Rogue Ops - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Rogue Ops - Strategy Guide (Page 02).
Thru the next raised door ahead, is a gun turret in the ceiling, and an invisible laser trap to the right, so don't go there. Instead, go left down the ramp. Van Cleef says, "Silly Rabbit, Tricks are for Kids" No, just funnin with ya. He really says that he's brought you here to die. And who the hell is he calling a slut? Nikki's gonna make him so dead. Before the room with the circular handrail, is a hallway with a turret on the ceiling and another invisible laser trap, so don't go there either. Go to the circular handrail, and throw the switch on the wall to the right, to open the next door on the left. Move thru the doorway, and stand at the top of the steps. Use your VISOR, to spot the guard, down the stairs and around the corner to the left. Stand at the top of the stairs, and move forward along the right wall, until you can just see around the corner to the left. Now take him out with Shuriken, when he gets to this end, and turns to walk away. Down the steps and to the right where the white light is, is an AMMO pickup. Now head back up the steps and throw the switch on the right wall. Then move to the circular handrail, go right, and throw the switch on the left. If you continue ahead, you run into a third ceiling turret and invisible laser trap, so turn back around, and go thru the doorway on the other side of the circular handrail. Stop after the door closes behind you, and a GREEN FLAG CHECKPOINT/SAVE GAME PLACE comes on the screen. There is an AMMO PICKUP in the next room to the left, but before you go get it, peek around the corner to the right, and look down the ramp. Van Cleef is waiting to ambush you, but let him get away for now. When he runs away, get the ammo. On each wall is a proximity mine just waiting for you, indicated by the green circles on your map. Use your Shuriken to take them-and all the ones ahead-out from as far back as you can. By blowing up one, it will trigger the other one. Now retrieve your Shuriken and proceed down the steps. To the left is another mine to blow. Stand by the bottom of the stairs, to target it. Go to where the mine was, and face that wall, and look around the corner, and see the barred area ahead, with the health kit behind it. There is a guard that walks by here, so wait for him, and shoot him thru the bars. Before the bars, to the left, is another guard to kill. Facing the bars, move forward, and go to the right, and stop before you reach the corner. Shuriken another mine up high on the right wall. With the wall that the mine was on to your back, go straight. To your left, you'll see the guard that you shot thru the bars, and the HEALTH KIT. The guard gives up some SNIPER BULLETS. Return the way you came, and go right to where the mine was high on the wall, and go left down the hallway. Go left again, and there's another mine to the left. Before you get to the intersection, stop. Back away from the intersection along the right wall, until you can just see the green light of the mine on the left. Make it go ker-blooey. Continue on around to the left, and stop before you get to the second hallway on the left, before the gate ahead. Van Cleef will be waiting to ambush you again down this hallway to the left. When he runs off, proceed towards the stairs, staying along the left wall. On the curved wall to the right, before you get to the stairs, is another mine. Shuriken it, then quickly move back to the right. There are two more on the walls ahead-with the one on the right being closer, and one more in the middle of the floor. There's a switch on the wall to the right by the door to open it. Your contact tells you that you've got van Cleef cornered, and to go straight ahead. There's another mine ahead. Get the HEALTH KIT and BATTERY, in the circular rail room. Then proceed forward, and stand outside the lighted room ahead. You'll reach another GREEN FLAG CHECKPOINT/SAVE GAME PLACE. Stand outside the room and Shuriken out the two lights that you can see from here. The other two are to the right side of the room, and Van Cleef is up on the balcony to the right also. This is a boss fight, so you'll have to keep shooting him till his onscreen health bar goes down to zero. Change to your pistol or rifle, and holster it, and run into the room, and hide behind the tall black square column on your left. Behind you to the right, is a HEALTH KIT. When you run for a different area, holster your weapon, so that you can run faster. Run to the tall black column on the left. In front of it, is a THING-A-MA-BOB to pick up. Did he just call Nikki a Whore? Use your VISOR for a few seconds at a time, just to locate him. As he moves around the rafters and balcony above, you should holster and move to get into a better position also. After you kill him, search the room for pickups. A helicopter will drop down a rope to get you out of there at the far end of the room to the right of where you entered, before you get to the red lighted room. Look up to see the helicopter thru the opening in the roof. Below the helicopter on the rope, you'll get a Green Icon. Press Action, to jump up to the rope, and get out of there, and complete the mission. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx LEVEL 2 FORSYTHE MUSEUM: After you regain control, move to the left. When you get to where the top of the tail of dinosaur fossil is, look past that to see the keypad on the left side of the Security Room door frame. Every so often one of the guards will enter a code on the keypad. You need to find out what that code is. Equip your Sniper Rifle and train it on the keypad. Now find the numerical keypad in your scope. Now move a little to the left, so that you have to be turned half right to see the keypad. Now wait for the guard, who'll come from your left. When he moves to the keypad, zoom in and see what numbers he punches. He punched in 1069, to unlock the door. Remember this code, so you can open the Security Door also. There are two ways you can get down to the lobby. METHOD #1: Move around the balcony to the right, until you come to a plank leaning against a crate. Move up the plank, and when the guard isn't nearby, drop down, and then move behind the nearby column. Move around the column, as he passes, to stay out of his line of sight. There are three guards patrolling. You need to frisk one of them to get a keycard. When he comes from the right, and starts to get near you, move to the opposite side of the column, so he won't see you. After he passes you, heading to the left, check to see if you can see the guard ahead. If not, move quickly & quietly along the right wall, past where the keypad lock and brown doors are, all the way to the corner. Hide in the dark corner standing up, as far back as you can, with your left shoulder towards the end of the room where you dropped down. METHOD #2: Move towards the left end of the balcony, and look up to the ceiling, above the pterodactyl display, to see a Grapple Point. Press Action, to hang from a rope. Slide down, but not so far that you can be seen. There is a guard that goes into the Security Office that doesn't have a keypad on it, and was beneath you while you were up on the balcony. You need to drop down when he is away, and hide behind something, so he doesn't see you when he returns. Then crouch walk behind him, pick his pocket for the GREEN KEYCARD, and follow him into the Security Office area. While following him, hang back a little, so he doesn't see you when he turns right. Once you get into the doorway, cut to the right, and hide in the corner, while he continues making his patrol. When he leaves, move over to the small office, and use the keycard on the card reader. Enter the office, search the low file cabinet, and get a piece of paper which will have the code 1069 on it. This is another way of getting the code for the basement. This code will also appear on your Mission Objective file. Exit the small office, and the door will remain open, but the patrolling guard won't even notice it. When it is safe, make your way over to the corner to your left, next to the blue laser sensor doorway. Stand as far back in the corner as you can, and wait for the guard on this side, that says "still working," to walk towards you, and go back. When he does, crouch walk behind him. Slow down, and let him get to the keypad, punch in the code, and go down stairs. Shortly thereafter, move to the keypad, and punch in 1069, and go down the stairs. Crouch walk under the window, and go down the stairs to the left. But don't go near the automatic door, cause the guard might be alerted, if it opens by itself. Wait for him to go back upstairs, and then enter the security office, that he just left, and go to your right, and search the low file cabinet to get the Taser, and then get the power cell from the desk. Grab them, and come back out, and go down the steps, and equip it from your weapons inventory, and press the Shoot Button, to use it against the gray Power Unit where the red and blue lights are. This will cut power to the laser blocked doors. As you start back up the steps, a GREEN FLAG CHECKPOINT/SAVE GAME PLACE will appear on the screen. Now wait for the guard to come back to the room again, and when he goes into the office, you crouch walk past the window, and run up the stairs. Go out the door, and to the right, towards where you hid in the corner, and go thru the doorway where the laser was. Go to the right, and press the red button on the wall, to open the garage type door. The game will load, and you'll be on the other side of the roll up door, and ahead is a barred door. To the right of the Bozza Cola machine, is a spare BATTERY. Get it before you do anything else. There's a camera just inside the metal gate, up and to the right, and its cone of vision extends to the light brown colored area of the room that you are in now. There's another one, at the other end, up and to the left. You'll need a retina scan to activate the terminal that will open the door. Move forward and stay on the darker part of the floor. When the guard goes halfway down the side of the room that the nearest camera is on, and turns around, and heads back towards you, use your RETINA SCANNER DEVICE to capture a scan of his eyes. Use the Camera Button, to move