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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter O » Otogi 2: Immortal Warriors - Strategy Guide (Page 03)

Otogi 2: Immortal Warriors - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Otogi 2: Immortal Warriors - Strategy Guide (Page 03).

Once she is defeated, you will be prompted to save your game and the credit 
screen ending will appear. There is no harm saving the game at this point.

If you clear this stage with Raiko, he will cast a spell to remove the 
White Pearl from Fan Lady. Thus freeing her from the curse of the White 
Pearl.

Fan Lady
Clan: None
Elemental Class: None
HP: 31000
Weight: 45
Physical Defence: 160
Magical Defence: 520
Physical Defence Rate: 90
Magical Defence Rate: 100
Exp: 42000
$: 14000

Stage 27: Final Stage (Boss: Nine Tailed Fox Demon)

Suggested Accessory: 
Soul Devouring Gourd (1st Play)
Orchid Malevolence (2nd Play)

Playable Character: All except Fan Lady
Note: Any character used in this Stage is still available in the Stage 26.

Objective: Defeat the Nine Tailed Fox Demon and then destroy the meteor.

There are 2 slightly different versions of the Boss depending on whether 
you had Cleared Stage 26. Watch the starting animation and you can count 
the number of tails on the Fox Demon.

The 8 Tails version is very easy to defeat since it doesn’t cast the deadly 
lightning spells. However, killing will not give you the best ending.
 
The 9 Tails version is quite tough. It will start to coil up into a ball 
and cast the dreadful lightning.

The Boss will move around in the sky. So you really need to get a Lock-On 
on it and Dash towards it all the time. Just get near and attack it until 
it is dead. If you are using character with a downward heavy attack such as 
Raiko and Scythe Girl, you can fell into the chasm and died if you don’t 
land on the ground.

In the 9 Tails version, the Boss will coil up into a ball and prepare to a 
very powerful Lightning Magic. It will be almost impossible to Dash away 
from this attack if the Lock-On is activated. So you might want to disable 
the Lock-On and Dash away first. It is very hard to get back the Lock-On 
once you had done that. This is one of the main reasons why it is so tough 
to kill it.

After you have killed the 9 Tails version, the Boss will merge with the 
meteor at the end and you have to take it out. Just free fall until you see 
the base of the meteor, than attack it a few time to reveal it core which 
look like a fox. Once the core is revealed, a fan appears on the top right 
hand corner. Attack it until it’s HP is gone.

Once the Boss is dead, save the game and watch the ending.

Nine Tailed Fox (8 Tails) (Stage 26 not added to Cleared Stage)
Clan: None
Elemental Class: None
HP: 30000
Weight: 55000
Physical Defence: 180
Magical Defence: 240
Physical Defence Rate: 0
Magical Defence Rate: 0
Exp: 0
$: 0

Nine Tailed Fox (9 Tails) (Stage 26 added to Cleared Stage)
Clan: None
Elemental Class: None
HP: 39000
Weight: 58000
Physical Defence: 230
Magical Defence: 290
Physical Defence Rate: 0
Magical Defence Rate: 0
Exp: 0
$: 0

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2nd Play

Once you had completed Stage 27 and save your game, you save game wordings 
will now be in Green and there will be an Otogi Logo displayed. You can 
continue playing this as per normal.

Notice that in the title scene, there is a new option for 2nd Play.

My advice is to create another save game of your existing game and use the 
newly one created one to port over for 2nd Play.

Reason is simple, the cut scene you see in 1st Play and 2nd Play could be 
slightly different. So if you want to view both sets of endings, you may 
need 2 separate game slots. Amendment to this statement, I had seen both 
endings in 1st and 2nd Play but I don’t see any differences between them.

When you select 2nd Play option, the game will look for a Green wordings 
saved game and convert it into a Blue wordings saved game. At this point, 
all Character Levels, Item, Weapon and Costumes will be ported to the new 
saved game. If you are aiming for 100% on each stage, I suggest you do it 
before porting over.

All statistics obtained in 1st Play will be kept in 2nd Play. That includes 
the scores for all Stages and Trial Mode. However, the various Stages will 
not be playable until you had cleared them in the campaign mode.

