Tekki - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Tekki - Strategy Guide (Page 01).
Tekki (JAP) for X-Box Version 1.14 Last updated 1/18/03 Written by: Mike Maraldo (daimaou mike) For comments, corrections, contributions, etc. send a *succinct* email to: mike_box@hotmail.com (I receive, daily, junk mail in numbers that need to be expressed in powers to the ten. If you want your mail to make it to me, make the title "FAQ". Anything else gets erased.) ********** CONTENTS *********** * I BASICS * 1) Intro/Story 2) Controls 3) Game Mechanics * II NUTS & BOLTS * 4) VTs (Vertical Tank) 5) Main Weapons 6) Sub Weapons 7) Enemies * III VT OPERATION * 8) Survival 9) Override 10) Communication 11) Supplies * IV MISSION WALKTHROUGH * 12) Campaign 1 (Missions Tutorial-10) 13) Campaign 2 (Missions 11-23) 14) Difficulty Levels * V Extras * 15) Tips and Tricks 16) Cheats and Codes 17) Things this FAQ needs! 18) Industrious & Insane X) Version History Z) Credits ********** I BASICS ********** 1) INTRO/STORY Tekki is a Mech simulation game where you pilot lumbering, 24 meter-tall VTs (Vertical Tanks) in a series of combat missions based in the near future. What makes this game special is the effort the designers invested into creating a game that makes you feel like you are really trapped in the cramped cockpit and controlling said VT. The most obvious element is the gigantic controller, which allows for control and a feeling of immersion unlike anything I have ever experienced in a game before. The controller also put Tekki at the 18,000 JYE price range, limiting sales, making it artistically a triumph, and economically a failure. As I'm sure that the numbers for this game came as no surprise, thanks to Capcom for taking the hit and making this game. Tekki is a single player game, you cannot link with another X-box and there is no network support. There are plans for a sequel/add-on for the game that will allow network play. That is another game and no information on that will be included in this FAQ. The story goes something like: In the year 2080, a south Asian territory, Hai Shi Dao declares independence from the local super power PRF (Pacific Rim Forces) and invades neighboring territories while seizing all foreign assets within its borders. During the invasions you and the "Sarge" (who looks like he's made of greasy clay) who were engaged in a fascinating dialogue (which is thankfully the only dialogue of any length in the game), get interrupted by the surprise attack on your base. In the chaos, you of course jump in the new prototype PRF's VT which was lying around for testing or something, and fight off the invaders in the introduction "tutorial". You then join the counter invasion force against the Hai Shi Dao army and fight your way through the 10 counterattack missions. After that you get the chance to participate in missions 11-24 with a recycled story & maps (with the exception of the about three maps). In other words Tekki's story is yet another rehash of the same unoriginal boring plot elements that we've all seen before, thankfully the designers stopped pretending that your character was part of the story around mission 1, and you revert back to your role as faceless cannon fodder (despite the claymation sage who taunts you with useless advice every time you fail a mission). But you didn't buy this game for the story right? 