Tenchu: Return From Darkness - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Tenchu: Return From Darkness - Strategy Guide (Page 05).
_____________________
#!| Decoy Whistle |!#
---------------------
One of the tougher items to find, however, it can be used beyond belief and
is heavily abused in this game. It basically turns investigating guards back
to their normal awareness states. It supposedly mimics an animal call.
However, this item will also make guards return to their normal state when
hit by ranged projectiles, or when discovering dead bodies.
RATING: ****
EARNED: Grand Master Rank on Mission 11
_______________________
#!| Exploding Arrow |!#
-----------------------
Basically an arrow with a bomb on the tip. Acts like a better-aimed mobile
grenade. Unfortunately, arrows are difficult enough to aim in this game with
the auto-arc, so it's usefulness is not as great as it should be.
RATING: ***
EARNED: Grand Master Rank on Mission 2
___________________
#!| Ninja Armor |!#
-------------------
Basically minor ninja armor which will close to halfen the damage you'd
normally take during attacks/boss battles. Sadly enough, this armor is
extremely hard to find.
RATING: ****
EARNED: Grand Master Rank on Mission 9
________________
#!| Dog Bone |!#
----------------
This calls a dog named Semimaru to attack the enemy, I suppose. What a tasty
treat. The dog is somewhat ferocious, but can be killed by the enemy if hit.
RATING: ***
EARNED: Grand Master Rank on Mission 5
______________________
#!| Stone of Power |!#
----------------------
Cures the ability of always carrying those pesky potions and boosts. This
item will give you a permanent boost in your power without having to worry
about gulping this and that.
RATING: *****
_____________________
#!| Binding Spell |!#
---------------------
A small seal is implanted onto the ground, causing any enemies inside the
seal to get frozen. It's a fairly large circle, but if your enemy avoids it,
then all is wasted.
RATING: ***
EARNED: Grand Master Rank on Mission 12
__________________
#!| Tiger Trap |!#
------------------
Basically like a mine, except it does concentrated damage to one opponent
who steps on the trap. Will do a hefty amount of damage plus a knockback
effect.
RATING: ***
________________
#!| Shuriken |!#
----------------
The basic ranged device of any formidable ninja, Shurikens are a must-have
during missions. While they do minimal damage, they usually get tossed in a
straight-path, and can be tossed rapidly for enhanced damage. Cheap, common
item too.
RATING: ***
______________________
#!| Healing Potion |!#
----------------------
By far the most useful item I've used, the healing potion instantly repairs
your life bar to the full amount. These are must-haves during levels to keep
your health up, and also for boss fights. Make sure to get some separation
to take a quick drink of it.
RATING: *****
________________
#!| Caltrops |!#
----------------
I never found much use for these. Chasing suspects who walk over these
dropped pricks will start to hop up & down on their feet from the pain. Acts
as a temporary stunner, but does hardly any damage, and you have to watch
for the prickles yourself.
RATING: **
____________________
#!| Colored Rice |!#
--------------------
Marks a small blatant dot on your mini-map once the item is used.
Unfortunately, I never had to use this item once because the mini-map is
fairly thorough if you know what you're doing.
RATING: *
________________
#!| Blow Gun |!#
----------------
Easier to aim then the box, but just as difficult to hit an opponent. Seems
to have a slight uplift after the firing of a dart. It will instantly knock
a guard out, causing them to sleep "forever", assuming you can hit him/her.
RATING: ***
__________________
#!| Smoke Bomb |!#
------------------
A fairly common stunner that renders a small cloud of smoke to rise from the
ground after being tossed. The positive aspect about smoke bombs is that
they work on nearly every boss/enemy (with the exception of a few powerful
bosses). Causes your opponent to cough, letting you run in with a slashing
combo. They must be near to the cloud of smoke.
RATING: ****
_______________
#!| Grenade |!#
---------------
An uncommon ranged projectile which does heavy damage when it hits an
opponent directly. Also does knockback effect. Multiple grenades can lead to
a huge loss of life for bosses, and very useful for making battles easier.
