Sega GT 2002 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Sega GT 2002 - Strategy Guide (Page 01).
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Sega GT 2002 FAQ/Walkthru
By Jason "Winchester20" McKinley
This document is protected by international copyright laws. Do not copy,
alter, or enhance in part or in whole. This document is meant for personal
home use and may not be re-posted or used in any way in any other
publication. Due to recent problems, I'm no longer giving out permission to
post this on sites that do not already have it. Those sites are GameFAQs,
CheatCC, and IGN. Those are the only ones authorized to post this. Please
do not email me asking for permission. It's not going to happen. Sorry, it's
always a few who ruin it for the majority.
This game had been out for a good long while and still didn't have a
walkthru. I figured I'd fix that, seeing as how I had to replay it when my
Xbox died and took all my saves with it. (You want to talk about some serious
unhappy thoughts)
FAQ Versions
Version 1.2 4-27-03 I've added the "Car Specs" section. This section has
every car in the game with it's fully upgraded specs, price, what event
races it can be used in, and drive train. Prize cars are in their correct
manufacturers category. Also included the model year number. Added a
"Price of Upgrades" section that tells the amount of a complete upgrade from
stock form. Have begun the "Chronicle Mode" walkthru, with directions for
the first few of the cars. A couple of new things added to the "Tips"
section. Added the "Parts Performance Life" section.
Version 1.1 4-24-03 Small update. Included corrections in the prize
allocations for the Official and Event Races. Also included a new strategy
in the "Tips" for winning the special races. A big tip of the hat goes to
Michael Mattai for those! Also added the rest of the prize cars that you
can win in the event races.
Version 1.0 4-10-03 "In the Beginning..."
Constructive criticism is always appreciated. I say constructive. If
there's a mistake or if you have a tip you want included, be polite. I don't
respond well to idiots. All correspondence can be sent to
winchester20@hotmail.com.
---------------------------------------------
GETTING STARTED
---------------------------------------------
First thing to do, go into the "options" and set your map to 3D. This makes
it very easy to see at a glance what kind of corner is coming up. Also, I'm
not going to tell you to check your car to see if it needs an overhaul on a
particular part. It's up to you to make sure your racer stays in good
condition. I'd also like to point out that opponents are for the most part
randomly generated for each race. So it's very possible that in a race where
I have to maneuver around a particularly fast car, you might not. Or you
might have a particularly fast competitor in a race that gives me no problems
whatsoever. So keep that in mind and don't email me to tell me I'm wrong
about a certain race. In those instances you'll more than likely be able to
pass that problem car in the first corner.
OK. Here's Winchester's Word's of Wisdom for getting started. At the start
of the game you are only capable of purchasing a couple different cars. And
guess what? They all suck. To be perfectly honest, it doesn't matter which
one you get cause the first few levels of the game are ridiculously easy. So
pick whichever of the cheapies you like. I picked the Celica. Now, DON"T
spend any money on it. Go to the "Official" Races. There are only three
races in Stage One. For the sake of this FAQ, I number the races from left
to right. Pick the middle one or "Race Two." Win this race and you will
receive the Cosmo Sport, a car that is much better than any of the cars you
can purchase at the outset. Select this car as your current racer and put
the cheapie you bought up for sale.
Now, I'd like to take a moment to talk to you about selling your cars. You
can sell your car for the price you bought it for and even more. A good rule
of thumb is you can sell it for half again what you paid for it. For
instance, I bought a Celica as my first car for $8,750. I sold it for $8000
in just one race. I actually could have sold it for a little more than
$12,000 within five to seven races but I wanted the money right away. Keep
that in mind. If you want money right away, sell it a little cheaper. If
you're going for the bigger dollar amount, it's gonna take a little more time
to sale. Now, if you frequent the Board at GameFAQs, you'll learn that you
can make a living off of selling cars for more than what they cost. The
favorite is the GT Concept, bought for $150,000 and sold for $200,000. Easy
50,000. A couple of problems though. First, the GT isn't unlocked at the
beginning of the game and even if it was, who's got 150 G's to spend at the
start? Also, the game won't allow you to own two of the same car, so you
lose out on one of the best cars in the game. But, there is another way.
