Scooby-Doo: Night Of 100 Frights - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Scooby-Doo: Night Of 100 Frights - Strategy Guide (Page 05).
Go back down and left. 11 to the upward ramp. Go up the ramp for 7 snacks. Kill the first Tar Monster and head slight-right/up for 1 snack + a key. Go down and right. Grab the Box of snacks. Go right for 7 snacks. Go up the ramp for 4 more snacks. Go left. Grab 5 snacks after the second Tar Monster up here. Go left and then up the ramp. Enter the opening gate... Daphne! The Mastermind has her. It's time for your second boss fight with the Green Ghost! Strategy: Wait for Daphne to open a coffin. When the Green Ghost is above that open coffin, hit the floor switch in front of the corresponding coffin to sucks his soul out! When he shoots his green ray out, double jump over it and then wait for the green cloud to follow. Run to the other side of where you're standing at the time to avoid the green cloud. The safest bet here is to only trap him on the middle coffin. There are acidic plants on the left and right coffins and you run the risk of getting hit by their acid breath when trying to smash one of those floor switches. Repeat the process just three times and you'll have defeated your second boss! After the video sequence you'll now be the proud owner of a very useful invention: The Umbrella! With this nifty invention you'll be able to float upwards over wind vents, glide down slowly from high locations (which makes grabbing snacks in the air and landing on small places a breeze), and add some distance to your jumps. Double jump and use your new umbrella to cross the long pit towards the upper part of this area. Save. Don't go in this door. It takes you back to the Mystery Machine - Part One. Instead, go back out to Gloom And Doom Down In The Tomb - Part Two. -Gloom And Doom Down In The Tomb - Part Two Head right past the Warp Gate and up towards the spiders. Grab 11 snacks by double jumping with the umbrella across the pit. Enter the door... -A One Way Trip To The Crypt - Part One You'll find yourself on the lone ledge that you may have seen earlier in this level. Grab 15 snacks on this ledge. Carefully jump off the platform using your umbrella to grab 6 snacks down to the bottom ledge. Kill the Werewolf and head right to the first door you come across. Enter it... -A One Way Trip To The Crypt - Part Two Double jump over the Ghost and the Archer's arrows up this hallway. This is a great area to practice using the umbrella by riding the updrafts that rise from various places throughout this large pit. Grab every snack in here by making good use of the updrafts for a total of 42 snacks! All snacks collected! Once this is done, leave through the door you came in on... -A One Way Trip To The Crypt - Part One Go up. Go left past five tombs and head down to the Warp Gate. Warp to Coast For Some Ghosts - Part Three... -Coast For Some Ghosts - Part Three Head right. Kill the two fish on the platform. Jump across to kill the Ghost Diver to the right. Smash open the barrel near the Ghost Diver to reveal a red switch. Smash the red switch to move the ball of fishing net closer to you. Jump back to the ledge on the left where the two fish were. Double jump up to the now-accessible fishing net and grab hold. Swing left and umbrella safely to the first sinking boat. Use the umbrella to safely jump across the boats for 51 snacks and the Sea Creature Monster Token! Ride the last boat (which doesn't sink) safely back to the harbor. Go right and make your way through Coast For Some Ghosts - Part Two to Coast For Some Ghosts - Part One... -Coast For Some Ghosts - Part One Kill the Sea Creature and jump across the ledges to the beginning of THIS area (not the beginning of this level). You should see an updraft of wind. Use your umbrella to ride the draft upwards for 1 snack. Move left (still holding the umbrella) for a Box of snacks. Now head right and into the cave. Ride the first updraft in here up for 1 + a box of snacks. Ride the third updraft up for 1 + a box of snacks. Ride the eighth updraft up for 1 snack. Ride the ninth updraft up for 1 snack. All Snacks Collected! Continue right and save. Enter the gate on the right... -Fear On The Pier - Part One Head down (towards you). Make your way up the ramp to the red switch. Smash the switch to lower the fishing net. Go up and jump to grab hold of the fishing net. Swing in circles to get the last 4 snacks here. All Snacks Collected! Go back down the ramp and head left past the save point and the sign. Jump on the trampoline and double jump up to the high-up ledge with the magnifying glass. Enter the gate... -Mystery Machine - Part One Note that every time we come back to this Main Area, you can always check out the Monster Gallery to see what new trivia, videos and pictures that you've unlocked. Once you're ready, warp to Shock On The Dock - Part Two... -Shock On The Dock - Part Two Head left past the swinging hooks. At the bottom of the swinging hooks, go up the narrow, tar-covered path to where the Sea