as he moves, so that the target won't be lost before the scan is completed, and you'll wind up just wasting your battery. When it says 'Data Stored' on the screen, shut the scanner off to conserve battery power. Now use the terminal when the guard isn't real close by, and is on your right side, and it will recognize and open the barred door. Then crouch along side the pop machine and pick pocket the guard while he is examining the machine. While behind him, move slightly to his right side. This will net you the BLUE KEYCARD. Now let him leave, and close the door. Let him walk to the left side, and then come back to the camera side and walk to the end. Use the terminal to open the door again. Now all you have to watch out for is the camera to your right. When it moves away, and before he gets back, move to the left corner, and hide behind the black column. When he comes back, he will go into the barred room with the terminal, which is just the right time for you to move towards the other end, and hide behind the other black column. Notice the other camera location on your map. When he comes to your side of the room, adjust your position behind the black column, so he doesn't see you. When he's moved away from you, check which way the nearby camera is facing. When the camera is facing all the way to the left, get up and move quickly and quietly straight across the room, and to the opposite corner and turn around and face the camera. When the camera faces to the left, move along the wall, and into the next room, stopping just inside the doorway on the brown part of the floor. The blue area is a sensor laser. Look up on the ceiling to the right, and press Action when the Green Icon come on, to shoot a Grapple Hook to the ceiling, and then press Action again at the top, to move into the vent. When you drop out of the vent, you'll be on the other side of the door that is to the right of the statue. As you move forward, you'll get a GREEN FLAG CHECKPOINT/SAVE GAME PLACE. Crouch walk beneath the window, and move around the corner to the right, to the door marked Accounts. If you don't already have the BLUE KEYCARD in your Items Menu, you'll need to enter the toilets. In here, crouch walk counterclockwise in a wide circle. And go over behind the guy washing his hand, and when you get the Green Icon, press Action to pick his pocket. This will net you a Blue Keycard, and if you got one before, you will now be listed as having two blue keycards, under Items when you pause the game. Come back out of the washroom, and go to the door straight across from it. This is the Accounting Office, and both blue keycards will open the door. Use the Blue Keycard in the card reader, to open the door. You'll find the GATE KEYPAD CODE in one of the file cabinets. And in the other another BATTERY. The code 7120 will now be in your objectives folder. Exit this room, and go right, and stand near the window that is near the door. Now use your map, and watch the guard without being seen. When he is on the other side of the room, do a crouched wall hug. Now slide past the Security Office Window, stand, and then turn left at the corner, and press the button at the end, to open the loading bay dock door. Turn right, and go to the button on the wall, and press it. The cargo will drop down into the dock. Stand on the boxes, and press Action, to open the low vent. Crouch walk thru it, and enter the darkened Administration Office. Stop, just past the other vent opening, because there is a window to your right, and the guard in the other room might be able to see you. Turn left, and search the two file cabinets, and get another BATTERY, and a HEALTH KIT. Now go over to the door, and press the Red Button on the wall. This turns on the lights in this room. The guard in the Security Office decides to investigate. Quickly turn and run towards the window, and press crouch to make Nikki do a Dive-Roll Crouch, back over to the low vent. Important! Be sure to press Action again at the vent, as it will have automatically closed. Now go back thru to the docks. Now come back around and enter the Security Office. Now press the button on the far wall. This shuts off the lasers in the statue room. Come out of here, and go right, down the hall to where you dropped down, and press the button on the wall to open the door to the statue room. Go right in the statue room, and enter the 7120 code that's in your objectives folder, and press the square button to validate it. Your contact tells you that that's the statue(the red dot on your map), and that you need to find a way of opening the cage. There is a big brown painting to the left wall of this room, from the entrance. Go up and move the painting to uncover a combination lock. It will give you a bunch of directions to push in a certain amount of time, like a stealth kill, only longer and harder. Even if you mess up, keep pushing directions as fast as you can and you should beat the timer. You've succeeded when the cut scene shows the cage lowering. Approach the statue from the side farthest from the entrance. When you go to grab the statue, you discover that it's a fake. You report this, and are told to use