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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter R » Rogue Ops - Strategy Guide (Page 05)

Rogue Ops - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Rogue Ops - Strategy Guide (Page 05).

As soon as the game loads, move forward, don't wait for Cody to finish
talking. You'll need to take them out-that is if you wanna be rescued.
There are two on the second level, and one on the third.  Use your
sniper rifle, to see who has the rocket launchers. And holster it, when
you are just running. If you've got enough health kits, don't stop to
take out the guys with machine guns. Just run past them, and take out
the three rocket launchers pronto.

 You'll need to go down to the ground, press the button by the gate, to
enter the middle section.  Then climb up the ladder, and run around, to
see where they all are.  Now kill everyone else on the balcony and then
the ground.   After the helicopter says that they're dropping down a
rope for you, climb back down the ladder, and run to the center, to get
the rope, a cut scene will play showing you on the rope, and this will
end this mission.
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LEVEL 8 INSTALLATION K:

You have in your inventory, a THERMAL OPTICAL CAMOUFLAGE watch looking
device.  This will make you hard to detect to enemies.  Also you have
five ADRENALIN BOOSTS, which slows down everything in the game.   Both
of these devices use a lot of battery power really fast.

You start this final level by walking into an ambush. Again? You regain
control, crouched down behind some crates, so if you don't have it
engaged already, immediately go into the pause menu, and switch on your
Half-Damage Cheat.

Square, Square,

Circle, Circle,

Left, Left,

Right, Right,

Circle, Circle,

Square, Square.

The screen blinking white means that it has taken effect. You're using
left and right on the D-Pad.  You may have to re-apply it each time you
restart the game.

Return to the game, and immediately switch to your pistol and take out
the guard running up on your left on the other side of the machine gun.
He'll probably take several body shots, because you won't have time to
line up a head shot.  Then get the one on your right, who will try to
run around behind you. Do the same thing giving him several body shots,
to take him out quickly and permanently.  After all, you don't want any
zombies rising from the dead and sucking your blood-do you?

Now position yourself behind the crate, so that you are not taking any
fire.  Now holster your weapon, stand up, and run forward getting the
HEALTH KIT, then crouch beside the raised floor.  The other guards will
remain where they are, and not try to flank you. This is the best seat
in the house, because with your being crouched down here next to the
raised floor; they can't get a good shot at you.

Throw a Shuriken at Wood Box #1 that is near you and the raised floor,
to break it open, and expose another HEALTH KIT.  Mosey on over there,
and get it.  Arm your pistol; slowly move back from the raised floor a
little bit, so that you can get the guard who is hiding behind some
crates on the right wall on the raised floor.

There is another guard, who is a little to the left of him.  Put your
Reticle on him, and then ease back from the raised floor, till it just
touches the tippy-top of his red beret.  When it turns green, or the
crosshairs of your scope are on it, fire.  Another guard will come in
from the back room, to a position near to where you just shot the last
guard.  Kill him the same way, seeing just the tip of the top of his
beret.

While staying close to the raised floor, keep using the Camera Button,
to locate each guard, and then put your Reticle on about where he is,
and then ease back from the raised floor, until you can target his
head, and then take him out.  Start with those that are closest to you,
and when they are dead, then you can move further back from the raised
floor, to pick off those on the back wall.

Now rinse and repeat.  Then do the same with the spotlights on the left
and right, and if possible, the Red Barrel nearby.  There is one guard
behind some crates on the back wall to the left of the big brown door.
Another one is near the right corner, back past box #1 up on the raised
floor.  There may be about three or four more to mop up.

When you think everyone is dead, stand up and holster your weapon, but
be ready to do a dive-roll behind some cover at the first sign of
trouble.  When you're sure that all are dead, go around and search the
guards, their weapons, and wood crates-use shuriken to break open the
crates-and every nook and cranny that Nikki can fit into.  Take your
time, and search thoroughly.  Finish off the wounded guy, who is to the
right of where Nikki started, on the other side of the ramp.  He gives
up a GRENADE.

I purposely and completely avoided using the Mini Gun at the start.
The problem with the mini gun is that you'll be openly exposed to all
the guards' machine gun fire while using it.  Also, it moves so freely
on it's mounting, that it's difficult to shoot accurately.  And it
definitely DOESN'T have a zoom feature.

