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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter T » Terminator: Dawn Of Fate - Strategy Guide (Page 01)

Terminator: Dawn Of Fate - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Terminator: Dawn Of Fate - Strategy Guide (Page 01).

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    ||    T   H   E      T   E   R   M   I   N   A   T   O   R    ||  
    ||    D    A    W    N       O    F       F    A    T    E    ||
    ||       F  A  Q   //   W  A  L  K  T  H  R  O  U  G  H       ||
    ||       P L A Y S T A T I O N  2    A N D    X - B O X       ||
    ||      Written by: Rob McGregor -- mcgregorr@xtra.co.nz      ||
    ||                       June 5th 2003                        ||
    ||                        Version One                         ||
    
    ||  No portion of this walkthrough may be reproduced without  ||
    ||  written permission from me. You may contact me at         ||
    ||  mcgregorr@xtra.co.nz for any authorizations, comments,    ||
    ||  or corrections or additions. Please make sure your        ||
    ||  subject line contains "The Terminator" or "Dawn Of Fate"  ||
    ||  in it somewhere however.                                  ||
    ||                                                            ||
    ||  If you wish to put this walkthrough on a web site,        ||
    ||  e-mail notification is needed. If you do wish to use      ||
    ||  this on a page in HTML please make sure you tell me       ||
    ||  before doing so with information on how and where it      ||
    ||  will be used. This document may not be sold or used for   ||
    ||  profit.                                                   ||
    ||                                                            ||
    ||  This FAQ is not authorized by, endorsed, or associated    ||
    ||  in any way with Atari Interactive, Paradigm               ||
    ||  Entertainment or any a associated or affiliated           ||
    ||  company(ies). This FAQ should not be confused with any    ||
    ||  publication that is distributed or authorized by Atari    ||
    ||  Interactive or any associated or affiliated               ||
    ||  company(ies). The Terminator, all characters, locations,  ||
    ||  etc. (c) & TM 1984, 2002 by StudioCanal.                  ||

 ----------------------------------------------------------------------
 00  //  t a b l e   o f   c o n t e n t s   

 XX. Section ------------------------------- | Last Updated           |
 01. Introduction -------------------------- | 05/06/2003 (Version 1)*|
 02. Walkthrough --------------------------- | 05/06/2003 (Version 1)*|
 03. Secrets & Codes ----------------------- | 05/06/2003 (Version 1)*|
 04. Revision History & End Bit ------------ | 05/06/2003 (Version 1)*|

 * New/Updated section.

             CURRENT WALKTHROUGH COMPLETION = 100% COMPLETE                 

 ----------------------------------------------------------------------
 01  //  i n t r o d u c t i o n 

 Welcome to this guide to "The Terminator: Dawn Of Fate" for
 PlayStation2 and X-Box.

 While early previews and reviews of this game didn't sound as 
 promising as I'd hoped, being one of the many fans of The Terminator, 
 I managed to pick the title up cheaply very recently and found it to 
 be better than I was expecting... even though I didn't actually 
 realize a lot about the games actual contents until I played it the
 first time. 

 I was still fairly annoyed over Fox's dropping of Cameron's other
 future solider invention for Aliens - their Colonial Marines title for
 PS2. This however nearly makes up for it, telling the events which
 lead up to the original Terminator. 

 Anyway, it seems heaps of people have been looking for a guide for 
 this game and so here I am with a walkthrough. Yay!

 Anyway, enough of my rambling, lets get onto the guide.

 - Rob

 ----------------------------------------------------------------------
 02  //  w a l k t h r o u g h 