In 2nd Play, all characters can equip all the available Magic.

Raiko 4th Weapon will be on sale in the Shop for $317000. It is listed as a 
MoonStone but once you purchased it, Raiko will have his 4th weapon, the 
Moon Light Sword.
 
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06. Trial Mode: Bonus Missions
---------------------------------------------------------------------------

There are 18 Bonus Missions. There will be some sort of a timer or counter 
at the top left hand corner. If the wordings in Red, that means you had not 
achieve the minimum requirements. When it turn Blue, you had met the 
minimum requirements.

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Bonus Mission 1: House of 99 Birds
Unlock: Clear Phase 1

Goodies:
Crimson Passage of Time

Break all the Stone arches before the timer run out. Tree Trunk can clear 
this stage easily because his attack have a wider range and can destroy the 
arches easily.

--------------------------------------------------------

Bonus Mission 2: Demon Emerging Cave
Unlock: Clear Phase 1

Defeat 100 Bird Demons and return to starting place. Note: on your way 
back, Stone Statues will guard the entrance. If you have Auto Lock On 
turned on, you will find it very difficult to Dash pass the Statues to 
reach to starting point. So, disable the Auto Lock On in the control panel.

--------------------------------------------------------

Bonus Mission 3: Cursed Walls
Unlock: Clear Phase 2

Break at least 40 rising walls.

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Bonus Mission 4: House of the Water Bird God
Unlock: Clear Phase 2

Goodies: Scythe Girl 2nd Weapon

This is a stage full of water. If you touch the water or break any of the 
arches, you have to restart. Dash through the arches before the timer runs 
out.

This is the stage for Tree Trunk since he can jump infinitely and stay 
above water.

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Bonus Mission 5: Bridge War
Unlock: Clear Phase 3

Goodies:
Soul Reflecting Mirror

Protect the tree and send the enemies flying. You need at least 50 kills to 
clear the stage.

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Bonus Mission 6: Collect Magic
Unlock: Clear Phase 3

Collect the 6200 Magic before the timer run out. Watch out for flying 
Skulls. You can ignore the Puppets.

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Bonus Mission 7: Grass Beating
Unlock: Clear Phase 4

Goodies: 
Tree Trunk 2nd Weapon

Destroy at least 5 square feet of grass. This is stage for Axeman and Fan 
Lady. They can grab the enemies and aim them at the grass patches. Other 
characters will have to do heavy attack and it is harder to control.

--------------------------------------------------------

Bonus Mission 8: Puppet Escape
Unlock: Clear Phase 5

Goodies:
Butterfly Level 4

Defeat all the Puppets. Just Lock On and throw Dragon(Wood) magic.

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Bonus Mission 9: Hit the Boats
Unlock: Clear Phase 6

Goodies:
Pinwheel of the Wind's Grace

You cannot leave the platform and the enemies are on the boat. Stone Heads 
will appear in front of you, just use Heavy Attack to send them towards the 
boats to destroy the Puppets. You can grab and throw them too.

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Bonus Mission 10: Trapped inside the Hall
Unlock: Clear Phase 7

Goodies:
Skeleton Seal

Dodge the Stone Heads’ fireballs and lightning for 1 min 30 sec.

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Bonus Mission 11: Rebound Platform
Unlock: Clear Phase 8

Deflect at least 30 energy attacks while protecting the Tiger Statue. The 
Statue will be destroyed in 2 hits so this level is quite tough. Initially, 
the enemies will throw 1 spell at you, then followed by 2, near the end, 6 
spells will be thrown at you.

Thanks to KnifeFace in GamesFAQ Message Board for the hint to clear this 
mission.

I had problem clearing this stage initially, this is because it is quite 
hard to hit the spell accurately when you are running around. Furthermore, 
if the enemies pop up in a position whereby you didn’t see it, the spell 
could have hit the statues without you knowing it. This mission is easily 
accomplished by equipping the Dragon Level 4 Spell. In 1st Play, only Fan 
Lady can equipped it. In 2nd Play, any character can equip it. When the 
spell is active, it will reflect all enemies spell in contact with it. Just 
stands right in front of the Tiger Statue and touch all spells that are 
thrown at you. Near the end, more spells will be thrown and you will need 
to jump to reach them.

