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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter R » Rainbow Six: Lockdown - Strategy Guide (Page 02)

Rainbow Six: Lockdown - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Rainbow Six: Lockdown - Strategy Guide (Page 02).

-=-=-=-=-=-=-=-=-=-=-=-=-=2.6 Operation: Bloodline=-=-=-=-=-=-=-=-=-=-=-=-BB6
Player Character: Ding Chavez
Additional Team Members: Jamal Murad, Eddie Price, Ayana Yacoby

Location of the intel-briefcases:
1: Enter a room right after walking down the first set of stairs.
2: In the small cafeteria room. Take the left or the centre hallway after 
   defending the intensive-care unit.
3: Next to some lady toilet rooms. You really can't miss this one.
4: In the cafeteria near the microwaves behind the counter.
5: In the office room right after the laundry room.

1: Advance to the intensive-care unit.
Kill the terrorist around the corner; then position yourself in the small 
office room and wait for two bad guys to rush around the corner in front of 
you. After moving down a set of stairs kill two enemies on your left one by 
one (intel-briefcase #1). Stay behind the next door and aim for the GLF 
member standing in front of it before opening it. Once you have opened the 
door, instantly start shooting. Sometimes though, he stands behind the thin 
wall so employ the motion tracker to kill him. Afterwards use the motion 
tracker to kill another enemy behind the corner. Go through the left doorway 
and clear the oncoming hall by standing in the entrance and taking down the 
four guards.
2: Defend the intensive-care unit.
Stay where you just were to complete objective 1 and prepare for quite a 
bunch of enemies rushing in from three entrances to the hall right up ahead. 
Most of them will run into the hall so you can shoot them from your safe 
position but some will stay in the hallways requiring you to hunt them down. 
But only do so when the situation has calmed down and make sure to check 
where exactly a terrorist awaits you by using the motion tracker (intel-
briefcase #2).
3: Secure the hospital station.
Go into the right hallway and wait for five GLF members to run into their 
doom. Walk down the stairs (definitely crouch here) but only half-way 
enabling you to see three guards standing at the end of the stairs. The 
right-most one will probably see you when shooting him, but the other two can 
be shot in the arm or in the leg when only these parts are visible. Enter the 
next room, kill a sole enemy behind the first column and entrap two more GLF 
members entering the room from the left. Follow the hallway to the only 
opening on the right and hide behind the blue laundry-containers until three 
enemies come into the sight in the adjacent room. Use the motion tracker to 
dispose two more bad guys so another room is clear. Step into the next 
hallway and prepare for two enemies to hide behind a bed and for two more 
terrorists to stand behind the first corner on your right. If one of these 
comes out, kill him first or he's very likely to cause some serious trouble. 
Then zoom in and aim for the barely visible heads of the cowards waiting at 
the end of the hallway. Once they are dead, move around the right corner and 
clear the hallway. Go to the next closed door, aim for an enemy, open the 
door and kill the first GLF member in there. Then peek inside more and more 
to get rid of three or four additional enemies before finally taking out the 
guy hiding behind the bullet-proof glass on the right to end the third 
mission objective and to reach the checkpoint.
4: Eliminate the terrorists in the cafeteria.
Go down the stairs but only to a point where you cannot already see the end 
of them and use your motion tracker to see when two enemies will run to the 
stairs and back again. Now is the time to rush down yourself and catch them 
relatively off-guard. Step outside and watch for a sniper high up ahead 
before going to the right opening into the cafeteria. Open the door and 
quickly kill the terrorist standing behind a table in front of you. Go inside 
to shoot an enemy on your left and prepare for some terrorists to enter from 
the centre door of the cafeteria where you might want to throw a grenade at. 
Move on and look out for an enemy trying to surprise you behind the counter 
as well as for the last two GLF members in the cafeteria coming from the 
other end of the hall (intel-briefcase #4).
5: Rescue the hostage in the basement.
Go to the centre door and take care of a sole enemy rushing in on you and you 
will have a safe trip through the next two hallways and the next room. Before 
entering the doorway with the green light above, use the motion tracker to 
know exactly where the next enemy is. Kill him and traverse the room which 
will make six (yes, six!) terrorists spawn in the next hallway. Two of them 
will come around the corner, providing two easy kills and the remaining four 
can be best killed by using the motion tracker to swiftly strafe and take 
down the one waiting a few feet away from the other ones and by throwing a 
frag grenade against the wall in the hallway so it bounces off and directly 
to the flock of enemies. Walk down the stairs to the basement and make your 
men halt. Throw a frag grenade at the door to dispose the first two GLF 
members standing behind it or at least one of them and rarely even all three 
and, if necessary, finish off the last one or two with another grenade-off-
the-wall throw. Once again, aim at an enemy before opening the next door to 
kill him instantly. Rush in to kill the other guard on your right and move 
into his direction but looking to the left so you get three heads into your 
sight inviting you to land some headshots. Move on, use the motion tracker 
and take down the last terrorist in the laundry room. Open the door, kill two 
enemies coming from the right (intel-briefcase #5) and prepare for the rescue 
of the hostages, by which I mean: Park your team in some far-away place so 
they are given absolutely no possibility to accidentally kill Mergen. Now 
open the door and shoot the two enemies in plain sight and use the motion 
tracker to dispose the last kidnapper on your right.

-=-=-=-=-=-=-=-=-=-=-=-=-=2.7 Operation: Bone Yard=-=-=-=-=-=-=-=-=-=-=-=-BB7
Player Character: Ding Chavez
Additional Team Members: Louis Loiselle, Jamal Murad, Renee Raymond

Location of the intel-briefcases:
1: At the first intersection in the catacombs.
2: Right after completing mission objective #2.
3: Go through the first two sub wagons and down a ramp onto the rails.
4: On your left after walking up some stairs. You basically can't miss this  
   one.
5: On the lower level in the subway station, inside a small room under a set 
   of stairs.

