Tao Feng: Fist Of The Lotus - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Tao Feng: Fist Of The Lotus - Strategy Guide (Page 02).
Vapor joined the Black Mantis during the time of the current
Wulong Goth's master. When the mantle passed, Vapor liked what she saw
and remained with the new Wulong Goth.
=====================
SECTION 3.5: DIVINITY
=====================
Pupil : DIVINITY
Real Name: Savitri Bindra
Height : 6'7"
Weight : 130lbs.
Age : 27
Divinity transforms her Chi into intense light and heat, which she
then directs at her enemies. She can also transform herself into a
beam of light that strikes through her opponent. Divinity is
beautiful, sensual, and filled with the heat of passion. She has a
subtle mind, and is well suited to executing the intricate plots Wulong
Goth likes to create. She is as graceful as a dancer, and men cannot
resist her silky persuasive voice. Savitri is also self-centered and
selfish beyond reason. She firmly believes that she is special, and
that the world exists for her pleasure alone. She reveals in the power
that her position as Wulong Goth's favorite affords her.
HISTORY: Savitri grew up in Metro- China as the darling of the
Eastern Sun sect. Her natural beauty, cleverness, and overwhelming
skill on the training ground won her endless praise, while her doting
parents treated her like a princess. The indulgence turned her into
spoiled brat, but she was careful to cloak it beneath a proper social
demeanor. As she grew older, she became more demanding. She insisted
that people conform to her wishes, and used ploys to get her way
whenever possible.
The more she succeeded, the more firmly she believed that no one
could say no to her. Her mask of false modesty was even clever enough
to fool young Shen Zhen, who fell in love with her. For Savitri, Shen
was simply a prize that she deserved, the only one within the sect
worthy of her. When he became a police officer against her wishes, she
was doubly insulted: first for refusing to listen to her and second for
choosing such an inferior and demanding job, one which would never suit
the lifestyle she wanted to lead. How could he possibly expect her to
be the wife of a mere police officer?
When Shen was out of touch beginning his police training, Savitri
came to know Wulong Goth. Their secret meetings titillated the girl,
appealing to the darkness within her. She resisted his careful
seduction for a time, thinking that Shen would come to his senses and
return to her. Finally, Savitri confronted Shen and gave him an
ultimatum: he would change his path or she would leave him. She still
could not imagine that his sense of honor and justice would prove
stronger than his feelings for her.
When Shen refused, it was the greatest rebuke of Savitri's life,
and her fury was appalling. Flinging spiteful curses in his face, she
abandoned him, the Eastern Suns, her family, and everything she had
known. She gave herself heart and soul to Wulong Goth, who renamed her
Divinity. In addition to the abilities she gained from her Eastern Sun
training, Divinity has the gift of clairvoyance. She uses this gift to
feed Wulong Goth valuable information about friends, enemies, or anyone
else he wants to know about.
Divinity also has obtained the Yin Tablet of Shihao, containing
the encoded information about the locations of six of the Treasures of
the Perfect Harmony. Though she doesn't have the knowledge of the Tao
or Feng Shui that Lo Shu has, she has been using her extrasensory power
to divine the locations by tapping into the resident power of the
tablet itself. She knows how fiercely Wulong wants this information,
so she's been drawing out the process as much as she dares.
Divinity has served Wulong Goth for years with no sign of regret,
except for the fact that she will give Goth no information about Divine
Fist or any of the Pale Lotus. She claims they have the means to cloud
her perception. Whether this is true or whether she is secretly
protecting Divine Fist is something only Divinity knows. But the
longer she remains under the influence of Wulong Goth, the more evil
she becomes. It may be too late to save her.
==================
SECTION 3.6: GEIST
==================
Pupil : GEIST
Real Name: Gei-Yi
Height : 5'9"
Weight : 140lbs.
Age : 30
Geist depends on the bladed weapons that are positioned on her
thighs. Using Chi, she is able to control their paths so that they
track and strike her opponent. Geist is cunning, ruthless, and a
devious manipulator. She has had to fight for every step of her life,
so she is as cold as steel, hardened both in body and in spirit.
