Prince Of Persia: The Sands Of Time - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Prince Of Persia: The Sands Of Time - Strategy Guide (Page 05).
[Runthrough!] Skip the LEP, try to switch sides with all the guards you meet and run away from all fights. That should shorten your time considerably. --------------------------------- LEVEL THREE: YE OLDE BAG-OF-BONES --------------------------------- Stuff To Pick Up : 3x Healing Potions Enemies : 1x skeleton Level Difficulty : 5 Enemy Difficulty : 4 My Time : 57 minutes remaining Password : DMKERC As usual, Prince comes out of the previous level door. There are two ways; Left and right.The way to the left will lead you to the cutter, where it makes its first appearance. Here there are two ways, up or left. Going up leads to a spiky platform and a gate, whereas going left leads you to the level door with the level switch right above it. You'll probably encounter a loose slab, but don't worry about it. A dead end and waste of time, unless you feel like exploring. So at the beginning of the level, take the right path. In the next screen, you will find two platforms. Climb the left platform, then jump to the platform on the right, as the platform on the left leads to nowhere. Once on the right platform, climb up again to reach a ledge that looks like a dead end. THE END Just joking! It may look like suicide, but jump to your right. You will come to 3 platforms, one long and two short. You should be able to see a gate switch at the extreme right. That's right... Remember the gate on the way to the left? Where there was a gate and a spiky platform? Yeah. That switch activates the gate on the left, and Prince has to race against time to get to the gate before it closes. Note that if you fall you're going to start again from scratch. Here's how: To get to the switch, don't run and jump. Carefully step to the edge of the first platform and jump. Same for the second one. Once on the third platform, hit the switch. Before you head to the gate, collect the LEP lying around first. Step to the end of the platform, and jump. You should reach a secret platform, hidden from view. Drop the loose slab on the right, and climb up. Go right, and you will see 3 cutters in a row, and above them will be the LEP. After drinking the LEP, carefully jump back to the first platform. The first platform consists of exactly 3 slabs, just enough to do a running jump across it. Once you're across, keep running! Don't stop, or else the gate will close and you'll fall into the spikes. While running, you will encounter a large pit. Jump across it while still running, and if you're fast, you'll reach the gate before it closes. Prince can't jump that far, so you'll have to hold the SHIFT button after the jump to hold on to the ledge. Climb up and you'll reach the second part of Level Three. This may take some practice, so don't give up! Within the gate, there will be a Healing Potion. Go to your left, and there should be a skeleton in the middle of the platform. Ignore it - For now. Hit the switch and go inside the gate, where you'll meet a cutter and a path trailing down. Get past the cutter, follow the trail down, and hit the level switch. The level door below you should then open. Head back to the skeleton. But wait! The moment you touch the platform, the skeleton comes alive. Shiver me timbers! It's them voodoo magic! The fight with the skeleton isn't that tough, apart from the fact that he can't die. With every strike you hit with, he steps back a bit. What you can do, though is push him down via the right end of the platform. Unfortunately, he isn't dead. Looks like it's time for Round 2. Scale down the right side of the platform, and you should be able to see the skeleton waiting for you down there. As you touch the ground, prepare to block an attack, as old bag-of-bones here has the advantage of striking first. Keep attacking him until he steps on the loose slab (remember the loose slab?) and falls into the pit. The level should now be there for the taking, and thus ends Level Three. [Runthrough!] As usual, forget about the LEP. During the fight with the skeleton, switch sides with the him. Back up to the ledge on the right, and fall down. Hold Shift to hang on to the ledge as you fall, and climb down. See ya, Billy Bones! (That would be the character from "Treasure Island".) ------------------- LEVEL 4: THE SHADOW ------------------- Before you begin, you will be shown a scene of the princess lying down on some cushions, still staring at the hourglass, waiting for you to arrive. Stuff To Pick Up : 4x Healing Potions Enemies : 4x guards Level Difficulty : 5 Enemy Difficulty : 4 My Time : 56 minutes Password : ACCVQC All right, time for Level Four. Hmm... Marble, eh? The Sultan sure has taste. You start out with two gates; One left and one right. The gate on the right cannot be opened, not for now at least. Step on the switch to open the gate on the left. Go to the next area. You will then come to another junction; Straight or down. Let's go straight first. Open the gate on the left. Once in, you will see a suspicious-looking path. It looks easy... Too easy. The last two steps are loose slabs, and there is a trap switch in the middle. Open the gate, wait for the gate to fully open, then run and jump over the trap. You should be able to make it easily. In the next area, there is a gate, but no switch, and two loose slabs. The switch is directly beneath the slab on the extreme left. Drop it, and watch the gate open. Climb up the ledge, and you should find a Life Extension Potion, guarded by a cutter. After taking the potion, go back to the junction (straight or down). Go down this time. There is a guard to your left,but plays no part in the level. You can kill him if you want, it doesn't matter. To the right is a potion and some broken slabs. Go on ahead and you will see a guard and his cutter. Here's your first chance to see a