Scooby-Doo: Night Of 100 Frights - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Scooby-Doo: Night Of 100 Frights - Strategy Guide (Page 04).
Talk to Shaggy and then carry him out to the hallway. Throw him up to grab the Box of snacks. Carry him further up the hall and throw him up to snag that key for you. You can't get to the Secret Lab just yet, so go back down and out of the hallway. You're now back in the circular room with the boiling cauldrons. Walk around the pit in the center until you see (in the pit) a second level down there with a Headless Specter. Double jump down to that second level and grab the 2 snacks on your way. There are 5 snacks down here on this path. Go up and the gate opens for you. Enter the door... -Creepy Crawlies In The Hallways - Part One Drop down. Leave through the bottom doorway. Use the Warp Gate to warp to Chills And Spills On Haunted Hill - Part Three... Chills And Spills On Haunted Hill - Part Three Go left and down the wooden steps. Now Thunder Smash the red switch to open the gate. Enter the gate... -Scared Stiff At Skull Cliff - Part One Save. 14 on the upper path (including the 2 jumps). Helmet the red switch. Go back right and drop down. 7 + a box of snacks on the way down and right. Go left under the wood and grab 5 snacks. Go back up to the top and take the moving platform, grabbing 15 snacks. Now go right and grab 8 + a box of snacks. Drop down on the right. Drop down again and go left and down, grabbing 5 snacks. Continue left, grabbing 6 snacks. Drop down again and grab 15 + a box of snacks. Hit the red switch. Now go back up and ride the platform across to the first wooden structure. From this structure, drop all the way down to the bottom and head left. Take the platform, grabbing 5 snacks. Head left and enter the door... -Scared Stiff At Skull Cliff - Part Two 4 in front of you. Ignore the snacks on the left and go up. Grab the Box of snacks. Avoid the falling rocks! Grab 9 snacks across the falling platform. Grab 3 after the next falling platform. 11 across the falling bridge. 7 across your next jump to the falling platform. 4 on your next jump. Grab the Box of snacks further up. Ignore the snacks on the right. Head left past the Fish. Grab 8 on your way to the gate. Enter the gate... -Scared Stiff At Skull Cliff - Part Three 11 on the path. 5 + a box of snacks on the next jump. 4 on the trampoline. 4 on the next trampoline. Box of snacks on the next ledge. 10 across the moving platforms. 1 on the next ledge. 9 across the next set of moving platforms. Box of snacks on the left. Go through the gate on the left... -Scared Stiff At Skull Cliff - Part Four Go left. Get on the elevator, but double jump to the left to grab 5 snacks. Hit the red switch. Ride the platform on the left. Go left and up, and head right at the top. Grab 5 snacks up the hill. Jump on the moving platforms, grabbing 6 across this ride. Go up and grab the Box of snacks. Jump onto the elevator on the left. Ride it down and go right. (This is the start). Double jump off of the elevator to the left and continue left. From the top, head left this time. Grab 4 snacks jumping to the first teeter platform. 3 to the second teeter platform. 4 to the left ledge. Continue left and grab the Box of snacks. Kill the Tar Monster and continue left across the moving teeter platforms. Grab 9 across the first moving teeter platform to the solid ledge. See the trampoline to the left? Jump on it. Jump to the second trampoline, grabbing 1 snack. Grab the Box of snacks on the Tar Monster ledge. Head back across the trampolines and cross the second teeter platform, grabbing 5 snacks. Cross the moving platform for 8 snacks. Continue up and through the Skull mouth structure. Grab the Box of snacks in its mouth. Grab 12 snacks across the sinking boats. Grab the Box of snacks. Activate the Warp Gate. Thunder Smash the floor switch. This sinks the water level, allowing you to get to a secret area. Run across the blocks to grab 19 snacks and quickly jump up to the upper path you came in on. Let the water rise back up and make your way back to the floor switch. Smash the switch again to sink the water and jump down onto the secret blocks again. Run back across the blocks and on the fourth one you land on, jump down (towards yourself) and land on the hard-to-see ledge. Jump down (towards you) again to reach an island with 11 more snacks all in a circle! Make your way back up to the upper path, back to where the floor switch was, and approach the Snack Gate. Snack Gate: 550 Scooby Snacks. Enter the gate on the left... -Misbehavin'? Cause A Cave In - Part One Save. Grab the easy Box of snacks down the left path. Drop down and grab 43 + 2 boxes of snacks and 4 keys. (The keys are on the small, dirt islands). Now go back to the start and jump up to the ramp in front of you. Ascend it, grabbing 9 snacks and avoiding Gargoyles. Go through the door at the top back to the beginning of the Hedge Maze... -On Edge In The Hedge - Part Three Go down from where you come in. Go right until you come to the tar-covered ground. Go up, grabbing 12 snacks and the Witch Monster Token!!!! Now RUN back down to avoid the boulder! Go left and back through the level and exit through the door... -On Edge In The Hedge - Part Two Go right after the plant and jump to get 1 snack by the pink flower. Go down and continue left. Leave the level on the left... -On Edge In The Hedge - Part One Leave this level, going back left back to the Main Area... -Mystery Machine - Part One Warp back to Mind Your Manors - Part Two... -Mind Your Manors - Part Two Jump up to the balcony with the Headless Specter. Head left. Grab 14 snacks on your way down the stairs. Talk to Don Knotts. Enter the door... -Clamor In The Manor - Part One Leave back out to the Main Area... -Mystery Machine - Part One Warp to Shock On The Dock - Part Two... -Shock On The Dock - Part Two Walk back from your starting warp point and Thunder Smash the red switch. Enter the door that opened on the right... -Fear On The Pier - Part Two Walk right and Thunder-Smash the lighter patch of wood to drop down and grab 2 snacks. Jump the boats to grab 5 snacks. Use the trampoline to jump up to the upper level. Go left and through the door... -Fear On The Pier - Part Three Walk left and stand beneath the third life ring. See the crate near the bottom of the screen? Jump on it. Ride the crate down and jump from boats to boxes in the water, grabbing 8 + 2 boxes of snacks. Go back up, riding the crate. See the white bird? Jump and ride on him to grab 3 + 2 boxes of snacks. Now go back to Shock On The Dock - Part Two... -Shock On The Dock - Part Two See the patch of suspicious wood back behind the Warp Gate? Thunder Smash it. Drop down into the hole to enter... Creepy Crawlies In The Hallways - Part One Fall off the upper part of the platform for 1 Box of snacks. Now go through the top door/gate and make your way to the top, going to Creepy Crawlies In The Hallways - Part Two... -Creepy Crawlies In The Hallways - Part Two Go through the opening to the hallway of Zombies (where we freed Shaggy before). Go through the second door on the left. Enter the door in here... -Creepy Crawlies In The Hallways - Part Three Ascend the stairs and pass the axes. Go upstairs to the flying ghost room. Avoid them, as you can't kill them, as always. 7 around the first circular fire pit. 11 on the floor. In the upper part of the room, grab the Plungers!!!! With these plunger attachments on your feet, you can now walk up some very, very steep surfaces!!!! (No. You can't walk on walls or ceilings...**thinks about a combination Scooby/Spiderman game. Scooby-Man? Spider-Doo? Nah...**). Activate the Warp Gate on the left-hand side of the room. Now use the Warp Gate to warp to Scared Stiff At Skull Cliff - Part Four... -Scared Stiff At Skull Cliff - Part Four Go left through the gate... -Misbehavin'? Cause A Cave In - Part One Save. Drop down onto the floor. Go up the once-impossible ramp near the upper-left part of the room and enter the gate... -Misbehavin'? Cause A Cave In - Part Two Jump immediately up to the Ghost Diver ledge. 