Prince Of Persia: Warrior Within - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Prince Of Persia: Warrior Within - Strategy Guide (Page 04).
When he dies, he’ll knock down a path for you to jump to – but the way back is now unattainable, it seems. No water for us, I guess. Jump over and climb up. Run up the right-side pillar and scoot around to the right. Jump back and forth to the top, run to the ledge on the left. Scoot left, climb over rubble, scoot left, jump back. Go in the doorway and run along the left wall and jump back for the bar. Swing to the curtain, jump off for the bar and the bottom, swing to the next curtain, let yourself fall to the ledge. Edge around to the doorway. I really abused Slow Time in the next hall. I thought: Why not? I don’t have the health to waste, anyway. You need to run by some wall slicers on the opposite wall, haul yourself up and avoid a floor blade, and get by a log that’s rolling up and down to pull yourself up onto the next ledge. I edged close to the next stationary log and ran up the opposite wall and jumped back to bypass it. Through the next door, we FINALLY get to that artwork chest we were shown so long ago. I told you I’d be back for you, damned artwork chest! You will never escape your fate – okay, enough. Walk across the beams and go get it before you run up the ramp to the gate. There’s a button just there that will open it for you and take you back to the courtyard area of the water tower. There are guys here once more, but the Water Sword can take them all out with one hit, so have fun with that. Or just ignore them, whatever. Make your way back to the Central Hall. You can handle that, right? Take a drink at the bottom of the Garden Entrance Hall – if your health holds out that far. Not Again! (The Path of the Sand Wraith) Once back in the Central Hall, we again ponder what has happened to the time line. It’s very confusing. Prince-Wraith is in some time that may be named the past-squared, since it’s BEFORE he even showed up on the island in the future… Oh forget it. Suffice it to say, we want Kaileena – dead. She goes back into the throne room, but Wraith is left stranded at the top! Nooooo! We’ll have to find another way. Time for another loop around the fortress. Arrgh! Backtrack to the Water Tower once more. We’ll want to head to the Present, but you’ll notice that all our hard work in opening the doorway to the portal has now been undone! But that’s no problem, because the ladder to the upper levels is still mysteriously down. That must have been retracted somehow before Prince shows up in the Water Tower later/earlier? Get back on that ladder and make your way through to the portal to the future. Go to Present, Do Not Pass Go Here, we will wonder how to get all the way back to the throne room, but the Dahaka interrupts us. We take the long, painful way down the tower, and luckily, end up in a pool of water. You’ll have to navigate some traps while wading through water, but what does it matter if you get hit – you’re standing knee-deep in water! You’ll have to kill a harlequin on the next wall, but they no longer pose you too much threat. You’ll find yourself back in a familiar room, but at a spot where you’ve never been before. Run along the wall to the rope, and then grab the curtain and jump off. Follow the familiar way, but perhaps my memory fails me, but it seems different. When you jump to the top of the pillar and scoot around, you can keep scooting onto a beam. Was that there before? Or is that later? Very confused. Just continue. Climb up and face down another harlequin and pull yourself up the next pillar face. Jump back for a bar and over to the next pillar. Scoot left and jump back for the platform. Climb up on the rock there, run up the wall and jump back and forth. Kill those guys and hit the button. Slow Time to get through the gate, and run through to the next hall. Climb into the blasted room, run up the wall for a ledge. You remember this place, right? Climb up the ledges and past the now-pathetic traps to the time portal. Before-Past Past (and Other Deja-Vu) Navigate your way backwards through all these traps and halls and such. I’m sure you remember your way, so I won’t bore you with the details. In fact, it’s even easier to go backwards, since sometimes you can just drop down and bypass tricky traps. And new floors are around, since you haven’t rearranged the geography yet, so you can often just run by. Back in the room where you beat Shahdee, once more, you’ll see that harem full of harlequins again, but they’re hardly even a moment’s annoyance, anymore. The new thing here is the button at the end of the corridor, which activates a gate and a plankway. Run back down the corridor, and you will see a scene with the Empress and Shahdee. Have a quick deja-vu moment with yourself and head through the gate. Hey, do you realize that when Shahdee dies, the last thing she says is: “Fool! You cannot change your fate!” and Prince thinks to himself how odd it is that she knows of his mission. Really, she’s talking to Kaileena. We’re finding out all kinds of neat things this way, aren’t