When you're done checking everywhere, go up the ramp, and go to the big
brown door, that is on the same level as the left floodlight.  Press
the Red Button to open the door.  Holster your weapon, and do a running
dive-roll, down behind the single crate straight ahead.  There are
three more guards further back behind the closest one on the right.
And one definitely has a death wish, because he goes into Kamikaze
Mode, and runs right up in your face for his helping of a lead-lined
lunch.

After they are all dead, go back near the red lasers, and move the
single crate to the middle of the floor, then push it thru the bottom
red laser beam, so that you can crouch walk past it, to get to the next
room.  You will pass a GREEN FLAG CHECKPOINT/GAME SAVE PLACE.

Press the red button by the door. A couple of members of the
infiltration team are being pinned down by sniper fire.  There are five
snipers in invisibility suits, up on three sides of the bridge.  From
back here, take out the sniper up on the bridge by the back wall
straight ahead and just to the right of the purple beam. When you see
something in your scope that wavers, that's them.

There's also two up high on the bridge to the left.  So ease along the
right wall, and locate the one far ahead on the left bridge.  After
him, move slowly further forward along the right wall, and take out the
other one that is closer on the left bridge.

There are two more up high on the bridge to the right.  So put your
weapon away, and run into the room to the left, and take cover behind
the three crates next to the tall brown column.  Then look up on the
bridge, just to the left of the column that is closest to the entrance,
and take him out.   The last one is up between the second and third
columns.

After they are all dead, search all the nooks and crannies in the room
for pickups.  Including back on the other side of the door where you
pressed the red button to enter this area, and the weapons that your
slain comrades left behind.  To the left of the doorway where you
entered this room, is a door that will open.  And diagonally across the
room from it, in another red lighted corner, is another door that will
open.

The door that is closest to where you entered, will only take you a
short ways, before you'll be blocked from going any further, so skip
that, and head for the door in the far right corner.

Enter here, and as you round the first corner, stay back.  Take out the
red barrels in the room ahead, from as far back as possible, so they
won't explode from the shots of the guards in the back of the room
waiting to ambush you.  Then move forward with your weapon holstered,
until they make their presence known, then quickly turn and run back
around to the other side of the wall where you entered.  Then locate
them in you weapon's sight, and take them out.  One is on the ground
level, and the other two are on the stairs in the back of the room.
Get a couple of AMMO CLIPS from them.

In the next room, there is another shooter up on the landing behind the
two crates.  Get the SNIPER BULLETS behind the crates, and then go up
the steps.  This guard has a GRENADE.  Then proceed around the next
corner, to get a GREEN FLAG CHECKPOINT/SAVE GAME PLACE.

The next door will open onto a bridge with shooters to the left, so
you'll need to holster your weapons, each time you run across the
bridge from one brown square column, to the next, taking out snipers
along the way. The first one is up on the third level.  Then do a wall
hug on the first column, and take out the one near the door on the
other bridge. Disengage, holster, and move up to the second column.

Stop just before you get to it. The next sniper is on the bridge, that
connects this bridge to the one across the room.  Peek around to the
right, and take him out.

The fourth sniper is up on the third level bridge, standing by the last
column before the door.

After him, you should be able to run straight to the doorway at the end
and holster your weapon.  Don't enter the doorway, until you know what
to expect. Inside this room to the left, is a Rocket Launcher guy.
Just after you enter the door, there will be a guy dropping Grenades
from the third level on the right side, who keeps saying "Surprise."
And there will be a Machine Gunner on the third level on the left.

Run thru the door, and turn the left corner and run up on the rocket
launcher, as you draw your weapon, fill him full of lead.  Proceed on
around, and out thru the broken doors, and keep bobbing and weaving as
you run across the bridge and thru the door at the end.   Proceed to
the end, and stop before going around the corner, to another room of
snipers, so stay back by the u-turn.  Alternate between sniping and
moving forward, until the are all dead.

When you enter this room with the HEALTH KIT, and red tool box, a
kamikaze guard will run down the steps at you, wired with explosives,
so shoot him before he gets near you, and he go BOOM!

Holster your weapon. Go on up the stairs, and after you enter the
doors, the guards decide that rather than getting shot at, it would be
in their best interest to just blow up the bridge.  And it would be in
your best interest to backpedal out of the door.  Unfortunately, one of
them is a little slow about getting off the bridge.  Oh Well, __it
Happens!  Look over to the crates on the left, and kill the idiot that
blew up his partner.