Look into the Honda and Acura Dealerships. Between these two, there are a
total of 5 NSX cars, all for around 100,000. You can purchase one of these
cars, tack on 50,000 to what you paid for it, and sell it for easy money.
And you can still own an NSX, a car worth adding to your stable. Now,
typically, the NSX won't sell right away. Usually, it'll take 5 to 7 races
to sell, but sometimes you'll get lucky and it'll go in just one race. And
sometimes, it could take as long as 10 races to go. It's fairly random.
Admittedly, most people aren't gonna have 100 G's available very early in
the game either. But you can with about an hour's worth of work in the
Event Races. Either way, I recommend buying and selling the NSXs as soon as
you can afford to. It's a nice source of auxiliry income.
Alright, so we have our Cosmo. If you want to play the game at a more
challenging level, use the Cosmo as your starting car and follow the rest of
the walkthru with whatever cars you want. What I'm going to do is get myself
an even better car. I recommend ya'll do this as well, because it will make
the game a lot easier. But it's up to you. I am, however, going to get
myself a Lotus Elise (the Exige, not the Type 72) and upgrade it as much as
possible. This car is considered by many to be one of (if not the) best cars
in the game. You'll be smoking the competition with this thing and getting
those "perfect" runs in nearly every race (perfect runs are where you drive
the race without damaging you car. As a reward, the game gives you half
again your reward money). So, turn on Cartoon Network, or a movie, or
nothing, and start driving those Event Races. Keep this in mind; the tracks
used for the events change with each race. So look around at the different
races that are available and pick the short ones. If there aren't any, go
into a race and exit it. This will cause all of the tracks to change. Now
pick a short one and fire it up.
Alright, my Elise is ready to go and I'm gonna assume yours is too. By the
way, I use a High Gear ratio transmission on my Elise. For the inquisitive
minds, it took me 23 to 25 event races to get to this point. I'm not exactly
sure on the race number but I'm on day 27 and I ran a few races before
starting work on my Lotus. I have not won a license yet so the money prizes
in the event category were 4000 for 1st with an additional 2000 for the
perfect runs.
Now, Race 2 of Stage One is complete. Take your Lotus and win Races 1 and 3.
When you begin, just shoot up the middle between your competitors. You'll be
in the lead well before you get to the first corner. Complete the races and
collect your winnings. These should be easy perfect runs.
Before you continue to the License Test, I would advise you to go ahead and
beat the drag races. It's a lot easier now than it will be later and the
Elise will win it easily. Make sure you use the manual transmission for
this. Shift gears just as you reach the redline. And last of all; be sure
to win it 3 times so you can receive the special prize car.
OK. Now for the License Test. This one is a breeze. The car is a front
wheel drive, making it easier to handle. If you've played any of the Gran
Turismo games, the skills you learned there will help you here. Remember to
brake early, before you come to the corner. Make sure you car is traveling
in a straight line for maximum braking effect. If your car is turned even a
little bit, you will lose critical braking power and if you mess up this
initial step, it will adversely affect your entire performance throughout the
turn. You'll want to utilize as much of the road as possible for your turn.
Position your car so that it is on the outside of the curve. What I mean is,
if you're coming up on a left-hand turn, your car should be on the right side
of the road well before you reach it. After braking, steer your car towards
the inside of the curve or the apex. Just before you reach the apex, gently
begin to apply power. You should now be aiming for the outside of the curve
in preparation for exiting it. Continue to increase power through out. You
should be at full throttle when you have completely transitioned out of the
turn. This takes A LOT of practice to perfect. If you've played Gran
Turismo, then you know well what I'm talking about. For really good guides
on proper driving technique, visit the 3 different Gran Turismo FAQ pages at
GameFAQs. You can find a wealth of info there.
---------------------------------------------
STAGE TWO
---------------------------------------------
Alright, we have the "C" license and it's now time for Stage 2. We want to
run Race 2 (races are numbered from left to right) first because it will
unlock the "racing suspension" upgrade. With this race, you once again just
shoot up the middle and you will have a sizable lead before you reach the
first corner. Another easy perfect run and a new part upgrade as well. Make
sure you get it. If you need money, do some event races.
