Rainbow Six 3: Black Arrow - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Rainbow Six 3: Black Arrow - Strategy Guide (Page 03).
- Once you reach the other side, move into the room. You should see a cracked
door to the left, a normal door, and a window. Lean out the window and take
any visible threats. Then, move out the normal door, and take out the
remaining men. Some will pop up top in the greenyard, so be careful. A
flashbang and molotov cocktail will be tossed at that normal door entrance. So
either get through quick, keep your group back, or smoke it for cover. If you
make it past this spot, move ahead into the center statue area. There should
be 2-3 patrolling guards. When you hear thumping above you, turn around, and
look at the only upper balcony open window. Nail that sniper, then move ahead
down the wooden stairs. There should be one threat on the stairs. When you
reach the wine cellar, it should be empty. Move ahead into the split room.
- This is where it gets somewhat tricky. Position your team to Flash & Clear
on Zulu on the left door, while you sneak open the right door. The idea is to
take out as many tangos before being forced to go in hard. Note that the
hostage is in one of the dungeon cells, but there are also 2 guards hidden in
them as well. Make sure the exterior of the room is clear before moving on in.
Smoke really helps on this part. The hostage is at the far end of the room, in
the left cell. Once it is clear, secure the hostage. An enemy RPG will blast
through the upper stairwell. Take out the guard, then proceed through this
way. You can use either the upper stairs, or the back entrance. Try to get
your backup to go through the alternate way, but if it doesn't work, just have
them move & clear the main room. There is one guard outside the room, and then
two more next to Zhilinski. Shouldn't be a problem.
*One tango was intentionally let go in an attempt to see if he would lead
them on the source of the terrorist ring. Zhilinski's testimony will also
be influential in finding out what their next plans might be. Not to
mention you saved some kick-butt art.*
________________________
/Mission 7 - Ruins (5.7)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
^LOCATION: Tozeur, Tunisia
"The lone terrorist who was let go in the last mission ran right back to his
buddies in the middle of nowhere. Intel photos of an ancient Roman complex
have revealed numerous guards around the perimeter for a desolate temple.
Intel believes this is the main HQ of the terrorists in the Bulgarian and
Milan operations from previous missions. You are to assault this base, take
out all tangos, and eradicate any existence of the terrorist cell.
Unfortunately, the complex is full of winding tunnels, alternate paths, and
routes that can make it seem like a maze. Use your instincts on this one."
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\OBJECTIVES: + Kill Terrorists \GEAR: G3A3 -- Frag Grenade
\ + Hack Laptop \ 92FS -- Smoke Grenade
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^^ You will only have one teammate on this mission, so use him wisely. ^^
- Start off by turning on night vision, since we're going to be doing this one
efficiently. Move ahead until you reach an area where the pathway is about
split into four. Lean around the corner, and nail the RPG, along with the
sniper up top. Have your teammate hold behind you, while you move up the right
pathway. Lean around the corner into the dusty, open area, and snipe the
crouched guard. Take out the two patrollers above, then have him meet up with
you. Up ahead will be an ambush (in the left aclove) where 3 men pop out. Use
the column for support, lean out, and take em' out. Move down the right stairs
ahead. A voice message should tell you to look for an entrance route to the
hideout. You may want to *SAVE* right here, as you'll be facing a series of
ambushes ahead. When you reach the narrow hall with numerous pillars, have
your teammate hold. Several men will pop out from the sides and try to hit
you. Pick them off one by one, or use some Smoke for cover. There is a sniper
at the far end, slightly above, that must be taken out as a priority.
- Reach the end of the hall, but don't go there entirely. A second sniper will
appear at that same spot from before. The end room also has two men around the
corner to the left, so sneak and take em' out. When you reach the next hall,
immediately look left, and take out the man behind the fenced window. Continue
ahead, and toss some smoke at the base of the entrance to the next room. Crawl
into the smoke, and snipe the two men upstairs, along with the two on ground
level. Then, use the stairs on the left to climb up top. Go around the corner,
and crawl towards the top railing where the enemy previously were. Look across
at the other balcony, and there should be a total of 3 terrorists to take
down. Then, continue up the stairs, and into the next area. You are to secure
the main temple. I recommend *SAVING* here.
