Prince Of Persia: The Sands Of Time - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Prince Of Persia: The Sands Of Time - Strategy Guide (Page 01).
Prince Of Persia: The Sands Of Time (Playstation 2)
Jordan Mechner/UbiSoft, 2003
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T H E S A N D S O F T I M E
Time is like an ocean in a storm. You may wonder who I am, and why I say this;
Sit down, and I will tell you a tale like none that you have ever heard.
ASCII art above copyright Eizaz Azhar, 2003.
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LEGAL INFO _legal_
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As with all FAQs, this section must be included to avoid any legal complications.
___________________________________________________________________
This FAQ is written by Eizaz and is copyright ŠEizaz Azhar, 2003.
No form of reproduction of this FAQ is allowed and it may not be
distributed in any way without the author's content (me).
For the time being, only these pages listed below:
have my authorization to post this FAQ on its page. Violating this rule
can and will induce serious legal action, so you might not want
to do anything rash. You may print/download as copy of this document
for your personal use, but you cannot sell it, or use it to gain profit.
Duplication of this document in any way is strictly prohibited and is
a violation of copyright.
___________________________________________________________________
----------------
EXPLICIT WARNING
----------------
Okay people, I have spent day and night working on this walkthrough and at times staying
past midnight just to get this done. I DO NOT APPRECIATE IT IF YOU LEECH OFF MY WORK. This
is an stern warning - if you want to do so, please ASK ME FIRST - or I will take action.
I am terribly sorry if this has offended you, but this just has to be said.
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UPDATES/VERSION/HISTORY _uvh_
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- FAQ updated to Version 1.3 -
Added IGN to the allowed list. E-mails can begin again; I'm back from holiday but before
mailing me please read the FAQ properly.
#Update started on 11:31 AM, Sunday, 18th January, 2004.
- FAQ Updated to Version 1.2 -
Wow, it's been a while. Miss me already? :) Anyway, back to business. I have several things
to say here - bear with me, okay?
#Update started on 1:24:24 PM, Monday, 29th December, 2003.
1) Prince of Persia 1 is unlocked behind a wall at 33%, not by completing the game. DO NOT MAIL
me regarding this again. Some nutcase posted the wrong code in GameFAQs.com - do not believe it!
Finishing the game was for the XBox version. End of story.
2) There is no such thing as a 100% game completion. The maximum amount achivable at a save point
is 98%. Nothing more. The 100% are the credits, and the ending music. Topic closed.
4) I'm sorry if I couldn't reply to your mail, and sent you an automated reply instead. Really,
but 19 messages per day is too much for me to handle right now - I'm on vacation in Thailand
as I type this. Please, please come to the Forums at the site: register
an account and post in the "Other Games" section. If you still insist on mailing me, be warned that
all mail will not be replied to for 3 weeks - or more. Do so at your own risk.
5) Finally got about to updating the FAQ. Missing LEFs, unknown Sand Fields, irregular counts, and
new moves have been posted. Most of them fixed in the update, and I added a new thing - glitches,
and something everyon has been waiting for a long time: How to unlock the 3D level remake of the
original Prince Of Persia. Read on to find out. A walkthrough will come shortly, but as the map
is identical to that of POP1, you could use it as a guide for now.
- FAQ Updated to Version 1.1 -
Okay, fixed some (if not many) errors, made some sections more comprehendable, complete with
ASCII art, added more Sand Field & LEF locations, a huge table of contents making things a bit
neater around here, put total amount of LEF/Sand Fields for each stage, and a question & answer
sectioin. I'm on vacation as I write this, on a resort island North of Malaysia...
#Update started on Monday, 24th November, 2003, 10:55:14 AM, GMT +8
- First version of FAQ, 1.0 -
Hello there! Got this game late last week - it's one of my most awaited games for this year.
Keeping up my work with the series, here's a FAQ on Prince Of Persia: The Sands Of Time.