2) CONTROLS Finish bolting the controller together and get things hooked up, now what do all these buttons do? (Just a note, but the right joystick is supposed to be that stiff, your controller is not broken.) [First off navigate pre-game menus with the camera hat switch on the left controller and select with main weapon on the right controller, back out of menus by pressing lock-on on the right controller.] *RIGHT BLOCK* Joystick - controls the aim of your weapons. Trigger (Joystick) - activates the sub-weapon/manipulator. Lock On (Joystick) - press to lock on when you aim cursor is over a lockable enemy. Main Weapon (Joystick) - use to fire your main weapon. Eject Button - press to eject, (you will loose current VT) useful to avoid your pilot becoming very dead when the VT explodes. Hatch Close Button - press to close the VTs cockpit. Start Button - press after cockpit is closed to boot OS. Ignition Button - press to start main engine after subsystems have been activated. Open/Close Button - press to retract/open the radar sub-screen located on the top of the view screen. Map Zoom Button - use to toggle between the two levels of map zoom. Sub-Screen Mode Button - use to toggle between the different modes. (map/kill count/objective/team status/VT status) Camera Mode Button - use to toggle between the different camera modes. (front/rear/sky/target) Zoom Buttons - use to zoom your main view screen in and out. *CENTER BLOCK* F1 Button - used for mission specific actions and disengaging the extra armor. (if you need it, it will flash.) Tank Detach Button - used to release empty gas tanks as they are expended. (your VT will move faster if it is lighter, however a refuel chopper will refill empty reserve tanks if you still have it so don't release unless you have enough gas to get home.) FSS Button - used for activating the targeting forecast system (it will lead your shots based on enemy movement, not always the best choice.) F2 Button - used for mission specific actions (if you need it, it will flash.) Override Button - Override the safety locks and push your engine to the max (faster movement and better performance but you will burn gas faster). Manipulator Button - used for toggling the sub-weapon and manipulator arm (used for opening doors, picking up cows & stuff.) F3 Button - used for mission specific actions (if you need it, it will flash. Never once used in this game.) Night Vision Button - toggle night vision on/off. Line Change Button - press to change the color of the HUD lines (useful for seeing the green HUD lines on a green night vision screen, but beware most colors are one-toned, i.e. allies are the same color as enemies). Communication Tuner - used to change between five COM frequencies. Communication Button 1 - used to begin communication with whichever frequency your tuner is set to, also to confirm reception of a message. Communication Button 2 - used to ask for a repeat of the previous message. Communication Button 3 - used to ask for supplies. Communication Button 4 - Used to ask for help until mission 10, programmable after mission 10. Communication Button 5 - programmable after mission 10. Wash Button - press to wash the main camera's lens, clearing away dirt from falling or enemy fire. Extinguisher Button - press to put out internal fires (will flash when necessary) Chaff Button - press to release chaff to confuse enemy missiles (the button will flash when a missile is locked on you.) Main Weapon Button - press to cycle through available main weapons. Sub Weapon Button - press to cycle through available sub weapons. Magazine Change Button - press to reload main weapon's magazine (will flash when necessary) *LEFT BLOCK* Joystick - use to turn your VT left and right. Joystick Hat - use to move your main camera. 