lethal force to get the real statue back from Omega 19. After the conversation, two armed enemies enter the door, so quickly crouch down behind the pedestal where the fake statue was, and draw your pistol. When they turn around and walk back towards the door, stand up, and take them out, and frisk them for much needed AMMO before you leave. Then proceed back to the main room of the museum where you started. When you go thru the two camera room, the button to open the gate is beneath the camera on the left. Don't worry, if the camera spots you, all the enemies are in the main lobby. When you open the roll up door, the game will reload, and you'll be on the other side of it when you regain control. Crouch walk behind the tables and chairs to your right, and equip your sniper rifle, and when you get across from the doorway, look up to the balcony to spot the sniper. Killing him, should sound the alert. Now wait for a couple of the guards to enter. Take them out. Now move to the door to the Main Lobby, but don't go out yet. Use your Sniper Rifle, to take out the sniper who is beneath the pterodactyl to the left. There's also one standing between the dinosaur fossil's legs. Kill them all, before leaving the cover of the lunchroom. Get the BULLETS to the right, inside the lunchroom. There's a HEALTH KIT in front of the door leading down to the basement. Search bodies for AMMO, and HEALTH. One of the dead guards in the middle gives up a GRENADE. Now head to the other doorway that was laser protected. It's open now, but don't go in before you snipe the guy hiding behind the vase on your left. There's a couple of AMMO pickups just inside the laser door on the right. Then go and open the rollup door on the other side of this room. The game will reload, and you'll be inside the next room. There's a grapple point above the head of the statue on the left. After you climb up, go thru the low vent. While inside the vent, put on your VISER, and notice the body heat of several enemy lying in wait. Arm your sniper rifle, and move forward. Grab the RIFLE AMMO, and proceed thru the other vent door. You'll be on a ledge, so don't jump down, until all the enemies on your map are dead. Look down and to your right, and snipe that guard. Now move around to the right side of the ledge, and look down up under the vent exit, to see two more guards. Take out the rear one first. The other one may get up, and walk between this room and the next one, so line up a good shot on him while he's moving around. Now go back onto the side of the ledge that the vent exit is on. Face the back wall, and strafe in a crouch position towards the left. Train your sniper rifle on the doorway in the left corner of the back wall. Look to the left of the two columns, and see parts of the two snipers here. Take them out, then drop down and search everybody. If they are not in the doorway, then you'll need to go down and get them. Jump down near the vent exit, and using the columns as cover, move toward the doorway on the left. Enter the doorway, and do a Wall Hug on the right wall. Put the Reticle Red Dot on the guard's head, and when it turns green, swing around the corner and fire. Now, go back to the previous room, and search the bodies and weapons, then search this guy also. As you move thru the rooms and hallways, regularly check your map to see guards ahead. Continue thru the hallway, and stop before the next room. There's a button ahead, to let the sun rise. Before you approach it, look to the left corner, to see two guards hiding in the dark. You'll probably see the red beams coming from their rifles first. Follow it up to them. Take them out with your sniper rifle, before you enter this room. Now you can press the button to watch the sun rise, and take a coffee break if you like. One of the two guards has a HEALTH KIT for you. In the room with the alligator to the left of the doorway, there's a guard a little past it, leaning in and out from behind the sarcophagus. In the room with the above the ground tomb and columns in it, there are two guards behind it. There's a HEALTH KIT & AMMO, when you frisk them. Go down the ramp, and there will be two guards shooting at a museum guard on the steps to the right. Use your VISOR to see where they are. They are up on the platform directly over your head. They will kill him. Move out from under the platform, on your left, looking up for them. Be sure to search him after you kill them. He has a BLUE KEYCARD, that opens the door at the top of the stairs. When you go thru, at the bottom of the steps turn left, you'll get a GREEN FLAG CHECKPOINT/SAVE GAME PLACE. All that remains now is to kill the guy with the real statue before he escapes out the garage door. Move forward, and right, and do a wall hug on the double stacked boxes. Use the Camera Button, to put the Red Dot of your Reticle on the sniper that keeps popping out. Press the View Button to swing around, and when he pops out again, fire. Move forward, and get his AMMO. Now move to the left wall, and ease toward the doorway. Use your sniper rifle to pan right in the doorway, and take out the guard in front of the Security Control Room. Now take out the