# Work on FAQ started on Friday, 14th November, 2003, 12:37:13 AM, GMT+8
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FAQ INDEX _index_
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___________________________________________________________________________________
| |
| [- TOPIC -] [-KEYWORD-] |
|___________________________________________________________________________________|
| |
| [Legal Info]................................................. _legal_ |
| |
| |
| [FAQ Index].................................................. _index_ |
| |
| |
| [Updates/Version/History]....................................._uvh_ |
| |
| |
| [FAQ Introduction/About Me!]................................. _hiya_ |
| \- Game Introduction |
| |
| |
| [Controls, Basics & Everything In Between]................... _control_ |
| \- Running, Jumping & Climbing |
| \- Death-Defying Stunts |
| \- Life Bar & Injuries |
| \- The En Guarde Stance And Attacks |
| \- Combo Examples & Enemies |
| \- The Dagger Of Time |
| \- Save Points & Visions |
| |
| |
| [The Story Behind It All]....................................._story_ |
| |
| |
| [Abbreviations And Terms]....................................._terms_ |
| |
| |
| [Prince Of Persia: Sands Of Time Walkthrough]................ _sot_ |
| \- In The Beginning.......................................... 0% |
| \- The Maharajah's Treasure Vaults.......................... 2% |
| \- You Have Unleashed The Sands Of Time.................... 5% |
| \- "Had I Really Seen Her?"............................... 7% |
| \- A Secret Passage...................................... 10% |
| \- The Palace's Defense System.......................... 12% |
| \- A Booby-Trapped Courtyard........................... 14% |
| \- Death Of A Sand King............................... 17% |
| \- "I'll Try To Find A Way In"....................... 19% |
| \- Climbing The Tower............................... 21% |
| \- The Warehouse................................... 24% |
| \- The Sultan's Zoo............................... 28% |
| \- Atop A Bird's Cage............................ 28% |
| \- Cliffs And Waterfall......................... 33% |
| \- The Baths................................... 33% |
| \- "There's Something Glowing Up There"....... 33% |
| \- Above The Baths........................... 33% |
| \- A Long Buried Secret..................... 40% |
| \- A Soldier's Mess Hall................... 46% |
| \- The Drawbridge......................... 46% |
| \- A Broken Bridge........................................... 50% |
| \- "I'll Meet You At The Baths"............................. 52% |
| \- Waterfall............................................... 55% |
| \- A Cavern Of Ladders.................................... 57% |
| \- An Underground Resevoir............................... 60% |
| \- Out Of The Well...................................... 62% |
| \- The Sultan's Harem.................................. 65% |
| \- "What Did You Call Me?"............................ 67% |
| \- The Hall Of Learning.............................. 69% |
| \- Observatory...................................... 71% |
| \- Hall Of Learning Courtyards..................... 75% |
| \- On The Ramparts................................ 75% |
| \- A Prisoner Seeking An Escape.................. 79% |
| \- At Last We're Here!.......................... 81% |
| \- The Hourglass............................... 83% |
| \- The Tomb................................... 90% |
| \- "Farah, Come Back!"....................... 90% |
| \- Climbing The Tower Of Dawn............... 93% |
| \- The Setting Sun......................... 95% |
| \- Honor And Glory........................ 98% |
| \- [CONGRATULATIONS!].................... 100% |
| |
| |
| [Prince Of Persia 1 Part]...................................._pop1_ |
| \- The Story! |
| \- The Characters & People You Will Meet |
| \- Neutral Controls |
| \- Running, Jumping And Climbing |
| \- En Guarde Mode |
| \- Life Bars And Injuries |
| \- Picking Up Stuff |
| \- Traps, Switches And Other Evil Stuff |
| |
| |
| [Terms And Abbreviations]...................................._terms2_ |
| |
| |
| [Full Level Walkthrough!]...................................._popwalk_ |
| \- Level One: The Great Escape |
| \- Level Two: To The Princess! |
| \- Level Three: Ye Old Bag-Of-Bones |
| \- Level Four: The Shadow |
| \- Level Five: The Inner Palace |
| \- Level Six: The Drop |
| \- Level Seven: Back To The Drawing Board |
| \- Level Eight: The Princess And The Mouse |
| \- Level Nine: To The Princess! (Again) |
| \- Level Ten: Back In The Palace |
| \- Level Eleven: Slabs Galore! |
| \- [Level Twelve: Prince Versus Shadow] |
| [The Showdown With Jaffar] |
| [United With The Princess] |
| |
| |
