Oddworld: Stranger's Wrath - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Oddworld: Stranger's Wrath - Strategy Guide (Page 03).
BOSS: Packrat Palooka
=======================
Palooka is protected by his shield, which is generated by the towers on either
side of his platform. He fires homing missiles at you from there. The fences
around this area, despite seeming to be full of holes, provide protection from
the missiles' explosions. In the back of this area, there are Thudslugs,
Stingbees and Bolamites, in case you need them. To get to Palooka, you need to
hit the generator towers' surge activators with your charged Zappfly. Hit all
4 to turn off the shield. At this point, Palooka is vulnerable. But he'll
quickly turn his generator back on, while you can't reach him on his platform.
There are 2 approaches to this fight. First, the long, hard way. Once you
knock out his generator, Palooka will activate progressive security levels. On
the first level, it's just him firing his homing missiles. On the next level,
when he restores his generator, he also activates an automatic grenade launcher
on either side of the arena (shoot these with some Stingbees to destroy them,
or they'll give you a hell of a time), and an Outlaw Shooter comes out from the
doors to either side of his stage. You have to deal with all of these while
hitting all 4 surge activators again. Stay in the corner of the fences nearest
the stage to be safe from all of the explosives. Do damage to Palooka whenever
you can while his shield is down. Once you get his health down to 1/2, instead
of Outlaw Shooters, an Outlaw Flamer comes out to get you. This is the next
level of security. Once you get Palooka's health down to 1/4, he comes down to
get you himself. Now you can take him head on.
ALIVE: It'll be extremely difficult to bounty him alive at this point,
since his health is so low to start off with. You have to stick
almost entirely to Zappflies, with Fuzzles to distract him, or you
may end up killing him outright. This becomes more difficult when
he is firing lots of missiles at you, because you have to retreat
to shake off damage. Just be patient and unload fully charged
Zappflies into him whenever you can, and don't let him get too far
away or he'll restore stamina faster than you can take it away.
DEAD: Just about any damaging ammo will take him down without too much
trouble, since his health is already so low.
EASIER METHOD:
Now, that was the hard way. Here's the easy way: Once you get his generator
down, you can knock him off of his platform by hitting him with a Boombat while
he's at the computer trying to restart it. Once he's on the ground, he would
normally run into one of the doors in front of the stage as quickly as
possible. If you set up some Fuzzles down here first, though, it'll distract
him long enough for you to start your attack. Use Thudslugs to knock him back,
and Zappfly charged + empty rest of clip into him to knock down his stamina.
When he gets back up, knock him down again (if you bought the Thudslug Loader,
this is easier, as you won't have to wait long for another Thudslug to be
available). Keep pushing him back from the doors so he can't escape through
them. Since he'll start with nearly full health, you won't have the same
problem as above.
After the fight, you end up on Packrat's stage. Go up the ramps at the sides
and break the barrels for lots of Moolah. Go through the tunnel at the back of
the stage. Go down the slide and continue through the tunnel until you're back
in Buzzarton. Head to the Bounty Store to collect your reward.
______________________________________________________________________
/ DID YOU TRY... \
| -Getting the many Moolah chests at either end of the valley you cross |
| on the way to Palooka? Jump down into it and run to both ends, |
| eliminate the single guards and take the Moolah. There's a rope to |
| get you back up top. |
| -Bountying the Bombers alive? You have to incapacitate them before |
| they get a chance to light their fuses. |
\______________________________________________________________________/
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6L) JOURNEY TO MONGO VALLEY
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You have to go and talk to Eugene Ius to get the gate open to Mongo Valley.
He's waiting by the gate, which is next to the gate to the Junkyard, where you
left for the bounty you just completed. Talk to Eugene and head down into the
cave.
A short ways into the tunnel, before you drop down a small ledge, look on top
of the boulders in the middle of the tunnel for a Moolah Pot. When you reach a
spot where you have to climb some fallen logs to get up to a ledge, check under
the logs for another Moolah Pot. There's a third one just ahead on top of a
tree stump. After you reach the top of a hill, drop down the other side and go
ahead carefully until you see the trio of Outlaws. They're all facing away, so
shoot a Stunk into the middle, then wrap a couple up with Bolamites as you run
up, to make sure they don't recover while you're bountying the rest. It looks
like they were making some moonshine. Actually, you could have shot their
distiller with a charged Zappfly to blow it up, and them along with it.
Continue past their camp and through the cave lit by fireflies.
When you reach the waterfall, go up the slope around the edge of the room,
double-jumping across the gap. Once you pass behind the waterfall, jump up and
grab the rope, then shimmy across. Continue up the rim of the room and climb
another rope to the tunnel above.