- Go out, and towards the sandy alley around back. The first V-crack should
have an enemy that should be eliminated. There are two more ambushers ahead
along the left wall. The RPG is out in the desert by the temple to the left as
well. Once dead, proceed ahead and around the right corner. This next part can
get fairly tricky. Try to get your teammate to hold slightly away from the
middle, as there are two men inside the left wall grate area. Once has a set
position at the far end, but the other is a pistol patroller. He usually pops
out after he hears gunshots. The third tango is in the third room along the
right wall, closed off by a cell door. Once clear, head to the end, and look
at the right stairwell. Kill the guard who runs up. Now, you'll see the shadow
of a soldier get larger. He's actually on the enhanced platform along the left
wall. Toss some smoke for cover, nail the tangos on the ground, then look up
at the men on the balcony. Two more will pop out. Proceed ahead up the next
series of stairs. You'll finally reach your objective point saying that it's
time to storm the temple. Use your final *SAVE* slot here.
- Move ahead, and take out the ambusher directly in front of you. Take cover
to the left of the temple stairs, and zoom across. Take out the sniper. Now,
four more ambushers will appear in front of where that sniper was. Nail them.
Another tango will appear inside the temple on the second floor. Take him out,
since he has a high angle shot. Go into the temple. There should be two more
men on the ground floor. When you start to hear screams or rocket launcher,
quickly turn around. There should be 4 snipers on the balcony in front of the
temple stairs. Take them out, the continue down the dark stairs for the true
assault. Pop around the corner, and take the scout guard who is behind the
wooden crate. Go left into the bed shack room, nail the lone guard, and then
you'll notice it splits into two. If your teammate is still alive, have him
hold this room. Otherwise, wish for the best. Go left, clear out the sentries,
then wait till you hear a man with a big machine gun start screaming. Either
grenade this room to clear him out, or do a quick shutter shot. Once clear, go
to the red laptop, and hold down A to extract the information.
*The information retrieved from the laptop should lead to the arrest or
shut down of the remaining cells hiding throughout the world. We'll work
with local and state agencies to put an end to the problem at hand. Good
job team.*
________________________
/Mission 8 - Agora (5.8)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
^LOCATION: Athens, Greece
"While anti-terrorist teams were wiping out the remaining cells, the cell in
Athens was warned of the forecoming. The leader attempted escape, but has been
cut off before reaching the border of the country. However, before leaving,
they planted a bomb in the marketplace of Athens, with the potential to kill
thousands of foreign tourists. Your objective is to defuse that bomb before
the leader gets itchy and decides to sacrifice himself for his cause."
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\OBJECTIVES: + Hunt Down Terrorists \GEAR: AK-47 -- Frag Grenade
\ + Defuse Bomb \ M203 HE -- Smoke Grenade
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- Your counter will start off with 11:00, plenty of time to rush through and
get a cup of coffee at the local cafe. However, time to stop playing games.
Round the corner and proceed down the alley. Take out the men who pop out on
the above balcony, along with the three on ground level. Round the corner, and
look for green-shaded windows. They should pop open to reveal a sniper each,
both on the second and first floor. An RPG should smash into the fountain as
well. Look to the right and take these tangos out. Another RPG is close to the
green windows, along the left wall. Two more men are at the barricade up
ahead. Once you're past this portion, it is time to enter the main market.
Don't rush right in, as a molotov cocktail will fly right at the entrance
path. Pop the corner, and nail the man closest to proximity. Continue ahead,
and go around the next corner for two more men, one against the left wall by a
barrel, and another inside a shop along the right. Look at the high balcony,
and snipe the RPG man. Round the next corner, and make it till you see two
vertical windows. Hit the man in the lower one. Round the next corner, and
toss some smoke.
- The barricade along the right has two men hidden in the background. Shoot
them, then refer to the main alley where you shall find three men who pop out
(one from a closed gate). Round the next corner, and assasinate the standing
guard. When you see the next corner up ahead, wait for a grenade to be tossed.
Now, toss some smoke for cover, peek around the corner, hit the man on the
highest plateau, then the one crouching on the ground. Climb the stairs all
the way to the sharp corner. Yet again, lean around, nail the man on the
scaffold, along with the ones on the ground. Here comes the tricky part. When
you go down the stairs, turn around, and wait for 3 ambushers to try and get
you from behind. Then continue ahead around the corners - slowly. Some men are
waiting ahead. Once they're down, you should get another voice message. Take
out the two normal guards, along with the one hiding in the green open window
on ground level. Now, have your group hold right at the edge of the alley. You
should go along the right wall, and continue along this side until you reach
past the second fenced gate. Turn around, and look at the upper balcony. Nail
the men who try to ambush you.