 Notes:
 ------
 - This guide was written using the PlayStation 2 version, so the 
   button actions have been associated with this version. With the 
   X-Box edition, please check the control instructions to associate 
   which buttons control action, shooting, and so forth. The PS2 only
   instructions are kept at a minimum, and should be able to clearly be
   associated against the buttons of the X-Box version.
 - Directions are according to the map. When I say west I mean the left
   side of the map, north is the top of the map, etc. This hopefully 
   makes navigating the areas of the game more clearer for you reading. 
 - Talk to everyone you meet along the way. They all have something to
   say and will give you health items and weapons. I won't be noting
   everything you need to collect from these people, just the most 
   important ones. 
 - Enemies will drop refills of the weapon you're currently using more 
   often than any other. This is good as certain weapons are more 
   effective against certain types of enemies. It's like the old RPG 
   system where enemies carry items which either cure their status 
   effects on you or will kill them. =)
 - Important things to check out flash as little circles on your map so
   make sure you check these out. 
 - Pressing L1 uses the adrenaline shots which makes you more likely to
   strike harder or give critical hits against machines. Apart from
   the strong suggestion to use this against bosses, it's best left up 
   to you to choose when to use it, but the best idea is to wait until 
   there are enemies you have trouble with.
 - Some of the weapons have a zoom function you can use by pressing 
   R1. You can zoom into objects by a few times.  
 - On the same note, when using Turrets you can also zoom in 4X by
   pushing down on the left analog stick (L3).


 02  //  01  //  g r a v e  i n t r o d u c t i o n

 BASE CONTROL ROOM
 Once the cool lengthy opening movie and the transmission with Perry is
 over you'll be left to play as Kyle Reese in the control room. Your
 first objective is to take out the two large computer banks at the
 back of the room. Target them by holding R1 and hold SQUARE to shoot
 them until the explode. Once both are destroyed, you'll be told the
 task is complete at the bottom of your screen.

 Check the room for some scattered weapons, then make your way up the
 left side set of stairs. Talk to the guy if you wish, then approach
 the door. TRIANGLE is your action button, and pressing it here will
 open the door through to the next room.

 BASE CORRIDOR
 Once you make your way down the hallway you'll meet John Connor. Once
 the talk is over, you'll be assigned the task of turning off the flame
 jet. Make your way towards the camera through the open fence and go
 around to the boiler. Press TRIANGLE and the flames will be reduced
 allowing passage. Make your way through the open area and talk to the
 first guy you meet for a canister bomb. Move around to the back of
 the room, then exit the room.

 BASE POWER PLANT AND BARRACKS
 Make your way through the power plant (both ways will lead you to the
 same door) and talk to the guy there for another canister bomb. Go
 through the open doorway and through the next area until a cutscene
 takes place. Kill the machines that make their way into the room, then
 follow through the hole they made and destroy any others around. Once
 they're gone and the talk with Connor is over, talk to the other guy
 in the room for a Shotgun. Check the room thoroughly for a medical
 kit, body armor (hanging in a locker) and SkyNet Tech Points. Once
 you've grabbed everything make your way through the double doors to
 the west of the room. 

 BASE ENTRANCE AND STORAGE
 Once the scene with Connor is over, run to the south until another
 cutscene takes place. Time to take out the machines with a turret gun.
 Be warned that these things can overheat from prolonged use, so try to
 keep your attacks to shortened bursts and let it cool while new
 enemies appear. You use it like a normal weapon, by pressing SQUARE,
 and targeting with the LEFT ANALOG stick. Be sensible in targeting
 enemies as well. Shooting for the head will likely disable them
 quicker than shooting anywhere else. 

 Once you've destroyed all the invading machines, you'll close the
 doors. Once you have control again, check behind the sandbags to the
 right of the doorway for some more points and a medical kit. Return
 down the stairs and meet back up with Connor. You'll get another task,
 so follow the path to the east.

 As you approach a larger room a cutscene will take place of some
 machines jumping through a hole. This is in the next room you're
 coming to. Kill the machines as quickly as you can, then check the
 northern most point for a crate which has some C4 sitting on it before
 the next lot of machines can get close.

 Head south to where John has gone, and grab the tech points as you go
 past. As you continue following the tunnel to the east, you'll see two
 grey fuel barrels with red tops sitting by a pillar. Get near them,
 then hold L2. A drop down menu will appear from the top left of the
 screen. Select "C4 EXPLOSIVE" from the list and then press SQUARE to
 attach the C4 to the fuel tanks. Run forward to John then press SQUARE
 again to detonate the C4. Once the short scene is over, exit through
 the doors ahead.