24 on your way up to a wall and a sandwich. (Question: If Shaggy is a vegetarian, then why does he always chomp down on ham sandwiches and chicken legs?). Now walk back the way you came up here and head butt with the helmet all icebergs that you see. This will drop the ice fixtures to the lower level to create a bridge of sorts. Continue back down to the start of the level. Go left, grabbing 11 + 2 boxes on your way to the gate. Enter the gate... -Misbehavin'? Cause A Cave In - Part Three 6 over the first jump. 7 over the second jump. Box of snacks on the Fish platform. Kill the annoying Fish. Thunder-Smash the floor switch and then RUN! The camera angle spins around so that you should be running upwards. The cave is filling up (at a very manageable speed) but don't delay nonetheless. This is pretty straightforward. You have to make it to the top of the cave without letting the water catch up to you (Which I don't get because since when can a dog swing on chandeliers, but can't swim?). The only thing really of note on this adventure, is about half way up the course you'll jump across some sinking boats and then see a blue-colored boat (the others are tan). Jump on the blue boat and STAY on the blue boat. They don't sink. Ride this boat up past the first ledge you see to your right. It's a dead end. Instead, stay on the boat until you see the second ledge up above that one to the right. Jump to that one and continue on. If you got all the snacks on the way up, you'll add an amazing 101 to your collection. (If you've been following the walkthrough completely, you'll have started the ascending adventure with 598, and at the top, you'll end with 699). Congrats!!!! You made it to the top. Now grab the Super Smash!!!! This allows you to perform the same move as a Thunder Smash, but now you can land on the ground anywhere even near a monster and it will stun the monster for a few seconds. Believe it or not, it does come in handy. Leave through the gate at the top... -A Tight Spot For A Grave Plot - Part One Save. 12 to the first pit. Wait by the pit to grab the key when it floats up. 5 over the second pit. Wait for the key to pop out of the second pit to grab it. 5 over the third pit. Same thing. Wait for the key to pop out. 6 up the steps. Ignore the roof snacks for now. Be sure that you activated the Warp Gate near the gate on the left by the save point! Now enter the gate on the right... -A Tight Spot For A Grave Plot - Part Two Walk right and grab 13 + a box of snacks on the ground. Notice the floor switches. Now go back left and go up. You'll need to ascend the inward/outward-moving pieces of wall. 10 up to your first platform. Stand behind the gray vase and helmet it. This will knock it down to hold down the first floor switch. Double jump up straight up for 1 snack. Continue right. 5 up to your next platform. See the Zombie Monster Token? You can't fit through the hole in the grating. So how to get it? Simple. Just fall off the left side of this platform and then quickly press right and you'll be inside to grab the Zombie Monster Token! Double jump out and up to the top of the platform again. Helmet the vase to knock it down to the second floor switch. Continue right. 9 up to the next platform with the spider. Helmet the vase. Continue right. 5 up to the next platform. Jump carefully to grab the 2 snacks that are visible. Double jump to the chandelier. Swing back and forth until you kick the last vase 3 times to knock it down to the last floor switch. This will open up a set of doors down below. Now swing and jump to the platform on your right. Jump down carefully from this platform to grab the 3 snacks you see toward the upper part of the platform. From the ground, walk down and enter the doors that appear "open." -A One Way Trip To The Crypt - Part One Save. Head right. 5 + a box of snacks around the corner. Break the vase near the spider for a Box of snacks. Skip the first big door you see. Continue right and kill the Werewolf. See the metal chandelier up above? Jump up to grab it. This will open the gray box to your left and behind you. (A Ghost will fly out of it). Helmet the gray block you see inside there. This will start the wall blocks moving and raise the chandelier. Continue right. Enter the big door you see before the wall blocks... -A One Way Trip To The Crypt - Part Three 8 to the top. Turn right. 3 in front of the first opening tomb. 6 in front of the second opening tomb that houses a Zombie. A Zombie comes out of the third tomb. Go down here to grab 11. Don't enter the door. Instead, go back up and continue right. 