You can do the last 2 races of Stage 2 in whatever order really. But for the
sake of consistency, we'll run them in order from left to right. Race 1 is a
fairly easy course with a long straight-a-way right at the start, giving you
the opportunity to gain a sizeable lead. This time, head to the right of
your competition instead of the middle. There's more room between the wall
and cars, giving you less of a chance for the accidental bump. With your
victory in this race, you are awarded the 1000TCR Berlina Corsa, a car for
which I have no use whatsoever. In all the times I've played this game, I've
driven this car once, just to see how it was. Needless to say, I was not
impressed. You'll also unlock and make available to buy the 70's model Skyline
2000GT-R.
Race 3 takes place on a short and sweet track. Pass all the cars by steering
to the right. Even though your first corner is a short distance away, your
upgraded Elise can take the lead before you come to it. Three laps later,
you're not only finished with another "perfect" run, you are also awarded the
Abarth 131 Rally car.
Now we come to the "B" License. This one is fairly easy as well. You'll be
driving an Integra and it's a very nice handling car. Same advice as before.
Brake early, make use of all of the track as you can, and accelerate out of
the corner. Just keep at it. For some people, these tests are nothing and
for others, it causes controllers to somehow mysteriously end up in pieces.
---------------------------------------------
STAGE THREE
---------------------------------------------
Alright, Stage Three. First race we want to do is Race 2, again. The reason
being is that with the completion of Race 2, one of the prizes you will be
given is Racing Brakes. And brakes are good. Racing brakes are better.
Shoot up the right-side, passing the competition on your left, and you'll get
in the lead before the first corner. Three laps and you're done. Perfect.
You're awarded the Racing Brakes and the Mercedes 300SL. Go buy your new
brakes. You should have more than enough.
Our next race will be #1 of Stage Three. This race is on a more difficult
track. Quite a few hairpin turns exist on this monster, and it's LONG. This
one will take a while to beat and you'll have to stay on your toes to make
sure you avoid bumping into other cars and walls. When the race starts, head
up the middle, between the two rows of cars. You'll be able to attain 2nd
place before you reach the first corner. Once past the first corner, the
road should open up on the left side, allowing you to pass the leader. The
reason being is that the next turn is to the left, and the game will prep its
car for this by moving it to the right. From there on, it's just a matter of
staying off the walls. Three laps later, your done. You're rewarded with
the Skyline GT-R Racing Edition.
Race 3 takes place on a very user friendly track. At the start, scoot up the
middle and you'll gain 1st place well before the first corner. It's all
downhill from there. Stay off the walls and take in an easy, perfect
victory. You're rewarded with the Zero for your efforts.
Race 4 takes place on a medium length track. No real surprises from this
course. You start out on a long straight-a-way, which gives you plenty of
time to get up to first place. There is one place to be careful, however.
There is a hard right corner after the straight-a-way and, after you've
gotten some serious velocity built up, it's easy to enter the corner at too
high a speed and hit the wall. Other than that, it's a simple 3 laps to
victory. You are rewarded with a Savanna RX-3 Racing Edition and the
Corvette Stingray is unlocked and made available for purchase.
The "A" License test takes place on a short track with no difficulty and has
you driving the Mustang GT390. What makes this test more difficult than the
others is that the Mustang is a good deal heavier than any of the test cars
you have yet driven. This means your braking technique needs to be even
better than before. If not, your going to waste valuable time sliding around
corners instead of powering through and out of them. Practice makes
proficient.
---------------------------------------------
STAGE FOUR
---------------------------------------------
The first race we want to beat is Race 3. Winning this one means Racing
Tires. The track is fairly large with a number of hard turns. Be careful,
or you'll end up in the wall. At race start, head up the middle. Now, you
may notice that there's a car ahead of you that's accelerating as hard as you
are, and you are unable to catch it. Don't worry. Ahead is a gentle turn to
the right, followed a short distance later by a hard right. Stay on the
right side of the road, hugging the wall, and you should slide past him with
no problems. Your car is capable of cornering a great deal faster than the
game's car. Four laps later, you win the option to buy Racing Tires. Make
sure you pick them up before the next race.