RATING: *****
___________________
#!| Poison Rice |!#
-------------------
A decoy item which is dropped onto the ground. If a guard sees it in his/her
path, they will eat it. Their health will slowly begin to lower, until they
die from the poison, or your slash them. They are usually exposed to stealth
kills when choking on the rice. To save your item from being wasted, stealth
kill the person choking on the rice, and you'll get the poison rice item
back!
RATING: *****
____________
#!| Mine |!#
------------
Pretty much a grenade that is implanted on the ground. It only detonates if
your opponent walks over it in close proximity. Because of this, its
usefulness will never be maximized. You also have to worry about planting
it, making it almost useless to attempt to use against bosses.
RATING: **
_______________________
#!| Poison Antidote |!#
-----------------------
If you are poisoned during a boss battle or from an item, this will let you
stop the effects of poison. I personally was never poisoned, so this item
was never necessary for me to use during battles.
RATING: **
___________________
#!| Sticky Bomb |!#
-------------------
A unique ranged projectile that can be detonated at your will. Toss it like
a normal shuriken. It will then stick to the ground, or to a target. Click
the right thumbstick to cause it to detonate, doing equivalent damage to
that of a grenade. It is too rare to find commonly, making its use
restricted to boss battles.
RATING: ***
_______________________
#!| Strength Potion |!#
-----------------------
I love these kind of potions, because they allow you to get a small increase
in blocking power, offensive power, and resistance to damage for a short
period of time. You'll notice a bright shining aura surround you while the
potion is in effect. Its effects are very short, maybe 15 seconds at most.
RATING: ***
________________________
#!| Kasumi & Shizuku |!# (AYAME ONLY)
------------------------
Blades that resemble the Kitetsu from Ninja Gaiden, these two swords fit
Ayame in a fashion that allows her to kill the Undead. At the same time,
they slowly drain her health when equipped.
RATING: ***
______________
#!| Dokuto |!# (AYAME ONLY)
--------------
Basically enhanced normal blades. These swords have poisoned tips, letting
you do increased damage during battles. Sometimes, it's better to slash an
opponent and run/hide so they can die naturally from the poison. Of course,
these swords are a hidden treat, and must be discovered in a hidden
location.
RATING: ****
__________________
#!| Tetsubishi |!#
------------------
Basically a grappling hook for guards, the Tetsubishi will suck a guard
close to you, almost like Scorpion's "Get over here" special move. Of
course, this item is only useful for battles where you are already detected,
but most ninjas have one just in case.
RATING: **
_________________
#!| Fireworks |!#
-----------------
Sets off a small distraction in the air, causing guards to look up. You can
easily sneak up behind them, by them, or into them for easy stealth kills.
Useful, but against, rarely discovered.
RATING: ***
EARNED: Grand Master Rank on Mission 10
________________
#!| Muramasa |!# (RIKIMARU ONLY)
----------------
A necessary sword that Rikimaru must acquire to fight the Undead, the
Muramasa acts like the Kitetsu, but also drains your life slowly. Slightly
enhanced damage.
RATING: ***
______________
#!| Fugaku |!# (RIKIMARU ONLY)
--------------
Probably the best enhanced secret weapon you can get in the game, the Fugaku
does much more damage when in Rikimaru's hands. Basically an upgraded weapon
of mass destruction.
RATING: *****
__________________
#!| Bamboo Gun |!# (TESSHU ONLY)
------------------
An upgraded form of the blow dart, the Bamboo Gun will actually kill enemies
with one accurate shot. The launched projectiles are extremely quick and
almost head-on.
RATING: *****
________________
#!| Magazine |!# (TESSHU ONLY)
----------------
Not as useful as poison rice, but a much more sinister crime. These
"magazines" contain picture of more than willing woman, which will distract
guards for quite some time. Move up behind them and slash them for an easy
kill as they're occupied.
