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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter T » Tenchu: Return From Darkness - Strategy Guide (Page 04)

Tenchu: Return From Darkness - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Tenchu: Return From Darkness - Strategy Guide (Page 04).

- One martial artist will be around the corner where the torch is. Side swipe
him as he passes by your lean body. Don't go past this corner. There's a second
martial artist backing him up. Use the same strategy of a leaning-wall side
swipe to finish him off. Run past the cannons and boxes. There's a third
martial artist through the flaky wall. Take him out when he turns around. Head
up the next group of stairs, wait by the wall, and rush the expert when he
flees to the other direction. Grapple up to the next area, and jump slice the
zombie guard to your right on the stairwell. Climb the stairs, and head through
the door. Go left and cross the bridge. Take out the green zombie around the
corner when his path changes. Up ahead, you'll find more cannons, however,
there will be an undead zombie. You cannot harm him with your normal weapons.
Do your best to avoid him; he tends to juggle in a random path. Run around the
corner, and decapitate the patrolling zombie. Run through to where the next pit
is. There's an Undead on the ledge. Wait for him to look the other way.
Silently drop, lean against the wall, and make it to where the stepping stones
are. Wait for the zombie to walk away (refer to your Ki meter), then jump up
the stones one-by-one. Up top, you'll find a quick stealth kill for
safekeeping.

- Again, you'll find another Undead after dropping onto the guard tower. I just
simply ran by him, and sprinted up the stepping stones until the next trench
area. You'll notice a lone zombie here. Jump slice him when he looks the other
way for just a moment. I found it best to rush the next martial artist expert
after he turns around. Get close by seeking shelter next to a pillar. Reach the
main door by grapple hook. 

   *Ayame meets Tatsumaru before Tenrai's ultimate lair. He says that it's
    destiny which guides him. He must kill you now. Enguarde!*
    
  *******************************************************************
  * Tatsumaru                                                       *
  *******************************************************************
  * Probably one of the hardest boss battles in Ayame's campaign,   *
  * unless, you realize Tatsumaru's flaw. Basically, Tatsumaru is   *
  * the male version of Ayame. He's quick, fairly powerful, and has *
  * flexible moves giving him a great range of damage. Watch for his*
  * spear grapple, this will make you lose about 25 health. He will *
  * counter-attack in the middle of your combos when he sees an     *
  * opening, and also will perform a quick slash attack. His flaw is*
  * that he will charge at you in a straight pattern, even when you *
  * retreat from him. Simply do quick shuriken tosses straight ahead*
  * and he will walk right into them. This is why you were suppose  *
  * to bring so many shurikens. He does not drink a potion, and has *
  * a 100 point life bar. Hide behind a pillar if you need to drink *
  * a health potion.                                                *
  *******************************************************************
  
   *Tatsumaru starts gushing out blood, and Ayame was mistaken, thinking
    he was one of Tenrai's pets. Well, he was. Onikage then drops down from
    above, expecting to kill you. However, Tatsumaru grapples him from behind,
    and betrays Onikage. He tells you to run, and get Tenrai. He says he's
    going to take Onikage back to hell with him. He grapples him, and they both
    jump off the pit. A huge explosion engulfes them both.*
    
 __________________________________________________
/Mission 12: Assassinate the Evil Tenrai - Part II/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   DIFFICULTY: **
   OBJECTIVES: + Make it to Tenrai's Lair
               + Fight the two forms of Tenrai
    
   RECOMMENDED ITEMS: + Healing Potion   (x4)
                      + Shuriken         (x10)
                      + Ninja Rebirth    (x1)

- Right off the bat, grapple hook to the upper right, and hit the martial
artist from behind. There will be another guard down the hallway which can be
killed quite easily. Take out the 3rd expert by jumping onto the ledge, and
popping up when the moment is right. Continue forth. Watch for the quickfall
pit. Grab the gift item at the end of the right path, and now take the left
path. There will be a zombie guard at the first left inlet you see. Ensure to
take him out when he briefly turns around. The coast should be fairly clear.
Boost up to the next ledge via your grappling hook. The next part can be fairly
frustrating. There will be an Undead bastard around the corner. Since you
cannot harm him (and I didn't feel like bringing those goofy swords), let him
see you. Try to lure him off the ledge if possible by backtracking. There are 2
martial artists around the corner you DO NOT want to upset. After he's
distracted, or somewhere else, get to the first pillar ledge, and hook to the
very top one. Jump across to solid ground.