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Chapter Four: Thickets, Masks and Treachery: The Shadow of the Steef
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You are now in a lush forest. Ahead, your radar shows Outlaws. Also note that
even though you're in tall vegetation, there is no "Hidden" indicator on your
radar. That is because the Outlaws are on high vantage points and can spot you
regardless (actually, they have infrared viewers to spot you with). You have
to use rocks and trees as cover as you approach them, then knock them off their
platforms with charged Zappfly shots. Continue straight along the road taking
out the Outlaws you find, and going left when the road forks (there are
signposts showing that both ways lead to New Yolk City). When you reach the
power generator building, find the Moolah chest behind it, then go along the
walkway out over the water to find 3 more at the end. Past the generator, the
road to New Yolk City is just ahead, but you can also go right and take out a
couple more Outlaw Snipers if you want to. There's also one more Moolah chest
on top of a half-sunken dock that you have to go out into the water to climb.
Go down the cave with the glowing green mushrooms (trippy!) and you'll emerge
into the city on the other side. If you talk to some Clakkerz, they'll tell
you that there aren't any barges going to the Doc's office because of Outlaw
activity. It looks like you'll have to take care of some more Outlaws. Before
you go to the bounty store, though, go past it until you see a rope on the left
side. Climb up and follow the balcony to a door. Try to open it and you'll be
asked for a password. Oh well, I guess you can't get in there now. So go the
General Store in case there's something you want to buy there, then go to the
Bounty Store to see what they have available.
______________________________________________________________________
/ DID YOU TRY... \
| -Looking at the carvings on the rocks on the way to Mongo Valley? |
| There's some ancient native art on them. |
| -Killing the Sniper on top of the water tower? He's tough to get. |
| -Checking the fortune teller machine in the General Store? Yet again, |
| it shows you a new vision. |
\______________________________________________________________________/
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6M) X'PLOSIVES MCGEE
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After accepting the bounty, ask some Clakkerz where he is and you'll be told to
take the elevator in town. Go right after leaving the bounty store, and when
you reach the corner where the road turns, the elevator is dead ahead. The
door on its side is open, so head on in. Jump over the planks and run through
the tunnel. When it opens at the far end, look ahead to the crane with the
boulder. By now you know what to do with these, but I'll tell you again
anyway: from a distance, fire a Chippunk into the square under the boulder.
When an Outlaw investigates, shoot the surge activator with a charged Zappfly
to squash him good. If you aren't spotted, the other Outlaws will investigate,
and you can squash them too. You may also use the exploding barrels in this
clearing to take out the Outlaws expediently. Now head over to the mine cart
by the cart and hop in for a wild ride.
In the cart, you are automatically in 1st-person mode. Load your Zappfly and
shoot the exploding barrels wherever you see them to take out the bad guys.
You'll just run over them if they get in the way, so don't worry if there
aren't barrels around to take out all of them. Just watch your health and
enjoy the ride. At the end you'll fall to a lower track and then come to a
stop inside the mine.
Go over to the rope and 2 Outlaws will drop down for you to deal with. Climb
the rope once you're done. Climb all the way to the top and jump to the upper
platform. You won't be spotted right away there. Jump down into the space in
the middle of the platforms and sneak up to the rock in the middle. Lure over
the patrolling Outlaw and bag him stealthily, then shoot a Boombat at the
Nailer and Semi-Auto in the cave. Once they're both captured, go up the
walkway and follow it to the other end. Take out the Semi-Auto and 2 Bombers.
At the end of the platform, shoot the exploding barrel below to take out at
least one of the Shooters below, then go down and bag the other one. Press the
button on this side of the gate to open both it and another gate back where you
took out the Nailer and Semi-Auto. Another pair of these come out, so dispatch
them the same way as before and head into the tunnel they were guarding.
Once you can see it, shoot the exploding barrel. Go around a couple of corners
until you reach the automatic flamethrower. You can destroy it, or just run
past it. To destroy it, any ammo will do. It takes 7 charged Zappflies or
about 25 Stingbees to destroy it, for reference's sake. Ahead, press the
button on the terminal to open the gate. This triggers a short FMV, and sends
an Outlaw Flamer after you. You can just wrap him up with a Bolamite to
take him out. There are a couple more basic Outlaws, then another mine cart
ride. Yippee!