one on the balcony. Move in thru the doorway, along the left wall, to the wall ahead. Search for ammo then proceed to the left, and stop before you get to the corner with the black and white sign that says Security Office with a arrow pointing right. There's another shooter straight ahead. Do a wall hug against the wooden wall on your left. Place the Targeting Reticle on the guard on the right, and press View to lean around the corner and kill him. Now you are ready for the final part of this level, and you will only have a short amount of time to kill the guy with the statue. Check your inventory, and you'll see that you have 5 GRENADES. Equip and holster them, and as soon as you head towards the last guard that you killed, a cut scene shows the guy with the statue, beginning to make his mad dash. From here on out, don't worry about getting shot, or stopping to kill anyone else but the guy with the statue. Check how many health kits you have, which should be enough to last thru being shot a number of times. Now start your own mad dash to the left, thru twists and turns. When you get to the area with the metal stairs going up, keep going, and you'll see a cluster of guards ahead. Amongst them is the guy with the statue. Run halfway down this hallway, while equipping your grenades. Now start to chuck them into the collection of guards using the little green trajectory circles to aim. Continue to run forward. Follow this with a barrage of pistol fire if necessary, and kill everyone down there. Once your contact says good work, you know you've got him. So now take cover, and take out the rest of the guards that have been shooting at you. When all are dead in this area, search everyone, until you get the real statue. Your contact tells you the mission is finished, and you're needed elsewhere. Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx LEVEL 3 SILO 7 EAST: Three Jamming Grenades have been added to your arsenal. From the start, move a little to the right side, and equip your sniper rifle. Line up a head shot on the tower guard and take him out. When he's dead, the spotlight will stop moving. Now move forward to the truck ahead. There are two guards in the building and one leaning against the wall. Now make your way past the other truck, to the truck with the open door. Arm your pistol and holster it, then look inside the cab, and press Action, to start the truck. Then quickly move behind the OTHER truck. The guard leaning against the wall will come over to investigate. Cap him while his back is turned and he's looking inside to cab to turn it off. Now go over and search him, and get the RED KEYCARD. Now check your map, to see when there is no guard at the window ahead. Then quickly move over to the right side of the window, and crouch down. Now move around to the back of the building, crouching beneath the other window. Then go straight ahead, and use the keycard in the card reader on the back wall. The emergency access hatch will open, so slide down the ladder. A thought bubble may appear over Nikki's head, saying "Wheeeeeeeeeeeeee" as she is sliding down. That is, if you've got the 'special copy' of the game. You'll get a GREEN FLAG CHECKPOINT/SAVE GAME PLACE. There are two UNARMED guards repairing a truck to the right. Now there's something that you don't see everyday. One of the guards forgot the socket wrench, and will go upstairs to the toolbox to get it. Let him go by and then you go up the stairs and turn left, and crouch down besides the red alarm button, and wait for him to come back. Shuriken him, then stand up, and move to where you can Shuriken the other one who should still be by the truck. Search them both. You'll get a HEALTH KIT, & a BLUE KEYCARD from one, and another HEALTH KIT from the other. Now move their bodies downstairs and out of sight. Now switch back to your pistol, and go press the alarm button then move forward to the corner. When the guard leaves the Security Office and comes looking, kill him. Then kill the other one that might appear downstairs. Now search everybody. To shut off the alarm, just climb a little ways up the access hatch ladder. Then go into the Security Room by the red toolbox, and search the file cabinet 4 times, to get a BATTERY, another BLUE KEYCARD, HEALTH KIT, and a SMOKE GRENADE. Too bad you can't cop a couple of those automatic rifles hanging on the racks. Come back out of here, and go to your right from the little office. As you move, your contact will tell of an invisible laser alert system. It's that green twelve square section with the yellow and black striped border, to the right. He suggests that you use the steam pipes to help you see the sensors. But you don't need no 'stinkin steam pipes'. That green grid with the vertical green lines won't hurt you if you trip it, but it will cause the alarm to sound. And it will cause a force field to go across the doorway ahead. To shut off the alarm, if you happen to trip it while trying to get past the vertical sensors, just go walk around in the little office next to the red toolbox. Move to the right, next to the wall where the fan and steam pipes are. Facing the wall where the doorway is, put