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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter P » Panzer Dragoon Orta - Strategy Guide (Page 05)

Panzer Dragoon Orta - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Panzer Dragoon Orta - Strategy Guide (Page 05).

-Diodopure Lv1-
   This is a hard enemy to miss; although not technically a boss, they do 
   display a visible health bar.  It consists of a gold-colored central orb, 
   surrounded by pulsating blue crystal-like structures.  Three worm-like 
   objects can be seen moving around it, along with a sensor that occasionally
   fires a laser-like weapon.

-Diodopure Lv2-
   Very similar to the Diodopure Lv1 in appearance, although the central mass
   is a red color, rather than gold.  It too displays a health bar, making it
   hard to miss.

-Dragonmare-
   Dragonmares are large brown dragons with purple wings, two legs, and a long
   tail that can be used as a whip.  They are first encountered immediately
   upon starting Episode 1.

-Dragonmare Embryos-
   These resemble the full-grown Dragonmares, but have blue wings, rather than
   purple, and are not capable of taking nearly as much damage.

-Els-Enora-
   The boss of Episode 5, the Els-Enora is a gigantic flying creature.  It is
   mostly white, with three wings on each side: a relatively short one, a
   very long and narrow one, and a long, broad one.  Each of the broader wings
   has several targets, which can fire acid balls.  In addition, the Els-Enora
   can fire blade-like projectiles from its front.  

-Erkist-
   Erkist are easily recognizable by their shark-like fin, seen while they 
   swim underneath the snow.  While submerged, the rest of the body, which has
   two large fins on either side, a tail, and a horned head, is out of view - 
   that is, until it leaps out of the snow to attack.  

-Floating Mine Mardai-
   These enemies resemble flying barrels, with four explosive spikes protruding
   from them.  Inside the "barrel" is a lone pilot, who will attempt to ram his
   craft into you.  Floating Mine Mardai are usually found in large numbers.

-Gat-War-
   Accompanied by a pair of Kot-War, the Gat-War is much the same in 
   appearance, albeit reddish-colored.  Of the trio, they are the only targets
   vulnerable to weapons fire, and destroying it will destroy all three.

-Goleg-
   Goleg are large, plant-like monsters encountered in Episode 2, commonly
   found hanging vertically from overpasses or extending horizontally from rock
   walls near the river.  They have a long, extendible, green stalk that opens
   up to a "flower," consisting of a purple center and five tentacle-like
   appendages.  

-Guardian-
   This large statue is found in Episode 4.  It has two arms, the left capable
   of firing large boulders.  The Guardian has a single eye that is able to 
   fire a damaging pink laser, and is protected by an anti-laser system.

-Homing Airship Ajati-
   These large, square-shaped floating platforms are hard to miss.  Each 
   corner of the square has a slightly curved pylon extending from the bottom.

-Hovertank Dahra-
   These are platform-like ground units, with a large weapon in the front and 
   four legs.

-Ikrakav-
   The boss of Episode 2, the Ikrakav is hard to miss.  Its weak spot is a 
   white "flower" surrounded on the front and sides by a plant-like "cage."  
   The Ikrakav has two smaller wings, a large tail, and six large sacs hanging
   beneath it.  The purple sacs release large amounts of acid balls, while the
   blue sacs release Yarva - both types regenerate after bursting.

-Imperial Defense Unit Bacharsuha-
   The boss of Episode 8, the Bacharsuha is impossible to miss.  Though it does
   not really use them, it has two short legs, as well as two long arms in its
   first form.  Later, the unit can extend a total of eight arms, and fire a 
   trio of powerful lasers from its "head."  

-Interception Program ver 1.00-
   These are gold-colored enemies, consisting of a central orb that extends
   three "arms," each ending with a gold half-circle and two pairs of short 
   antennae.

-Interception Program ver 1.50-
   These greatly resemble the ver 1.00 in appearance, although they are reddish
   in the center and have bluish half-circles and antennae, rather than gold.  