1: Secure the terrorist hide-out.
Make your team lob in a frag grenade when opening the door to the building. 
Rush in and crouch behind the boxes directly in front of you where you should 
clear the room and especially have a look at the door in the right corner up 
ahead as three enemies will come through it. Use the motion tracker when 
walking into the next room to kill another terrorist and to already finish 
the first objective.
2: Investigate the catacombs.
Go down the ladder and move on until you reach an intersection where you need 
to kill an enemy around the right or left corner (it depends on how quick you 
have been up to here). You might try doing it with a grenade or by simply 
strafing around the corner and shooting him quickly (intel-briefcase #1). 
Stay here for a while until another GLF member closes in from the right way. 
After disposing him, move on via the left path where you should take a right 
at the next intersection. Then look to the left where you should be able to 
see the first waypoint as well as four enemies. Kill them one-by one by 
peeking out of your hallway and hiding again soon after. Go back to the 
previous intersection and take the other path to the waypoint as you will be 
able to zoom in and easily take down two terrorists up ahead from here. 
Before investigating any further, throw a frag grenade at where the second 
enemy stood to kill another guy around the corner. Now you can leave the 
first part of this level.
Peek inside the first room without entering it to kill four enemies one after 
another but watch out for any of them to rush in on you, so have your team 
stand behind you. Next comes a relatively tricky part, since you will have to 
clear a crowded big hall. Turn on your night vision, zoom in and go to the 
next doorway, which will trigger a short cut-scene. Strafe a bit until you 
see an enemy. Kill him and move on, always stopping once you scout an enemy 
to take him down. Slowly move to the right wall of the short hallway and then 
move on in the direction of the great hall, "hugging" the right wall. You 
will trigger new enemies to enter the area from up ahead twice but don't 
worry: They won't run to your right, so you can concentrate on the left side 
of the stalagmite barricade. When the action seems over, go to the 
stalagmites and have a look in between them to see the last terrorist in here. 
Move on to the next doorway and look inside the adjacent room to dispose two 
GLF members on your right and also to fulfill the second mission task. Turn 
of your night vision goggles (intel-briefcase #2).
3: Secure the command centre.
Step through the hole and into the next room where you take a left. Activate 
your motion tracker after passing the stairs to surprise an enemy behind the 
corner. Make your team halt and use the motion tracker to kill three more 
terrorists on the lower level before taking your men with you again and 
before reaching the next waypoint. Stop at the next corner from where you 
should be able to take down four enemies, three of them either standing far-
off or running past you at medium distance and the fourth one waiting behind 
the near-by column. After having dealt with them, kill two terrorists inside 
the first sub-wagon. You can do this really easy, given they can't see you 
but you can see them through the windows (intel-briefcase #3). Now you'll be 
able to enter the third level section.
4: Find the leader of the Parisian cell.
Go to the opening of the big room and await a patrol from the right. After 
having taken it down, five (!) GLF members will make their way on the right 
so be prepared and maybe lob a well-timed grenade at them. Go through the 
door and use the motion tracker to dispose a terrorist behind the left corner 
and one behind some boxes, reachable by closing in on the door up ahead. 
After going up the stairs and opening the door, don't be tempted too much by 
the intel-briefcase lying around. Instead of grabbing it instantly, slowly 
strafe towards it, while looking at the window-like opening on your right to 
kill two enemies. Stay there for a while and use the motion tracker to see a 
bunch of GLF members come up from the lower level to the end of the hallway 
in front of you, rushing in on you (intel-briefcase #4). Next, command your 
team to hold position and throw a frag grenade down onto the lower level. 
Have a look via motion tracker on how many of the four guards standing there 
have survived and if any of them rush up the stairs. If one does, retreat and 
wait for him to come. Then lob another grenade at the remaining enemies to 
wipe them out. If any of them should still have survived, use the motion 
tracker and attack them from above. You will know that the area has been 
cleared once you hear a radio message. Now the times has come to reach the 
next waypoint and to meet the leader of the Parisian terror cell.
5: Secure the subway station.
After watching the really short and in my opinion pretty useless cut-scene, 
make your team halt and go to the door where you need to take down eight (!) 
enemies in a relatively small area. Use the motion tracker and don't try to 
be a hero. Just look where the hostile forces wait, peek out for a short 
moment and kill an enemy. Note that only two of them will come up the stairs 
on the right so you can pretty much concentrate on the left area. Get your 
team at your heels again and walk down the stairs on your right where you 
will encounter a sole terrorist on your way down (intel-briefcase #5). 
Proceed to the waypoint on the other side of the station and make your men 
stay there as they would be very likely to go down if they were to follow you 
into the last room of the level. Run around the corner (definitely do not 
crouch here or you'll be to slow) and along the left wall past the column to 
the edge leading into the next room. Now carefully strafe to the right and 
shoot down a sniper up ahead on the upper level before strafing a bit more to 
dispose a bad guy on the stairs to your left. Beware that the terrorists in 
this area seem to aim quicker and better than any before. Once you don't see 
any threat anymore, bring along your team again and move on a bit, which 
triggers some more GLF members to enter the hall from various entrances. 
Especially have a close look on the two big stairs in the right, respectively 
left, corner.