Nobody has ever shown her pity or compassion, and she has never felt
either. Her first and only great love, if it could be called love, was
for Wulong Goth. She has been obsessed with him since they first met,
and while she discards people when they no longer suit her, she cannot
bear to have something or someone taken from her.
Her pride is as sharp as her blades. Geist's other great passion
is for sharp objects, be they swords, knives, spikes...anything with an
edge. She regards her new cybernetic blades as her children, her
darlings. It's unnerving, most of all to those on the receiving end of
Geist's slashing attack.
HISTORY: Years ago in Macao, a tough, dirty-faced, street urchin
named Gei-Yi caught Wulong Goth's attention. She was already renowned
in the slums for her dangerous skill with knives. Under Wulong Goth's
tutelage, Gei-Yi flowered into a beautiful and utterly lethal Black
Mantis assassin. She rose through the ranks and in his esteem,
eventually becoming his lover and his most trusted comrade.
It was The Fatalist who gave her the nickname Geist, when he
mangled her Chinese name into a German one. She liked the hard sound
of it and kept it. Her perfect life was shattered in 1995, when she
was seriously injured wile battling to protect Wulong Goth. Her wounds
left her paralyzed from the neck down. Both traditional and modern
medicine failed to heal her, so Wulong Goth left her in the care of an
experimental scientist who was working in the secret Black Mantis
laboratory, attempting to unite technology with biology.
Goth told the scientist to do whatever he could to cure Geist's
paralysis. But as time passed without a cure, Goth thought less and
less about Geist, and he left her behind when he went to Metro-China.
The scientist, overcome by Geist's beauty, devoted all of his time to
curing her and, in 2001, he made a stunning breakthrough, fitting her
with cybernetic devise that allowed her to regain complete control over
her body. By that time, Geist had manipulated the scientist into
believing that she was in love with him. She convinced him how
impressed Wulong would be if she had mind-controlled weapons as well,
which he invented and installed. Once Geist had everything she wanted,
she murdered the man, and destroyed the lab to keep anyone from sharing
her advanced technology.
Geist showed up unannounced in Metro-China, expecting to simply
step in and take her old position at Wulong Goth's side. Discovering
that Divinity had taken her place was a mortal insult. She serves
Wulong Goth as she did before, but she will never heal the fury in her
soul until he belongs to her once more.
===========================================
SECTION 4: DEFAULT CONTROLLER CONFIGURATION
===========================================
LEFT TRIGGER : Deflect Throw/Heal Limb Damage
RIGHT TRIGGER : Attack Off Object (with D-Pad)
LEFT ANALOG STICK : Free Movement (optional)
DIRECTIONAL PAD : Movement of Character
UP : Jump
DOWN : Crouch
LEFT : Move Left
RIGHT: Move Right
X BUTTON : Lead Kick
Y BUTTON : Lead Punch
A BUTTON : Trailing Kick
B BUTTON : Trailing Punch
WHITE BUTTON : Chi Attacks
BLACK BUTTON : Taunt
RIGHT ANALOG STICK: Not used
=============================================
SECTION 5: WAY OF THE PALE LOTUS (MOVE LISTS)
=============================================
========================
SECTION 5.1: MASTER SAGE
========================
"You've strayed from the Path of harmony...Now the feeble old sage will
show you the way."
"Against an old fool...Victory should come easily for an accomplished
warrior such as you."
(NOTE: All the moves that are presented here are performed assuming
that you are on the left side of the screen).
***OFFENSIVE ATTACKS***
MOVE NAME/COMMAND # OF HITS % OF DAMAGE # OF PTS.