- Run up ahead, and get to the other side by hopping on the pillars. You'll
find a zombie guard on the left who can be dispatched by taking your time, and
waiting for him to turn away. Now, move through the large doorway, and hop up
each segment wall. At the very top, you'll find a green zombie guard whom I
recommend rushing ASAP. A martial artist will come over to check the body. When
he does, lay a quick pop-out stealth kill before he becomes alerted. Head up
the brief amount of stairs, and grapple to the lava-lit room on the right. Once
up top, jump to the nearby platform, and run to the other doorway. You'll find
a green zombie along the well-lit wall to the left. Hang from the ledge until
he exposes himself for a kill. Jump to the bottom ledge near the bottomless
pit, and grapple up to the little stone ledge. Hook back diagonally left to
this nearby ledge, and decapitate the zombie guard. He's a tad more aware than
normal. Move ahead. Take out the last martial artist before the main door. Walk
up to it to for the final battle.

   *You enter Tenrai's lair, and are almost amazed at the dump he lives in.
    Tenrai takes it as a compliment, and prepares to engage you in a battle to
    the death.*
   
  *******************************************************************
  * Tenrai - Form I                                                 *
  *******************************************************************
  * Tenrai's initial form is fairly easy to beat, as he only has 3  *
  * varying magic attacks. They range from a ground spike that goes *
  * straight up, a circular swirl of electricity, and a split       *
  * projectile. Use basic evasion techniques on your own part to    *
  * evade them. He will be temporarily stunned after casting each   *
  * spell, so a quick jump-slash will do the job quite well. Keep   *
  * focusing on getting close to him, as he'll occasionally retreat *
  * away with teleports. Keep slicing and dicing for the final      *
  * blows.                                                          *
  *******************************************************************
   
   *Tenrai notices you to be a tough opponent. He calls upon the power of the
    2 jewels, even though he's missing the third one. His ultimate goal was to
    gather all 3, and use them to summon Mei-Oh as one of his minions to rule
    the world. Ayame calls him a fool, but it's too late, he manifests into a
    vampire-zombie form. You start to feel extremely weak. Suddenly, the bells
    that Kiku gave you before the Seyika mission kick in. The magic lights up
    the room and Tenrai feels weakened greatly. You have hope, fight on!*
   
  *******************************************************************
  * Tenrai - Form II                                                *
  *******************************************************************
  * This form is actually fairly different from Rikimaru's campaign,*
  * as this Tenrai less defensive-based. Simply use the swoop attack*
  * when he charges at you and wiggles his hands. He has a ground   *
  * wiggling attack that takes about 35 health, which also leeches  *
  * life for him. Jump over it. Watch for his normal swipe combos.  *
  * A quick way of abusing this battle is to do quick shuriken      *
  * tosses since he rushes in aggressively. You should kill him in  *
  * a breeze.                                                       *
  *******************************************************************
 
   *The lair starts to fall apart, and Ayame decides to escape. On the rooftop,
    she takes a quick breather, but is ambushed by Onikage. He prepares to
    slice her, but Rikimaru saves her for once, and for all. Rikimaru then
    tells her that the bells Kiku gave her were actually made out of the Jewel
    of Virtue. When the jewels were created, the Jewel of Virtue's sole purpose
    was to neutralize the other 2 jewels, should one of them be put to evil
    use. They were, and that's how you gained the power. Lord Gohda kept the
    secret in the bells so no one would know at all. Rikimaru gives you a
    helping hand, but you shove it away like the wench you are.*
    
- The game's credits roll.
                                    /)
                                   //
                 __*_             //
              /-(____)           // THE 
             ////- -|\          //
          ,____o% -,_          //      END
         /  \\   |||  ;       //
        /____\....::./\      //           Ayame's Campaign
       _/__/#\_ _,,_/--\    //
       /___/######## \/""-(\--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

=============================
- 6) Tesshu Walkthrough     -
=============================
Tesshu is actually a secret character which can only be unlocked by first
completing Ayame's & Rikimaru's complete stories. All levels must be beaten.
You're first introduced to Tesshu during Ayame's missions, in which he's
supposedly a mercenary who fights for justice. His appearances grants him the
title of a monk, even though he possesses powerful martial arts capabilities.
This section will discuss Tesshu's walkthrough, on the EASY difficulty. LAYOUT
1 was picked by default. I originally planned to play the entire game on
Normal, but with the ability to not continue within a level, and since I had to
conserve my playing time, I decided to go with easy. Note that there are only
six missions in Tesshu's campaign, probably since he's just a secret character.

