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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter R » Rogue Ops - Strategy Guide (Page 02)

Rogue Ops - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Rogue Ops - Strategy Guide (Page 02).

Thru the next raised door ahead, is a gun turret in the ceiling, and an
invisible laser trap to the right, so don't go there.  Instead, go left
down the ramp.  Van Cleef says, "Silly Rabbit, Tricks are for Kids"
No, just funnin with ya.  He really says that he's brought you here to
die. And who the hell is he calling a slut? Nikki's gonna make him so
dead.  Before the room with the circular handrail, is a hallway with a
turret on the ceiling and another invisible laser trap, so don't go
there either.  Go to the circular handrail, and throw the switch on the
wall to the right, to open the next door on the left. Move thru the
doorway, and stand at the top of the steps.

Use your VISOR, to spot the guard, down the stairs and around the
corner to the left. Stand at the top of the stairs, and move forward
along the right wall, until you can just see around the corner to the
left.  Now take him out with Shuriken, when he gets to this end, and
turns to walk away.  Down the steps and to the right where the white
light is, is an AMMO pickup. Now head back up the steps and throw the
switch on the right wall.   Then move to the circular handrail, go
right, and throw the switch on the left.  If you continue ahead, you
run into a third ceiling turret and invisible laser trap, so turn back
around, and go thru the doorway on the other side of the circular
handrail. Stop after the door closes behind you, and a GREEN FLAG
CHECKPOINT/SAVE GAME PLACE comes on the screen.

There is an AMMO PICKUP in the next room to the left, but before you go
get it, peek around the corner to the right, and look down the ramp.
Van Cleef is waiting to ambush you, but let him get away for now.  When
he runs away, get the ammo.

On each wall is a proximity mine just waiting for you, indicated by the
green circles on your map.  Use your Shuriken to take them-and all the
ones ahead-out from as far back as you can. By blowing up one, it will
trigger the other one. Now retrieve your Shuriken and proceed down the
steps.  To the left is another mine to blow. Stand by the bottom of the
stairs, to target it. Go to where the mine was, and face that wall, and
look around the corner, and see the barred area ahead, with the health
kit behind it.  There is a guard that walks by here, so wait for him,
and shoot him thru the bars.  Before the bars, to the left, is another
guard to kill.

Facing the bars, move forward, and go to the right, and stop before you
reach the corner.  Shuriken another mine up high on the right wall.
With the wall that the mine was on to your back, go straight.  To your
left, you'll see the guard that you shot thru the bars, and the HEALTH
KIT.  The guard gives up some SNIPER BULLETS.  Return the way you came,
and go right to where the mine was high on the wall, and go left down
the hallway.  Go left again, and there's another mine to the left.
Before you get to the intersection, stop. Back away from the
intersection along the right wall, until you can just see the green
light of the mine on the left.  Make it go ker-blooey.

Continue on around to the left, and stop before you get to the second
hallway on the left, before the gate ahead.  Van Cleef will be waiting
to ambush you again down this hallway to the left.  When he runs off,
proceed towards the stairs, staying along the left wall.

On the curved wall to the right, before you get to the stairs, is
another mine.  Shuriken it, then quickly move back to the right.  There
are two more on the walls ahead-with the one on the right being closer,
and one more in the middle of the floor.  There's a switch on the wall
to the right by the door to open it. Your contact tells you that you've
got van Cleef cornered, and to go straight ahead.  There's another mine
ahead.  Get the HEALTH KIT and BATTERY, in the circular rail room.
Then proceed forward, and stand outside the lighted room ahead. You'll
reach another GREEN FLAG CHECKPOINT/SAVE GAME PLACE.

Stand outside the room and Shuriken out the two lights that you can see
from here. The other two are to the right side of the room, and Van
Cleef is up on the balcony to the right also.  This is a boss fight, so
you'll have to keep shooting him till his onscreen health bar goes down
to zero.  Change to your pistol or rifle, and holster it, and run into
the room, and hide behind the tall black square column on your left.
Behind you to the right, is a HEALTH KIT.

