OutRun 2 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for OutRun 2 - Strategy Guide (Page 01).
Current Version: 0.6 Last update - 13/01/2005
===============================================================================
===============================================================================
Welcome to Redfieldīs
MMMM MMMMMMM MMMMMMM
MMMMMMMM MMMMMMMMM MM MMM
MMMMMMMMMM MMM MMMM M MMM M
MMM MMMM MMM MMM M M M M
MMM MMMM MMM MMM M M M M
MMM MMMM MMM MMM M M M M
MMM MMMM MMM MMM M M M M
MMM MMMM MMMM MMM MMM MMMMM M M
MMM MMMM MMMM MMM MMM M M
MMM MMMM MMMM MMM MMM MM M
MMM MMMM MMMM MMMMMMMMMM MM M
MMM MMMM MMM MMM MMMMMMMMMM MMMMMMMMM MMM MMM MMMMMMMM MM MM
MMM MMMM MMM MMM MMMMMMMMMM MMM MMM MMM MMM MMMMMMMMM MM M
MMM MMMM MMM MMM MMMM MMM MMM MMM MMM MMMM MMM MM M
MMM MMMM MMM MMM MMMM MMM MMM MMM MMM MMMM MMM M M
MMM MMMM MMM MMM MMMM MMM MMM MMM MMM MMMM MMM M M
MMM MMMM MMM MMM MMMM MMM MMM MMM MMM MMMM MMM M M
MMM MMMM MMM MMM MMMM MMM MMM MMM MMM MMMM MMM M M
MMM MMMM MMM MMM MMMM MMM MMM MMM MMM MMMM MMM M M
MMM MMMM MMM MMM MMMM MMM MMM MMM MMM MMMM MMM M MMMMMMMM
MMMMMMMMMM MMMMMMMM MMMM MMM MMM MMMMMMMM MMMM MMM M M
MMMMMMMM MMMMMMMM MMMM MMM MMM MMMMMMMM MMMM MMM MMMMMMMMMMMM
FAQ!
===============================================================================
===============================================================================
Table of Contents
01) History Version
02) About this Guide/FAQ
03) About Outrun 2
04) About the Author
05) Game Basics
A - Game Controls
B - Driving Tips
C - Profiles
D - Options
E - Cars
F - Track List
06) Game Modes
A - Outrun Arcade
B - Outrun Challenge
C - Outrun XBox Live
07) Codes and Secrets
A - Passwords
B - Unlockables
C - Original Outrun Game
D - Cards
08) Game Bugs/Glitches
09) How to contact me
10) Credits
11) Copyright/Legal stuff
===============================================================================
Section 01 - History version
===============================================================================
Version 0.6
13/01/2005 - Well, first of all I removed that palmtree from the logo art. It
sounded kinda stupid. I added a new section called "Game Bugs/Glitches" that
contains... hummm... ahhh... You know what and Iīve added some suggestions from
several mails I got and the main reason Iīm updating is to let you all know
that this guide isnīt dead and that Iīm just not working hard on finishin it
because I have some college final tests and stuff of the sort, that is taking
much of my time. As soon as I finish them, Iīll finish this guide. Expect a new
update around 25-30 February. Special thanks for Gouki and Dodgymat for their
valuable help in this guide.
===============================================================================
Version 0.5
23/12/2004 - Yay, the first release of the FAQ. I hope it pleases most of the
people who reads it, and, as you may notice, it is quite incomplete. It has
all the sections of the FAQ that I intended to make (I may, and probably will
add some new sections in the future) but the Game Modes, which will have the
detailed descriptions about every stage, mission and stuff of the sort. Thatīll
come in the next version. I donīt know if the next version will be 100%
complete, since there are LOTS of stuff to add, but Iīll work hard on it on
2005. Merry XMas everyone and happy new year!
===============================================================================
Version 0.1
12/12/2004 - Added the main layout to the guide and the basic sections.
===============================================================================
Section 02 - About this Guide/FAQ
===============================================================================
Hello there and welcome to my Outrun 2 FAQ! Iīm not a professional Outrun
player or anything of the sort, so donīt expect an extremely detailed FAQ with
tips to get the highest scores, the best times and stuff of the sort. That is
not my intention. So far. Maybe in a distant future. Iīll add general
information, details, strategies, tips and some codes for the game. You can
expect a new version of the FAQ with more info, detailed strategies of the
missions and updates. I have no deadline to finish this FAQ entirely so Iīll
add new things once in a while. As you may notice, english is not my native
language, so you will find some spelling errors, some weird sentences and stuff
of the sort. I would be glad you could warn me of those mistakes and forgive
me for those mistakes. Thank you!