 _________________________________________
/Mission 1: Assassinate Nasu and Echigoya/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   DIFFICULTY: ***
   OBJECTIVES: + Reach the area to execute Echigoya
               + Reach the area where Nasu is
   
   *Tesshu Fujioka - the story of a man whom is a doctor by day, assassin by
    night. Basically, there are various underground groups which offer assassin
    services, but only if the accused is guilty of a treacherous crime. The
    local villagers have managed to bring to light that both Nasu & Echigoya
    are guilty of kidnapping villager girls, and the villagers feel no justice
    will be served because of Nasu's high ranking. Tesshu prepares to take them
    both out.*
    
- Tesshu's recommended item section is different from the other two characters.
He must use personal money to purchase items, as opposed to an infinite supply.
Money is earned after completing an assignment/mission.
    
   RECOMMENDED ITEMS: + Healing Potion (x2)

- You'll start off on a nearby perimeter to the Echigoya estate. Jump onto the
nearest perimeter roof, then jump to the next roof. Avoid the front gate. Now,
hop from roof to roof along the left flank. Drop down to the ground, and jump
up the slanted stairs. Charge and stealth kill the Archer when he turns around.
Grab his bow. Jump down and kill off the pike guard near the very top wall of
the area. Grab his pike. Tesshu has very powerful strikes, at the cost of speed
and agility. Turn around after killing the pike guard, and head to the locked
gate. It isn't locked anymore. Run around the corner, and wait for the one
samurai guard to pass you (as you lean). Pop out, and rip his heart out with
Tesshu's brutal stealth kill animations. There will be a second guard around
the second corner which can be taken out after he turns around. Rip his spine
out using another brutal Tesshu attack. Grapple hook up to the ledge, then up
the manhole.

- Once you pop out of the manhole, you'll have 2-3 guards to neutralize. Avoid
the pikeman to the right, but go between the 4 small shacks, and snap the
archer & samurai's necks. Then, move to the roofs, get on top of the large
building. Drop down on one of the guards to stealth kill, take out the other,
and then enter the building. The one will probably be alerted, but it's fairly
easy to counter-block the pikemen. Once inside, lean against the wall, wait for
the guard on the left, and take him out. Go in the second closet. It should be
marked as a red circle on your map.

   *Tesshu will sneak behind Echigoya, and stick a needle in his neck, ending
    his life. You snatch a key off of his body, and tell one of your servants
    that you'll be done within the hour.*
    
- Pick up the key on his body. Now, head along the right, and execute the
guard. Head through the tree-colored door, then use the key on the doorway on
the left. You'll have to manually press the key on it, so make sure. Drop
silently down to the ground, and then execute the guard while he sleeps.
Grapple hook to the area in the upper right, and head through the door. There
will be a few more doors and some stairs. Once up top, wait for the guard down
the narrow hall to turn. Execute him. There will be a guard in the left bedroom
up ahead with some rings that you may want to collect. Take the right door when
you're ready. Once through, sneak past the cat, crawl through the manhole, then
go ahead through the left door. Take out the patrolling guard after he's
unaware. Go back to the room you crawled in before, and hook shot above. There
will be one guard in the usual right inlet in this attic area. Take out the
final guard at the dropoff area. Head through the door. 

   *Tesshu starts to hear screaming and slicing in the distance. He sneaks into
    the main room where he finds Nasu dead. He opens the door to see Rikimaru
    fleeing away. Tesshu is angered that he cannot collect on the contract now.
    His boss, Zennosuke, was watching the entire time. He's actually the leader
    of the Underground organization of "Muzen", which employs Tesshu. Zennosuke
    warns Tesshu to never cross paths with the Azuma ninjas.*
    
 ___________________________________
/Mission 2: Teach Rikimaru a Lesson/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   DIFFICULTY: **
   OBJECTIVES: + Make it to the final room
               + Fight Rikimaru
   
   *Tesshu has trouble sleeping the entire night, simply because he could not
    collect his fee, due to Rikimaru killing Nasu. While he was told not to
    interfere with the Azuma ninjas, Tesshu is relentless to prove that he is
    the better asssassin. He sneaks into Lord Gohda's castle in an attempt to
    show Rikimaru the truth.*
    
   RECOMMENDED ITEMS: + Healing Potion (x2)
                      + Smoke Bomb     (x2)
                      
- Crawl straightforward out of the hole, then take out the pike guard around
the right corner. There will be two more guards behind you, one being an
archer, and the other a samurai. Get out of view from the archer as he can see
you over long distances, but take him out when he turns around. Lean near the
next corner, and look down the hall. There should be a lone pike guard. Take
him out, and enter the small padshack room on the left. Go around the corner,
and enter the secret trapdoor. Now, there will be a single guard right outside
of your door to the left. Eradicate him, then cut a left, and proceed into the
small dojo. Take out this pike guard when he is not looking at you. Then, lean
against the next doorway, and rush the second guard when he is exposed. Rush up
the stairs, jump over the railing, and lean near the next door. There is a
single exposed guard to take out ahead in the next room, but he's fairly aware;
so be careful. 

