Teenage Mutant Ninja Turtles - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Teenage Mutant Ninja Turtles - Strategy Guide (Page 02).
7. Heliport STAGE BOSS: Shredder At last, you get to face your nemesis in a fight to the finish! He's strong, has good reach, is reasonably fast, and has a wide variety of combos at his disposal, but he's not especially difficult to beat. Start by throwing any shuriken you have at him, then get close to him and dash away when he attacks. Retaliate by hitting him in the side or the back. He can't counter your combos, so hit him as many times as you can before backing off. Leonardo and Donatello, with their extra reach, can afford to be a bit more aggressive than Michelangelo or Raphael. Shredder's defense gives him quite a bit of lasting power, but he'll eventually fall if you keep up the pressure. Once you complete this area with the fourth turtle, Shredder will flee and you will follow him to the last area for the final battle. 8. Shinto Palace FINAL BOSS: Oroku Saki If you thought that Shredder would be an easier foe without his armor, think again. He's very fast and very powerful, has superior defense, and makes liberal use of stun attacks and air combos. You'll also notice that the flames around him change from blue to red if you start to gain the upper hand; when they turn red, he becomes faster, stronger, and even more aggressive. Thank- fully, your credits are fully replenished when the fight begins, so you can afford to be a little reckless. Start by using all of your Gembu attacks and shuriken on him, which should deplete about half his life. Then go combo crazy on him. You'll die a few times, but he should run out of life before you run out of credits. If you get off to a particularly bad start, switch to hit-and- run tactics, dashing away after every third hit or so to avoid his punch and kick combos. Try to hit him when he jumps; if you're fast and your timing is good, you'll be able to juggle him for a little while. Be ready to run when he hits the ground, though. ------------------------------------------------------------------------------- V. Challenge Mode A. Overview Challenge Mode is a special game mode that is unlocked once you clear Story Mode with all four turtles. It consists of a series of one-on-one battles against various bosses with occasional regular enemies thrown in during bonus rounds. The Gembu attack is disabled in Challenge Mode, and you don't have any credits. Aside from the food that you collect after each round, you don't recover life, either. There's no time limit on the fights, however, so pace yourself and fight intelligently. You can carry up to 99 of each different kind of shuriken in Challenge Mode, and the ones that you don't use carry over into the next round. If you collect a lot of shuriken early on, save them for future opponents. I most strongly recommend using shuriken against the enemies whose names are marked with an asterisk (*). At the end of each round, six boxes with random contents will appear near the edges of the arena. You have only a few seconds to break as many of them as you can and claim the contents before the next round starts, so decide which ones you want to go after and smash them quickly. Go for adjacent boxes to save time. B. Enemy Lineup Round 1 - Dragon Face Round 2 - Casey Jones Round 3 - Giant Mouser Robot Round 4 - Nano Monster Ver. 2.1 Round 5 - Mouser Round 6 - Mystic Wind Ninja Round 7 - Mystic Earth Ninja Round 8 - Mystic Water Ninja Round 9 - Mystic Metal Ninja Round 10 - Mystic Fire Ninja Round 11 - Prototype Mouser Round 12 - Evil Turtlebot Ver. 1.5* Round 13 - Foot Gunner Ninja Round 14 - Quarry Round 15 - Razorfist Round 16 - Foot Ninja Round 17 - Elite Foot Ninja* (sword wielder) Round 18 - Elite Foot Ninja* (axe wielder) Round 19 - Elite Foot Ninja* (trident wielder) Round 20 - Elite Foot Ninja* (spear wielder) Round 21 - Hun* Round 22 - Foot Ninja Round 23 - Dr. Stockman Round 24 - Shredder* Round 25 - Oroku Saki* Round 26 - Hamato Yoshi C. Strategies Mystic Water Ninja - Whatever you do, don't break the box! If you do, you'll be unable to avoid taking damage when he floods the arena. Hun - Use the same strategy you used to beat him in Story Mode, but remember that not even explosive shuriken can knock him down. Shredder - His air attack can carry him all the way across the arena, and there's a good chance he'll use it if you try to hide in a corner and pick him off with shuriken. It's wiser to throw shuriken at him from medium range, then dash up and combo him while he's staggering. Oroku Saki - Use all of your spare shuriken on him. You won't need them in the next fight. Hamato Yoshi - Coming soon! ------------------------------------------------------------------------------- VI. Secrets A. Versus Mode Characters Leonardo, Donatello, Michelangelo, and Raphael are available by default. In addition, there are six characters who can be unlocked by playing through Story Mode and one who can be unlocked by playing through Challenge Mode. Casey Jones : Defeat him in Stage 1, Area 2 of Raphael's Story Mode. Evil Turtlebot : Defeat him in Stage 3, Area 6 with any character. Splinter : Defeat him in Special Stage - Ordeal of Leonardo's Story Mode. Hun : Defeat him in Stage 6, Area 1 of Michelangelo's Story Mode. Shredder : Defeat him in Stage 6, Area 7 with any character. Oroku Saki : Defeat him in Stage 6, Area 8 with any character. Hamato Yoshi : Defeat him in Challenge Mode with any character. B. Passwords Fulfilling certain conditions in the game will reveal