-=-=-=-=-=-=-=-=-=-=-=-=-=2.8 Operation: Breakpoint=-=-=-=-=-=-=-=-=-=-=-=BB8
Player Character: Dieter Weber / Ding Chavez
Additional Team Members: Eddie Price, Renee Raymond, Ayana Yacoby

Location of the intel-briefcases:
1: On the lower level of the second storage hall.
2: Outside in the rain, where you complete the second mission objective.
3: In a room right after having taken down fourteen enemies (after the first 
   waypoint of the third level section).
4: In a container on the first container yard you come across.
5: On container yard 3, reachable after killing the first six enemies here.

1: Protect Rainbow and GIGN.
First of all, do not press any button while the cut-scene rolls. This way the 
first few enemies, which are very likely to hit one of your team members, 
will be taken down automatically. Afterwards go to the right-most window, 
shoot the sniper on your left and protect your team, seemingly being the only 
target for your enemies right now. Once you see a red arrow a bit to your 
left, go to the left-most window and kill the lone terrorist on the roof. 
Then go to the centre window and finish the objective which should be fairly 
easy by now as most enemies will come from up ahead, desperately trying to 
hide behind a few boxes. They will both attack you and the team but they're 
slow and they don't aim too well.
2: Investigate the storage-hall complex.
Move to the right side of the first big shelf, a few feet away from it, and 
wait for a patrol to come into sight in front of you. Take your time as it 
won't face you but walk away from you. After having taken him down, five more 
terrorists will appear behind the dead body so let your crosshair rest there. 
Now use the motion tracker to kill two GLF members around the corner, one of 
them standing behind the forklift. Step outside of the hall, until you 
realize you're being shot at. Retreat into the hall and use the motion 
tracker to see that the attacker has come down the stairs to the toilets 
outside. As you now definitely know where he stands you can run outside and 
dispose him. If he doesn't want to leave his first position you will need to 
go back out again and kill him by having remembered where he is. Go up the 
stairs next and tell your team to stay there. Open the door and kill five 
terrorists waiting on the lower level. They cannot reach you directly and if 
they try to go through the lower door, your teammates will take care of them. 
Enter the hall and wait in front of the waypoint when sending your men onto 
the stairs to trigger four enemies opening the door behind the waypoint 
(intel-briefcase #1). After leaving this hall, watch out for the truck as two 
GLF members hide behind it. Zoom in and slowly move towards the right side of 
the truck and shoot as soon as you see one of the guys leaving his hiding 
place or when you see a leg or an arm. Enter the next hall and swiftly move 
around the first big crate to your right to take down a single enemy. Walk 
along the left wall to trigger a defending event (as I call it ^^). A couple 
enemies will rush in from both ahead and from a few doors on the upper level. 
When everything seems clear, use the motion tracker to eventually discover 
any remaining terrorists (when I played this, there were always still 4 GLF 
members behind a big box) and prepare for four enemies to open the door at 
the waypoint. A well-timed grenade can do most of the work here. After 
leaving the hall you will have completed the first objective as Chavez 
(intel-briefcase #2).
3: Secure the office of the harbor master.
Enter just another hall and wait at the shelf to your right, using the motion 
tracker to surprise a patrol behind the shelf. Tell your team to stay here, 
put on the night vision goggles and enter the adjacent hall behind the 
waypoint. Move along the right wall and the boxes lying there until you see a 
short cut-scene. When it ends, instantly move back around the corner and stay 
behind the boxes. Move a bit to the right to kill two enemies standing on a 
platform, then peek around the left corner as there are four terrorists in 
close-range, but luckily they won't go to your position. After having killed 
them as well, there is a final enemy standing on a platform over the 
checkpoint, so dispose him and leave this level section.
Go around the corner and shoot the patrol at the end of the path as well as 
the other one behind the window near the first enemy. Open the door, step in 
a few feet and wait for a terrorist to open the next door. After taking him 
down, go to the just-opened door and try to hit the three enemies on the 
right of the hallway just by shooting at an arm or leg of theirs. Then kill 
an enemy on the left via motion tracker and enter the room with the window 
you previously shot through. Between here and the waypoint up ahead there are 
three terrorists awaiting you, so aim quickly and precisely. Alternatively 
you might already have taken down two of them when they opened the door and 
went through it before retreating. Before actually going to the waypoint, use 
the motion tracker to dispose two enemies in a room to your left and another 
one just standing at the left side of the waypoint. Walk up the stairs, kill 
the single enemy there and make your team halt before the last turn as the 
next room is lots of fun to play on your own but it's going to give your men 
an extremely hard time if they accompany you. Look around the corner, zoom in 
and take down any enemy you see at the end of the hallway. Once you don't see 
any more joining the guards, hug the left wall and use the motion tracker to 
discover any remaining enemies both left and right. I cannot exactly tell you 
how many GLF members you have to shoot here, but I believe it might be 
fourteen (!!). The bad guys here will only very rarely leave their position 
to run towards you, so take your time. Go near the windows (still moving on 
your own) and use the motion tracker to get rid of two more enemies before 
this area has finally been cleared and you can get your team back (intel-
briefcase #3). It doesn't need to have caught up with you before you get to 
the oncoming enemies, so while your men run towards you, already go down the 
stairs and await a terrorist opening the door after a few seconds. Simply 
crouch in front of it and aim in the centre of the door; you can't miss him 
this way. Then position yourself in the doorframe and kill two bad guys 
coming from the right.
4: Reach container yard 3.
Leave the office, traverse a safe hall and go to the first container yard. 
The waypoint is straight up ahead and so are two enemies "guarding" it. Turn 
on your night vision and take them down on your way there before you can 
already finish another objective (leave your goggles turned on) (intel-
briefcase #4).
5: Support the GIGN and secure the area.
Move on to trigger six enemies rushing in on you from ahead. When you hear 
them speak, lob a frag grenade at the corner and then do the rest on close-
range with your gun. Go through the open container and kill two GLF members 
hiding behind a stack of boxes on the other side (intel-briefcase #5). Stay 
left and go through another container, leading you directly to a bunch of 
terrorists currently shooting at the GIGN members, so don't waste too much 
time or you will instantly fail your mission if one of the French dies. Now 
go to the truck and protect your allies against the last few enemies until 
the mission is finally won.