we? Alright, move along. Start running on the wall far back from the rolling log to make it over. Run along the next right hand wall for the rope, dodging the log. Climb up and jump back for the next rope, run between the wall blades. Run between the next wall blades and jump back at the end to avoid the dual-rotating blades. Run between a final pair of wall blades and drink. The Cliffs of Fate (They Should Call Them That) Roll under the wall and beat up large amounts of people. I hope you’re not having trouble with any of this, because I have the Water Blade, and everything falls before me! Best not to lose any health, though, it will be a while before I guide you to a fountain. One of the beasts will blow open a hole in the wall, head on through. Drop down to the curtain and slide down. Jump off for a bar. It’s gonna break, but you can let it and fall to the next bar down. This one, though, you want to swing forward to the mast (column). From here, immediately move (you remember how to quick-jump from the columns? Hold in a direction and press A and Wraith will leap for it without doing the Monkey Shuffle) to the column to the south (as the camera shows it) then to the one on the east, and finally to the platform north of you. There will be a whole host of the upgraded bad guys here. They don’t go down as fast as the wimps we’ve been fighting lately, but they go down faster than usual. You’re a spot called the Cliffs, and the game’s no longer going out of it’s way to show you where to go next. Run up the end of the right side wall and jump back for a branch (bar). You may have to bust up those bottles first. Swing to the top of the wall and run along the right side wall to a rope. Run for the curtain, jump back for a branch (bar). Swing up to the next bar, swing to the wall. Jump back and forth to the top. Bust up the artwork chest and anyone that shows their face. Hang off the edge and drop down for a ledge, then a curtain. Jump off at the end for a bar, which is about to break away. Jump off toward the wall, and I mean IMMEDIATELY. Jump back off the wall for another bar on the same mast, which is still about to break away. Jump IMMEDIATELY to the column; keep jumping to the walkway, which is ALSO going to break away. Run to the end; make a left at the corner, run along the wall to the next walkway, which is ALSO going to break away. Run along it and run along the left wall and jump back for a bar. This bar is NOT going to break, it seems, so take a breather. Now flip to the next breakaway walkway, run to the wall and run up. Jump back for the next. Pull yourself up and run along the right wall before it breaks away. Nail the harlequin girl on the wall, and touch down on the far rocks. You have JUST enough time to hit the artwork chest and bust the wall before this rock breaks away. Inside, you need to run across the wall when the wall blades have retracted toward you. Slice up the harlequin and catch hold of the far side – but don’t pull yourself up until you’re clear of all blades. Run by the rotating blade and down the hall. Here, you’ll want to run up the wall without blades just as they’re coming down to the bottom. You’ll be able to hop your way up the wall with them trailing along merrily behind you. The next four floor blades are moving way fast. You can make it, but you might as well Slow Time to save yourself the trouble. Run along the next right-hand wall and jump back for the ledge. Drop down under the blade and scoot left. When it’s clear, climb up and jump back, hang down. I had to use Slow Time for that. In the next hall, there’s another freaky deja-vu moment and an artwork chest. Go back for it. Hey, we’re back in the courtyard where we fought the first crow guy. I remember seeing these columns and wondering. Finally, some water! The Lava Room (Mirrored Fates) Through the next array of logs, ghouls, and spiked corridors, you’ll need to jump to some ledges patrolled by numerous wall blades. Climb down carefully. The next chasm is patrolled by two logs and wall blades on both sides. Time that carefully. In the next room, that glowing red stuff is not sand, but LAVA. Don’t run into it. And watch out for beasts – they lurk about here someplace. There is an artwork chest in the alcove on the left side. And one behind the pillar on the right side. There’s a button on a wall here as well, to help you take out the numerous zombie bandits and BDSMs that will try and smoke you. I got the feeling that you could roll under the rotating blades and thereby decimate anyone following you, but Prince-Wraith is somewhat undependable with A when he has his swords out. He doesn’t always roll, so the gamble was simply too great. You don’t want to take much damage at all, since you’ll have to get the mechanism moving after you get rid of these guys. Or, again, you can ignore them completely. Climb up a ladder on the far side from where you entered. Run past the wall blade to a few bars and another platform. Turn the lever on this platform to the north (as the camera shows it) so the pipes are connected. Walk across the beam and do the same with the next