guard getting sliced in half by a cutter... Cool. Anyway, once you're past them, go straight and climb up the ledge. On top of the ledge, you can fight the guard on the left. Remember the gate that can't be opened? That's it. If you have nothing better to do, and lots of time to waste, go ahead. Kill the guard and open the gate. Hurrah.You're back where you started. Alternatively, you can jump across to the right. Some ground-level spikes await you, but don't pose much of a threat. Go straight and you'll see a guard, the level door, and a trap switch. Slay the guard. The trap serves no purpose, as it only shuts the gate behind you. You won't need to turn back, besides. Head forward into the next screen. You'll find a potion beneath you. There is a loose slab there, if you're dangerously low on life and need something immediately. Go forward into the next screen, and you can see the level switch. Climb up the ledge, and go through the cutter. Activate the level switch and you're done! Not really. As you try to make your way up, something blocks your way. A mirror? Anyway, to get past this, run and jump through it. A shadow of you will jump in the opposite direction that you jumped in from. Your life will automatically be reduced to one bullet, but you won't die (i.e. You jump into the mirror with one bullet of life remaining, nothing happens.) Forget about the shadow for now, just complete the level. On to Level Five.... [Runthrough!] Need I mention to forget about the LEP? Just run away from all the fights and you hould be able to make it in time. As for the yellow guard near the level door, open the level door, go near it, put down your sword and run in. The guard should be standing there like an idiot as you make your escape. ---------------------------- LEVEL FIVE: THE INNER PALACE ---------------------------- Stuff To Pick Up : 5x Healing Potions, 1x LEP (though you can't get it) Enemies : 4x guards Level Difficulty : 6 Enemy Difficulty : 4 My Time : 54 minutes remaining Password : XRTLQC At the start of Level Five, Prince finds himself in the middle of a complex-looking structure. Go to the right. Climb the ledge and take care of the guard there. Proceed to the right. Climb up the ledge again. Now, you arrive at a junction. Left or right? To the right is an LEP. To get to it, you have to manoeuvre through a complex array of traps. The LEP will be on the top-right corner, protected by a gate. The traps are made so that no matter how you get through them, the gate will open. When it does, along comes your shadow and gobbles it up. Wasted... Perhaps that wasn't such a bright idea... So go to the left. A huge pit separates you from the other platform, you'll have to run and jump. Prince should be able to make it across. Once on the other platform, climb down and go to the open gate on your left. There, a purple guard awaits. You can push him down the platform on the right, not the left. If you push him down to the left, the height isn't high enough to kill him, and you'll have trouble coming down. In case you're curious about the floor above, you can climb up and check it out. This is a trap. Once you hit the switch, the gate closes, trapping you inside. You then have no choice but to press CTRL+A to restart the level. So, after killing the guard, open the gate on the left and go to the next area. There should be a yellow guard, with 5 life bullets. Terminate him and move on. You soon see a potion, placed underneath a ledge. You can take it if you want, and climb below it to find a cutter guarding another potion, and some spikes below you. Climb back up and move on. There, you'll meet a green guard, and a gate switch separated from you by a loose slab. There are two ways here; Kill the guard and move onward, or climb down the loose slab if you don't want to fight him. Note that if you climb down, you will still lose one bullet of life, thanks to the height. Jump down and die. If you take the "underground" route, you'll see some spikes behind you, a pit, and two cutters placed at each point, making it difficult to get past. If you run and jump, you'll clear the pit, but the other cutter will munch you to pieces. So measure your jump carefully... I've done it for you, just step as close as possible to the first cutter, then jump from there. Hold SHIFT! You won't make it across, and you have to hold on to something, or get killed by spikes. Once you clear those, you find another cutter, precariously placed near the ledge. Don't jump; You'll only end up with a mouthful of spikes. Just walk carefully over it and you'll be fine. Of course, an alternative would be to kill the green guard just now, and just walk across. No spikes, no cutters and certainly no measuring your jump. Furthermore, if you followed the underground path - Guess what, you'll still have to kill the green guard to activate the switch for the gate on the left. After activating the switch, jump across to the gate. The level switch should be right underneath your nose, and so is the level door. Ahead there is a gate, which leads to heaven-knows-where, as I can't open it... So just enter the level door and you've completed Level Five. [Runthrough!] Run away from all fights here. Switch sides, hit all the guards once, and flee! That's all there is to it. ------------------- LEVEL SIX: THE DROP ------------------- Before you start, you'll be shown a scene of the princess waiting for you, staring at the hourglass. Again.Stuff To Pick Up : Absolutely nothing Enemies : Fatso, Shadow Level Difficulty : 4 Enemy Difficulty : 9 My Time : 54 minutes Password : UHLCQC Level Six. Hmm. Pretty straightforward here, no major traps, takes a minute or two to complete. Okay, in the beginning of the level, there are two routes. To the left or right. The right route ends to an enormous pit, there is NO WAY you can get past this. Besides, there is absolutely nothing to the right to hang on to. You can try