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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter S » Shadow The Hedgehog - Hidden Key Locations Guide (Page 02)

Shadow The Hedgehog - Hidden Key Locations Guide (Page 02)

Below are the cheat codes, hints and help for Shadow The Hedgehog - Hidden Key Locations Guide (Page 02).

Door location: You're most likely going to run face first into this door, so 
it's almost impossible to miss. After the fourth checkpoint, just keep going 
foreward in the level. You'll run right into the door.

Behind the door: An armored car and a nice path to drive it down, complete 
with some rings and three extra lives.

3.6.b)
-=Black Comet=-
--------------
-Key 1: At the start of the level, wind your way up the platforms instead of 
going straight through the poison fluid stream. Defeat both GUN mechs so the 
platform to the left of the room rises. Follow the path it leads you to and 
go down the red slime stream. Go across the bridge to your left and look 
behind the rocks at the very end.
-Key 2: Hop on an Air Saucer next to the second checkpoint and move along the 
right wall. There's a small path hidden around the far right that will lead 
you to the second key.
-Key 3: The sixth checkpoint is in a large room that will have you spiraling 
down platforms and rails. Get to the bottom of this room and through the 
hallway into the next. When you get into the new room, look to the left. 
There's a key just sitting there.
-Key 4: This one isn't even hidden. It's in plain view of the main path. Go 
foreward two rooms from checkpoint seven and you'll be in a room where you 
drop down to fight two worms. Instead of dropping down, you'll see a soldier 
appear in front of you to the right a little bit. The key's behind him, by 
the panel on the wall with the glowing red outline. You should see it 
sparkling already.
-Key 5: In back of the goal ring. Use one of the air saucers to jump into the 
poison liquid.  The key's behind one of the tentacles close to the last 
checkpoint.

Door location: In front of the fourth checkpoint is a large airship and a 
path that branches off three ways. Go to the left side to find the door.

Behind the door: Two tank turrets and a Shadow crate.

3.6.c)
-=Lava Shelter=-
--------------
Key 1: Right after the first checkpoint, triangle jump between the walls 
until you reach the door at the end. A key will be behind it.
Key 2: After another rail section you'll go through a small hallway with a 
couple of lasers and into a room with a pulley in the middle. Ride up the 
pulley and go through the door to get into the next hallway. Early in the 
hall is a grating on the ground you can pick up and flip over. Drop down 
into the path it makes and go down the slope to find a key.
Key 3: Grind the rail after the third checkpoint and it will lead you to a 
narrow hallway. Triangle jump between the walls until you reach the door at 
the end. A key will be behind it.
Key 4: Soon after the huge room with the rail spiriling down, you'll reach a 
section where the rail will split into three. Quickly jump to the right rail.
Key 5: Use the final checkpoint to backtrack to checkpoint number four. 
Activate the lava defense system inside the room ahead and use the newly 
made platforms to make your way to checkpoint number five. Continue on 
through the level, activating one more lava defense system. After scaling 
your way up this huge room, you'll eventually get to a door and the key will 
be right in front of you.

Door location: Omega pretty much gives this one away. Soon after finding him, 
you'll go through a series of rails and drop off into a small room at the end.
He'll blurt out "Secret room detected to the right." I'm sure you can figure 
it out from there. If you need to backtrack to get to this door for any 
reason, it's right next to the first checkpoint.

Behind the door: An Air Saucer and some basic Egg robot guns. The platform 
lets you float over lava and if you ride it to the room with the pulley 
mentioned in key 2, you can go through the bottom door which will lead you 
to three extra lives.


3.6.d)
-=Cosmic Fall=-
--------------
-Key 1: Make your way past the first checkpoint until you reach the zipline 
section. Ride on it and hold left. The key's about halfway down the rail.
-Key 2: After the third checkpoint, you'll cross some falling platforms until 
you reach the one at the end with a trail of rings that goes up. The platform 
will slowly rise up this trail of rings. A key will pass by near the upper 
right section of the platform. It might be a bit hard to grab with the camera 
angle.
-Key 3: After the fourth checkpoint, there will be some platforms rotating in 
place in front of you. Make it across these series of platforms to the last 
one without falling to find the key.
-Key 4: Pass the goal ring and use the zipline to bring yourself to the sixth 
checkpoint. Get on the jumping mech and jump up the platforms to get to a 
series of pulleys. Let them take you up to a platform with an Artificial 
Chaos and a few crates. Go right after getting on this platform to see a 
rotating platform with a key on it. Be careful getting this one, this can be 
a tricky key.
-Key 5: Keep working your way through to the computer room until you reach a 
series of platforms with zip pads that throw you high up into the level. 
You'll spend quite a while falling at the end of this. Use this time to aim 
yourself near the top right of the platform you're falling down to. The 
closer you get, the more you can make out a key on the very top of a pilliar 
on the right side of the platform. Land on the pilliar and get your key.

Door location: Right in front of the fifth checkpoint.

Behind the door: A switch that opens up a nearby door with an extra life in 
it. The switch also creates ring trails that will take you through the rest 
of the level in seconds. Very helpful for getting that A rank on the Hero 
mission.