RATING: ***
________________
#!| Disguise |!# (TESSHU ONLY)
----------------
Pretty much a disguise spell, except it's a uniform that Tesshu wears to
keep himself in hidden secrecy. You will look like a guard for a short
amount of time.
RATING: ***
____________________
#!| Super Needle |!# (TESSHU ONLY)
--------------------
Identical to the Super Shuriken, except it tosses 8 needles in a
semi-octagon direction. Useful for spread damage against several opponents.
Tesshu faces a ton of these situations.
RATING: ****
________________
#!| Kumihimo |!# (TESSHU ONLY)
----------------
Identical to the Tetsubishi, except it launches a spike through the enemy,
instantly killing them. Can be retracted and used against. Takes some time
to aim and get use to.
RATING: *****
_______________________
#!| Throwing Needle |!# (TESSHU ONLY)
-----------------------
Weaker than shurikens, and probably not as useful. Their minimal damage
and acute weakness doesn't make them as useful as shurikens, even though
they can be multi-tossed.
RATING: **
________
/Secrets/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There are actually alternate endings for both Rikimaru & Ayame's campaigns,
assuming you pick a different choice during the middle-based missions. I chose
for Rikimaru to use normal steel, and for Ayame to fight Onikage. If you choose
differently, a small cutscene will be different at the end of the game. For
example, choosing to repair the sword with steel from the Shichishito will
cause for Tenrai to be hoping you would mold the evil steel with a purely good
sword. He would state it was his plan all along. I personally didn't bother
checking the alternate endings because they really are not alternate endings,
just a cutscene switched before & after the boss battle.
- To check it out really quick, simply pick the opposite choice, complete the
mission, then in story mode, rush ahead to the last mission to see the
different cutscenes.
_____________
/Enemies List/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The following section will briefly describe the various guards you encounter
during the game, and if any weaknesses can be exploited on their part.
:+: Pike Guards :+:
===================
Encountered on various royal estates, and rural areas of Japan, pike guards
are infantry equipped with pole-based weapons, giving them extreme range on
attacks. They are ideally rotated around outside perimeters where the range
proves to be a useful tool in fighting against oncoming intruders. Pike
guards in Tenchu are extremely easy to kill because they have slow attacks,
and a max hit-combo of two attacks. Block their attacks, rush in, and
counter-attack. Their defense is below average since they use a two-handed
weapon.
DIFFICULTY: **
:+: Enemy Ninjas :+:
====================
Usually cladded in a ski mask and fitting toga, enemy ninjas equip dark
colored uniforms, usually accompanied with a small katana, or hand claws on
each hand. Enemy ninjas are fairly formidable in this game, as they're
agile, have 3-4 hit combos at maximum, and can also block/evade attacks.
Thankfully though, their final attack on most combos leaves them vulnerable,
making it a perfect twist to block, counter, and kill. Watch for their
agility though.
DIFFICULTY: ***
:+: Female Ninja :+:
====================
Don't mistake her for a civilian; she has purple spiky hair. This feminine
ninja is almost identical to Ayame as she holds two small semi-swords, one
in each hand. This allows for 3-4 hit combos at maximum, fast striking
attacks, and limited agility. Female ninjas are not as dangerous as you'd
think, since they can easily be overpowered.
DIFFICULTY: **
:+: Zombie Guard :+:
====================
Pretty much an Undead character that is risen, making him not classified as
"Undead", per say. Looks like a pink/purple devil, with a goatee. These guys
are quite dangerous as they're better than ninjas with powerful attacks on a
one-handed sword. They have decent blocking ability, and 4-5 hit combos in
extreme cases. Their grapples are not as strong as the Zombie Captain, but
still formidable foes. High life bar.