| [Questions And Answers]......................................_qanda_ |
| |
| |
| [Glitches And Bugs].........................................._rosak_ |
| |
| |
| [Credits]...................................................._terima_kasih_ |
| |
| |
| [The End - Completed! 110%].................................._bye_ |
| |
| |
| [Legal Info]................................................._legal2_ |
|___________________________________________________________________________________|
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FAQ INTRODUCTION/ABOUT ME _hiya_
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Hello again, reader! You may know me from my FAQs on the previous series, Prince Of Persia
and Prince Of Persia 2: The Shadow And The Flame. A veteran of the previous 2 games, I am
a massive POP fan; this one was too good to let go. In this FAQ, I will refer to the main
character, Prince as just "Prince". For the past 13 years, since Prince Of Persia 1, he had
no name - and probably never will; let's leave that at that. Note that this FAQ contains
SPOILERS. Yes, it does contain them, and I'm not afraid to lay everything out (I will try my
best to keep the storyline for you though - I'm one of the nicer FAQ writers out there; but
no promises.) The entire layout of the FAQ will use the save points as markers; each save
point has a unique name, as no two are the alike. If you would like to use this FAQ on your
page, do contact me and we'll talk things over. Do e-mail me about any new tips, hints or
glitches (as if we don't have enough of glitches already). If you have any comments, anything
about this game, this FAQ or even myself (yikes!) feel free to contact me at the following
address:
ztwc2@doramail.com
Alternately, visit my site at
and post your questions in the "Forums" section, where I'll reply to them. Please, please
come here first; I have a thread stating problems and how to solve them - your question may
have been answered in the thread already. My inbox is overflowing with mail right now; for
everyone's (and mine) ccnvnience, please visit the Forums. You have to register, but it only
takes a minute or two, that's all. Furthermore, I'm on vacation for 3 weeks as I write this;
all mail will not be replied to for 3 weeks - or more.
NOTE: As with my other FAQs, this FAQ is best viewed in 1024 by 768 pixels.
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GAME INTRODUCTION
-----------------
In the year 1984, a little-known game named Karateka stunned the gaming world with
its fluid-like graphics and amazing animation - Not to mention its brain-cracking
puzzles which left most gamers(myself included) tearing out their hair in frustration.
It was a great improvement over most of the games of that time, as virtually nobody
had seen such smooth graphics before. Invented by Jordan Mechner, the game was the
pioneer of 2D side-scrolling games back then. Its music was also very-well expressed;
it had a lot of "emotions" that suited each particular scene.
Evetually, Mechner had to come up with something better (much, much better) and
developed a new game; Prince Of Persia. Like Karateka, this game was also a side-scrolling
2D game, but with vast improvements over the former. The game boasted even smoother
graphics than those of Karateka, and was also one of the first ever games to capitalise
on motion-capture techniques, which were still experimental at the time. This resulted
in very realistic-looking movements, and the game was an instant hit. There were two
versions available, for both Macintosh and IBM machines.
There was a sequel to the original game, named Prince Of Persia II: The Shadow And The Flame.
Improved graphics, background music, a narrator for the story (yes, it speaks!), puzzles...
You name it, it had it. And yes, the mind-boggling puzzles are back, this time much more
complex, and so was the storyline. Instead of someone staring out of an hourglass, the scenes
are shown in a more cinematic syle via a slideshow. The levels are bigger, there are more
secrets, more traps, more enemies, and more allies. The game doesn't share the same commands
as Prince 1, unfortunately - hence a bit of a disappointment there. Nevertheless, POP2 is still
a classic, and a worthy successor to the Prince Of Persia series.
Prince Of Persia 3D, released in 1997, was an attempt at renewing the POP series once
again, but I snubbed it, hence no FAQ on this one. Simply lacked the action and gameplay
of the original; and many other POP purists agree. I thought the legacy had vanished
forever, never to be enjoyed by the non-DOS users of the Windows 98 Era. Until, in late
2002 - came rumours about a new game, to breath new life into the series, and put it in
its rightful place where it once belonged. I present you...
Prince Of Persia: The Sands Of Time.
