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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter T » Thief: Deadly Shadows - Strategy Guide (Page 04)

Thief: Deadly Shadows - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Thief: Deadly Shadows - Strategy Guide (Page 04).

Also of interest in this area is a food stand to the west.  There are THREE 
COPPER COINS (25, 25, 25) on the stand, and these reappear every day.  Just 
be careful the guy at the stand doesn't see you do it.  Further west is a 
guard post (and your first City Watchman).  If you're daring enough to get in 
the post, you'll find two Broadheads.  Anyway, keep to the shadows so the 
Watchman doesn't see you and follow the red handprints into Black Alley.

First things first.  In front of you and to the right is the sewer rate with 
the PURSE OF COINS (50) that the landlord left for his blackmailer, as well 
as a Water Arrow.  This purse reappears every day.  Further down the alley, 
in the bushes to your right, is your first Moss Arrow.  There are two 
buildings here with the red handprint on the door.  The one you want is on the 
right.  That's Heartless Perry's.  He'll tell you that Lady Elizabeth found 
out about the job and roughed him up.  He dropped your name, too.  He'll take 
your Metal and Gems, but not the Opal, but he suggests Black Market Bertha in 
Stonemarket as a viable fence for it.

NEW OBJECTIVE: Deal with Lady Elizabeth and her thugs so you can get into 
 Stonemarket.

NEW OBJECTIVE: Sell the Bloodline Opal to Black Market Bertha, the fence in 
 Stonemarket Proper.

Now, head in the other door with the red handprint to find "The Well-Equipped 
Thief", a store that sells Broadheads, Noisemakers, Water Arrows, Health 
Potions, and Flash Bombs.  I suggest having a good stock of Water Arrows.  
The rest aren't so essential.

Head back through Black Alley and back north to the fountain area.  You'll 
see a group of three people standing at the north end.  It's Lady Elizabeth 
and her two thugs.  They banter a bit, and mention the thug's payment.  I'll 
tell you right now that the payment is in the house to the south.  You can 
enter through the door, but there's a better route: a tunnel underneath the 
porch at the adjoining house, which is easier to get to.  In that house is a 
letter by Elizabeth and TWO PURSES OF COINS (50, 50).  What happens after the 
conversation is that Elizabeth heads into the house and stands next to the 
purses.  One by one, her thugs will walk into the house, take the payment, 
and walk back out for the next one.  If a thug doesn't come back from getting 
his payment, the other gets suspicious.  You can take the purses from the 
table, or pick them off the thugs.  Either way, get past the thugs using 
the shadows, Flash Bombs, the blackjack, or Broadheads and continue north.  
You can't open the big main doors to the next area, but there's a shadowy 
doorway to the right of it which is your actual passage.

OBJECTIVE COMPLETE: Deal with Lady Elizabeth and her thugs so you can get 
 into Stonemarket.

---

Stonemarket Plaza -

Briefing - Well, I made it past Lady Elizabeth and her thugs... and now here 
 I am in Stonemarket.  This district's known for commerce and corruption, with 
 plenty of both for everybody.  Most people come here for the stores, but I 
 tend to do my shopping after everything's locked up for the night.  There's 
 the Clocktower, one of the tallest buildings in the City, a good landmark, 
 day or night.  And finally the Stonemarket Plaza.  More vendors, more people.  
 No doubt the City Watch will be keeping an eye out for pickpockets like me, 
 though... being a thief is never as easy as it sounds.  Anyway, it's time for 
 me to find this Bertha character and get rid of the Opal once and for all.  
 I hope Perry was right about her.

This area can get confusing the first time, because the map shows the main 
streets all right, but there are several small alleys in the west portion of 
the area that can get you turned around easily.  There's more Watch on the 
patrol here, so stay hidden as much as possible.

If you're in the mood for goods, start with the Tavern, which is right in 
front of you and to the right.  You can pick open the main door, or head 
down the adjacent alley and pick the door there for a little privacy.  In the 
first main room (if you went through the alley, head straight ahead and then 
to the left down the stairs), you can find a patrolling guard and TWO FINE 
WINES (100, 100) behind the bar (you'll need to climb over to get it), and 
TWO COPPER COINS (25, 25) on the table nearby.  Head up the stairs, then keep 
climbing to reach the upper floor.  You'll see a small alcove to your left 
with a seated guard.  Sneak up and grab the FINE WINE (100) from his table 
without him batting an eye.  Now, head further in and you'll end up on the 
balcony above the main room.  There are two guards up here, but time your 
movements and you can sneak right behind them and grab the TWO COPPER COINS 
(25, 25) on the shelf there.