===============================================================================
Section 03 - About Outrun 2
===============================================================================
Outrun 2 for Microsoftīs XBox is the long awaited sequel to the classic Outrun.
Originally developed by Sega AM2for Arcade (running on a Chihiro board), it was
converted to XBox by Sumo Digital.
Released in Europe in 01/10/2004, and in the United States in 25/10/2004.
It will be released in Japan in 27/01/2005.
Outrun 2 features gorgeous graphics, a brilliant soundtrack. It has several
modes of gameplay and simple controls, altough it has a very high learning
curve.
The XBox version also features online game mode, via the XBox live and a
multiplayer mode via the XBox system link, up to 4 players.
===============================================================================
Section 02 - About the Author
===============================================================================
Hello there! This is the fourth FAQ that I am writing. I may not be very
skilled in writing FAQs, but I really hope you enjoy it and that you find
erything you need.
===============================================================================
Section 05 - Game Basics
===============================================================================
A - Game Controls
There are eight sets of controller configurations that you can choose. It goes
from A to H. you can check below all button configurations, and then you can
choose which you like in the options menu (the options menu has a more detailed
explanation further).
-----------------
| Configuration A |
-----------------
Left Analog Stick................Steer
X Button.........................Gear Down
B Button.........................Gear Up
Black Button.....................Change View
Left Trigger.....................Brake
Right Trigger....................Accelerate
-----------------
| Configuration B |
-----------------
Analog Stick......................Steer
Right Analog Stick Up.............Gear Down
Right Analog Stick Down...........Gear Up
Black Button......................Change View
Left Trigger......................Brake
Right Trigger.....................Accelerate
-----------------
| Configuration C |
-----------------
Analog Stick.......................Steer
Right Analog Stick Up..............Gear Up
Right Analog Stick Down............Gear Down
Black Button.......................Change View
Left Trigger.......................Brake
Right Trigger......................Accelerate
-----------------
| Configuration D |
-----------------
Analog Stick.......................Steer
Right Analog Stick Up..............Accelerate
Right Analog Stick Down............Brake
Black Button.......................Change View
Left Trigger.......................Gear Down
Right Trigger......................Gear Up
-----------------
| Configuration E |
-----------------
*Note - This is my favorite button configuration
Left Analog Stick..................Steer
A Button...........................Gear Down
B Button...........................Gear Up
Black Button.......................Change View
Left Trigger.......................Brake
Right Trigger......................Accelerate
-----------------
| Configuration F |
-----------------
Analog Stick.......................Steer
A Button...........................Accelerate
X Button...........................Brake
Black Button.......................Change View
Left Trigger.......................Gear Down
Right Trigger......................Gear Up
-----------------
| Configuration G |
-----------------
Left Analog Stick..................Steer
X Button...........................Gear Up
B Button...........................Gear Down
Black Button.......................Change View
Left Trigger.......................Brake
Right Trigger......................Accelerate
-----------------
| Configuration H |
-----------------
Left Analog Stick..................Steer
X Button...........................Gear Down
B Button...........................Gear Up
Black Button.......................Change View
Left Trigger.......................Brake
Right Trigger......................Accelerate
===============================================================================
B - Driving Tips
If I could give one tip for being a super-b driver in this game is Training. I
know it may sound dumb and obvious, but it is the only way to master this game.
It took me several hours to learn how to drive well. To be a professional in
Outrun 2 you need much more than hours of gameplay. Now thanks to Gouki, Iīve
added more enhanced techniques and strategies. Thank you very much for your
help!
---------------------
| Starting Techniques |
---------------------
Note: There is a difference between starting methods, using automatic or
manual transmission.
Using Automatic Transmission: Hit the accelerator just in between the counter
says 1 and "start", for the fastest start. There is no difference between 5 or
6 gear cars in automatic. 6 gear cars are slower starters in automatic
transmission.
Using Manual Transmission: Now there is a big difference between 5 and 6 geared
cars.
- 5 Gear Cars: Hit the accelerator just in between the counter says 1 and
"start, for the fastest start.
- 6 Gear Cars: Before you start, shift to the second gear then make a rev in
between 6000 rpm while the counter hits "start".
-----------
| Drifting! |
-----------
As you will notice, drifting is the most important technique that you need to
master in this game. There are to ways of drifting. One using manual, and the
other, automatic transmission. Using automatic transmission may be kinda harder
that using manual transmission.