This time you have a shield in front of you, offering some protection, but you
must watch your sides and back. Save the exploding barrels for when you can
see the Outlaws near them in most cases. You have to take out a couple of
Outlaws in carts of their own following you on the track, and a Zappfly isn't
enough for these. I suggest saving your Boombats, so try Stingbees on these
customers. Once you start rolling, watch your right for the first such cart-
based Outlaw. Take him out, then look forward. Once you enter the tunnel,
look at the exploding barrel, but don't shoot it until you pass it and the gate
beside it opens. Back outside, destroy all of the platforms by shooting
the barrels. In the next tunnel watch behind you on your left for 2 more
followers in carts. Back outside once more, you will be followed on different
tracks by Outlaws in carts once more. This time, though, instead of killing
them directly, wait for them to pass by exploding barrels, and shoot those
instead. After this, you reach the end of your run.
On the ground, there's a pair of Outlaws talking to each other ahead. Approach
them from their sides and incapacitate them both with a Stunk. Once you bag
them, watch for the Sniper ahead on your right as you run rock to rock for
cover. When you spot the Semi-Auto, lure him out on his own and take him out
before he shoots you up. By the time you get to the rock he was hiding behind,
you can see the exploding barrel by the Sniper high above, so take him out
using that. When you reach the gate, climb the rope beside it and jump to the
platform. Shoot all of the barrels you see in the distance from this vantage
point. Then, take out the Nailer and Semi-Auto with a Boombat and whatever
else you need to finish the job. Keep on moving up bit by bit, taking out the
Outlaws and shooting exploding barrels whenever you spot them. Continue
through the field, collect what critters you need, and watch out when the game
auto-saves. Just ahead, a collection of Outlaws will emerge from a tunnel on
the left. A well-placed Boombat or 2 will make short work of that group.
Head into the tunnel. You come to a pair of Outlaws at the end. Eliminate
them and press the button on the terminal. This opens the door, but also
activates a flamethrower, so back off and destroy it. Capture the Outlaw
around the corner too. Follow the tunnel until it opens into a wide room.
Approach the door at the other end, and it'll open, spilling 2 Shooters and 1
Flamer into the room. Tie 'em up and bag 'em, then continue onward to find
crates of Thudslugs and Stunkz. Press the button to open the next gate.
BOSS: X'Plosives McGee
========================
As the FMV instructed, you have to bring X'Plosives down to you by hitting the
track switches along his path. You'll hear a train-crossing bell as he
approaches each one. If you don't shoot the corresponding surge activator in
time, he'll just go around that level of the track again (and if you shoot them
to soon, the switch will just reset). This is actually a good thing, because
you don't want to bring him down too soon. There are lesser Outlaw minions to
deal with each time he descends a track level, and you want to get them out of
the way first, or you're going to be in big trouble with difficult enemies
everywhere and nowhere to hide. Note that there is lots of ammo around the
arena for you to pick once when you run low (Stingbees, Boombats, and Thudslugs
especially).
First of all, with McGee still on the top track, you want to take out the
Outlaw Flamer on the ground. After that, deal with the Snipers above the
tracks by shooting the exploding barrels beside them with the charged Zappfly.
Also watch out for X'Plosives' homing missiles. To be shielded from them, stay
partially under the bridge in the middle of the arena. Once the lesser minions
are all gone, look for the switch on the upper track. It's counter-clockwise
90 degrees from where the Snipers were. Shoot it as McGee approaches it, and
it'll trigger the next stage of the fight.
Three Outlaw Semi-Autos will appear in alcoves beneath the switch you just hit.
Again, shoot the exploding barrels beside them. One might slide down to the
ground, along with another Shooter Outlaw. Lure them to your hiding place
under the bridge and dispose of them. Once you've cleared all the minions,
activate the next track switch as McGee approaches it.
Next, underneath the second switch, a gate opens and lets out a couple of
Semi-Autos and some normal Shooter Outlaws. Use Boombats to take them out
quickly. There's also an automatic flamethrower in the ceiling of this room,
so destroy it if you want to hide out in here. Hit the third switch to bring
X'Plosives down to where you can deal with him.
McGee fires high-velocity explosive shells at you, and you should run and shake
off the damage every couple of hits. As if this wasn't bad enough, his mine
cart has also transformed into an automatic machine gun. You can destroy it
with a barrage of Stingbees or other damaging ammo, so it's just you and McGee
running around the arena.
ALIVE: Find a bit of cover that you can duck behind quickly, then step
out, fire, and step back. You have to use cover, because the
Thudslugs don't knock him over. He's that tough. They do still
take away his stamina, at least. Again, use Thudslugs and charged
Zappflies, stepping out between each set of shots and then back
behind cover, to take him down. Fuzzles can distract him for a
moment, so you can throw those into the mix if you find that you're
still getting shot at too much.
DEAD: Boombats and Stingbees will wear down his health. Use with abandon.