and see what's there, but the only things there are some mysteriously broken slabs, and the only thing you'll be doing is pressing CTRL+A. Right: Bad idea. Go left, then. Hit the switch to open the gate on the left, and go past it. There should be two sets of spikes there. Don't bother running and jumping over them, it won't work. Just get past them by making short runs. In the next screen, you'll find a gate, a switch, a set of spikes and a pit separating you from the gate. As above, running and jumping won't work here, as the spikes await. So walk to the edge of the ledge, and jump. Don't forget to activate the switch first! This is too easy. Something's wrong... Oh-oh. That's it. Prince, meet Fatso. Fatso, meet Prince. Boy, this guard is tough! He will counter all your attacks and you're going to have to counter all his attacks too in order to win. When you strike, hit the UP and SQUARE buttons repeatedly to engage him in a long swordfight, that you can win. Okay, now that's done, what next? How do you open the gate? By the time you fight Fatso, the gate should have opened. The gate is below the loose slab that falls when you fight Fatso, so the gate doesn't open by itself. Up ahead, you see a balcony. Trust me, I've tried everything and I have concluded that the balcony serves no purpose. Ignore it. Just jump over the pit and go straight. Ta-na-na-naaaa... The same song that you hear when you get thrown in prison reappears here. You see your shadow in a platform, separated by a pit. In that platform are two gates and a trap. On your side of the platform, there is a switch on your left. This can't be good.... Obviously this is a trap. The only way to get to the other platform is to run and jump. Even then, you can't make it, so hold the SHIFT button to hang on to the ledge when you fall. Now you can climb up and beat the crap out of the shadow. But wait! As you hang on, the shadow steps on the trap, closing the gate and locking you out! Help! Oh, well. The only way left is down. To skip all these time-wasting steps, instead of jumping over to the shadow, just commit suicide and jump down. End of Level Six. [Runthrough!] Must you fight Fatso...? Nah! Drop the slab to open the gate, switch places with Fatso, and run away! Don't bother about the Shadow, just jump down. -------------------------------------- LEVEL SEVEN: BACK TO THE DRAWING BOARD -------------------------------------- Stuff To Pick Up : 1x Healing Potion, 1x Landing Buffer Potion Enemies : 3x guards Level Difficulty : 7 Enemy Difficulty : 6 My Time : 53 minutes remaining Password : RXCTPC Before anything, hold SQUARE! This level continues from your previous suicidal jump, and if you don't hold SQUARE, you won't be able to hang on to anything and you really will commit suicide. Okay, once you hang on to the ledge, pull yourself up. You should now realise where you are... You've fallen in the dungeon. Again. Back to the drawing board, lad. You may be able to see a Landing Buffer Potion at the bottom-left corner of the screen. Don't bother jumping there as you won't make it. To your left is a dead end and a skeleton. Jump over to the right instead. Go right and you will meet a blue guard and a cutter. I love pushing guards into cutters, don't you? Anyway, after getting rid of them, go right. You should be able to see 2 gates and a trap in the middle. Above it is a loose slab. Drop the loose slab to save you lots of trouble later. The trap will close one gate, but it's for the better. Go right again. You come to a dead end. Hop and drop a loose slab above you. Climb up to the next floor. Get past the cutter, go to the right and kill the guard there. Head right again until you see a potion. Now, here you can induce a glitch. Go down. See that gate on the left? There's a way to get through it without opening it. Here's how: Go to the potion platform. Measure your running jump carefully so that you land exactly on the edge of the floor above the gate. If done correctly, you will save a few minutes of time and pass through the gate, at the expense of one life bullet. You automatically arrive at the next area. But what happens if you can't seem to pull the glitch off? Well, you're going to have to do it the long way. Here's how. Climb down from the potion platform, step on the switch and go to the right. You should see a switch, a trap, and a set of spikes. Activate the switch there too. Wait till both gates are fully open, then run and jump over the trap and the spikes. You should be able to do this with not much difficulty. Done? Good. Go to the next screen on the right. You see a huge pit separating you from the next platform, a switch, and a ledge below you. Don't try to jump across it, as I've tried everything and I can't make it. Here's what to do: Climb down from the ledge that you're on, at the same time activating the switch. Let go of the ledge, and press SQUARE immediately after you let go to hang on to the ledge below you. Yeah, that's the way! Climb up now, and make your way left. You have only ONE chance to make this. Ready? Here goes! You will see a trap, a set of spikes, and two open gates. The trap will close the gate on the left, while the switch will only open the gate on the right. Run and jump across both the spikes and trap before both gates close. You only have one chance, okay! Go left now. Now this should be obvious. Step on the switch beside the gate on the left to open it, and just climb inside the gate. You are now at the next area. Okay, okay, so you messed up your only chance to open the gate. What next? Restart? No, there's still another, but longer way. Now that the gate on the left is closed, there is no way to reopen it. Activate the switch you see, whichin turn will open the gate on the right. Climb down the ledge on the left. Yeah, you guessed right. There's another ledge below you, where you have to let go of the current ledge and hang on the ledge below. Go