-=-=-=-=-=-=-=-=-=-=-=-=-=2.9 Operation: Leviathan=-=-=-=-=-=-=-=-=-=-=-=-BB9
Player Character: Dieter Weber / Ding Chavez
Additional Team Members: Roger McAllen, Renee Raymond, Ayana Yacoby

Location of the intel-briefcases:
1: Near the arcade machines.
2: Behind the counter right next to a hostage in a big room.
3: On the parking deck.
4: Near the stairs right after defusing the first bomb.
5: In the room where the second bomb lies. You get there when running for the 
   second bomb.

Note: When I played this mission for the first time, I ended up with all my 
teammates killed right before the checkpoint (damn enemy spawning) and about 
350 shots left although I had already restarted the level over and over again. 
Both is extremely counter-productive here and so I finally gave up on it when 
I reached the final room various times but always ran very low on ammo and on 
time. What I did now, was to start from the scratch, clearing the bridge only 
with my secondary weapon and mostly only shooting when I was sure to hit. 
Furthermore I protected my men as good as possible even risking my own life.
Your own health doesn't matter too much here, but you will need your team in 
the final room, both to survive and to save time, and you need a lot of ammo 
on this boat trip (I had 500 rounds, all three men left and my life bar in 
the red at the checkpoint on my successful run).

1: Secure the mission starting zone.
Turn on the night vision goggles and prepare for the best sniping action in 
this game so far. You don't have to think about leaving your position (as it 
is impossible), you don't have to protect anybody here (just do not hit the 
hostages) and the enemies aiming skills definitely show that it has been a 
long day for them. Just zoom out whenever you have killed somebody, zoom in 
on the next one and especially watch out for those being marked by a red 
arrow as they wield a bazooka.
2: Protect Rainbow.
You are still Dieter Weber but now the helicopter moves forward parallel to 
the ship and you need to protect your teammates, but still this section is 
rather easy. Your buddies aren't really endangered and you aren't either as 
the terrorists keep missing you. Just aim relatively quickly and keep in mind 
that the tangos might come from just about anywhere.
3: Secure the bridge.
Let your team halt in front of the right door and open the left one on your 
own, but don't go in. Step back a few feet and only shoot any enemy you can 
see from there as (game designer's galore) three terrorists will simply spawn 
directly in front of you. After having disposed them, take a look inside the 
bridge and slowly clear it.
4: Advance to the machine room.
Open either door, go out, open just another door and after moving down the 
stairs, kill a sole patrol at the waypoint. Now command your teammates to 
stay in the small niche at the waypoint and open either door. One GLF member 
rushes to you, while another one will either open the other door, hopefully 
getting shot by your men, or he will follow his buddy (Sometimes even three 
will attack you). Then do the old trick of peeking into a room and sniping at 
a lot of enemies (I believe it might be thirteen). Watch out for the two 
doorways at the end of the room, though, as sometimes new terrorists enter 
the hall from there. Go to the waypoint (with your team again) and enter the 
bluish room where you should lob a frag grenade at the enemy standing there, 
since he is not the only threat: There are four tangos waiting in this room. 
After having dealt with them, order your team to stay here and go to the 
glass railing in front of the arcade machines to take down a single enemy on 
the lower level (intel-briefcase #1). When you get to the waypoint and kill 
the two enemies behind the arc-shaped wall you will know why not to have your 
team with you here: New GLF members rush into the hall from the right and 
from the left, some of them trying to hunt you down, some of them standing 
right in the hall and some others waiting behind the arc-shaped wall rushing 
in on you if you come too close. So shoot down the first two bad guys, go a 
few steps into the hall to trigger the attack, then instantly retreat to the 
arcade machines and fight off anybody following you. Then use the motion 
tracker to slowly rid the hall of the threat. Whenever you are being shot at 
and you cannot kill the one shooting at you, retreat, since he might be 
coming to you. Sometimes a frag grenade lobbed bouncing the arc-shaped wall 
can ease this area. After a total of twenty (!!!) enemies, get your team back 
on your heels and appreciate the small groups of GLF members you encounter 
next: Take down two around the corner after the waypoint (slowly strafe until 
you see their arms) and one at the end of the stairs (use the motion tracker 
and shoot him while standing on the stairs without him seeing you). Then use 
the motion tracker to dispose a tango around each corner as well as one 
between them. Take care not to do what I did the first time I got here: 
Around the left corner you will see a person crouching at the end of the room, 
but do not shoot him, as he is a hostage. Take your men with you and go 
around the right corner to the end of the big room where you will need to 
shoot four tangos behind or near the counter (a frag grenade works pretty 
well here) (intel-briefcase #2). After reaching the waypoint, once again 
advance all on your own, first opening the right door to kill a two-man 
patrol coming out of the door at the next waypoint and another enemy a bit 
left of that and then opening the left door to kill another guard behind the 
corner. The bazooka guys here should take themselves out. Now look down the 
railing to shoot three more GLF members and position your team at the door on 
the side of the waypoint. As you go down the stairs a few steps you will 
trigger some tangos spawning behind you and rushing to you, so head back once 
you hear the action. Then take your team with you again and go down all the 
way, killing four enemies on your way, before you can leave this section of 
the level.
Instantly hide behind the corner at your back and let your team rest there. 
Turn on the night vision and peek out, aim, kill, retreat and repeat for a 
long, long time (for twenty enemies, once again). When you don't see any GLF 
members anymore, go to the corner on the other side and shoot anybody you see 
there. Throw a frag grenade at the centre area from time to time, as it is 
often used as a hideout. Once this area has been cleared, too, advance a bit 
on your own and retreat when you see new enemies just to repeat the whole 
procedure. Once the whole hall has been cleared, take your men to the 
waypoint (intel-briefcase #3). Let your team throw in a frag grenade when 
opening the next door or you might also use the motion tracker to aim at one 
of the two enemies awaiting you prior to opening it yourself, so you're able 
to hit one of them directly. Use the motion tracker to surprise a two-man 
patrol when opening either door and advance to kill another two terrorists 
behind the corner (motion tracker, again).
5: Find and defuse the bomb.
Zoom in and kill the bad guy up ahead, go up the small set of stairs on your 
right and kill the enemy around the corner. Now close in on the hostage and 
the bomb but look to the left since you will stumble upon two terrorists 
there. A grenade might help. Let Price defuse the bomb while you walk over 
the bridge-like arc waiting in front of the soon-to-be-unlocked door, given 
you only have five minutes to defuse the second bomb.
6: Defuse the second bomb in the storage room.
Go down the stairs (intel-briefcase #4), kill three enemies, move on to kill 
two more enemies there and then around the corner where you need to dispose 
another two GLF members around the corner (use the motion tracker). Open the 
next door and shoot five enemies in the next bigger room (motion tracker, 
again). Two more tangos await you before you need to enter the final room 
with an enemy hiding on the right, one hiding to your left, one being up on 
the higher level and three being at the far left end of the room. Send your 
team in first as your survival is far more important than the one of your 
teammates. Send them in and deal with the guy on your right giving you the 
opportunity to hide and to analyze the situation (intel-briefcase #5). Look 
where enemies are left, maybe throw a grenade or two and carefully clear the 
area but remember that you need to defuse the bomb which takes about six 
seconds.

