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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter P » Prince Of Persia: The Sands Of Time - Strategy Guide (Page 04)

Prince Of Persia: The Sands Of Time - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Prince Of Persia: The Sands Of Time - Strategy Guide (Page 04).

 "Not everything's a trap, you know." Farah speaks. The elevator rises and a ton of monsters appear. Prince repeats
in a small whiny voice, "Not everything's a trap, you know." Heh. The arguments between them are hilarious! Anyway,
you have to protect Farah, save your own arse and kill all monsters at the same time. Use the fountains located on
either side of the elevator to your advantage, and try to bring the fight as far away from Farah as possible, to
avoid her getting killed. This may take a while - peserverance, reader is all there is to it, and some fighting
experience. Frustrating, right? Use the Checkpoint Meter wisely; don't let it run out, then Farah dies.

 Once you reach the top, run up the gate with the symbol and jump onto the lever. A gate drops down and you can
get out from there. Walk onto the small elevator - Prince feels the hourglass nearby. Indeed, the Sands of Time
are located atop the elevator. You find yourself in the Sultan's treasury - save here now, don't let your valiant
efforts go to waste!


-------------------
THE HOURGLASS (83%)
-------------------

LEF         : N/A
Sand Fields : N/A


 From the Save Point, head onto the platform with the hourglass. You have to get atop the hourglass and salvage
everything in the kingdom! From that platform, look for a ledge that you can jump to. From there, run along the
wall to get to another ledge. Keep running until you reach the final ledge - you can't run anymore, as the debris
is blocking you. Instead, run along the window and jump across to the pole, and swing onto the hourglass!

 Smashing - you made it! A cutscene ensues - watch and see what happens. Prince has doubts about plunging the
dagger into the hourglass; the evil vizier appears, and blows you all away with a powerful sandstorm. In a
moment of desperation, Prince lets go of the dagger to save Farah - but unbelievably, he manages to grab the
dagger back, before being blown into a tomb. Listen to their conversation - Farah says something called
"kakulupia", and a door opens. Farah is gone, and it's up to you to find her.

 Kakulupia... The tomb looks strikingly similar to the path to the LEF. Go on; the passage leads you down
a seemingly infinite path, going downwards in a spiral. Keep going! There is an end to this crazy loop!
The slaves who built this tomb should come out with the stamina of Lance Armstrong after completing this
structure. At last, an ending. Enter the doorway; and you come to the something like a bath. Prince shouts
about for Farah; you need to get to the next level. Allow me to explain. The paths magically lead back to the
entrance. Only one path is correct; keep going through the correct path to get to the next level. Here are
step-by-step instructions. From the main entrance, go into Landscape View. All coordinates start from Landscape
View - it's the same viewed from any path and all views are clockwise from the entrance.

1) From entrance, go into the path directly behind the statue - 4th door from entrance, clockwise.
2) You exit at the 2rd path. Go to the 7th path from entrance - the last.
3) You exit at the 5th path. From there, head to the 3rd path from entrance.
4) Exit at the 6th path. Now, take the 1st path from entrance and you're done - up to the next floor.
5) At the upper floor, take the 4th path from the entrance.
6) You should exit at the 7th path. Take the 9th path - the last path from entrance.
7) You exit at the 1st path. Take the 5th path to exit the infinite rooms.

NOTE: Before you enter the correct path, a splashing sound will occur, indicating that you're at the correct
      path. I went through trial and error, by the way - thanks to someone who mailed me.

 Here, a cutscene ensues - you see Farah bathing, and invites Prince to join her. Prince takes off his sword
and dagger; and joins her in the bath. After the cutscene, Prince wakes up to find Farah's pendant on the ground,
and both sword and dagger taken away. Allright, this is bad. Run away from all the fights, and enter a room with
a sword placed in a glowing Save Point-like thingy. See that ray of light in front? There's a corresponding symbol
on the altar where the sword is placed; shine the light onto the symbol to deactivate the field and take the sword.
Try this while it's still on and you lose some life. Okay, here's how to shut down the field. Enter Landscape View.
Here's an ASCII map to help you through.