Now enter the doorway, and look up on the right wall, for a green icon.
Press Action, and Nikki will jump up and grab the thin ledge.  Now hand
walk to the left a little ways, then press Back on the Movement Button,
and Nikki will let go, and grab the next narrow ledge below.  Release
and grab one more time. Now hand walk to the right, and around the
corner.  Keep going, until you can pull up into the vent with red blood
or ink or maybe it's just food coloring around it. Proceed thru the
vent, and enter the room, and get a GREEN FLAG CHECKPOINT/GAME SAVE
PLACE.

Climb the ladder, and before you reach the top, a guard appears down
where you just came from, and apparently he didn't get the memo, and
wants to know who the hell are you.  At the top, take him out, so he
doesn't run back and tattle on you, then get the HEALTH KIT, & AMMO. If
you don't see him, he's in that open doorway to the right.  I could
have sworn that gray door was a solid wall when I passed it. After he
dies, the gray door will seal itself again.

Cody tells you that Omega 19 thinks that they killed you in an
explosion, and to use the stealthy approach to your advantage.  Now
jump up into the vent on the wall.  Move thru to near the end, and then
open the vent door, but don't jump down yet.  There are a couple of
guards below and to your right.  One will walk under the vent opening
and pose for you.  A headshot would allow him to take a much needed
rest from the hard work of standing around and doing nothing.  The
other one is in the hallway to the right, so drop down and wait for him
to come back out.  At the top of the stairs, and around the corner to
the right, you can snipe another patrolling guard.

Now move up to the doorway, but don't go thru it.  Around to your left,
on the next bridge over, is another patrolling guard. Take him out,
before he shoots the exploding red barrel near the doorway.  Just so
you don't get caught off guard, you might wanna consider blowing up the
red barrel(shuriken) yourself, if a guard sounds the alarm.  If you
can't get out the doorway because of the guards milling around, you
might wanna consider lobbing a grenade to clear the area of walking
debris.  There will also be more guards over on the next bridge, if you
haven't already killed them all.

When it's safe, proceed across the bridge to the other end.  Well will
you look at that, a fully loaded, fully automated genuine Mini Gun, and
it's just for Nikki.  May the 'bullet gods' always be so generous.  It
must be her birthday.  I can only assume, that all hell is about to
break loose.  When you approach the machine gun, you'll get a green
icon with a question mark in the center.  Press Action, and Nikki will
attach herself to the mini gun, as she gets a serious case of the
giggles.

Okay, so where are the enemies?  Don't tell me that I've killed them
all before I got to the gun?  Just this one dude lobbing grenades. Man,
What a Rip Off!  Okay, unbolt yourself from the Mini, and proceed down
the hall.  Notice the Power Unit on the right wall.  Let's shock it,
and see what happens. Hey, it's a dud. Push the Green Button, to open
the door, and proceed across the bridge.

Proceed thru the next doors, and a guard will throw a grenade at Nikki
in the cut scene, and she will dodge it.  When you regain control,
Nikki will be above a ladder, with guards at the bottom. Kill them from
up here, get the AMMO CLIP, and then slide down the ladder.  Move
around the corner, to see a red laser blocking forward progress.  Come
back into the previous room, and jump up to the vent in the ceiling.
Go thru it to get past the red lasers.  When you move into the next
room, the door will slam shut behind you, and you'll get a GREEN FLAG
CHECKPOINT/GAME SAVE PLACE.

Climb the ladder to the left. Go to the right, and get the HEALTH KIT.
Diagonally from the health kit, is a yellow pallet jack, and behind it
are an AMMO CLIP, and RIFLE BULLETS.  Pull/pull wooden box #3 that is
by the red lasers, next to the other wooden box #3.  Go over to the
control panel, and press Action.  This will bring the metal box that is
down below near the ladder, up to this level.  Now push/pull this metal
box over to block the lower red laser beam.  Make sure that it is to
one side of the other, so that Nikki has room to get past.

If you break a wooden box and need another, go over to the yellow and
black striped conveyer belt and press the Red Button to the left of it.
Now crouchwalk past the red lasers.  You've just passed another GREEN
FLAG CHECKPOINT/GAME SAVE PLACE.