6 in a circle here. Fourth tomb opens. Fifth tomb opens. Go down here for 6. Activate the Warp Gate, but don't touch the Snack Gate yet. Go back up and continue right. 9 snacks in an arrow formation in front of the sixth tomb. This is a clue! Kill the Zombie and go inside this tomb. The back is gray instead of black like the other tombs. Helmet it! You'll find yourself in a small chamber infested with Ghosts that are guarding the Ghost Monster Token! Grab it! Go back out and continue right. Seventh tomb opens. 6 in front of the eighth tomb. Ninth tomb opens. Grab the Box of snacks in between the ninth and tenth tombs. You're back at the start by the way. Go down and enter the door... -A One Way Trip To The Crypt - Part One Go right. 10 up to the first platform with the spider. Pass the door and jump the pit for 5 + a box of snacks. Jump to the second platform. 8 on this narrow path to the chandelier. Jump to the chandelier. Swing right and jump to the circle platform for 2 snacks. (Watch the Gargoyle! Let him shoot fire and then run to the chandelier and swing quickly before he has a chance to shoot fire again). Now go back left, using the chandelier, around the narrow path, and back to the door you just passed. Enter it this time... -A One Way Trip To The Crypt - Part Four 6 down the first drop. Box of snacks down the second drop. 5 on the path continuing right. Break the pot after the No Trespassing sign for a Box of snacks. 6 down the big drop. Kill the Werewolf. Grab the Box of snacks. Head left. 7 across the first coffin. Break the pot after the swinging tree branch for a Box of snacks. Pass the second and third swinging tree branches. 5 across the second coffin. 7 on the path near the spider. Now go back right all the way and enter the door on the right... -A One Way Trip To The Crypt - Part Three Go right past two tombs to the spider. Head down past the spider and approach the Snack Gate. Snack Gate = 600. Go down and enter the gate... -Gloom And Doom Down In The Tomb - Part One Save. Head left. 7 right after the Werewolf that jumps out of the pit. Go through the opening gate and grab 8. Shaggy needs your help from those Gargoyles! Go left and get 8 more. See the pillar leaning towards you on a direct path to the Gargoyle on the other side? Helmet it! This will send the pillar from your side to his side, knock over another pillar and smash the Gargoyle. Head left and Smash the floor switch. Head left. Helmet through the three pots in front of the second pillar. Helmet the pillar once that's done to smash the second Gargoyle. Head left for 11 more snacks. Continue left and avoid the swinging pumpkin. Helmet the third pillar to smash the third Gargoyle. Head left for 7 snacks. Avoid the second swinging pumpkin, and helmet the final pillar to smash the final Gargoyle. Head left for 8 snacks. Now jump on the final pillar and use it carefully as a bridge to the other side with Shaggy. Grab 8 + 2 boxes of snacks here. Now have Shaggy grab you and walk back across the pillar to go grab the key you just saw floating in the air. Be sure to double jump from Shaggy's arms to snag the key. Now go through the gate on the left for an immediate Box of snacks. Continue left and enter the gate... -Gloom And Doom Down In The Tomb - Part Two 6 up the first ramp. Pass the magnifying glass for 6 more. Kill the Zombie that comes out of the first tomb. Helmet the wall in the back of this tomb and go inside to grab the Scarecrow Monster Token! Go back out and grab 7 snacks surrounding the first floor switch. Smash the floor switch. Go left for 6 snacks around the second floor switch. Smash the floor switch. 7 on your way to the third floor switch. Smash the switch. Continue left and smash the fourth floor switch. Grab 6 up the ramp. Activate the Warp Gate at the top of the ramp. Head right/up. Grab the Box of snacks on your path. Don't get the snacks near the spider at the fork in the road yet. Stay headed right. Jump the coffins until you get the coffin that spit out 4 boxes of snacks. Head back left past the Warp Gate and enter the gate... -Gloom And Doom Down In The Tomb - Part Three 7 right in front of you. Head up from the first Box of snacks to get a key and another Box of snacks. (Careful! A Ghost will pop out of the pot once you near it).
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