The next challenge will be Race 1. The track here is short and simple. Pass
the competition by hugging the wall to the right and you should be able to
take 1st before coming to Corner #1. Avoid contact and collect your reward
after 4 quick laps, the TIPO 33/2 Stradale. The Stradale is a nice car, but
if you want to make some serious bucks, you can sell it for $750,000. No
that is not a typo. $750,000 can be yours if you are willing to part with
this car. Keep in mind that if you do sell it, you will not be able to get
another.
Race 2 is on the Speed Ring. Ridiculously easy. Do your 4 laps and collect
your prize, the Mustang GT390. And with the completion of all the races in
Stage 4, you unlock and make available for purchase the Ford GT Concept,
arguably the best car in the game. Check this one as a definite must-buy.
The "S" License takes place on a medium length, medium difficulty track.
But you also get to drive the best of all the test cars, a Mitsubishi Lancer
Evolution VI, the Tommi Makinen version. There's not much of an opportunity
to get it up to high speeds but there are lots of corners. You going to have
to be on your game for this one and chances are you'll have to replay it a
few times before you clear it. Don't get discouraged.
---------------------------------------------
STAGE FIVE
---------------------------------------------
Race 1 is the first to fall against our driving skills. Beat it, and you
will unlock for purchase the Racing Intercooler. You'll also make available
for purchase the Audi Sport Quattro. This track is of medium length with
medium to hard difficulty. There are quite a number of hairpin turns. Take
care that you do not misjudge and hit a wall. To begin, hug the right wall
and pass all your competitors. You are in a long straight-a-way so you'll
have plenty of room. As in Race 4 from Stage 3, there is a hard right at the
end of the straight-a-way, so be careful. After you've completed the 5 laps,
make sure you go and buy the new intercooler.
Race 2 is next. This is a long track with a few tricky corners. Be careful!
It's an aggravating thing to be almost finished with a long race and
accidentally tag a wall, necessitating a retry. When you start, head up
the middle to gain the lead. You should be able to attain 1st place before
you make the first turn. Stay alert and complete the 4 laps. You will be
awarded the 240Z Racing Edition, a fine little car.
Race 3 takes place on an easy, short track. At the start of the race, hug
the right-hand wall to pass the competition and gain the 1st place position.
Maintain your lead through the 5 laps of the race and you will be awarded the
Impreza 22B STi Version. Speaking for myself, the 22B is my favorite AWD car
in the game.
Race 4 is another driver friendly track. Hug the right side of the road and
jump out in front. Maintain your lead for 5 laps and win the Super Seven
R500R.
Race 5 is on a rather nasty track. Hairpin turns all over the place. You
can still get in the lead fairly quick though. Shoot up the middle between
your opponents and you should at least get in the 2nd place spot. The first
turn is a gentle one to the right and should give you an opening to scoot out
in front if you need it. Pay close attention to the race, otherwise you'll
end up scraping the wall. Settle in cause this is a 5 lap race on just about
the biggest track in the game. When completed, you'll be awarded with the
original Ford GT, known everywhere else as the GT40. Very nice.
The "SS" License is naturally the toughest one in the game, it being the last
one. The track contains some pretty hard turns, but what makes this one so
difficult is the car you're stuck with, the Jaguar E Type. This car is VERY
easy to send into a slide. If you do not brake properly before entering the
corner, you're going to be sliding around in it, unable to recover and
accelerate correctly. This one will probably take a bunch of attempts to
clear.
Alright, so you now have your SS License and you can see the light at the end
of the tunnel. Before we run the single Stage 6 race, we need to take care
of some of the Event races. You see, when you complete the final test race,
the game goes into Season 2 and changes the prizes for the all of the events.
There are cars to be won in a few of the events that we can't get anywhere
else.
---------------------------------------------
EVENT RACES
---------------------------------------------
70's Event Race
Time to go to your Garage and find a car to use from the 70's. The way you
find out which cars can be used in which races is to go to "My Garage." Pick
the category, "Change Your Car." Now, as you highlight each car, pull the
left trigger and it will bring up the list of all the different events and
which ones that particular car can enter. For the 70's race, I'm going to
use the 240Z Racing. Some of you might want to use the Chevelle and that is
a viable alternative. The Zero is also a good pick. But when I think of the
3, the 240 is the better all-around car (plus it looks nicer). The Chevelle
can be upgraded to over 800 HP, but in this race, you don't need it. What
you do need is great handling and that's where the 240 shines. But pick
whatever you want. Just remember that you have to win the "special" prize.