Developed by UbiSoft (creators of Rayman) and the great Jordan Mechner himself, the game
was completely rendered in detailed, beautiful 3D graphics - from the palace of the Sultan,
to the huge courtyards and fountains - the atmosphere is divine. This time, Prince speaks
(albeit with an English accent) and you have a partner along with you (also with an English
accent.) This may sound a lot like the game ICO, but trust me, it isn't. The gameplay is great;
Prince has a huge array of death-defying moves, and battle commands unlike the other series.
Staying true to the series' action-packed gameplay, tricks and traps are back - with a vengeance,
to be accurate! All in all, a great game indeed, very close to the original - in 3D. Which brings
me to the next topic - the PS2 version has POP1 inside! Yes, the same white little guy running
and jumping all over the place until he got turned into a human pincusion by the spikes. The game
itself is relatively easy compared to its predecessors, with visions along the way to help you
out, but should present a challenge to most gamers out there.
There you have it. Could this be the destined one, all set to revive the series, and become
one of the most popular games once again? Perhaps. Perhaps not. Only time has the answer to
that question.
But one thing's for sure.
It's already won over one of its biggest fans - me.
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IN-GAME SCREENS/WINDOWS _win_
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Okay, when you first start the game, you come to the main menu, with a few screens to
choose from. Here's what they are, and what they do:
Start a New Game...... Self-explanatory.
Load a Game........... See above.
Options............... Brings you to the options menu. Divided into several sub-sections
like the Controller screen, Sound screen, Display screen, Camera
screen, and Language screen. Something to notice is that Prince's
voice will appear when you tamper with the voice volume. Controller
options explained in the below topic.
Extra Features........ Here is where the original Prince Of Persia is kept, and perhaps
some other extra stuff - you've gotta unlock them first!
NOTE: If you set the language to... Say, French, Prince and the entire cast speaks in French!
Same goes for Spanish. Yes, I am serious.
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THE CONTROLS, BASICS & EVERYTHING IN BETWEEN _bas_
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Let's review the controls. Long gone are the days of holding the Shift button to hang on to
ledges and cliffs; everything's automatic now. There are no controller "options" here; you'll
have to bear with the preset controls, which can be a thorn in the arse at times, as you will
see, but work well overall. Here's what the buttons do:
Start.............. Pauses the game, goes to the menu, unpauses the game. 'Nuff said.
Select............. Nothing that I know of.
D-Pad.............. Nothing. Apart from controlling the cursor in the menu, nothing else.
Left Analog........ Controls Prince. Use the Left Analog stick to move him wherever you want
him to go. As the stick is variable, hold down fully in one direction to
make Prince run. Hold it halfway down to make him walk.
Right Analog....... Adjusts camera angle. Camera angle bothering you? Swing this about to change
the angle; UP/DOWN controls the distance from Prince, LEFT/RIGHT controls the
angle.
Triangle........... Stabs with the Time Dagger, thrusting it forward and moving forward at the same
time. Can be used as a substitute for walking, and will stun enemies if it hits.
Also used to absorb Sand Fields, and fallen enemies.
Square............. Draws your sword. Does not go into En Guarde Mode unless there are enemies.
Used to destroy obstacles. Press Square when sword is drawn for a strike;
mash multiple times for a 6-hit combo, ending with a powerful downward chop.
X.................. Action button; in other words, the all-powerful Shift. Used to climb up
ledges, jump, and even roll on the floor.
Circle............. Cancel. Use this to cancel actions, put your sword back, climb down/let go of
ledges and decrease the Checkpoint Meter quicker when you die.
L1 Button.......... Rewinds time, using the Time Dagger. Hold to rewind back to the checkpoint.
Only available with the Time Dagger; and if you have a full Sand Tank.
L2 Button.......... Panoramic view. This shifts the camera angle to a higher place, giving you
a great view of everything in a level. Press again to return to the standard
camera view. Also used to reset the camera view to default if you've toyed
around with the Right Analog too much.
R1 Button.......... Special Action. This button performs a special action, i.e. pulling levers,
crates and cupboards (!)
R2 Button.......... Goes to first-person view. Use the Right Analog to control the view.