DIFFICULTY: ***
:+: Zombie Captains :+:
=======================
I hate these guys since they're one of the only characters with an instant
kill grapple move. Basically, don't let these green/blue colored zombies get
in close, otherwise they have a throat-slit grapple kill which instantly
knocks your life to 0. Use typical block-counter attacks, and also try a
variety of uppercut swings. It's best to try and stealth kill these weary
foes.
DIFFICULTY: ****
:+: Ronins :+:
==============
These are sort of like mercenary soldiers. They're not as professional as
true guards, nor do they have uniforms to support the occasion. You'll often
find them dressed in red, purple, green, or blue patches. Many of them have
grizzly hair on their face, and have extremely horrible defense. Make quick
work of them.
DIFFICULTY: *
:+: Wooden Robot :+:
====================
Typically a wooden robot, either resembling a skeleton or some sort of
demon. Wooden Robots are not Undead, so they can be stealth killed, but
their life bars are quite high. Their defense is horrible, but the life bar
makes up for it. Watch out for their brief attacks, many of which appear to
be in chopping motions, or swirls.
DIFFICULTY: **
:+: Wooden Midget Robot :+:
===========================
Insanely hard in my opinion, which is why it's best to attempt to stealth
kill them before they see you. Watch out for their charged-up swirl attack
which swings around about 30 times. You can try blocking it continuously and
counter-attacking. Near their death, they launch out about 4 grenades which
can instantly kill you. They also have sporadic charge movements.
DIFFICULTY: *****
:+: Fire Goblin :+:
===================
Little four feet tall beasts that protrude fire from their mouths, and also
have claw swinging motions. They can only be killed with an Undead weapon,
so make sure you have one, or run. Their fire blast protrudes a short radius
like a flamethrower, and does splash damage.
DIFFICULTY: ***
:+: Spirit Cards :+:
====================
Not too difficult per say, even though they have moderate attacking
abilities. Looks like white ghouls, except you do not need an Undead weapon
to kill them. I find it best to use basic fighting techniques, and watch out
for the spirit slash grapple attack.
DIFFICULTY: **
:+: Basket Guards :+:
=====================
These guys are identical to pike guards, except their swinging motions are
slower and their defense is worse. Not much more to say about them.
DIFFICULTY: *
:+: Martial Artists :+:
=======================
These guys are extremely similar, if not identical to the Buddha Monks.
They're basically normal forms of the midget robots you faced inside the
castle. They have a swirling leg kick, various swift combos up to 5 hits,
and a slamming grapple technique. Difficult opponents, but can be outwitted
with smart sidesteps.
DIFFICULTY: ****
___________
/X-BOX Live/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
One of the new features of Tenchu: Return from Darkness is the ability to
actually play online against another person, either head-to-head or
co-operative. Sadly enough, the Live play is somewhat lacking, as hardly anyone
plays it nowadays. Anyhow, this section will describe the Live portion of
Tenchu: RfD, and also explain some key strategies to making it past certain
levels.
_____________
/Head-to-Head/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This places you in one-on-one deathmatch, however, it allows you to select from
the various bosses of the game, and also from the default playable characters.
Once you complete the game, all selectable multiplayer characters should be
unlocked. I rarely play Head-to-Head, so handing out pointers can be a toughy.
Here are some general tips to earning a high ranking though:
#1) HOST YOUR OWN GAMES
> Some of the highest ranked players host their own games for a reason;
there's no lag. Hosting your games not only gives you a lag-free
advantage, but control of the map, and player approval if you wish.
Your opponent will lag more, making it easier to defeat them in
combat.
#2) OPTIMATCH WITH THE RIGHT FILTER
> When optimatching, it can filter through games by players higher
than you, lower, or almost the same. Always pick higher as you'll
usually find the top players to be more active, otherwise, you'll
never locate a hosted game.