That means you have to be in 4th place or worse when you begin your last lap,
so keep that in mind. You should have more than enough money to fully
upgrade whichever car you choose, and I do recommend doing a full upgrade.
Winning the race from 4th place in one lap can be tough and you'll want all
the advantage you can get.
Now, there are 2 schools of thought on how to win the "special" prize. One
is to run the race on a long track, giving yourself a good deal of track and
time to catch up with the lead. The other is to pick a small track, the idea
being that the car in 1st won't have a lot of time to get ahead of you, thus
making it easier to catch up to him. Both work, so whichever idea appeals
the most to you, go with that one. I personally like the short track method
myself.
Now, go and get your car, upgrade it, and win both the 1st place prize and
the special prize. You will be rewarded with the Jaguar Mark 2 and the
Celica Racing Edition. I can't give you any specific advice on the actual
running of the race because the tracks in the "event" category change with
each race. Good luck!
---------------------------------------------
80's Event Race
---------------------------------------------
We currently have no 80's-built car in our garage, so we're going to have to
buy one. Now, you're probably at the point where you need to get some money.
So, take your Elise and go whoop some tail in the "open" event races. Win as
much money as you think you need and then come back. For this race, I chose
the Savanna RX-7 GT Turbo. A spunky little thing, I had no problems using
it. In fact, not only did I win the "special" prize, I did it without
damaging my car in the process, thus earning the "perfect" bonus. The two
cars that you win for this run are the MID 4 and the Supra 2800GT.
---------------------------------------------
90's Event Race
---------------------------------------------
For the 90's you have a choice to make. You already own a car that qualifies
for this particular event, the Impreza 22B. Or you can spend some money and
buy a different one. The choice is up to you. Personally, I'm going to use
the Impreza. You see, not only can I use it in the 90's event, but I can
also use it later on in the Winding Road Race. Whatever you choose, pick it
and race it. For your trouble, you'll win the RX-7 Type RZ IV.
Now we come to a point in the game where you will have to decide how to
proceed. The Hot Hatch Event, Group B Monsters, and Touring Car Races are
important for future upgrades. If you race in these now, you will not be
able to get the 3rd Turbo and NA upgrades or the Super Racing Muffler in
Season Two. Now, for the Group B and Touring Races, this is not a problem as
they do not offer cars for prizes. But the Hot Hatch Event does. Of the two
cars you can win, the Clio is a solid runner and the 205 is very forgettable.
That being said, even though the Clio is a good performer, there are plenty
of other vehicles that are better. Also, you'll use the Super Racing Muffler
a HECK of a lot more than you will use either of those two prize cars. My
advice, leave the Hot Hatch unraced. You won't miss those cars at all. But
if you just have to have them, I recommend using the Integras for this event.
Either one will work well for the race. Now, on to the next event.
---------------------------------------------
Super Car Event
---------------------------------------------
Oh yeah, baby! Everybodies favorite event. You have a few choices here.
There are three cars in your garage that qualify for this event; the Ford GT,
the Zero, and the TIPO 33/2. In my opinion, the only real choice here is the
GT. And even that one is not all that hot. Nope, in my humble opinion, the
only real car for this race is the GT Concept. If you want to use one of the
cars you already own, go ahead. I'm going to go and buy that GT.
With the GT Concept, your opponents are going to be made up of cars like the
Viper, the original GT, and the GT90. It can be tricky getting that
"special" prize car.
Now that we've cleared the Event Races, when can finish out Season One in the
Official category. Get back into your Elise, or, if you have it, your GT
Concept, and finish out the season.
---------------------------------------------
STAGE SIX
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The final race is on a very user friendly track. Whip around the competition
by racing up the wall on the right. Maintain your lead for the 5 laps and
you'll receive the best and biggest prize purse yet. Not only do you get the
Viper but you are also given 150,000 bucks! And if you had a perfect race
(which you should have) the prize money gets boosted to $225,000! How sweet
it is!