left and you will see two sets of spikes in pits. Just run and jump across the both of them. Go straight until you see some ground-level spikes. You ought to pass these with not much difficulty. Go left again until you come to a set of ledges. Climb up all of them. They say "The best comes to those who wait", And you've waited a long time. You're at the second area. You should see a purple guard facing to the left. There is no way to get past him undetected, as when you get up to his platform you HAVE to step on a trap switch, closing the gate behind you. An easy way is to let him catch a glimpse of you, meaning go up the platform, draw your sword and drop down as soon as possible. The feeble-minded guard will follow suit by going down too. When he comes down, corner him near the closed gate and strike him repeatedly. He won't be able to do anything, and you get a really easy fight. Once you terminate him, run across the platform to the other side, where you will meet 2 cutters. Go down, and get past the both of them. In the next screen, you'll find the two gates that I told you about before. Now, there was a reason I asked you to drop the slab, as the slab closed the trap. Activate the switch, and both gates will open. The reason I told you to drop the slab is to avoid any risk of activating it, which will close both gates, and you have to climb back up and repeat everything above to open the gates again. Now that you're past those, it's time for a taste of that Landing Buffer Potion. Drink it up, and jump down. Normally, you'd crack your skull, but in this case, you float down to a soft landing. Actually, you can climb at the expense of one life bullet, and it'll also be faster than floating. Anyway, once you reach the ground you can see a switch to the left, a gate to your right, and the level door in the middle. Activate the switch, and run through the gate as fast as you can. You have to activate the level switch beside the gate, drink the LEP at the end of the path, and get out before the gate closes! There is an LEP near at the end of the path, and you can drink it if you think you can make it. Try running and jumping, as it tends to be slightly faster than running alone. By the time you reach the gate again, it should be almost closed. Quick! Think! Er... That's it! Crouch, and press forward. Prince will then move while ducking, and you should be able to make it in time. Go up the level door and thus, ends Level Seven: Back To The Drawing Board. Eizaz, help! I didn't make it in time! Does this mean restart? Not exactly. There is still a way to get back to the level door, but don't mess up this time. You should be looking at the closed gate by now. I told you to be quick. Never mind, just go to the right. You will see a platform. Climb up and go right until you see an escape gate with a pit and a trap. This trap closes the escape gate behind you. Jump to the other side, and climb up the platform there. This platform consists of exactly 3 slabs, enough for you to run and jump. You will reach the other side. You should know where this is by now. Go to the ledge where you got your LBP, and climb down. You will lose one bullet of life, but you win the level. If you do get stuck in there AGAIN, that's it. I give up. Go ahead and press CTRL+A. You can still escape, but that's only if you didn't drop on the loose slabs on the switch to open the escape gate, near the LEP. I hope this really ends the level... Phew! That was long. [Runthrough!] Try your best to make the glitch happen. It'll save you 20 seconds at the very least. As for the guard on the platform, you can switch places with him, but it'll be tough. Don't take the LBP, just climb down. It'll cost ya a life, but it's much faster and you spare yourself the agony of listening to the annoying music that appears when you drink the LBP. This glitch does not appear to exist in this version of the game. --------------------------------------- LEVEL EIGHT: THE PRINCESS AND THE MOUSE --------------------------------------- Before you start Level Eight, another scene comes out. The Princess is playing with her pet mouse, and sends it somewhere. Well, it looks like a mouse anyway. This mouse/rat will help you escape, as you will see later. Stuff To Pick Up : 4x Healing Potions Enemies : Linger, 3x guards Level Difficulty : 7 Enemy Difficulty : 9 My Time : 51 minutes, thanks to the mouse Password : KBJOOC (pronounce it and laugh at how funny it sounds.) Start of Level Eight. To your right is a Evil Potion. Don't see many of those, eh? It's the second one of the game. The right leads to a dead end, so go left and climb the platform you see there. Don't try to jump across the ledge below the platform. I've tried and can't make it, it's impossible. Anyway, once on the platform, go left. Watch out for the loose slabs! On the left, you will encounter a guard, a switch, and some spikes on the bottom-right corner of the screen. Prince, meet Linger. Linger, meet Prince. Like his name, Linger will linger around waiting for you to make a move. When you do, he attacks! This guy is smart! He will wait for you to make a move no matter how long it takes. In fact, you can bust all your time by just waiting for him to move - I've tried. There are two ways of attacking him before he attacks you... 1) Move one step forward. When he strikes, move backward to evade his strike. As soon as his strike finishes, move forward again and strike. You will catch him off balance and he will get hit. 2) Alternatively, move forward. When he strikes, block and counterattack. He is sure to block your attack, or get hit. Keep this up and with every block he makes, he moves backward by a bit. You can do this until he eventually falls into the spike pit, or dies of injuries. Goodbye, Linger. See you again. Press the switch to open the gate on your left and jump across. In the next screen, you see a potion below you, and a switch