Otogi: Myth Of Demons - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Otogi: Myth Of Demons - Strategy Guide (Page 01).
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| Otogi |
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Myth of Demons
Walkthrough v.1.6 by StATik (StA71k, StATikPLaGuE)
All right, Lets get Started!
--CONTENTS--
====================
Preface -
- My Ideas (for the next update)
- Update Information -
1) Basics -
- Controlling Raikoh
- Combos
- Strategies
- Houses
- Spell On You
- Weight
- Saving The Game
- Status Changes
2) Weapons Etc -
- Weapons List
- Weapons Locations
- Accessories
- Accessories Locations
- Mercy Orb Locations
- Spell Locations
3) Walkthrough -
- Walkthough Complete -
- Spirits information added for Stages 7 & 28
- 2nd Play Tips, Stages 24, 28, & 29
4) Extras -
- FRQ's (Frequently Received Questions)
- Did You Knows related to Otogi
- Printable Goodies List -
5) Contact -
- Contact Information
6) Thanks! -
- Thanks
7) Copyright -
- Copyright Information
--------------------
MY IDEAS
========================================
I'm thinking about adding the weights to all the items, and weapons. Just post
what you think in a Message board here or e-mail me. (I haven't got any
comments, by the way.) I'll be adding some comments/alternative solutions next
time I update, but right now, well...I'm tired of typing...lol.
UPDATES
=======================================
Updated - 10/6/03
* Added Printable Goodies List
* Updated Stage 28
* Updated Overall Appearance
* Changed "Souls" to "Spirits"
* Updated FRQ's
Updated - 10/2/03
* Updated FRQ's
* Updated Weapons (Skylarks, How to throw)
* Updated Did You Know's
* Updated Houses
* Updated How to get Butterfly Lvl 3
* Corrected Grammar
* Updated Stage 25
* Updated Stage 26
* Corrected (deleted) Strange Symbols in Alternative Solutions
* Updated Strategies
* Updated Stage 15
* Added "Saving the Game"
* Added "Status Changes"
Updated - 9/27/03
* Added Forgotten Item (Needle of Fury)
* Added Locations for some Souls, Stages 7 & 28
* Updated FRQ's
* Updated Copyright Information
* Updated Spell Locations
* Added How to get Skylarks
* Added How to get Phoenix Lvl 3
* Added How to get Chimera Lvl 3
* Corrected Time on how to get Skylarks
* Added 2nd Play Tips
* Added Alternative Solutions from B5 RobMan & Xalthorn
* Updated Jeweled Goblet Location
Updated - 9/22/03
* Fixed Major Error in Stage Walkthrough Lvl 3
* Added Weapon Locations
* Added Accessories Locations
* Added Mercy Orb Locations
* Added Spell Locations
* Added Weight
* Updated Contents
Updated - 9/21/03
* Updated Grammar
* Stages 21-29 added, Walkthrough Complete
* Added Contents
* Added Copyright Information
* Added Extras
* Updated Overall Presentation
Updated - 9/18/03
* Submitted and Posted on GameFAQs
* More Complete Weapons List
* Stages Still Incomplete
* Accessories List Almost Complete
Created - 9/11/03
* Stages 1-20
* Incomplete Weapons List
* Incomplete Accessories List
---------------------------------------
Sec 1) BASICS:
=======================================
--CONTROLLING RAIKOH--
There are three types of Setups:
A)
Left Thumbstick : Move Raikoh
Right Thumbstick: Move Camera, Press to toggle HP of demons ON/OFF
Left Trigger : Lock Onto Demons
Right Trigger : Dash
A Button : Jump (Press 2x to 2x Jump)
B Button : Small Attack
X Button : Cast Spell
Y Button : Geat Attack
START Button : Pause Menu
B)
Left Thumbstick : Move Raikoh
Right Thumbstick: Move Camera, Press to toggle HP of demons ON/OFF
Left Trigger : Dash
Right Trigger : Lock Onto Demons
A Button : Jump (Press 2x to 2x Jump)
B Button : Cast Spell
X Button : Small Attack
Y Button : Great Attack
START Button : Display Pause Menu
C)
Left Thumbstick : Move Raikoh
Right Thumbstick: Move Camera, Press to toggle HP of demons ON/OFF
Left Trigger : Dash
Right Trigger : Lock Onto Demons
A Button : Small Attack
B Button : Great Attack
X Button : Cast spell
Y Button : Jump (Press 2x to 2x Jump)
START Button : Display Pause Menu
I prefer Setup A, but I Suggest you try all of them out to get your feel. I
will be referring to setup A throughout the walkthrough, so just replace the
buttons with the ones of your setup.