Creature is. Go up to the very left-upper box on the screen and double jump using the umbrella to the wooden pier with the Caveman. Grab 2 boxes up here. Now go back down, and make your way back left through the level to Shock On The Dock - Part One... -Shock On The Dock - Part One Go left until you reach the hanging ball of fishing net over a pit. Smash the nearby barrel and then smash the red switch that it was hiding. This will lower the net and it will break open for a Box of snacks. All Snacks Collected! Go left and back to the Mystery Machine - Part One... -Mystery Machine - Part One Save. Warp to Fishy Clues For Scooby-Doo - Part Four... -Fishy Clues For Scooby-Doo - Part Four Drop off the platform you're on to the elevator. Ride the elevator up and jump off using the umbrella for 6 snacks going upwards to the platform where you see an updraft of wind. Drop down to the ground where you see the updraft. Grab 2 snacks down here (you have to jump). Use the umbrella while standing over the updraft for 6 snacks + the Ghost Diver Monster Token! To the left and right at the top of this ascent there are two pillars. Grab a Box of snacks on the left pillar. Grab a Box of snacks on the right pillar. Continue left through this level and Fishy Clues For Scooby-Doo - Part Three all the way back to Fishy Clues For Scooby-Doo - Part Two... -Fishy Clues For Scooby-Doo - Part Two Drop to the floor and ride the elevators up to the platform with crabs and Ghost Divers for a Box of snacks. Now go left to Fishy Clues For Scooby-Doo - Part One... -Fishy Clues For Scooby-Doo - Part One Drop to the floor and hit the red switch to activate the fan. Now jump on the trampoline and go right to the next moving platform. You'll see the gusts blowing downwards (towards you). Double jump off the platform and use the umbrella, holding down (towards you) for 3 snacks. You'll land on a hidden platform that will take you up to a hidden ledge with 5 + 2 boxes of snacks + the Tar Monster Monster Token! Go to the second "section" of this area and smash the red switch on the floor, which will lower a platform. Go up the platform for 1 snack. Now go back right through the levels all the way to Fishy Clues For Scooby-Doo - Part Four... -Fishy Clues For Scooby-Doo - Part Four Jump to the first platform. Jump to the second platform. Jump to the third platform. Jump to the fourth platform. See the dark-colored platform in the upper-right? Double jump from the upper-right corner of the fourth platform and umbrella to that dark-colored platform. Kill the Caveman and avoid the Gargoyles and grab 1 + 2 boxes of snacks. All Snacks Collected! Now go to the Warp Gate in this level and warp to Going Down Witch Way? - Part One... -Going Down Witch Way? - Part One Go up past Don Knotts. Use the umbrella while standing over the updraft to grab 1 snack. All Snacks Collected! Now ride the updraft up to its peak and then float upwards towards the top of the screen and land on the deck of a small boat. Enter the door... -Wreck On The Deck! - Part One Jump to the first ledge and save. Jump between ledges in the water here for a total of 32 snacks on your way to the far right side. (Be sure to avoid those annoying flying fish!). Enter the cave-like entrance on the right and make the turn for 7 snacks. Kill the Tar Monster and gather all the snacks on the ground here for a total of 9. You'll see some snacks in the air and a ledge to your left. Jump out to that ledge for 4 snacks. The ledges sink beneath the water as the water rises so be fast! The second ledge won't sink beneath the water, so use that as your safe haven as you make your way across. From the second ledge, wait for the water to begin its descent before continuing onward. (You grabbed 8 snacks on your way to that second ledge). Grab 12 snacks on your way to the ledge with the red switch. Grab 1 + a box of snacks on the ledge with the red switch. Hit the red switch to lower the crow's nests (wooden parts of a ship that are circular. This is where the lookouts stood watch and yelled, "Land ho!" at the sight of land, but anyway...). Now go back right across the ledges. Once on the other side again, go left and jump up into the wooden crow's nests. Grab 5 snacks in between the crow's nests. Head left and enter the door... -Wreck On The Deck - Part Two Double jump on the red switch for 2 + a box of snacks. Head left to the trampolines. 5 across your first jump. 5 across your second jump. 5 across your third jump. 2 + a box of snacks on top of the red switch. Hit the red switch. Head back left to the upper left mast. Grab 3 + a box here. Go up again for another 3 + a box of snacks. Go back down two masts and head down/right. 5 across next jump. 5 across next jump. 5 across next jump. 5 across next jump to the platform with the red switch. 