---------------------------------------------
SEASON TWO
---------------------------------------------
Now we come to the second half of the game, Season Two. Here the game picks
up in difficulty. The Elise will no longer be blowing away the competition
as it has been. Meaning, you'll have to work a little for the 1st place
position now. You can also drive the GT Concept if you like. Most of the
races in the Official category are now 5 laps long, but the prize value is
also increased. You won't be winning any more cars from the official races,
but you will get more upgrades. The event races now have new cars to win,
and in the case of three specific ones, you will also get some more
performance parts. All right, let's get to work.
---------------------------------------------
OFFICIAL RACES
---------------------------------------------
STAGE ONE-RACE TWO
Hop back into your Elise (or Concept car). We're gonna take care of Race 2
in Stage One. It's a pretty big track and with 4 laps to complete. Watch
out for the hard corners, there are a few of them. You'll have to really use
some skills to have a perfect on this one. I had to race against the Lotus
Esprit and it stayed right on my tail throughout most of the race. Beat this
one, and you'll get the Super Racing Tires. Be sure to buy them before you
continue to the next race.
STAGE TWO-RACE ONE
This one takes place on the Speed Ring. Easy money! You should be able to
easily get a perfect run on this one. Win it, and receive the 4th and final
weight reduction.
STAGE TWO-RACE THREE
Race Three takes place on that track with all the hairpin turns in it. Hang
tough and when it's won, you'll receive the Super Racing Intercooler.
STAGE THREE-RACE ONE
A nice, quick race that will unlock the Original Tuned Suspension. You
should have no problems getting a perfect run here.
STAGE THREE-RACE THREE
This race is on a medium length, medium difficulty track. This one may be a
bit of a challenge. In my race I had to beat the Super Seven R500R. This
car has insane acceleration but not so high a top speed. Unfortunately for
us, this track doesn't offer a lot of places to use our speed advantage. So,
to beat him, you're going to have to be good in the corners. That said, this
isn't that difficult to win. There are 5 laps, so you shouldn't have too
hard of a time catching up and passing him. Once this one is won, the Super
Racing Brakes are unlocked for purchase.
---------------------------------------------
EVENT RACES
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HOT HATCH RACE
The first race up for a beating should be the Hot Hatch. As I stated before,
I recommend one of the Integras for this. I personally like the 90's model
better, but that's just me. A big bonus for buying the 90's version is the
added plus of being able to use it in the 90's Event race. Buy whatever you
want to use, upgrade it, and win the race. You will be rewarded with the
Super Racing Muffler.
WINDING ROAD RACE
Next, you should take on the Winding Road Race. You can stay in your
Integra, or hop in the Impreza 22B for this race. I like the Integra because
it handles incredibly well on the slippery road. Much more than even the
Impreza. Use whatever you like, so long as you can win with it. The reason
we are doing this race now is to get the Starion 4WD Rally to use in the next
race.
GROUP B MONSTERS
You will use the Starion you just won in this event. Upgrade it, hop in, and
use it to spank the competition. You'll need to be in 4th place when you
begin your final lap so that you can get the MR2 Group S. And you will not
only get the prize car for winning, you will also make available for purchase
the 3rd and final Turbo upgrade. It costs a whopping 30,000 but it is well
worth it, giving cars that use it a sizable boost.
TOURING CAR RACE
For this one, I recommend the Mercedes CLK 430, a very capable car,
especially when upgraded. If you need some money, go run an event race or
two. Be careful with the CLK. It doesn't take much to get the rear end to
swing around. If you're not braking properly, it will slide around and bump
into a wall. Other than that, this is a pretty easy race. Win it, and
you'll be rewarded with the 3rd and final NA Upgrade.
BATTLE OF THE 90's
I picked my Integra for this race. You should also have in your garage the
Impreza 22B and the RX-7. Or you can just buy a new car to play with.
Whatever you want. Fortunately, there is no "special" prize car so you can
just drive to win. Once you have won, you'll be awarded the GT90, a car that
can be upgraded to insane power.