to open the gate you came from. Go to the ledges on the left and climb down. At the bottom, you should see a cutter. Get past it and in the next screen, jump over the ground-level spikes you find there. Go right and you will see the level door. Now to look for the switch. Head to the right, evade all the spikes you see, and keep going until you meet a green guard. Get rid of him and go right again. Take the potion in the next screen if you need it. After that, you should see another green guard on a platform. Slowly walk underneath the platform, you don't want him to hear your footsteps if you run. After you walk across, you will come to a series of ledges. Jump to the right and climb them, and then jump back onto the left platform with the guard. Remember to hold SHIFT! Before you fight the guard, do note that there is a ledge with a potion above you, if you need it. Now to take care of the guard, who should be facing the opposite way. Surprise! Since you've killed the guard, activate the switch. Run and jump across the gate on the left, and you'll see twocutters and a switch above the first one. This switch only opens the gate where you came from, not the gate on the left. Both gates are controlled by the switch on the platform with the guard, so other words, you have to rush if you want to make it past all gates. After passing the gate with the cutter, you come to another gate which is closing. Quick! There is a loose slab at the end, so run and jump across it, and hopefully you'll make it in time. In the next screen, you can see a trap just a step away from you, and a ledge above you. Here, you can run and jump again to make it to the next platform on the left. Above the ledge is a potion and another platform that cannot be reached, a.k.a dead end. When you jump over from the platform on the left, there will be a loose slab. Watch out! In the next screen, you see an orange guard and a cutter. Get rid of him and proceed to the left. Activate the switch, but be aware of the trap that is just beside it. Jump over the trap, and jump towards the gate on the left. Inside this gate, you will find two cutters placed dangerously close to each other. Timing is crucial here; One slip-up and you're doomed. Once past those cutters, activate the level switch and carefully step back to the cutters. Don't run. Careful... Okay! You made it! Now to exit the open gate, and... Wait a minute! What open gate? Arggh! I'm stuck! Well, don't worry. Mighty Mouse to the rescue! Remember the mouse in the scene with the Princess? Yeah, it'll activate the switch for you. Thank the mouse, climb down, and go for the level door. Don't kill yourself on the spikes! Level Eight: Completed. [Runthrough!] This is tough. Trying to run past Linger will be slower than killing him, so do your best to kill him or drive him into the spikes. As for the twin cutters blocking the level switch, you can run and jump past them on the way in. Try this on the way out and you'll sever your spine. Just jump past them, and if you're quick, you'll be able to make it without having to wait for the mouse to bail you out. ------------------------------------ LEVEL NINE: TO THE PRINCESS! (AGAIN) ------------------------------------ Here's another scene before you start the level. Princess waits for her pet mouse (rat) to return, and the Princess strokes it as a gesture of thanks. Stuff To Pick Up : 3x Healing Potions, 1x Life Extension Potion, 2x Reversal Potions Enemies : 4x guards Level Difficulty : 9 Enemy Difficulty : 5 My Time : 49 minutes remaining Password : DFPJNC Start of Level Nine. To the left is a dead end, so go to the right. Activate the switch, and run and jump past both the cutter and the trap that you see. You should be able to make it. Anyway, head left and climb the ledges. When you reach the top ledge, jump to the right. There is a purple guard standing above you with 5 life bullets. Go to the right again, and you should see the level door, in the middle of two pillars, and a gate on the top-left corner. The switch beside you activates that gate, and the switch beyond that gate is the level switch. Head right again. You should see a blue guard and a cutter. Take him out, and go right again. You will then see some ledges and a potion in one of them. Climb up to the top. Don't fall; You'll die,and if you climb down, it leads to the dead end on the right when you start the level. When you reach the top, there is are two platforms on your right, a gate on your left, and if you look closely, a trap beside it. Go to the top part of the platform, but watch out for the loose slabs. Run to the right, kill the guard there and activate the switch across the spike pit. Run back to the gate on the left, avoid the trap, and go to the next screen. You will then come across a series of ledges. Go down to save you a lot of trouble. Once there, go left and drop the loose slab on top of the gate switch. That's how you keep the gate open while you make your way there. Go back right and climb the ledges until you reach the top. Jump to the right, activate the switch,and go past the gate. Don't fall into the spike pit! In the next screen, kill the guard that you come across and don't fall with the loose slab. Go left again. You should see a potion beneath you, some ground-level spikes and some ledges. Take the potion if you need it, but don't fall. Now don't go across the spikes; Instead, go to the ledges above, and go left. Run and jump across the first platform, and activate the switch. Hold SQUARE, or you'll have to do this again. Once the gate below is activated, release the SHIFT button, and go to the left. In this screen, you see the first Reversal Potion of the game on a ledge, and a path that looks like a pit. You can try and drink it, but don't say I didn't warn you. To get to the LEP, drop the loose slabs near the Reversal Potion. Go left, and you'll find the LEP, with a path that leads downwards, to