5 Toggle Switches - used in the VT power-up sequence. Gearshift - use to change gears (R, N, 1-5). You can move in any gear but the acceleration and top speeds are different for each gear (putting it in reverse while moving forward will trip your VT). *PEDAL BLOCK* Gas Pedal - gas. Brake Pedal - brakes. Dodge Pedal - use to make your VT dodge enemy fire. You can dodge at any time and at any speed as long as you have enough hydraulic power built up, the length you hold down the pedal determines the size of the leap. Press while in gears N-5 and you will jump forward, while in reverse you will jump backwards, if you press the left joystick left/right and press the dodge pedal you will leap left/right in any gear. 3) GAME MECHANICS Create a pilot, begin the campaign, set up your VT and start the mission. As you clear missions and destroy enemies you are rewarded with supply and battle points. Supply points are used to buy: supply chopper runs, and new VTs. (any VT purchased during a campaign will be useable in free mode). Battle points are rewarded in the same manner as supply points however they are like experience points, when you get enough you will raise a rank (for a list of ranks and point values see below). 3rd generation VTs can only be piloted by higher ranks (starting at Second Lieutenant, if I remember correctly.) so you may want to repeat the first scenario a few times before moving on to the harder missions as you will need the extra points in the later missions (not to mention unlocking the 3rd generation VTs). After you complete a scenario you are given a choice of restarting the original scenario at one of three difficulty levels or starting the second scenario set (the veteran difficulty level will become available after you clear it once.) In addition to rank you can also receive decorations for earning more than 12000 command points on a single mission. After you receive 10 decorations then you will unlock the Rapier VT. * Command Points - Rank * 0 - Corporal 25000 - Lieutenant 50000 - Staff Sergeant 85000 - Sergeant Major 120000 - Warrant Officer 160000 - Second Lieutenant (You get permission to use 3rd generation VTs) 220000 - First Lieutenant 300000 - Captain 400000 - Major 550000 - Lieutenant Colonel (I could use the start & ignition full screen trick from around here) 800000 - Colonel (You can use the juggernaut VT at this rank) (I have, at the time of writing this section, around 2,500,000 command points and 70 decorations, so I think it's safe to say that there are no ranks above Colonel.) Note that the ranks are a little different for the "Steel Battalion"version of Tekki: 80000 - Sergeant 120000 - Warrant Officer 160000 - Second Lieutenant 220000 - First Lieutenant 300000 - Capitan 400000 - Major 550000 - Lieutenant Colonel 800000 - Colonel (Seeing as the important ranks have not changed point value this has no effect on gameplay.) * Difficulty Levels * The game offers six difficulty levels, the difference is enemies take more hits on higher difficulty, the projectiles start moving faster, and the point system is different. Rookie - Command Points = points x 0.5 / Supply Points = points x 2.0 Normal - Command Points = points x 1.0 / Supply Points = points x 1.0 Veteran - Command Points = points x 1.2 / Supply Points = points x 0.8 Magnum Force - Command Points = points x 1.8 / Supply Points = points x 0.6 Armageddon - Command Points = points x 2.5 / Supply Points = points x 0.5 In other words you won't be going up rank very fast in rookie mode, but you'll be hard up for supply points in Armageddon mode. Also, beating mission 23 in Normal mode shows a screen asking you to beat it in Veteran mode and unlocked a movie viewer in the main menu config screen. When you beat Veteran you get a similar screen while unlocking Desperado and a Japanese voice select option in the main menu config screen. Beating Desperado unlocks yet another screen and Magnum Force mode as well as unlocks the crouch code. Beating Magnum Force unlocks yet another screen and asking you to challenge Armageddon. Beating Armageddon shows you a screen that thanks you for seeing the battle through to the end. * Free Mission Mode * The free mission option will appear after you have beaten mission 1. You can