SUPER CAR EVENT
Grab your GT Concept and win yourself one more vehicle. This jewel is the
Caspita, one of my favorite cars. When you're driving this thing and get it
up to speed, an airfoil on the rear end deploys. Looks cool as can be. This
car can also corner on a dime. A worthy addition to anyone's garage.
That's it for winning cars and upgrades. There are still a lot of courses
left to beat in the official races. You can use your Elise or GT Concept to
put them away, or you can start playing around with all the cars you have.
It's up to you. But my recommend if you get stuck is to use the Elise. You
may not completely blow them out, but it is still going to be easier to make
those perfect runs with the Lotus.
There is still lots of money to be made, cars to buy, and cars to upgrade!
My advice for making easy money is to complete all the races in the official
category. Once you've beaten them, the race in Stage 6 is opened. It's the
fastest way to make money. It takes less than 4 and a half minutes to do the
5 laps around this track. In the Elise, my average time is 4 minutes, 10
seconds. With the GT Concept, it's 4:03. Whatever car you use, keep in mind
that you are racing against the Viper, and the Lotus Esprit is also usually
in there. They're fairly easy to get around, all you have to do is make it to
the big hairpin turn. The Viper almost always ends up in the dirt and the
Esprit is always on the far outside, making a pass very easy. When you do
your perfect run you are awarded $45,000.
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TIPS
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Adjusting the suspension can have a huge effect on the handling
characteristics of your car. Making the front springs soft and the rear ones
hard will make the car turn easier. This can be too much of a good thing,
however. Too much will cause the car to oversteer, meaning the rear tires are
travelling on the outside of the path the front wheels are making, causing
a spin out. Conversely, if you have a car that already turns too easily for
your tastes, reverse the above directions to get more understeer. I've found
that on the Elise, I can adjust the front springs all the way to the left
(softest setting) and rear springs all the way to the right (hardest) and have
no problems. This setting may not work for you, but for me it's awesome.
Makes the already great Elise corner like a Formula One racer. Play around
with it to find what you like.
I also ALWAYS max out the camber on the front and rear wheels. Camber is the
amount of angle a wheel is set at vertically. If you are looking at the
front or back of the car, camber is how much the wheel is tilted inward at
the top. You see, when a car is cornering, the center of gravity of your car
shifts to the outside. If you have no camber, that weight shift means that
only the edge of your tire is accounting for traction. With camber, that
weight shift causes all the tire surface to engage the asphalt, making it
possible for tighter turns. The drawback is this does increase tire wear, so
you'll have to buy them more often. But in my opinion, the trade off is well
worth it.
Always save your game before you buy or upgrade a car. You see, it may turn
out that the car isn't as good as you thought it would be. Here's a good
example. I was needing to race in the Touring Car category under the Event
Races. I bought and fully upgraded a Lexus IS400. Thinking I was gonna go
in there and blow away the competition, you can imagine my shock when the
Mercedes CLK was beating me by a BIG margin. I mean I couldn't even keep it
in sight (this was after I'd beaten all the license races and the game
difficulty was at its highest). So, I reloaded my game, bought and upgraded
the CLK, and went on to win the race. This can be an expensive lesson if you
fail to heed my advice.
Later in the game, car selection will be a major factor. As I talked about
earlier, racing with the Viper will almost always pit you against the GTs.
Certain cars will pit you against certain others. For instance, the Europa,
a fine car as far as it goes, is considered a "super car" in the world of
Sega GT, and can end up pitting you against the likes of the Viper or the
GTs. So if you find yourself struggling to win, pick a different car to
drive.
To get the "special" awards, you must be ranked in fourth place or lower when
you begin the last lap. Then you must finish in first place. This is where
track selection really counts. Typically, you'll want a shorter track. That
way, the cars in front of you don't get too far ahead. The drawback though
is that you don't have as much time to catch up to them.
UPDATE: Michael Mattai says you can also get up in front of the competition
at the start of the race and block them all, all the way around the track.
Just before you cross the finish line, let them get out in front so that
you're in 4th or lower when you cross. It's then a simple thing to get back
up to first place.