- Quickly, look back at the second gate and take out the remaining guard. Move
ahead into the next open doorway. Continue ahead, until you see a grenade
tossed. This next open area has about 6 guards, two to the right, two straight
ahead, and two on the upper straight balcony. Most are behind or in a storage
place, so go for the quick burst shot. Once this is clear, try to smoke the
entrance to the in-door market if you have any smoke left. Otherwise, use your
NV and snipe anyone who is up top. That small room with the bomb should be
naded several times, due to the 2-3 enemies inside. That or you can use your
grenade launcher. Go to the bomb, hold down A to defuse, and this is an easy
mission OK.
*No casualties were reported in Athens. Not only that, but you saved
thousands of unknowing lives with your valor, and loaded kick-ass rifle.
Darn, I love these smoking rounds. It appears that one of the terrorists
is willing to talk to save his own skin.*
________________________________
/Mission 9 - Military Base (5.9)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
^LOCATION: Tyrnyauz, Kabardino-Balkaria
"It turns out that the cell leader captured in Athens wasn't a local, but
rather a disavowed former Russian Major. He's willing to sell out his buddies
who wants to carve out their own country by plotting out huge profits from oil
reserves near the Black Sea. By causing chaos and havoc, it would make their
attempt much easier than normal. Your mission is to assault the entire Group's
HQ, a former Russian Military Base, established in Kabardino-Balkaria.
Unfortunately, the region is very loose and heavily secured by enemy forces.
It has been discovered by Intel that some loose warhead missiles were sealed
up in concrete bunkers (when the Russians left), however, the enemy has
unsealed them, and plans on moving them with their own custom-grade material
inside. Your first objective is to disable a train carrying some of the
warheads, and then to discover where the missing missiles have been should out
to."
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\OBJECTIVES: + Destroy Train \GEAR: G3A3 -- M34WP Grenade
\ + Recover Intel \ D.EAGLE -- Flashbang
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^ Again, you will only have one teammate on this mission. Use him wisely. ^
- You will start off by being inserted near the back entrance to the base. Two
men should pop out the back door, but Bear will gladly gun them down like
peanut butter on mashed potatoes. Continue ahead, and sneak open the door.
Nail the lone guard, and make sure you have night vision on. Three more guards
should be in the room to the right, and the NV helps distinguish them from the
background generators. Once cleared, head for the door on the right. Climb the
series of stairs, and prepare for an ambush in this next room. Move in, and
have Eddie hold close to the door. You should move along the middle-right, in
front of the stack of barrels. Start angle sniping the men behind the barrels.
Once a certain amount are down, you'll hear a side gate open. Quickly hide
behind a pillar, and look along the opposite wall for three snipers. Once
they're down, remove the newly spawned snipers, go up the left walkway, then
the right door. You will now be approaching some infantry barracks. Go inside,
and dispatch of the two guards around the corner (behind the barrier). Then,
eliminate the one who comes out of the room. The door on the left that is
locked has two guards inside. There are two more men near the beds on the
right. Try to smoke it since they will have angled shots on you.
- Once this place is cleared, move ahead, and proceed through the next door.
Take out the man along the right corner who sprints. Move ahead, and there
will be another duo of patrolling guards. Open the generator doors, head on
through, and enter the next hallway. Lean carefully as two men will try to hit
you from behind some barrels. Move ahead, and you will face another series of
winding corners with barrels. Take out the three men who hide their positions.
Be careful as one is right before the set of stairs. Once above, slowly open
the door. There's one patrolling guard in between the train carts that must be
taken out. Walk up to the red charge on the wheel, and hold down A to plant.
Once planted, an ambush will take place. Bear will try to give cover, but will
fly away briefly. About three to four snipers shall appear on the upper
balcony if you look to your right. Try to snipe them off. Then, behind you,
two more snipers from windows will appear. Take em' down as well. Continue
around the far end of the train carts, then nail the two men in the general
courtyard before the new door. Enter the new door, and you should see a
stairwell above.
- Go up, then through the next door, and you should be back where you killed
the two snipers from before. Crouch across to the locked door. Seven to eight
snipers will appear back on the previous ledges, along with two new window
locations. You can try to snipe them off, as they will continue to fire their
AKs and RPGs at you. Five of them are on the main balcony, with 2-3 on the
side windows with angle shots. The locked door has to be picked, so be
decisive unless you're under heavy fire. Once it's opened, continue on
through. You'll proceed through a set of corridors and down more stairs till
you reach a large room with 2 entrances. Go through the first entrance you
see, but flash it first. Once inside, nail the 2-3 guards who are protecting
the General. Once down, quickly sprint to the Helo Pad. This might take a few
tries, but aim at the far left corner of the chopper head. While you cannot
see the pilot, if you shoot at the left edge of the chopper, you'll kill the
pilot and it will fall to the ground. If you miss, it will fly away, and you
will receive a mission failure. Be quick with your actions.