To perform the drift, in first place, you need to be with a considerable speed.
100 km/h (~63 mph). The higher the speed you have, the better and faster is the
drift you make.
- Using automatic transmission: hold the accelerator at all time, steer into
the bend, quickly press the brake, then release it immediately. Then perform a
drift. It may be kinda hard to perform that, but with a little training you
will get it!
-Using manual transmission: steer into the bend, then, very quickly shift one
gear back to make your car slip in the road, start the drift in the direction
you want then shift one gear up again to avoid loosing too much speed.
Use multiple drifts. Sequences of curves donīt need multiple drifts. Simply
steer to the opposite side while drift to change your drift and maintain your
high speed.
Car handling while drifting: You can steer to the left and to the right while
performing a drift, to adjust the angle of the drift.
Try to drift as less as possible! I know it may sound contraditory, but try to
re-straighten your car as fast as possible after a drift. While drifting you do
not gain speed, so quit drifting as fast as you can to increase speed again.
---------------------------
| Professional Car Handling |
---------------------------
To maintain higher speeds while performing a drift, there is a technique which
is called the feint steering method. This is a method to feint a steering to
the wrong direction to a bend, then immediately, steer into the bend, to
increase the angle of the car, steered into the bend.
You can perform this as following: when a bend to the right is approaching,
just before the bend starts, steer firm to the left (feint to the left), then
immeadiately staar firm to the right, so that the angle of your car, stays in
straight position to the bend. Just after you steered to the right, to go into
the bend, press the downshift button very fast and shift up again. Now you have
gained position to go into the right bend, so you don't have to drift as much
anymore, as you would normally do. This method will hold up speed more while
performing a drift.
--------------------------
| Gaining time in OutRun 2 |
--------------------------
Gaining time in Outrun 2: To gain a lot of time in Outrun 2, drive the shortest
way possible to the finish. Try to stay as close to the innerside of a normal
bend as possible.
While drifting: When performing a drift, make sure the front of your car is a
close to the innerside of the bend as possible, to save a lot of meters, which
is a lot of time!
---------------
| And remember! |
---------------
Being a superb driver in this game is training AND doing the mission mode. This
helps to remember the courses and how to take the bends correctly all the time!
===============================================================================
C - Profiles
The first time you play Outrun 2, you will be prompted to create a new profile.
Just put your name or nickname using the virtual keyboard and you are ready to
go. While in the main menu, you can press the X Button to access the profile
menu and create/delete/select the available profiles. When you move the select
cursor over each profile, you can see the play time, how many A/AA/AAA ranks
you got in Outrun Mission mode, how many cards you have unlocked of a total of
142 and how many of the 101 missions you have completed. The last profile you
use will be automatically selected the next time you play Outrun 2.
===============================================================================
D - Options
Pressing the Y Button while in any menu selection will bring you the Options
Menu. You can also press Start while in any race or challenge to bring you the
Options Menu. As you may notice, some options are just available when pressing
Y in the menu.
-----------------
| General Options |
-----------------
Sound Volume............Adjusts the sound effects volume.
Music Volume............Adjusts the music volume.
Brightness..............Adjusts the brightness of the game.
Arcade Difficulty.......Adjusts the difficulty for the Outrun Arcade Mode.
Speed...................Toggles between km/h and mph as the default speed unit.
My Ghost Cars...........Shows or not the ghost car while in Time Attack mode.
--------------------
| Controller Oprions |
--------------------
Configuration...........Toggles between A to H Button Configs (Explained Above)
Vibration...............Swtiches on and off the controller vibration.
===============================================================================
E - Cars
Every race, challenge, time trial you go, you can choose several Ferraris, out
of a list of available cars. Some come already unlock when you start a new game
and some others need to be unlocked by achieving certain goals. You can check
how to unlock those cars in the codes and secrets sections.
And, as mentioned before, I am not a professional driver. Iīll just add here a
small profile of all available cars. The acceleration/handling is taken from
the car selection screen and the max speed is the real max speed when you are
actually driving.
And of course, you can choose several colors for the Ferraris in the car
selection screen by pressing the X Button.
All comments and years were provided by Gouki! Thank you!
--------------
| Dino 246 GTS |
--------------
Recommended for Novice Players
Acceleration - *****
Handling - *****
Max Speed - **** (288km/h - 179 mph)
Gears - Five
Year: 1972
Comment: The founder of Ferrari, Enzo Ferrari,
named this smaller Ferrari after his son Dino.