--COMBOS--
Combos are attained when several small attacks are combined repeatedly hitting
a creature. You can get 4 hits in a single combo. If you use a Spell or Great
attack, the number of hits will be reset to 0.
Hit Types:
Light Attack > Light Attack
Light Attack > Heavy Attack
Light Attack > Light Attack > Light Attack
Light Attack > Light Attack > Heavy Attack
Light Attack > Light Attack > Spell
Death Blow:
Light Attack > Light Attack > Light Attack > Spell
This is a powerful attack, by hitting B+B+B+X (Small Attack x 3+Spell) it
equals a fully charged up spell. I call this a death blow, because if combined
with the right magic spell, (i.e. House) can kill almost any small enemy and
even some bosses!
---------------------------------------
STRATEGIES:
=======================================
Death Blow:
-See Combos-
Infinite Jump (iJump, Also known as Boost, or Dash Attack):
Oh no! You've fallen into water filled with the tortured souls of the dead, and
it begins to quickly zap your precious magic! Nope. Not gonna happen now. Press
together Dash (R Trigger) and Small Attack or Great attack! (A or Y) Jump,
jump, jump your little heart out! This is also an awesome attack to
continuously pound your opponent.
-NOTE: This attack DOES drain your magic power! Be careful not to turn yourself
over! And Staff+Dash and Y= Horizontal Attack.
The Air Up There:
Get comfortable with jumping! There's a lot of jumping in this game, so now
would be the time to get comfy doing it. Practice Jumping and Dashing.
No, You First!:
You can knock your enemies' magic attacks back at them! When an enemy shoots an
attack at you, just time it right, attack, and knock it back, right in their
face.
-NOTE: Some attacks can not be reversed, so...try to avoid 'em in the first
place.
Down Attack With Staff:
Light Attack > Light Attack > Light Attack > Great Attack
Light Attack > Light Attack > Great Attack > Great Attack
---------------------------------------
HOUSES:
=======================================
Rule of House:
Most Demons you encounter will have a house to which they belong. Raikoh
belongs to the house of the spell he has equipped. (i.e. If you have Dragon
Spell equipped you belong to the Soryu house.) Each house has an opposing
house, if your house, opposes the house of the Demon you are fighting your
spell will do 2x damage. (Double Damage for those who are 1337 impaired.) The
Houses are as follows (<>=Opposes):
House of Soryu <> House of Byakko
House of Suzaku <> House of Genbu
The House of "The Void" are demons of which Spells are useless or have little
effect. Time to whip out that blade.
Homeless: Some Demons Have no House.
-NOTE: Suzaku are usually fire demons, Soryu Energy Demons, Byakko general
demons (Skeleton Mages), and Genbu are usually Water/Rock Demons.
---------------------------------------
SPELL ON YOU (Types of spells and what they do!):
=======================================
There are Three Levels of Magic of which you attain, as you progress through
the game, you can Buy, Receive or find them around the Stages. There is a
MAXIMUM of Level 3, Spells cost about 2000-3000 Gold.
Dragon Spell--House of Soryu:
Ahh, This is some good spell. This spell emits 3 dragons. When charged up it
emits one large dragon. If locked on, either type (charged up or not) the
dragons will "chase your enemy to the ends of the earth" and back again!
Phoenix Spell--House of Suzaku:
This spell is hot, hot, hot! It emits 3 Phoenixes that spread out before you!
When Charged, this spell emits one huge Phoenix. This is a linear spell, it
goes in the direction you send it, (In front of you..) so be careful not to
waste the magic!
Chimera Spell--House of Byakko:
This spell is, shockingly medium range. When not charged it opens a fury of
lightning bolts that encircle Raikoh. When Charged, One Bolt, Many kills.