When you run for a different area, holster your weapon, so that you can
run faster.  Run to the tall black column on the left.  In front of it,
is a THING-A-MA-BOB to pick up.  Did he just call Nikki a Whore?  Use
your VISOR for a few seconds at a time, just to locate him. As he moves
around the rafters and balcony above, you should holster and move to
get into a better position also.  After you kill him, search the room
for pickups.  A helicopter will drop down a rope to get you out of
there at the far end of the room to the right of where you entered,
before you get to the red lighted room.  Look up to see the helicopter
thru the opening in the roof.   Below the helicopter on the rope,
you'll get a Green Icon.  Press Action, to jump up to the rope, and get
out of there, and complete the mission.
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LEVEL 2 FORSYTHE MUSEUM:

After you regain control, move to the left. When you get to where the
top of the tail of dinosaur fossil is, look past that to see the keypad
on the left side of the Security Room door frame. Every so often one of
the guards will enter a code on the keypad.  You need to find out what
that code is.  Equip your Sniper Rifle and train it on the keypad.  Now
find the numerical keypad in your scope. Now move a little to the left,
so that you have to be turned half right to see the keypad.  Now wait
for the guard, who'll come from your left.  When he moves to the
keypad, zoom in and see what numbers he punches.  He punched in 1069,
to unlock the door.  Remember this code, so you can open the Security
Door also.

There are two ways you can get down to the lobby.

METHOD #1:

Move around the balcony to the right, until you come to a plank leaning
against a crate. Move up the plank, and when the guard isn't nearby,
drop down, and then move behind the nearby column. Move around the
column, as he passes, to stay out of his line of sight.  There are
three guards patrolling. You need to frisk one of them to get a
keycard.

When he comes from the right, and starts to get near you, move to the
opposite side of the column, so he won't see you. After he passes you,
heading to the left, check to see if you can see the guard ahead.  If
not, move quickly & quietly along the right wall, past where the keypad
lock and brown doors are, all the way to the corner.  Hide in the dark
corner standing up, as far back as you can, with your left shoulder
towards the end of the room where you dropped down.

METHOD #2:

Move towards the left end of the balcony, and look up to the ceiling,
above the pterodactyl display, to see a Grapple Point.  Press Action,
to hang from a rope.  Slide down, but not so far that you can be seen.
There is a guard that goes into the Security Office that doesn't have a
keypad on it, and was beneath you while you were up on the balcony.
You need to drop down when he is away, and hide behind something, so he
doesn't see you when he returns.  Then crouch walk behind him, pick his
pocket for the GREEN KEYCARD, and follow him into the Security Office
area.

While following him, hang back a little, so he doesn't see you when he
turns right.  Once you get into the doorway, cut to the right, and hide
in the corner, while he continues making his patrol.  When he leaves,
move over to the small office, and use the keycard on the card reader.
Enter the office, search the low file cabinet, and get a piece of paper
which will have the code 1069 on it.  This is another way of getting
the code for the basement.  This code will also appear on your Mission
Objective file.  Exit the small office, and the door will remain open,
but the patrolling guard won't even notice it.  When it is safe, make
your way over to the corner to your left, next to the blue laser sensor
doorway.

Stand as far back in the corner as you can, and wait for the guard on
this side, that says "still working," to walk towards you, and go back.
When he does, crouch walk behind him.  Slow down, and let him get to
the keypad, punch in the code, and go down stairs.  Shortly thereafter,
move to the keypad, and punch in 1069, and go down the stairs.  Crouch
walk under the window, and go down the stairs to the left.  But don't
go near the automatic door, cause the guard might be alerted, if it
opens by itself.

Wait for him to go back upstairs, and then enter the security office,
that he just left, and go to your right, and search the low file
cabinet to get the Taser, and then get the power cell from the desk.
Grab them, and come back out, and go down the steps, and equip it from
your weapons inventory, and press the Shoot Button, to use it against
the gray Power Unit where the red and blue lights are. This will cut
power to the laser blocked doors.  As you start back up the steps, a
GREEN FLAG CHECKPOINT/SAVE GAME PLACE will appear on the screen.

Now wait for the guard to come back to the room again, and when he goes
into the office, you crouch walk past the window, and run up the
stairs.  Go out the door, and to the right, towards where you hid in
the corner, and go thru the doorway where the laser was.   Go to the
right, and press the red button on the wall, to open the garage type
door. The game will load, and you'll be on the other side of the roll
up door, and ahead is a barred door.

To the right of the Bozza Cola machine, is a spare BATTERY. Get it
before you do anything else.  There's a camera just inside the metal
gate, up and to the right, and its cone of vision extends to the light
brown colored area of the room that you are in now.  There's another
one, at the other end, up and to the left. You'll need a retina scan to
activate the terminal that will open the door.