 HOTEL BASEMENT
 Move straight ahead and talk to the wounded guy on the ground for a
 medical pack (WTF? I think he needs it more than you do... LOL), but
 before you go through the doors to the left, back track a bit and
 check the path leading to the north and follow it until it ends.
 You'll find weapons, armor, tech points, and if you talk to the guy
 here you'll also get another shotgun. Once you've done that, return to
 the wounded guy and then go through the door he's beside. 

 WATER PROCESSING STATION
 Before you continue, hold L2 and select SHOTGUN from the list. You're
 going to be glad you have it in a second. Move forward a few steps and
 then the "flying manhole covers" the guy talked about in the last
 corridor will attack. These machines can be difficult against most
 weapons, but the shotgun will make short work of them. For their
 attacks, they let off a small charge which takes a few seconds to
 work, so make sure to move back from them when it gets close to
 "exploding" to avoid damage. Shooting them at moderate range will
 still take them out easily.

 Once they're all destroyed (and there is quite a few of them) head
 upstairs and pick up the numerous weapons and tech points that are
 sitting around the room. Once that's done, exit out the door upstairs.

 HOTEL BASEMENT (2)
 Once Connor is finished talking about the people in the hotel, grab
 the tech points at the blocked end, then continue east along the hall
 until your near the door. Another discussion will take place about
 TechCom soldiers upstairs. Talk to the guy by the fire for a shotgun,
 then go through the door to the east. 

 HOTEL POWER PLANT
 Run to where John is then take note of what the camera shows you as he
 tells you to get the power on. You need to flip the middle switch,
 then hit one of the two switches on the outside. Wait for a while
 after this because that part needs to power up. Once the light has
 stopped blinking yellow and is fully green, then you can flick the
 other red switch. Once that is fully up and running, power will be
 restored.

 Grab the tech points and then follow the path east, and head up the
 stairs to the 2nd floor of the power plant. Follow the path around the
 2nd floor either way and exit out the only door up there. 

 HOTEL STORAGE
 If you came up here before the power is on, you won't be able to see
 anything. Now the power is on, you can easily take on the machines
 with no problems. You will probably also want to change back to your
 AP50 guns, so hold L2 and select them from the list. Close combat here
 by pressing X might also not be too bad if you can keep clear of being
 shot. Then again maybe not changing from the Shotgun is worth it as
 well, as some of the "manhole covers" are flying around here too. 

 Once all the machines are gone, check the west side of the room for a
 blocked stairwell that has some tech points, and any weapons in the
 rest of the room you can find. Then check the east end for some more
 points by a vending machine. The "battle music" should still be going
 even if enemies don't seem to be around because of a machine
 struggling to hold on in the broken elevator shaft near the eastern
 side of the room. Go into the elevator shaft and shoot it a couple of
 times until it drops, and doing so will give you the ability to exit
 the area as it takes down part of the broken beams with it.

 Walk across the bridge that is made and through the hole in the wall.
 Collect the weapons sitting on the shelves, then exit through the door
 at the end.

 HOTEL LAUNDRY
 Check the area just as you enter for some weapons and more tech
 points, then head to the west where a scene will take place with more
 machines entering the area. Once the first lot are taken care of, head
 into the second area of the Laundry where you will find a couple of
 bionets and more machines. Destroy them all until the music stops, but
 the nets won't disappear. Collect all the weapons and tech points in
 the area then backtrack into the first part of the room again to find
 more machines to destroy.

 Once you get rid of this second lot of machines, which also includes
 more of those flying things, Kyle will tell John they're good to go.
 Make your way to where the bionets were on the doors, and you'll find
 one of them has disappeared. Exit through this doorway. 

 EMERGENCY EXIT STAIRWELL
 Once the talk is over, check under the stairwell for some more tech
 points, then walk up the two flights of stairs to the next level. Once
 the guy is finished talking, go through the door to finish the level
 and be taken to the ranking screen.

 RANKING SCREEN
 Just for this first time, I'm going to go through the ranking screen
 options with you. From here onwards, you'll just have to work through
 the screen yourself after finishing the next levels.

 Firstly, you should go buy some upgrades with the points you got. The
 better options early on are the amount of healing and max weapon ammo
 you can collect. Personally health is the #1 but you can decide what
 you want to buy (especially if you didn't collect enough points). 