Press again to reset to third-person view. The slightest action, i.e.
moving, drawing your sword or walking resets the camera angle to its
original 3rd-person view default location.
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RUNNING, JUMPING, AND CLIMBING - BASIC COMMANDS
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Now that you know the basic controls, let's put them to good use. To run, hold the
Left Analog in the desired direction. To jump, press X. Doing this while running on
the ground will result in a roll on the ground, useful for getting past narrow openings
and/or overhead traps. Running over a cliff/ledge while pressing X will result in an
extended jump, beginning with a running start. To just plain jump, walk up to the edge
of the ledge, face the place you want to jump to, hold the Left Analog in the desired
direction and press X. If you try to step off a ledge, Prince will automatically hang
on to the edge, assuming you don't jump over it. While hanging onto a ledge with your
arms, there are a few actions available;
- Drawing your sword to swat pesky flies in any direction
- Pressing X to pull you up
- Pressing Circle to drop down.
To climb up to a ledge, just use the Left Analog to walk up to it, and Prince will
automatically climb up without delay. Of course, some ledges are higher than others,
as explained in the next topic later on, "Death-Defying Stunts". Unlike Prince Of Persia
and Prince Of Persia 2 (and to an extent, Metal Gear Solid 2) you have infinite hanging
time, or grip. On certain ledges, you can pull yourself up, but have to strafe alongside
the ledge, as it's too narrow to walk normally. In this condition, you can jump to another
ledge by holding the Left Analog in the opposite direction you're facing and pressing X.
There are certain vertical pillars (or poles, if you may) that can be climbed in the
game. To grip onto a pillar, walk up to it and press X. Once on, you have these options:
- Sliding down, by holding DOWN on the Left Analog
- Climbing up, by holding UP on the Left Analog
- Rotating sideways, by holding LEFT or RIGHT on the Left Analog
- Jumping, by pressing X, assuming you've set the direction by rotating sideways
- Letting go, by pressing Circle. Too high and you die.
Note that you can jump from pillar to pillar by pressing X. Set the right direction,
or face the consequences.
There are also horizontal poles in the game; you can hang on to these and swing to
another area, or a pole. To hang on to a vertical pole, walk underneath it, and jump.
Prince will automatically jump up and grab the pole. Here are the pole actions, what
you can do:
- Swing, by holding R1
- At the peak of your swing (i.e. Pince is 90' in the air) press UP or DOWN on the
Left Analog to switch swinging directions, like a world-class gymnast.
- Release the pole and swing in the desired direction by pressing X. Note that you
need enough momentum to get yourself up into the air.
- Release the pole and fall back to Earth by pressing Circle. If you're 10 storeys up,
this action is not reccommended at all.
You can climb ladders by walking up to them, and Prince will automatically grab hold,
and pull himself up. You also can switch sides while hanging on to a ladder, which will
come in handy sometimes.
Pulling/pushing objects require the use of the R1 Button; Special action. To "use" an
object, walk up to it and hold the R1 button. Some objects need to be pushed; some pulled;
others winded to make something happen. Activating ground switches is done by walking over
them; some switches require a heavier objest to be pulled over them; and levers have to
be pulled, either by hanging on them or pulling them on ground.
NOTE: Instead of drinking potions, you now drink from springs and fountains. Walk up to
a fountain or spring and press R1 to drink the water, which will heal your life.
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DEATH-DEFYING STUNTS - ADVANCED COMMANDS
----------------------------------------
Finished the basics? Good. Let's move on to something trickier, shall we? Like the title,
Prince can execute death-defying moves in the blink of an eye, from running up walls, to
running AGAINST walls, to jumping up, wall-to-wall, to stalling on a wall, Megaman X style.
Sounds more like a ninja to me. Anyway, these are a must; getting you out of tight situations
and sometimes impossible to go on without. Here they are:
- Running up walls can only be done with a flat, 90' vertical angled wall with no cracks/
indentations/decorations/anything that gets in the way of your run. To do this, hold R1
and run up a wall. If the wall's low enough, you may be able to reach the top and pull
yourself up. While running up, press X to jump in the opposite direction, doing a 180'
flip at the same time.