           ----------------------------------------------
          |                BEAM OF LIGHT                 |  DMirror: Default Mirror
          |                      |                       |  RMirror: Right Mirror
          |                      |                       |  LMirror: Left Mirror
          |                      |                       |  FMirror: Final Mirror
          |                      |                       |
          |     [X] <<--------DMirror    RMirror         |  X: Position to place RMirror
          |                                              |  Y: Posision to place LMirror
          |                                              |  Z: Posision to place FMirror
          |                                              |
          |                                              |
          |                    SYMBOL                    |
          |                                              |
          |                                              |
          |                     [Z]           [Y]        |
          |                                              |
          |           LMirror         FMirror            |
          |                                              |
          |    Pillar1                      Pillar2      |
           ----------------------------------------------

Move the miror on the RIGHT (RMirror) of the entrance to intersect the light shined by the DMirror on the left,
by default (DMirror). Do not move DMirror! The light from the RMirror you just moved should shine down - adjust
it so that it hits the Pillar1, and shines towards Pillar2, which will reflect the beam upwards. Move the LMirror
so that it catches the light from Pillar2 and shines it to the left. Use the FMirror that you haven't moved,
intersect the beam and adjust it so that it hits the symbol. Complete! That was simple, no?

 The defensive field dissappears, and the sword is there for the taking.Excellent work, reader! Your new sword
looks really powerful; complete with Arabic writings in gold. Take your new sword and go back to where you came
from; and kill the creatures. Wait! You can't kill the creatures without the dagger! Busted... Not this time.
you see, the sword kills sand creatures with ONE BLOW, meaning one touch from the sword and any sand creature
dies instantly. This will be fun. Save there; you have yet to test your new sword on other creatures...


--------------
THE TOMB (90%)
--------------

LEF         : N/A
Sand Fields : N/A


 Make your way back to the room with the mirrors, and... What? You're too bored to go on? Don't you want to
try out your one-hit-kill sword? Thought so. Go back, and break the wooden door you see. Go in and you see Farah
running - Prince shouts "FARAH!!!" at the top of his lungs - to no avail; she keeps going. Run along the walls
on the left, grab onto the poles and swing to the wall; Chameleon Stall on it to reach the other pole and vice
versa, and you get to the sand creatures. Don't fall - you have no dagger, and cannot rewind time! Once you reach
the platform, you should be able to take the creatures with much ease; save and continue.


-------------------------
"FARAH, COME BACK!" (90%)
-------------------------

LEF         : 1
Sand Fields : N/A


 Hmm. It appears that Farah took things into her own hands and made off with the Dagger of Time. Anyway, run up
the wall to grab on to a wooden ledge. Before anything else, scale down the ledge on the right, and walk over
to the other side. Climb down and jump inside the room, and grab the LEF. Once done, press the switch to open
the trapdoor, use the switch to swing onto the trapdoor, Chameleon Stall and jump out. There! When you're done,
climb up all ledges; move left and hang if you need to and make your way up to the platform above. Once at the
top, drink from the fountain if you need to, and climb up the high column on the right. Climb to the top and
jump over to the wooden column you see. Make sure you're facing the correct direction; you have no dagger to
rewind time if you fall - and you'll have to start again. Jump to the right towards the wooden beams (it looks
too far to reach; but it is, after all, Prince Of Persia.) and from there, jump over to the pole you see.

 Move to the extreme left end of the pole to gain more momentum, and jump over to the wooden beams, seemingly
invisible from there. Bats will attack you; swipe them out off the sky and climb down. Walk through the entrance.
You can't multi-jump upwards here; run along the right or left wall and multi-jump from there, up to the ledge.
From the ledge, run up the left wall and jump to the other side. Climb up and a fight ensues - yahoo! You should
win with ease, and a Save Point appears. Save now. This sword rules - I love fights!


--------------------------------
CLIMBING THE TOWER OF DAWN (93%)
--------------------------------

LEF         : N/A
Sand Fields : N/A


 Run up the wall on the right, and jump over to the pole. Swing back towards the wall, Chameleon Stall and
jump to the wooden beam you see. Climb onto the ledge and walk to the extended beam. Jump from there to the
other beam, climb up and jump onto the column. Jump to the other column, Chameleon Stall on the wall, and
jump onto the platform. Pull yourself up, and climb along the ledge to the other side. Run up the wall, and
multi-jump your way upwards. Grab hold of the ledge and walk to the end. Jump over to the other beam, from
beam to beam and walk to the end. Climb down to the horizontal pole below and climb to the right. Swing
towards the wall, Chameleon Stall on the wall and jump onto the wooden beam. Walk to the right ledge and
some bats will appear. Smash them all, and jump to the wooden beams again. Walk all the way to the end until
you come to 2 walls close together; multi-jump up the walls and grab onto the ledge. Climb towards the right
end of the ledge and climb up to the top. Jump across to the other ledges on the left and walk to the end.
Many ledges will fall; once you reach the end jump over and grab the pole. Swing from pole to pole and you
reach a silo-like structure. Hang on to its walls and move to the extreme left of it. You can now use the
walls to multi-jump your way down.

