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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter T » Tao Feng: Fist Of The Lotus - Strategy Guide (Page 02)

Tao Feng: Fist Of The Lotus - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Tao Feng: Fist Of The Lotus - Strategy Guide (Page 02).

     Vapor joined the Black Mantis during the time of the current 
Wulong Goth's master.  When the mantle passed, Vapor liked what she saw 
and remained with the new Wulong Goth.   


=====================
SECTION 3.5: DIVINITY
=====================

Pupil    : DIVINITY
Real Name: Savitri Bindra 
Height   : 6'7"
Weight   : 130lbs.
Age      : 27

     Divinity transforms her Chi into intense light and heat, which she 
then directs at her enemies.  She can also transform herself into a 
beam of light that strikes through her opponent.  Divinity is 
beautiful, sensual, and filled with the heat of passion.  She has a 
subtle mind, and is well suited to executing the intricate plots Wulong 
Goth likes to create.  She is as graceful as a dancer, and men cannot 
resist her silky persuasive voice.  Savitri is also self-centered and 
selfish beyond reason.  She firmly believes that she is special, and 
that the world exists for her pleasure alone.  She reveals in the power 
that her position as Wulong Goth's favorite affords her.

     HISTORY:  Savitri grew up in Metro- China as the darling of the 
Eastern Sun sect.  Her natural beauty, cleverness, and overwhelming 
skill on the training ground won her endless praise, while her doting 
parents treated her like a princess.  The indulgence turned her into 
spoiled brat, but she was careful to cloak it beneath a proper social 
demeanor.  As she grew older, she became more demanding.  She insisted 
that people conform to her wishes, and used ploys to get her way 
whenever possible.

     The more she succeeded, the more firmly she believed that no one 
could say no to her.  Her mask of false modesty was even clever enough 
to fool young Shen Zhen, who fell in love with her.  For Savitri, Shen 
was simply a prize that she deserved, the only one within the sect 
worthy of her.  When he became a police officer against her wishes, she 
was doubly insulted: first for refusing to listen to her and second for 
choosing such an inferior and demanding job, one which would never suit 
the lifestyle she wanted to lead.  How could he possibly expect her to 
be the wife of a mere police officer?

     When Shen was out of touch beginning his police training, Savitri 
came to know Wulong Goth.  Their secret meetings titillated the girl, 
appealing to the darkness within her.  She resisted his careful 
seduction for a time, thinking that Shen would come to his senses and 
return to her.  Finally, Savitri confronted Shen and gave him an 
ultimatum: he would change his path or she would leave him.  She still 
could not imagine that his sense of honor and justice would prove 
stronger than his feelings for her.

     When Shen refused, it was the greatest rebuke of Savitri's life, 
and her fury was appalling.  Flinging spiteful curses in his face, she 
abandoned him, the Eastern Suns, her family, and everything she had 
known.  She gave herself heart and soul to Wulong Goth, who renamed her 
Divinity.  In addition to the abilities she gained from her Eastern Sun 
training, Divinity has the gift of clairvoyance.  She uses this gift to 
feed Wulong Goth valuable information about friends, enemies, or anyone 
else he wants to know about.

     Divinity also has obtained the Yin Tablet of Shihao, containing 
the encoded information about the locations of six of the Treasures of 
the Perfect Harmony.  Though she doesn't have the knowledge of the Tao 
or Feng Shui that Lo Shu has, she has been using her extrasensory power 
to divine the locations by tapping into the resident power of the 
tablet itself.  She knows how fiercely Wulong wants this information, 
so she's been drawing out the process as much as she dares.

     Divinity has served Wulong Goth for years with no sign of regret, 
except for the fact that she will give Goth no information about Divine 
Fist or any of the Pale Lotus.  She claims they have the means to cloud 
her perception.  Whether this is true or whether she is secretly 
protecting Divine Fist is something only Divinity knows.  But the 
longer she remains under the influence of Wulong Goth, the more evil 
she becomes.  It may be too late to save her.    


==================
SECTION 3.6: GEIST
==================

Pupil    : GEIST
Real Name: Gei-Yi
Height   : 5'9"
Weight   : 140lbs.
Age      : 30

     Geist depends on the bladed weapons that are positioned on her 
thighs.  Using Chi, she is able to control their paths so that they 
track and strike her opponent.  Geist is cunning, ruthless, and a 
devious manipulator.  She has had to fight for every step of her life, 
so she is as cold as steel, hardened both in body and in spirit.  
Nobody has ever shown her pity or compassion, and she has never felt 
either.  Her first and only great love, if it could be called love, was 
for Wulong Goth.  She has been obsessed with him since they first met, 
and while she discards people when they no longer suit her, she cannot 
bear to have something or someone taken from her.