lever. Now, the lava should be out of the way so you can run along the wall and jump back for a column. On the next platform there’s an artwork chest, and you can jump back to the previous platform right past the flow of lava. Before you leave this platform, you want the lever facing south (as the camera shows it). Run across the wall past two blades and move the pipes again (point to the south). Jump across to the final platform and move the lever (point north). Climb up the rubble and run up the wall. Drink! If you followed my instructions and the pipes did not connect up and lower the platform, I don’t know how much more I can do for you. I’ll tell you this, though. The lava comes out from the south end of the room, from which YOU came in. If connected properly, it winds to the west side, and then back to the east, to the north, back west, and to the contraption where we want it to go. The lever on the southwest side seems to control not only the southwest pipe, but the northeast lever and pipe, also. The lever on the southeast side seems to also control the northwest. The lever on the northeast side of the room controls both northern levers and pipes, and the lever in the northwest corner controls all four pipes and levers at once. You should be able to figure it out on your own from there if you didn’t get it the first time, but don’t dilly-dally, since your health IS going down steadily. Try, if you’re still stuck, turning the southern two until they’re aligned, and then turning the northeast lever (which only turns the northern pipes). Back to the Library, Before You Went There the First Time Slow Time to run along the same wall with the wall slicers. Jump back for the next hall. Run over the log along the wall as it’s coming your way. Climb up the ladder. Jump back for the ledge when the blades open up. Climb up on the left side when it’s clear, climb up again and jump back. Turn the rotating lever. Run up the side wall and jump back for a beam. Jump through that mess you see before you and walk to the end of the next beam. Drop down. Climb up onto the platform when it’s clear and jump to the ledges (this way you won’t have to watch for the wall blades until you get over there). Here, you have to drop down between the slowly moving blades and then immediately down through the stationary ones. Run over to the wall slicers and duck under them. Run up the side wall and jump back for the beams. Jump for the break in the gate over there. Hang over the edge and slide down the curtain. I told you we’d be back! But the door back is closed now, so let’s just move along. Remember, this will take us back from the Prison to the Library, and on to the Mechanical Tower, and finally to the Central Hall. So make your way through the library and kill everyone again. Don’t take too much damage – like I’ve said before, you can’t afford it. The library is the same up until you begin climbing around the ledges. Where once, the door was broken and you needed to climb around several ledges, you’ll need to drop down and scoot under the door. When you attempt to do this, the Dahaka makes a dramatic entrance. The Nth Dahaka Chase: Climb back the way you came, hop up on the ledges, now that the door is broken – no wonder it was busted when we came by here the first time! Climb the way you did the first time, around the Dahaka who stands around looking for you. Jump to the next I-beam down the hall, and at the end of the hall, jump to the ledges and let yourself down. Prince-Wraith is getting cocky about these chases, eh? Probably just crazy. Run along the left-side of the wall twice – jump back the second time into the hallway. Leap for the bar, run up the stairs. Run up the far wall, go through the window. Gloat a little, drink and save. The Cavern of Mists Jump across the chasm and fight shrouded folk. It shouldn’t be too bad, even if the invisible women are now REALLY hard to see. There’s a ghost in the next hall, and an artwork chest way across the other side of the next chasm. Run along the wall to get it, then run back to let yourself down the ledges to the bottom. Kill one invisible girl and a beast. Chuck whatever weapon you got at the beast on the wall; run at your leisure. On the other side, jump back and forth up the wall to the top. Jump through the blue lights for the platform. Run right and hop up. Scoot right and pull yourself up. I don’t know what Wraith is talking about – I can see fine. Stupid wolves. Get the drop on them and knock them all over the side. There are more of them just about everywhere, so watch your step. Also, invisible harem women will also show up out of nowhere. And a ghost. Keep running along the path and you’ll eventually reach a dead end. A dead end? Not so! Run along the wall on the left and jump back for some stalactites (the ones that hang from the ceiling. Stalagmites are the ones from the ground, I’m pretty sure). Jump back and across the gaping, bottomless chasm to the next ledge. The button is just down there. Get it. Why don’t you activate Slow Time, just in case? You don’t want to come back. Climb up to the higher platform and