Move forward and stay on the darker part of the floor.  When the guard
goes halfway down the side of the room that the nearest camera is on,
and turns around, and heads back towards you, use your RETINA SCANNER
DEVICE to capture a scan of his eyes.  Use the Camera Button, to move
as he moves, so that the target won't be lost before the scan is
completed, and you'll wind up just wasting your battery.  When it says
'Data Stored' on the screen, shut the scanner off to conserve battery
power.

Now use the terminal when the guard isn't real close by, and is on your
right side, and it will recognize and open the barred door. Then crouch
along side the pop machine and pick pocket the guard while he is
examining the machine.  While behind him, move slightly to his right
side. This will net you the BLUE KEYCARD. Now let him leave, and close
the door.  Let him walk to the left side, and then come back to the
camera side and walk to the end.  Use the terminal to open the door
again. Now all you have to watch out for is the camera to your right.
When it moves away, and before he gets back, move to the left corner,
and hide behind the black column.

When he comes back, he will go into the barred room with the terminal,
which is just the right time for you to move towards the other end, and
hide behind the other black column.

 Notice the other camera location on your map.  When he comes to your
side of the room, adjust your position behind the black column, so he
doesn't see you.  When he's moved away from you, check which way the
nearby camera is facing.  When the camera is facing all the way to the
left, get up and move quickly and quietly straight across the room, and
to the opposite corner and turn around and face the camera. When the
camera faces to the left, move along the wall, and into the next room,
stopping just inside the doorway on the brown part of the floor.

The blue area is a sensor laser. Look up on the ceiling to the right,
and press Action when the Green Icon come on, to shoot a Grapple Hook
to the ceiling, and then press Action again at the top, to move into
the vent.  When you drop out of the vent, you'll be on the other side
of the door that is to the right of the statue. As you move forward,
you'll get a GREEN FLAG CHECKPOINT/SAVE GAME PLACE.

Crouch walk beneath the window, and move around the corner to the
right, to the door marked Accounts. If you don't already have the BLUE
KEYCARD in your Items Menu, you'll need to enter the toilets.  In here,
crouch walk counterclockwise in a wide circle. And go over behind the
guy washing his hand, and when you get the Green Icon, press Action to
pick his pocket.  This will net you a Blue Keycard, and if you got one
before, you will now be listed as having two blue keycards, under Items
when you pause the game.  Come back out of the washroom, and go to the
door straight across from it.

This is the Accounting Office, and both blue keycards will open the
door.  Use the Blue Keycard in the card reader, to open the door.
You'll find the GATE KEYPAD CODE in one of the file cabinets.  And in
the other another BATTERY.  The code 7120 will now be in your
objectives folder.

Exit this room, and go right, and stand near the window that is near
the door. Now use your map, and watch the guard without being seen.
When he is on the other side of the room, do a crouched wall hug.  Now
slide past the Security Office Window, stand, and then turn left at the
corner, and press the button at the end, to open the loading bay dock
door. Turn right, and go to the button on the wall, and press it. The
cargo will drop down into the dock.

Stand on the boxes, and press Action, to open the low vent. Crouch walk
thru it, and enter the darkened Administration Office. Stop, just past
the other vent opening, because there is a window to your right, and
the guard in the other room might be able to see you.

Turn left, and search the two file cabinets, and get another BATTERY,
and a HEALTH KIT.  Now go over to the door, and press the Red Button on
the wall.  This turns on the lights in this room.  The guard in the
Security Office decides to investigate.  Quickly turn and run towards
the window, and press crouch to make Nikki do a Dive-Roll Crouch, back
over to the low vent.  Important! Be sure to press Action again at the
vent, as it will have automatically closed. Now go back thru to the
docks.

Now come back around and enter the Security Office.  Now press the
button on the far wall.  This shuts off the lasers in the statue room.
Come out of here, and go right, down the hall to where you dropped
down, and press the button on the wall to open the door to the statue
room. Go right in the statue room, and enter the 7120 code that's in
your objectives folder, and press the square button to validate it.

Your contact tells you that that's the statue(the red dot on your map),
and that you need to find a way of opening the cage.

 There is a big brown painting to the left wall of this room, from the
entrance. Go up and move the painting to uncover a combination lock. It
will give you a bunch of directions to push in a certain amount of
time, like a stealth kill, only longer and harder. Even if you mess up,
keep pushing directions as fast as you can and you should beat the
timer.  You've succeeded when the cut scene shows the cage lowering.

