Rogue Ops - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Rogue Ops - Strategy Guide (Page 05).
As soon as the game loads, move forward, don't wait for Cody to finish talking. You'll need to take them out-that is if you wanna be rescued. There are two on the second level, and one on the third. Use your sniper rifle, to see who has the rocket launchers. And holster it, when you are just running. If you've got enough health kits, don't stop to take out the guys with machine guns. Just run past them, and take out the three rocket launchers pronto. You'll need to go down to the ground, press the button by the gate, to enter the middle section. Then climb up the ladder, and run around, to see where they all are. Now kill everyone else on the balcony and then the ground. After the helicopter says that they're dropping down a rope for you, climb back down the ladder, and run to the center, to get the rope, a cut scene will play showing you on the rope, and this will end this mission. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx LEVEL 8 INSTALLATION K: You have in your inventory, a THERMAL OPTICAL CAMOUFLAGE watch looking device. This will make you hard to detect to enemies. Also you have five ADRENALIN BOOSTS, which slows down everything in the game. Both of these devices use a lot of battery power really fast. You start this final level by walking into an ambush. Again? You regain control, crouched down behind some crates, so if you don't have it engaged already, immediately go into the pause menu, and switch on your Half-Damage Cheat. Square, Square, Circle, Circle, Left, Left, Right, Right, Circle, Circle, Square, Square. The screen blinking white means that it has taken effect. You're using left and right on the D-Pad. You may have to re-apply it each time you restart the game. Return to the game, and immediately switch to your pistol and take out the guard running up on your left on the other side of the machine gun. He'll probably take several body shots, because you won't have time to line up a head shot. Then get the one on your right, who will try to run around behind you. Do the same thing giving him several body shots, to take him out quickly and permanently. After all, you don't want any zombies rising from the dead and sucking your blood-do you? Now position yourself behind the crate, so that you are not taking any fire. Now holster your weapon, stand up, and run forward getting the HEALTH KIT, then crouch beside the raised floor. The other guards will remain where they are, and not try to flank you. This is the best seat in the house, because with your being crouched down here next to the raised floor; they can't get a good shot at you. Throw a Shuriken at Wood Box #1 that is near you and the raised floor, to break it open, and expose another HEALTH KIT. Mosey on over there, and get it. Arm your pistol; slowly move back from the raised floor a little bit, so that you can get the guard who is hiding behind some crates on the right wall on the raised floor. There is another guard, who is a little to the left of him. Put your Reticle on him, and then ease back from the raised floor, till it just touches the tippy-top of his red beret. When it turns green, or the crosshairs of your scope are on it, fire. Another guard will come in from the back room, to a position near to where you just shot the last guard. Kill him the same way, seeing just the tip of the top of his beret. While staying close to the raised floor, keep using the Camera Button, to locate each guard, and then put your Reticle on about where he is, and then ease back from the raised floor, until you can target his head, and then take him out. Start with those that are closest to you, and when they are dead, then you can move further back from the raised floor, to pick off those on the back wall. Now rinse and repeat. Then do the same with the spotlights on the left and right, and if possible, the Red Barrel nearby. There is one guard behind some crates on the back wall to the left of the big brown door. Another one is near the right corner, back past box #1 up on the raised floor. There may be about three or four more to mop up. When you think everyone is dead, stand up and holster your weapon, but be ready to do a dive-roll behind some cover at the first sign of trouble. When you're sure that all are dead, go around and search the guards, their weapons, and wood crates-use shuriken to break open the crates-and every nook and cranny that Nikki can fit into. Take your time, and search thoroughly. Finish off the wounded guy, who is to the right of where Nikki started, on the other side of the ramp. He gives up a GRENADE. I purposely and completely avoided using the Mini Gun at the start. The problem with the mini gun is that you'll be openly exposed to all the guards' machine gun fire while using it. Also, it moves so freely on it's mounting, that