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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter T » Tekki - Strategy Guide (Page 01)

Tekki - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Tekki - Strategy Guide (Page 01).

Tekki (JAP)
for X-Box
Version 1.14
Last updated 1/18/03

Written by:
Mike Maraldo
(daimaou mike)

For comments, corrections, contributions, etc. send a *succinct* email to:
mike_box@hotmail.com
 (I receive, daily, junk mail in numbers that need to be expressed in powers to the 
ten. If you want your mail to make it to me, make the title "FAQ". Anything else gets 
erased.)

**********  CONTENTS  ***********

* I BASICS *

1) Intro/Story
2) Controls
3) Game Mechanics

* II NUTS & BOLTS *

4) VTs (Vertical Tank)
5) Main Weapons
6) Sub Weapons
7) Enemies

* III VT OPERATION *

8) Survival
9) Override
10) Communication
11) Supplies

* IV MISSION WALKTHROUGH * 

12) Campaign 1 (Missions Tutorial-10)
13) Campaign 2 (Missions 11-23)
14) Difficulty Levels

* V Extras *

15) Tips and Tricks
16) Cheats and Codes
17) Things this FAQ needs!
18) Industrious & Insane
X) Version History
Z) Credits

**********  I  BASICS  **********

1) INTRO/STORY 
Tekki is a Mech simulation game where you pilot lumbering, 24 meter-tall VTs (Vertical 
Tanks) in a series of combat missions based in the near future. What makes this game 
special is the effort the designers invested into creating a game that makes you feel 
like you are really trapped in the cramped cockpit and controlling said VT. The most 
obvious element is the gigantic controller, which allows for control and a feeling 
of immersion unlike anything I have ever experienced in a game before. The controller 
also put Tekki at the 18,000 JYE price range, limiting sales, making it artistically 
a triumph, and economically a failure. As I'm sure that the numbers for this game 
came as no surprise, thanks to Capcom for taking the hit and making this game.
Tekki is a single player game, you cannot link with another X-box and there is no 
network support. There are plans for a sequel/add-on for the game that will allow 
network play. That is another game and no information on that will be included in 
this FAQ.

The story goes something like: In the year 2080, a south Asian territory, Hai Shi 
Dao declares independence from the local super power PRF (Pacific Rim Forces) and 
invades neighboring territories while seizing all foreign assets within its borders.  
During the invasions you and the "Sarge" (who looks like he's made of greasy clay) 
who were engaged in a fascinating dialogue (which is thankfully the only dialogue 
of any length in the game), get interrupted by the surprise attack on your base. In 
the chaos, you of course jump in the new prototype PRF's VT which was lying around 
for testing or something, and fight off the invaders in the introduction "tutorial". 
You then join the counter invasion force against the Hai Shi Dao army and fight your 
way through the 10 counterattack missions. After that you get the chance to 
participate in missions 11-24 with a recycled story & maps (with the exception of 
the about three maps). In other words Tekki's story is yet another rehash of the same 
unoriginal boring plot elements that we've all seen before, thankfully the designers 
stopped pretending that your character was part of the story around mission 1, and 
you revert back to your role as faceless cannon fodder (despite the claymation sage 
who taunts you with useless advice every time you fail a mission).
But you didn't buy this game for the story right?
 
2) CONTROLS
Finish bolting the controller together and get things hooked up, now what do all these 
buttons do? (Just a note, but the right joystick is supposed to be that stiff, your 
controller is not broken.)

[First off navigate pre-game menus with the camera hat switch on the left controller 
and select with main weapon on the right controller, back out of menus by pressing 
lock-on on the right controller.]

*RIGHT BLOCK*
Joystick - controls the aim of your weapons.
Trigger (Joystick) - activates the sub-weapon/manipulator.
Lock On (Joystick) - press to lock on when you aim cursor is over a lockable enemy.
Main Weapon (Joystick) - use to fire your main weapon.
Eject Button - press to eject, (you will loose current VT) useful to avoid your pilot 
becoming very dead when the VT explodes.
Hatch Close Button - press to close the VTs cockpit.
Start Button - press after cockpit is closed to boot OS.
Ignition Button - press to start main engine after subsystems have been activated.
Open/Close Button - press to retract/open the radar sub-screen located on the top 
of the view screen.
Map Zoom Button - use to toggle between the two levels of map zoom.
Sub-Screen Mode Button - use to toggle between the different modes. (map/kill 
count/objective/team status/VT status)
Camera Mode Button - use to toggle between the different camera modes. 
(front/rear/sky/target)
Zoom Buttons - use to zoom your main view screen in and out.