To use Nitros in the Drag Racing Event, you need to lose on a day that ends
with a 5. For example, on day 25 you enter the race and lose. Go to the
Used Parts Store and it should be all the way over to the right. The game
will show it as a question mark. Sometimes it may not be there. Just try
try changing your current car and then taking a look. That should make it
come up and then you can switch back to the first car. To use it in the race,
simply hit the "Y" button when you're ready.
Generally, this is how I decide on which transmission to use. If the car has
a 6 speed tranny (NSX, Corvette Z06, GT Concept), I'll equip it with the Close
gear transmission. With a 5 speed, it depends on the performance. If it
will get up to 170 or better with the normal tranny, I'll slap it with the
Close gear kit. If the normal transmission can't get that high, I'll give it
the High gear kit. With a 4 speed tranny (70's cars for the most part), it
automatically gets the high gear. One thing to keep in mind, the normal
transmission is not inferior to the 2 you can buy. Think of it as being in
the middle of the buyable ones. A balance between acceleration and speed.
Oh course, this is just a general rule. Some races will call for a different
transmission based on the track.
Chris Thompson sends this: "One tip for the drag strip is to take traction
control off. I got a 8.877 in the gt concept NO nitro like this." I was
amazed at how big a difference this made. With the GT Concept and using the
automatic transmission, I knocked down an 8.497! WITH the automatic tranny.
Great tip!
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CHRONICLE MODE
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One of the cooler game modes available, it will be a source of great fun, but
will also be the source of some of your greatest anger. While most of the
cars are well balanced against the competition, a few of them are miserably
underpowered to compete in the later races. The main focus of this section
will be to help the reader in the selection of upgrade parts. For most cars,
this isn't a big issue, but for those crappy cars, it can be all the
difference in the world. With that in mind, my one really major complaint
with this mode is that you can only purchase one part upgrade per race, even
if you have points enough to purchase another. Why the game developers did
this is beyond me, but it makes it impossible for you to upgrade your car
fully with all the parts that are available.
70' Skyline GTR KPGC 10
This is a really good all around car. There are no glaring performance
problems and so no drastic need for upgrades. A good choice to begin this
game mode with.
Stage One - 70's
When you begin, you can go to the left or right on the competition. It's not
a big difference either way. The first few corners should offer you the
chance to pass and get into first. The key thing to remember is to stick to
the inside of the curves. The AI cars will all swing out wide, affording
you the opportunity to pass. As your car is stock, make sure you brake well
ahead of time for the corners, as the Skyline will slip and slide around in
them. This is an easy 1st place. I recommend buying the tire upgrade with
this victory.
Stage Two - Early 80's
With your new tires, shoot up the middle and within the first two curves you
should be able to attain first place. It's easy to maintain your lead after
this, as you car will now be able to corner signifigantly better. I won this
race by like 20 seconds. With a total of 7 points now, you should purchase
the bolt on turbo. Even though we are beating the pants off the competition,
this car performs well enough with the new tires that there are no really
vital upgrades that are needed, so, lets buy the best and work our way down
to the worst, or least expensive parts.
Stage Three - Late 80's
At the start, run up the middle, and when you come to the first corner, shoot
to the inside. With this move you should at least hop up to second, but you
will probably get first (I did). It's all downhill from there. With your
newly aquired 5 points, it's time to shed that extra holiday-weight. In other
words, buy the weight reduction.
Stage Four - Early 90's
This is the first race to give you some competition. I said some, not a lot.
Your Skyline is now handling really well, but the opponents are a bit more
challenging. It'll take a few corners to get up into first, but if you stick
to the inside, it won't be too long. Keep an eye on your rearview mirror on
that last leg of the track, as it's fairly straight and any power cars will
have a chance to catch up with you. You may need to block them to keep your
position. With your total of 6 points, buy the brakes.
Stage Five - Late 90's
This one will test your driving skills. I had to race against an NSX, and
even though the Skyline is quicker in the corners, the NSX's power edge is a
bit tough to overcome. It took me nearly a whole lap to gain first place, and
with the long straight-a-way, I had to do a LOT of blocking. So stay on your
toes and stay in first place, it's only two laps. With your points, buy the
port and polish.
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