- Running against walls, like above must only be done with a flat wall to your side with no
cracks/indentations/decorations/anything that gets in the way of your run, or you'll fall,
and like above, this requires R1. Hold R1, and run at an angle against a wall on your side.
Prince should run straight, then curve upwards like a ninja running horizontally across a
wall. Again, press X to jump in the opposite direction before you complete your run. Very
useful.
- Multi-Jumping is done once you actually jump onto a wall. When Prince lands on a wall,
you may notice that he sticks there like a chameleon for a spilt second before dropping
downwards. During the Chameleon Stall, as I like to call it you can jump in the direction
you just came from by pressing X as soon as Prince hits the wall. Prince will then proceed
to jump back, and if there's a wall, you can Chameleon Stall on it again, and jump forth once
more. This gets you up to high and hard-to-reach places.
- Landing Rolls are performed by hitting the X button just after a high jump. This will
absorb the force of your fall and reduce the damage done to nil. Of course, jump from
too high (12 storeys, anyone?) and you'll still die, but worth an addition to your array
of tactics.
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LIFE BAR AND INJURIES
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Your life bar is located on the top-left corner of the screen (Northeast). Looks like a long
line with a hook on its left end, life indicated in blue. I don't need to explain what this
does - unless you've never played a game before in your life! Okay, I'll explain - with every
injury you take, your life bar goes down, bit by bit. Once it finishes completely; you die.
If you have the Time Dagger, you could rewind it back to where you started, assuming you've
got enough time in the checkpoint meter to do so. Depending on what you hit, the amount of
damage taken from injuries will vary. Injuries can also be caused by falls; damage varies
depending on the height you fall from, resulting in an injuries - even death.
Unlike the previous games in the series where you had to drink potions to regain life,
you drink from fountains, ponds, rivers and baths (!) to replenish your life bar. To do
this, walk up to a fountain and press R1. Prince will take a sip of water, filling up
your life gauge by a bit. Hold R1 to drink continously from the water source instead of
stopping halfway. You can drink water from anywhere; from waterfalls, to ponds, bath water,
or even water from the sewers (do not attempt this in real life, trust me) - it doesn't
matter as long as it's water.
There is a secret fountain located in the game; usually in hard-to-find places. This fountain
will increase your permanent life gauge by a bit. Every now and then, you'll come across this
in certain stages - grab them all to increase your life gauge to the max! I will refer to this
from now on as an LEF, or a Life Extending Fountain.
--------------------------------
THE EN GUARDE STANCE AND ATTACKS
--------------------------------
Welcome to the En Guarde Stance. This stance only appears when you meet an enemy,
or multiple enemies. During this stance, Prince raises his sword (and dagger, if
you've obtained it already) and normal attacks with the sword are no longer present.
Here they are:
- Guarding is done by holding down the R1 Button. While guarding, you can block any
and every attack that comes from above with your sword (miraculous, sometimes.)
Use this often, when things start to get a little rough. Note that some attacks sweep
the ground from below - these kind of attacks cannot be blocked.
- Evade your opponent's attacks. Hit the direction you want to go, and press X to roll
away. If you do this while facing backwards (i.e. roll backwards) Prince does a backflip
to evade your opponent. Make sure you don't run into another opponent instead...
- Counterattacking is performed by hitting the attack button (Square) or the dagger
button (Triangle) while blocking against an opponent's attacks. Prince will then counter
the opponent's attacks with one of his own.
- Jumping Attacks can now be done in the En Guarde stance (yes, you can't execute these
normally without comboing it with something else.)
- Rebound Attacks offer a different kind of attack, by using the walls to your advantage.
In the En Guarde stance, run up a wall, jump and attack. Prince should execute a flying
attack, in the direction of the enemy.
- Rollover Attacks are also something worth learning, both eye candy and practical
at the same time. To execute, walk up to an enemy and press X. Prince will perform an
overhead flip over the enemy's head, leaving him open to attacks. Note that this may
not work very well on some enemies who can counter you in mid-air, or block regularly.
A good example of this is: Roll over enemy, X, Square.
- While fighting multiple enemies, after the first hit or so, hold the Left Analog in a
different direction that you want to go in and mash the Square Button.