 Press L1 to see your score and see if you won any awards on this
 level. Pressing L1 will show you the awards you've won here, out of
 the six types. Getting four of the six on any level will unlock a
 bonus feature for you. Check the secrets section for more information
 on this.

 Once you're ready, save your game, then once you've done that, select
 continue to carry on in the game.


 02  //  02  //  f i n a l  d e l i v e r y

 HOTEL LOBBY
 Once the scene is over, you'll start in one of the lobby's side rooms.
 There are some weapons here (PLM40 and a Shotgun) if you want them.
 You need to take on the machines and cover Connor's position inside
 the lobby. Once all of the machines have been destroyed, go upstairs
 and try to exit (or talk to John) and you'll find out about some
 troops caught down  in the restaurant. Make your way back down the
 stairs, and enter one of the two sets of doors under the balcony John
 is on to continue.

 HOTEL RESTAURANT
 Make your way down the hall to the middle of the area, then head into
 the restaurant, where the machines, already swarming around the men,
 are joined by many more who crash through the roof. The battle will
 take some time, and you'll need to explore the small area thoroughly,
 including the kitchen, to destroy them all. Once you have you'll
 complete the task, then return back to the Lobby.

 HOTEL LOBBY (2)
 Make your way back upstairs and meet back with John, then exit through
 the door to the left of where he is standing.  
 
 BALLROOM LOBBY
 Once the cutscene is over you'll be split up, and Reese will be stuck
 downstairs. Move to the north where you will find some tech points,
 and notice the path leading under the 2nd floor and behind the rubble
 sitting on the ground where you started. You'll find a guy here who
 will give you a medical pack and a door leading out of the lobby.

 HOTEL BALLROOMS
 It's full on machine chaos in the ballrooms. You might want to equip
 the shotgun to take out the flyers before taking on the rest with the
 PLM40. Once they're all destroyed, the bionet blocking the exit will
 go. Pick up any items, weapons, and tech points around that you
 haven't collected already, and then go through the doorway.

 When you get part way into this kitchen more machines will begin to
 attack, dropping in from both ends of the room. Once you kill several
 more of these, the next bionet will drop allowing you to exit from the
 kitchen into the second ballroom.

 Once you get inside, yet more machines will come in for the attack.
 Once more, clear the area, then collect anything you haven't already.
 Exit through the door where the final bionet cleared once you're
 finished. 

 BALLROOM LOBBY (2)
 You'll probably hear John as you arrive on the other side of the
 lobby. Grab the tech points to the west of where you start, then go
 east into the center of the lobby. Meet up with John by the stairwell,
 and then fight some machines. Make your way up the stairs, then turn
 around and follow the balcony running along the stairs, and exit out
 the door to the northwest of the map. 

 EXIT ESCALATORS
 Make your way through the room, and talk to some of the guys around
 for some items. Continue down the escalators. There are some more guys
 and tech points near the bottom of the escalators (check to the left
 and right), then go through the broken doorways and exit through the
 western doors.

 PARKING GARAGE
 Starting in the garage, there are a couple of large medical packs if
 you need them. Run forward and take a hold of the turret gun, and
 start shooting machines. Watch out because some of them like throwing
 grenades. And of course, don't forget that the gun can overheat as
 well. 

 When you're ready, head to the western end of the area where the
 bionet is which is allowing the machines through. Here you'll find
 another mounted gun which you can use against the machines coming
 through. Keep shooting them all until they're all gone and the bionet
 drops allowing you to continue through the garage.  

 As you exit this first part, make sure you pick up any tech points
 that are sitting around on the ground (and double check the area
 in front of the first gun as well) then continue around and up the
 ramp to the next area. As you make your way up the ramp, more machines
 will come down. Take them out, then man the gun mounted at the next
 corner. Another bionet is setup ahead, so start shooting at anything
 which comes through.

 Once they're all gone, and the bionet drops, walk forward and collect
 the tech points. Once that's done, just after walking past where the
 net was, a short scene will show T-500's invading the area. These are
 defiantly more difficult to destroy. You can either stand and shoot,
 or move back and use the turret to take them out. Eitherway, once
 you've killed enough of them, the levels final cutscene will take
 place, and you'll be taken to the ranking screen. 
 