#3) USE TATSUMARU
> This is the only character I've managed to snatch a cheese tactic
tactic from. Knock down the opposing player with either an explosive
arrow, or powerful blow. Once your opponent is down on the ground, use
Tatsumaru's stab grapple technique. You should be able to immediately
grapple your opponent right when they rise from the ground. The great
thing is that you can keep doing this for the rest of the match. They
won't have enough time to quickstep, jump, or evade the oncoming
charge grapple of Tatsumaru, and it does a whopping 30 guaranteed
damage.
#4) YOUR MAP HOLDS YOUR ENEMY'S LOCATION
> While there are only six maps, you can see where your opponent is by
pressing the BACK button. They should be marked with a colored arrow.
_____________
/Co-Operative/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
While this is the only other mode you can play on Live (and also more fun), it
too suffers from minor flaws. The biggest limitations are that none of the
single-player maps can be played online. Instead, six unique multiplayer maps
can only be pummeled over and over. Secondly, combat can be tough for the
second player, who will usually suffer from minor control lag during combat.
Because of this, co-op gets old REAL fast, rather than getting fun real quick.
It does have its perks if you can find a loyal gamer who's willing to stay
around for a good half-hour to play each of the maps. This section will
describe how to complete each map efficiently.
NOTE: Points cannot be earned during co-op, so you can only be ranked in
head-to-head games.
>>=> VILLAGE <=<< {{ Recommended Duo: Rikimaru & Ayame }}
^^^^^^^^^^^^^^^^^
Basically a small ronin village setting, with some highground in the corner,
several streets/alleyways, and six scrolls which must be gathered for the
mission to be complete. Five of the scrolls can be found on the ground at
various corners/areas of the map, while the sixth is on a captain ninja
guard who patrols around the middle. I found this map impossible to complete
without being detected, but a good idea is for both of you to split up. It's
better to earn as many stealth kills as possible to maximize the fun. If you
get into a bind, run away a bit, jump onto a roof, crouch, and repeat.
>>=> BATTLEGROUND <=<< {{ Recommended Duo: Rikimaru & Tesshu }}
^^^^^^^^^^^^^^^^^^^^^^
Similar to a royal estate area near the morning, Lord Gohda has been
severely injured during combat, and must be escorted to safety. This is a
hostage escort mission, as there will be a Gohda NPC near the beginning. You
will have to clear the way ahead for him, otherwise, one blade swing will
kill him. Right off the bat, have one ninja go left, the other around the
right flank. Stealth killing gives you a greater chance of success, so work
on the initial guards. Repeat this strategy, working quickly and efficiently
as Gohda is a quick walker. There will be four mines at the bottom of a
stairwell near the end of the map. Try to defuse them by crawling over them.
If you cannot, sacrifice yourself to clear the path as Gohda will step there
no matter what.
>>=> CASTLE <=<< {{ Recommended Duo: Tesshu & Ayame }}
^^^^^^^^^^^^^^^^
This is an all-stealth mission, and probably one of the most fun co-op maps
as long as you're prepared. You cannot be detected once, so make use of the
items you find along the way. Try to get as many co-op stealth kills as
possible. To do so, have your friendly in the area when the other ninja
presses X on the opponent. Only one person has to press X; you'll witness
one of the 3-5 co-op stealth kills (neat stuff). Try flanking enemies from
above by using the alternate paths. Also, make use of the grappling-ceiling
technique. Grapple to the ceiling, and hold down L right when you reach it.
Your ninja will stick to the wall for about 20 seconds, before dropping down
from a lack of energy. Make use of the poison rice, but remember not to run
directly at them when they look up.
>>=> CAVERNS <=<< {{ Recommended Duo: Rikimaru & Ayame }}
^^^^^^^^^^^^^^^^^
There are a ton of Undead enemies in this one, but many of them can be
killed with normal weapons. Make use of the heightened platforms as earn as
many stealth kills as possible to meet the points quota. Watch for small
groupings of enemies, which is why it's best to stick together, and help
stealth kill two at a time if possible.