 Step on the switch to open the gate, and run along the left wall to get past it. Once inside, climb up the
ladder and jump over to the next ladder. Some bats will attack you now; slash at them and continue. Jump from
ladder to ladde to reach the top. A fight ensues; smash all enemies. To your right is a fountain; drink and
continue left. Climb the walls on your left, and climb down towards the Save Point to save.


---------------------
THE SETTING SUN (95%)
---------------------

LEF         : N/A
Sand Fields : N/A


 You are very close to the ending of the game now; don't give up! Climb up the rocks and onto the column you
see. from the column, jump across to the poles, and swing your way to the end. A pole should drop and a hole
should appear. Climb all the way across the pole and face the opening. Swing into it and climb up the ledges
you see. Climb to the second ledge and jump across to the wooden beams. Walk along to the small platform on
the left and run along the walls to the other side. From there run along the wall again to reach the platform
on the left again. Walk along the beam to reach a hollow pillar, and from there multi-jump your way upwards.

 You reach the top of the pillar - to your right is a fountain. Head left and run along the wall to reach the
other platform. Now, run along the wall again, and jump at the last second to grab onto the column that you
see. From there, climb to the top and jump onto the roof of a nearby minaret. Climb up the small column there,
all the way to the top and jump over to the poles. Swing yourself upwards, and go right. Run along the wall
and jump over to the ladder, mand climb up. Now, jump to another column and climb up. Jump into the entrance,
where you see Farah fending off monsters. Farah slips and falls while holding on to the dagger! Prince reaches
out and grabs the blade of the dagger - blood drips from his hand as he grips the blade. This will lead to
nowhere. Farah says the word - "Kakulupia..."

 Farah lets go of the dagger, sacrificing her life for the dagger... Avenge her. Slay all the monsters - there
are fountains nearby; take a sip if you're low on life. Kill them all, and Prince goes into a Save Point. Save
now.


---------------------
HONOR AND GLORY (98%)
---------------------

LEF         : N/A
Sand Fields : N/A


 Prince regrets that he could not save Farah. Blaming himself, and crying over Farah's lifeless body. Suddenly,
the vizier appears. Prince strikes him to the ground, and plunges the dagger into the top of the hourglass! Time
is rewinded back to the beginning - Prince makes a decision to change the future, and goes into Farah's room
in order to warn her of incoming danger. Prince is actually telling the story to Farah - so now you get it
why he narrates the story as he goes along. Prince tells Farah about his adventures till morning; until the
traitor, the vizier appears and kills Prince, as not to blow his cover.

 This is your final fight, against the trecherous bastard himself. The vizier will emit an image of himself,
instead of fighting you directly (Jaffar was braver, I see. He fights you face-to-face instead of using a
cheap hologram.) He uses his staff alone; keep banging at him and he will take damage. Damage to the image
is indicated by a red flash on the image's torso, and note that the image always appears behind you! Do not
try to hit the vizier himself - he's protected in a force field, and all your attacks will avail to nothing.
Another image appears. Kill that, and the vizier conjures up a third and final holographic image. Kill it,
and slash the vizier. The vizier falls to the ground, couging blood. Note that you can use a Mega Freeze on
the image; it won't die instantly, but it will lag long enough for you to attack non-stop.

 The vizier gets up, revealing his true colours  - he plans to kill the princess and frame you for it. That
is unacceptable - take out your sword and kill him. You don't have to do it on the spot; he'll just stay
still, resting on his staff and waiting for you to slash him. I actually feel sorry for him, now that I see
how flawed the execution of his plan was. Anyway, slash him whenever you want to, and the ending movie appears.

Comedy and action in a game - very good mix indeed. The Prince retuens the dagger to Farah and tells her to
return it to her father's treasure vault. Prince hugs and kisses her - she gets angry; and Prince rewinds
time again to before the kiss! Prince slides down the cocunut tree beside the balcony; she asks Prince for
his name. Prince answers, "Just call me..."

"Kakulupia."