Approach the statue from the side farthest from the entrance. When you
go to grab the statue, you discover that it's a fake. You report this,
and are told to use lethal force to get the real statue back from Omega
19.  After the conversation, two armed enemies enter the door, so
quickly crouch down behind the pedestal where the fake statue was, and
draw your pistol.  When they turn around and walk back towards the
door, stand up, and take them out, and frisk them for much needed AMMO
before you leave. Then proceed back to the main room of the museum
where you started.

When you go thru the two camera room, the button to open the gate is
beneath the camera on the left.  Don't worry, if the camera spots you,
all the enemies are in the main lobby. When you open the roll up door,
the game will reload, and you'll be on the other side of it when you
regain control.

Crouch walk behind the tables and chairs to your right, and equip your
sniper rifle, and when you get across from the doorway, look up to the
balcony to spot the sniper.  Killing him, should sound the alert.  Now
wait for a couple of the guards to enter.  Take them out.  Now move to
the door to the Main Lobby, but don't go out yet.  Use your Sniper
Rifle, to take out the sniper who is beneath the pterodactyl to the
left. There's also one standing between the dinosaur fossil's legs.
Kill them all, before leaving the cover of the lunchroom. Get the
BULLETS to the right, inside the lunchroom.  There's a HEALTH KIT in
front of the door leading down to the basement.  Search bodies for
AMMO, and HEALTH.  One of the dead guards in the middle gives up a
GRENADE.

Now head to the other doorway that was laser protected.  It's open now,
but don't go in before you snipe the guy hiding behind the vase on your
left.  There's a couple of AMMO pickups just inside the laser door on
the right. Then go and open the rollup door on the other side of this
room.

The game will reload, and you'll be inside the next room.  There's a
grapple point above the head of the statue on the left. After you climb
up, go thru the low vent.  While inside the vent, put on your VISER,
and notice the body heat of several enemy lying in wait. Arm your
sniper rifle, and move forward.  Grab the RIFLE AMMO, and proceed thru
the other vent door.  You'll be on a ledge, so don't jump down, until
all the enemies on your map are dead.   Look down and to your right,
and snipe that guard.  Now move around to the right side of the ledge,
and look down up under the vent exit, to see two more guards.  Take out
the rear one first.  The other one may get up, and walk between this
room and the next one, so line up a good shot on him while he's moving
around.

Now go back onto the side of the ledge that the vent exit is on.  Face
the back wall, and strafe in a crouch position towards the left. Train
your sniper rifle on the doorway in the left corner of the back wall.
Look to the left of the two columns, and see parts of the two snipers
here.  Take them out, then drop down and search everybody.  If they are
not in the doorway, then you'll need to go down and get them. Jump down
near the vent exit, and using the columns as cover, move toward the
doorway on the left.  Enter the doorway, and do a Wall Hug on the right
wall.  Put the Reticle Red Dot on the guard's head, and when it turns
green, swing around the corner and fire.  Now, go back to the previous
room, and search the bodies and weapons, then search this guy also.

As you move thru the rooms and hallways, regularly check your map to
see guards ahead.  Continue thru the hallway, and stop before the next
room.  There's a button ahead, to let the sun rise. Before you approach
it, look to the left corner, to see two guards hiding in the dark.
You'll probably see the red beams coming from their rifles first.
Follow it up to them.  Take them out with your sniper rifle, before you
enter this room.  Now you can press the button to watch the sun rise,
and take a coffee break if you like.
One of the two guards has a HEALTH KIT for you.

In the room with the alligator to the left of the doorway, there's a
guard a little past it, leaning in and out from behind the sarcophagus.

In the room with the above the ground tomb and columns in it, there are
two guards behind it.  There's a HEALTH KIT & AMMO, when you frisk
them.

Go down the ramp, and there will be two guards shooting at a museum
guard on the steps to the right.  Use your VISOR to see where they are.
They are up on the platform directly over your head. They will kill
him.  Move out from under the platform, on your left, looking up for
them.  Be sure to search him after you kill them. He has a BLUE
KEYCARD, that opens the door at the top of the stairs.  When you go
thru, at the bottom of the steps turn left, you'll get a GREEN FLAG
CHECKPOINT/SAVE GAME PLACE.

All that remains now is to kill the guy with the real statue before he
escapes out the garage door.  Move forward, and right, and do a wall
hug on the double stacked boxes. Use the Camera Button, to put the Red
Dot of your Reticle on the sniper that keeps popping out.  Press the
View Button to swing around, and when he pops out again, fire.  Move
forward, and get his AMMO.

Now move to the left wall, and ease toward the doorway.  Use your
sniper rifle to pan right in the doorway, and take out the guard in
front of the Security Control Room. Now take out the one on the
balcony.