the camera over Nikki's head and look down. See the yellowish "x"es on the floor? That's where the sensor beams are, so don't go there. Take one step forward, and stand on the line separating the squares. Now slowly turn(or strafe) to the left, and move forward, and stop just at the beginning of the last square. Now slowly turn to the right, and walk forward to the beginning of the last square, still avoiding stepping on the flickering "x"es. Now turn(strafe) right on the last row, and walk forward to the next to last square, and turn(strafe) left. You should be next to the right hand side of the doorway. Now just walk on into the room. IN OTHER WORDS: The grid is composed of twelve squares. If you look closely, you can see the dots that look like little "x'es". This is where the sensors are in normal vision. Go to the right hand side, and face the door on the other side. From the door side, number the squares top to bottom, and left to right 1-4, 5-8, and 9-12. Place the camera over Nikki's head, looking down on her. Now walk slowly forward, on the line between square #11 & 12. When you get to the top of #11 & 12, stop. Now turn(or strafe) very slowly to your left and walk along the line separating the middle row from the bottom row. Stop at the intersection of boxes 5, 6, 9, and 10. Turn half right, and take a step into box 5, then face the wall that the door is in. Walk forward, and take one step into box 1. Turn right(or strafe), and walk along the bottom of boxes 1, 2, and stop halfway into box 3. Now walk thru the doorway. Push the Red Button on the wall to open the door ahead, so you'll never to have to do that again. Thru the doorway is back where you killed the three guards. But guess what, where you wanna go is blocked by red lasers. Your contact suggest that you find something to block those beam. How about one of the three dead guards? Go back and lug one of their carcasses into this room, and drop him across the red lasers. Now, using him as a doormat, step thru, and go left to get some AMMO, and use the BLUE KEYCARD on the card reader on the wall. Which will open another access hatch. Slide down the ladder. There are guards talking behind you to the left. As you move forward, you'll encounter another GREEN FLAG CHECKPOINT/SAVE GAME PLACE. As you move forward, there is a hidey hole to the right, open it. Now move forward to the red star on the wall, to get a HEALTH KIT. Then move past the bars, to the white button on the wall. This is an oversized light switch. Press the button, so the lights will come on, and then run back to the hidey hole. One of the guards will come down to investigate. Let him turn around to leave, then step out, and shoot him in the back. Shoot the second, third, and maybe fourth guards while they are at the top of the ramp. Be sure to search the guards for the two HEALTH KITS. At the top of the ramp, there's a door ahead, and a door to the right that opens automatically as you approach. The following describes what happens when you go thru the door on the right. To the right, is the better choice. What happens when you go thru the doors ahead is at the end of this mission, between rows of 'X'es. There's a guard patrolling the hallway to the right, if he didn't run in and get himself killed when you took out the other guards. If he's still alive, stand by the Red Star on the wall, and approach the door slowly, and wait for him to show up on the map, with his back turned to you. Open the doors, and do a headshot, then search him. Follow the hall down to the stairs. At the bottom of the steps, stop before the last step, and peek around the corner. You'll see a couple of guards to the left, and a third one behind the glass wall. Crouchwalk over to the wall ahead, so that you'll be out of sight of the two guards on this side of the glass. Use your sniper rifle to make a head shot thru the glass wall, killing the third guard. This may cause the alarm to go off. Crouch down in the corner to the left, and when one of the two guards that were talking comes around the hand rail, let him have it. His buddy will remain where he was standing, so just go up on the steps, and give him a head shot too. After he dies, the alarm will shut off. Move on around past where the guard that was behind the glass was, and enter the room. If you got the guard behind the glass before he had a chance to lock himself in the room, the door will be open, and you can get a HEALTH KIT. Two of the guards also give up HEALTH KITS. @@@@@@@@@@@@@@@@@@@@@@@ There is a low vent in this room. Go thru it, and you come out in a room with fans on the wall, and a high vent above for you to jump up to. Move thru the vent, and exit. When you climb out, you'll be at a GREEN FLAG CHECKPOINT/SAVE GAME PLACE. There are horizontal force fields that go up and down, on your right, so don't go there. Instead, go all the way to your left, and look up at the ceiling, to spot the Grapple Point. Pull up to the rafters above the floor with the guards. Adjust your position at the top of the rope, until the green icon appears, then press Action again, to move onto the rafters. Without exposing yourself to their bullets, shuriken