 02  //  03  //  m a s s  d e s t r u c t i o n 

 PARKING GARAGE
 A bit of a change now, as you're going to play as Justin Perry and
 work your way back into the hotel in order to blow it all up. A bionet
 will go up behind you as you start and you'll have an awesome R-6 PAK
 mini-RPG launcher to take out the machines in the area. Shoot them all
 then make your way back down to the bottom floor of the garage,
 destroying anymore on your way there. The two bionets at both ends
 will spawn numerous machines, so be careful because you're being
 attacked from both sides. Once you've killed them all (and any
 stragglers from upstairs), collect any weapons, items, and tech points
 they've dropped, then go through the eastern door on the bottom floor
 where the bionet disappeared.

 EXIT ESCALATORS
 Check the area directly to the north of where you start for some
 medical packs, and the area to the south for some tech points. Go
 through the broken doorway, and then check the area to the southwest
 corner by the glass window for more tech points, and just across from
 that for more medical packs. Climb up to the top of the escalators and
 destroy the two machines here. Grab the weapons they drop as well as
 the ones sitting along the west wall. 

 Once you have a guy will approach you, who is the one who will rig the
 place with C4. You need to protect him while he does his work, so as
 you make it through the next series of rooms, fight the machines while
 he plants the explosives. In here he will place 4 lots. When he's
 finished, he'll tell you the C4 is placed then come back to you. Wait
 for him to plant all the explosives in the escalator area, then exit
 through the doors on the north west wall. 

 BALLROOM LOBBY
 You'll arrive back out on the second floor in the middle of some more
 machines, including flying ones which are now very easy to take down
 with your new explosive toy. The guy will blindly walk through the
 chaos to plant the C4, so make sure you make the machines focus on you
 and destroy them before they have a chance to get close. 

 Once you move forward, more will attack... but the guy will probably
 be way ahead on the C4's by then. Make your way downstairs, and take
 out any more machines which may appear. When the guy is finished if he
 isn't already, exit through the only way out downstairs. 
 
 HOTEL BALLROOMS
 Back here again, and more bionets block the exit. The guy will go
 straight ahead planting C4, so go to work on destroying the machines.
 At the back of the room you will also find some large medical packs
 and some more tech points. Make your way into the kitchen when the net
 clears, and continue to destroy the invading machine force. They'll
 drop lots of items, so make sure you collect them too.

 Once the guy has placed the one lot of C4 in the kitchen and the
 machines have been dealt to, go to the last part of the ballrooms and
 destroy the remaining machines. As soon as they are gone, and all the
 C4 is placed, the bionet will drop and you'll be able to exit through
 the doors to the north. 

 BALLROOM LOBBY (2)
 There will be machines upstairs, but before you go up the climbable
 rubble, check around down on the ground floor for some items and tech
 points near the northeastern wall. The guy will plant the second lot
 of C4 in this area too. When you're ready climb up the rubble that is
 sitting in front of the door you used to arrive here, and follow the
 winding path up, shooting any machines around. Once they're taken care
 of, go through the door you arrive at the top of the rubble. 

 HOTEL LOBBY
 Back in lobby again, and another restaurant mission is given to you,
 this time by Luna. The C4 guy will stay in the lobby you go to check
 things out. Head down the stairs and grab the weapons by the doors,
 also check the area near the opposing flight of stairs for some body
 armor. Explore the rest of the lobby for some more weapons and tech
 points, then exit through one of the double doors leading back into
 the restaurant. 

 HOTEL RESTAURANT
 You'll arrive to find a few soldiers taking on some machines. Destroy
 them then run to what is left of the restaurant. A turret gun is set
 for you to shoot at the H/K's flying around, but another craft will
 drop machines in now and then. Do not use the turret to kill these,
 instead press triangle to leave the turret and go out and fight them
 with your own weapons. This makes you less prone to getting shot, but
 also allows you to pick up weapons, points, and especially health they
 will drop.