>>=> FORTRESS OF EVIL A <=<< {{ Recommended Duo: Tesshu & Ayame }}
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Appears very similar to the Caverns, except you're surrounded by lots of
tougher opponents (martial artists, spirit cards, etc...). There's also
small lava pits and drop-offs to watch out for. Use the same strategies from
before, and have the stronger player take on the white-uniformed martial
artists. You'll lose lots of life if you aren't efficient on this one.
>>=> FORTRESS OF EVIL B <=<< {{ Recommended Duo: Rikimaru & Tesshu }}
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
I would never recommend this combo unless you'd absolutely need them. This
is basically a face-off of up to 10 bosses, ranging from the Evil Merchant,
the Jinnai Samurais, and so forth. The catch is you don't have any way of
healing your life. Two bosses will appear at a time in this large open
arena. It's highly recommend you face off with one each, so that two bosses
don't gang up on one player. If you manage to distract one boss, throw small
hit combos on the second boss from behind. You will only get back 20 health
after defeating 2 bosses per round, so be very defensive.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 8) Codes -
============================
Ah yes, the inevitable urge to plug in a series of buttons to unlock endless
possibilities. Thankfully, Activision decided to add plenty of plug cheats to
let gamers enjoy their endless frenzy of expansionability. This section will
reveal all available XBOX cheat codes. I'd like to give credit to:
-
for providing these cheat codes.
__________________________________________________________________________
Restore Health | Press START to pause the game. Press Up, Down, Up,
Down, & X (3 times).
All Characters | Wait for the press start screen. Hold White + Black,
& press Up, Right, Left, Down. Then, release White +
Black, and press L & R. All characters are unlocked
for multiplayer, single-player, and head-to-head.
All Story Mode Missions | Press White (twice), L, R, Right, X, click left
thumbstick, & click right thumbstick at mission
selection screen.
All Layouts | Click Right thumbstick, left thumbstick, L, R, White, & Black
at mission selection screen.
Increased Offensive Power | Pause the game. Hold R + White, press Up, Down,
Up, Down. Release R + White, and press X (3
times).
All Ninja Items | Hold L + R, press Up, Down, Up, Down, X (3 times), Left,
Right, Left, Right, & X (3 times) at item selection
screen.
Unlimited Ninja Items Quantity | Hold L + R + White. Press Up (twice), Down
(twice), Left, Right, Left, Right. Release
only white, and press X (3 times).
"Through the Portal" Bonus Mission | A unique mission only for Rikimaru.
Press White, Up, Black, Down, L, R, &
Left at title screen.
Full Kuji | Pause the game. Hold L + R. Press Left (3 times), Right, & X.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 9) Common Questions -
============================
)) Gameplay ((
----------------------------
<< What would you rate this game? >>
- As much as I want to say Tenchu rules (which it did originally on the PS),
the XBOX version did NOT blow me away by any means. When you're playing a
direct port of Tenchu: Wrath of Heaven from the PS2, and there's only a few
extras tossed in, you'd hope for some improvement in the presentation
department. I found nonewhatsoever. While the framerate may have improved
generally, graphics are still potently "texture-slabbed". Houses look perfectly
geometric, textures protrude out in repeat patterns, and most of the level
designs are straightforward (take this area, and move forth). While the actual
designs provided alternate routes (including various layouts), the audio was
quite hairy. Voiceovers are horrible, almost something out of a 60s film. The
actual gameplay is probably the best part, as it incorporates the feeling of
death, stealth, and action fighting into one. However, for a game that was
released a month after Ninja Gaiden, I found it to be almost dismal. The
biggest disappointment by far was online play, which to my frown, was nothing
more than a "menu-based" type. No one plays it online mainly because there's no
friendly pregame lobby where players can chat through. Everything is
head-to-head based, there's only support for 6 maps on co-op, and the host
benefits from a HUGE lag difference. Head-to-head games are pointless to play
as the competitor will have no chance against a lag-free host. Sadly enough,
while the game features tons of depth, including 3 story mode campaigns, no one
will dare play them on high difficulties where you cannot continue on a level
if you die once. It turns out to be a sham, forcing a [6/10] rating.