-=-=-=-=-=-=-=-=-=-=-=-=-=-2.10 Operation: Lowlife-=-=-=-=-=-=-=-=-=-=-=-=B10
Player Character: Ding Chavez
Additional Team Member: Eddie Price

Location of the intel-briefcases:
1: In the first small room you'll come across.
2: In the yard with the steam exhaustion.
3: Right after leaving the bar.
4: Around the corner from the market.
5: Near the car crash.

1: Eliminate armed persons.
After the cut-scene ends, instantly run to the door on your right, open it 
and aim quicker than the guy behind the window. Since Price is in Defense-
mode you cannot order him to follow you (what a great special unit, indeed) 
but you can assist him by walking up the stairs and shooting three enemies on 
the platform in the starting hall. If Price hasn't cleared the lower level by 
now, help him from up above. If you got hit or Price is really low on health 
or even beyond that, you might want to restart the mission now (intel-
briefcase #1).
2: Hinder the KGB-contact from escaping.
Leave the building and slowly peek around the corner to kill five terrorists 
which shouldn't be too much of a problem as they either look in the wrong 
direction or need to much time aiming. Go to the entrance of the next 
building and wait for four tangos to open the right door and basically walk 
into your crosshair. Make Price halt, go to the fence leading out of the 
building and take down five enemies at the waypoint (to the right of a car). 
This requires you to step out after a while, but when you do, watch out for a 
GLF member to show up above the waypoint, directly starting to fire at you. 
After traversing another building (together with Eddie), look up at a set of 
balconies where two tangos await you (intel-briefcase #2). Go through the 
doorway at the waypoint, look around the first corner and throw a frag 
grenade into the near-by room. If any of the four enemies there survive this, 
deal with them via your gun. Order Price to stay in the small room prior to 
the bar, move in yourself, hugging the left wall and once you hear any 
enemies come from the hallway near you, make Price enter the bar, too, so you 
can kill them from two sides (intel-briefcase #3). Make Price hold position 
once again, as you won't need him for the rest of the first part of this 
mission and as he would be very likely to die. Climb up a ladder and kill two 
GLF members outside on a ledge before you can leave the first level section.
Tell Price to wait, open the door and retreat before carefully taking down 
the four terrorists in the storage hall. Take Eddie with you again and wait 
in front of the next door for two tangos to open it and to run into their 
doom. Go to the market and peek out to take down a few tangos not even 
realizing you're there, before they will finally recognize you. Now have a 
look onto the market until you see an enemy, attack him and retreat whenever 
you are shot at. Repeat this until you have killed twelve bad guys but watch 
out for not hitting one of the civilians around (intel-briefcase #4). Go 
through the next room and shoot an enemy which will cause two more enemies to 
close in on the position of the just-killed tango (intel-briefcase #5). Move 
on until you see the traitor waiting for you, go up the right set of stairs 
and shoot the two GLF members to our left.
3: Protect KGB-contact.
When the cut-scene ends, throw a frag grenade at the end of the way you came 
from and shoot any enemy you see. Position yourself near the first lantern to 
the right and throw as many frag grenades both at the first set of stairs and 
at the door you came from. In between have a look and shoot a few rounds with 
your gun but neither rush in on the enemies or go into the small building. If 
you do, the target person can be easily shot down. After having fought off 
twenty tangos the mission is over.