--------------------------------------------------------

Bonus Mission 12: Return to Other World
Unlock: Clear Phase 8

Goodies: Axeman 2nd Weapon.

Send 15 Stone Heads flying into the Portal.

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Bonus Mission 13: Box Puzzle
Unlock: Clear Phase 9

Goodies: Tree Trunk 3rd Weapon

Destroy the crates before timer runs out. There are 3 parts to this 
mission. You will be shown an image of a set of boxes arranged in 4 x 5 
manner. A few of the boxes will be destroyed within split seconds, remember 
which boxes are destroyed. When the game, start, you have about 100 seconds 
to smash all the boxes that are marked for destruction. If you hit the 
wrong box, you need to restart. I suggest you simply take a pen and sketch 
the locations of the boxes quickly, then proceed to smash them accordingly.

--------------------------------------------------------

Bonus Mission 14: Speed Running
Unlock: Clear Phase 9

Dash to the ending Arch and then back to the starting Arch. There are a lot 
of obstacles along the way. Heavy attack is a bit slow, I suggest that you 
equip the Seal of the Ogre Horn and use Scythe Girl to clear the level.

--------------------------------------------------------

Bonus Mission 15: Boxes in the Hall
Unlock: Clear Phase 10

Goodies:
Tree Trunk 2nd Costume.

Destroy all 30 boxes. I suggest you sketch a rough map of the place and 
indicate where are the boxes. Then plan your path and quickly go through 
the stage. Basically you can either go clockwise or anti-clockwise. Scythe 
Girl is the fastest character, so use her.

--------------------------------------------------------

Bonus Mission 16: Sending the Yin Spirit
Unlock: Clear Phase 11

Goodies:
Hannya Worm

You have 30 hits available. You need to send the Yin Spirit into the 
Portal. I clear this stage using Axeman, just grab and throw the Yin 
Spirit.

--------------------------------------------------------

Bonus Mission 17: Destroy 1000 Demons
Unlock: Complete Bonus Mission 1 to 16.

Goodies: 
Raiko 3rd Weapon.

Defeat 1000 Skeletons.

--------------------------------------------------------

Bonus Mission 18: Named Moon
Unlock: Complete Bonus Mission 17.

Suggested Character:
Raiko

Suggested Accessory: 
Soul Devouring Gourd

Suggested Weapon:
Raiko 3rd Weapon (1st Play)
Raiko 4th Weapon (2nd Play)

Goodies:
Raiko 3rd Costume: Clear Mission with Raiko
Wolf Guy 3rd Costume: Clear Mission with any character equipped with Hannya 
Worm. Hannya Worm reduces the character to Level 1, 1 life bead and cannot 
cast Magic. I had cleared this Mission using Raiko equipped with the 4th 
Weapon: The Moonlight Sword. The only way to kill the boss is by pressing 
the button Y to release the moonlight slash. Remember that 1 hit from the 
moonlight slash is sufficient to kill the Boss. However, since the boss can 
block it and kill you in 1 or 2 attacks, this mission is quite tough. This 
is how I take him out, you can follow or try other methods. When the stage 
begins, just press Y to throw a moonlight slash and the Boss will block it. 
Next, jump up and press Y to smash the bridge. You will fall to the bottom. 
Wait for the Boss to jump down, for some unknown reason he will stand there 
in a unguarded position, so quickly press Y to throw another moonlight 
slash to take him out. If this fail, restart and try again. I got it within 
5 tries.

Mission objective is simple, just defeat the Red Haired Demon. The Demon 
can block your attacks easily. You need to dash to his side and attack him 
from there. His attack will seal your Magic and knock you back so he is 
quite tough. If you had the Moon Light Sword, he should be very to take 
out. Just aim your Moon Light Slash carefully.