- There will be an archer to take out in the next small room. Two more guards
are to be taken out, one in the same room as the previous, and one around the
corner in the next hall. You'll be fairly close to the outside courtyard. Rush
the pike guard near the balcony. A samurai will be up ahead in the meditation
room. Go downstairs, and you'll be near the ebony-colored rooms. Head into the
series of doors for a sequence.

   *Rikimaru tosses two quick shurikens, but you manage to dodge them quite
    easily. Rikimaru says he cannot let you pass, and you say that's perfectly
    fine - you came for him!*
    
  *******************************************************************
  * Rikimaru                                                        *
  *******************************************************************
  * This battle is both difficult, and uneventful. Rikimaru has     *
  * 4-5 hit combos we've seen before with the kick finishing each   *
  * series off. He will also strike in the middle of your combos,   *
  * and plays very aggressive, making it somewhat challenging to    *
  * actually get a breather. Make use of your combo attacks after   *
  * blocking or evading one of his. I found it best to switch out   *
  * the pike, and use it against Rikimaru. The long range fits      *
  * perfectly, since Rikimaru rushes you. You can keep two-hit      *
  * swiping to keep him back and do moderate damage. Once he has    *
  * less than 30 health points, the battle will end.                *
  *******************************************************************
  
   *Rikimaru manages to get his blade right next to Tesshu's neck, however,
    Tesshu also has his needle near Rikimaru's. They both hesistate to slice
    n' dice, and Tesshu just wanted to test Rikimaru all along. Tesshu says
    that if they meet again, one of them will not be alive.*

 _______________________________________
/Mission 3: Execute the Rebellious Yuge/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   DIFFICULTY: *****
   OBJECTIVES: + Do not kill any of Tadokoro's Samurais
               + Make it to Yuge's Chamber
               + Fight Yuge
   
   *A rumor has been spread that Yuge, a servant under the great Tadokoro,
    has been assembling foreign ronins for a rebellion against Lord Gohda. Your
    mission is to execute Yuge, their leader, and take out any foreign ronins
    that you see. However, DO NOT engage any of the innocent Tadokoro samurais,
    otherwise you're a wanted man.*
    
   RECOMMENDED ITEMS: + Healing Potion  (x3)
                      + Throwing Needle (x4)
                      
- Well this mission has a twist, don't kill any guy in a blue uniform. Aside
from that, you can kill anyone without a blue robe that is not a civilian. The
foreign ronins usually wear reddish, brown, or navy-colored robes. Start off by
crawling along the left, dropping down, and rushing the ronin on the left. Look
up, and you should see a ventilation shaft along with a Tadokoro samurai.
Grapple up there, then crawl behind the samurai, and stay slightly right, he'll
look left. When he does, wait for him to turn right, and roll behind him down
the dropoff point towards the wooden doors. Basically, don't be seen or heard.
Wait for him to walk back, then run to the doors.

- Run through this narrow tunnel, and look in the next opening. You'll see a
ronin right at the base of the house, a stationary pike guard to the left, and
some more samurais in the distance along the right. Crawl-roll towards the base
of the house, jump up, and then assassinate the ronin. Quickly jump into the
water, and take cover by the house to get any guards off your tail. Now, sneak
into the interior of the house, being careful not to alert the Tadokoro men.
Wait by this wall as there is a Tadokoro samurai who patrols the main door.
Wait for him to pass, then go past the door down the right hall. The door is
locked, which is why we'll head for the back entrance. There are 2 Tadokoros
out back, mainly on the ground level. They will not see you as long as you
crouch. A second foreign ronin tends to circulate through the area where you
are, so be quick, and cut a left around the corner. Walk up to the door to load
the new point.

   *Yuge slides open the doors to reveal Yuge meditating in the distance. He
    says that he's taking him to hell, and that he was sent here to kill him.
    Yuge releases his sword.*
    