-------------------
| 365 GTS 4 Daytona |
-------------------
Recommended for Novice Players
Acceleration - *****
Handling - *****
Max Speed - **** (288km/h - 179 mph)
Gears - Five
Year: 1971
Comment: In the 1967 '24 hours of Daytona' three
prototype Ferrari's had a decisive 1, 2, 3 finish.
The Ferrari 365 GTS was named Daytona in commemoration
of this win.
-------------
| Ferrari F50 |
-------------
Recommended for Intermediate Players
Acceleration - *****
Handling - *****
Max Speed - ***** (293km/h - 182 mph)
Gears - Six
Year: 1995
Comment: The F50 was made in commemoration of
Ferrari's 50th anniversary. Using all of their
racing experience at that time, Ferrari created
the F50 to be as close as possible to a Formula 1.
It was referred to as Ferrari's F1 Road Car.
Only 349 F50's were made. Last one left Ferrari's
Maranello factory in July 1997.
------------
| 360 Spider |
------------
Recommended for Intermediate Players
Acceleration - *****
Handling - *****
Max Speed - ***** (293km/h - 182 mph)
Gears - Five
Year: 2000
Comment: Ferrari began their shift to the next
generation 8 cylinder models, the previous year
with the evolution of the F355 to the F360. Then
at the 2000 Geneva Auto show, they announced the
360 Spider. In Ferrari's distinct Formula 1 flavor,
as well as functional safety for the occupants, two
roll bars add a distinctly attractive flare to the
life invigorating sense that the 360 Spider imparts.
---------
| 288 GTO |
---------
Recommended for Intermediate Players
Acceleration - ******
Handling - ****
Max Speed - **** (293km/h - 182 mph)
Gears - Six
Year: 1984
Comment: The 288 GTO, an unforgettable masterpiece
for Ferrari, was announced at the Geneva Auto Show
in 1984, exactly 20 years after Ferrari greatest
masterpiece, the everlasting 250 GTO was announced.
The 288 GTO, like the 250 GTO was designed and made
specifically to enable it to receive homologation
status. (authorization for racing).
------------
| Testarossa |
------------
Recommended for Intermediate Players
Acceleration - ******
Handling - ****
Max Speed - **** (293km/h - 182 mph)
Gears - Five
Year: 1984
Comment: An overwhelming sense of presence coupled
with sheer undeniable beauty. the sense of thrill
and excitement that you get from a Ferrari can be
keenly felt regardless of whether the Testarossa
is in motion or just standing still. It can be said
that the Testarossa firmly established Ferrari's
authority in the arena of automotive grace and beauty.
-------------
| Ferrari F40 |
-------------
Recommended for Professional Players
Acceleration - ****
Handling - ****
Max Speed - ****** (300km/h - 186 mph)
Gears - Five
Year: 1987
Comment: The F40 was announced at a press conference
in July 1987 by Enzo Ferrari, the founder of Ferrari,
as the most extreme road car in the history of Ferrari.
Following in Ferrari's tradition Enzo Ferrari proposed
to once again make a car that was not just a great
road car, but one that could also be entered in a race
without any additional modification. In response to
this proposal Ferrari created the F40 using the 288 GTO
mechanism as a base starting point.
--------------
| Enzo Ferrari |
--------------
Recommended for Professional Players
Acceleration - ****
Handling - ****
Max Speed - ****** (300km/h - 186 mph)
Gears - Six
Year: 2003
Comment: Announced at Le Salon de Paris in 2002
and deemed worthy to bear the name of Ferrari's
founder, the Enzo Ferrari is Ferrari's latest
V12 road car. Following in traditions of the F40
and the F50, the Enzo Ferrari is the culmination
of years of Formula 1 winning experience and
technical expertise. Initially only 349 Enzo Ferrari's
were scheduled for production. However due to
overwhelming desire from Ferrari fans over the
world 399 Enzo Ferrari's were produced.
-------------
| F355 Spider |
-------------
Recommended for Intermediate Players
Acceleration - ******
Handling - ****
Max Speed - **** (293km/h - 182 mph)
Gears - Six
---------
| 328 GTS |
---------
Recommended for Intermediate Players
Acceleration - ******
Handling - ****
Max Speed - **** (293km/h - 182 mph)
Gears - Five
---------
| 250 GTO |
---------
Recommended for Professional Players
Acceleration - ****
Handling - ****
Max Speed - ****** (300km/h - 186 mph)
Gears - Five
--------
| 512 BB |
--------
Recommended for Professional Players
| Next Page » |