3.6.e)
-=Final Haunt=-
--------------
-Key 1: After the second checkpoint, run foreward and defeat the two elite 
Black Arms soldiers. Then, run behind the platform the checkpoint was on to 
see a Black Arms cage lowered with a key in it.
-Key 2: Run past the third checkpoint, through a couple loops, and into a 
room with a few Black Arms giants. There's a slope on the right side of this 
room. Run up it and destroy any rocks in your way. There's a key sitting 
right up there.
-Key 3: After checkpoint four is a room with a few Black Arm elites. 
Defeating them will open up two cages; one with a spring and one with a 
vacuum gun. Run past the cage with the vacuum gun and up to the wall, then 
look to the right. You'll see a key at the end of the hallway.
-Key 4: At the end of the room with the key doors (a way after the fifth 
checkpoint, you'll know when you get there) you'll follow a light speed ring 
trail that will take you up and out of the room. The next room will have a 
platform on either side, and a lower platform in the middle that leads to a 
rail into the next section. Use the platforms at the end of the rail you're 
on to jump over to the other side where a few elite Black Arms troops are. 
Take them out and run to the end of the platform to find the key.
-Key 5: Now warp back to checkpoint four and trigger the switch, opening the 
path in front of you. Tame and fly on the Black Hawk unti it drops you off in 
front of the door. Go back into the middle section and take the path on the 
right. There's a key sitting just in the middle of the end of the path.

Door location: Quite a way after the fifth checkpoint (or a little bit after 
the fourth if you're taking the dark path), you'll run down a long path with 
a zip pad at the end that will take you to a platform with four Black Arms 
soldiers. Defeating them will lower a platform that will bring you to the 
door. Use the red slime path next to this door to bring you to a platform 
with a second door. Then after the seventh checkpoint you'll be at an 
intersection that will branch off three ways. There's a key door on the left 
and right paths. That's right, there's four key doors.

Behind the door: Mounted cannon turrets. Every last one of them.

3.7)
-=Last story levels=-
--------------

3.7.a)
-=The Last Way=-
--------------
-Key 1: The room after the first Black Arms battleship has a giant and a red 
slime path on the wall. Jump down to the left and take out the two worms to 
lower the cage. There's a key inside.
-Key 2: The first Black Hawk flight drops you off on a bridge between two 
paths. Run toward the end of the left path instead of the right. There's a 
key in the corner.
-Key 3: After the large circular room with rails spiriling down it, you'll be 
dropped off into a room that has some Black Arms soldiers shooting you from 
floating platforms. Get on these platforms and use them to jump over to the 
path on the left, where there's a key near the far wall.
-Key 4: This is easily the hardest key to get in the level, and your timing 
with Chaos Control is going to have to be pretty good. After the fourth 
checkpoint, you'll be forced to use Chaos Control to get through a couple 
rooms. The second instance, you'll be in a long path full of worms. The end 
of the path has a door at the top right that you can't get to without Chaos 
Control. Fill up your blue gauge and run back a bit from the end of the path 
(run back until the end of the path is just barely out of sight) Now wait 
for the blue gauge to almost empty out completely and use Chaos Control when 
it's almost gone. If you're lucky, you'll have just enough to get to about 
the door and stop in front of it. If you skip the door and wind up in the 
middle, lower path of the next section, you're going to have to go back and 
try again. You should be on the right side of the room and at the end of the 
path, you'll see some Black Hawks you can use your homing attack on to get 
across to the left. Jump over to the left side and defeat the Black Arms 
soldiers to lower the cage and grab the key.
-Key 5: The room with the fourth key is also the same room that has the fourth 
checkpoint. Continue from there, going through a couple loops and you'll end 
up in a room with three Black Arms giants. Make your way up the platforms on 
the right then when you turn left, keep going foreward instead of using the 
zip pads. Defeat the giant at the end and collect the key in the cage it 
opens up.


Door location: When you first encounter a Black Arms battleship, run to the 
middle of the room and take the right path.

Behind the door: A warp portal that will take you right to the fourth 
checkpoint.

4)
-=Contact Information=-
---------------
Need to contact me for some reason? Having trouble getting a key? Description 
doesn't make sense? Found something that needs correcting? Death threats or 
applause? Send them to ( t2thefox@gmail.com )

5)
-=Legal Stuffs=-
---------------
This FAQ was created by Miles Tails Prower. Feel free to print, download and 
view, etc. but if anyone makes a profit off of this, that's no good. 
This FAQ was originally hosted on GameFAQs
I have also given permission to 1up.com Cheat Code 
Central and Neoseeker
to host this FAQ as well.
6)
-=Credits and Thanks=-
---------------

First of all, a big thanks to these people.

SHADOW JACKY: For helping along the way, finding keys, giving suggestions, 
and inspiring me to do this whole thing in the first place.

RocketDarkness: For finding the one key that I just couldn't. I spent hours 
upon hours trying to find the 5th key in Cosmic Fall, and I'd probably still 
be looking if I didn't see your post.

celebiz: For the original hidden key project, and the topic on the topic on 
the Gamecube board "Shadow The Hedgehog Collab Guide"

This topic also led on to the help and support of many others. Pages of 
support went into this topic. Too much for me to sort through and thank 
everyone individually, so I'm thanking you all in this sentance here.

My Gamecube: For not exploding after being on for days at a time

My mother: For not killing me when I woke her up playing this game at 4 in 
the morning.

Ceej/CjayC: Because what FAQ wouldn't be complete without thanking him?

7)
-=Final Word=-
--------------

Shenanigans.


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