 Repeat the pattern of running around destroying machines, collecting
 items, then returning to the turret to shoot at the H/K, then go back
 to running around again. Also keep in mind that if you're waiting for
 the H/K and then get shot from somewhere, it's likely from either the
 gaps in the left and right of the building. Also the quickest way to
 kill the machines who drop into fight you is with the R-6 PAK. Once
 the H/K is destroyed and the task complete, return back to the Hotel
 Lobby.

 HOTEL LOBBY (2)
 A cutscene will take place in which one of the machine H/K battle
 tanks will roll in through the wall, but will get stuck in the rubble,
 spinning up it's treads. Once you're back in control, targeting the
 tank will lock onto one of 4 targets at the very top. Start destroying
 them as quickly as you can. Be careful not to get too close to the
 tank because it has flame jets and throws grenades as well. Beside
 that some machines will also drop in too and you'll have to contend
 with them at some stage. 

 Once they're all destroyed, avoid any of it's attacks it's still
 throwing until the guy placing the C4 is finished (wouldn't it have
 been easier for him to do this when I was fighting the HK before???).
 Destroy anymore invading machines again by now, and when the guy is
 finished with the C4, find him and approach him. Press triangle and
 he'll give you a bunch of C4. 

 Now you need to approach the tank. Hold L2 and pick "C4 EXPLOSIVE"
 from the list. Get the treads on both the left and right sides as
 safely as you can and then plant some C4 on them. Stand back after
 doing each and blow each of the treads. As soon as both of the treads
 are disabled, it'll let Perry make his escape. Level over.


 02  //  04  //  e n e m y  w i t h d r a w l

 FEDERAL RESERVE VAULT 1
 This is a full on action level, so be prepared. Once the talking is
 over, run through the open vault towards the first vault area. Another
 scene will take place and some discussion with Connor will take place.
 You'll then be shown the locked door and the way to disable the locks
 before you'll be thrown into the action.

 Continue to the end of the vault hall. Shoot any machines that get in
 your way. First we need to unlock the switch which is assessable in
 this area. From the exit of the hallway, take the path to the north
 around the top floor balcony. Follow the balcony around the corner and
 you'll reach a small room. Go inside and collect the two small medical
 packs and then flick the switch at the back of the room using
 TRIANGLE. 

 Exit out of the room and back onto the balcony. From here you can
 continue to destroy all machines coming into the room and collect all
 the weapons, armor, health and tech points on both floors if you wish,
 or continue to the west on the top floor and go through the door to
 the next vault room. Either way do this when you're ready. 

 FEDERAL RESERVE VAULT 2
 Walk forward to the west and you'll enter a similar vault room as
 before. Shoot the machines, and continue following the path north and
 then west to find another room like the one before. Grab the weapons
 if you need them, then approach the panel at the back of the room and
 press TRIANGLE again to deactivate door lock #2. 

 Exit the room. You can stand your ground and fight the machines
 throughout the two floors of area if you wish (collecting more weapons
 and items), but either way take either path west or east from this
 room and follow it south to the southern side. You can find an
 identical room on the other side, in which will be some weapons and a
 green flashing light on the ground which you should approach. 

 Once you have finished talking to John, head back to the east and
 you'll find another vault doorway which leads back into Vault 1.
 However it will go to an area of the vault you couldn't access the
 first time you were in there.

 FEDERAL RESERVE VAULT 1
 Run forward and follow the only path you can. Some more of the flying
 machines will make their appearance, but they aren't too hard to take
 out with the R-6. Enter the room you come to for some more health and
 the final switch for the locked door. Flick it then exit the room.
 Check to the eastern end for some tech points, then return to Vault 2
 the way you came.

 FEDERAL RESERVE VAULT 2 
 Make your way to the western side of the room, then go down the stairs
 to the bottom floor. If you haven't already been down here, then check
 the bottom floor for some weapons and items, then approach the now
 unlocked door on the lower west side of the bottom floor and press
 TRIANGLE to go through.

 FEDERAL RESERVE VAULT 3
 Check the room to the south after you enter for some tech points and
 medical packs, then return to the north. As you walk towards the door
 leading to the west a lengthy cutscene will take place. Once it is
 over you'll be surrounded by machines. 