the four guards on the floor below. Then hop down and search them and their weapons. On the wall in the room where the guards were, there is a green button to press, which will shut off all the force fields on the floor below. Go to the other end of this walkway, and crouch and drop down to the floor below, on the other side of the alarm lasers. Turn around and you'll see a low vent opening on your right. Don't go in there, because it only leads back to the room with the fans on the wall. Instead, go down the long hallway where the force fields were to the other end and you'll see a ladder in a access tube leading down. As you are climbing down, a cut scene will play, showing an explosion below you. When you regain control, finish climbing down, and move away from the ladder. Move forward, and go down the ramp on the left, and you will pass a GREEN FLAG CHECKPOINT/SAVE GAME PLACE. As you move into the room below, you find the remains of three of the Phoenix Infiltration Team, who were killed by the rocket that just test-fired while you were climbing down the ladder. Your contact tells you that there was a forth member of the team that might still be alive. You start your search for him. Move up the ramp on the other side of the room, and you'll hear the fourth team member being interrogated. Shortly after, the interrogators will leave, promising to be back. Climb down the ladder, and notice the red laser beams on the ceiling of the room below, blocking you from getting down there. Look up to the right, and the Green Icon will come on, indicating a place to pull up onto. Now handwalk to the left as far as you can go. Notice that two of the laser beams below you, blink on and off, so time your drop so that you go past them when they are off. Just hang there, and watch their pattern. There is a time when the one under you blinks off, then the one next to it blinks off also, then they do this again, followed by them both blinking off at the same time, which is when you need to drop down. So keep watching, until you notice this pattern, and can drop without getting incinerated. Now you need to make your way to the middle of the walkway, without setting off the horizontal alarm laser, so stay close to the rail. Crouch down, and approach the lasers sideways, which will place the camera behind Nikki to get as close as you can without touching them. Now it's the bottom two that blink on and off, and the very bottom one is a little closer to you, than the one above it, and it blinks off first. So face them, and again study their pattern, before moving. Now you need to go back past the lasers on the dark brown concrete floor part of this walkway. Go to the end, and drop down to the next level. Notice that the lasers below you don't go all the way to the wall, so drop down over there. Do a wall hug, and slide across on the narrow ledge, and drop down where there is some floor below. Go and stand over where the single laser blinks on and off. You can see it better, if Nikki faces the wall. If Nikki grabs the ledge that she was standing on, just wait till the single laser blinks off again, and drop down. When you drop down, you'll be in the prison cell adjacent to the one that the fourth team member is in. Move to the window separating the cells, to activate the cut scene. You learn from the team member, that Omega 19 is getting ready to launch the Cold Bringer-a satellite weapon, that will wipe all computers in the USA clean. Your contact tells you to leave the team member and find and shut down that weapon. A guard comes in and shoots the team member. Go out the now opened cell door, and into the cell across from it to get a pickup. Then proceed down the hall. Check the other cells for a HEALTH KIT, and then proceed thru the door with the green light above it. Go down the hall, and press the button on the wall to open the elevator gate. Ride it up, and proceed to the door. You'll net another GREEN FLAG CHECKPOINT/GAME SAVE PLACE. You will be contacted by Cody. He tells you that you must get to the Missile Command Center, so he can mess up the launch. He says start by finding a woman named Serena. After the cut scene, quickly back away from the door, before the guard sees you. You're getting ready to enter the area where the missiles are, and there will be a number of guards on different levels of the steps and walkways. So quickly turn your Visor on and off from time to time, to see where they are, before they see you. Arm your weapon, and use your visors to see thru the wall to locate the guard. When you can't see him, move into the room. You'll be on one side of a missile, and the guard will be on the other. When he comes around to your side, kill him. Now search him for a HEALTH KIT, and your Shuriken. Now move around to the other side of the missile and thru the automatic door, and up the stairs. There is a guard on the stairs, so take him out. Inside the room on the other side of the missile, is another guard to deal with. Kill him from the landing below, then continue on up the stairs. Look up every once and a while to see if you can pick off any guards on the upper levels. At the top of the stairs, there's