-----------------------
CONGRATULATIONS! (100%)
-----------------------

Total Amount of LEFs Obtained         : 8
Total Amount of Sand Fields Retrieved : 42

 Well done, reader! You've finished the game - now to tackle Prince Of Persia 1. Read the walkthrough below
if you haven't done so already. Enjoy the ending credits and the theme song; look out for Jordan Mechner's
name in the credits. Here's a total review of what I've obtained so far; there should be 10 LEFs, and 48
Sand Fields. Until I can track them all down will this FAQ be complete.




+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
PRINCE OF PERSIA 1 WALKTHROUGH                     _pop1_
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

 I assume you've unlocked the original game, since you're already at this part. The Prince Of Persia 1
extra in the game is actually the Macintosh version, instead of the more common IBM version; which is why
you get more colors and "better" graphics instead of a guy dressed in white pajamas running all over the
place. In those days (1990), Apples had better graphics output than IBM machines, so there's the reason why.
The walkthrough is taken directly from my Prince Of Persia walkthrough, with slight changes - it's also
on GameFAQs.com, but it's here to make things easier.

 From what I can tell you, in this emulated version of the game the movement is jerky, the sound glitchy
and the controller unresponsive. Perhaps one reason to attribute to this is that because it's the Mac
version; I am much, much more used to the IBM version - but still, the movement seems very jerky and
the unresponsive controller only makes things worse. Sometimes, a sound glitch appears - the damage
sound keeps playing without stopping. The only way I have found out to remedy this is to just go on with
the game and another sound (gates, slabs) will cut it out and stop it completely. A horrible emulation
of probably the best DOS game ever - shame on you, POP Team!

 Are you ready to face the horror of the original Prince Of Persia - complete with mind-bending traps,
ridiculous puzzzles, horrendous music, jerky movement, and unresponsive controls? If so...

Read on.


----------
THE STORY!
----------

  It is a time of darkness. While the Sultan is off fighting a
foreign war, his Grand Vizier Jaffar has seized the reins of
power. Throughout the land, people groan under the yoke
of tyranny, and dream of better days.

 You are the only obstacle between Jaffar and the throne. An adventurer from
a foreign land, innocent of palace intrigues, you have won the heart of the
Sultan's lovely young daughter. And in doing so, you have unwillingly
made a powerful enemy.

 On Jaffar's orders, you are stripped of your sword and possessions,
and thrown into the Sultan's dungeons. As for the Princess, Jaffar gives her a
choice, and an hour to decide: Marry him -- or die.

 Locked in her room high in the palace tower, the Princess rests all her hopes
on you. For when the last sands drain from the hourglass, her choice can
bring only a throne for the Grand Vizier... a new reign of terror for his
long-suffering subjects... and death for the brave youth who might have
been... Prince of Persia.


 If you let the game run by itself, you'll be shown scenes of the story and a demo stage. Perhaps this
may give you a better understanding of what's going on. The text above taken from the original Prince Of
Persia manual. Somehow, there must be something about all Grand Viziers being evil and named Jaffar,
don't you think?


-------------------------------------
THE CHARACTERS & PEOPLE YOU WILL MEET
-------------------------------------

Prince............. Our hero. Comes from somewhere unknown to me, not much to say on his background.
                    Imprisoned by Jaffar, you have to rescue the Princess in 60 minutes to prevent
                    her from dying. Strong, very athletic, and seems to have infinite stamina.

Princess........... Our hero's girlfriend, and the Sultan's only daughter. Jaffar has given
                    her a choice, marry him in one hour or die. All her hopes now rest on Prince,
                    to save her butt! Of course, she can just marry Jaffar and run away later,
                    saving you all the trouble but no....

Jaffar............. How did this guy come to power? A powerful sorcerer, the Grand Vizier Jaffar
                    uses his black magic to strike fear into the heart of the people. Those who
                    oppose him will end up like Prince, or worse.

Sultan............. Yeah. Bright idea. Go to war, let the Grand Vizier named Jaffar, of all the
                    names to rule the kingdom and this is what happens. The game never tells you
                    anything whatsoever about the Sultan because he doesn't play a major part here.
                    You never get to see him, in fact!

Guards............. The guards in the lower parts of the dungeon are mainly the drabs of the Sultan's
                    corps, as the more elite guards are placed high in the palace towers, where they
                    are directly responsible for the safety of the Princess and Grand Vizier.
                    (Taken from the Prince Of Persia manual)

Shadow............. An evil part of you that gets separated when you jump through the mirror, Shadow
                    causes havoc wherever he goes. He will constantly annoy you every now and then...
                    Another one of Jaffar's tricks, I presume.