 This will be a lengthy battle. Keep moving because fire is going to be
 coming from all directions, and eventually even grenades will be
 thrown into the room. Try and keep stocks of ammo by checking the
 places where you destroyed various machines as well. Also make your
 way up to the top floor of this vault area and check the rooms on both
 the north and south sides for more weapons should you get low on ammo.
 Actually just check them anyway as machines will normally spawn in
 these rooms. 

 Once all of the machines are destroyed, head to the area where the
 bionet was in the southwest corner of the room. Walk into the now
 black area and you'll finish the level. 


 02  //  05  //  l o a d i n g  z o n e

 SEWER SECTION 1
 Once the talk with Connor is over check just to your east for some
 weapons and armor. This way is blocked further, and the path to the
 north is where you just came from (it now has another bionet blocking
 it too). Make your way east then south, and  follow the sewer back
 west again. Check behind the rubble where the weapons were on the west
 side for some tech points, then exit this area using the door in the
 south west corner of the map.

 SEWER SECTION 2
 You'll see Alexander Stone running off as you enter. Stay in this
 first little area for a while and take on the machines. Moving into
 the main section right away will get you shot at from all sides.
 Slowly work your way around the open path and along the main sewer to
 the north until all of the machines are destroyed. Watch out for the
 large plasma grenade fire directed at you (shots with a blue trail
 behind it) too, as if you're in their landing range they'll knock you
 over. Once everything is gone, make your way to the south and up the
 stairs. There are some tech points around here if you look, then exit
 through the door in the southwest again. 

 SEWER SECTION 3
 More machine chaos. Again, stay near where you started to avoid
 getting surrounded by machines and slowly take them out with the R-6,
 collecting the ammo they drop as they explode. Follow the path to the
 east for some tech points, then return to the east along the southern
 walkway. Go across the bridge at the very end to reach the northwest
 door. If you check to the east a little, there is more points by some
 rubble, then exit this area through the northwest door.

 SEWER SECTION 4
 Another appearance from Alex as you enter this area. Slowly walk your
 way around this long area and take out all of the machines. Watch out
 for the blue plasma grenade shots again, but hopefully you'll avoid
 most of that. Once they're all destroyed and the bionet disappears,
 check the western end for some health and tech points, then exit
 through the doors to the north where the net disappeared.
 
 FACTORY SMELTER
 Alex again. And machines again. Not a lot of cover in this area, so
 make sure you take them out as quickly as you can. One plasma
 grenadier will probably turn up in the mix too, so make sure you take
 that one out first when it does especially. Many more of these will
 appear in the future which I won't mention, but do keep in mind that
 they should be your target more than any other endo around at the
 time. 

 Once they're all destroyed head north and check the area to the west
 of the lift for some weapons and armor. Return to the lift and push
 the green button to take it up to the smelter itself. Once you exit
 the lift, a discussion will go on with Connor who will give you your
 next task.

 Head to the east for some items, then take the path to the west and
 then follow the narrow walkway northwards until you reach a small
 control booth. Grab the medical packs then use the only computer to
 open a doorway. Continue following the walkway north past some stairs
 to it's end for some tech points. Return to the stairs and go
 downstairs. Get ready for some fighting. Head back towards the south
 once you're at the bottom of the stairs, dispatching any machines in
 your way. Watch out for any who appear on the walkway upstairs because
 they'll throw grenades down at you. 

 Make your way around the southern most point again and head back
 towards the north. On the eastern side of this area, the smelting
 machines will be working. Look out for the first of three switches as
 you fight the various machines. Flick it then continue north.
 Eventually you'll pass another small staircase on the east leading
 onto the machine. At the base of the stairs will be the second switch,
 so flick it, and then go up the stairs. At the top of these stairs
 will be the third and final switch. Once you flick this one, it will
 complete half of your current tasks.

 However the door you closed at the control panel upstairs will have
 closed again by the time you reach it, just north of the final two
 switches. You'll need to backtrack along the way you came and back
 upstairs to it, destroying any machines in your way, and flicking the
 switch again. Once you've done that, race back to where these two
 switches were again and then continue north, and look for the open
 doorway on the western side. Go through the door and through to the
 other side, and exit through the double doors.