the second Reversal Potion, in case you drank the first one and you need to neutralise the effect. Once you take the LEP, go back to where you came from, and go down this time. You will then see a path leading down and one leading right. The path on the right leads to a potion, guarded by two cutters, and a dead end. The path downwards leads to 2 gates and a cutter protecting a switch. The switch opens the gate on the left, and the switch in the gate opens the gate on the right. If the gate on the left closes before you get out, press CTRL+A. You're officially stuck. Once you open the gate on the right, enter it and you will see a cutter and a switch, that opens the gate behind you. It's there for a reason, you'll see. Get past the cutter, and kill the guard. Wait a minute... This place looks familiar. Oh yes! It's the level door switch! Now, activate the level switch, climb down, and finish the level. Now you know why I asked you to drop the slab on the opposite platform. As for the switch, it's for you to return to the platform and drop the slab if you haven't done it. Woo-Hoo! End of Level Nine, and the dungeons. [Runthrough!] Open the gate on the right, and keep running. Time your run and jump correctly, and you'll be able to make it past the cutter, gate and entire room in run. Run away from all fights here. That should do the trick. ----------------------------- LEVEL TEN: BACK IN THE PALACE ----------------------------- Stuff To Pick Up : 2x Healing Potions Enemies : 5x guards Level Difficulty : 6 Enemy Difficulty : 8 My Time : 44 minutes remaining Password : SWJJLC Start of Level Ten. You start in the middle of a maze of gates. There are four gates, each at every corner, a switch, and if you look closely, another switch on the extreme right of the middle platform. Which way? I'd recommend the path on the left. Step on the switch in the middle, which opens on the bottom-right corner and on the bottom-left corner. Go left, and in the next screen there will be switch and a gate. Forget about the second floor; We'll get to that later. Open the gate and go through. No traps here, don't worry. In the next screen, and you see the level door, the level switch on the platform above it, and a yellow guard. Get rid of him, and go back to the maze of gates. This time, we'll take the right path. Step on the switch and head right. You should see a blue guard. But wait! He isn't coming after you. That can only mean one thing... A trap. Indeed, there is a loose slab just beside you.Run past it, kill the guard, and go right again. Note that there is another loose slab, so be careful. Now, you should see a switch, a gate, and a guard standing on the platform above you, very close to the ledge. You will not stand a chance if he sees you coming; He'll push you down from the ledge and you will die. So, activate the switch, and WALK carefully beneath him. Stealth is your greatest ally here. The guard should be facing to the left now. When he is, climb to the top of the platform. Surprise! Push him down for a quick win. To the right is a potion, but you have to go a long way to get it. I'll explain later. Anyway, head left, take the potion, open the gate and go in. You should now be back at the maze of gates, and all gates should be opened by now. The way should now be dead obvious. Go past the top-left gate, and there you'll meet the yellow guard. Terminate him and open the gate on the left. Hey! Where the heck is the switch? The switch is on the hidden floor above you. Drop the loose slab there and activate the switch. Go left again, activate the level switch, go down and finish the level. This is the reason I wanted you to kill the yellow guard just now - He'll be waiting for you below, and can kill you with a single strike. Okay, ten down, two to go! - Runthrough! Go to the right. Run away from the guard. Quietly go to the guard on top, switch sides, and push him down. The yellow guard in the next section you have no choice but to fight. You can't have him shoving a sword in your gut while trying to press the gate switch. Try to corner him in the closed gate and strike him continously without mercy. As for the other yellow guard near the level door, strike him once, put your sword down and run into the level door. ----------- EXTRA STUFF ----------- Remember I was talking about a potion, where you have to go a long way to get it? If you have nothing better to do,here's how. Instead of climbing on the platform and sneaking up on the guard, go right. You will see 2 cuttersand 2 traps placed together, and a switch at the bottom. You can jump across both the traps and the cutters by opening the gate, walking past the first cutter, get as close as possible to the trap without touching it, and timing your jump so that the cutter doesn't close on you. But if you notice, the distance between the first cutter and the trap is exactly 3 slabs long. You know what that means... Run and jump. Once you're in there, you should see a green guard standing atop a platform, a cutter, and a spike pit below. Kill the green guard and go to the right. Okay wise guy, where's the potion? Relax. The potion is above you, where there is a loose slab to drop near the pillars. If you can't find it, just touch the ceiling and all the loose slabs will shake. When you kill the guard by sneaking up on him, right above you are loads of loose slabs. They don't seem to serve any purpose whatsoever, and there are many more in Level Eleven. --------------------------- LEVEL ELEVEN: SLABS GALORE! --------------------------- Stuff To Pick Up : 2x Healing Potions, 1x Life Extension Potion Enemies : 3x guards Level Difficulty : 8 Enemy Difficulty : 7 My Time : 43 minutes remaining Password : LAQEKC Start of Level Eleven. You can see an LEP on the top-left corner of the screen, separated by a huge pit on the left. Left = Bad idea, so climb the ledge on the right and move on. Note that on top of