*The location of the missile base has been retrieved (probably through
several hours of intense torture on the General). Yaganov is taken
care of, but this is the final mission. You must be quick and sprint
to the location of where they're going to launch it.*
____________________________________
/Mission 10 - Rocket Facility (5.10)/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
^LOCATION: Buynaksk, Daghestan
"Apparently, Yaganov and several tycoons were planning on starting a regional
war by launching warhead-prepped missiles at capitals & population centers. In
the chaos, they would make a landgrab in the most oil-rich parts, and form
their own establishment. The plan sounds great on paper, but not on any form
of press whatsoever. Your job is to make sure their lone warhead is not
launched, along with rescuing any undercover agent at the site, and to defuse
a dirty bomb. Boy, they're really stuffing this chalupa up with toppings."
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\OBJECTIVES: + Defuse Dirty Bomb (stealth)\GEAR: MP5SD5 -- Frag Grenade
\ + Rescue Hostage \ D.EAGLE -- Flashbang
\ + Prevent Missile Launch \
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- This first objective is very tricky as you CANNOT allow any guard to be
aware of your presence. If any opposing gunfire is heard, the mission will be
aborted since the dirty bomb will be detonated. Thus, you have to be as silent
as a friggin' Navy SEAL. This means you need to use silenced weapons only. Not
only that, but you're the only man for this mission. Another important item is
that you will be equipped with a heartbeat sensor, so you'll be able to see
red dots on your radar. It's about time they gave you one of these things.
Start off by rounding the corner and taking out the patrolling guard. The room
on the right has two roaming guards as well. Once they're down, go to where
the first guard was, and open the door. Take out the two standing guards here.
One may try to run for help, so be quick with your shot. The next part is
somewhat tricky. There are two patrolling guards on the ground floor, one on
the left & right sides of the first floor. There's also a patrolling guard
walking on the upper balcony. Make sure they're all down, then run up the
stairs. Sneak open the left door, and hit the man in the window. There's
another tango in the left corner that must be taken out. Walk up to the bomb,
which is in between their positions, and hold down A to defuse. I recommend
*SAVING* here.
- Now, go through the open door. There will be one man in a window about 30
feet away. Snipe him off, then continue forward, and open the double doors.
Look in front of you, for an ambushing soldier to pop out. Eliminate him, then
turn right, and knock off the RPG on the balcony. Enter the big room, snipe
the man on the ground level, proceed to the bottom, and open the doors. Once
you get in between the two cargo foldings along the wall, they'll open up to
reveal an ambush. Take out the two on the left, but quickly shift to your
right to compensate for the pressure as well. Another RPG will appear at the
same spot from before. Look around the right corner, and knock off the two
guards, including the one on the balcony. Go right through the transparent
foldings. You should find one tango behind some barrels to the right. You now
have two choices here. You can take the door on the left, or the entryway on
the right. Go towards the right hallway.
- Round the corner, and nail the two tangos next to the fuel and ammo. Open
the next door, and hit the guard with his back facing you. Run down the
stairs, then open the next door. Hit the lone guard, and be careful as there
is one more guard around the left corner. Secure the hostage, but take cover
in the side room. Peak out, and nail the two snipers on the above balcony.
Look at the right upper window, and hit that sniper as well. Turn around, look
up, and hit the final sniper in the other window. You will not have 5:00 to
defuse the bomb. The tunnels that were blocked off from before should now be
open. Head on through. There should be two men in this next room, both by the
yellow crane. Once it's down, round the corner, and enter the narrow halls.
Hit the guards around the corner. When you see a large opening and stairwell,
BE careful. Three terrorists are near the top, and will try to ambush you.
Enter the open doorway, and hit the two scrambling tangos. Up ahead will be a
room made of large circular glass. There are two tangos on the perimeter,
along with two more enemies up ahead in the halls. Keep on sprinting since the
5:00 was cut short for the final mission.
- Reach the next stairwell and continue up till you reach a VERY large room,
better yet, the control room. Lean around the wall, and hit the two crouched
guards. Look up, and hit the RPG in the window container slightly above the
two guards. Look to the left of the RPG, and hit the sniper. Now, the best
recommendation is to go in the right corner of the room, next to the double
doors. Use this as your base sniping spot, and hit anyone who pops out.
Eventually, once the area seems clear (and you realize your timer hardly has
any time on it), sprint for the double window open doors on the ground level.