Lead Punch 01 06 060
Y
Trailing Punch 01 06 060
B
Lead Kick 01 08 080
X
Trailing Kick 01 08 080
A
Lead Punch Forward 01 08 160
RIGHT+Y
In-Close Lead Punch 01 08 160
LEFT+Y
Trailing Punch Forward 01 08 160
RIGHT+B
In-Close Trailing Punch 01 06 120
LEFT+B
Lead Kick Forward 01 08 160
RIGHT+X
In-Close Lead Kick 01 07 140
LEFT+X
Low Lead Kick 01 08 160
RIGHT/DOWN+X
Trailing Kick Forward 02 14 280
RIGHT+A
In-Close Trailing Kick 01 08 160
LEFT+A
Low Trailing Kick 01 08 160
DOWN/RIGHT+A
Crouching Punch 01 06 120
DOWN+B
Crouching Kick 01 06 120
DOWN +A
Attack Off Wall 03 16 320
RIGHT TRIGGER + D-PAD TOWARDS WALL
Attack Off Pole 03 20 400
RIGHT TRIGGER + D-PAD TOWARDS POLE
Running Attack 02 08 080
RIGHT+A
Throw 01 18 180
B+Y
Long Reach Throw 01 06 060
RIGHT+B+Y
Quick Reach Throw 01 10 100
LEFT+B+A
Taunt 1 -- -- ---
BLACK
Taunt 2 -- -- ---
LEFT+BLACK
Get-Up Attack 2 01 04 080
Y (when you are knocked down)
Ground Attack 01 08 160
DOWN+X (when opponent is knocked down)
Lead Punch Short Form Combo 06 20 400
Y, B, A
Trailing Punch Short Form Combo 03 20 400
B, Y, X
Lead Kick Short Form Combo 03 20 400
X, X, A
Trailing Kick Short Form Combo 03 20 400
A, B, A
Lead Punch Long Form Combo 04 18 360
Y, Y, RIGHT+Y
Trailing Punch Long Form Combo 05 23 460
B, B, B, Y, RIGHT+B
Lead Kick Long Form Combo 04 24 480
X, B, A, LEFT+X
Trailing Kick Long Form Combo 07 38 760
A, X, A, RIGHT+B, RIGHT+A
Jump Punch 01 05 050
UP+B
Jump Punch Combo 03 15 300
UP+B, Y, RIGHT+Y
Jump Kick 02 16 160
UP+A
Jump Kick Combo 03 24 480
UP+A, RIGHT+A
Forward Jump Punch 01 03 030
UP/RIGHT+B
Forward Jump Punch Combo 03 10 200
UP/RIGHT+B, B, RIGHT+B
Forward Jump Kick 01 08 080
UP/RIGHT+A
Forward Jump Kick Combo 02 12 240
UP/RIGHT+A, RIGHT+A
Running Attack Combo 09 31 620
RIGHT+A, A, UP+A, A, A, LEFT+A
Alternate Stance 1 Punch 01 08 080
LEFT+X+Y, B
Alternate Stance 1 Kick 01 08 160
LEFT+X+Y, A
Alternate Stance 1 Punch Combo 08 40 800
LEFT+X+Y, Y, UP+Y, Y, RIGHT+Y, RIGHT+B
Alternate Stance 2 Punch 01 05 100
LEFT+A+B, B
Alternate Stance 2 Kick 01 08 080
LEFT+A+B, A
Alternate Stance 2 Kick Combo 04 24 480
LEFT+A+B, A, A, A, RIGHT+A
Chi Attack (Chi Warp) 01 15 150
WHITE
Chi Attack 2 (Double Chi Collision) 01 18 180
LEFT+WHITE
Chi Attack 3 (Chi Cage) 01 22 220
RIGHT+WHITE
Chi Healing (Heal Limb Damage) -- -- ---
LEFT TRIGGER (when Chi Gage is full)
***DEFENSIVE TECHNIQUES***
MOVE NAME/COMMAND # OF HITS % OF DAMAGE # OF PTS.
Block High -- -- ---
LEFT
Block Low -- -- ---
DOWN, DOWN/LEFT
Block Jump Attack -- -- ---
LEFT
Sidestep jump Attack -- -- ---
UP, UP
Duck Under Attack -- -- ---
HOLD DOWN
Jump To Avoid Attack -- -- ---
UP/RIGHT
***COUNTER ATTACKS***
MOVE NAME/COMMAND # OF HITS % OF DAMAGE # OF PTS.