you are dozens of loose slabs. Don't drop any of them, as they will come into play soon. By the way, the entire ceiling is made out of loose slabs! In the next screen, You will come to an innocent-looking floor with a potion at the bottom-right corner of it. Hey, come to your senses! This is Prince Of Persia, for heaven's sake, not Super Mario! This is obviously a trap, as the entire "floor" below is made completely of loose slabs! You can take the potion, but I've got something better. Instead of going down, run and jump across to the next platform. Shake the slab on the RIGHT of the pillars, and it will drop. Climb up the ledge supported by the pillars, and you will see a straight path. You should realise by now that this leads directly to the LEP on the left! Exactly. Just run across it, until you come to the end of the loose slabs. Whatever you do, DO NOT REMAIN IDLE, as you will fall. Just keep running, and when you reach the end, jump down, and grab the LEP. All right! Another bullet of life for you! Now, jump down from the ledge. Hold SHIFT! When you jump, Prince will slip and if you the SHIFT button is not held down, you fall to your doom. This is the only time I've ever seen him slip before. Any others? Okay, once you've got the LEP, climb back up the ledge on the right, and run and jump across the platform. Go right, and you will meet a guard and a cutter. Kill the guard and go straight. Note that the cutter too acts like a pillar, supporting the loose slab that rests on it. On top of the cutter is a potion. Now, go straight and you will see a gate, a switch, and 4 traps set next to each other. When you activate the switch, you won't be able to clear all the traps, not even with a running jump. What next? Easy. Climb up the ledge on top of the pillars, and run all the way across the loose slabs to the left. The loose slabs will fall down on the traps, locking all of them. Now, you can activate the switch without fear of the traps closing the gate. Now, run! Run as fast as you can, as there is another gate closing ahead, and if you don't make it in time you'll have to press CTRL+A. Yes! Made it! Here, you should see a blue guard, and some spike pits up ahead. Kill the guard, and beware of the two loose slabs separating you from him. There is a loose slab above you which leads to a potion and an dead end. Take it, and climb down. The level door and switch are on the right, but in order to get there, you have to run and jump across a huge pit. You can't see what's ahead, but trust me on this one. Hold the SQUARE button!!! You will land on a loose slab, so when the slab falls, you will hang on to something. Oh, no. The next (and only) thing you hang on to happens to be a loose slab too! Hold SQUARE! You will then fall down with the slab, but you will hold on to a ledge if you hold SQUARE. You will also lose one life bullet as the slab falls on you, but you've made it. You can see the level door in sight. But where's the switch? Head right, and you'll meet a blue guard. Kill him and make your way straight. You should see the level switch below you. Drop the loose slab, go down and activate the switch. Go back to the level door, enter it and you've made the cut! Good work, mate. [Runthrough!] Switch sides past the first guard, and run. Fight the second guard; You can try running past him, but it'll be tough. Push the third guard down to the left. Hit the level switch, and run and jump past the guard. Put down your sword if he's still on your tail and run up the level door. ----------------------------------------- LEVEL TWELVE, Act 1: PRINCE VERSUS SHADOW ----------------------------------------- This is the last scene before a level begins. The Princess looks at the hourglass, with its sands draining away. Stuff To Pick Up : Nothing here, except for an inanimate skeleton. The same applies to all acts. Enemies : Shadow Level Difficulty : 9 Enemy Difficulty : 5 My Time : 42 minutes remaining Welcome to Level Twelve. There's nothing to explore here; Almost every wrong way comes to a dead end. This looks like a tower of some sort, as there are no torches in the background, only strange windows that remind me of somewhere... At the start of the level, climb the ledges on the right, but only to the second storey. Then, go to the right and climb the ledge on the right instead. Stop when you come to a path with a set of spikes. Carefully get past the spikes, and run left. Keep running until you see the end, and jump to the other side. It's full of loose slabs; I'll explain why later. Hold SQUARE! Once at the other side, climb to the top. You will come to a platform with exactly 3 slabs. Yes, run and jump. Don't stop running even when you reach the other platform, because you'll have to jump another time to another platform on the right, and when you do, you have to keep running and jump to yet another platform. The loose slabs are placed like so to prevent you from turning back; This is a one-way trip. Once in the platform, you come to what seems like a dead end, and a skeleton. Climb up the ledge you see there, and drop the slab above. Climb up again, and you come to a blind jump to the left, meaning you can't see what's ahead of you. You'll just have to trust me on this. Run, and jump as soon as possible. Prince should jump at the last step, and you'll make it. Of course, you could just walk there slowly and jump, but where's the suspense in that? Once at the other side, climb up one storey and run across the loose slabs. At the end, jump! Now that you're here, climb to the top of the ledge. Along the way, you should see a gate. Ignore it and continue climbing upwards. You will find a switch, and a sword similar to your own mysteriously placed there, shining. Hit the switch, climb down, and enter the gate. The switch opens the gate too, in case you take too long and it closes on you. The pit to the left leads to nowhere. No, really. Once you fall, you