replay any mission that you have played in the past and use any VT that you have unlocked in the game (doesn't matter if the pilot who got that far is dead or alive). In the free mission mode you will have the option to hear the briefing, config, and complete. Beating levels in either rookie or normal difficulty will unlock both difficulty levels in the free mission mode. However you will have to beat Veteran (and higher) difficultly missions to unlock them in the free mode. The reinforcement screen is not available as there are no points in the free mode (that means that there are no supply runs in free mode.) ******** II NUTS & BOLTS ******** 4) VT (Vertical Tank) The lumbering VTs that you will be piloting and battling with are called Vertical Tanks, despite the lackluster name they are what you came for. Each VT is different in performance, features, offence and defense, as well as the weapons you can equip. Below is a list of the useable VT you will encounter. Format: *VT Name* Manufacturer: (company name) Generation: (1-3) Type: (weight class) Cost: (supply point #) *Features* F.S.S.: (Yes/No, targeting forecast computer) Override: (Turbo switch, more power, less gas) Stealth: (VT registers on radar or not) Optional Armor: (can attach extra armor) Fuel Tank: (0-2, how many extra tanks can you attach) *Stats* Max Speed: (top speed) Stabilizer: (balance level) Durability: (toughness) Torque: (raw push) Veering: (turn rate) Fuel load: (how much fuel in one tank) MAX load: (max weight) STD load: (suggested weight, over this and you will move slower) -Decider- Manufacturer: Komatsu L.S. Generation: 1st Type: Medium Cost:3000 *Features* F.S.S.:N Override: N Stealth: N Optional Armor: N Fuel Tank:2 *Stats* Max Speed:9 Stablizer:7.5 Durability:4 Torque:4.5 Veering:4.25 Fuel load:13 MAX load:16 STD load:14 -Falchion- Manufacturer: WM Generation: 1st Type: Light Cost:2500 *Features* F.S.S.:N Override: N Stealth: N Optional Armor: N Fuel Tank:1 *Stats* Max Speed:9 Stablizer:5 Durability:3 Torque:4 Veering:8 Fuel load:8.5 MAX load:12 STD load:10 -Prominence M1- Manufacturer: Komatsu L.S. Generation: 2nd Type: Medium Cost:5000 *Features* F.S.S.:Y Override: Y Stealth: Y Optional Armor: Y Fuel Tank:2 *Stats* Max Speed:9 Stablizer:7.25 Durability:5.25 Torque:3 Veering:7.5 Fuel load:14 MAX load:24 STD load:22 -Blade- Manufacturer: WM Generation: 2nd Type: Light Cost:4000 *Features* F.S.S.:Y Override: Y Stealth: Y Optional Armor: N Fuel Tank:1 *Stats* Max Speed:11 Stablizer:6.5 Durability:4 Torque:4.5 Veering:10.5 Fuel load:8.75 MAX load:17 STD load:15 -Rapier- Manufacturer: WM Generation: 2nd Type: Light Cost:1200 *Features* F.S.S.: Y Override: Y Stealth: Y Optional Armor: N Fuel Tank:1 *Stats* Max Speed:13.25 Stabilizer:5 Durability:4.5 Torque:4.5 Veering:13.5 Fuel load:8.75 MAX load:20 STD load:15 *Notes* Unlock the Rapier VT by getting 10 decorations. But why the designers locked such a wimpy VT, at such a high goal, (I had 770000 command pts when I got the 10th decoration) I will never understand. It has two new weapons but that's the only draw. -Vitzh- Manufacturer: Lycoming D.S. Generation: 1st Type: Light Cost:2000 *Features* F.S.S.:N Override: N Stealth: N Optional Armor: N Fuel Tank:2 *Stats* Max Speed:7.5 Stablizer:14 Durability:3 Torque:4.5 Veering:8 Fuel load:13 MAX load:12 STD load:10 -Vortex- Manufacturer: Goodman Generation: 1st Type: Medium Cost:1500 *Features* F.S.S.:N Override: N Stealth: N Optional Armor: N Fuel Tank:1 *Stats* Max Speed:7 Stablizer:5.5 Durability:3.5 Torque:5 Veering:3.75 Fuel load:8 MAX load:16 STD load:14 -Scarface- Manufacturer: Goodman Generation: 1st Type: Medium Cost:3500 *Features* F.S.S.:N Override: N Stealth: N Optional Armor: N Fuel Tank:2 *Stats* Max Speed:8.25 Stablizer:6.75 Durability:5 Torque:5 Veering:4 Fuel load:12.5 