it's difficult to shoot accurately. And it definitely DOESN'T have a zoom feature. When you're done checking everywhere, go up the ramp, and go to the big brown door, that is on the same level as the left floodlight. Press the Red Button to open the door. Holster your weapon, and do a running dive-roll, down behind the single crate straight ahead. There are three more guards further back behind the closest one on the right. And one definitely has a death wish, because he goes into Kamikaze Mode, and runs right up in your face for his helping of a lead-lined lunch. After they are all dead, go back near the red lasers, and move the single crate to the middle of the floor, then push it thru the bottom red laser beam, so that you can crouch walk past it, to get to the next room. You will pass a GREEN FLAG CHECKPOINT/GAME SAVE PLACE. Press the red button by the door. A couple of members of the infiltration team are being pinned down by sniper fire. There are five snipers in invisibility suits, up on three sides of the bridge. From back here, take out the sniper up on the bridge by the back wall straight ahead and just to the right of the purple beam. When you see something in your scope that wavers, that's them. There's also two up high on the bridge to the left. So ease along the right wall, and locate the one far ahead on the left bridge. After him, move slowly further forward along the right wall, and take out the other one that is closer on the left bridge. There are two more up high on the bridge to the right. So put your weapon away, and run into the room to the left, and take cover behind the three crates next to the tall brown column. Then look up on the bridge, just to the left of the column that is closest to the entrance, and take him out. The last one is up between the second and third columns. After they are all dead, search all the nooks and crannies in the room for pickups. Including back on the other side of the door where you pressed the red button to enter this area, and the weapons that your slain comrades left behind. To the left of the doorway where you entered this room, is a door that will open. And diagonally across the room from it, in another red lighted corner, is another door that will open. The door that is closest to where you entered, will only take you a short ways, before you'll be blocked from going any further, so skip that, and head for the door in the far right corner. Enter here, and as you round the first corner, stay back. Take out the red barrels in the room ahead, from as far back as possible, so they won't explode from the shots of the guards in the back of the room waiting to ambush you. Then move forward with your weapon holstered, until they make their presence known, then quickly turn and run back around to the other side of the wall where you entered. Then locate them in you weapon's sight, and take them out. One is on the ground level, and the other two are on the stairs in the back of the room. Get a couple of AMMO CLIPS from them. In the next room, there is another shooter up on the landing behind the two crates. Get the SNIPER BULLETS behind the crates, and then go up the steps. This guard has a GRENADE. Then proceed around the next corner, to get a GREEN FLAG CHECKPOINT/SAVE GAME PLACE. The next door will open onto a bridge with shooters to the left, so you'll need to holster your weapons, each time you run across the bridge from one brown square column, to the next, taking out snipers along the way. The first one is up on the third level. Then do a wall hug on the first column, and take out the one near the door on the other bridge. Disengage, holster, and move up to the second column. Stop just before you get to it. The next sniper is on the bridge, that connects this bridge to the one across the room. Peek around to the right, and take him out. The fourth sniper is up on the third level bridge, standing by the last column before the door. After him, you should be able to run straight to the doorway at the end and holster your weapon. Don't enter the doorway, until you know what to expect. Inside this room to the left, is a Rocket Launcher guy. Just after you enter the door, there will be a guy dropping Grenades from the third level on the right side, who keeps saying "Surprise." And there will be a Machine Gunner on the third level on the left. Run thru the door, and turn the left corner and run up on the rocket launcher, as you draw your weapon, fill him full of lead. Proceed on around, and out thru the broken doors, and keep bobbing and weaving as you run across the bridge and thru the door at the end. Proceed to the end, and stop before going around the corner, to another room of snipers, so stay back by the u-turn. Alternate between sniping and moving forward, until the are all dead. When you enter this room with the HEALTH KIT, and red tool box, a kamikaze guard will