*CENTER BLOCK*
F1 Button - used for mission specific actions and disengaging the extra armor. (if 
you need it, it will flash.)
Tank Detach Button - used to release empty gas tanks as they are expended. (your VT 
will move faster if it is lighter, however a refuel chopper will refill empty reserve 
tanks if you still have it so don't release unless you have enough gas to get home.)
FSS Button - used for activating the targeting forecast system (it will lead your 
shots based on enemy movement, not always the best choice.)
F2 Button - used for mission specific actions (if you need it, it will flash.)
Override Button - Override the safety locks and push your engine to the max (faster 
movement and better performance but you will burn gas faster).
Manipulator Button - used for toggling the sub-weapon and manipulator arm (used for 
opening doors, picking up cows & stuff.)
F3 Button - used for mission specific actions (if you need it, it will flash. Never 
once used in this game.)
Night Vision Button - toggle night vision on/off.
Line Change Button - press to change the color of the HUD lines (useful for seeing 
the green HUD lines on a green night vision screen, but beware most colors are 
one-toned, i.e. allies are the same color as enemies).
Communication Tuner - used to change between five COM frequencies.
Communication Button 1 - used to begin communication with whichever frequency your 
tuner is set to, also to confirm reception of a message.
Communication Button 2 - used to ask for a repeat of the previous message.
Communication Button 3 - used to ask for supplies.
Communication Button 4 - Used to ask for help until mission 10, programmable after 
mission 10.
Communication Button 5 - programmable after mission 10.
Wash Button - press to wash the main camera's lens, clearing away dirt from falling 
or enemy fire.
Extinguisher Button - press to put out internal fires (will flash when necessary)
Chaff Button - press to release chaff to confuse enemy missiles (the button will flash 
when a missile is locked on you.)
Main Weapon Button - press to cycle through available main weapons.
Sub Weapon Button - press to cycle through available sub weapons.
Magazine Change Button - press to reload main weapon's magazine (will flash when 
necessary)

*LEFT BLOCK*
Joystick - use to turn your VT left and right.
Joystick Hat - use to move your main camera.
5 Toggle Switches - used in the VT power-up sequence.
Gearshift - use to change gears (R, N, 1-5). You can move in any gear but the 
acceleration and top speeds are different for each gear (putting it in reverse while 
moving forward will trip your VT).

*PEDAL BLOCK*
Gas Pedal - gas.
Brake Pedal - brakes.
Dodge Pedal - use to make your VT dodge enemy fire. You can dodge at any time and 
at any speed as long as you have enough hydraulic power built up, the length you hold 
down the pedal determines the size of the leap. Press while in gears N-5 and you will 
jump forward, while in reverse you will jump backwards, if you press the left joystick 
left/right and press the dodge pedal you will leap left/right in any gear.


3) GAME MECHANICS
Create a pilot, begin the campaign, set up your VT and start the mission. As you clear 
missions and destroy enemies you are rewarded with supply and battle points. Supply 
points are used to buy: supply chopper runs, and new VTs. (any VT purchased during 
a campaign will be useable in free mode). Battle points are rewarded in the same manner  

as supply points however they are like experience points, when you get enough you 
will raise a rank (for a list of ranks and point values see below). 3rd generation 
VTs can only be piloted by higher ranks (starting at Second Lieutenant, if I remember 
correctly.) so you may want to repeat the first scenario a few times before moving 
on to the harder missions as you will need the extra points in the later missions 
(not to mention unlocking the 3rd generation VTs). After you complete a scenario you 
are given a choice of restarting the original scenario at one of three difficulty 
levels or starting the second scenario set (the veteran difficulty level will become 
available after you clear it once.)
In addition to rank you can also receive decorations for earning more than 12000 
command points on a single mission. After you receive 10 decorations then you will 
unlock the Rapier VT.
 