passwords that can be entered to unlock special features. LDMSD - Alternate costume for Leonardo Obtained by: Clearing Story Mode with Leonardo DDSMS - Alternate costume for Donatello Obtained by: Clearing Story Mode with Donatello RRLMD - Alternate costume for Michelangelo Obtained by: Clearing Story Mode with Michelangelo DMDML - Alternate costume for Raphael Obtained by: Clearing Story Mode with Raphael LMLSD - Increased attack power for Leonardo Obtained by: Unknown DRLDS - Increased attack power for Donatello Obtained by: Unknown MSRMM - Increased attack power for Michelangelo Obtained by: Fulfilling unknown condition in Special Stage - Ordeal with Michelangelo (Time/no damage requirement?) RDSRL - Increased attack power for Raphael Obtained by: Unknown SMRDM - Unlimited shuriken for Leonardo (Story Mode only) Obtained by: Clearing Story Mode with Splinter MSRLS - Play as Splinter in Story Mode Obtained by: Defeating Oroku Saki in Story Mode SRLMD - Play as Casey Jones in Story Mode Obtained by: Clearing Story Mode with Splinter and defeating Hamato Yoshi in Challenge Mode MSSLD - Infinite exploding shuriken for Michelangelo (Story Mode only) Obtained by: Unknown LSDRM - Opens Playmates toy database Obtained by: Unknown If you know of any passwords that I didn't list or how to obtain any of the passwords for which no method has been verified, please e-mail me. C. Easter Eggs Set the system clock to October 31st, and your turtle will wear a pumpkin on his head. Set the system clock to December 24th or 25th, and your turtle will wear a Santa hat. At the title screen press up, up, down, down, left, right, left, right, B, A, and you should hear the turtles say "YEAH!" Press Start and begin Story Mode. When the turtles walk, you will hear bouncing noises. (The Konami code appears again...for the GameCube version, at least.) ------------------------------------------------------------------------------- VII. Questions & Answers Q: Why a Teenage Mutant Ninja Turtles FAQ? A: It hadn't been done yet, and I've had a soft spot for the Teenage Mutant Ninja Turtles since the days of the original cartoon. Plus, sylvanir and I really enjoyed the game. Q: What do you think of the cel shading in the game? A: I like it. It gives the game an appropriately cartoony feel, and the shading's so well-done that it doesn't look 2-D. Q: What's the highest combo you've ever gotten? A: My personal best is 54 hits with Splinter. I achieved it by doing an infinite combo on a Mutant. By using Michelangelo's air attack against Nano, sylvanir and my brother have respectively gotten 34-hit and 72-hit combos. Q: What do you think of the new Teenage Mutant Ninja Turtles cartoon? A: To be perfectly honest, I've never watched it. My knowledge of the plot is limited to the cutscenes in the game and snippets of conversation with people I know who have watched it. Based on what I know about it, it sounds pretty good. Q: You shift between singular and plural pronouns from section to section. What are you, a schizophrenic? A: No; I'm a writer with a partner. I had help compiling this FAQ, and I gave my partner credit in the sections where it was most appropriate. This section, however, is my own, so all of the questions are written and answered from my point of view. If sylvanir wants to answer questions, he'll write his own Questions & Answers section for the FAQ. Q: Your FAQ sucks! I regularly crap out better FAQs than this! A: As soon as you find a way to upload excrement, you should post your wondrous creation for all to see. Q: I posted my FAQ, and every gamer on the planet thinks it's better than yours! Your FAQ really DOES suck! A: Congratulations! I am in awe of your superior FAQ-writing skills! Now go away. Q: This is the best FAQ I've ever read! You're a genius and a god among men, and I want to know more about you so that I can immortalize you! A: Yeah; I get that a lot. My contact info's listed below. Q:A: See the second sentence of my previous answer. ------------------------------------------------------------------------------- VIII. Special Thanks We would like to thank... ...Konami, for making this game. ...twitchx and my brother, for helping us discover the game's secrets. ...Alaric Bartlett (mr_clyde_barb@hotmail.com), for being the first to point out an easy way to get infinite combos. ...roboknux (nuklearpower13@hotmail.com), for a list of passwords and the effects of the Konami code. ...Terry Ho (blackheart981@hotmail.com), for information about enemies, enemy names, and some tips for fighting Hun and Oroku Saki. ...Peter Wieland (icecreamtonight@hotmail.com), for a list of passwords, some methods for obtaining passwords, and moral support. ...CJayC, for posting this FAQ. ...Leo Chan, for posting this FAQ. ...you, for reading this FAQ. ------------------------------------------------------------------------------- IX. Contacting Us If you have any feedback to offer, send it to either mythrilwyrm@hotmail.com or sylvanir@yahoo.com. Be sure to put the word "FAQ" in the subject line of your e-mail, or it's likely to be mistaken for spam and deleted. We both check our e-mail on a daily basis, so you should receive a reply quickly in most cases. We accept praise, additions, corrections, and constructive criticism; our only requests are that you write clearly and intelligently. Rude, crass, or incomprehensible e-mails will be ignored. If you provide us with information that we decide to add to the FAQ, you will be given credit for it. Happy gaming!
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