run down the steps at you, wired with explosives, so shoot him before he gets near you, and he go BOOM! Holster your weapon. Go on up the stairs, and after you enter the doors, the guards decide that rather than getting shot at, it would be in their best interest to just blow up the bridge. And it would be in your best interest to backpedal out of the door. Unfortunately, one of them is a little slow about getting off the bridge. Oh Well, __it Happens! Look over to the crates on the left, and kill the idiot that blew up his partner. Now enter the doorway, and look up on the right wall, for a green icon. Press Action, and Nikki will jump up and grab the thin ledge. Now hand walk to the left a little ways, then press Back on the Movement Button, and Nikki will let go, and grab the next narrow ledge below. Release and grab one more time. Now hand walk to the right, and around the corner. Keep going, until you can pull up into the vent with red blood or ink or maybe it's just food coloring around it. Proceed thru the vent, and enter the room, and get a GREEN FLAG CHECKPOINT/GAME SAVE PLACE. Climb the ladder, and before you reach the top, a guard appears down where you just came from, and apparently he didn't get the memo, and wants to know who the hell are you. At the top, take him out, so he doesn't run back and tattle on you, then get the HEALTH KIT, & AMMO. If you don't see him, he's in that open doorway to the right. I could have sworn that gray door was a solid wall when I passed it. After he dies, the gray door will seal itself again. Cody tells you that Omega 19 thinks that they killed you in an explosion, and to use the stealthy approach to your advantage. Now jump up into the vent on the wall. Move thru to near the end, and then open the vent door, but don't jump down yet. There are a couple of guards below and to your right. One will walk under the vent opening and pose for you. A headshot would allow him to take a much needed rest from the hard work of standing around and doing nothing. The other one is in the hallway to the right, so drop down and wait for him to come back out. At the top of the stairs, and around the corner to the right, you can snipe another patrolling guard. Now move up to the doorway, but don't go thru it. Around to your left, on the next bridge over, is another patrolling guard. Take him out, before he shoots the exploding red barrel near the doorway. Just so you don't get caught off guard, you might wanna consider blowing up the red barrel(shuriken) yourself, if a guard sounds the alarm. If you can't get out the doorway because of the guards milling around, you might wanna consider lobbing a grenade to clear the area of walking debris. There will also be more guards over on the next bridge, if you haven't already killed them all. When it's safe, proceed across the bridge to the other end. Well will you look at that, a fully loaded, fully automated genuine Mini Gun, and it's just for Nikki. May the 'bullet gods' always be so generous. It must be her birthday. I can only assume, that all hell is about to break loose. When you approach the machine gun, you'll get a green icon with a question mark in the center. Press Action, and Nikki will attach herself to the mini gun, as she gets a serious case of the giggles. Okay, so where are the enemies? Don't tell me that I've killed them all before I got to the gun? Just this one dude lobbing grenades. Man, What a Rip Off! Okay, unbolt yourself from the Mini, and proceed down the hall. Notice the Power Unit on the right wall. Let's shock it, and see what happens. Hey, it's a dud. Push the Green Button, to open the door, and proceed across the bridge. Proceed thru the next doors, and a guard will throw a grenade at Nikki in the cut scene, and she will dodge it. When you regain control, Nikki will be above a ladder, with guards at the bottom. Kill them from up here, get the AMMO CLIP, and then slide down the ladder. Move around the corner, to see a red laser blocking forward progress. Come back into the previous room, and jump up to the vent in the ceiling. Go thru it to get past the red lasers. When you move into the next room, the door will slam shut behind you, and you'll get a GREEN FLAG CHECKPOINT/GAME SAVE PLACE. Climb the ladder to the left. Go to the right, and get the HEALTH KIT. Diagonally from the health kit, is a yellow pallet jack, and behind it are an AMMO CLIP, and RIFLE BULLETS. Pull/pull wooden box #3 that is by the red lasers, next to the other wooden box #3. Go over to the control panel, and press Action. This will bring the metal box that is down below near the ladder, up to this level. Now push/pull this metal box over to block the lower red laser beam. Make sure that it is to one side of the other, so that Nikki has room to get past. If you break a wooden box and need another, go over to the yellow and black striped conveyer belt and