As you approach the right turn, you hear voices.  There are about a
dozen shooters just past the crate. One of them has a rocket launcher.
Run forward, and crouch down behind the first crate on the right. This
is a REALLY good place for explosives.  Use your grenades, and save
your Mines for the Bosses who are coming up right after this little
Guard Bashing Blow Out. This will thin the herd quickly.  Pick off the
hard to reach guards with your sniper rifle.  Now let's go see what
needed all those guard's protection?  It's another Mini-Gun!  Well,
Great Gosh A Mighty!!! It's Nikki's birthday again.  That's the third
time this month.  This calls for a party.

Take out the guards at the other end of the hall.  The Mini Gun has a
limited turning radius, so try not to let any guards get behind or to
the sides of you. Then go thru the door ahead, which will lock behind
you.  In a cut scene, you confront Kondrashev and Peter.  They exit,
and leave you to fight a Little Red Robot.

There are six white junction boxes-that are located on the walls that
you need to destroy with bullet fire, to keep the robot from repairing
itself.  When you get the cut scene, that means that five are
destroyed. When his two regenerating stations blow up, he's a sitting
duck.  If you have any remote mines to attach to him, or proximity mine
to throw in his path, this will take him out oh so much quicker.  Try
this after all six junction boxes are destroyed and you'll have a real
Meeting Of The Mines. There's a HEALTH KIT, at each end or the room,
behind the tanks, near the outer wall.

So you can know where you are at all times, I'm going to give each wall
a directional name.  From your start position.

Left-West Wall
Front-North Wall
Right-East Wall
Back-South Wall

The North Wall has Red Flags on it, in the NW and NE corners near
ceiling.
The South Wall has a Red Flag over an open doorway on the upper level.
The East Wall has a picture of a soldier with five red stars on the
lower level.

THIS IS WHERE THE WHITE & RED JUNCTION BOXES ARE:

1. East Wall, southeast corner, upper level.
2. North Wall, northeast corner, upper level, near ceiling, facing
east.
3. North Wall, northeast corner, lower level.
4. West Wall, northwest corner, upper level.
5. West Wall, northwest corner, upper level, on the room's rear wall.
6. South Wall, southwest corner, lower level.


 The two regenerating stations are in the middle of the East and West
Walls, lower level.

If you hide behind the tall gray tank in the North-East corner, you
should be able to see and shoot junction box # 1,3,4, and 5.  Just
adjust your position around that tank, when the robot isn't around. #2
will be right over your head, out past the overhang. #6 will be
diagonally across the room, in the south-west corner.

The fight begins with the robot running straight for you, so quickly go
to your right, counterclockwise around the room, and when you are out
of sight of the robot, duck behind one of the tall gray tanks, but make
sure it's one where he doesn't see you going behind it.

Now you can check out the lay of the land. He will run around the dark
brown track, and thru the middle area searching for you.  While you are
crouched down here, look around, and try to target any of the white and
red junction boxes on the walls, and check them off as you go. That's
so you don't get a Brain Drain, and go "How many is that????  Duh!!!"
And don't go getting mad cause I said that.  That damn pesky robot will
make you lose track of what planet you're on.

When you have it lined up right, the red icon will turn green when you
zoom in to show that you've got a target lock.  Your pistol is better,
because you can actually see the targeting icon change from red to
green.  But the sniper rifle will work also.  After you take out one,
holster your weapon, so that you can run faster, and wait for him to
pass you by.  Remember, he's kinda sneaky, and will run past, and then
cut back thru the middle so that he just circled one corner, and came
right back just as you were standing up to be seen.  He won't cut thru
the middle, when the machine is discharging electricity.  But he will
jump over the gray machine to get to you faster.

If you step on the four white squares at the corners of the dark brown
track, this will cause the electricity to shoot up before it's
scheduled to.  And if you try to trap him inside the machine this way,
know that he only remains trapped a short while, and you can't see
where is, when he's behind you. So you don't really know whether he's
trapped or not, until you check your map, and you just might find that
he has gotten real close and personal by then. Close enough to wipe you
out of existence.