Butterfly Spell--House of Genbu:
This spell is kind of medium-short ranged it unleashes a lot of lil butter
flies! and when charged; Guess What? More butterflies!
WEIGHT
=======================================
Weight affects everything. If you use a light weapon, your small attacks will
be powerful, and your heavy attacks will have less power. If you use a heavy
weapon, your Heavy attacks will be powerful, and your light attacks will be
less powerful. Also with heavy weapons you attack slower, jump lower, run
slower, and dash less a distance. Watch your weight.
---------------------------------------
SAVING THE GAME
=======================================
To save the Game, go to Main Menu > Options > Save. I know it says "Saving Map
Data", but this only means it is saving the condition of the Stage, what things
have/haven't been destroyed/found. If you do not do this, you WILL have to
begin from the beginning (Stage 1).
---------------------------------------
STATUS CHANGES:
=======================================
Silence : Can't use spells for a given amount of time
Flame Red : LF goes down for a given amount of time
Flame Black : Most powerful flame keeps burning until you lose 1 LF usually
Flame Blue : Keeps burning for a short while longer than red flames
Frost : MP goes down for a given amount of time
Jyubaku : (Cursed) ATK, DEF, and Jumping power go down by 1/2
____________________
Sec 2) WEAPONS ETC:
=======================================
--SWORDS--
* Soul Shrine: Sword of Powerful Magic handed down through Raikoh's clan
-LOCATION: Default Weapon
* Soul Seal: Seals Demon's Souls, Less Life Raikoh has, More ATK is raised
-LOCATION: Purchase from shop
* Sword of Binding: Takes out an enemy's defense in one blow
-LOCATION: Receive On Stage 12
* Lotus Wing: Lightens weight and speeds recovery of LF
-LOCATION: Purchase from shop
* Training Sword: Wooden Training Sword
-LOCATION: Get 400 hit combo in Stage 11
* Heretic's Blade: Great for killing demons, "prone to curses"
-LOCATION: Purchase from shop
* Moonlight Sword: Powerful sword, Shoots beams of moon light when swung
-LOCATION: Get 100% Spirits Freed in First 28 Stages
* Sword of Voracity: Takes down MP every time you use it, craves blood
-LOCATION: Purify 60 Enemies in Stage 26
* Orchid Malevolence: Sword consumed in purple flames, takes your Life
-LOCATION: Purify the Hydra, Stage 25
* Punisher's Blade: Slaughtered Over 1000 creatures
-LOCATION: Find in Stage 21
--STAFFS--
* Holy Staff: Carved from Holy Tree, Jump Higher, Speeds LF Recovery
-LOCATION: Beat Stage 15 in a tim of 2:30 or better
* Flame Staff: Sets Enemies alight on contact
-LOCATION: Break Statues on both sides of the Furnace, Stage 13
* Dragon Point: Made from dragon bone, high Magic Power
-LOCATION: Purify 30 Enemies in stage 7
* Ogre's Horn: Easily broken, but shows amazing power
-LOCATION: Kill Blaze Ogre in Stage 13
* Double Dragons: Has a wide range for chopping demons
-LOCATION: Purchase from shop
* Three Winds: ATK Raises each time enemy is struck, until damage is taken
-LOCATION: Purchase from shop
* Staff of Duality: Staff of opposing forces, increases magic power, not for
striking
-LOCATION: Hidden in Stage 24, Through the path to the northwest, through the
tree stump and on top of the exit
--LARGE SWORDS--
* Helmet Splitter: Splits Helmets easily, gives high DEF and doesn't need to be
repaired so often
-LOCATION: Purchase from shop
* Indigo Fang: It's true power can only be seen when swung with all ones might
-LOCATION: Purchase from shop after stage, 20?