Next stop is Brent's place.  To get here, enter the small alleys in the west 
side of this area.  Explore them and it shouldn't take too long to find one 
with a set of stairs leading up.  This will lead to a Watchman (club him), 
and then head left.  You'll hear an interesting conversation between Brent 
and "Garrett":

NEW NOTE: A thug has been hired to steal a valuable dagger from Cothron's 
 Armory tonight.  He will be paid if he drops it into the donation box 
 outside St. Edgar's.

Once those two are done, you can sneak into Brent's room and grab the PURSE 
OF COINS (50) in his chest, then leave quickly before you're spotted.

You've done all you can here, for now.  Head east and you'll eventually find 
the entrance to Stonemarket Proper.

---

Stonemarket Proper -

Right in front of you are two wannabes discussing pulling a job at St. 
Edgar's.

NEW NOTE: The thugs hanging outside St. Edgar's Church have a map of the 
 church with them.

Either pick it right off the guy, or club him and take it.

Now, head south and you'll find a guard post.  Club the guard and take the 
two Broadheads on the shelf and the TWO SILVER COINS (50, 50) on the table 
in front of him.  Walk around the post to the front of the cell and the 
creature inside will start talking at you:

NEW NOTE: There's a strange creature locked in a cell in Stonemarket 
 Proper who wishes to be freed.  He has a map in his cell with him.

Open the door to let him loose, then grab the map.

Head back north, then continue on, noting the Watchman facing east.  Go 
behind his back and pick your way into the shop here.  This is the 
Stonecutter's place.  On the table in front of you is SILVER COINS (50) and a 
RUBY (125).  Head up the stairs in the back (don't mind the sound of the door 
opening behind you) and up to the guy's living quarters.  There's a COPPER 
BRACELET (25) on a table in the den.  In the next room, inside the chest, is 
a SILVER GOBLET (50), and a JADE GOBLET (75).  Head back downstairs and you'll 
see three men in the entrance area.  They'll start talking about the gems 
that are owed.  From this conversation, you'll get a new note:

NEW NOTE: Crowley, the stonecutter, hid some gems in Terces Courtyard.

There will be some rough-housing afterwards.  Just stay hidden and things 
should eventually quiet down.  If you wish, you can go right now and back to 
Stonemarket Plaza.  Go to the courtyard in the northwest corner, and search 
behind the gargoyle to find a HANDFUL OF GEMS (200).

Your next stop in SM Proper is the apothecary just north of the stonecutter's.  
Pick it open and take the two Health Potions and the COPPER RING (25) inside.

Lastly, Cothron's Armory is right next door, and "Garrett" is already inside.  
Club him to silence the amateur.  Open the chest for SILVER COINS (50) and a 
JADE NECKLACE (50).  The wall safe has SILVER COINS (50).  Head up the stairs 
and find a COPPER RING (25) on the landing.  Head further up and you'll reach 
Cothron's room.  Take the COPPER RING (25) next to him and open the chest to 
find the Golden Dagger.  It's not loot, so head out to St. Edgar's Church and 
drop it in the donation box out in front.  Go back to the plaza, then head 
right back to Proper and you'll find THREE GOLD COINS (75, 75, 75) in the 
box.  Well done.

Finally, head around behind the church.  The print-marked door that's north-
most is Bertha's place.  Unload your stuff on her (minus Artwork).  She'll 
hand you a letter.  As soon as you leave her place, you'll automatically read 
it:

NEW OBJECTIVE: Meet with the Keepers in Terces Courtyard in Stonemarket 
 Plaza.

There's a store in this area, too, run by Marla Madison.  She sells the same 
stuff as the shop in South Quarter, minus Water Arrows, and plus Moss Arrows 
and a Practice Lock.  Buy what you need from her, then head back to the 
Plaza.  The Terces Courtyard is in the northwestern part of the plaza.  Head 
up to the gargoyle...

---

Cutscene

(Garrett walks into the courtyard.  He stops suddenly.)

Garrett: I don't like being followed...

(He casts his eyes behind him to see a robed, hooded figure step into view.)

Garrett: Cryptic notes, secret meetings.  Haven't you Keepers outgrown this 
 stuff yet?

Artemus: It was not our intention to be... cryptic...

Garrett: What was your intention?  Don't I have friends on the Keeper Council 
 anymore?

Artemus: More than you know...  Garrett...  May I speak?

Garrett: Sure.  Talk.

Artemus: The Keeper Council has agreed to allow you access to the prophecies 
 as they are read by our Interpreter, Keeper Caduca.