  *******************************************************************
  * Yuge                                                            *
  *******************************************************************
  * This is the hardest boss battle in the entire game in my utmost *
  * opinion. Yuge is a master samurai practically, with high-hit,   *
  * powerful combos, awesome counters, and even spectacular holds.  *
  * Be weary of three various abilities - one being a quick side    *
  * slash that is extremely hard to block. He rarely does it, but   *
  * when he does, he'll penetrate through. His second attack is a   *
  * 5-hit combo involving many swirls. DO NOT stop blocking until he*
  * stops slicing, period. If you think he will only strike twice,  *
  * and release your block, he'll usually hit again. Finally, he has*
  * Ninjutsu Blocking capabilities, meaning he can stun you after   *
  * you toss a punch at him, meaning you'll get exposed to a stab or*
  * power slice. I could find no effective strategy to use against  *
  * him on terrain, as he'll usually block all default attacks, or  *
  * quickstep backwards away from your swoop attacks. The only      *
  * viable technique is to stay close to him (less than 3 feet), and*
  * wait for him to do his normal 5-hit attack combo. Block ALL of  *
  * the attacks, then counter-attack with three punches of your own.*
  * Other than that, you'll find it difficult to get any other hits *
  * on him. Counter-attack this entire matchup, and quickstep out of*
  * his grapples, special swipes, or quick swoops.                  *
  *******************************************************************
  
   *After assassinating Yuge, Tesshu slides the doors close. Suddenly, he hears
    a samurai scream that Tadokoro is dead. Tesshu thinks it best be time to
    get the hell out of here.*
    
 __________________________________________
/Mission 4: Find the Author of the Message/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   DIFFICULTY: **
   OBJECTIVES: + Make it to the main room of the second pagoda
   
   *After the severe deaths of Yuge & Tadokoro, Tesshu receives a personal
    message asking him to a duel. Tesshu never backs down from a duel, even if
    it means a complete ambush. Tesshu decides to proceed to the location in
    the message, a deserted temple filled with ronins. Eh, I came here to do
    some good.*
    
   RECOMMENDED ITEMS: + Healing Potion  (x3)
                      + Smoke Bomb      (x1)

- You're going to be inserted near an initial pagoda. Work on the first pike
guard, and drag his body near the stairs. Grapple to the second floor of the
pagoda, head inside, and drop down for 200 money pieces. Get back outside, and
take out the two ronins below, one being an archer, the other "another"
samurai. Move along the left side, and grapple hook to the beam above the cave
entrance. Drop down below. You'll find a samurai guard about halfway through
which can be killed as he runs up the stairs. Move forward a bit. After exiting
the cave, wait for another unsuspecting ronin to lose his head in a twist. Move
down the road now. Crawl up along the right, and jump up the ledge. Crawl along
this outside perimeter to this lower right corner. Jump on the manifold, and
drop down the guard in the corner, then work on the back base guard on the
walkway. Move along this wall, get around to the front of the pagoda, and then
focus on getting into the front door as all 3 guards look away.

   *Tesshu walks into the pagoda seeing the daughter of Tadokoro, Mifuyu,
    challenge him to a duel. She believes that he killed her father. He avoids
    her blade slice, and temporarily stuns her by cracking a bone. He seals her
    body shut inside a cabinet. Suddenly, several ronins rush in. They ask
    where the girl is. He says she's put away tight. They say they were hired
    to kill both you and the girl. Tesshu says he's going to cut them out of
    the deal - literally!*
    
- This next battle is considered a mini-boss battle. You'll be going up against
3 aware Ronins. Use your only smoke grenade when they're clumped together in
this room. This should temporarily cause them to all choke. Move in, and focus
your attacks all on one ronin. Try to kill him if possible. Now, run out of the
small room to the outside area. Position yourself so the ronins align behind
each other, making it easier to fight them one-on-one. If they don't charge in,
fire away with the bow-n-arrow to get a few quick hits in. Other than that,
counter-attack or assault when they're exposed.
    
   *All three assassins are dead. Tesshu says that she'll be able to regain
    control of her body in a few minutes. She heard everything, about her own
    ronins trying to betray her. He tells her to be happy and get a new life.
    The past is the past, woohoo!*
    
 ______________________________________________________
/Mission 5: Rendezvous with Senkichi by the Waterfalls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   DIFFICULTY: ***
   OBJECTIVES: + Fight Ganda
               + Make it to the meeting place
   
   *Six months after his first assignment, Tesshu has taken up a new
    assignment - the assassination of a religious cult leader, aka Ganda. 
    He was originally responsible in the villager girl scam, but managed to
    slip away due to religious protection. He is currently occupied at a Buddha
    Temple outside of Lord Gohda's realm.*
    
   RECOMMENDED ITEMS: + Healing Potion  (x3)
                      + Grenade         (x2)
                      + Throwing Needle (x5)
                      
- Thankfully, you managed to sneak into Ganda's personal lair, so we'll start
with the boss battle.