They should be directly behind the rocket itself. Flash the room, then go in
hard, and nail that control room SOB. Once he's down, walk up to the central
control panel, and hold down A to defuse the rocket launch sequence.
*Your commander is damn well proud of you for saving thousands of lives.
Russian troops have sealed off the area, and are going to do cleanup.
You have done the hardest task at hand, and deserve the Medal of Honor.*
^^ A movie sequence shows a helicopter flying into the distance of what
appears to be a bright and sunny afternoon. Your commander claims that
you have done your job, and will be brought home. In the meantime
though, you have saved millions of lives with your actions, however,
the world will only know a secret. Your commander and fellow comrades
will understand the sacrifices you have made to help support the
world. THE END. ^^
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=============================
- 6) X-BOX Live -
=============================
By far, one of the most interactive and appreciated game modes on the X-BOX is
its exclusive system of online play. By hooking your console up to a local
broadband connection, one can access an online gaming network where they can
play fellow X-BOX Live gamers via a title's given playing options. The most
enhanced mode of Black Arrow is the X-BOX Multiplayer mode, since it allows
you to play co-operatively, as adversaries, and so on. The following section
will explain some of the key online game modes, their objectives, general
playing strategies, and other terms which should be understood.
___________
/Game Modes/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Game Modes are the types of games you can play on X-BOX Live. There are
several different modes to select from. Modes are split up into two types, co-
operative (teammates), compared to adversarial (hostile).
\ /
==-> MISSION <-== == Designed for 1-4 players == Co-Operative
/ \
- Players must group together and complete each of the game's 10 missions,
included in the original campaign mode. Most of the in-mission scripts are
kept, although they are "slightly" altered for online play. They're slightly
altered to provide better performance on levels, and so on.
= Strategies: Straight forward. Try to use a weapon that fits the level. Make
sure you picked a silence weapon for the last, and ensure that everyone acts
according to the gameplan. You do not want a fool messing up your mission by
executing a hostage.
\ /
==-> TERRORIST HUNT <-== == Designed for 1-4 players == Co-Operative
/ \
- Players must group together and kill all terrorists on a given map. However,
the catch is the terrorists' spawn points are random, meaning you will NOT be
facing the usual set pattern of enemies. The most common co-operative mode
since it adds variety and spruces up certain levels. However, there are no
side objectives, hostages, or anything from the mission status.
= Strategies: Same as before. Always use a G3A3, M16, or FAMASG2 to ensure
protection around your perimeter. Many hosts like playing this on Elite, so
expect a challenge. Some interesting items is that if you complete the mission
(although your teammates may be dead), their stats will not be damaged, and
they will receive a win for the mission as well. So the pressure sort of gets
tossed on to you once everyone is dead.
\ /
==-> SURVIVAL <-== == Designed for 2-16 players == Adversarial
/ \
- Players are all randomly spawned onto a given map, and must duke it out
against each other for a given amount of time, or if they die. You only have
one life. If you die, you must wait till the end of the round. It's basically
a survival till the end of the round.
= Strategies: HIDE. I've found that if you can get to a corner of the map,
kill at least one person, then move onto the rest of the map, you'll have a
solid chance of winning. Try to get a fairly small weapon, one for close
quarters considering you'll be facing a ton of roamers on the map. Watch
around ALL corners, but DO NOT get overglued to an area. Always check your
back, especially in places you have looked over once. Most games fit around 10
people, but when the room gets stuffed, prepare for a battle royale.
\ /
==-> SHARPSHOOTER <-== == Designed for 2-16 players == Adversarial
/ \
- Players are all randomly spawned onto a given map, however, they can respawn
an indefinite amount of times, and must total the largest amount of kills. The
round usually ends after a time limit, although a kill limit can be set.
= Strategies: Just scramble around with an powerful gun (G3A3 or M60), and
find a relatively hefty location where you can roam around. Usually, the spawn
zones depend on the map, but if you get near the vicinity or endpoint of a
map, you can control a "territory" per say, and pummel down anyone who
approaches the point for cover. A solid example is the cruise ship. By holding
the elevated deck at the far end, you can pretty much hold the map.
\ /
==-> TEAM SURVIVAL <-== == Designed for 2-16 players == Adversarial
/ \
- By far the most popular game mode online, Team Survival is what this game is
about. There are basically two teams which spawn off at individual points on
the map. You must then eliminate each other till the last standing member of
the other team is eliminated. Try to stick with your teammates on this one,
but keep spaced apart. Cover the flanks. For example, go via the left/right
routes in the attic on Presidio so your enemy can't flank you from behind.