MAX load:17 STD load:15 -Scarface A1- Manufacturer: Goodman Generation: 1st Type: Light Cost:2600 *Features* F.S.S.:N Override: N Stealth: N Optional Armor: N Fuel Tank:2 *Stats* Max Speed:8.75 Stablizer:4.75 Durability:4 Torque:5 Veering:7.5 Fuel load:12.5 MAX load:13 STD load:12 -m-Vitzh- Manufacturer: Lycoming D.S. Generation: 1st Type: Light Cost:2500 *Features* F.S.S.:N Override: N Stealth: N Optional Armor: N Fuel Tank:2 *Stats* Max Speed:8.25 Stablizer:13.5 Durability:3.5 Torque:4.5 Veering:4 Fuel load:12.5 MAX load:14 STD load:10 -Jaralaccs N- Manufacturer: WM Generation: 2nd Type: Heavy Cost:10000 *Features* F.S.S.:Y Override: Y Stealth: Y Optional Armor: N Fuel Tank:2 *Stats* Max Speed:10.5 Stablizer:6.5 Durability:6.75 Torque:4.75 Veering:6.5 Fuel load:13.75 MAX load:24 STD load:20 -Jaralaccs C- Manufacturer: WM Generation: 2nd Type: Heavy Cost:12000 *Features* F.S.S.:Y Override: Y Stealth: Y Optional Armor: N Fuel Tank:2 *Stats* Max Speed:9.25 Stablizer:6.5 Durability:7.75 Torque:4.75 Veering:6.5 Fuel load:13.75 MAX load:25 STD load:21 -Scarface II- Manufacturer: Goodman Generation: 2nd Type: Medium Cost:5000 *Features* F.S.S.:Y Override: Y Stealth: Y Optional Armor: N Fuel Tank:2 *Stats* Max Speed:9 Stablizer:7 Durability:6 Torque:3 Veering:6.25 Fuel load:13 MAX load:24 STD load:20 -Maelstrom- Manufacturer: Goodman Generation: 2nd Type: Medium Cost:5000 *Features* F.S.S.:Y Override: Y Stealth: Y Optional Armor: N Fuel Tank:1 *Stats* Max Speed:9 Stablizer:6.5 Durability:5.5 Torque:5.5 Veering:6 Fuel load:8.5 MAX load:22 STD load:19 -Behemoth- Manufacturer: Lycoming D.S. Generation: 2nd Type: Heavy Cost:12000 *Features* F.S.S.:Y Override: Y Stealth: Y Optional Armor: N Fuel Tank:0 *Stats* Max Speed:6 Stablizer:4.5 Durability:13.75 Torque:13.75 Veering:3.5 Fuel load:8.5 MAX load:29 STD load:26 -Regal dress N- Manufacturer: Lycoming D.S. Generation: 3rd Type: Medium Cost:14000 *Features* F.S.S.:Y Override: Y Stealth: Y Optional Armor: N Fuel Tank:0 *Stats* Max Speed:12 Stablizer:6.5 Durability:8.75 Torque:5 Veering:8.5 Fuel load:13 MAX load:26 STD load:24 *Notes* The Regal Dress N's usefulness is severely limited by not having any extra fuel tanks. -Regal dress A- Manufacturer: Lycoming D.S. Generation: 3rd Type: Medium Cost:12000 *Features* F.S.S.:Y Override: Y Stealth: Y Optional Armor: N Fuel Tank:0 *Stats* Max Speed:12 Stablizer:6.5 Durability:7.75 Torque:5 Veering:8.5 Fuel load:13 MAX load:26 STD load:24 *Notes* Like the N version the Regal Dress is severely limited by not having any extra fuel tanks. Spend the extra 2000 and get the N for better weapons and more durability. -Quasar- Manufacturer: Lycoming D. S. Generation: 3rd Type: Medium Cost: 20000 *Features* F.S.S.: Y Override: Y Stealth: Y Optional Armor: N Fuel Tank: 0 *Stats* Max Speed:13.5 Stabilizer:12.5 Durability:6 Torque:5 Veering:13 Fuel load:11 MAX load:29 STD load:27 *Notes* Find this VT hidden on the third level of mission 7 or 17. The Quasar will give you the enemy version of the rail gun as well as some mean cannon weapons. -Juggernaut- Manufacturer: Lycoming D. S. Generation: 3rd Type: Medium Cost: 30000 *Features* F.S.S.: Y Override: Y Stealth: Y Optional Armor: N Fuel Tank: 0 *Stats* Max Speed:13.5 Stabilizer:13.5 Durability:10.5 Torque:5 Veering:12 Fuel load:13 MAX load:36 STD load:32 *Notes* Handles better than anything else out there, tough as nails, and has a huge weight limit with top class weaponry. If you are really having trouble with the second scenario you can repeat the Veteran missions 1-10 until you have unlocked this beauty. The rest will be easy. Unlock the Juggernaut by reaching the Colonel Rank at 800000 command points. The VT slots will grow by one, leading me to believe that perhaps there are more VTs to be had, Prominence M2?
| Next Page » |