  *******************************************************************
  * Ganda                                                           *
  *******************************************************************
  * A fairly simple battle. You'll be at the base of the Buddha     *
  * Statue. Simply throw your 2 grenades at him, all of your        *
  * throwing needles, then jump punch after he swings with his      *
  * warhammer. Do this a few times and he'll die easily. He's also  *
  * exposed to normal punches when he taunts you.                   *
  *******************************************************************
  
- You'll now be at the top of the Buddha area. Jump across the platforms to the
solid ground, and take out the basket guard around the corner. Drop down the
hole and head out the door. You'll be outside the temple area. Drop down on the
basket guard, and jump down the manhole. Reach the very bottom, grab the health
potion, and crawl through the small hole. Take out the stretching guard on the
other side. Now, you'll be at the bottom of a large pit. Hook shot to the left
vertical wooden beam. Then, look backwards, and hook onto the wooden barrier.
Drop down the hole, and engage the monk. Hook shot up above, and wait for the
monk around the corner to expose himself. Now, run down this hall, and cut a
left. Jump across the pits, go onto the wooden bridge, and drop to the dark
cave dock below. Wait by the wall for the guard, and execute him. Drop down,
and proceed outside. A sequence will load.

   *You wonder where your contact is. Suddenly, you're surrounded by ronin
    blades. It's an ambush. Jinnai says that they need to talk. Tesshu is
    knocked unconscious.*
    
 ____________________________________________
/Mission 6: Escape from the Limestone Cavern/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   DIFFICULTY: ***
   OBJECTIVES: + Retrieve your three equipment packages
               + Make it to the end of the level
   
   *Jinnai was a former member of Muzen, the same organization that Tesshu
    works for. Tesshu plans to escape, even though most of his tools were
    confiscated.*
    
   RECOMMENDED ITEMS: + Healing Potion  (x3)
                      + Strength Potion (x1)
                      
   *Jinnai says you only have one way of getting out of here. You must take
    a job for him, to kill Zennosuke. Tesshu says that he cannot do it, no
    matter what. Jinnai says he can rot there for eternity. Thankfully, Tesshu
    had a needle hidding near the collar of his robe, and picks the lock on the
    cell. He rolls past the guard.*

- Simply jump stealth kill the guard, or fight him head on. Grab the pike for
use ahead. Drop down to the bottom, then rush the ninja from behind. Go in the
left cell and pick up the first equipment package. Now, move ahead, and take
out the two guards around the corner. If you have to fight them head-on, make
use of the recently gathered pike. Finally, check the next two cell rooms by
eliminating any nearby guards. They may stay confused a tad longer than normal,
since you escaped from your cell. You'll find a key in one of the packages.
Head up the slanted stairway up above. There should be a pike guard below at
the dropoff point. Try to drop down when he turns; do it silently; then rush
him. Watch for the nearby backup ninja. Head near the right so you can drop off
into the wooden walkway area is. The water should coat the floor. There will be
two initial ninjas, one near the dropoff area, one near the middle, and a few
in the back. You will not be able to grapple hook by them like the previous
characters. Do your best to get stealth kills without hitting the water as it
instantly alerts them.

- Make sure to grab the gift item right next to the torch on the left. It
contains a samurai sword. There's a ninja in the upper left corner too, who
keeps a close watch. Grapple to the wooden walkway, grab the smoke bomb, then
run up to the flowery-green water room. There will be a ninja to take out along
the way. Watch out for a long-range archer inside the water room. Move up to
where the rock use to block a path. Head on through here. 

 ___________________________________________
/Mission 7: Go to the House in the Cemetery/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   DIFFICULTY: ***
   OBJECTIVES: + Make it to the house in the cemetery
   
   *Tesshu was quite worried, almost chilled with the sense of fear down his
    spine. He had to hurry to the cemetery where he could retrieve his payment
    from Senkichi.*
    
   RECOMMENDED ITEMS: + Healing Potion  (x3)
                      + Smoke Bomb      (x3)
                      
- You'll begin near the entrance to the entire facility. Start running forward,
and take out the initial zombie guard along the wall. There will be an archer &
samurai on the level below, both of which can be taken out individually. Work
on the first tunnel, and do not rush the pike guard until he turns around.
Watch out for the archer around the left corner (and the foolish cat), at the
Y-split. Cut a left. Drop down into the blood trenches, and focus on killing
the zombie captain. Hook up to the opening near the left path, then once above,
watch for an immediate zombie guard by the opening. Continue down the hallway.
An archer will pop out at the far end of the hallway. Take cover in the left
inlet, then eradicate him. Go left now, and watch for a samurai to pop out at
the far end of the hallway. Use the same strategy of hiding in an inlet, then
rushing.