Move in thru the doorway, along the left wall, to the wall ahead.
Search for ammo then proceed to the left, and stop before you get to
the corner with the black and white sign that says Security Office with
a arrow pointing right.

There's another shooter straight ahead.  Do a wall hug against the
wooden wall on your left.  Place the Targeting Reticle on the guard on
the right, and press View to lean around the corner and kill him.

Now you are ready for the final part of this level, and you will only
have a short amount of time to kill the guy with the statue. Check your
inventory, and you'll see that you have 5 GRENADES.  Equip and holster
them, and as soon as you head towards the last guard that you killed, a
cut scene shows the guy with the statue, beginning to make his mad
dash.  From here on out, don't worry about getting shot, or stopping to
kill anyone else but the guy with the statue.

Check how many health kits you have, which should be enough to last
thru being shot a number of times. Now start your own mad dash to the
left, thru twists and turns. When you get to the area with the metal
stairs going up, keep going, and you'll see a cluster of guards ahead.
Amongst them is the guy with the statue.  Run halfway down this
hallway, while equipping your grenades.  Now start to chuck them into
the collection of guards using the little green trajectory circles to
aim.  Continue to run forward.  Follow this with a barrage of pistol
fire if necessary, and kill everyone down there.  Once your contact
says good work, you know you've got him.  So now take cover, and take
out the rest of the guards that have been shooting at you.  When all
are dead in this area, search everyone, until you get the real statue.
Your contact tells you the mission is finished, and you're needed
elsewhere.
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LEVEL 3 SILO 7 EAST:

Three Jamming Grenades have been added to your arsenal. From the start,
move a little to the right side, and equip your sniper rifle.  Line up
a head shot on the tower guard and take him out. When he's dead, the
spotlight will stop moving.

Now move forward to the truck ahead.  There are two guards in the
building and one leaning against the wall.    Now make your way past
the other truck, to the truck with the open door. Arm your pistol and
holster it, then look inside the cab, and press Action, to start the
truck.  Then quickly move behind the OTHER truck.  The guard leaning
against the wall will come over to investigate.  Cap him while his back
is turned and he's looking inside to cab to turn it off.  Now go over
and search him, and get the RED KEYCARD.

Now check your map, to see when there is no guard at the window ahead.
Then quickly move over to the right side of the window, and crouch
down.  Now move around to the back of the building, crouching beneath
the other window.  Then go straight ahead, and use the keycard in the
card reader on the back wall.  The emergency access hatch will open, so
slide down the ladder.  A thought bubble may appear over Nikki's head,
saying "Wheeeeeeeeeeeeee" as she is sliding down.  That is, if you've
got the 'special copy' of the game. You'll get a GREEN FLAG
CHECKPOINT/SAVE GAME PLACE.

There are two UNARMED guards repairing a truck to the right.  Now
there's something that you don't see everyday.  One of the guards
forgot the socket wrench, and will go upstairs to the toolbox to get
it.  Let him go by and then you go up the stairs and turn left, and
crouch down besides the red alarm button, and wait for him to come
back.  Shuriken him, then stand up, and move to where you can Shuriken
the other one who should still be by the truck.  Search them both.
You'll get a HEALTH KIT, & a BLUE KEYCARD from one, and another HEALTH
KIT from the other.  Now move their bodies downstairs and out of sight.

Now switch back to your pistol, and go press the alarm button then move
forward to the corner.  When the guard leaves the Security Office and
comes looking, kill him.  Then kill the other one that might appear
downstairs.  Now search everybody. To shut off the alarm, just climb a
little ways up the access hatch ladder.

Then go into the Security Room by the red toolbox, and search the file
cabinet 4 times, to get a BATTERY, another BLUE KEYCARD, HEALTH KIT,
and a SMOKE GRENADE.  Too bad you can't cop a couple of those automatic
rifles hanging on the racks.

Come back out of here, and go to your right from the little office. As
you move, your contact will tell of an invisible laser alert system.
It's that green twelve square section with the yellow and black striped
border, to the right. He suggests that you use the steam pipes to help
you see the sensors. But you don't need no 'stinkin steam pipes'.

That green grid with the vertical green lines won't hurt you if you
trip it, but it will cause the alarm to sound.  And it will cause a
force field to go across the doorway ahead.  To shut off the alarm, if
you happen to trip it while trying to get past the vertical sensors,
just go walk around in the little office next to the red toolbox.