* Golden Dragon: Used by High Priests, Good ATK
-LOCATION: Stage 20, Crimson Kings old place of choice
--DOUBLE BLADES--
* Twin Flashes: Swords of opposing forces, speeds recovery of status changes
-LOCATION Purchase from shop
* Twin Rays: Heightens resistance to status changes
-LOCATION: Purchase from shop after Stage, 22
* Black Swallows: Made from the iron found in a meteorite
-LOCATION: Behind you in stage 23, purify the lone serpent
* Rune Scimitars: Commonly used Weapons of Ancient times
-LOCATION: Get a 20 hit combo in Stage 3
* Jaws of the Mountain: Use high defensive magic for protection, heavy
-LOCATION: Found in Stage 11, on alternate path to the right
--OTHERS--
* Dragon Staff: Increases Dragon Magic, Not Made for Striking
-LOCATION: Beat Level 5 in under 3:00
* Butterfly Staff: Increases Butterfly Magic, Not Made for Striking
-LOCATION: Stage 10, Break a spore on the left wall and go through
* Phoenix Staff: Increases Pheonix Magic, Not Made for Striking
-LOCATION: Dropped by Viper in Stage 18
* Chimera Staff: Increases Chimera Magic, Not Made for Striking
-LOCATION: ??? I forgot ???
* Fanblade: Holds the power of the wind, knocks enemies away when they are
struck
-LOCATION: Purchase from Shop ???
* Skylarks: Very wide range, cuts enemies down as they are thrown (use B,B,B,Y
to throw)
-LOCATION: Beat Stage 19 in under 1:45
-NOTE:
Swords' Great attacks are a powerful blow downwards, be wary using this attack
on destructable platforms that you are on. Staff's Great attacks are a powerful
horizontal blow, and therefore it is not effective to jump above an enemy to
attack him, unless you wish to drop behind him. Weapons like the Indigo Fang
and Fanblade are Hybrids, Indigo Fang acts like a staff when it comes to Great
attacks and iJumps with great attacks and the Fanblade looks like a staff but
acts like a sword.
---------------------------------------
ACCESSORIES:
=======================================
* Mystical Beads : Raises ATK
-LOCATION : Find in stage 5
* White Serpent Amulet: Protects wearer from fire, doesn't protect against
impure (blue, purple, black etc.) flames or status changes
-LOCATION : Purchase from shop
* Belt of Good Omen : Belt that Raises DEF
-LOCATION : Purchase form shop??
* Sutra of Aggression : Raises ATK depending on Level
-LOCATION : Kill Kudara in Stage 9
* Prayer Beads : Lessens the amount of magic that is used to cast spells
-LOCATION : Beat Stage 16 in under 1:00
* Bell of Cleansing : A small spirit inside the bell raises resistance to
status changes, slows LF recovery
-LOCATION : Purchase from shop after stage 18
* Summoning Statue : Increases the amount of EXP you get for Purifying demons
-LOCATION : Purchase from shop
* Providence Mirror : Saves the wearer from trouble, when life is low, raises
ATK, DEF and the power of spells
-LOCATION : Find under platform in Stage 16
* Jeweled Goblet : Attracts more G (Gold)
-LOCATION : Find in Stage 17, straight across from the top of the
cliff inside a lone lamp
s
* Needle of Fury : Raises ATK power, prevents use of spells, lowers DEF
-LOCATION : Beat stage 6 under 1:00
Need to Knows:
Mercy Orbs are hidden through out the game. (Not always hidden, but there)
Purify the Floating Mercy Orb Symbol to gain one Energy (Life) Orb. Maximum of
8 Orbs.
--MERCY ORB LOCATIONS--
Stage One : To the Left, in the inlet
Stage Four : After you break through the two walls Guarded by Lionette's
Stage Ten : Above the Bridge wondering around
Stage Fifteen : In the Crevice, in the first cave, to the left
Stage Twenty : In the Location where the Mystical Beads were found
Stage Twenty Two: In the crevice to the right against the dead end
--SPELL LOCATIONS--
Dragon Lvl 1 : Dropped by Staff Raven Yasha Stage 2
Dragon Lvl 2 : Purchase from Shop
Dragon Lvl 3 : Beat Stage 24 in Under 2:00
Chimera LvL 1 : In well at top of hill Stage 4
Chimera Lvl 2 : Purchase after Stage 17
Chimera Lvl 3 : Beat Stage 20 in 1:39
Phoenix Lvl 2 : At the Top of the cliff in Stage 17
Phoenix Lvl 3 : Beat Stage 22 in 1:39
Butterfly Lvl 2: Found in Vase, near back of statue, Stage 15
Butterfly Lvl 3: Beat Stage 23 in 1:39
---------------------------------------
Sec 3) WALKTHROUGH:
=======================================
~
Stage One - Bamboo Thicket
Objectives - Kill all 8 Talon Raven Yasha
Enemies - Talon Raven Yasha, Mercy Orb Symbol
Goodies - Kill the Flying Mercy Orb Symbol (Flying black and white thingy)
to get a Mercy Orb.