----------------
NEUTRAL CONTROLS
----------------

All directional buttons here refer to the direction on the D-Pad. The Left Analog is not used here at all.


UP Button........... Prince takes a small hop upwards with arms raised. If there are some loose
                     slabs above you, hop to touch them and they will fall. Also used to scale
                     ledges and to jump. Note that each hop will move you slightly forward.

DOWN Button......... Prince ducks on the ground. The crouch will last as long as the button
                     is held. Used to scale down ledges, and moves you slightly forward with
                     every crouch. In the En Guarde stance, this will put your sword back in
                     its scabbard. Err... Did he have a scabbard in the first place? Strange...

LEFT Button......... Prince turns to the left. Prince will run forward for a short distance
                     if tapped; Will run continuously if held.

RIGHT Button........ Prince faces the right of the screen. As above, prince runs forward for a
                     short distance if button is tapped; Runs continuously if button is held.

Square Button....... Utility button. Used to hang on to ledges, walk slowly, pick up stuff, and fight.

X Button............ Guards against an attack in the En Guarde stance, and jumps in a direction.

Triangle............ Shows you the amount of time you have left. You only have one hour, remember?


-----------------------------
RUNNING, JUMPING AND CLIMBING
-----------------------------

 Now that you know the basic controls, let's put them to good use. To run, hold the left or right button.
To jump, you have to press both UP and the direction you want to jump to simultaneously. To do an extended
jump, begin with a running start. Your character will jump at the last moment, so when you are about 1 slab
away from the ledge, while still holding the run button, press up. This will come in very handy to clear
long distances.

 If you hold SQUARE while trying to run, nothing happens. SQUARE is used for walking, and each step equals
to one tap of the LEFT or RIGHT. You can use this to clear unsure areas (broken slabs, spikes, pits) where
Prince will take a step, then suddenly put his leg in, as if he's unsure whether to step on it or not (i.e.
Try stepping off a ledge.) This only happens once, as a warning. Do it again and Prince goes "Okay, if you
say so." and walks like normal, ledge or not. To climb, you have to be near a ledge that has another ledge
on top of it. You can also join SHIFT after a jump/running jump to hang on to a nearby ledge.

 When you are near a ledge, hold the UP button. Tapping it will make Prince touch the edge of the ledge (no
puns intended) while holding it will make Prince climb it. You don't have to align yourself perfectly to the
ledge to climb it, Prince isn't that stupid. All you have to do is to go close to it, and Prince will align
himself when you press UP. You can hang on to a ledge by holding SHIFT. The amount of time you hang on to the
ledge is entirely up to you, as it depends on how long the SHIFT button is held, provided you are motionless.
But, if you are hanging and swinging, then Prince can only hang on for a certain period of time before he
falls (to his doom or otherwise).

  Speaking of doom, you can only survive a 2-storey drop, which will eat a single bullet of your life bar.
A 3-storey drop will kill you instantly, regardless of how much life you have.

Note that you need at least 3 steps to run and jump - or else you'll just run off the ledge.


--------------
EN GUARDE MODE
--------------

 What is En Guarde mode? In French, it means "On Guard", meaning to be on standby for a duel - like in Sands
Of Time. If you own a sword, and you confront a guard, Prince automatically draws his sword and goes in a one-
on-one fight with the guard. During this mode, normal moves are no longer present. The moves are now:

UP or X button...... Prince guards against an attack. Anticipate when your opponent will strike. When he does,
                     block, and follow up with a strike of your own. Every block will push you back by a bit.

DOWN button........ Prince puts his sword back in his scabbard, and while doing so, reverts back to Neutral mode.
                    If a guard strikes you in Neutral mode, it's curtains. Use this to run away from fights, but
                    only if you are at a safe distance.

LEFT button........ Prince moves one step to the left.

RIGHT button....... Prince moves one step to the right.

SHIFT button....... Prince strikes with his sword. Use this to attack a guard. Sometimes a guard will block your
                    attack, and will follow up with a strike. If you don't block immediately, you may get injured.
                    If you block, the attack will end there. You can also follow it up with a strike of your own.
                    However, some guards will block your attack again and follow up with a strike. Now, this can go
                    on forever, with you blocking and attacking and him doing so too. In this case, just mash the
                    UP and Square buttons together repeatedly to engage in a long swordfight, and hope that you get
                    a strike or two in.