     Her pride is as sharp as her blades.  Geist's other great passion 
is for sharp objects, be they swords, knives, spikes...anything with an 
edge.  She regards her new cybernetic blades as her children, her 
darlings.  It's unnerving, most of all to those on the receiving end of 
Geist's slashing attack.

     HISTORY:  Years ago in Macao, a tough, dirty-faced, street urchin 
named Gei-Yi caught Wulong Goth's attention.  She was already renowned 
in the slums for her dangerous skill with knives.  Under Wulong Goth's 
tutelage, Gei-Yi flowered into a beautiful and utterly lethal Black 
Mantis assassin.  She rose through the ranks and in his esteem, 
eventually becoming his lover and his most trusted comrade.

     It was The Fatalist who gave her the nickname Geist, when he 
mangled her Chinese name into a German one.  She liked the hard sound 
of it and kept it.  Her perfect life was shattered in 1995, when she 
was seriously injured wile battling to protect Wulong Goth.  Her wounds 
left her paralyzed from the neck down.  Both traditional and modern 
medicine failed to heal her, so Wulong Goth left her in the care of an 
experimental scientist who was working in the secret Black Mantis 
laboratory, attempting to unite technology with biology.

     Goth told the scientist to do whatever he could to cure Geist's 
paralysis.  But as time passed without a cure, Goth thought less and 
less about Geist, and he left her behind when he went to Metro-China.  
The scientist, overcome by Geist's beauty, devoted all of his time to 
curing her and, in 2001, he made a stunning breakthrough, fitting her 
with cybernetic devise that allowed her to regain complete control over 
her body.  By that time, Geist had manipulated the scientist into 
believing that she was in love with him.  She convinced him how 
impressed Wulong would be if she had mind-controlled weapons as well, 
which he invented and installed.  Once Geist had everything she wanted, 
she murdered the man, and destroyed the lab to keep anyone from sharing 
her advanced technology.

     Geist showed up unannounced in Metro-China, expecting to simply 
step in and take her old position at Wulong Goth's side.  Discovering 
that Divinity had taken her place was a mortal insult.  She serves 
Wulong Goth as she did before, but she will never heal the fury in her 
soul until he belongs to her once more.


===========================================
SECTION 4: DEFAULT CONTROLLER CONFIGURATION
===========================================

LEFT TRIGGER      : Deflect Throw/Heal Limb Damage
RIGHT TRIGGER     : Attack Off Object (with D-Pad)
LEFT ANALOG STICK : Free Movement (optional)
DIRECTIONAL PAD   : Movement of Character 
     UP   : Jump
     DOWN : Crouch
     LEFT : Move Left
     RIGHT: Move Right
X BUTTON          : Lead Kick
Y BUTTON          : Lead Punch
A BUTTON          : Trailing Kick
B BUTTON          : Trailing Punch
WHITE BUTTON      : Chi Attacks
BLACK BUTTON      : Taunt
RIGHT ANALOG STICK: Not used


=============================================
SECTION 5: WAY OF THE PALE LOTUS (MOVE LISTS)
=============================================

========================
SECTION 5.1: MASTER SAGE
========================

"You've strayed from the Path of harmony...Now the feeble old sage will 
show you the way."

"Against an old fool...Victory should come easily for an accomplished 
warrior such as you."

(NOTE: All the moves that are presented here are performed assuming 
that you are on the left side of the screen).


***OFFENSIVE ATTACKS***

MOVE NAME/COMMAND                 # OF HITS    % OF DAMAGE  # OF PTS.