Red Haired Demon
Original name is Wine Drinking Demon.
Elemental Class: Phoenix
HP: 36000
Weight: 185
Physical Defence: 210
Magical Defence: 180
Physical Defence Rate: 90
Magical Defence Rate: 90
Exp: 58000
$: 0

---------------------------------------------------------------------------
07. Spell List 
---------------------------------------------------------------------------

The Level 4 spells are Fan Lady special spells.

--------------------------------------------------------

Dragon (Wood, Homing missiles that look like Dragons)

Dragon Level 1
Basic Spell for Raiko

Attack: 150
MP usage: 110
Value: 3350
Magical Defence +3

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Dragon Level 2
Shop after Phase 5

Attack: 270
MP usage: 480
Value: 7800
Magical Defence +9

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Dragon Level 3
Shop after Phase 9

Attack: 380
MP usage: 1020
Value: 12700
Magical Defence +18

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Dragon Level 4 (Green Breeze)
Stage 9

Attack: 110
MP usage: 270
Value: 4580
Magical Defence +12
Physical Defence +7

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Phoenix (Fire)

Phoenix Level 1
Shop after Phase 2

Attack: 165
MP usage: 120
Value: 340
Status Resistance +6

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Phoenix Level 2 
Stage 16

Attack: 290
MP usage: 520
Value: 7550
Status Resistance +12
Physical Attack +3

--------------------------------------------------------

Phoenix Level 3
Shop after Phase 9

Attack: 400
MP usage: 1100
Value: 11500
Status Resistance +22
Physical Attack +8

--------------------------------------------------------

Phoenix Level 4 (Golden Spider)
Stage 11

Attack: 340
MP usage: 620
Value: 8800
Status Resistance +15

--------------------------------------------------------

Tiger (Metal) (Lightning)

Tiger Level 1
Shop after Phase 2

Attack: 180
MP usage: 75
Value: 3150
Physical Attack +6

--------------------------------------------------------

Tiger Level 2
Stage 12

Attack: 310
MP usage: 380
Value: 6900
Physical Attack +13

--------------------------------------------------------

Tiger Level 3
Stage 17

Attack: 450
MP usage: 820
Value: 9800
Physical Attack +25

--------------------------------------------------------

Tiger Level 4 (Six Fold)

Basic Spell for Fan Lady

Attack: 520
MP usage: 830
Value: 9700
Physical Attack +14

--------------------------------------------------------

Butterfly (Water) (Ice)

Butterfly Level 1
Stage 3

Attack: 130
MP usage: 90
Value: 3200
HP Regeneration +6
Jump Ability +7

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Butterfly Level 2
Shop after Phase 5

Attack: 230
MP usage: 420
Value: 6850
HP Regeneration +11
Jump Ability +12

--------------------------------------------------------

Butterfly Level 3
Stage 19

Attack: 340
MP usage: 930
Value: 10150
HP Regeneration +17
Jump Ability +25

--------------------------------------------------------

Butterfly Level 4 (Freezing Fangs)
Bonus Mission 8

Attack: 220
MP usage: 370
Value: 7200
HP Regeneration +13

---------------------------------------------------------------------------
08. Item List 
---------------------------------------------------------------------------

There are 30 items total. They are listed in the order they appear in the 
Equip screen. The original wording is in Japanese, if you cannot tell what 
item it is, try to sell it and check the price. It should be 70% of the 
price I listed here.

01. White Snake Necklace (a necklace with a white snake)
Weight: 0.1
Price: 4600
Protection from Fire
Physical Defense + 1
Status Resistance + 15
Shop after Phase 3

02. Spotted Prayer Beads (beads tie up in a string forming a circle)
Weight: 0.1
Price: 12800
Half MP used when casting Magic
Shop after Phase 7

03. Wristband of Holy Beads (wristband)
Weight: 0.2
Price: 9400
Raise Physical Attack
Physical Attack +20
Magical Attack –5
Shop after Phase 2

04. Spirit Summoning Statuette
Weight: 6.6
Price: 32000
Experience 1.5 times
Stage 25, near the end of the map, in an area without light.

05. Gleaming Jade Belt (a belt)
Weight: 0.5
Price: 3400
Magical/Physical 1.2 times
Magical Defence +20
Physical Defence +20
Stage 5. Near the 2 huge skeletons.