- Grab the smoke bomb, then cut a right down the hall to exit the cave. One
last zombie guard awaits you before the exit. Once you're in the courtyard,
focus on jumping outside of the wooden fenced perimeter. Drop on the archer
when his zombie friend goes to walk the other way. Then, work on the zombie. Go
to the walkway entrance on the right. There will be two enemies though, one on
the high ridge, and one on the low. Pick one of them to engage, then take out
the other. Enter the caveway. A few meters into the cave, you'll run into a
samurai guard in a small pit. Jump on top of him from behind after he turns.
You'll find a health potion up top. You'll enter a small graveyard. I simply
rolled along the left outside wall past all 3 guards. When they see you, sprint
forward until you reach the room with the pit. Drop into the pit and lean
against it, until your Ki meter recharges back to normal. Take out the purple
zombie on the ledge, but be careful that he doesn't jump to the other ledge to
check it out. Move to the manhole at the end of the tunnel.

   *Jinnai will meet Senkichi before you can get there. He fatally slices
    Senkichi killing him. Jinnai disappears.*
    
- Hook up the manhole, and run up to Senkichi's body.

 _______________________________
/Mission 8: Return to Zennosuke/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
   DIFFICULTY: ****
   OBJECTIVES: + Meet with Zennosuke near the beginning
               + Reach the ending location
               + Fight Jinnai Ukyo
               + Fight Jinnai Sakyo
   
   *Senkichi was dead, and Tesshu knew what had to be done next. Jinnai was
    the only one who could have killed him, since he was the only former member
    who knew of such a meeting place for assassination payments. Nonetheless,
    Tesshu heads back to the ronin village to help Zennosuke.*
    
   RECOMMENDED ITEMS: + Healing Potion  (x4)
                      + Smoke Bomb      (x4)

- You'll spawn fairly far inside the town. Jump onto the house roof, then drop
down onto the ronin near the front door. Walk up to the front door. 

   *Zennosuke appears alive and well. He has one last job for you, a personal
    matter. He wants you to kill Jinnai, for terrorizing the people of the
    town. Hell, he even hands over two stacks of gold coins as payment.
    Zennosuke also says he won't be giving out anymore jobs...he's retiring.
    Tesshu agrees, and walks out of the door happily. Then, Zennosuke collapses
    over, just long enough for his friend Tesshu to believe all was well.*
    
- You now have to reach the other side of the ronin village. Go along the left
hand side, and enter the sewer room. Hook shot up the waterfall to reach the
next ledge. Grab the gift, then exit this area, and head up the left-hand side
of the town. Watch out for a ninja near the center of town. Hook shot up the
stairs, then take out the pike guard as he navigates his patrol. Enter the
large wooden door on the left. Grapple to the first barrel on the left, then,
drop onto the woman ninja below you. Move up the left barrels to reach the next
door. Hook onto the first barrel, double jump to the house, and drop onto the
ninja along the upper right. Now, wait for the ronin in the distance to walk
his path away from you. Double jump across the canal (where a ninja is below),
and then take out the ruthless ronin. Hop onto the marketplace roof, and take
it around the corner. There will be a woman ninja you can easily drop onto for
a stealth kill. Now, move on the small stone plateau, and drop into the water
silently when both the sewer ninja & water ninja take their backtrack paths.
You can roll all the way to the path, and crawl through it.

- You're now at the last area. Hop onto the first house roof, then drop at the
marked area where we see Jinnai waiting.

   *Tesshu says that it's time for Jinnai to die, for all of the horrible sins
    he has committed. Jinnai is more than happy to meet the equation.*
   
  *******************************************************************
  * Jinnai Ukyo                                                     *
  *******************************************************************
  * Fairly hard to fight with Tesshu because of his slow, power     *
  * moves. Always counter-attack whenever Ukyo puts his sword back  *
  * in the sheath - he's always exposed in this stance. Blocking and*
  * counter-attacking is useless as the Jinnais' attacks always give*
  * blowback resistance. Use at least two smoke bombs to disable him*
  * temporarily to get a few free shots in. Make use of your        *
  * surroundings, aka the house roofs and sewer tunnel to get some  *
  * exposed hits in.                                                *
  *******************************************************************
   
   *Tesshu makes sure Ukyo is dead by snapping his neck. He then tosses a
    shuriken knowing that Sakyo is somewhere nearby. Apparently, the Jinnais
    are actually identical twins, Sakyo & Ukyo. Ukyo use to lay out the traps,
    while Sakyo did the killings. Many of the victims did not know there were
    two, except for Tesshu. He wants to end Sakyo's life as well.*
   