Lead Punch                           01             06         060
   Y

Trailing Punch                       01             06         060
   B

Lead Kick                            01             08         080
   X

Trailing Kick                        01             08         080
   A

Lead Punch Forward                   01             08         160
   RIGHT+Y

In-Close Lead Punch                  01             08         160
   LEFT+Y

Trailing Punch Forward               01             08         160
   RIGHT+B

In-Close Trailing Punch              01             06         120
   LEFT+B

Lead Kick Forward                    01             08         160
   RIGHT+X

In-Close Lead Kick                   01             07         140
   LEFT+X

Low Lead Kick                        01             08         160
   RIGHT/DOWN+X 

Trailing Kick Forward                02             14         280
   RIGHT+A

In-Close Trailing Kick               01             08         160
   LEFT+A

Low Trailing Kick                    01             08         160
   DOWN/RIGHT+A

Crouching Punch                      01             06         120
   DOWN+B

Crouching Kick                       01             06         120
   DOWN +A

Attack Off Wall                      03             16         320
   RIGHT TRIGGER + D-PAD TOWARDS WALL

Attack Off Pole                      03             20         400
   RIGHT TRIGGER + D-PAD TOWARDS POLE

Running Attack                       02             08         080
   RIGHT+A

Throw                                01             18         180
   B+Y

Long Reach Throw                     01             06         060
   RIGHT+B+Y

Quick Reach Throw                    01             10         100
   LEFT+B+A

Taunt 1                              --             --         ---
   BLACK

Taunt 2                              --             --         ---
   LEFT+BLACK

Get-Up Attack 2                      01             04         080
   Y (when you are knocked down)

Ground Attack                        01             08         160
   DOWN+X (when opponent is knocked down)

Lead Punch Short Form Combo          06             20         400
   Y, B, A

Trailing Punch Short Form Combo      03             20         400
   B, Y, X

Lead Kick Short Form Combo           03             20         400
   X, X, A

Trailing Kick Short Form Combo       03             20         400
   A, B, A

Lead Punch Long Form Combo           04             18         360
   Y, Y, RIGHT+Y
   
Trailing Punch Long Form Combo       05             23         460
   B, B, B, Y, RIGHT+B

Lead Kick Long Form Combo            04             24         480
   X, B, A, LEFT+X

Trailing Kick Long Form Combo        07             38         760
   A, X, A, RIGHT+B, RIGHT+A

Jump Punch                           01             05         050
   UP+B

Jump Punch Combo                     03             15         300
   UP+B, Y, RIGHT+Y

Jump Kick                            02             16         160
   UP+A

Jump Kick Combo                      03             24         480
   UP+A, RIGHT+A

Forward Jump Punch                   01             03         030
   UP/RIGHT+B

Forward Jump Punch Combo             03             10         200
   UP/RIGHT+B, B, RIGHT+B

Forward Jump Kick                    01             08         080
   UP/RIGHT+A

Forward Jump Kick Combo              02             12         240
   UP/RIGHT+A, RIGHT+A

Running Attack Combo                 09             31         620
   RIGHT+A, A, UP+A, A, A, LEFT+A

Alternate Stance 1 Punch             01             08         080
   LEFT+X+Y, B

Alternate Stance 1 Kick              01             08         160
   LEFT+X+Y, A

Alternate Stance 1 Punch Combo       08             40         800
   LEFT+X+Y, Y, UP+Y, Y, RIGHT+Y, RIGHT+B

Alternate Stance 2 Punch             01             05         100
   LEFT+A+B, B

Alternate Stance 2 Kick              01             08         080
   LEFT+A+B, A

Alternate Stance 2 Kick Combo        04             24         480
   LEFT+A+B, A, A, A, RIGHT+A

Chi Attack (Chi Warp)                01             15         150
   WHITE

Chi Attack 2 (Double Chi Collision)  01             18         180
   LEFT+WHITE

Chi Attack 3 (Chi Cage)              01             22         220
   RIGHT+WHITE

Chi Healing (Heal Limb Damage)       --             --         ---
   LEFT TRIGGER (when Chi Gage is full)


***DEFENSIVE TECHNIQUES***

MOVE NAME/COMMAND                 # OF HITS    % OF DAMAGE  # OF PTS.
     

Block High                           --             --         ---
   LEFT

Block Low                            --             --         ---
   DOWN, DOWN/LEFT

Block Jump Attack                    --             --         ---
   LEFT

Sidestep jump Attack                 --             --         ---
   UP, UP

Duck Under Attack                    --             --         ---
   HOLD DOWN

Jump To Avoid Attack                 --             --         ---
   UP/RIGHT


***COUNTER ATTACKS***

MOVE NAME/COMMAND                 # OF HITS    % OF DAMAGE  # OF PTS.