another guard on the other side of the missile. Wall hug across the thin striped ledge under the red star, to get over to where he was. Now move into the next room where the stairs are. There's another guard in here. Stay in the doorway, and wait for him to come down to you. Kill and search him. Proceed up the stairs, and back into the other missile room. Go around it, and get the HEALTH KIT. Look up on the wall behind you, and notice the Grapple Point. Use it to pull up to the top floor. Move around the ledge staying close to the rail, and stop before you get to the automatic door. You'll get a GREEN FLAG CHECKPOINT/GAME SAVE PLACE here. Look thru the glass in the door, and you'll see a camera backed up by a machine gun turret. The camera is only looking down the "L" shaped hallways ahead. Move forward up under the camera. The Machine Gun won't fire unless the camera spots you. When the camera start to turn to the left, run into the alcove ahead on your right. And stay out of sight of the window glass. You'll hear Serena talking ahead. Crouchwalk past the window, and there is another turret on the ceiling down the hall to the left. It also won't fire, unless the camera further to the right of it sees you. Now run up under that camera, and when it turns to the right, run down the hall towards the door ahead, and duck into the alcove on the left. Proceed into the next little hallway, and climb up into the vent above. Get the BATTERY and AMMO on the right, and then go into the low vent here. You will come to an opening with shutters across it. Use the Camera Button, to make the Green Icon appear at the top of the shutters. Look thru them and into the window across from you, and use your RETINA SCANNER on Serena who's sitting in the chair. Now retrace your steps thru the vent and drop back down to the floor. Move forward, and peek around the corner to the left. That camera and turret are still there, daring you to have forgot about them. When it's turning away from you, run down and stand up under the camera. Face the door, and scanner pad besides it. When the camera turns to the left, run forward to the eye scanner pad, and when it shows a Green Icon, press Action to open the door. Move on around to the left, so the camera doesn't see you when it swings back around. And if the turret starts to fire at you, move away from the door, so that it will close. There's a guard in here, so kill him before he spots you. Cody will tell that once you are inside to switch the command console to receive and he'll take it from there. Move around the column in the middle of the room on the side with the nearby window, and crouch down until you get a Green Icon from the low gray box on the left side of it. Press Action, and this will change the computer for the missile from transmit, to receive. Now you must escape to the surface before detonation. There are a couple of guards out in the hall that need to be killed. So stand by the green map on the other side of the column in the middle of the room, and sniper the one that walks by the glass. The other one will run into the room, shortly thereafter. So feed him too. Now to make your getaway. Crouch a few steps away from the door and holster your weapon. Use your map, to see when the camera outside of the automatic doors, turns to the right. Then stand up, run thru the door, and stand under the camera. When the camera turns right again, run forward, into the now opened door. Work your up the stairs, and go into the door at the top. At the top, when you step on the dark brown floor, the game will load with you beyond the door. Cody will contact you, and tell you that the missile will explode in a couple of minutes, and you need to get to the top and outside the blast doors before it does. There are a few Health Kits that you can get along the way. You'll meet a lot of machine gunning guards on your way to the surface. Only have your gun drawn when you are shooting at someone, have it holstered when you are just running. If you have trouble targeting the guards, wall hug around corners without letting them see you, line up your Reticle on where they are standing, then use the View and Shoot buttons, to let them have it, or just strafe sideways a bit to kill them while firing. As soon as you regain control, run forward and thru the doorway, and get the HEALTH KIT, and then continue up the stairs. There's a guard at the top of the second set of steps. Kill him, and then proceed to the next corner and crouchwalk up behind the crates on the left wall. Ease to the right, and kill the guard that is closest to you here first. Then shoot the two red bombs in the crates further ahead down this hallway. After they blow, kill what's left of the three guards further ahead in the hallway. About halfway down this hallway, there's a missile room on the left. You can go in and get the HEALTH KIT on the left, but it's not really worth it, because you'll be fired upon by two machine gunners from above your head, so unless you're desperate, it best to just bypass it. Besides, the CLOCK IS TICKING!!! Continue down the hall and up the stairs.
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