run along the left-hand wall to jump back for some more stalactites. Make your way from stalactite to stalactite until you can go no further. Drop down and run through the gate. A beast and two more invisible girls attacked me in this room, obviously eager for death. I sent them on their way and dropped down into the chasm in the middle for the button. Fight your way across the next hall – try to avoid losing health. That’s the biggest threat these guys pose to you now. You can hardly see the next floor blades, and a ghost will ambush you as well, so look out. Run down the next hall and across the left wall to the ledge. Edge around to your right and jump back. Edge left, jump up. Scoot left, jump back. Scoot right, jump back. Run down the hall, and across the right wall to the next platform. Run across the next right wall for a drink and save. Run left around the corner, run along the left wall to grab the rope. Climb up and jump back for the hand holds. Scoot left, jump back. Run, release, and jump back for the ledge. More Past-Past: Back in the Mechanical Tower Again for the Third (or First) Time Hey, you remember this place. Do you also remember that lever we couldn’t pull before? Well go pull it. It’s across the gap through the door, and at the end of the balcony. That’ll open the door. And there’s another freaky deja-vu moment. But, you forgot the iron golem behind you! Looks like he knocked us out, and who knows how much time has passed. If our other self (Prince) makes it to the throne room and kills Kaileena before we get there, we’ll have missed our chance! Keep persevering – it’s now a race against yourself to get to the throne room. Go through the gate you just opened and across to the curtain on the far side of the room. Head back into the Central Hall. I went to the left path and got the artwork chest (I bypassed it earlier) and then just dropped down off the edge to get back. There’s plenty of traps in that hall that were too long ago to remember. Climb along the ledges and bypass most of them backwards. At the next room, drop down to the ledge and scoot right and down. Drop down to a short, broken-off beam and leap left. Leap straight out through the gears for the next bar, take care of those beasts. If you don’t remember the way back, the game will show you – jump up on the short beam and leap left. Drop down to the outside of the tower and make your way to a beam that leads you to the lower platform. Climb down the ladder, walk out on the beam, and leap through the gears to the water fountain. Keep moving toward the Central Hall. You’ll pass that first iron golem, again! I swear he was only fun to beat the first time. Let nothing dissuade you from your goal – the Central Hall! Time Knots (Back in the Central Hall) Take a moment to break your brain over that one. Call the Time Police if you’ve got to and let’s just go on with our somewhat demented plan. Woot! We’re us again! Only we’re dead! Only we’re not! Oh forget it! Go to the throne room! Get Kaileena! Shove her into the portal! Follow her through! Now we’re getting somewhere! Only now we’ve lost her. That’s okay, she’s just in the next room. Make your way over there, grab a weapon on your way. If you need life, you can drink from the pool on your way there. I certainly HOPE you have full sand. Ending One, The Final Battle (With the Water Sword) There’s sand just lying about, but be careful when you run around for it, because the Dahaka sends his tentacle things through the floor to spike up in your path. That reminds me of some other monster in some other game, but then, they use the term Water Sword, so they aren’t being original anyway. Basically, if you’re far away, he’ll send tentacles through the ground. If you’re close enough, he’ll send them out of his stomach. If you’re right next to him, he’ll punch you in the head like normal people. You can roll under the tentacles that come out of his stomach, and run in a zig-zag to avoid the tentacles that come out of the ground, but contrary to what Prince thinks, the Water Sword will NOT protect you from about anything he does, so forget blocking. Slow Time will be your friend for this. Use it liberally and attack him like crazy – he will likely be stunned for most of your attacks, and you can really see his attacks coming when time is slow. Roll out of the way when they’re coming. Ravages of Time also works, at least reasonably. Hold R and tap L – the screen will go red and start slamming the B button to chop at him. Once he’s at three-quarters health, Kaileena will actually make herself useful, that’s your cue to book it over there and start hitting him with everything you’ve got. Once he gets back up, he’s gonna be even nastier, so get in your shots while he’s down. Necessity knows not the word ‘cheap’. Once he jumps back up, he’ll start jumping around and making himself a true menace by jumping away from you when you hit him, making the Ravages of Time no longer very worth the two sand tanks it takes to activate. He will jump at you, and land on you if you’re not moving, so keep running around. When he lands near you, give it a