Garrett: Huh, that's Keeper talk for, "Something bad has happened, and we 
 want your help", right?

Artemus: But, there is something they require of you, first.

Garrett: Go on.

Artemus: Two objects.  One with the Hammerites, the other with the Pagans.  
 We wish to study them further.  We need you to acquire them for us.

Garrett: You mean steal them.  Are you sure those are the only hoops your 
 Keeper friends need me to jump through before I'm allowed to hear the 
 prophecies?

Artemus: (pauses) It's true that through this, you will have proven your are 
 trustworthy.  None of this is... my choice...

Garrett: I'll get you the trinkets.  You just make sure your Keeper buddies 
 come through on their end of the bargain. (He steps back towards the shadows)

Artemus: I will...  Garrett...  Garrett?

---

NEW OBJECTIVE: Steal the Chalice from St. Edgar's Church in Stonemarket 
 Proper.

NEW OBJECTIVE: Use the South Quarter well to enter the Pagan tunnels, and 
 steal the Paw from them.

NEW RESTRICTION: You're working with the Keepers for now.  Don't attack them 
 or get caught doing anything that will cause them to attack you.

Okay, you have two missions to complete, now, and they can be done in either 
order.  If you wish to tackle the Hammerite mission, go to Stonemarket Proper 
and Use the glyph on the front door of St. Edgar's Church.  If wish to enter 
the Pagan mission, go to South Quarter, then to the well, which is marked on 
your map.  Use the glyph on the well to enter.

Once you complete the first mission, you'll go to Day Two and be back in your 
apartment.  You can go make the rounds for daily loot, fence, and shop, and 
then head for the next mission.  Oh, and there's a CAT STATUETTE (75) in your 
Landlord's room on Day Two.

For info on the two missions, go to Section 6F for the Hammerite mission, or 
go to Section 6G for the Pagan mission.  Once you've completed both missions, 
go to Section 6H.

==============================
6E. Breaking Out of Pavelock =
==============================

"There will be no escapes.  None.  If a prisoner does somehow get away -- 
 make sure they don't survive the return trip." - Warden Stout, Pavelock 
 Prison

"A cell is only necessary if the prisoner in question can still walk." 
 - Warden Stout, Pavelock Prison

---

NOTE: You may not have to tackle this at all, if you never get taken down by 
 the City Watch.

Objectives - 
- Break out of your cell.
- Your equipment is locked up in the Confiscation Depository, south of your 
 cell.  Get it back.
- Escape from Pavelock Prison.

Enemies - City Watchmen, Warden Stout

---

Mission Notes

I've described Pavelock in a separate part of the guide based on the fact 
that you can go there just about at any point in the game, depending on 
when and if you lose a fight to the City Watch.  Also, if you fall in the 
water in the City, you'll be taken to the prison, as well...

---

*****************
Begin Walkthrough

Well, looks like getting slammed by the Watch isn't the end of the world, 
after all.  Of course, you're completely devoid of any of your equipment.  
Just sit tight and wait for Stout to show up.  He'll throw words at you for a 
bit, then walk off.  Sit a while longer, and you'll start hearing the jingly 
sound of freedom.  A guard will show up  with a shiny key ring on his belt.  
He'll taunt you for a bit.  Press your face to the door and keep pressing 
the Use key and you'll pluck it off his belt, eventually.  Wait until the 
guard walks away, then open the door.

OBJECTIVE COMPLETE: Break out of your cell.

Head south and watch the guard's movement.  Wait for an opening, then head 
west into a drain area.  If you follow this drain all the way to the end, 
you'll find a Health Potion.  Turn south at the junction and you'll come out 
next to a light switch.  Flip it to kill the lights.  This will probably 
disturb the first guard, and the other seated at the desk.  Once they're 
settled down, head over to the bars.  On the shelf on the left side of the 
bars is the key to the depository.  Use it to open the bars.  Immediately 
grab your gear, the pile of stuff on the right side.

OBJECTIVE COMPLETE: Your equipment is locked up in the Confiscation 
 Depository, south of your cell.  Get it back.

Now that you're a night warrior again, club the two guards on this floor.  
Go back to the depository and grab the RUBY GOBLET (100) on the shelf, then 
bust open the safe and grab the SILVER COINS (50) and the FINE WINE (100).  
There's also a Flash Bomb in here, as well as another in the chest just 
outside.  Head back to the main cells.  If you wish, you can let the prisoners 
out.  It will cause confusion and distract the guards so you can sneak by, 
but I prefer the quieter method.  It's up to you.  Head for the north stairs 
and pick open the door.