2 + a box of snacks on top of the red switch. Hit the switch. Go back left, making three jumps and go to the leftmost trampoline on this mast. Jump across to the left Jump upward to the trampolines now. 5 across your first jump. 5 across your second jump. 5 across your third jump. 5 across your fourth jump. Grab 2 boxes of snacks here. Make two jumps back the way you just came. Jump down to the trampoline on your left. Jump left here for 8 snacks down to the deck of the small boat. Congratulations on a tough level! Enter the door... -Wreck On The Deck! - Part Three Double jump and use the umbrella down to a ledge on the left (this is a blind jump for the most part). 3 snacks on the first boat. 3 snacks on the second boat. 4 snacks on the Witch ledge. Continue left. 3 on the next ledge. Jump up to the Ghost Diver ledge. Jump to the next ledge. 5 snacks by using the umbrella to ride the updraft (time this carefully as an annoying flying fish is using the updraft with you!). Use the upward draft to go high enough until you see a ledge on the right. Go to that ledge and grab 3 snacks. Jump up and to the right to the crab ledge. Jump right again for 3 snacks. Double jump right and fall down for 4 snacks. Repeat the process for 2 more snacks on the left side of that ledge. Go back up again to this ledge and instead of falling, double jump up to the next ledge. Ride the updraft for 4 snacks and then up to the ledge on the left. Go left and inside for 3 boxes of snacks. Yes, I see the Monster Token, too, but we can't get it without a certain invention that we don't have. Go right from here and go upward when you see the opening. The camera will whirl around and show you the red switch on the far right of where you are. You'll need to manuveur around these teeter platforms to get there. 3 on the first platform. 3 on the platform below that. 2 on the platform below that. 3 on the bottom platform on the right. 3 on the platform above that. 3 on the platform above that. Now jump to the right and umbrella down to the red switch to drop a boat in the water in another part of the level. Jump up the teeter platforms now all the way to the top left and enter the opening that you came in through. Make your way down and left until you see two blue boats in the water to the right of the ledge you'll be standing on. Drop down to the first boat and your view will change. (If you fell in the water or "died" at any time after hitting the red switch, you'll need to hit the red switch again for the boat to be in the water). Jump on the moving boat when it circles around to grab 3 snacks. Jump to the boat with the Warp Gate to activate it. Enter the door... -Aghast By The Mast - Part One Save. Cross two boats and double jump on the second one for 1 snack. 11 on the deck of this ship (check both sides). Constantly jump here or you'll slide down into the water. Be sure to grab the box of snacks at the top of the ship and 1snack on the structure in the middle of the deck. 7 on your downward jump to the second ship (use your umbrella!). 11 snacks on the deck of this ship. Box of snacks at the top of the ship. 7 on your jump to the third ship. 10 on the deck of this ship. Jump to the white, stone-like platform in the center between the two other ships near the upper part of the screen. Grab the box of snacks here. Head left down the steps for 4 snacks. Jump left to the blue boat. Jump left again to the small ship. Enter the door... -Aghast By The Mast - Part Two Go left and grab 13 snacks up the stairs. Enter the door. 5 + a box of snacks in this first room. Go up again. 12 in the second room with the Witch. Helmet the switch on the right wall. Go in the door on the right. 1 + 2 boxes of snacks on the floor. Box of snacks on top of the left screw that the Witch is on. Smash the switch on the right screw. Go up and through the door again. Go up again, charging with the helmet to kill the Caveman. Go down the stairs and follow the path to the second Caveman for 16 (jumping for a few of them). Jump right. 1 on the first platform. 2 on the second platform. The third platform moves up and down in the water (sometimes sinking) so jump carefully and grab 4 snacks. (The trick with the bottom snacks is to double jump and use the umbrella as SOON as you get the snack. This way, the platform sinks and meets your feet before you fall in the water). 2 on the next platform. 5 on the next, spinning platform. 2 on the next platform. 7 + a box of snacks on the next, spinning platform. Go to both ends of this platform and double jump with the umbrella to get all of the snacks. 2 on the next platform. 7 + 3 boxes of snacks on this next sinking, spinning platform. 1 on the next platform. None on the next platform. 