Deflect Throw                        02             15         300
   LEFT TRIGGER

Sidestep Attack and Punch            01             06         060
   UP, UP+B

Sidestep Attack and Throw            01             18         180
   UP, UP+B+Y

Duck High Attack, Crouching Punch    01             07         120
   DOWN+B

Jump Kick over Low Attack            02             18         160
   UP+A

Counter Opponent w/Faster Attack     01             07         060
   Y


==========================
SECTION 5.2: FIERY PHOENIX
==========================

"Forged by revenge and tempered by fire...the Phoenix will always burn 
bright."

"Are you ready to burn?"

"I've trained hard for this moment."

(NOTE: All the moves that are presented here are performed assuming 
that you are on the left side of the screen).


***OFFENSIVE ATTACKS***

MOVE NAME/COMMAND                 # OF HITS    % OF DAMAGE  # OF PTS.


Lead Punch                           01             03         030
   Y

Trailing Punch                       01             04         040
   B

Lead Kick                            01             06         060
   X

Trailing Kick                        01             08         080
   A

Lead Punch Forward                   01             06         120
   RIGHT+Y

In-Close Lead Punch                  01             06         120
   LEFT+Y

Trailing Punch Forward               01             06         120
   RIGHT+B

In-Close Trailing Punch              01             06         120
   LEFT+B

Lead Kick Forward                    01             10         200
   RIGHT+X

In-Close Lead Kick                   01             10         200
   LEFT+X

Low Lead Kick                        01             08         160
   RIGHT/DOWN+X 

Trailing Kick Forward                01             10         200
   RIGHT+A

In-Close Trailing Kick               01             10         200
   LEFT+A

Low Trailing Kick                    01             08         160
   DOWN/RIGHT+A

Crouching Punch                      01             05         100
   DOWN+B

Crouching Kick                       01             05         100
   DOWN +A

Attack Off Wall                      02             16         320
   RIGHT TRIGGER + D-PAD TOWARDS WALL

Attack Off Pole                      02             20         400
   RIGHT TRIGGER + D-PAD TOWARDS POLE

Running Attack                       02             08         080
   RIGHT+A

Throw                                01             18         180
   B+Y

Long Reach Throw                     01             12         120
   RIGHT+B+Y

Quick Reach Throw                    01             06         060
   LEFT+B+A

Taunt 1                              --             --         ---
   BLACK

Taunt 2                              --             --         ---
   LEFT+BLACK

Get-Up Attack 2                      01             10         200
   Y (when you are knocked down)

Ground Attack                        01             08         160
   DOWN+X (when opponent is knocked down)

Lead Punch Short Form Combo          03             09         180
   Y, Y, A

Trailing Punch Short Form Combo      03             10         210
   B, B, X

Lead Kick Short Form Combo           03             13         260
   X, X, A

Trailing Kick Short Form Combo       03             16         320
   A, A, DOWN+A

Lead Punch Long Form Combo           07             22         480
   Y, Y, B, Y, Y, A
   
Trailing Punch Long Form Combo       04             14         290
   B, B, B, A

Lead Kick Long Form Combo            07             27         550
   X, A, A, A, A, A, DOWN+A

Trailing Kick Long Form Combo        06             34         680
   A, LEFT+X, RIGHT+A, LEFT+X, UP+A

Jump Punch                           01             04         040
   UP+Y

Jump Punch Combo                     02             10         200
   UP+Y, Y

Jump Kick                            01             08         080
   UP+A

Jump Kick Combo                      02             12         240
   UP+A, A

Forward Jump Punch                   01             08         080
   UP/RIGHT+B

Forward Jump Punch Combo             03             14         280
   UP/RIGHT+B, B

Forward Jump Kick                    03             08         080
   UP/RIGHT+A

Forward Jump Kick Combo              02             12         240
   UP/RIGHT+A, RIGHT+A

Running Attack Combo                 05             20         400
   RIGHT+A, A, X, RIGHT+A

Alternate Stance 1 Punch             02             08         160
   LEFT+X+Y, B

Alternate Stance 1 Kick              02             10         100
   LEFT+X+Y, A

Alternate Stance 1 Punch Combo       06             21         420
   LEFT+X+Y, X, X, A, UP+A, RIGHT+A

Alternate Stance 2 Punch             02             08         160
   LEFT+A+B, B

Alternate Stance 2 Kick              03             15         150
   LEFT+A+B, A

Alternate Stance 2 Kick Combo        07             26         520
   LEFT+A+B, X, RIGHT+X, RIGHT+A, A, A

Chi Attack (Ring of Fire)            01             10         100
   WHITE

Chi Attack 2 (Vertical Ring of Fire) 01             10         100
   LEFT+WHITE

Chi Attack 3 (Phoenix Fall)          01             15         150
   UP+WHITE

Chi Healing (Heal Limb Damage)       --             --         ---
   LEFT TRIGGER (when Chi Gage is full)


***DEFENSIVE TECHNIQUES***

MOVE NAME/COMMAND                 # OF HITS    % OF DAMAGE  # OF PTS.
     