All right. This level is pretty Straight forward. Kill all 8 Flying Demons.
Destroy all Stone Lanterns and bamboo trees to release all trapped human souls,
and get an "A" in destruction.
Other - Killing all the Talon Yasha gives you exactly 240 Gold if you need
some quick cash.
~
~
Stage Two - Forbidden Mansion
Objectives - Purify the Two Huge Staff Raven Yasha Occupying the area
Enemies - Talon Raven Yasha, Flame Raven Yasha, Staff Raven Yasha
Goodies - Purify both Bosses to get Dragon Spell Level One
There are two paths to take. One in front of you, and one to the left. The one
in front is for those who wish to attain a grade "A" in destruction or kick
some ass. Others take left to get to the bosses quicker. In case you haven't
noted, this is basically the demo level modified. For those who go straight,
Destroy the Stone Lanterns in front of you, as well as the demons. Be careful,
if you get caught on fire, you are almost surely to lose a life Orb. Ok, now
proceed to the Mansion. Kill the demons that attack you. You need to destroy
the wood support columns so get to that. Then where you see a wood patch gate
thing. (entrance-like portal that looks like a grid made of wood) destroy them,
and the areas around them. You need to destroy the stairs, and the rails around
the stairwell, and around the top. The Staff Yasha will usually find you, just
run around with him behind you, and destroy anything, and everything. Go
(facing the direction you were when you entered) left and destroy the wall out
there which will contain a soul. There should be another Reaven Yasha if you
haven't already found him or vise versa. Go down into the ravine and destroy
the pots (I'm not sure if they're needed for Grade "A" completion but I do it
anyway. Turn around and knock the poo out of the Staff Raven Yasha. Once you
defeat them both, voila.
~
Stage Three - Mountain gates
Objectives - Destroy the Demon-Spawning Copper Mirrors there
Enemies - Skeleton Mages, Demon Weeds, Armored Skulls
Goodies - Get a 20 hit combo and you attain the Rune Scimitars
First thing to do is go northwest, and there is the first mirror. Many Skeleton
Mages will appear and swarm you...Purify them, and then turn on the Armored
skulls, They're infinite until you destroy the mirror, so don't bother trying
to desrtoy them all before you destroy the mirror. Go right and in an ally some
where (there will be a small white glow in the ally) will be the second mirror.
Destroy it and the armored skulls. One Skeleton Mage might attack you. Turning
point here. Facing the wall at the end of the ally jump up (may need to iJump
(Dash+Small or Great attack), you can either go right or left. Left leads you
to the other mirror, and right leads you to some Demonic Weeds. If you went
right just kill the weeds and go left, if you went left, destroy all the
Skeleton Mages and head in between the house and to the back where the mirror
is and destroy it. Stage Complete.
NOTE: Good for Gold. Some back to this level, and at the first mirror, kill the
Mages, and then the Skulls, but don't destroy the mirror. Kill the skulls until
1/3 of your magic is gone, now break the mirror. Go to the second mirror, do it
until 2/3 of your magic is gone break the mirror. Go to the third mirror, and
kill them until your magic is gone, then destroy the mirror. You can get from
2000-5000 (most i've ever gotten) Gold by doing this.
~
~
Stage Four - Ancient Capital
Objectives - Release (Kill) the High Priest Jyosei
Enemies - High Priest Jyosei, Mercy Orb Symbol, Skeleton Mages, Demon Weeds,
Guardian Lionette
Goodies - In the beginning of the level, in the Well, at the top of the hill
is Chimera Level 1 Spell
Right-O. This is one of my least fave levels. Best way to beat this is as fast
as possible. When you start off Jyosei will scream, and continue to scream
"None Shall Pass!" While launching giant what looks like fire balls at you.