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COMBO EXAMPLES & COUNTERS
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Here are some examples of combos; some are extremely effective against certain enemies;
while some can't be used at all. There are many varieties of these attacks, which I'm not
listing here - these should work well enough for you. Here they are:
- Square, Square, Square, Square, Square, Square, Square (Sword alone)
This is your basic combo. Slash about with your sword; very basic. Use only if you don't
have the dagger, or with the Magical Sword.
- Triangle, Square, Square (Sword & Dagger; 1 Power Tank)
This slashes your enemy to stun and freeze it; Prince slashes upwards and a downward slash
to break it apart. If you've got nothing better to do with your Power Tanks, this'll do.
- X (vault), Square, Triangle (Sword & Dagger)
This is a great, all-rounder combo. Prince rolls over the enemy, slashes once to stun,
and absorbs as soon as he touches the ground. Use this frequently, but some monsters have
a tendency to block the last Triangle (Dagger), which brings me to the next combo...
- X (vault), Square, Square, Triangle (Sword & Dagger)
Another excellent combo, use this for the enemy who keeps blocking the last Dagger stab
(see above). Slashes the enemy once on air; another time on ground for stun; and the
Dagger sends the enemy to infinity and beyond.
- X (vault), Triangle, Square
Freeze and slash, all-in-one! Vault over, hit the enemy with the dagger and before you
touch the ground, hit Square to turn the enemy into dust. May not work on certain enemies.
- X (against wall), Square
One of the infamous Rebound attacks. Prince will bound off the wall and soar in the direction
of the enemy, knocking him/het down, where you can go in for the kill.
- X (against wall), Triangle
Rebounds off the wall with the dagger. Freezes enemy instantly.
- X (aginst wall), X (jump), Square/Triangle/Square+Triangle
If you can't vault over emenies, use the walls to help you. Jump against a wall, and
press X again to use the wall to vault over an enemy. This works like any normal vault,
except that you execute it from a wall instead of running up the enemy.
- Front, Front, Square (Sword; Must be near enemy)
This is another one - Prince raises his sword for a huge strike, then brings it down on the
enemy. Kills beetles instantly.
[COUNTERS]
It is possible to counter an enemy's attack in the game, using either your sword or dagger.
Countering with the sword will result in a kick, knocking the enemy down; the dagger will
absorb the enemy directly. Assuming that you get it right, of course - which brings me to
the next point. Here's how to execute the counter:
1) Hold R1 to guard.
2) Press Triangle/Square to move your sword forward by a bit, as if to grab something.
3) Pinpoint accuracy in timing is required. Hit the enemy's strike with this forward
movement, and a loud THWANG! comes out - at which point Prince will counter the
enemy's strike. Depening on what button you press, different results will occur.
- R1 + Square
This counters the enemy with a powerful kick, knocking the enemy down, at whih point you
can use the dagger to absorb it.
- R1 + Triangle
Instantaneous retrieve. This ounters the enemy's strike with the Time Dagger, retrieving the
sand instntly without any delay. Great move.
NOTE: Counters will not work on some enemies - for example, the Sergeant Creature.
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ENEMIES IN THE GAME
-------------------
There are a number of enemies in the game, ranging from Sand Creatures to Scarabs to humans.
There are no formal names for them, so I'm making them up as I go along. I'll also which combos
work best, and how to attack them. One list of enemies and weaknesses... Coming up!
- Bats
These guys attack in groups; usually when you're precariously placed above a ledge or hanging
onto something. Wait for them to come in a group; then hack them to death. They only leave
if the group is reduced to 3 or less bats (usually there are 3 left; I've sliced them all on
a few occasions.)
Effective combos: One slash will do
Counter: N/A
- Scarabs
Meh. Slice them with your regular sword and you're done with. Use the huge strike to kill them
instantly.
Effective combos: All; Front, Front, Square reccommended
Counter: All
- Birds
Like the Scarabs, these can be killed with your regular sword. Wait for them to fly and strike,
then strike back with your sword, killing it in mid-flight. You need good reflexes for this,
so as an alternative you can guard their attacks, then strike back. Altrnately, counter with
your sword.
Effective combos: One slash does it all
Counter: All
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