  *******************************************************************
  * Jinnai Sakyo                                                    *
  *******************************************************************
  * The only difference I could find between Ukyo & Sakyo was that  *
  * Ukyo has a lighting-quick forward strike, a tad faster than     *
  * normal. He also has an alternate grapple slash technique. Aside *
  * from that, use the same strategy. Sidestep out of the two-hit   *
  * combo, and strike back when he puts the sword in the sheath.    *
  * Make use of the remaining smoke bombs in your inventory, and    *
  * unload your advantage of the surroundings. You can also drink   *
  * your health potions on the roofs where it takes time for Jinnai *
  * to reach.                                                       *
  *******************************************************************
   
   *Tesshu has to make sure Sakyo is dead, and cracks a bone or two. Sakyo
    says the place is set to blow, and that he's gonna go down with him.
    Tesshu starts to walk away slowly, and is stabbed in the gut by a foolish
    generic ronin. He plants a needle in the back of the ronin's head, and
    tries to walk away again. Three more ronins pop out, he disables them all,
    and walks away. He notices a moth catch on fire, and calls it a firefly.*
   
   *Several weeks later, Rikimaru is on assignment, and is sneaking throughout
    an area. He hears fighting in the distance. One of his targets appears to
    have been assassinated, by a needle in the back of the neck. He knows that
    Tesshu still works about.*
    
- The game's credits roll.

    ,.       THE 
    \-'
   /_\'\-'/     END
   \_/=.-'
   /_|\_\          Tesshu's Campaign
  / /  \ \
  \ \   \ \
  -''mrf ''-
  
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 7) Extras                -
============================
Extras are always intermittant throughout various adventure games. Items,
different opponents, and even small secrets manage to protrude their way
through the existing manifold to the outer shell of a game. Developers try to
add certain extras that keep games going. Tenchu: Return from Darkness
possesses quite the factor.

 ___________
/Items List/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There is a huge variety of items available in Tenchu: Return from Darkness,
some of which can be earned through earnest discovery, while others can only be
attained through certain ranks. This section will list the available items,
their rankings, along with what rank is necessary to unlock certain ones.

   __________________
   #!| Flash Bomb |!#
   ------------------
   This device acts almost like a flashbang, allowing you to temporarily blind
   enemies in range once it is tossed on the ground. Sadly enough, it's fairly
   rare to snatch, only encountered in a few levels, but does have usefulness
   as it can basically stun all enemies without them having to be in a range of
   "smoke."
        RATING: ****
        EARNED: Grand Master Rank on Mission 4
        
   ____________________
   #!| Viper Potion |!#
   --------------------
   Similar to the eye of the viper (heh I wish), the Viper potion drains your
   health in exchange for a sensation of increased power. It lasts much longer
   than a strength potion since it takes away from your health. I personally
   despise this potion though because I'd rather take a strength potion without
   having to worry about such consequences.
        RATING: **
        EARNED: Grand Master Rank on Mission 8
        
   __________________________
   #!| Invisibility Spell |!#
   --------------------------
   By enabling this spell, your character becomes almost transparent, allowing
   them to weave in and out of enemy territory. Better yet is that you won't be
   seen at all. Lasts a short time though.
        RATING: ****
        EARNED: Grand Master Rank on Mission 6
        
   __________________
   #!| Fire Spell |!#
   ------------------
   One of the few high-damage items in the game, the Fire Spell is best used in
   masses, especially when surrounded. Simply use this, and a wall of flames
   will extend outward in a circular direction. Useful, but the damage is not
   extreme.
        RATING: ***
        EARNED: Grand Master Rank on Mission 7
        
   _______________________
   #!| Chameleon Spell |!#
   -----------------------
   Identical to the Invisibility Spell, except it does not make you
   transparent. You'll be disguised as an enemy guard for a brief amount of
   time. Less useful than not being seen at all.
        RATING: ***
        EARNED: Grand Master Rank on Mission 3

   _____________________
   #!| Ninja Rebirth |!#
   ---------------------
   Pretty much the only chance of revival on a map, unless you're playing on
   the EASY difficulty. The Ninja Rebirth item brings you back to life right
   where you died. I highly recommend this item on tough maps, especially ones
   with multiple boss battles are dangerous settings. You can only take one
   rebirth item though.
        RATING: *****
        
   ______________________
   #!| Super Shuriken |!#
   ----------------------
   Ideally the toss of a normal shuriken, except 8 come out at one time. The
   direction is split like a semi-octagon so it allows for increased spread.
   Only problem is that one shuriken will still hit an enemy in one direction,
   as opposed to 8 shurikens hitting him/her in a row.
        RATING: ***
        EARNED: Grand Master Rank on Mission 1

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