Move to the right, next to the wall where the fan and steam pipes are.
Facing the wall where the doorway is, put the camera over Nikki's head
and look down.  See the yellowish "x"es on the floor?  That's where the
sensor beams are, so don't go there.    Take one step forward, and
stand on the line separating the squares.  Now slowly turn(or strafe)
to the left, and move forward, and stop just at the beginning of the
last square.  Now slowly turn to the right, and walk forward to the
beginning of the last square, still avoiding stepping on the flickering
"x"es.  Now turn(strafe) right on the last row, and walk forward to the
next to last square, and turn(strafe) left.  You should be next to the
right hand side of the doorway.  Now just walk on into the room.

IN OTHER WORDS:

The grid is composed of twelve squares.   If you look closely, you can
see the dots that look like little "x'es". This is where the sensors
are in normal vision. Go to the right hand side, and face the door on
the other side. From the door side, number the squares top to bottom,
and left to right 1-4, 5-8, and 9-12.

Place the camera over Nikki's head, looking down on her.  Now walk
slowly forward, on the line between square #11 & 12.  When you get to
the top of #11 & 12, stop.  Now turn(or strafe) very slowly to your
left and walk along the line separating the middle row from the bottom
row. Stop at the intersection of boxes 5, 6, 9, and 10.  Turn half
right, and take a step into box 5, then face the wall that the door is
in. Walk forward, and take one step into box 1.  Turn right(or strafe),
and walk along the bottom of boxes 1, 2, and stop halfway into box 3.
Now walk thru the doorway.

Push the Red Button on the wall to open the door ahead, so you'll never
to have to do that again. Thru the doorway is back where you killed the
three guards.  But guess what, where you wanna go is blocked by red
lasers.  Your contact suggest that you find something to block those
beam.

How about one of the three dead guards?  Go back and lug one of their
carcasses into this room, and drop him across the red lasers. Now,
using him as a doormat, step thru, and go left to get some AMMO, and
use the BLUE KEYCARD on the card reader on the wall.  Which will open
another access hatch.  Slide down the ladder.  There are guards talking
behind you to the left.  As you move forward, you'll encounter another
GREEN FLAG CHECKPOINT/SAVE GAME PLACE.

As you move forward, there is a hidey hole to the right, open it.  Now
move forward to the red star on the wall, to get a HEALTH KIT.  Then
move past the bars, to the white button on the wall. This is an
oversized light switch.  Press the button, so the lights will come on,
and then run back to the hidey hole. One of the guards will come down
to investigate.  Let him turn around to leave, then step out, and shoot
him in the back.  Shoot the second, third, and maybe fourth guards
while they are at the top of the ramp.  Be sure to search the guards
for the two HEALTH KITS.

At the top of the ramp, there's a door ahead, and a door to the right
that opens automatically as you approach. The following describes what
happens when you go thru the door on the right.  To the right, is the
better choice.  What happens when you go thru the doors ahead is at the
end of this mission, between rows of 'X'es.

There's a guard patrolling the hallway to the right, if he didn't run
in and get himself killed when you took out the other guards.  If he's
still alive, stand by the Red Star on the wall, and approach the door
slowly, and wait for him to show up on the map, with his back turned to
you. Open the doors, and do a headshot, then search him.

Follow the hall down to the stairs.  At the bottom of the steps, stop
before the last step, and peek around the corner.  You'll see a couple
of guards to the left, and a third one behind the glass wall.
Crouchwalk over to the wall ahead, so that you'll be out of sight of
the two guards on this side of the glass.  Use your sniper rifle to
make a head shot thru the glass wall, killing the third guard.  This
may cause the alarm to go off.  Crouch down in the corner to the left,
and when one of the two guards that were talking comes around the hand
rail, let him have it.  His buddy will remain where he was standing, so
just go up on the steps, and give him a head shot too.  After he dies,
the alarm will shut off.

Move on around past where the guard that was behind the glass was, and
enter the room.  If you got the guard behind the glass before he had a
chance to lock himself in the room, the door will be open, and you can
get a HEALTH KIT.  Two of the guards also give up HEALTH KITS.

@@@@@@@@@@@@@@@@@@@@@@@

There is a low vent in this room.  Go thru it, and you come out in a
room with fans on the wall, and a high vent above for you to jump up
to.  Move thru the vent, and exit.  When you climb out, you'll be at a
GREEN FLAG CHECKPOINT/SAVE GAME PLACE.