Deflect Throw 02 15 300
LEFT TRIGGER
Sidestep Attack and Punch 01 06 060
UP, UP+B
Sidestep Attack and Throw 01 18 180
UP, UP+B+Y
Duck High Attack, Crouching Punch 01 07 120
DOWN+B
Jump Kick over Low Attack 02 18 160
UP+A
Counter Opponent w/Faster Attack 01 07 060
Y
==========================
SECTION 5.2: FIERY PHOENIX
==========================
"Forged by revenge and tempered by fire...the Phoenix will always burn
bright."
"Are you ready to burn?"
"I've trained hard for this moment."
(NOTE: All the moves that are presented here are performed assuming
that you are on the left side of the screen).
***OFFENSIVE ATTACKS***
MOVE NAME/COMMAND # OF HITS % OF DAMAGE # OF PTS.
Lead Punch 01 03 030
Y
Trailing Punch 01 04 040
B
Lead Kick 01 06 060
X
Trailing Kick 01 08 080
A
Lead Punch Forward 01 06 120
RIGHT+Y
In-Close Lead Punch 01 06 120
LEFT+Y
Trailing Punch Forward 01 06 120
RIGHT+B
In-Close Trailing Punch 01 06 120
LEFT+B
Lead Kick Forward 01 10 200
RIGHT+X
In-Close Lead Kick 01 10 200
LEFT+X
Low Lead Kick 01 08 160
RIGHT/DOWN+X
Trailing Kick Forward 01 10 200
RIGHT+A
In-Close Trailing Kick 01 10 200
LEFT+A
Low Trailing Kick 01 08 160
DOWN/RIGHT+A
Crouching Punch 01 05 100
DOWN+B
Crouching Kick 01 05 100
DOWN +A
Attack Off Wall 02 16 320
RIGHT TRIGGER + D-PAD TOWARDS WALL
Attack Off Pole 02 20 400
RIGHT TRIGGER + D-PAD TOWARDS POLE
Running Attack 02 08 080
RIGHT+A
Throw 01 18 180
B+Y
Long Reach Throw 01 12 120
RIGHT+B+Y
Quick Reach Throw 01 06 060
LEFT+B+A
Taunt 1 -- -- ---
BLACK
Taunt 2 -- -- ---
LEFT+BLACK
Get-Up Attack 2 01 10 200
Y (when you are knocked down)
Ground Attack 01 08 160
DOWN+X (when opponent is knocked down)
Lead Punch Short Form Combo 03 09 180
Y, Y, A
Trailing Punch Short Form Combo 03 10 210
B, B, X
Lead Kick Short Form Combo 03 13 260
X, X, A
Trailing Kick Short Form Combo 03 16 320
A, A, DOWN+A
Lead Punch Long Form Combo 07 22 480
Y, Y, B, Y, Y, A
Trailing Punch Long Form Combo 04 14 290
B, B, B, A
Lead Kick Long Form Combo 07 27 550
X, A, A, A, A, A, DOWN+A
Trailing Kick Long Form Combo 06 34 680
A, LEFT+X, RIGHT+A, LEFT+X, UP+A
Jump Punch 01 04 040
UP+Y
Jump Punch Combo 02 10 200
UP+Y, Y
Jump Kick 01 08 080
UP+A
Jump Kick Combo 02 12 240
UP+A, A
Forward Jump Punch 01 08 080
UP/RIGHT+B
Forward Jump Punch Combo 03 14 280
UP/RIGHT+B, B
Forward Jump Kick 03 08 080
UP/RIGHT+A
Forward Jump Kick Combo 02 12 240
UP/RIGHT+A, RIGHT+A
Running Attack Combo 05 20 400
RIGHT+A, A, X, RIGHT+A
Alternate Stance 1 Punch 02 08 160
LEFT+X+Y, B
Alternate Stance 1 Kick 02 10 100
LEFT+X+Y, A
Alternate Stance 1 Punch Combo 06 21 420
LEFT+X+Y, X, X, A, UP+A, RIGHT+A
Alternate Stance 2 Punch 02 08 160
LEFT+A+B, B
Alternate Stance 2 Kick 03 15 150
LEFT+A+B, A
Alternate Stance 2 Kick Combo 07 26 520
LEFT+A+B, X, RIGHT+X, RIGHT+A, A, A
Chi Attack (Ring of Fire) 01 10 100
WHITE
Chi Attack 2 (Vertical Ring of Fire) 01 10 100
LEFT+WHITE
Chi Attack 3 (Phoenix Fall) 01 15 150
UP+WHITE
Chi Healing (Heal Limb Damage) -- -- ---
LEFT TRIGGER (when Chi Gage is full)
***DEFENSIVE TECHNIQUES***
MOVE NAME/COMMAND # OF HITS % OF DAMAGE # OF PTS.