press the Red Button to the left of it. Now crouchwalk past the red lasers. You've just passed another GREEN FLAG CHECKPOINT/GAME SAVE PLACE. As you approach the right turn, you hear voices. There are about a dozen shooters just past the crate. One of them has a rocket launcher. Run forward, and crouch down behind the first crate on the right. This is a REALLY good place for explosives. Use your grenades, and save your Mines for the Bosses who are coming up right after this little Guard Bashing Blow Out. This will thin the herd quickly. Pick off the hard to reach guards with your sniper rifle. Now let's go see what needed all those guard's protection? It's another Mini-Gun! Well, Great Gosh A Mighty!!! It's Nikki's birthday again. That's the third time this month. This calls for a party. Take out the guards at the other end of the hall. The Mini Gun has a limited turning radius, so try not to let any guards get behind or to the sides of you. Then go thru the door ahead, which will lock behind you. In a cut scene, you confront Kondrashev and Peter. They exit, and leave you to fight a Little Red Robot. There are six white junction boxes-that are located on the walls that you need to destroy with bullet fire, to keep the robot from repairing itself. When you get the cut scene, that means that five are destroyed. When his two regenerating stations blow up, he's a sitting duck. If you have any remote mines to attach to him, or proximity mine to throw in his path, this will take him out oh so much quicker. Try this after all six junction boxes are destroyed and you'll have a real Meeting Of The Mines. There's a HEALTH KIT, at each end or the room, behind the tanks, near the outer wall. So you can know where you are at all times, I'm going to give each wall a directional name. From your start position. Left-West Wall Front-North Wall Right-East Wall Back-South Wall The North Wall has Red Flags on it, in the NW and NE corners near ceiling. The South Wall has a Red Flag over an open doorway on the upper level. The East Wall has a picture of a soldier with five red stars on the lower level. THIS IS WHERE THE WHITE & RED JUNCTION BOXES ARE: 1. East Wall, southeast corner, upper level. 2. North Wall, northeast corner, upper level, near ceiling, facing east. 3. North Wall, northeast corner, lower level. 4. West Wall, northwest corner, upper level. 5. West Wall, northwest corner, upper level, on the room's rear wall. 6. South Wall, southwest corner, lower level. The two regenerating stations are in the middle of the East and West Walls, lower level. If you hide behind the tall gray tank in the North-East corner, you should be able to see and shoot junction box # 1,3,4, and 5. Just adjust your position around that tank, when the robot isn't around. #2 will be right over your head, out past the overhang. #6 will be diagonally across the room, in the south-west corner. The fight begins with the robot running straight for you, so quickly go to your right, counterclockwise around the room, and when you are out of sight of the robot, duck behind one of the tall gray tanks, but make sure it's one where he doesn't see you going behind it. Now you can check out the lay of the land. He will run around the dark brown track, and thru the middle area searching for you. While you are crouched down here, look around, and try to target any of the white and red junction boxes on the walls, and check them off as you go. That's so you don't get a Brain Drain, and go "How many is that???? Duh!!!" And don't go getting mad cause I said that. That damn pesky robot will make you lose track of what planet you're on. When you have it lined up right, the red icon will turn green when you zoom in to show that you've got a target lock. Your pistol is better, because you can actually see the targeting icon change from red to green. But the sniper rifle will work also. After you take out one, holster your weapon, so that you can run faster, and wait for him to pass you by. Remember, he's kinda sneaky, and will run past, and then cut back thru the middle so that he just circled one corner, and came right back just as you were standing up to be seen. He won't cut thru the middle, when the machine is discharging electricity. But he will jump over the gray machine to get to you faster. If you step on the four white squares at the corners of the dark brown track, this will cause the electricity to shoot up before it's scheduled to. And if you try to trap him inside the machine this way, know that he only remains trapped a short while, and you can't see where is, when he's behind you. So you don't really know whether he's trapped or not, until you check your map, and you just might find that he has gotten real close and personal by then. Close enough to wipe you out of existence. Then run to the next tank or curved pipe, and quickly crouch down. Make sure that you are kinda