one-two-three count before you roll under his tentacles. Roll in and keep hitting him. I get the feeling he’s regenerating health or something nasty. Or he just jumps back up to half health when he gets up. You’ve got to finish him off while he’s down, I think. Say it with me now: DIE, DAHAKA!!! BWAHAHAH!!! Wasn’t that satisfying? Ending Two, The Final Battle (Without the Water Sword) So, if you don’t have the sword, obviously Kaileena’s going to get it. But you have to fight her first, and she hasn’t gotten any nicer since last time. Most of the same tactics apply here, only I had way more trouble with her this time around. Which angered me greatly, since I have more sand tanks, a better sword, more health, and everything. The key problem with Kaileena is that she is the very definition of the word UNFAIR. You hardly ever apply that word to games, do you? Well here it is. You can’t block her, because she can get under it. If you stay away from her, she’ll teleport right behind you and kick you in the rear for approximately a third of your life bar and knock you down. She’ll even kick you while you’re down and then chop Prince into bite-sized chunks, effectively taking out most, if not all, of the rest of his health. After that, she can do combos that are simply cheaper and more powerful than yours. They can just about take out your entire health bar in one go. THEN, she negates your special time powers with her own sand powers – Ravages of Time simply won’t work on her. She also can call her OWN Slow Time, and if she gets in a good hit during those 8 seconds, you die immediately, regardless of health. At three-quarters, one-half, and one-quarter life, she summons three huge sand tornadoes that will eat about a quarter to half a circle of health each time one hits you. AND, I encountered an aggravating glitch that made me die repeatedly. At the Game Over screen, I hit Retry, only to be given Game Over again! And again! And again! I found that ‘double- clicking’ A, or at least hitting it a whole bunch instead of once, generally got me back to the fight, but I was angry about it, that’s for sure. So what do you do? You’ve got no walls to jump off of, no columns to swing around, no secondary weapons to speak of, and no sand lying about or regenerating. Well, first things first. You write to Ubisoft, and gently inform them that you understand that they were trying to appease reviewers by upping the final boss difficulty from Sands of Time, but you believe that they overdid it just a touch. Done with that? Good. Now, as the angry author of this FAQ, disgruntled by the not only the unreasonableness of her outfit, but also of her tactics, I hereby authorize you to be just as cheap as Kaileena. Read on. First off, she tries to get in a cheap hit right off the bat. Roll away. When she’s paused in her swinging, and you’re about a sword length or two away, activate Slow Time (a power she will NOT negate instantly) and run in swinging. Nail her as many times as you can. You can get in a four-hit combo with the Scorpion Sword, or she’ll block. Make a tight roll to the right or left after that, and hit her again. Use your dual wield special attacks if you like. As soon as your eight seconds start to run out, though, you’d better backflip, because she’ll be angry once she speeds back up. Maintain position near the edge of the platform, and just drop over the side to hang. For SOME strange reason, Kaileena will NOT attack you when you’re dangling over the side. Perhaps bad memories from her fight with Shahdee. Who knows. At any rate, scoot yourself a healthy distance away from her and climb back up. Chances are, she’ll activate her own Slow Time. You can hit L to counter- activate yours, but why don’t you just drop back over the side and wait for it to wear off? Now, when it’s over, climb back up, activate YOUR Slow Time, and hit her several more times. She should be close to three-quarters health. If not, do it again. If so, just hit her the regular way to save a sand tank – that is, run in swinging and hit her until she blocks (or until three hits. Don’t go four, it’s too slow) and then backflip back out again. The two will have a brief, confused conversation, and Kaileena will summon sand tornadoes, much as she summoned those crow guys in your last battle. These guys just wander around the field, gunning for you and will take out large chunks of health that you really can’t afford to give away. Run away from them, roll right or left when they get too close, since they are simply faster than you, but have less cornering ability. It may help to run in a somewhat tight circle around Kaileena as a reference point. Don’t run too close to the edge – when they expire, you want them on the ground, since they drop one sand tank apiece, and you desperately need those tanks. When all three tornadoes expire, Kaileena will stay up there, giving you ample time to collect the sands left behind and even get close enough to prepare an attack as soon as she comes down. Repeat previous steps until she’s dead. Gloat over her sandy corpse. Get yourself a box of Pocky Sticks and have a party, you’ve