Then run to the next tank or curved pipe, and quickly crouch down.
Make sure that you are kinda to the left side of the yellow & black
square plaques that are in back of all the tanks and pipes, since the
robot mostly runs in clockwise patterns around the room.  If he passes
you by, he didn't see you. Now draw your weapon, and locate another
junction box, and fire at it, until you see smoke and flame coming out
of it, to indicate that the destruction was successful. Now rinse &
repeat, until all six are destroyed.

After all 6 junction boxes are destroyed; the rest of the fight can go
quickly, if you have any remote mines left.  Just throw them on the
dark brown path that you know that he'll tred on, and just before he
passes, detonate it.  It only takes about three or four, to destroy
him, and look at you, not a scratch on you.

Putting enough headshots into the robot to destroy him completely works
also, but takes a bit longer.  After he's destroyed, take a couple of
Victory Laps around the room, getting any pickups that you see.  When
you're done, go and stand in the middle of the four spinning yellow
lights, and the lift will take you to the floor above.  Move towards
the door, to meet the final enemy of the game.  Mr. Big-I'm such a
baaaaaaad ass-Boss Spider Tank.

From the start, you see Peter laying behind a crate.  It's important
that you not let the Spider fire at you while you are near Peter,
because if Peter dies during the fight, you lose the game, no questions
asked. With weapons holstered, run between the crates, and cut to the
left, and get the HEALTH KIT behind some nearby crates.  Now cut to the
right, and move towards the back of the side of the building that is
closest to you.  But before you go back there, move behind the girder
in front of the open doorway of the building.  If you still have your
ADRENALIN BOOST, THERMAL OPTICAL CAMOUFLAGE, or any other EXPLOSIVE
WEAPONS, this would be a good fight to use them on.  After all, you
don't want to wind up dead, still holding an inventory full of weapons
do you?

Quickly try to take out the Spider's machine guns which are at ground
level, and its eye lasers which are on top of the part that looks like
a head, BEFORE IT HAS A CHANCE TO TURN AROUND AND FACE THE BUILDING.

 Now, if you have time, holster your weapon, and run inside the
building, and get the SINGLE HEALTH KIT, and AMMO pickup, then scurry
back outside and to the left back corner of the building.

Now turn around, and the Spider will definitely be fully turned towards
you by now. Now after each big belly blast, strafe out, and finish
disabling its machine guns and eye lasers, then you'll have less
weapons shooting at you.  The  building is blocking mostly all of its
shots.  If you didn't get them before, run inside the building, to get
a SINGLE HEALTH KIT, and AMMO.

The only weapon you cannot take out is that belly button blaster. Also,
don't underestimate using shurikens to take out some of the weapons.
Look for the little doors that open to release the missiles when the
tank is bending forward to the ground.  Shoot them before they fully
close, as the tank is returning to its normal stance. That's the only
time that the missile launchers will be vulnerable. It takes several
shots, and it will require patience. But it's better than having
missiles that come and find you.

If your health or ammo is low, it would probably be better if you
stayed in the back corner, and use your sniper scope, to locate the
small vulnerable area.  You can try to strafe in and out to take
potshots at the vulnerable part of its belly-the little yellow circle
that is briefly exposed, every time it rears up. The problem here is
that when it rears up, the orange fire from it's charging its nuclear
blaster blocks you from seeing the vulnerable area clearly. Thus,
wasted ammo, where you didn't have enough from the git go.

Up against two machine guns, two eye lasers, heat seeking missiles,
earthquake making tail slams, a bad case of 'shake, rattle, and roll',
and a nuclear blast from it's belly button, how come Nikki doesn't have
anything better than a rifle and a gun to shoot with?

If you have enough health kits, run up close to the front of the
spider, and locate the yellowish circle on it's belly, and just toss
Remote Mines onto it-this is why I told you to save them-or shoot it
every time it rears up to fire it's nuclear blast.  Just make sure that
you don't stand directly under the vulnerable spot, or the Spider will
slam its tail on the ground, causing the aftershocks to decrease your
health rapidly.  Also it acts as if it's got a bad case of the shakes,
making it very hard to get a lock on its vulnerable area when you stand
directly up under it.  If your health supply can last long enough the
spider will explode and you will win the game.  All that's left is the
closing cut scene, and it's Game, Set, & Match. Yeah You!!! Way To Go,
Hero, You Just Did Some Serious Butt Kicking!!!
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