to the left side of the yellow & black square plaques that are in back of all the tanks and pipes, since the robot mostly runs in clockwise patterns around the room. If he passes you by, he didn't see you. Now draw your weapon, and locate another junction box, and fire at it, until you see smoke and flame coming out of it, to indicate that the destruction was successful. Now rinse & repeat, until all six are destroyed. After all 6 junction boxes are destroyed; the rest of the fight can go quickly, if you have any remote mines left. Just throw them on the dark brown path that you know that he'll tred on, and just before he passes, detonate it. It only takes about three or four, to destroy him, and look at you, not a scratch on you. Putting enough headshots into the robot to destroy him completely works also, but takes a bit longer. After he's destroyed, take a couple of Victory Laps around the room, getting any pickups that you see. When you're done, go and stand in the middle of the four spinning yellow lights, and the lift will take you to the floor above. Move towards the door, to meet the final enemy of the game. Mr. Big-I'm such a baaaaaaad ass-Boss Spider Tank. From the start, you see Peter laying behind a crate. It's important that you not let the Spider fire at you while you are near Peter, because if Peter dies during the fight, you lose the game, no questions asked. With weapons holstered, run between the crates, and cut to the left, and get the HEALTH KIT behind some nearby crates. Now cut to the right, and move towards the back of the side of the building that is closest to you. But before you go back there, move behind the girder in front of the open doorway of the building. If you still have your ADRENALIN BOOST, THERMAL OPTICAL CAMOUFLAGE, or any other EXPLOSIVE WEAPONS, this would be a good fight to use them on. After all, you don't want to wind up dead, still holding an inventory full of weapons do you? Quickly try to take out the Spider's machine guns which are at ground level, and its eye lasers which are on top of the part that looks like a head, BEFORE IT HAS A CHANCE TO TURN AROUND AND FACE THE BUILDING. Now, if you have time, holster your weapon, and run inside the building, and get the SINGLE HEALTH KIT, and AMMO pickup, then scurry back outside and to the left back corner of the building. Now turn around, and the Spider will definitely be fully turned towards you by now. Now after each big belly blast, strafe out, and finish disabling its machine guns and eye lasers, then you'll have less weapons shooting at you. The building is blocking mostly all of its shots. If you didn't get them before, run inside the building, to get a SINGLE HEALTH KIT, and AMMO. The only weapon you cannot take out is that belly button blaster. Also, don't underestimate using shurikens to take out some of the weapons. Look for the little doors that open to release the missiles when the tank is bending forward to the ground. Shoot them before they fully close, as the tank is returning to its normal stance. That's the only time that the missile launchers will be vulnerable. It takes several shots, and it will require patience. But it's better than having missiles that come and find you. If your health or ammo is low, it would probably be better if you stayed in the back corner, and use your sniper scope, to locate the small vulnerable area. You can try to strafe in and out to take potshots at the vulnerable part of its belly-the little yellow circle that is briefly exposed, every time it rears up. The problem here is that when it rears up, the orange fire from it's charging its nuclear blaster blocks you from seeing the vulnerable area clearly. Thus, wasted ammo, where you didn't have enough from the git go. Up against two machine guns, two eye lasers, heat seeking missiles, earthquake making tail slams, a bad case of 'shake, rattle, and roll', and a nuclear blast from it's belly button, how come Nikki doesn't have anything better than a rifle and a gun to shoot with? If you have enough health kits, run up close to the front of the spider, and locate the yellowish circle on it's belly, and just toss Remote Mines onto it-this is why I told you to save them-or shoot it every time it rears up to fire it's nuclear blast. Just make sure that you don't stand directly under the vulnerable spot, or the Spider will slam its tail on the ground, causing the aftershocks to decrease your health rapidly. Also it acts as if it's got a bad case of the shakes, making it very hard to get a lock on its vulnerable area when you stand directly up under it. If your health supply can last long enough the spider will explode and you will win the game. All that's left is the closing cut scene, and it's Game, Set, & Match. Yeah You!!! Way To Go, Hero, You Just Did Some Serious Butt Kicking!!! 17 17
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