Block High                           --             --         ---
   LEFT

Block Low                            --             --         ---
   DOWN, DOWN/LEFT

Block Jump Attack                    --             --         ---
   LEFT

Sidestep jump Attack                 --             --         ---
   UP, UP

Duck Under Attack                    --             --         ---
   HOLD DOWN

Jump To Avoid Attack                 --             --         ---
   UP/RIGHT


***COUNTER ATTACKS***

MOVE NAME/COMMAND                 # OF HITS    % OF DAMAGE  # OF PTS.


Deflect Throw                        01             15         000
   LEFT TRIGGER

Sidestep Attack and Punch            01             04         040
   UP, UP+B

Sidestep Attack and Throw            01             18         180
   UP, UP+B+Y

Duck High Attack, Crouching Punch    01             06         100
   DOWN+B

Jump Kick over Low Attack            01             10         080
   UP+A

Counter Opponent w/Faster Attack     01             03         030
   Y


=========================
SECTION 5.3: FIERCE TIGER
=========================

"A cat always lands on her feet."

"Get ready for pain!"

"I'm gonna eat you alive!"

(NOTE: All the moves that are presented here are performed assuming 
that you are on the left side of the screen).


***OFFENSIVE ATTACKS***

MOVE NAME/COMMAND                 # OF HITS    % OF DAMAGE  # OF PTS.


Lead Punch                           01             03         030
   Y

Trailing Punch                       01             04         040
   B

Lead Kick                            01             06         060
   X

Trailing Kick                        01             06         060
   A

Lead Punch Forward                   01             08         160
   RIGHT+Y

In-Close Lead Punch                  01             10         200
   LEFT+Y

Trailing Punch Forward               01             10         200
   RIGHT+B

In-Close Trailing Punch              01             10         200
   LEFT+B

Lead Kick Forward                    01             08         160
   RIGHT+X

In-Close Lead Kick                   02             06         120
   LEFT+X

Low Lead Kick                        01             10         200
   RIGHT/DOWN+X 

Trailing Kick Forward                01             08         160
   RIGHT+A

In-Close Trailing Kick               01             10         200
   LEFT+A

Low Trailing Kick                    01             08         160
   DOWN/RIGHT+A

Crouching Punch                      01             05         100
   DOWN+B

Crouching Kick                       01             04         080
   DOWN +A

Attack Off Wall                      02             16         320
   RIGHT TRIGGER + D-PAD TOWARDS WALL

Attack Off Pole                      02             20         400
   RIGHT TRIGGER + D-PAD TOWARDS POLE

Running Attack                       02             06         060
   RIGHT+A

Throw                                01             16         160
   B+Y

Long Reach Throw                     01             03         030
   RIGHT+B+Y

Quick Reach Throw                    01             20         160
   LEFT+B+A

Taunt 1                              --             --         ---
   BLACK

Taunt 2                              --             --         ---
   LEFT+BLACK

Get-Up Attack 2                      01             05         100
   Y (when you are knocked down)

Ground Attack                        01             08         160
   DOWN+X (when opponent is knocked down)

Lead Punch Short Form Combo          04             16         320
   Y, X, A

Trailing Punch Short Form Combo      05             14         280
   B, A, X

Lead Kick Short Form Combo           04             15         300
   X, X, Y

Trailing Kick Short Form Combo       03             15         300
   A, DOWN+A, A

Lead Punch Long Form Combo           04             16         320
   Y, B, X, A
   
Trailing Punch Long Form Combo       07             22         460
   B, B, B, RIGHT+X, UP+X

Lead Kick Long Form Combo            05             21         420
   X, A, A, A, RIGHT+A

Trailing Kick Long Form Combo        07             34         680
   A, X, A, Y, LEFT+A

Jump Punch                           01             08         080
   UP+B

Jump Punch Combo                     03             16         320
   UP+Y, Y

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