In the second room is a guard near a torch.  You can ignore him if you wish.  
In here are four Broadheads on the barrels, a Flash Bomb also on a barrel, a 
Health Potion near the guard, and a Noisemaker Arrow on the table in the 
corner.  Continue on to your left.  In the third area is more cells and 
another guard.  Continue on to the fourth area, which I like to call the Pits.  
There's a guard on either side here, two Broadheads in front of you on a desk, 
and in the back right corner is an Oil Flask and a Noisemaker Arrow.  Now, 
to leave this room, open the portcullis using the switch to the left of it.  
Head through and up to the last area.

Warden Stout is pacing around the ground floor here.  Deal with him as you 
wish; he's really no more special than a regular guard.  There's another 
guard patrolling the second floor above, and a third seated in a room on the 
second floor to your right.  Deal with them as appropriate.  Now, to loot the 
area.  On the ground floor is a Water Arrow in the drainpipe, a Flash Bomb on 
a barrel, and a COPPER KNIFE (25) on the floor near the drain.  On the second 
floor is a Broadhead on a small table near your lovely picture, and in the 
guard room is a JADE GOBLET (75) on the table.  Also, pick open the chest to 
find a PURSE OF COINS (50) and a few more Broadheads.  Now, you can leave.  
There are two ways.  Climb up the stairs to the main gate (and watch out for 
the guard standing there) or go through the drain near the stairs and climb 
out the ladder through the sewer grate.  Either way, once you leave the 
prison, you'll be back on the streets in South Quarter, ready to get back to 
your mission.

OBJECTIVE COMPLETE: Escape from Pavelock Prison.

So, it's really not worth it to make the trip, intentionally, to prison.  
There's only 400 loot.  There's quite a bit of gear, though, but it's mostly 
the cheap stuff.  Also, now that you've escaped once, the City Watch is now 
just looking to kill you, as opposed to capture you.

End Walkthrough
***************

=================================
6F. Mission 3 - St. Edgar's Eve =
=================================

"If thou has eyes to see the Builder, but do not, then pluck them out." 
 - Opening Prayer, Ironwright Temple

"Be ever diligent, for thine enemies are a multitude, and sin never sleeps." 
 - Excerpt from a Hammerite Hymn

---

Briefing - St. Edgar's Church.  This is where the Hammerite fanatics keep the 
 Chalice, a so-called holy relic.  It's what the Keepers asked me to steal, 
 if I want to see their prophecies for myself.  The Chalice might not be 
 worth much on the street, but every Hammer church has a nice pile of wealth 
 stashed away -- no reason not to fill my pockets while I'm here.
  This particular temple holds the crypt of some long-ago Hammerite hero, 
 St. Edgar.  Today was his holy day, so there's an all-night service.  That 
 might work in my favor, if they're all sitting down praying instead of 
 looking for sinners to smite.
  Chances are, they'll have anything they think is holy locked up pretty 
 tight.  I'll have to make sure they don't the same to me.  I'm not interested 
 in the Hammerite brand of justice.

Objectives -
- Break into St. Edgar's Church.
- Find and steal the Builder's Chalice.
- Once you have completed all your objectives, return to your entry point, 
 the Front Courtyard.

Loot - 33 pieces totalling 2850.

Enemies - Hammerites, Hammer Priests, Zombies

Recommended Items - Plenty of Water Arrows and a few Flash Bombs.

---

Mission Notes

The Church is a pretty dark and sparsely populated place.  The central area 
is the main church hall.  The western area is the factory (a must in any 
Hammerite place of worship), storage area, and reliquary.  The eastern area is 
the barracks and the high priest's quarters.

---

Cutscene - (A hand grips a lever, starting gears up in the background.  A 
 door to a smelter opens up, and molten metal begins sliding down a chute.  
 The chute leads towards a massed congregation of worshippers in red.  The 
 molten metal spills onto a mold, filling it in.  A priest stands above the 
 mold and raises his arms in reverence.  Cut to the hardened metal being 
 dropped from the mold.  The relief created by the mold is that of a godlike 
 figure, holding a hammer aloft.  Focus on the hammer as it turns white and 
 all else turns black, forming the symbol of the Hammerites.)

*****************
Begin Walkthrough

Cathedral Grounds - 

All right.  Right before you is a Hammerite who got the unlucky job of 
outside duty.  Conk him.  There's another Hammerite on the balcony with a 
candle, but he'll take off shortly.  On Hard and up, there's another guard 
right at the front door.  Head to the west side of this courtyard to find a 
statue, and a collection plate in front of it, inside of which is TWO SILVER 
COINS (50, 1%; 50, 3%).  There are two ways inside.  The first way is the 
front door (not recommended on Hard and up), the key to which is on the 
Hammerite that patrolled the grounds here.  You can also climb up on the 
crates to the pipes to the balcony.