-=-=-=-=-=-=-=-=-=-=-=-=-=2.11 Operation: Sandstorm=-=-=-=-=-=-=-=-=-=-=-=B11
Player Character: Dieter Weber / Ding Chavez
Additional Team Members: Louis Loiselle, Eddie Price, Renee Raymond

Location of the intel-briefcases:
1: In a small room at the big, bazooka-infested yard.
2: In the second market place you come across.
3: On the large open field right at the beginning of the second section.
4: In a room to the right of a waypoint (where the left way takes you up a 
   set of stairs and the centre way leads on).
5: Next to some stairs close to the end of the mission.

Note: Although differently stated in the mission briefing, any fallen team 
members will in fact be rescued and will therefore be around in later 
missions again.

1: Search for the customer list of the weapon smuggler in his apartment.
For the first time in a Weber mission you start as Ding rather than as the 
sniping specialist. Peek around the second corner and quickly shoot two 
enemies one by one. Let your men open the first door in combination with a 
flash bang and rush in to take down two terrorists, before making your team 
halt. Now open the next door on your own and use the motion tracker to 
position yourself perfectly for a frag grenade lob at the four tangos 
awaiting you. If any of them survives this, just run and gun, before using 
the notebook on the table.
2: Advance to the exfiltration point.
Let your team stay in the previous room, open the door, retreat to the 
previous door and wait for a sole enemy to enter the room as well as for two 
more tangos running past the door leading outside. Step out and have a look 
if a bazooka wielding enemy awaits you in the far left corner on the lower 
level. If he does, kill him. Move along the right wall and hit a GLF member 
coming through a door nearby. Walk down the stairs, order your men to halt 
here (if you let them stay where they were, they will ignore your halt 
command over and over again from here on) and advance until you see a bazooka 
shot fly past your storey. Now retreat to the stairs, dispose a bad guy at 
the waypoint and throw a frag grenade behind the stairs to easily get rid of 
another tango (intel-briefcase #1). Enter the doorway and carefully approach 
the next set of stairs, as a terrorist will run up them. Now go down and use 
the motion tracker to swiftly move around the corner and zoom in on a tango. 
Make your teammates halt once again and make good use of the motion tracker 
to kill as many terrorists around the right corner as necessary. By that I 
mean, you don't have to shoot every single tango there is (as this is 
impossible here, given that new ones respawn after having taken down a squad) 
but that you will need to distract and kill as man of them as necessary until 
you and your men are able to go around the left corner without even coming 
near a hostile crosshair. Watch out for four civilians running around pretty 
wildly, especially when you need to eliminate the sole GLF member entering 
the first yard you come across. Enter the short corridor, order your men to 
stop and kill two enemies standing on balconies right around the corner as 
well as four terrorists on the yard (motion tracker) who partially tend to 
blow up themselves and a tango camping behind a window to your left, on your 
own (intel-briefcase #2).
3: Advance to the secondary exfiltration point.
Still don't take your men with you but move on a bit onto the next market 
place until you see a short cut-scene, then immediately retreat (run, do not 
crouch) so you have a better position to eliminate four terrorists on your 
level, one behind a window on the left (watch out for the grenade he lobs at 
you) before you are allowed to enter the second level section.
Step onto the open field (intel-briefcase #3: If you do not pick it up now, 
it will be way more difficult later on) and hide in the corner behind the bus 
as you will have to defend this area against about 25 (!!!) terrorists, most 
of which camp at the higher levels without moving the slightest bit but a few 
of them might also spawn on your level. While it is possible to make it 
through this attack all by yourself I found it way easier with all three 
teammates being in prefect shape when I came here on my second time through 
the mission. They will hide in some pre-fixed positions drawing most 
attention on them so you may also be a bit more risky and walk into the open 
and hunt down the tangos. Once you can move on, you will hear a call and see 
a new waypoint. Don't go there yet but look in its direction to dispose a few 
enemies entering the yard. Then immediately run to the waypoint and into the 
small alley next to it, leading to a safe room. Do not bother trying to clear 
the yard as it is impossible for new tangos respawn over and over again. Let 
your team open the next door in combination with a flash bang and rush in to 
take down three bad guys but watch out for the other door as it will be 
opened by another terrorist who you should kill quickly. Make your team stop, 
step through the door and retreat once you hear a bazooka being fired. Peek 
out repeatedly to shoot nine tangos standing either behind the counter or in 
the opening behind it (intel-briefcase #4). Advance to the waypoint and take 
down a sole enemy on your way. Go up the stairs on the left by yourself and 
use the motion tracker to take down four enemies on the roofs and balconies 
to your left. Open the centre door and go outside.
4: Find the next exit.
Locate a sniper in a window via motion tracker and toss a grenade at him. 
Then wait for two attackers at the second corner and move on to the next 
corner. Step around quickly and shoot an enemy in the window right up ahead, 
go back around the corner and camp along the long street as two packs of four 
terrorists each will make their way from behind. Once again let your men lob 
in a flash bang when opening the next door and rush in to eliminate three 
tangos and another one into the next room, where you'll face two enemies. The 
third room is safe but when opening the fourth door, make your team throw in 
a frag grenade to dispose three terrorists. Go down the stairs and look up to 
shoot two more enemies (intel-briefcase #5). Go on under the bridge and use 
the motion tracker to easily kill a terrorist who's equipped with grenades, 
so beware. If you stand really close to the right wall of the alley going 
under the bridge, you might see another faint green spot on the right-hand 
side when making use of the neat gadget. Aim at the centre vase in the window 
and shoot as the bad guy stands directly behind it.
5: Protect Rainbow.
What does the mission objective tell you? Right. It's Weber-time again. 
Instantly run to the left window since it takes a while for the first hostile 
forces to appear and as you will need to take down a bazooka-wielding enemy 
after some time, which is only possible from the left window. Then 
immediately go back to the first window until you will have shot two more 
bazooka guys. Return to the left window allowing you to hit a sniper in the 
far right corner. If you take care of these "special" enemies, the rest 
should be fairly easy: Your teammates usually are only endangered when you 
move around inside your building and otherwise the terrorists mostly aim at 
you and they do it pretty poorly.