* Command Points - Rank *
0 - Corporal
25000 - Lieutenant 
50000 - Staff Sergeant
85000 - Sergeant Major
120000 - Warrant Officer
160000 - Second Lieutenant (You get permission to use 3rd generation VTs)
220000 - First Lieutenant
300000 - Captain
400000 - Major
550000 - Lieutenant Colonel (I could use the start & ignition full screen trick from 
around here)
800000 - Colonel (You can use the juggernaut VT at this rank)

(I have, at the time of writing this section, around 2,500,000 command points and 
70 decorations, so I think it's safe to say that there are no ranks above Colonel.)
Note that the ranks are a little different for the "Steel Battalion"version of 
Tekki:

80000 - Sergeant
120000 - Warrant Officer
160000 - Second Lieutenant
220000 - First Lieutenant
300000 - Capitan
400000 - Major
550000 - Lieutenant Colonel
800000 - Colonel
(Seeing as the important ranks have not changed point value this has no effect on 
gameplay.)


* Difficulty Levels *
The game offers six difficulty levels, the difference is enemies take more hits on 
higher difficulty, the projectiles start moving faster, and the point system is 
different.
Rookie - Command Points = points x 0.5 / Supply Points = points x 2.0 
Normal - Command Points = points x 1.0 / Supply Points = points x 1.0
Veteran - Command Points = points x 1.2 / Supply Points = points x 0.8
Magnum Force - Command Points = points x 1.8 / Supply Points = points x 0.6
Armageddon - Command Points = points x 2.5 / Supply Points = points x 0.5

In other words you won't be going up rank very fast in rookie mode, but you'll be 
hard up for supply points in Armageddon mode.

Also, beating mission 23 in Normal mode shows a screen asking you to beat it in Veteran 
mode and unlocked a movie viewer in the main menu config screen. When you beat Veteran 
you get a similar screen while unlocking Desperado and a Japanese voice select option 
in the main menu config screen. Beating Desperado unlocks yet another screen and 
Magnum Force mode as well as unlocks the crouch code. Beating Magnum Force unlocks 
yet another screen and asking you to challenge Armageddon. Beating Armageddon shows 
you a screen that thanks you for seeing the battle through to the end.

* Free Mission Mode *
The free mission option will appear after you have beaten mission 1. You can replay 
any mission that you have played in the past and use any VT that you have unlocked 
in the game (doesn't matter if the pilot who got that far is dead or alive). In the 
free mission mode you will have the option to hear the briefing, config, and complete. 
Beating levels in either rookie or normal difficulty will unlock both difficulty 
levels in the free mission mode. However you will have to beat Veteran (and higher) 
difficultly missions to unlock them in the free mode. The reinforcement screen is 
not available as there are no points in the free mode (that means that there are no 
supply runs in free mode.)


********  II NUTS & BOLTS  ********

4) VT (Vertical Tank)
The lumbering VTs that you will be piloting and battling with are called Vertical 
Tanks, despite the lackluster name they are what you came for. Each VT is different 
in performance, features, offence and defense, as well as the weapons you can equip. 
Below is a list of the useable VT you will encounter.

Format:

*VT Name*
Manufacturer: (company name)
Generation: (1-3)
Type: (weight class)
Cost: (supply point #)

*Features*
F.S.S.: (Yes/No, targeting forecast computer)
Override: (Turbo switch, more power, less gas)
Stealth: (VT registers on radar or not)
Optional Armor: (can attach extra armor)
Fuel Tank: (0-2, how many extra tanks can you attach)

*Stats*
Max Speed: (top speed)
Stabilizer: (balance level)
Durability: (toughness)
Torque: (raw push)
Veering: (turn rate)
Fuel load: (how much fuel in one tank)
MAX load: (max weight)
STD load: (suggested weight, over this and you will move slower)

-Decider-
Manufacturer: Komatsu L.S.
Generation: 1st
Type: Medium
Cost:3000

*Features*
F.S.S.:N
Override: N
Stealth: N
Optional Armor: N
Fuel Tank:2

*Stats*
Max Speed:9
Stablizer:7.5
Durability:4
Torque:4.5
Veering:4.25
Fuel load:13
MAX load:16
STD load:14