OBJECTIVE COMPLETE: Break into St. Edgar's Church.

If you entered by the door, take the west door, which will lead up to where 
you would be had you entered by the balcony.  In this room, you'll find a 
COPPER CANDLESTICK (25, 4%) on the shelf.  The nearby gate is locked from 
this side, so head up the stairs.  Keep going straight to end up on a ledge 
overlooking the courtyard, where you can take a Fire Arrow from the big torch.  
Next, head back west down the stairs, then up the north stairs to the upper 
passages of the main church hall.  There are two Hammers up here, one on the 
west side, and the other on the east side.  The one on the west side has a 
PURSE OF COINS (25, 5%).  Take them both out.  From here, you can listen in 
on what's going on down in the main church hall:

NEW NOTE: If the High Priest hears the church bell, he will leave his room and 
 go to the church to bestow a blessing.

Also up here, above the northeast side of the church hall, on a stack of 
boxes is a GOLD CANDLESTICK (75, 7%).  There are also two chapels.  The one 
on the east side has COPPER COINS (25, 8%) in a bowl on one of the pews.  The 
chapel on the west side has the CODEX OF THE ADMONITIONS (100, 12%), which is 
Special Loot #1.  Now that this place is cleaned out, you can head back to 
the south stairs and down to the first floor.  Head into the main church 
hall and take out the Hammerite pacing around the hall.  Take the TWO DIAMOND 
GOBLETS (150, 17%; 150, 22%) on the altar.  Also, read the note on the altar.  
It tells you about Griedus' holy symbol:

NEW OBJECTIVE: Steal the high priest's Holy Symbol from his chambers.

Head up past the pulpit and grab the GOLD BOWL (125, 27%) on the bench.  
You're done here, so head east to the eastern courtyard.  Take out the 
Hammerite pacing around here.  Take the Water Arrow from the well and the 
Moss Arrow from the bush.  Head up the stairs and grab the RUBY GOBLET (100, 
30%) from atop the barrel.  If playing on Hard and up, then this is a good 
spot from which to take out the extra guard in front of the Barracks.  Drop 
down from the ledge and you can get behind him.  Anyway, the door here leads 
to Griedus' chambers.  Now, you could just slide in and take him and his guard 
out, if you wish, but that wouldn't be very thiefy.  If you go to the 
southeast corner of the second floor, you can ring the bell from there.  
Griedus and his guard will head over to the main church hall (make sure there 
are no bodies waiting for him).  Once they're both in the church, make a 
beeline for his chambers.  Take the Holy Symbol from his desk (which is the 
small hammer).  

OBJECTIVE COMPLETE: Steal the high priest's Holy Symbol from his chambers.

Also, grab the SILVER GOBLET (50, 32%) on the desk, take the TWO GOLD 
CANDLESTICKS (75, 35%; 75, 37%) from the bookshelf, and pick open the chest 
and grab the CAT O' NINE TAILS (350, 50%) from it.  Also, read the note on the 
table for a new objective:

NEW OBJECTIVE: Acquire an unstamped gear in the factory, then stamp it using 
 the Stamping Machine.

Time to book it from this room before the bad guys come back, so leave the 
way you came in (taking the other door could run you into a bad guy).  Hop 
the railing and hide until Griedus and the guard head back inside.  Now, 
head into the barracks, which is the door on the east wall on the ground 
floor.

Head inside and wait for the conversation to your right to finish.  One of 
the guys talking will head upstairs, while the other stays down here.  Take 
him out, then head for the stairs to the east.  There's a Health Potion on 
the shelf near the stairs if you need it.  Head up the stairs and take out 
the patrolling guard.  There's also another Hammerite puttering around a 
workbench nearby.  Take him out, too.  There's a Gas Bomb on the workbench, 
and on the nearby barrel is another Gas Bomb and a GOLD PITCHER (175, 56%).  
Head out the nearby doorway.  Behind the southeast statue is a RUBY (125, 
60%).  Now, head back to the stairs and check out the grate.  Crawl through 
the tunnel and you'll end up in the bedroom.  There's a Hammerite pacing 
about this area, and a Priest sleeping on a bed.  Club both of them.  On 
the desk in the bedroom are TWO SILVER COINS (50, 62%; 50, 64%).  In the 
chest nearby is an EFFIGY OF ST. EDGAR (50, 65%), and on the west wall is a
painting of a red guy that sparkles, so take the FINE PORTRAIT (150, 71%).  
Also, in the small library west of here is a Health Potion, but on Hard and 
up, there's also another Hammer guarding the door.  That door on the west 
wall leads back to Griedus' room, so don't bother.  Just retrace your steps 
back to the east courtyard.  Now, head over to the west courtyard through the 
church hall.  You'll hear a conversation about Inspector Drept between two 
Hammerites.  While one is a Priest, he's armed with a hammer.  Anyway, once 
they're done, take out the uniformed guy who's pacing around.  Then, douse 
the torch so the Priest can't see you, then sneak around the boxes, 
pickpocket his PURSE OF COINS (25, 71%) and club him.  This may be tougher on 
higher difficulty levels, so you may have to resort to flattening on the wall 
or using noise to distract him.  Now, head through the door he was guarding.