Avoid standing next to a teammate, since it's an easy double kill for an
opponent.
= Strategies: Try to stick with your teammates on this one, but keep spaced
apart. Cover the flanks. For example, go via the left/right routes in the
attic on Presidio so your enemy can't flank you from behind. Avoid standing
next to a teammate, since it's an easy double kill for an opponent. Pick
either a G3A3, FAMASG2, or AK-47 for optimal results. You will find that 4
frags help as well. Rarely anyone uses CS gas, so don't worry about. You can
work with teammates to organize remote charges behind their flanks. Have a
teammate watch the back while your other teammate snipes. Organize attack
strategies such as that.
\ /
==-> TOTAL CONQUEST <-== == Designed for 2-16 players == Adversarial
/ \
- Unfortunately, the next two modes are heavily frowned upon when it comes to
online gaming, for the pure and simple fact that your opponents can spawn camp
you. However, total conquest is similar to a capture-the-flag system, except
you capture points. There are three neutral points on the map. Capture a point
by holding down A on the radar dome. After your team gets all 3 points, you
must hold them for 20 seconds to win the round.
= Strategies: I'd recommend having a guard at each station, with one general
sniper to annoy the heck out of your opponent. Use precise weapons like in the
previous modes, except silenced weapons are effective on this one. You can
often hide in dark corners, and try to catch your opponents off guard as they
attempt to capture a point. If he has backup, try to smoke the area, and give
off the impression that there are more of you. Meanwhile, you can signal in
for backup.
\ /
==-> RETRIEVAL <-== == Designed for 2-16 players == Adversarial
/ \
- Again, Retrieval suffers from spawn camping. You will start off at your
neutral points of the map. You must then rush towards a neutral viral
infectant near the center of the map, and bring it back to your base. The team
that scores the most in the allotted time wins the game.
= Strategies: Aside from strategy, try to have two neutral guards near the
center who basically snipe off incoming enemies. Your other two players
(assuming 4 on 4) should try to retrieve the canister. It's also great to get
someone fairly close to the spawn, who can ambush somebody if they're about to
make a score. Just make sure you're not spawn camping, or else you'll be
booted most likely.
_____________
/General Tips/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
+ The G3A3 is the best weapon in the game, hands down. While I particularly
dislike using it, I must realize the truth at hand. Equip this gun for
power, accuracy, and efficiency. Its low clip can be subdued by burst
firing, and evasion techniques in close-combat situations.
+ If you are at the lead of your team (on a co-op game), crouch all the time.
This helps avoid anyone from accidentally shooting you in the back of the
head. The rest of your team should stand up behind the lead man in a stack
formation.
+ Upon entry of a doorway, slowly crack it open by using the directional
Up/Down. Try using the wall as cover, then leaning around the corner to
snipe off baddies. This is a must-use strategy on the elite difficulty.
Smoke grenades are probably the most used in terms of multiplayer, with
the Gas Mask coming in a high second. Tangos love tossing CS on elite.
+ In team survival, try to spam grenade "popular" entry locations. For
example, on presidio, try nading through the window at the left entrance
where the team comes in from the outside. Hit key locations where you
know there is a direct route to the spawn, since there is usually a 33%
chance at least one person went that way.
**************************************************************************
- I'd like to thank GoBiZkU for the following tips:
+ Listen for footsteps. You can tell the difference between someone
walking on grass, hard wood floor, concrete, metal grating, or a
stairway (and other floor types). For example, if you hear someone
walking around on grass, and you have no teammates in that direction,
try holding back for a few seconds to find the enemy.
+ Learn spots to pre-fire. If you can rush to a spot and pre-fire it
knowing an enemy HAS to go through there, chances are you'll get 1-2
kills just from that.
+ Learn where people camp/rush so you can be prepared as you head in that
direction. If you know someone is going to camp a corner of a room, go in
the room looking in that direction and pre-fire it as you look at it. If
the tango is there, you'll kill the person before they even see you.
+ Use sound and smart placement to use remote charges to your advantage. If
you hide one in a long hallway, and you're on the other side of the door,
chances are the person will throw a grenade at the door. He's likely
standing next to your remote, or it's a perfect time to ambush the tango
without a weapon in hand.