-Falchion-
Manufacturer: WM
Generation: 1st
Type: Light
Cost:2500

*Features*
F.S.S.:N
Override: N
Stealth: N
Optional Armor: N
Fuel Tank:1

*Stats*
Max Speed:9
Stablizer:5
Durability:3
Torque:4
Veering:8
Fuel load:8.5
MAX load:12
STD load:10

-Prominence M1-
Manufacturer: Komatsu L.S.
Generation: 2nd
Type: Medium
Cost:5000

*Features*
F.S.S.:Y
Override: Y
Stealth: Y
Optional Armor: Y
Fuel Tank:2

*Stats*
Max Speed:9
Stablizer:7.25
Durability:5.25
Torque:3
Veering:7.5
Fuel load:14
MAX load:24
STD load:22

-Blade-
Manufacturer: WM
Generation: 2nd
Type: Light
Cost:4000

*Features*
F.S.S.:Y
Override: Y
Stealth: Y
Optional Armor: N
Fuel Tank:1

*Stats*
Max Speed:11
Stablizer:6.5
Durability:4
Torque:4.5
Veering:10.5
Fuel load:8.75
MAX load:17
STD load:15

-Rapier-
Manufacturer: WM
Generation: 2nd
Type: Light
Cost:1200

*Features*
F.S.S.: Y
Override: Y
Stealth: Y
Optional Armor: N
Fuel Tank:1

*Stats*
Max Speed:13.25
Stabilizer:5
Durability:4.5
Torque:4.5
Veering:13.5
Fuel load:8.75
MAX load:20
STD load:15

*Notes*
Unlock the Rapier VT by getting 10 decorations. But why the designers locked such 
a wimpy VT, at such a high goal, (I had 770000 command pts when I got the 10th 
decoration) I will never understand. It has two new weapons but that's the only draw.

-Vitzh-
Manufacturer: Lycoming D.S.
Generation: 1st
Type: Light
Cost:2000

*Features*
F.S.S.:N
Override: N
Stealth: N
Optional Armor: N
Fuel Tank:2

*Stats*
Max Speed:7.5
Stablizer:14
Durability:3
Torque:4.5
Veering:8
Fuel load:13
MAX load:12
STD load:10

-Vortex-
Manufacturer: Goodman
Generation: 1st
Type: Medium
Cost:1500

*Features*
F.S.S.:N
Override: N
Stealth: N
Optional Armor: N
Fuel Tank:1

*Stats*
Max Speed:7
Stablizer:5.5
Durability:3.5
Torque:5
Veering:3.75
Fuel load:8
MAX load:16
STD load:14

-Scarface-
Manufacturer: Goodman
Generation: 1st
Type: Medium
Cost:3500

*Features*
F.S.S.:N
Override: N
Stealth: N
Optional Armor: N
Fuel Tank:2

*Stats*
Max Speed:8.25
Stablizer:6.75
Durability:5
Torque:5
Veering:4
Fuel load:12.5
MAX load:17
STD load:15

-Scarface A1-
Manufacturer: Goodman
Generation: 1st
Type: Light
Cost:2600

*Features*
F.S.S.:N
Override: N
Stealth: N
Optional Armor: N
Fuel Tank:2

*Stats* 

Max Speed:8.75
Stablizer:4.75
Durability:4
Torque:5
Veering:7.5
Fuel load:12.5
MAX load:13
STD load:12

-m-Vitzh-
Manufacturer: Lycoming D.S.
Generation: 1st
Type: Light
Cost:2500

*Features*
F.S.S.:N
Override: N
Stealth: N
Optional Armor: N
Fuel Tank:2

*Stats*
Max Speed:8.25
Stablizer:13.5
Durability:3.5
Torque:4.5 

Veering:4
Fuel load:12.5
MAX load:14
STD load:10

-Jaralaccs N-
Manufacturer: WM
Generation: 2nd
Type: Heavy
Cost:10000

*Features*
F.S.S.:Y
Override: Y
Stealth: Y
Optional Armor: N
Fuel Tank:2

*Stats*
Max Speed:10.5
Stablizer:6.5
Durability:6.75
Torque:4.75
Veering:6.5
Fuel load:13.75
MAX load:24
STD load:20