---

Factory -

Okay, you'll almost immediately hear a conversation.  You'll probably want 
to douse the torch here to move around these guys better.  There's a Hammerite 
patrolling to the north, one to the west, and an unarmed worker to the south.  
Club all of them when you get openings.  In the room you started in is a Gas 
Bomb, and in the chest is three Broadheads.  Once the place is quiet, read the 
note in the room where the worker was:

NEW NOTE: Unstamped gears are in the factory Storage Area.

Head north and through one of the two doors here to enter the Reliquary.  The 
Chalice is suspended above you in the cage, but you can't get to it, yet.  
Head up the stairs and open the chest and grab the two Oil Flasks inside.  
Pass through the door up here and take out the Priest pacing around.  Continue 
on down the next set of stairs, and you're right outside the Storage Area.  
On Hard and up, there's a Hammer pacing around this room, but his patrol makes 
him easy to club.  Enter the Storage Area and take the two Broadheads, the Gas 
Bomb, the Oil Flask, the Unstamped Gear on the shelf, and the TWO SILVER 
NUGGETS (100, 75%; 100, 78%).  Inside the chest is another three Broadheads.  
Now, leave the Storage Area and head west to the next room.  The switch on the 
wall here will turn off the light, so do that, because there's a Priest in the 
room north of you.  Take the SILVER CANDLESTICK (50, 80%) on the end table 
here.  Enter the south door.  This is Inspector Drept's room.  There's a 
SILVER CANDLESTICK (50, 82%) on the shelf, and inside the chest is SILVER 
COINS (50, 84%), TWO GOLD COINS (75, 86%; 75, 89%), and a Flash Bomb.  Also, 
you can read the journal on the shelf and a torn page beneath his chair leg 
for some interesting info.  Head back outside and north.  Watch as the Priest 
roasts a Zombie in the furnace.  Club him.  You can try this yourself, if you 
wish.  Just hit the door switches on the cells to release the Zombies.  Try 
to lure them in the furnace, then leave by the grating and turn it on.  It's 
fun.  Oh, and in the furnace, on the ground, is a JADE RING (50, 91%).  
Continue north, and place the Unstamped Gear on the Stamping Machine.  It will 
automatically become the Stamped Gear after a few seconds.  Take it, and head 
east, then north back to the Reliquary.

OBJECTIVE COMPLETE: Acquire an unstamped gear in the factory, then stamp it 
 using the Stamping Machine.

NEW OBJECTIVE: Attach the stamped gear and the holy symbol to the mechanism 
 protecting the Chalice.

Use the two pieces of machinery here, first the holy symbol's spot, then 
the gear's spot.  The cage will lower to second floor level.  Inside is 
a GOLD BELL (150, 96%), TWO SILVER CANDLESTICKS (50, 98%; 50, 100%), and the 
Builder's Chalice, your mission objective.

OBJECTIVE COMPLETE: Find and steal the Builder's Chalice.

Now, you just have to leave.  If you wish, you can head to the northwest part 
of the factory (where the worker was), and climb the stairs to the exit, which 
will lead back to the gate you couldn't open before, but can from this side.  
Head to the front door and walk towards the main outer doors to end the 
mission.

OBJECTIVE COMPLETE: Once you have completed all your objectives, return to 
 your entry point, the Front Courtyard.

End Walkthrough
***************

---

Debriefing - Now that I have the Chalice, I'm one step closer to the books in 
 the Keeper library.  Those prophecies had better be worth the trouble -- my 
 little raid isn't going to endear me to the Hammers.

---

Loot List

NOTE that the Purses say 50 when you get them, but it's only 25.