Destroy the house in front of you, and go up the hill, avoiding the fire balls
(dash may come in handy) and getting to the top of the hill get Chimera LvL 1
Spell in the well. Go left, and just ignore the Lionettes and Skeletal Mage,
break through both walls. There should be a Mercy Orb Symbol, Purify it. To the
right should be a house, destroy it and get a Restores LF if need be, and
continue. Heres where it gets Tricky, Tricky. Those fireballs freeze you in
mid-air and allow you to fall a bit, (usually enough to miss the next platform
and thats if they don't hit you...)I suggest, either going as fast as you can
to the first platform on the left, then 2x jump and dash to the platform on the
right (northeast) and then 2x jump+iJump then dash to get to the next platform
and do it again. Or, just iJump till you reach as high as you can go and then
dash over. Go straight for Jyosei, then to the left, his exact left. 2x Jump
and do Great attacks on him. He will repel you, but you are hurting him. if you
need a life orb, behind you, break the wall and drop down. Get the Restore LF
and get back up and keep hitting. 3-5 great attacks should do it. You'll see a
cutscene and stage Complete.
He's the d00d on top of the Little Shrine. Look close and you can see him or
just get close and lock on.
Better for Gold: When you get your level up, and have all 8 mercy orbs, come
back to here, and when you get to the high priest. Kill the mages for as long
as you want. I suggest your about level 20 or so when you do this. The fire
balls won't even hurt. keep killing them and killing them. I've gotten
about...G: 30,000 by killing 416 of the mages. The mages replenish your magic
so you could do this forever. Though it does get annoying them all hitting you
w/ fireballs and Jyosei doing it too.
~
~
Stage Five - Palace of Gold
Objectives - Restore the Essence of Gold by Destroying the Vases
Enemies - Crimson King (He's not really an enemy), Guardian Lionette, Raging
Lionette, Skeleton Mage, Armored Skull
Goodies - Dragon Staff if completed under 3 Minutes, Mystical Beads Hidden
in Room, check below.
When you start, Go in, and to th left and right will be Lionettes, kill them if
you wish. Keep going, you'll come to a main room, go left. Destroy the Vases,
Chests, and boxes that block your path. You can 2x jump and iJump (dash attack)
and destroy the walkway above you, it seems that the pots on the area above
you, are destroyed when the surface on which they lay, are destroyed. Work your
way to the back room, first thing to do, is immediately go straight to the back
wall, hit the wall and start working your way left, eventually you will break
through and in that secret room is the Mystical Beads, and a Vase of gold. If
it already hasn't happened yet, there will be a cutscene with the Crimson King
jumping somewhere, that somewhere is where you are, all you have to do, is get
in one hit, and there will be another cutscene, where then he runs away. Kill
all the Mages, and work your way around getting the Vases and the mirrors, just
knock down the supporting pillars to get the vases up top. Stage Complete.
~
Stage Six - A Clouded Moon
Objectives - Purify the demon inhabiting Lover's Rock
Enemies - Malice Serpent, Shadow Serpent, Soul Caller, Fire Balls
Goodies - Beat in less than one minute to get Needle of Fury
This is another one of my least favorite levels. Remember the whole soul
tormented water thing? Yup, this level. I suggest iJumping until you get as
high as you go, and dashing your way towards the left side of the rocks. Do not
move without the moons protection, means, Fire Balls appear when the moon is
hidden (when it becomes dark) and the Soul Caller, becomes invincible. By the
time you get there, it should be light. Drop down, where you will see a
cutscene where Caller girl, asks how your soul tastes. Show her. Lock onto her,
and B+B+B+X her with Phoenix Spell. This will knock her far away. Do it again
if the Moon is still out. When th moon is hidden, it will take her a while to
get back on shore, by the time she does, it'll be moon out again, so Death Blow
her again. and again if you can. Kill the Serpents that swarm you if you need
magic, and if you repeat this enough you should defeat her. Hide behind the
Torii if you need protection if she gets too close (structure's support beam
near you) To kill her within one minute, the key is close combat. Get close and
death blow her repeatedly. Run away when the moon gets dark, and kill the
serpents. Repeat until pure. Stage Complete.