-Interception Program ver 2.00-
   These are gold-colored enemies, with a large central "eye."  Extending from
   the eye on each the left and right sides are a smaller antenna and three 
   large tentacle-like appendages.

-Interception Program ver 2.60-
   These resemble the ver 2.00, with the same number of appendages.  Rather 
   than gold, they are bluish and purplish in appearance.

-Kot-War-
   Found in pairs and accompanied by a lone Gat-War, the Kot-War are 
   bluish-colored creatures that release an energy field around themselves,
   while circling their target.  Firing upon them only increases the amount of
   electricity released.
   
-Kuru-
   Kuru resemble opened clam/oyster shells, that release a circular electric 
   field around themselves when threatened.

-Madidar-
   Madidar are almost identical in body structure to the Didar.  The most
   noticeable difference is a darkish purple color, as opposed to the light
   color of the Didar.  

-Morli-
   Morli are bluish-colored creatures, resembling flying manta rays.  They have
   two eyestalks, a long, thick tail, and six smaller, prehensile tails

-Nayak-
   Nayak are almost identical in body structure and color to the Carrier Nayak,
   although they are smaller.  In addition, Nayak have a long spike protruding
   forward from their heads, whereas the Carrier Nayak do not.

-Patrol Airship Vayu-
   These are large statue-like machines, with a large, curved base and two 
   short arms that extend from the sides and fire lasers.  The "head" of the
   Vayu is a sun-shaped structure which displays some type of message.

-Purnam-
   Found in Episode 2, Purnam are found in large swarms, usually near Golegs.
   They resemble butterflies, with a grayish body and two bright, rainbow-
   colored wings.  

-Pussa Bubo-
   These absolutely enormous creatures are Hershey's Kisses shaped blobs, with
   four tentacles extending from the very top.  They have the ability to leap
   great distances, as well as fire large numbers of damaging blobs.  

-Ramjanaki-
   These flying creatures' most distinguishing feature is a large flower-like
   head, with six "petals."  In addition, they use a greenish-colored 
   forcefield, so it is necessary to either speed up or slow down to target 
   their vulnerable side.

-Rokpur-
   Rokpur are found in the river of Episode 2, leaping in and out only briefly.
   They have a long, slender body, with two pairs of brownish-colored, spiky
   fins on both the left and right sides.  

-Sealance Image-
   These countermeasures are a pulsating gray and blue color.  They have three
   flapping wing-like appendages near the head, and four small legs extending
   from the posterior.

-Seba-
   Seba are flying creatures, with whitish-gray armor and brownish tail.  They
   appear to have armored plates along the sides of the tail, but their most 
   distinguishable feature is a large, long, curved armor plate extending from
   their black heads.  

-Seeker Search Light-
   These are found in Episode 1, and are brownish in color.  They easily give
   away their position by shining a very bright spotlight into the sky.

-Shielded Warship Shaiha-
   These are large, cube-shaped aircraft, with one side of the cube protected
   by a massive disc-shaped armor plate.  Only this one side is protected; all
   others are vulnerable.

-Transport Tank Emden-
   Found in the Imperial City, Transport Tank Emden are usually found in trains
   of about five cars.  As the train moves along the tracks, the four rear cars
   are capable of firing missiles.

-Urimasan-
   Urimasan usually pop out of the ground in groups, and have a large base of
   what appears to be ice.  Protruding up out of the ice base is a tall purple
   body with six small tentacles on the sides and an extremely large head.  The
   head has two appendages extending from either side, as well as a large cone
   extending from the back.

-Vont-Morli-
   Vont-Morli are similar in body structure to the Morli and Yondo-Morli, but
   are instead a white and yellowish color, with purplish-colored tails.  A
   very distinguishing feature, however, is that they usually carry several
   Didar, which they drop on the ground before retreating.   