There are horizontal force fields that go up and down, on your right,
so don't go there.  Instead, go all the way to your left, and look up
at the ceiling, to spot the Grapple Point.  Pull up to the rafters
above the floor with the guards.  Adjust your position at the top of
the rope, until the green icon appears, then press Action again, to
move onto the rafters.  Without exposing yourself to their bullets,
shuriken the four guards on the floor below.  Then hop down and search
them and their weapons.

On the wall in the room where the guards were, there is a green button
to press, which will shut off all the force fields on the floor below.
Go to the other end of this walkway, and crouch and drop down to the
floor below, on the other side of the alarm lasers.  Turn around and
you'll see a low vent opening on your right.  Don't go in there,
because it only leads back to the room with the fans on the wall.
Instead, go down the long hallway where the force fields were to the
other end and you'll see a ladder in a access tube leading down.  As
you are climbing down, a cut scene will play, showing an explosion
below you.  When you regain control, finish climbing down, and move
away from the ladder.

Move forward, and go down the ramp on the left, and you will pass a
GREEN FLAG CHECKPOINT/SAVE GAME PLACE.  As you move into the room
below, you find the remains of three of the Phoenix Infiltration Team,
who were killed by the rocket that just test-fired while you were
climbing down the ladder.  Your contact tells you that there was a
forth member of the team that might still be alive.  You start your
search for him.  Move up the ramp on the other side of the room, and
you'll hear the fourth team member being interrogated.  Shortly after,
the interrogators will leave, promising to be back. Climb down the
ladder, and notice the red laser beams on the ceiling of the room
below, blocking you from getting down there.

Look up to the right, and the Green Icon will come on, indicating a
place to pull up onto.  Now handwalk to the left as far as you can go.
Notice that two of the laser beams below you, blink on and off, so time
your drop so that you go past them when they are off.  Just hang there,
and watch their pattern.  There is a time when the one under you blinks
off, then the one next to it blinks off also, then they do this again,
followed by them both blinking off at the same time, which is when you
need to drop down.  So keep watching, until you notice this pattern,
and can drop without getting incinerated.

Now you need to make your way to the middle of the walkway, without
setting off the horizontal alarm laser, so stay close to the rail.
Crouch down, and approach the lasers sideways, which will place the
camera behind Nikki to get as close as you can without touching them.
Now it's the bottom two that blink on and off, and the very bottom one
is a little closer to you, than the one above it, and it blinks off
first. So face them, and again study their pattern, before moving.
Now you need to go back past the lasers on the dark brown concrete
floor part of this walkway.  Go to the end, and drop down to the next
level.

Notice that the lasers below you don't go all the way to the wall, so
drop down over there.  Do a wall hug, and slide across on the narrow
ledge, and drop down where there is some floor below. Go and stand over
where the single laser blinks on and off.  You can see it better, if
Nikki faces the wall.  If Nikki grabs the ledge that she was standing
on, just wait till the single laser blinks off again, and drop down.

When you drop down, you'll be in the prison cell adjacent to the one
that the fourth team member is in.  Move to the window separating the
cells, to activate the cut scene.  You learn from the team member, that
Omega 19 is getting ready to launch the Cold Bringer-a satellite
weapon, that will wipe all computers in the USA clean. Your contact
tells you to leave the team member and find and shut down that weapon.
A guard comes in and shoots the team member.

Go out the now opened cell door, and into the cell across from it to
get a pickup.  Then proceed down the hall.  Check the other cells for a
HEALTH KIT, and then proceed thru the door with the green light above
it.  Go down the hall, and press the button on the wall to open the
elevator gate. Ride it up, and proceed to the door.  You'll net another
GREEN FLAG CHECKPOINT/GAME SAVE PLACE.

You will be contacted by Cody.  He tells you that you must get to the
Missile Command Center, so he can mess up the launch.  He says start by
finding a woman named Serena.

After the cut scene, quickly back away from the door, before the guard
sees you.  You're getting ready to enter the area where the missiles
are, and there will be a number of guards on different levels of the
steps and walkways.  So quickly turn your Visor on and off from time to
time, to see where they are, before they see you.

Arm your weapon, and use your visors to see thru the wall to locate the
guard.  When you can't see him, move into the room.  You'll be on one
side of a missile, and the guard will be on the other.  When he comes
around to your side, kill him.  Now search him for a HEALTH KIT, and
your Shuriken.

Now move around to the other side of the missile and thru the automatic
door, and up the stairs.  There is a guard on the stairs, so take him
out.  Inside the room on the other side of the missile, is another
guard to deal with.  Kill him from the landing below, then continue on
up the stairs.