NOTE: You can switch places with a guard during a swordfight by moving to the left or right. When you move past a
      guard, Prince will turn to the opposite side to face the guard. Use this if you want to kill the guard quicky
      (i.e. there's a pit behind him) or just to see him come to a gory end (there's a cutter behind him).

After you finish off a guard, a song comes out, meaning that you've just killed someone.


--------------------
LIFE BARS & INJURIES
--------------------

 Now, during gameplay, you can see on the bottom-left corner of the screen are 3 bullets. These bullets represent
your life. For every injury you sustain, some life will be lost. You can extend your life to more than this, but
only if you find special potions. Here are a list of some light (and severe injuries).


Light Injuries include: (One bullet of life)

A broken slab falls on you
A two-story fall
A guard strikes you during En Guarde mode
Drinking potions unapproved by the FDA

. . . . . . . . . . . .

SEVERE INJURIES INCLUDE: (DEATH)

3-STOREY OR HIGHER FALL
GUARD STRIKES YOU WHEN YOU ARE NOT IN EN GUARDE MODE
YOU FALL ON SPIKES
GET SLICED IN HALF BY A CUTTER

and numerous others.


----------------
PICKING UP STUFF
----------------

 Along the game, you will see a bunch of stuff that you can pick up by pressing SQUARE while close.
Here's a list of them:


- Sword
Your only friend here in this creepy dungeon. There are no other weapons available.
First appearance: Only Level 1.
Found in: Only Level 1
Classification: Best friend, life-saver


- Healing Potion
Heals your life by one bullet. Looks like a mug with smoke rising up.
First appearance: Level 1
Found in: Throughout the entire game
Classification: Friendly


- Evil Potion
Eats one life bar if drank. In this version, all potions have the same color - drink at your own risk. Don't ask why
they did this - the original game's Evil Potion was blue.
First appearance: Level 2
Found in: Level 2, Level 8
Classification: Evil stuff


- Life Extension Potion
Extends your life by one bullet, while healing any other injuries. Comes in a vase instead of a mug-shaped goblet.
First appearance: Level 2
Found in: Level 2, Level 3, Level 4, Level 5, Level 7, Level 9, Level 11.
Classification: Friendly


- Reversal Potion
Turns the whole screen upside down. Controls remain the same, it's only the point of view that changes.
Also comes in a vase like a Life Extension Potion. To differentiate between these, again, look at the
bubbles. LEPs have RED bubbles, and other potions in vases have GREEN. To set the screen back, you have
to find and drink another Reversal Potion.
First appearance: Level 9
Found in: Level 9
Classification: Joke


- Landing Buffer Potion
Will buffer your landing when taken. A strange song will linger about, and when you jump, you will float down
to the ground, in which case you can jump down from a ridiculous height and survive. The song lasts as long as
the effect, so if the song disappears, the buffering does too, and you'll plummet to the ground like a rock.
First appearance: Level 7
Found in: Level 7
Classification: Required to finish the level. Well, not really, but it saves you one life bullet!

Well, those are all the things I know about. There are no others.


------------------------------------
TRAPS, SWITCHES AND OTHER EVIL STUFF
------------------------------------

 Throughout the dungeon, there are a lot of trap doors, switches, and instant-kill machines.
I'm listing all of them down here.


- Gate-opening switch
Used to open a gate barring an area. The gate will remain open for a certain period of time before closing.
Once the time finishes, the gate will start to close, bit by bit. The gate will remain open as long as the
switch is continuously held (i.e. you make a slab drop on it, kill a guard on it)
First appearance: Level 1
Found in: Throughout the entire game
Classification: Switch


- Gate-closing switch
A trap used to shut a gate down before its time expires. The gate shuts down instantly with a THWACK! You may
get trapped, but this device mainly wastes time, as the gate you have opened suddenly closes, and you have to
press the gate-opening switch again. This device cannot work if it is held down. If the trap is held down, by
something, and when you open the gate, nothing happens, so the gate can no longer close instantly.
First appearance: Level 1
Found in: Throughout the entire game
Classification: Trap


- Level switch
The switch which opens the door to the next level. Often put in awkward and hard-to-reach places, you normally
have to get past some obstacles to hit the switch. Once activated, the door will remain open, waiting for you
to step in.
First appearance: Level 1
Found in: Every level has one of these
Classification: Switch