-Wormriders-
   Mobo's fellow people ride on large, brownish-colored creatures, that 
   prominently feature a large mouth with a massive underbite.  Each worm 
   carries three riders.  

-Yarva-
   Yarva are smaller, flying creatures with a longish, slender body and two 
   pairs of wings, one larger than the other.  Usually a purplish and bluish 
   color.

-Yarva-Raum-
   Yarva-Raum have almost the same appearance as the related Yarva species, 
   but have a reddish-brown body and white/gray wings, instead of purple and
   blue.

-Yondo-Morli-
   The Yondo-Morli is much larger than a standard Morli, although they have 
   similar body structures.  They are bluish-colored and resemble gigantic 
   manta rays, albeit with six prehensile tails in addition to one longer,
   thicker tail.

-Yondo-Worm-
   Yondo-Worms are gigantic creatures, with a segmented body and massive jaws.
   One worm first appears jumping in and out of the river in Episode 2, and a 
   pair of them are later battled as a mini-boss.


===============================================================================
7. Guide Information
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=
= A) Version History  =
=-=-=-=-=-=-=-=-=-=-=-=

Version 1.4 (May 07, 2003) - More sub-scenarios were completed: only three
   more need to be written, but those may take a few days.  Some cosmetic 
   upgrades were made as well.  

Version 1.3 (May 06, 2003) - More sub-scenarios were completed, and very minor
   formatting problems were fixed. 

Version 1.2 (April 30, 2003) - ALL pathways in the game have now been finished
   and described.  More information was added to the "Leveling Up" subsection,
   which was separated from the "Dragon Morph Forms" subsection (it seemed too
   long as one subsection).  Added more FAQs, and finished two of the Sub-
   Scenarios.  

Version 1.1 (April 27, 2003) - All enemies listed in the walkthrough are now
   described in the glossary, and another two pathways were completed.  Also,
   various typos were fixed, and the section headers were slightly changed, to
   make navigating the guide easier.

Version 1.0 (April 24, 2003) - The walkthrough can be followed from the start
   of the game to the very end.  It doesn't quite cover every miscellaneous
   pathway variation just yet, but will do so in future versions


=-=-=-=-=-=-=-=-=-=-=-=-=
= B) Email information  =
=-=-=-=-=-=-=-=-=-=-=-=-=

If you have any questions regarding this guide, feel free to email me at 
Thuyker at aol dot com.  Make sure to put something in your email subject, so
that I don't mistake it for spam.  

Also, if you have any suggestions, comments, or information that might be 
useful, please let me know!  I'll definitely give credit where credit is due.  


=-=-=-=-=-=-=-=
= C) Credits  =
=-=-=-=-=-=-=-=

Thanks to Smilebit and Sega for such a wonderful gaming experience!

Thanks to GameFAQS and CJayC for putting this up!

Thanks to IGN for hosting this.

Thanks to "jackle r" for letting me know about the gene base in the Seeker
   Search Light (Episode 1).

Thanks to "jack veneno1" for correcting my mistake regarding gene base 5 in
   Episode 4.  

Thanks to "Lord Alan" for his Boss FAQ and his helpful comments on my own FAQs.

In addition, as I mentioned above, I would greatly appreciate anyone who has
any further information that might be useful for this guide.  Your name will 
go here!

=-=-=-=-=-=-=-=-=-=
= D) Legal Stuff  =
=-=-=-=-=-=-=-=-=-=
This FAQ/Guide was written 100% by me, and countless hours were spent working
(if you can call playing a game that!) to find the information and write the
guide.  It is Copyright © 2003 Thuy Tran ("Thuyker") and may not be taken in
part or whole to be claimed as your own work, not altered in any way.  Please 
contact me for permission if you're interested in posting this on your site.  

Currently, the following sites have permission to post my FAQ:

www.cheatcc.com
www.gamefaqs.com
www.ign.com
www.neoseeker.com


All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

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