16 + a box of snacks by riding the next platform across. Jump right to the last platform. Phew! Jump to the ledge and enter the gate... -Aghast By The Mast - Part Three Jump left to the first boat and grab the life ring over the second boat for 11. Swing left for the next ring and 11 more snacks. Swing left for the third ring and 11 more snacks. Swing left for the fourth ring and 11 more snacks. Swing left to the ledge with the Warp Gate and activate it. Now take the leftmost path of boats and grab 40 + 7 boxes of snacks riding the life rings! From the last life ring here, swing far right and double jump with the umbrella to land on a small ledge with a Snack Gate. Snack Gate = 750 Scooby Snacks. Drop down to the lower ledge to the left with the crab. Follow the ledge left for 15 snacks. Go back right past the hole in the ship until you see a wooden boat with a leak in it. Jump on this boat and follow the left path across the boats until you can double jump up to a life ring. Grab whatever life ring you can and swing right across the life rings again to the last one and then jump back up to the ledge that held the Snack Gate. Enter the door... -Shiver Your Timbers, Scooby-Doo - Part One Save. Jump to the first platform on the right. Double jump to let it flip once and then become an elevator. Ride it up for 3 + a box of snacks. Jump to the left platform. Double jump to let it flip and then ride it up for 3 snacks. Jump to the third platform. Double jump twice because it will flip twice and then ride it up for 3 snacks. Jump to the fourth platform. It will spin twice and then go up for 3 snacks + a key. Drop down. Jump on the left, white canoe and then double jump in mid air to the upper trampolines. Use the canoes and trampolines on the left and right sides to grab a total of 20 snacks + a key. Use the second canoe on the left to get up to a center platform. It will spin twice and then elevate for 2 snacks. Now use the trampolines and canoes on the left and right for 10 snacks + a key. Go up to the spinning platforms now. This can be very difficult. Start at the bottom-right platform and work your way to the upper-left platform to grab the life ring. Swing left and right until you see a platform with a red switch on it. Jump to it. Hit the switch to raise the white platforms. Drop down. Jump on the lower white platform on the right side and ride the platforms up for 16 snacks + the fourth key! Drop down. Walk up to the front of the ship and grab 6 snacks in an arc on the deck before the Ghost Divers. Double jump up to the Ghost Diver deck. Grab 26 snacks on the ground. Doulbe jump from the top of the wheel to grab 4 boxes of snacks. All Snacks Collected! Go back down and enter the door on the deck below you... -Shiver Your Timbers, Scooby-Doo - Part Two Fred is stuck! The Mastermind shows up to reveal some more nastiness and your third boss fight with...Redbeard! Strategy: Redbeard is standing in the center of the room with a barrel above his head. You have to get him to throw his sword at each rope in all four corners of the room to lower the barrel far enough until it snaps and takes him down. Stay in the middle and run up to the top of the screen first to avoid the Ghosts. Once the Ghosts pass, one Ghost of Captain Moody will appear. Kill him in the left-upper corner and then quickly stand in front of the rope in that corner. You'll hear Redbeard throw his sword. Once you hear it, move out of the way and the sword will be sliced away by Redbeard's sword. Run to the middle again to avoid the first wave of Ghosts. The second wave of Ghosts will come from the sides, so double jump over them. Two Ghosts of Captain Moody will come this time. Kill them in the upper-right corner of the room. Stand in front of the rope in this corner. When you hear the sword be sure to move and you'll be halfway done with this boss fight. Stay in the middle of the room and run down to the very bottom of the screen. Avoid the first wave of Ghosts. Double jump over the second wave of Ghosts that come from the sides. Stay in the middle and very bottom of the screen to avoid the third wave of Ghosts. Kill all three Ghosts of Captain Moody in the the bottom-left corner of the room. Stand in front of that corner's rope. You can actually see the sword being thrown now. Just move out of the way once he throws it and we only have one more rope left. Stay at the very bottom-middle of the screen to avoid all four waves of Ghosts. Kill four Ghosts of Captain Moody in the bottom-right corner. Stand in front of the rope until you see Redbeard throw his sword and then move. Redbeard will smash through the floor. Congratulations! Now go up and save Fred at the top of the screen. Everyone shows up and cheesy antics ensue. When all is said and done here, you'll have acquired the Gum Invention! Once you shoot gum at an enemy, they'll temporarily be stunned and you can actually bounce off the top of their heads to achieve greater heights. Save after the cutscene. Go through the door at the top... -Aghast By The Mast - Part Three Jump inside the canon and enter it... -Mystery Machine - Part One Warp to Wreck On The Deck - Part Three and then head left to Aghast By The Mast - Part One... -Aghast By The Mast - Part One Go all the way through this level to Aghast By The Mast - Part Two... -Aghast By The Mast - Part Two Go to the area with the two large screws (one had a Witch, one had a red switch). Jump on the left screw and hit (L1) to gum the Witch. Jump on her head (not smash!) and double jump with the umbrella to the upper platform.
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