-=-=-=-=-=-=-=-=-=-=-=-=-=-2.12 Operation: Archer-=-=-=-=-=-=-=-=-=-=-=-=-B12
Player Character: Ding Chavez
Additional Team Members: Louis Loiselle, Eddie Price, Renee Raymond

Location of the intel-briefcases:
1: Open the first door you come across on your right and go up to the highest 
   storey.
2: Near the second waypoint.
3: In a small room with three doors guarded by two men; after completing 
   objective #2.
4: At the entrance of the big waterfall cave.
5: In the last level section, in a natural pathway inside a hill.

1: Gain entrance to the main complex.
Shoot the enemy around the corner to make another one run into his doom, zoom 
in on the stack of cardboard boxes and headshot the bad guy behind it, turn 
left to shoot the guard on the balcony far-off and look up at the window to 
your right for an easy kill. Turn left again and go straight to the small 
yard up ahead. On your way there concentrate on the two doors right in front 
of you. First the lower one will be opened by a patrol that ought to be 
eliminated quickly and after a while the upper one will be opened as well. If 
the bad guy here manages to get away, look up onto the roof as he will 
position himself there (intel-briefcase #1). Open the left door and make your 
way until you need to go down some stairs. Use the motion tracker and two 
swift strafing moves to take down two terrorists outside. Enter the next 
building and shoot the surprised guy down the next stairs. Order your team to 
stop and move along the left wall on your own until you close in on a 
relatively big yard. Use the motion tracker to see when the two terrorists 
guarding this area walk off to the left, then step onto the yard and shoot 
them in the back before letting your team join you again. Slowly go to the 
waypoint, watch out for three enemies coming by from ahead and make good use 
of the motion tracker to kill another one nearby (intel-briefcase #2). Go to 
the opening on the right and be prepared for two terrorists there.
2: Secure the main complex.
Make your teammates halt, then open the two left doors after having used the 
motion tracker to know the exact position of the sole enemy here. After 
having disposed him, repeat at the right doors. Next is another one of those 
pesky defense-scripts. If you want to keep your men at a safe place, tell 
them to follow you, step into one of the doorframes leading outside and 
retreat a bit once the word "Defend" appears in the lower right corner of the 
screen. You need to block the passage in order to hinder your teammates from 
getting out of the building but you also have to be as far into the building 
as not to get hit by the hostile forces. After a while, the "Defend" will 
switch back to "Follow" again; now's the time for you to position your team 
in some safe place and to carefully clear the next area by combining the 
motion tracker with careful, but also quick moves. Get your men back at your 
heels and open the door just up the left set of stairs. Get in the building 
and zoom in on three pretty phlegmatic enemies near the waypoint. Close in on 
it now and eliminate the tango who's walking down the hallway up ahead 
(intel-briefcase #3).
3: Investigate the cave complex.
Open either door near the checkpoint symbol and take down the enemy behind it 
on your own via motion tracker, before leaving the first level section (you 
don't have to eliminate every terrorist here; some of them just guard 
irrelevant rooms.
Stop when you see the first enemy, shoot him and wait for another one to 
investigate the scenery, giving you the perfect opportunity to dispose him as 
well. The next two tangos (standing around the first left-wise corner) don't 
mean any trouble either just like the next one who patrols between the cave 
you are just in and the adjacent big cave. Position your teammates at the 
beginning of the short pathway connecting the two caves and look to the right 
side of the big area to shoot two terrorists. This will trigger fourteen 
tangos to spread across the far side of the cave. Get back into the pathway, 
turn on the night vision and kill them with the assistance of your men 
(intel-briefcase #4). Go to the other side of the lake, look into the 
adjacent smaller cave where a patrol should walk in your crosshair, and then 
use the motion tracker against another tango behind the corner. After hearing 
a call telling you about a ravine, proceed until you see another big cave. 
Take down three tangos from a distance with your goggles still turned on and 
then wait for two more enemies to enter the cave. Move on until you're 
getting shot at. Retreat a bit and peek through the small space between the 
right wall and a wooden bar to shoot a guard behind a barrel. Go along the 
river until you reach the next corner: Move around and quickly aim for the 
terrorist's head. Use the motion tracker to see where the next three enemies 
await you and lob a grenade at them. The survivors are best killed by using 
the motion tracker again and swiftly strafing around the corner. Leave the 
caves and hence the second level section.
4: Find and rescue Dieter Weber.
Turn on the night vision goggles and step onto the open field to lure four 
tangos out of their cover right in front of you. Afterwards zoom in on behind 
the palm trees to take down another enemy. Enter the building to your right 
and look through the right exit to see and defeat two terrorists on a hill. 
Go to the smaller bungalow on the right and rush into it, killing two GLF 
members hiding behind a few boxes and barrels. Advance to the hill where two 
tangos used to stand on and enter a rocky passage, but watch out for the sole 
enemy guarding it (intel-briefcase #5). Move on and wait at the exit as you 
can kill two GLF members on your left from here. Proceed along the right wall 
until you reach a waypoint and three bad guys. Quickly dispose them and run 
into the cave; don't bother too much about any remaining terrorists in your 
back, just run, make your team halt and await them. Step out of the cave 
(alone) and snipe away two guards on the roofs to the right (luckily, one of 
them doesn't know you're there until you hit him). Now you might want to 
return to normal view. Go to the door, open it and use the motion tracker to 
clear the room from four enemies (a frag grenade bouncing off the wall really 
helps here) before you can get to Weber and the interrogator both being in 
the adjacent room. The bad guy hides behind Weber so watch out not to fail 
the mission and especially do not have your team with you here or they 
seriously endanger Weber.
5: Defend exfiltration zone until exfiltration.
Quickly proceed to the door in the direction of the level ending symbol and 
let Weber run out. Throw a frag grenade near the entrance to the small hut in 
front of you and once the fire ceases for a short time, step outside and 
throw a grenade to the car on the left since there are four new enemies. 
Afterwards go through the bungalow and onto the exfiltration area. Your 
teammates will go into defense-mode fighting off waves of terrorists from the 
left (behind the broken wall) and to the right (at the entrance of a 
bungalow). Don't just hide anywhere hoping for the best, but stand to the 
right of the right bungalow doorframe. If there are enemies at the left side, 
you can zoom in on them, if there aren't, look into the door to surprise any 
GLF members closing in from there.