- Loose slabs
These slabs can be anywhere. They could be below you or above you. The only way to tell the difference between a
loose slab and a firm one is by hopping (UP button). Hop and all loose slabs will shake, giving them away. You can
run across loose slabs, but remain idle for too long and you fall down with the slab.
First appearance: Level 1
Found in: Throughout the entire game
Classification: Cheap materials


- Pits
Ah, the classic fall of doom. Who hasn't seen one of these? These pits are incredibly deep, and falling into
them forces you to restart the level.
First appearance: Level 1
Found in: Throughout the entire game
Classification: Palace design errors


- Spikes
These spikes have sensors that seem pretty advanced for ancient Persia. They react instantly to any life form
within its sensor range. If you fall on one of these, you can join Barnum & Bailey's Circus as "The Amazing Human
Pincushion". You'll normally find these at the bottom of ledges or pits, waiting for any foolish being to fall,
but are sometimes placed along the floor. To get across these, take step by step, or if you think you can, run
and jump over them. If you try to run straight, Prince will trip and PSSIOK! - Ouch. You can do short runs
across ground-level spikes, but you can never run directly across them.
First appearance: Level 1
Found in: Throughout the entire game
Classification: Evil stuff


- Cutters
Interesting. A pair of evil-looking blades that snap shut and open again at intervals. If you have bad timing,
step in one of these and... Well, let's just say all the king's horses and all the king's men (not to mention
surgeons) couldn't put Prince together again. The intervals are slower when there is a guard around and become
slightly faster when the guard dies.
First appearance: Level 3
Found in: Level 3, Level 4, Level 5, Level 7, Level 8, Level 9
Classification: Evil stuff

 Did I mention how to activate the switches? Just step on 'em and they'll work. As for the level door, to enter,
press hop while in front of it - provided the door is open, of course. With a bit of experience, you will be able
to tell between switches, level switches and traps.




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TERMS AND LEGEND                                 _terms1_
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- LEP
  Life Extension Potion

- LBP
  Landing Buffer Potion

- Potion
  Healing Potion, unless stated otherwise

- Stuff To Pick Up
  Self-explanatory

- Level Difficulty
  Given on a scale of 1-10, 1 being the easiest and 10 being the hardest for the level excluding the guards.

- Enemy Difficulty
  As above, a scale of 1-10, for the enemies in the level.

- Runthrough!
  How to complete the level in the least time possible. If you read this, I assume you have some experience in
  that particular level, and I'll skip the basic steps.

- Exploring
  Miscellenous stuff and passages that I found after exploring the maps for many years.

- My Time
  My time remaining after I complete a level.

- Extra Stuff
  Additional info regarding the levels.

- Password
  The password I obtained when I finish a certain level - you can check my time from here.

On with the classic walkthrough!




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PRINCE OF PERSIA 1 WALKTHROUGH                    _pop1w_
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---------------------------
LEVEL ONE: THE GREAT ESCAPE
---------------------------

Stuff To Pick Up : 4x Healing Potions, 1x Sword
Enemies          : 2x guards
Level Difficulty : 2
Enemy Difficulty : 1
My Time          : 59 minutes
Password         : None


 Ta-na-na-naaa... That's the song you hear when you start the game. You get thrown into a dungeon, and the
gate closes behind you. Okay, now to plan an escape. Go the bottom-right corner of your cell. There, you will
find a loose slab. Walk onto it, and hold SQUARE, so that when the floor falls, you will hang on. Let go of
the ledge to drop unharmed. On your right is a guard. Without your sword you're history; There is no chance
of winning. Climb the ledge on the left, and in the next screen, you'll find your first gate-opening switch.
Below are the spikes' first appearance. Open the gate, and move on to the left. You'll find your first pit,
and a switch beside it. Use that to open the gate to the left. You'll see a long platform filled with loose
slabs, and a switch at the end of it. Hit the switch, go down and in the next screen, activate the next switch.
Note that there is a trap switch. Don't step on it, or else you have to go back and reactivate the switch.
Enter the left gate. There will be a pit, and a platform to the left with some loose slabs. Run and jump to
the platform, towards the left. In the next screen, there will be a skeleton with a sword next to it.
Press SHIFT to pick it up. Taaa-da-daa-daaa!