-Jaralaccs C-
Manufacturer: WM
Generation: 2nd
Type: Heavy
Cost:12000

*Features*
F.S.S.:Y
Override: Y
Stealth: Y
Optional Armor: N
Fuel Tank:2

*Stats*
Max Speed:9.25
Stablizer:6.5
Durability:7.75
Torque:4.75
Veering:6.5
Fuel load:13.75
MAX load:25
STD load:21

-Scarface II-
Manufacturer: Goodman
Generation: 2nd
Type: Medium
Cost:5000

*Features*
F.S.S.:Y
Override: Y
Stealth: Y
Optional Armor: N
Fuel Tank:2

*Stats*
Max Speed:9
Stablizer:7
Durability:6
Torque:3
Veering:6.25
Fuel load:13
MAX load:24
STD load:20

-Maelstrom-
Manufacturer: Goodman
Generation: 2nd
Type: Medium
Cost:5000

*Features*
F.S.S.:Y
Override: Y
Stealth: Y
Optional Armor: N
Fuel Tank:1

*Stats*
Max Speed:9
Stablizer:6.5
Durability:5.5
Torque:5.5
Veering:6
Fuel load:8.5
MAX load:22
STD load:19

-Behemoth-
Manufacturer: Lycoming D.S.
Generation: 2nd
Type: Heavy
Cost:12000

*Features*
F.S.S.:Y
Override: Y
Stealth: Y
Optional Armor: N
Fuel Tank:0

*Stats*
Max Speed:6
Stablizer:4.5
Durability:13.75
Torque:13.75
Veering:3.5
Fuel load:8.5
MAX load:29
STD load:26

-Regal dress N-
Manufacturer: Lycoming D.S.
Generation: 3rd
Type: Medium
Cost:14000

*Features*
F.S.S.:Y
Override: Y
Stealth: Y
Optional Armor: N
Fuel Tank:0

*Stats*
Max Speed:12
Stablizer:6.5
Durability:8.75
Torque:5
Veering:8.5
Fuel load:13
MAX load:26
STD load:24

*Notes*
The Regal Dress N's usefulness is severely limited by not having any extra fuel tanks.

-Regal dress A-
Manufacturer: Lycoming D.S.
Generation: 3rd
Type: Medium
Cost:12000

*Features*
F.S.S.:Y
Override: Y
Stealth: Y
Optional Armor: N
Fuel Tank:0

*Stats*
Max Speed:12
Stablizer:6.5
Durability:7.75
Torque:5
Veering:8.5
Fuel load:13
MAX load:26
STD load:24

*Notes*
Like the N version the Regal Dress is severely limited by not having any extra fuel 
tanks. Spend the extra 2000 and get the N for better weapons and more durability.

-Quasar-
Manufacturer: Lycoming D. S.
Generation: 3rd
Type: Medium
Cost: 20000

*Features*
F.S.S.: Y
Override: Y
Stealth: Y
Optional Armor: N
Fuel Tank: 0

*Stats*
Max Speed:13.5
Stabilizer:12.5
Durability:6
Torque:5
Veering:13
Fuel load:11
MAX load:29
STD load:27

*Notes*
Find this VT hidden on the third level of mission 7 or 17. The Quasar will give you  

the enemy version of the rail gun as well as some mean cannon weapons.

-Juggernaut-
Manufacturer: Lycoming D. S.
Generation: 3rd
Type: Medium
Cost: 30000

*Features*
F.S.S.: Y
Override: Y
Stealth: Y
Optional Armor: N
Fuel Tank: 0

*Stats* 

Max Speed:13.5
Stabilizer:13.5
Durability:10.5
Torque:5
Veering:12
Fuel load:13
MAX load:36
STD load:32

*Notes*
Handles better than anything else out there, tough as nails, and has a huge weight 
limit with top class weaponry. If you are really having trouble with the second 
scenario you can repeat the Veteran missions 1-10 until you have unlocked this beauty. 
The rest will be easy. Unlock the Juggernaut by reaching the Colonel Rank at 800000 
command points. The VT slots will grow by one, leading me to believe that perhaps 
there are more VTs to be had, Prominence M2? 

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