just defeated the game. Sum Up, Artwork Chests, et cetera. If you save at the end, you’ll load up that game only to see the ending, it looks like. So you’ve beaten Prince of Persia, Warrior Within. What are you gonna do next? Sleep with Kaileena, first off (or WHATEVER that freakiness was), followed by a not-so-auspicious return home. It seems to me that the Shadow Wraith survived his encounter with the Dahaka after all, and is now after your ass and all that you hold dear. Look out for Prince of Persia 3: The Shadow Prince. And that was totally Farah on that cross. I am so displeased. She was ten times more fun than everyone in this game combined. All that grimness and desperation was in keeping with the very weird art director and game director’s concepts, shown in two of the last three video clips unlocked, dubbed in a fashion not unsimilar to Chairman Kaga, of Iron Chef. As for the other unlocked things, during the course of this FAQ, I unlocked all but three of the artworks – three character sketches. I was missing a bunch of the weapons, but I didn’t grab all the secondary weapons I saw. They’re pretty hard to tell apart if you ask me. I didn’t get any of the special secondary weapons – as I said, they were highly un-useful to me, and I generally threw them away by accident more often than not. I returned the game to my local Blockbuster, so I’m not going to list my e-mail address. It’d be pretty pointless to contact me; since I don’t have the game anymore, I can’t go back for those last extras, or go in and see where you’re stuck. It’s not that I don’t CARE about you and where you are, it’s just that I’m poor, and really can’t afford it until it comes down in price. Happy playing! Thanks for reading my FAQ! ---Ryokazendriel Weapon Techs --------------------- You can see all of these if you hit START and then combo list. I don’t know why I even bother. Single Weapon Techniques ----------------------------- B – single slash B+B – double slash B+B+B – triple slash B+B+B+B – furious slash B (enemy on ground) – Asha’s Fury B(hold) – charge attack (certain swords) Y – grab Y(hold) – grab and hold Y+A – grab and boost Y+B – grab and slice Y+Y – grab and throw (cool-looking move, and you can throw people over the side, instantly killing them) Y+X(repeatedly) – strangle (surprisingly useful against certain enemies that won’t hold still long enough for you to slice them) Y+X(weak enemy) – kill and steal weapon (useful in melee, but can be slow) A(toward enemy) – rebound off enemy (careful where you’re going, you could end up in a pit of spikes) A(toward enemy)+B – aerial slash A(toward enemy)+B+B – landing slice (the original) A(toward enemy)+Y – aerial kick A(toward enemy)+Y+Y – landing kick sweep (very cool, but I rarely got anyone with it) A(toward enemy)+X – aerial backslash A(toward enemy)+X+X – landing steal weapon (useful in melee, but can be slow) R(hold) – block (VERY IMPORTANT!!) R(hold)+B – counter attack (VERY USEFUL) R(hold)+Y – counter kick R(hold)+X – pick up weapon (while blocking) Double Weapon Techniques ------------------------------------- B+Y – Orontes’ Grudge (one of my most used combos) B+Y+Y – Zaroaster’s Ire B+B+Y – Ptolemaio’s Anger (very angry set of moves, eh?) B+B+Y+Y – Wrath of Cyrus B+B+Y+Y+Y – Rage of Darius B+B+Y+Y+B – Azad’s Retaliation B+B+Y+Y+B+B – Azad’s Furious Retaliation B+B+B+Y – Ahriman’s Revenge B+B+B+Y+Y – Mithra’s Vengeance Y – Breeze of Anguish Y+Y – Blast of Sorrow (there are very SAD moves, eh?) Y+Y+Y – Misery Gale Y+B – Whirlwind of Pain Y+B+B – Oblivion Twister (very useful in melee) Y+B+B+B – Furious Oblivion Twister Y+B+B+Y – Plague Tornado Y+B+B+Y+Y – Harassing Cyclone Y+Y+B – Storm of Remorse (depressing-sounding maneuvers, really) Y+Y+B+B – Tempest of Agony Y+Y+B+B+B – Furious Tempest of Agony Y+Y+B+B+Y – Hurricane of Penitence (penitence? what?) Y+Y+B+B+Y+Y – Tormenting Typhoon Y(toward enemy)+X – aerial weapon throw X – throw weapon (get rid of it, also more powerful than you’d think, and you need a free hand for those Y techniques, above) X – pick up weapon, when you don’t have one X(hold) – charge weapon throw (you’ll feel a rumble) Movement Techniques --------------------- A – jump A+B – jump slash A+Y – jump kick A(direction) – roll (backflip if straight back from enemy) A(direction)+B – roll and pierce attack A(lying on the ground) – escape roll B(lying on the ground) – get up with attack Y(lying on the ground) – black dragon (spinwheel rise) B(toward wall) – wall-jump attack (extremely, extremely useful) Y(toward wall) – wall-jump kick B(run up wall) – Angel Drop B(run up wall)+B – Angel Drop Finish (very smooth-looking moves) Y(run up wall) – bladewhirl attack (very cool, and definitely violates some law of physics) B(toward column) – Column Shredder (fun and adult entertainment, all rolled into one) Y(toward column) – Column Spinkick (very much like a butterfly jump) L(hold) – Recall (rewind) L(tap) – Eye of the Storm (slow time) R(hold)+L(hold) – Breath / Wind / Cyclone of Fate (ground attack, 1/2/3 sand slots) R(hold)+L(tap) – Ravages of Time (insta-kill, 2 sand slots)
| « Previous Page |