Block High -- -- ---
LEFT
Block Low -- -- ---
DOWN, DOWN/LEFT
Block Jump Attack -- -- ---
LEFT
Sidestep jump Attack -- -- ---
UP, UP
Duck Under Attack -- -- ---
HOLD DOWN
Jump To Avoid Attack -- -- ---
UP/RIGHT
***COUNTER ATTACKS***
MOVE NAME/COMMAND # OF HITS % OF DAMAGE # OF PTS.
Deflect Throw 01 15 000
LEFT TRIGGER
Sidestep Attack and Punch 01 04 040
UP, UP+B
Sidestep Attack and Throw 01 18 180
UP, UP+B+Y
Duck High Attack, Crouching Punch 01 06 100
DOWN+B
Jump Kick over Low Attack 01 10 080
UP+A
Counter Opponent w/Faster Attack 01 03 030
Y
=========================
SECTION 5.3: FIERCE TIGER
=========================
"A cat always lands on her feet."
"Get ready for pain!"
"I'm gonna eat you alive!"
(NOTE: All the moves that are presented here are performed assuming
that you are on the left side of the screen).
***OFFENSIVE ATTACKS***
MOVE NAME/COMMAND # OF HITS % OF DAMAGE # OF PTS.
Lead Punch 01 03 030
Y
Trailing Punch 01 04 040
B
Lead Kick 01 06 060
X
Trailing Kick 01 06 060
A
Lead Punch Forward 01 08 160
RIGHT+Y
In-Close Lead Punch 01 10 200
LEFT+Y
Trailing Punch Forward 01 10 200
RIGHT+B
In-Close Trailing Punch 01 10 200
LEFT+B
Lead Kick Forward 01 08 160
RIGHT+X
In-Close Lead Kick 02 06 120
LEFT+X
Low Lead Kick 01 10 200
RIGHT/DOWN+X
Trailing Kick Forward 01 08 160
RIGHT+A
In-Close Trailing Kick 01 10 200
LEFT+A
Low Trailing Kick 01 08 160
DOWN/RIGHT+A
Crouching Punch 01 05 100
DOWN+B
Crouching Kick 01 04 080
DOWN +A
Attack Off Wall 02 16 320
RIGHT TRIGGER + D-PAD TOWARDS WALL
Attack Off Pole 02 20 400
RIGHT TRIGGER + D-PAD TOWARDS POLE
Running Attack 02 06 060
RIGHT+A
Throw 01 16 160
B+Y
Long Reach Throw 01 03 030
RIGHT+B+Y
Quick Reach Throw 01 20 160
LEFT+B+A
Taunt 1 -- -- ---
BLACK
Taunt 2 -- -- ---
LEFT+BLACK
Get-Up Attack 2 01 05 100
Y (when you are knocked down)
Ground Attack 01 08 160
DOWN+X (when opponent is knocked down)
Lead Punch Short Form Combo 04 16 320
Y, X, A
Trailing Punch Short Form Combo 05 14 280
B, A, X
Lead Kick Short Form Combo 04 15 300
X, X, Y
Trailing Kick Short Form Combo 03 15 300
A, DOWN+A, A
Lead Punch Long Form Combo 04 16 320
Y, B, X, A
Trailing Punch Long Form Combo 07 22 460
B, B, B, RIGHT+X, UP+X
Lead Kick Long Form Combo 05 21 420
X, A, A, A, RIGHT+A
Trailing Kick Long Form Combo 07 34 680
A, X, A, Y, LEFT+A
Jump Punch 01 08 080
UP+B
Jump Punch Combo 03 16 320
UP+Y, Y
| « Previous Page | Next Page » |