+ My recommended 2x weapons are: FAMASG2 - Excellent upclose
TAR-21 - Average at all ranges
G36C - Excellent long range
+ My recommended 3.5x weapons are: M16A2 - excellent upclose and at long
range, but it's fairly tough
to get headshots in, or rapid
rate of fire going
G3A3 - bad at midrange, best for
extreme long range
+ When you are engaged in a firefight, repeatedly press the crouch button
so you are ducking and uncrouching the entire time. Chances of you being
pelted in the head are much more slim since it makes it tougher for your
opponent to hit a standing target. Also, try to get the reticle on sight
with the target, and hold it down. It works MUCH better than attempting
to burst fire in close range, which many experts "overclaim."
+ At the mid to long range, stick with burst firing. Never attempt to hold
the trigger down since this is just wasted ammo.
+ Claymores can be used as a good distraction. Put them out in the middle
of a hallway (aka Airport). Hide somewhere, but stay relatively close.
Hold the trigger out for the claymore. If it disappears out of your hand,
then you will know that an enemy has shot your claymore. This is a good
way of telling whether or not somebody is nearby. Your opponent's first
instinct is to shoot the claymore since they don't want to be "blown" up
by it. It acts as a proximity alarm, especially on Survival mode.
****************************************************************************
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============================
- 7) Codes -
============================
As with most first person shooters, you will usually find a series of codes
which are entertaining, or add more features to gameplay. In certain cases,
codes can give the user unlimited life, overwhelming amounts of ammo, or warp
them to another dimension. This section will provide in-game codes which can
be used to complete missions. I would like to give credit to:
-
for providing these two useful codes.
^!/=\ GOD MODE /=\!^
- Press Up twice, Down twice, Left, Right, Left, Right, B, and A during
GAMEPLAY. A message saying "God Activated" will appear on screen. You yourself
are no invincible, but your team is vulnerable still.
^!/=\ CREDITS LEVEL /=\!^
- Click the Left-stick twice, click the Right-stick twice, press X, Y, B, A,
B, and A. Suddenly, the game will say Please Wait, and begins to load a map.
You'll be warped to a dark room with a bunch of head portraits. These are
actually everybody who worked on the Black Arrow team. If you hold your
reticle over the picture, a custom message will appear along with their full
name and role in the game. Real neat stuff, and probably one of the more
appreciative credits scenes I have seen in quite some time.
- I'd like to thank Marcus Dion for confirming that the laser trails code does
work, it's just that your own player does not shoot the lasers. Only your
allies and opposing tangos will shoot blue/red lasers respectively, and there's
no in-game message confirming the code worked.
^!/=\ LASER TRAILS /=\!^
- Click Up, Down, Up, Down, Right Thumbstick Click, and another Right
Thumbstick Click. The game will give NO award message of the code, so be weary.
You yourself will NOT shoot the laser bullets, but rather only your
allies/tangos. Not that much fun, but at least you get to observe the accuracy
of your fellow shots.
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============================
- 8) Common Questions -
============================
)) Gameplay ((
----------------------------
<< Are there any other Rainbow Six games out there? >>
- Yes, there are a ton. Originally, the first Rainbow Six came out back in
1998. The game was one of the biggest hits of the year for its decent
graphics, intuitive gameplay, and strategic planning phases unseen in a first-
person shooter before. Not to mention the insane amounts of difficulty
included. The game challenged gamers to heights not yet seen before, with a
strategic and tactical shooter. Numerous expansion packs were released, and it
was also published on the N64 and Playstation. The next generation of the
Rainbow Six series has evolved into more of an action-hybrid shooter, with
less/no planning involved. Matter of fact, the game engine has been redone in
Rainbow Six 3 (more 3D graphics, leaning abilities, etc...), and there is no
planning phase anymore. It seems as if the series has morphed into a SWAT-
wanna be, or something along those lines. Most fans of the series simply don't
care, since both the original and RS3 are both high-quality games. If you're
looking for the classics, revert to the PC versions, otherwise RS3 is
available on all 3 platforms.
<< What's so unique/different about Rainbow Six 3: Black Arrow? >>
- I got three solid reasons. One: It was only released for the X-BOX. Two: It
has 10 new campaign missions. Three: It has exclusive online maps, a new
patch, and pretty much is the new standard for those who want to play RS3
online in style. It's basically a Rainbow Six 3 addict's dream. Another
positive element is that you DO NOT need the original Rainbow Six 3 to play
this. This game is more of a sequel, rather than an expansion pack requiring
the original game. New players can hop right on into this game, rather than
purchasing the original.
<< What content downloads are available on Black Arrow? >>
- Unfortunately, there have only been two official releases from Ubisoft as to
content downloads. The first is a free "sample" map called Village, which is
fairly decent, but more sniper based. The other release was a $4.99 patch
which contains 4 new maps - English Killhouse, Canadian Winterlodge, Saudi
Arabian Petroleum, and Canadian Office 2. I have not downloaded the maps
personally, but I hear the only worthwhile map is Killhouse. However, that's
not to say the other 3 aren't too bad.