Cathedral Grounds - 

1. Copper Coins (25) - In the collection bowl in the outer courtyard, west 
 side.
2. Copper Coins (25) - In the collection bowl in the outer courtyard, west 
 side.
3. Copper Candlestick (25) - On the second floor in the southwest corner of 
 the church, on a bookshelf.
4. Purse of Coins (25) - On a Hammerite patrolling the west side of the 
 second floor of the main church.
5. Gold Candlestick (75) - On some crates in the northeastern corner of the 
 church hall, second floor.
6. Copper Coins (25) - In the eastern chapel on the second floor of the 
 church.
7. Diamond Goblet (150) - On the altar in the center of the church hall.
8. Diamond Goblet (150) - On the altar in the center of the church hall.
9. Gold Bowl (125) - On a bench behind the pulpit in the church hall.
10. Purse of Coins (25) - On a Hammer priest in the western courtyard, 
 guarding the factory door.
11. Ruby Goblet (100) - On a barrel outside the door to the high priest's room.
12. Silver Goblet (50) - On the desk in the high priest's room.
13. Gold Candlestick (75) - On the bookshelf in the high priest's room.
14. Gold Candlestick (75) - On the bookshelf in the high priest's room.
15. Gold Pitcher (175) - On the second floor of the barracks, next to the 
 workbench on a barrel.
16. Ruby (125) - On the second floor of the barracks, behind a statue in the 
 southeast corner.
17. Silver Coins (50) - On the second floor of the barracks, on a desk in the 
 bedroom.
18. Silver Coins (50) - On the second floor of the barracks, on a desk in the 
 bedroom.
19. Fine Portrait (150) - On the wall west of the bedroom.  It shows a man in 
 red.

Factory -

20. Silver Nugget (100) - On a shelf in the Storage Area.
21. Silver Nugget (100) - On a shelf in the Storage Area.
22. Silver Candlestick (50) - On an end table in the room outside Drept's 
 room.
23. Silver Candlestick (50) - On a shelf in Drept's room.
24. Silver Coins (50) - In the chest in Drept's room.
25. Gold Coins (75) - In the chest in Drept's room.
26. Gold Coins (75) - In the chest in Drept's room.
27. Jade Ring (50) - In the charnel furnace near the cells.
28. Gold Bell (150) - In the Chalice's cage.
29. Silver Candlestick (50) - In the Chalice's cage.
30. Silver Candlestick (50) - In the Chalice's cage.

Special Loot - 

31. Codex of the Admonitions (100) - On the second floor of the church, in the 
 western chapel.
32. Cat O' Nine Tails (350) - In the High Priest's room, in the locked chest.
33. Effigy of St. Edgar (50) - In the chest in the barracks' bedroom.

==========================================
6G. Mission 4 - Into the Pagan Sanctuary =
==========================================

"To us him bes the Trickster, sometimes the gillsweet, sometimes the bear, 
 but to thems that carry the Hammer, him bes them worming death." - unknown

"Drinks them meads and be merried, before them Harvester comers for you" - 
 pagan song, author unknown

---

Briefing - The Keepers want me to steal an object from the Pagans called the 
 Jacknall's Paw.  It's a mummified hand -- charming.  But then, what should I 
 expect from a strange cult of unpredictable primitives who worship the 
 ancient Trickster god?
  No one's heard much about the Pagans lately, but Artemus gave me a tip about 
 this South Quarter neighborhood, and I've heard rumors of break-ins and 
 howling in the night.  This tunnel is going the right way.  I can smell it -- 
 vegetation and rot.
  Stealing from the Pagans is never easy, or smart.  They and their creatures 
 don't have any love for me.  When I'm done, the Keepers better come through 
 on their part of the bargain.  I don't like risking my neck for nothing.  
 Severed hands don't pay the rent.

Objectives -
- Steal the Jacknall's Paw from the Pagans.
- When your other objectives are complete, leave by way of the Pagan tunnels.

Note: It would be helpful to have a map of this Pagan territory.

Loot - 25 pieces totalling 2575

Enemies - Thugs, Wisps, Pagans, Pagan Shamans, Ents

Recommended Items - Lots of Water Arrows, maybe some Moss Arrows

---

Mission Notes

Cave missions in Thief games are always a pain if you're looking for loot, 
because the loot could be just behind that rock, and you'd never know it 
unless you looked in every nook and cranny.  Anyway, with the introduction 
of Ents, we're getting into bigger and badder enemies that can't be taken 
down through normal means.  This mission has more torches than electrical 
lights, so a lot of Water Arrows will make progress easier.

Also, be wary of Wisps floating around (little green clouds).  They're mobile 
light sources, and if you're hiding from someone, you'll find that your 
shadows may not be that way for long.  There are also luminous crystals in 
the cave area, which cannot be put out in any manner.