 Okay, now you have a weapon. What next? Go back the way you came from. On the platform, if you broke
all the loose slabs, there won't be enough space to run and jump. What should you do? Go down, and climb
on the switch. Walk carefully (SQUARE + RIGHT) till you reach the end of the platform. Now, jump (RIGHT + X).
Upon reaching the platform on the right, run and jump. You should end up right on the trap of the next
screen. It's irrelevant now, you won't be going there again. Jump to the right, and climb the platform
there. Activate the switch, at the last step of the gate do a run and jump. Remember to hold SQUARE! You
should end up exactly on the ledge above the pit.

 All right! The next screen shouldn't be a problem. Jump over the spikes, and head towards the guard.
Cheers to your first swordfight. Hurray! After killing him, go to the right and you will see a door and
a switch at the left corner. Tap the switch, the door opens, and you win Level 1.


[Runthrough!]

 Get out of your cell via the loose slab. Go to the room with the guard, and he will come after you. Lure
the guard to the left section, below your cell. When he comes, climb up the ledge on your left. Now, bring
down the loose slab, and climb up. Hit the switch, and go back to your cell. Climb down. The guard is now
below you. Run! Keep running until you get to the level switch. Hit switch, enter door, and end the level.


[Exploring]

1) After you escape from your cell, and climb the ledge on your left, the ledge before the switch has a loose slab.
Bring it down, and climb up. You'll find a potion, and two gates. The gate on the right is where you came in from.

2) You may recall that before you reach the place with the trap switch you have to run across a platform of loose
slabs. Below those lies another loose slab which leads to a Healing Potion, some spikes, and the pit of the previous
area.

3) Remember last pit that separates you from the sword? On that platform there is a loose slab above you.
You can drop that slab and climb up. Once you're up there, you can either go to the left or right. To the
left is a potion situated on a high ledge, and to the right is a guard, which will lead you back to the
gate of your cell.

4) Near the skeleton where you got your sword, there happens to be a loose slab to your right.
Go down and you'll see some spikes to the left. The right leads you to the bottom of two pits.


---------------------------
LEVEL TWO: TO THE PRINCESS!
---------------------------

Enemies          : 5x guards
Level Difficulty : 3
Enemy Difficulty : 2
My Time          : 57 minutes remaining
Password         : KIEJSC


 Great, start of Level Two. You start by coming out of the level door. Head to the left and terminate
the guard. Don't bother going down; It's a dead end. Go left and you'll see some ground-level spikes
and a platform. Climb to the top part of the platform and run and jump to the left. From there, climb
up 2 stories and go left to meet another guard. Kill him, activate the switch to open the gate, and continue.
You should be on the top floor, with a potion below and a trap in front of you. You can either go down
via the loose slab, or open the gate, evade the trap and head left.

 Either way, you'll reach an orange guard, with some spikes located on the bottom-right of the screen.
Well, you can either push him onto the spikes for a good laugh, or you can just kill him and get on
with the game. Move on to the left, where you'll find a Healing Potion, a trap switch, and the first
evil potion of the game - located on the left. The setup is obvious; You won't be able to turn back once
you touch the trap. I wonder who'll fall for that. Besides, who needs to turn back?

 Now, here comes a challenge. You are standing on higher ground, separated by a pit, and on lower ground,
stands a blue guard. The key is to measure your jump accurately so that you will be able to attack him
before you get attacked yourself, and to give some time for your crouching animation after a jump. I've
measured it for you: Jump exactly one step from the end of the ledge. Not run and jump, just plain jump.
This distance will give you enough time to react to his attacks. As always, pushing down a guard is always
cool. Once you're done, head left again. You will find a suspicious-looking platform. That's right. There's
something good up there. A Life Extension Potion, to be exact. Climb up the whole way, and you'll get
another platform. The LEP is above you. The whole place is covered with ground-level spikes, so be careful.
Got another life bullet? Good. Now go down again, and head left. You will encounter more ground-level spikes.
Once you're past those, jump over the pit separating you from the next platform.

 Here, you have two choices: Climb up 2 stories and fight a guard, or go left and drop a loose slab. I'd
recommend the loose slab path, but if you want a bit more action, go fight the guard. If you follow the
loose slab way, climb up one storey and go to the left. At the end of the corner is a loose slab. Hop
underneath it to bring it down, but don't forget to get out of the way of you'll get injured. Climb up
the ledge and you'll see a level switch on the left corner. Climb up the remaining ledge so you can run
and jump over to the level switch. Activate it, and carefully walk over to the end of the ledge, then jump.
The level door will be on the right. Enter it and that's the end of Level Two.


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