Look up every once and a while to see if you can pick off any guards on
the upper levels. At the top of the stairs, there's another guard on
the other side of the missile.  Wall hug across the thin striped ledge
under the red star, to get over to where he was.

Now move into the next room where the stairs are.  There's another
guard in here.  Stay in the doorway, and wait for him to come down to
you.  Kill and search him.  Proceed up the stairs, and back into the
other missile room.  Go around it, and get the HEALTH KIT.  Look up on
the wall behind you, and notice the Grapple Point.  Use it to pull up
to the top floor.  Move around the ledge staying close to the rail, and
stop before you get to the automatic door.

You'll get a GREEN FLAG CHECKPOINT/GAME SAVE PLACE here.  Look thru the
glass in the door, and you'll see a camera backed up by a machine gun
turret.  The camera is only looking down the "L" shaped hallways ahead.

Move forward up under the camera.  The Machine Gun won't fire unless
the camera spots you.  When the camera start to turn to the left, run
into the alcove ahead on your right.  And stay out of sight of the
window glass.  You'll hear Serena talking ahead.

Crouchwalk past the window, and there is another turret on the ceiling
down the hall to the left.  It also won't fire, unless the camera
further to the right of it sees you.  Now run up under that camera, and
when it turns to the right, run down the hall towards the door ahead,
and duck into the alcove on the left.

Proceed into the next little hallway, and climb up into the vent above.
Get the BATTERY and AMMO on the right, and then go into the low vent
here.  You will come to an opening with shutters across it.  Use the
Camera Button, to make the Green Icon appear at the top of the
shutters. Look thru them and into the window across from you, and use
your RETINA SCANNER on Serena who's sitting in the chair.

Now retrace your steps thru the vent and drop back down to the floor.
Move forward, and peek around the corner to the left.  That camera and
turret are still there, daring you to have forgot about them.  When
it's turning away from you, run down and stand up under the camera.
Face the door, and scanner pad besides it.  When the camera turns to
the left, run forward to the eye scanner pad, and when it shows a Green
Icon, press Action to open the door.  Move on around to the left, so
the camera doesn't see you when it swings back around.  And if the
turret starts to fire at you, move away from the door, so that it will
close.  There's a guard in here, so kill him before he spots you.

Cody will tell that once you are inside to switch the command console
to receive and he'll take it from there.  Move around the column in the
middle of the room on the side with the nearby window, and crouch down
until you get a Green Icon from the low gray box on the left side of
it.  Press Action, and this will change the computer for the missile
from transmit, to receive.

Now you must escape to the surface before detonation.  There are a
couple of guards out in the hall that need to be killed. So stand by
the green map on the other side of the column in the middle of the
room, and sniper the one that walks by the glass.  The other one will
run into the room, shortly thereafter.  So feed him too.

  Now to make your getaway.  Crouch a few steps away from the door and
holster your weapon.  Use your map, to see when the camera outside of
the automatic doors, turns to the right.  Then stand up, run thru the
door, and stand under the camera.  When the camera turns right again,
run forward, into the now opened door.

Work your up the stairs, and go into the door at the top.  At the top,
when you step on the dark brown floor, the game will load with you
beyond the door.  Cody will contact you, and tell you that the missile
will explode in a couple of minutes, and you need to get to the top and
outside the blast doors before it does.

 There are a few Health Kits that you can get along the way.
You'll meet a lot of machine gunning guards on your way to the surface.
Only have your gun drawn when you are shooting at someone, have it
holstered when you are just running.  If you have trouble targeting the
guards, wall hug around corners without letting them see you, line up
your Reticle on where they are standing, then use the View and Shoot
buttons, to let them have it, or just strafe sideways a bit to kill
them while firing.

As soon as you regain control, run forward and thru the doorway, and
get the HEALTH KIT, and then continue up the stairs.  There's a guard
at the top of the second set of steps.  Kill him, and then proceed to
the next corner and crouchwalk up behind the crates on the left wall.
Ease to the right, and kill the guard that is closest to you here
first. Then shoot the two red bombs in the crates further ahead down
this hallway.  After they blow, kill what's left of the three guards
further ahead in the hallway.

About halfway down this hallway, there's a missile room on the left.
You can go in and get the HEALTH KIT on the left, but it's not really
worth it, because you'll be fired upon by two machine gunners from
above your head, so unless you're desperate, it best to just bypass it.
Besides, the CLOCK IS TICKING!!!  Continue down the hall and up the
stairs.

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