---

Cutscene - (A drop of blood falls on a blade of grass, peeking out from a 
 cobblestone street.  More join it.  A clutched fist with a strange mark on 
 the back hangs over the grass.  The fist belongs to a man clothed in the 
 trappings of the wild, with an elongated skull perched on his head.  He 
 raises a staff as he kneels in before the blood he shed.  Suddenly, red 
 plant life begins to form between the cracks of the cobblestones.  The stones 
 begin to crack and give way under the strain.  Cut to a plant shooting up 
 from the ground and a side view of it blossomming into a crescent shape.  The 
 blossom turns white and spins, forming the crescent-shaped insignia of the 
 Pagans.)

*****************
Begin Walkthrough

Pagan Tunnels -

This tunnel area is sort of a figure eight on its side.  You're currently on 
the west side.  In front of you are two Thugs with mattocks, talking about 
valuable nuggets hidden down here.  Once they're done talking, one will head 
off to start walking up and down the middle of the figure eight, and the 
other will hang out near the campfire.  If playing on Hard and up, there's a 
third Thug by the fire.  First things first.  You know how people toss coins 
in wells for good luck?  Look right under your start point and take the COPPER 
COINS (25, 1%).  Now, take out your nearest Thug (or Thugs).  In the campfire 
is a Fire Arrow.  Also perched on top of a stack of crates here is a Health 
Potion.  Head just south of your starting point and scout the floor for a GOLD 
NUGGET (150, 6%).  Now, head north around the corner to eastward.  Take out 
the Thug that's wandering here, as well.  Further south and east down the 
passage is a Pagan wandering around.  Sometimes he'll meet the wandering thug, 
with bloody results.  Less work for you, if that happens.  

In the north middle area of the tunnels is a crate with a RUBY (125, 11%) and 
a COPPER SPOON (25, 12%).  Don't go east just yet, because there's a Pagan 
Shaman there facing your way, and another normal Pagan on Hard and up.  
Instead, head south and east (take out the Pagan pacing around here if the 
Thug didn't do it).  Continue heading east and search the southeast corner for 
a SILVER NUGGET (100, 16%).  From this corner, head north a bit, where you'll 
find a female Pagan on Hard and up, taking the three Broadheads on the crate.  
In the next open area, you'll find two Pagan ladies talking about their high 
priestess, Dyan.  Once they're done, one will leave to patrol the sewers 
ahead (you can take her out before she gets there if you wish) and the other 
will circle around the area you found them.  Definitely take the second one 
out.  Near the campfire, you'll find a COPPER FORK (25, 17%) near the fish, 
and in the chest is a piece of JADE (100, 21%).  Now, read the note on the 
wall.

NEW NOTE: The Pagan, Leafer, has a map with him, and he may be in the sewers.

Continue back west and take out that Pagan Shaman (plus friend on Hard and up) 
I mentioned earlier, who's now facing away from you.  Search the tunnel in 
this north area for a SILVER NUGGET (100, 25%) on the floor.  Finally, now 
that your opposition is too out or far away to hear you, go back to the crate 
that had the ruby and the spoon.  See that wooden platform suspended above 
you.  Jump up and mantle onto that.  Keep climbing up and moving forward and 
you'll eventually find, on a stack of boxes, a RUBY GOBLET (100, 29%).  Now, 
head to the northeast end of the tunnels and you'll find a passage leading to 
the sewers.

Pacing around on the ledges above the water is the lady Pagan that was talking 
earlier back in the tunnels, if you didn't already deal with her, and, on Hard 
and up, another Pagan is positioned at the west wall.  Head up the ramp to the 
north, or mantle one of the ledges to climb up quicker.  The chest on the east 
wall has a RUBY RING (75, 32%) inside.  Make your way west and south along the 
ledges and you'll reach some crates that have two Explosive Mines and a JADE 
GOBLET (75, 35%).  Now, head west, preferably by the ledges, because the water 
down there has an Ent stalking around (who you can largely ignore).  There's a 
female Pagan Shaman wandering around this part of the sewers, so deal with 
her, but watch out for Leafer, who's just beyond the northwards turn of the 
sewers.  Take him out, as well, when the opportunity presents itself.  The 
chest near Leafer has a RUBY (125, 39%) and the map of the area.  Also, if you 
need it, there's a Health Potion on a ledge above the water below, which you 
can reach from the ledges.  You're done here, now.  Head south of Leafer's 
spot, then east along the northern ledges.  You'll find a tunnel turn to the 
north which leads to a ladder.  Climb it.

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