-=-=-=-=-=-=-=-=-=-=-=-=-=2.13 Operation: Catalyst=-=-=-=-=-=-=-=-=-=-=-=-B13
Player Character: Ding Chavez / Dieter Weber
Additional Team Members: Annika Lofquist, Pak Suo-Won, Ayana Yacoby

Location of the intel-briefcases:
1: In the hall where you complete objective #1.
2: Right after the first waypoint in the office complex.
3: In the cooling chamber next to the kitchen (very soon after the beginning 
   of level section #3).
4: In a short dead-end on your way to the coding control panel.
5: Open the first door on the right after passing the last waypoint.

1: Find and secure the weapon delivery.
Make your men halt before opening the second door, giving you the possibility 
to carefully dispose the first two tangos by using the motion tracker. While 
still moving on alone, go to the small set of stairs ahead and zoom in on the 
great hall where you should be able to take care of all seven enemies on your 
own (intel briefcase #1).
2: Investigate the office complex.
Open the door and quickly shoot the terrorist on your left. Then let your 
team rest again and peek into the adjacent storage hall to kill six more GLF 
members. Proceed near the waypoint, but don't reach it just yet. Throw a 
grenade at it instead, since is it guarded by two bad guys, and then use the 
motion tracker to lob another one perfectly at two more tangos. Go up the 
stairs and surprise two guards who shouldn't even see you. Enter the next 
room on the right and take down another terrorist. Move on until you see the 
waypoint, halt and expect a sole enemy coming out of the left room. Leave 
your teammates alone one more time, open the door at the waypoint and make 
good use of the motion tracker against three GLF members (intel-briefcase #2). 
Now awaits the perfect situation for your team to be used: Opening the first 
door is absolutely safe, but make your men open the second one in combination 
with a frag grenade. This should be enough against the four terrorists 
securing the crucial PC.
3: Rainbow must not be detected.
This is definitely one easy Weber-mission. All you need to do is stand at the 
right sniping place and take down about five tangos. Don't worry about the 
whole not-being-detected stuff as your men will never ever count as being 
found. Instead quickly dispose the sole enemy sniper on a balcony and note 
that your gun here is no one-hit-killer as it used to be.
4: Secure Vanderwaal's cellar.
Back to Chavez again: Open the first door, run through it and quickly shoot 
the guy to your left behind the couch. Then go to the right door open it 
yourself again, take down the tango in front of you and lay your crosshair on 
the left door, connecting the kitchen and the cooling chamber, as it will be 
opened by an incautious GLF member (intel briefcase #3). Head back to the 
living room and let your men open the centre door in combination with a frag 
grenade which should be sufficient for the two guards inside the laundry room. 
Now position your team in some safe place and open the last door available 
(watch out for the guard waiting right behind it, though). After having 
eliminated the sole enemy, step back to the wall behind you to dodge a frag 
grenade. Afterwards take revenge by lobbing a frag grenade (or phosphor 
grenade) into the right part of the now-opened room and step in to shoot down 
any survivor of those three terrorists awaiting you there. Now advance on 
your own to kill four more enemies in the rooms ahead to finish the next 
objective but be prepared for a tango to open the door at the waypoint just 
when you have done so. Move up the stairs, shoot the guy in the hall at the 
end of the hallway and "enjoy" the cut-scene.
5: Find the encoding code of the office.
Now it's time for some strategic run-and-gun-action: Go up the stairs to the 
waypoint, through the door and take your time to kill three enemies at the 
first intersection before simply following the only possible way and swiftly 
shooting five terrorists before you get to use the first crucial control 
panel (intel briefcase #4). This time-restricted section is way easier than 
in the Leviathan-mission and the time-limit is more than sufficient so don't 
get too hectic or panicky.
6: Download Vanderwaal's data.
The timer hasn't stopped yet, so head back to the big hall (watch out for two 
tangos entering the leisure room) and enter the hallway behind the last 
waypoint of this level. If you don't want to pick up the last intel briefcase 
you will only have to open the left door and take down six more enemies 
(don't forget you need the time to operate two more PCs) but if you do, open 
the right door first ant take care of two GLF members in the small library 
(intel briefcase #5). If you feel like having lots of time left, use it and 
act cautiously. When I tried this for the second time I had 1:24 left on the 
clock and even if you manage to die here: Coming to this point from the last 
checkpoint should only take about five to six minutes.

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