06. Spirit Pin
Weight: 0.1
Price: 5670
Physical Attack 1.5 times, unblockable. Defence halved, cannot cast Magic.
Physical Attack +50
Physical Defence –50
Magical Defence –50
Clear Stage 6 in 2 min 30 sec.

07. Soul Reflecting Mirror
Weight: 0.4
Price: 4400
Life reduced to 1/3
1.5 times Physical/Magical Attack and Defence	
Clear Bonus Mission 5: Bridge War

08. Jade Goblet
Weight: 0.1
Price: 1220
1.5 times money gain
Stage 12, after getting the White Pearl, on the way back, look for a hidden 
passage above.

09. Bell of Ghosts
Weight: 4.2
Price: 9850
Grants immunity to all status effects
Life Regen –25
Shop after Phase 7

10. Scripture of Vengeful Spirits
Weight: 0.3
Price: 5200
Physical Attack increased by (Character Level x 0.03)
Stage 4. NW area, area above the floor

11. Hundred Quilted Feather (a feather)
Weight: 0.1
Price: 1320
Jumping ability raised.
Shop after Phase 3

12. Flowing Jade
Weight: 0.2
Price: 2250
When out of MP, prevent death from sinking into water.
Shop after Phase 7

13. Drill of Demon Summoning
Weight: 0.8
Price: 780
Prevent Heavy Attack from knocking back enemies.
Physical Attack +5
Life Regen -5
Clear Stage 17 with Axeman.

14. Seal of the Ogre Horn
Weight: 0.9
Price: 91200
Light attack can destroy large object.
Visit the Shop when you have $90000

15. Golden Scarab (look like an insert coiled up in a ball)
Weight: 0.6
Price: 5300
Increase Physical Defence, Decrease Magical Defence
Physical Defence +35
Magical Defence –10
Shop after Phase 4

16. Spirit Fan
Weight: 0.3
Price: 6250
Increase Magical Defence, Decrease Physical Defence
Magical Defence +35
Physical Defence -10
Shop after Phase 4

17. Comb of the Afterlife (red comb)
Weight: 0.1
Price: 1780
Grants immunity to sealing effect
Shop after Phase 2

18. Flute of Sorcery
Weight: 0.1
Price: 8800
1.2 times Magical Attack
Physical Attack –5
Magical Attack +20
Stage 20, In last Ship, hidden behind one of the mirrors.

19. Bell of Greenery
Weight: 0.4
Price: 2100
1.2 times MP gains
MP gain after killing enemies +50%
Shop after Phase 2

20. Instrument of Cold Breaking (A little drum with 2 small beads)
Weight: 0.5
Price: 3820
Grants immunity to freezing effect.
Status Resistance +20
Shop after Phase 6

21. Orchid Malevolence
Weight: 0.2
Price: 70
All enemies die in one hit. Character dies in one hit
Stage 23, Defeat both Yin & Yang Spirits.

22. Insect Warding Fragrance
Weight: 0.4
Price: 3200
Spider Bane.
Phyical Attack +30% against Spiders
Magical Attack +30% against Spiders
Clear Stage 3 with Wolf Guy.

23. Crimson	Passage of Time
Weight: 0.2
Price: 3800
Puppet Bane.
Phyical Attack +30% against Puppets
Magical Attack +30% against Puppets
Clear Bonus Mission 1: House of 99 Birds

24. Moonstone Shard
Weight: 0.4
Price: 6690
Fox Spirit Bane.
Phyical Attack +30% against Fox Spirits
Magical Attack +30% against Fox Spirits
Stage 15. Near the house at beginning of stage.

25. Hannya Worm
Weight: 0.2
Price: 20
Reduces Character Level to 1. 
Reduces life beads to 1.
Unable to use magic.
Clear Bonus Mission 16: Sending the Yin Spirit

26. Pinwheel of the Wind's Grace
Weight: 0.3
Price: 2380
Light attacks gain a knock back effect
Jump Modifier +5
Clear Bonus Mission 9: Hit the Boats

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