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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter S » Sega GT 2002 - Strategy Guide (Page 04)

Sega GT 2002 - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Sega GT 2002 - Strategy Guide (Page 04).

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DOHMU
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78' Zero
Prize Car ($60,000)
HP - 318
Torque - 333.3 lb-ft
Weight - 657 KG
Drive train - MR
Useable in - Battle of 70's, Super Car

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Price of Upgrades
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This section includes the total price of upgrading a stock car to it's
full potential.  As there are a couple of variations, ie, some cars will use
a Stage 3 Turbo, and others will only allow a bolt-on turbo upgraded to a 
Stage 2, I'll list each full price with the different combinations.  Oh, and 
prices will also include the High Gear ratio transmission, and only the High 
Gear one.

$130,000 with a Stage 3 Turbo Upgrade

$103,000 with a Stage 3 NA Upgrade

$123,000 with the bolt-on turbo upgraded to a Stage 2 Turbo


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PARTS PERFORMANCE LIFE
---------------------------------------------

This section is dedicated to showing the player how long a part will last
before it is necessary to do a tune up or purchase a replacement.  
There are two settings that will be used to demonstrate this.  One will be 
the default settings the car is originally with at purchase.  The other
will be with them set at the maximum, meaning boost pressure will be maxed,
the suspension will have the front springs at max softness while the rear 
ones will be set at max hardness, and the camber for both front and back will
be maxed.  One thing that is interesting to note is that the settings are 
the only factor that consider into how quickly or slowly a part will wear 
out.  It does not matter how you drive on the course.  It doesn't matter how
long the course is.  If you exit out of the race as soon as soon as it starts,
the parts will still recieve a set amount of "wear."  You have no idea how 
long it took to get these numbers and to test them.  I hope they prove useful.

CAR AT DEFAULT SETTINGS

TIRES
8 races to GREEN
11 races to YELLOW
15 races to ORANGE
18 races to RED

ENGINE (NA and Turbo)
12 races to GREEN
13 races to YELLOW
14 races to ORANGE
15 races to RED

BRAKES
8 races to GREEN
10 races to YELLOW
13 races to ORANGE
15 races to RED

SUSPENSION
12 races to GREEN
13 races to YELLOW
15 races to ORANGE
16 races to RED


CAR AT MAX SETTINGS


TIRES 
5 races to GREEN
8 races to YELLOW
11 races to ORANGE
14 races to RED

ENGINE (Turbo only)
6 races to YELLOW
7 races to RED

*at full boost, the engine never showed green or orange, it skipped
right past them and went on to yellow and red*

BRAKES
8 races to GREEN
10 races to YELLOW
13 races to ORANGE
15 races to RED

SUSPENSION
12 races to GREEN
13 races to YELLOW
15 races to ORANGE
16 races to RED

As you can see, the results are a little surprising.  Boosting the turbo
reduces your engine life by half, for a performance gain that quite frankly,
I've never been able to really notice.  And as it's usually the most expensive 
fix, my advice is to leave the boost pressure alone.  As for the suspension, 
regardless of how you adjust it, the performance life remains the same.  
Brake wear also does not change.  That leaves the tires.  In my opinion,
the handling boost far out weighs the slight loss of performance life.
But ultimately that's for you to decide.  

A word on retrys.  It seems that retrys do not effect the part's life.  You
can restart a race as many times as you want and as far as the parts are
concerned, you've only raced once.

One last thing on this.  The part's life is unaffected by upgrades.  What I
mean is, that regardless of wether your car has just the bolt on turbo, or has
the Stage 3 Turbo, engine life remains the same. If the tires are normal or 
super racing, they will wear at the same rate.  An NA engine's life is the 
same as the Turbo's (that is, the same as the turbo at it's default boost
pressure).



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Thanks go to Sega, for making a great game.  Also to people at the GameFAQs 
Boards, THE place to go to for gaming help.  I'd give more specific info on
what tips came from who but that's virtually impossible as everthing I learned
was learned when the game first came out.

If you have a contribution, email me at winchester20@hotmail.com.  PLEASE 
make sure it's a REAL contribution.  Don't email me saying you think the 
*blank* is better then the Elise or you don't like the order I put the races 
in.  Any ideas or contributions that I incorporate into future versions will 
be credited to the originator.

Copyright 2003 Jason "Winchester20" McKinley


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