 WAREHOUSE HANGAR
 This might take you a few tries to get a hang of, then again maybe
 not. Who knows... you'll see when you get here I guess. Anyway...

 There is a large loader in here who will take blocks of the platinum
 and use it as an energy weapon against you. This is deadly stuff and
 can kill you fairly quickly. Firstly you should head to the southwest
 corner and hide behind the belt there so that when the loader shoots
 the first shot it will hit something other than you. Once the shot is
 gone run west and past the loader (wait a couple of seconds for it to
 start to walk away from the belt if you need to) to a large crate just
 north of the southwest belt. You'll grab the C4 there. Quickly dash
 behind this large crate and stick to the south wall behind it (where
 you'll pick up some tech points) to avoid being hit by the second
 blast. 

 Once the second shot has been thrown by the loader quickly run back
 between the belts and use the walkway ladders on the south side to
 reach a walkway above the warehouse. Wait just inside the ladder for
 the third shot to hopefully hit the railing instead of you, then
 quickly run around the walkway on the east side, collecting all the
 goodies you can until you reach the ladder on the north side. Again,
 wait for the next shot, the forth, to hit the stairs or railing
 instead of you, then continue around the walkway on the west side.
 Collect all of the items here as well until you return to the ladder
 that got you here. Wait for the fifth shot to hit the railing, then
 quickly run down the ladder back to the warehouse floor.

 Now it's time for the business work. You don't want to get close to
 the loader or it will use it's arms to electrocute you, so obviously
 the smarter idea is to beat the loader to the blocks of metal, plant
 the C4 near the front of the metal, then run away from both the metal
 and machine and wait for the machine to get close and detonate the C4.
 Then hide behind an object so the loader can't hit you with the blast. 

 The easiest way to do this is to just wait by the southwest belt where
 the first lot of C4 is. You can hide behind the large crate from all
 of the shooting spots, grab C4 when you need it, and then leave C4 on
 the north side of the metal every time the metal comes out of the
 southwest belt. Detonate it every time the machine comes for the
 platinum. Once this is done 10 times you'll destroy the loader.
 Mission complete.

 
 02  //  06  //  c y b e r n e t i c  s u p r i s e

 SUBWAY SECTION 1
 Welcome to the longest level yet in Dawn Of Fate. The starting few
 sections of this level are as long as some of the full missions in the
 game, so be ready for anything.

 Once the scene is over it's back to Reese now. Run down the hall and
 into the main area of the section. Keep running though because two
 mounted guns will start firing at you. Once you reach a section of
 rubble which blocks their fire, wait. To the east you can see a hole
 in the wall where some fire is. This is where you need to go. Make a
 run for it and hopefully you won't be hit too much. 

 Once you're in the area you'll be under-fire by some odd cyborg-like
 drones who disappear in a red-pink splash. There will be three or four
 of these to take out. Once you have, approach the derailed subway car
 door, which you'll find is all chained up. Hold R2 to change to the
 first person view and shoot the chain a few times until it opens it
 and the door breaks open. As you walk in Luna will talk to you about
 the mission. 

 Go inside the car and talk to the guy at the end for a shotgun. Go
 back up to where you entered, but turn around and shoot the chain and
 lock on the other door. Walk forward, but then turn around and walk
 back across to the other side of the subway car because more of the
 cyborgs are coming. Once you've destroyed them, walk back through the
 subway car to the one on the other side, and repeat the destruction of
 the lock and door. The task will be completed. Talk to the guys inside
 if you want, then return to the first area with the mounted guns. 

 Run through the room to the south as quickly as you can to avoid being
 shot heaps. Make your way into the locker area to the south west and
 destroy a couple more of the cyborgs. Search the room for lots of
 weapons, health, and even some tech points. When you're ready, go
 through the door to the south. 

 SUBWAY SECTION 2
 Luna will talk to you again. Once she's finished, head east and follow
 the path through all the rubble to the subway train. Walk around to
 it's eastern side and destroy the three cyborgs you'll find there.
 Once they're gone, walk up the first wooden plank and shoot the lock
 off the doors to get inside. Talk to the first guy for info and an
 item, then run to the far end of the train for similar. Once you've
 done that, shoot the door open at this end and walk back out.

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