won't even get to see the crack-your-skull animation. There's only one way: To the right. You'll need a running start, which is why the gate is there. Now, run and jump to the other side. Again, hold SHIFT. Pull yourself up, and run across to the other side. Climb up the ledge you find there. It doesn't matter which side you take this time. Above you are some loose slabs. Grab the one on the right, as the next slab is solid. You might not want to fall down here, or all your hard work will go to waste. Now, drop one of the loose slabs, and climb up. Run to the left side of the screen where the sword is, and climb up again. You notice that the sword has mysteriously dissapeared. Why? Answer: The Shadow, of course! Now the Shadow comes down. Two loose slabs separate you from him, and death. Okay, Shadow. It's you and me now. No tricks, no traps and certainly nowhere to run. Shadow fights like any ordinary guard, with the exception of when he gets injured, so do you. If you injure him by one life bullet, you lose one life bullet too. He only has 4 life bullets. So now, if he dies, you die too. If you push him down heaven-knows-how-many floors, you die too. On the other hand, if you die, he dies too. Eh? What's this? If you put your sword down, he does too. Hey! Now, when he is in Neutral mode, jump into him! Yeah, that's the stuff! You and the Shadow become one again! And you also get one extra life by merging with him! Remember when I said my dad and I took 5 years to finish this game? Well, finding out the merge with the Shadow took 2 years. Finding out what to do next took 3. Now that you and the Shadow are one again, wait until you STOP flashing. After that, run across the huge leads-to-nowhere pit to the left. I'm not kidding. Only when you stop flashing should you do this. When you run across it, slabs (solid, of course) will appear from nowhere with every step on air you make. If you try to run across while you are flashing, you will fall to your doom, never to be seen again until you press CTRL+A. Bizarre stuff, huh? [Runthrough!] Climb the ledge on the right. Instead of running left past the spikes, continue to climb up the right flank. When you reach the end, take one careful step to the left. Turn around, and hop 3 times. One, two, three... The slab above you should fall. Climb up, and go to the right. This is the only shortcut available here. Should save 4-5 seconds. Not much, but it'll do. ----------------------------------------------- LEVEL TWELVE, Act Two: THE SHOWDOWN WITH JAFFAR ----------------------------------------------- Level Difficulty : 1 Enemy Difficulty : 9 My Time : 39 minutes remaining Password : ZMBTOC After running on "air" for a few seconds, you shall come to a small platform with a pit. Jump over the pit, run and jump as fast as you can! The loose slabs that make up the ceiling are falling down! Keep this up until you come to the end, where you should see some ledges. Climb to the top and you see the level door. Where's the switch? Jump over to the right to find out. Ta-da-da-daaa...daaa-da-daaa... Jaffar's theme song comes out. You have to fight the evil Jaffar himself! You are separated by two loose slabs. Run past them and engage Jaffar in a swordfight! Okay, remember Fatso in Level Six? Jaffar's attacks are pretty much the same. He will counter all your attacks, and you're going to have to counter all his attacks too in order to win. When you strike, mash the UP and SQUARE buttons repeatedly to engage him in a long swordfight, that should be able to win. When you do, the whole screen flashes white, and a remixed version of the guard-killing song comes out. The level door automatically opens, and you can enter. - Runthrough! You'll never guess how easy this one is... Get past the loose slabs, hold your ground and wait till Jaffar comes close, switch sides with him and push him down the ledge on the left. Evil, eh! Mwahahaha! ------------------------------------------------- LEVEL TWELVE, Act Three: UNITED WITH THE PRINCESS ------------------------------------------------- Level Difficulty : 0 Enemy Difficulty : What enemies? My Time : 39 minutes Great! Now that all the hard work has been done, just run across to the left, activate any switch you see, and run through the gates. You will eventually come to a scene in which Prince holds Princess in a long-lasting embrace. A few moments later, the mouse joins in. And so the story goes: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The tyrant Jaffar lies dead, his power shattered. Throughout the land, the people of Persia hail their Princess... And the brave youth who saved her from the forces of darkness. No longer a stranger, he shall from this day forth be known as... PRINCE OF PERSIA. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ QUESTIONS AND ANSWERS _qanda_ +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Q: What other mini-games does this game have other than POP1? A: To my knowledge, the PS2 version of the game gets POP1, and the XBox version gets POP1, POP2, and "The Making Of Sands Of Time". Why UbiSoft didn't include these in the PS2 version is beyond me. Q: Okay, so is there anything else in the PS2 version except a horrible version of POP1? A: According to UbiSoft, there's a 3D level remake of one of the levels in POP1. Q: ONE level only? Not the whole game? A: Nope. Only ONE level. Boring, eh? Q: How do you go about unlocking it? A: Heaven knows - until UbiSoft gives us more details regarding this, I have no idea. BREAKTHROUGH: Forget what the guy above said. We have the code now, and the level has been unlocked. Allright! Look for it at the top of the FAQ. Q: How does POP: Sands Of Time relate to the previous series? A: Apparently, it's a prequel to the original game, POP1 - but I can't see any similarities. This particular question needs clearing up; I'll post once I get more info.
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