<< What are the extras in Return from Darkness? >>
- Two additional maps are included in Rikimaru's, Ayame's, and Tesshu's
campaigns. I'm not 100% sure, but I believe the items are the same. Multiplayer
supposedly has two new maps, although I still only found 6 total. The biggest
difference is X-BOX Live play, which allows for head-to-head combat (with a
majority of the bosses playable), or co-operative (on 6 multiplayer exclusive
maps only).
<< Why do you dislike this game so much? >>
- I'm probably spoiled. Ninja Gaiden gave me so much more to look forward to.
While Return from Darkness is a great Tenchu game, it's not necessarily a great
XBOX game. When I see outdated presentations, barely noticeable differences
between a PS2/XBOX version, and horribly designed Live play, I start to whine
miserably. This game is a great purchase for no more than $10 on eBay, but
you'll find its excitement to wear off after 2 weeks. To be honest, if the Live
portion was improved (as was expected by many reviewers), then perhaps this
game would have received an amazing rating. It could have been the next Ninja
Gaiden of multiplayer games, but failed in my eyes. You need more maps, less
lag, and some balance to tweak these problems.
<< Who's your favorite Head-to-Head character? >>
- Tatsumaru. This guy, while fairly slow and possesses a similar fighting
fashion to Tesshu, has a tremendous knockdown grapple. Try knocking your
opponent down with an explosive arrow, then right when he/she is about to get
back up, do the Tatsumaru charge-grapple attack. You'll always grapple them,
and get an easy 30 health. Repeat this cheese technique for an easy-kill.
<< Are there any other versions of Tenchu? >>
- Why yes, of course. There were originally two classics produced on the
original PS, Tenchu & Tenchu 2. Both of them were considered must-haves for the
awesome Sony Playstation. Then, Tenchu: Wrath of Heaven was released for the
PS2. It was sort of a rehash of the same elements, but added the multiplayer
elements & had better visuals. Return from Darkness is the fourth game in the
series. A complete port of the PS2's Wrath of Heaven, but with Live support.
Too bad the Live support doesn't help make it a necessary purchase. Tenchu:
Fatal Shadows was recently released for the PS2. It's supposedly more of the
same, if not slightly less impressive than Wrath of Heaven. The series still
seems to be spiraling in the same direction.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
======================================================
- 10) Copyright/Distribution/Reproduction Guidelines -
======================================================
This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted
by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO
NOT steal anything from this FAQ. If you want to use some information in your
own guide, simply ask me. If you want to place this guide on your website,
either link to the CheatCC game page, or download the file and place it on
your own web server. Basically, you can post this on your website as long as
it's in ORIGINAL form, and not linking directly to CheatCC. Aside from that,
all proper credit is due when necessary. Also, don't even think about selling
FAQs. Trying to prosper off of other people's work will get you in big time
trouble (coming from an eBay seller myself).
Any site out there has permission to host my FAQs (following the above terms),
however, these are a list of current sites that host my FAQs officially:
-
-
-
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 11) Proper Credit -
============================
I'd like to thank the following people for their help in making this FAQ
possible:
)) Activision (( for trying to create an aspiring XBOX title, but failing
somewhat in the multiplayer department. I was really looking forward to the
Live portions, but was greatly saddened by the lack of support.
)) TheGuyinGTA3 & Swiftshark's FAQs (( for having complete Wrath of Heaven
FAQs, which could let me verify that some of the details in the XBOX & PS2
games matched. Thanks.
)) ascii-art.de (( for providing 3 brief ascii gallery pictures which has their
original author names posted in. I love your huge collection of compiled ASCII
art, and thanks a ton.
"Some people make sacrifices to make other people happy." - Chris Zawada
"Freeeeeeddooommmmmmmmm!" - William Wallace (Braveheart)
| « Previous Page |