~
~
Stage Seven - Restless Sea
Objectives - Purify the Great Kesan
Enemies - Great Kesan, Kesans, Malice Serpent, Shadow Serpent
Goodies - Kill 30 demons to get the Dragon Point staff
Keep the ship afloat. Knock the goo off. This is attack of the giant blob,
Japanified. Ok, Knock off, or kill the Kesans, then iJump if you need over the
middle to keep knocking them off. Kill the malice serpents that swarm you. When
the serpents are gone, you know its about to be the boss battle. Death Blowing
this d00d with Phoenix is the easiest way to kill him. Keep knocking off the
Kesans until you kill the great Kesan. Stage Complete.
-SPIRITS: A lot of people have trouble finding the souls in this level. So,
I'll tell you where approximately they are. some are in the first big rock to
the right, in the crystals, and behind that same rock is a large mast, break it
to release a soul. There is more souls in the next big rock to the right, and
to the left of that, is a yard of masts. Break a few and you'll find a soul.
After the Ghost Ship, to the right is a lone mast, break it to release a soul.
If you are overcome with Jyubaku (white/gray/black smoke) you've probably gone
too far away form the ship. Make careful watch of your magic Meter.
~
~
Stage Eight - Tower of Water
Objectives - Restore the Essence of Water by Destroying the Support of the
Tower
Enemies - Malice Serpent, Shadow Serpent
Goodies - None
Ok, Dash is muchos handy. Don't bother even taking a second look at the
Serpents. They NEVER stop coming. Just knock down the pillars as fast as you
can, and then don't forget the Pillars on top of the middle platform. Stage
Complete.
NOTE: Y Attack is the only thing that breaks the pillars.
~
~
Stage Nine - Floating Tomb
Objectives - Purify the Giant Insect inhabiting the area
Enemies - Kudara
Goodies - Kill Kudara to get the Sutra of Agression
Ok, Good news/Bad news scenario. Good news is, you don't have to kill this Huge
Cockroach, only injure it. Bad news is, you do have to fight him. BEWARE OF HIS
TAIL AND LIGHTNING. If you stand still for longer than 3 secs, 3 Orbs of your
life are gone, because of lighting pounding you like a piece of Cube Steak. If
his tail touches you, 2-3 orbs of your life are gone because you didn't listen
to me! Best weapon for the job is the Helmet Splitter. Magic doesn't work. At
the beginning of the level, lock onto him, and When he dives for you 2x jump,
and iJump if need be, then Y attack him at his mouth, you might get hurt a
little but don't worry. He leaves goodies to pick up and Restore LF and Raise
ATK. If you just can't beat him, Return to Levels 1, 2, and 3 and get more
Gold, Better level, and "A"s in destruction. Then Once on level 9 or so, you
should be able to whip him and whip him good. Only place you can hurt him is
his mouth...and it has to be open. (To kill Kudara, use the Needle of Fury, and
the Helmet splitter. Two hits will take him out. The key is good timing. Out of
6 LF Orbs I came out with only 2.)
~
~
Stage Ten - The Green Cave
Objectives - Destroy the object Blocking the Flow of Ki (Freaky looking stone)
Enemies - Mercy Orb Symbol, Stone Diety, Archer Raven Yasha, Flame Raven
Yasha, Staff Raven Yasha, Rock
Goodies - Mercy Orb Symbol, Butterfly Staff
Pretty Linear Stage. Start going straight, through the tunnel and purifying
anything that gets in your way. Along the path, on the left is a alternate path
hidden by, some...thing that breaks into dust when you hit it (its light green)
that leads to the Butterfly Staff. Once you get to the large room you saw in
the cutscene, floating above the bridge is a Mercy Orb Symbol. Get it and don't
use great attack or you'll destroy the bridge. After that, make your way across
the bridge and into the room filled with crystals. The Stone dieties are
annoying as hell, so just go straight for he freaky looking stone. Like with
Jyosei in Stage 4, it will repel you, but you are still doing damage. Destroy
it to complete the level.
NOTE: You MUST destroy the bridge and the pillars that support the bridge plus
all crystals and statues if you want to get an "A" for destruction.
~
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