>> I'd like to thank cre8nhavoc for posting a message pretty much summing up
each of the new maps in AP2.
- There has been a SECOND DLC release quite recently (near the end of January
2005). Supposedly, the maps are much better, and it's the same cost of only
$4.99. As usual, there are four maps, with them being Cargo, Prison, Pumping
Station, and Winter Base. Supposedly, Pumping Station seems to be the best, as
it focuses on contrasting light settings, explosive settings, plenty of places
to hide, and a supreme balance of sniping/close quarters combat that every
Rainbow Six 3 player loves to engage in. Every one of the other maps are either
fairly simplistic, or lack extra details to make them go over the top. It's
even been said that the one map has NO sound, making it so ridiculously
difficult to detect enemies (unlike other maps where you can hear footsteps).
<< Were you disappointed with the Black Arrow campaign mode? >>
- Technically yes, although I've never played the original Rainbow Six 3
campaign to be able to compare it to. However, as a veteran from the original
Rainbow Six, and after playing it several times across the internet, I can
definitely say I was saddened by the fact that this tactical series has
morphed into a typical first-person shooter. The Rainbow Six series was known
for its pre-mission phase, where you would plot each waypoint indicator, the
path which had to be taken, and manually set up to four Go-Codes to different
colored teams. Now, it's more like, "Get in there, kick some ass, and get out,
Nukem style." It just seemed like it lost an interesting twist to the mix. The
campaign mode hardly provided any motives, and the idea of a bunch of richies
grouping together in order to form their own country seemed fairly informal.
Why form your own country when you're already a rich billionare? What, you
want more money/power? Bleh, very, very, shifty if you ask me.
<< Any other negative qualities on the game? What would you rate it? >>
- Another huge downside is the lack of online leaderboards. Apparently, Black
Arrow was suppose to have official stats posted, much like Halo 2 does now on
Bungie.net. Unfortunately, it appears Ubisoft got a little lazy in hosting the
stats, and scrapped the idea altogether. If you visit their site, it says the
online scoreboards are "coming soon." Still, you view online leaderboards with
stats, but only through the game. There have only been three content downloads,
one being a free map, the other two being eight costy maps. I see nothing free
out of the mix, except profit differential into Ubisoft's hand. Regardless,
it's still a fun secondary online game, especially if you need a break from
Halo 2, or something along those lines. I'd rate it an 8.0, since it does have
a superb gaming engine for online play, although it can be laggish at times.
)) In-Game Details ((
----------------------------
<< What is ELO? >>
- E.L.O. is the online ranking system that Ubisoft uses to rate players on
Black Arrow. Basically, players are rated based on their Kill:Death ratios,
their success rate on missions, and so on. While I haven't confirmed it, I
PERSONALLY believe that using crappier weapons (MAC11 or MP5) reward more
skill points than using a G3A3 for all of your kills. Other players would
disagree and say it's based solely off of your K:D, but I've always seen a
higher boost when I kill opponents with worser weapons. The E.L.O. system is
similar to Halo 2's, but not exact. ELO ranges from 0-2500 primarily, with
exceptional individuals going higher than that. So if you have 1200, you're
basically an average person. While your overall points can lower, if you die a
lot, you won't be dropping ranks or levels. That's the big difference, where
in Halo 2, it's based strictly off of points, rather than factoring in K:D.
<< Where can I view my stats? >>
- Log in to X-BOX Live, then check out the Statistics or Leaderboards
sections. You can view your cumulative and weekly stats, which is great to see
whether or not you're on a streak. Cumulative is from your total playing time
before they erase them. You can also view your overall rank when compared to
other players. Press the white button to find yourself out of the overall list.
<< What are squads? >>
- Squads are another word for clans. Basically, you can make your own squad,
with a full name, the code name, a description, a motto, and a web URL for the
clan. Squads are the official way that players can get "real" ranks on X-BOX
Live, by playing other clans. Squad matches are only playable through
Competition mode. If you have some sort of oddball connection (no router),
then you may get an error message saying you cannot play Competition mode.
From there, you must have your fellow clanmates on, and then challenge another
clan to a battle. In squads, there are ranked individuals who hold power over
other members in the clan. Players can be promoted based on performance or
skill. Invites can be sent out to recruits. It's basically like Halo 2
clanning, except there are less people to clan with, and it's not
automatically matched for you. You have to challenge another squad yourself.
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