The exit is through the large room that opened underneath the second switch
(destroy the flamethrower now if you didn't earlier). In the back left corner,
enter the tunnel and jump down the mine shaft at the end. Collect the Moolah
chests in the storehouse where you land, and head out the far side down another
tunnel. Jump over the planks at the end and you'll find yourself back in New
Yolk City.
**********************************************
***** SECRET: New Yolk City Black Market *****
**********************************************
As you go up the road back to town, there a female Clakker in front of a
building on the left side talking about black market items. Talk to her to
receive the password and directions to the Black Market. Climb the rope
directly across from her and run across the balcony to reach a door. Try to
enter it, and press X again to give the password.
END OF SECRET.
When you cash in at the Bounty Store, the clerk tells you to get a Mongo River
Pass from the General Store, so go there and pick it up (it doesn't cost any
Moolah). After that brief aside, return to the Bounty Store and pick up the
next job. You have your choice of 3, actually. I will do them in order from
top to bottom in this guide.
______________________________________________________________________
/ DID YOU TRY... \
| -Destroying the wooden platforms during the second mine-cart ride? |
| When you do, Outlaws come running out into empty space and hang |
| there a moment while they remember about gravity. It's pretty |
| funny. |
| -To find the black market? See just above for directions. |
\______________________________________________________________________/
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6N) GIANT SLEG & LEFTY LUGNUTZ
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Apparently you need to learn a Sleg call before you'll be able to call out
Lefty. So first of all, find the local Sleg hunter. His name's Cornjaw. Talk
to some Clakkerz and you'll learn that he's behind the General Store.
Actually, he's just beside it. Talk to him (he's the Clakker with the safari
outfit), and he'll set you to killing a giant purple Sleg before he'll help you
out. You can find it in the Mongo Wilds. To get there, go out to the Mongo
River, via the Port Authority at the end of town near where you first arrived.
Talk to the Clakker behind the counter on the main floor to open the gate
behind you, then head on up.
Go down the slope once you're outside the building and check the signpost. The
Mongo Wilds are on the left. Head on up that way, taking time to appreciate
the scenery. On your way, once you reach the "Welcome to Mongo Wilds" sign,
look across the river. Swim over to the small piece of land and break the
fence behind the shrubbery to find a couple of Moolah Pots. Cross back over
and continue on your merry way.
It won't be long before you spot the Sleg, and it spots you. It'll run you
down easily, and it's bite does heavy damage. It also has a noxious spit
attack. What it won't do, however, is go in the water, so if you want a safe
place to fight it from, go into the edge of the water, but no so far that
you're fully swimming, so that you can still move quickly enough. The Sleg
must be damaged, you can't capture it alive. The easy way to kill it is to use
Bolamites. It'll stay wrapped up for a little while, allowing you to pelt it
with Stingbees, Boombats, Thudslugs, whatever takes you fancy. Watch out its
normal-sized Sleg friends too. Three red stars later, it falls over dead.
Note that you mysteriously crossed the river when you triggered the Sleg fight,
so head back across the river, then travel with the water to your left back to
town. Go up the ramp behind the port, and the Sleg Hunter will meet you at the
top to give you the Sleg call.
Now, to get to Lefty Lugnutz, you must go downstream, on the right side of the
port. Run and jump over the fallen logs, then between the rocks to the bridge.
Cross the bridge, stock up on Stunkz and Thudslugs on the other side if you
need to, then smash through the fence ahead. Continue along this ridge.
Before the third fence, there are 2 Moolah chests along the edge over the
water. There's another chest up ahead on top of a rock, to get to it you have
to double-jump from the top of a little rise along the cliff wall. Just ahead
on the right, there's a series of rocks leading down into the water. You don't
have to go down them, just remember them in case you fall in up ahead.
Once you jump down a sheer drop to a field with some Boombat crates, the
graveyard is just ahead. Enter that area, scout it out, and press X to use the
Sleg call and bring out Lefty.
BOSS: Lefty Lugnutz
=====================
He brings his boys out, and you have to take them all out before fighting him
directly. First, there are several Shooters and Cutters on the ground. Run to
the far end of the arena when the fight starts, then start taking them out.
Feel free to use Boombats and Thudslugs frequently, because there are lots more
around in crates, anything to make your life easier. Once they're clear, Lefty
comes out on one the upper platforms in the middle, with a Sniper on another.
Kill the Sniper and shoot Lefty a couple of times to make him retreat. He'll
come back out somewhere else with another Sniper. Stay to the walls underneath
the platforms to keep out of range. Alternately, hide behind the gravestones,
but they break after a couple of Lefty's powerful shots.
After you hit him a few times (I suggest just the Zappfly, so you don't take
away too much health before he comes down to fight you in person), Lefty
retreats, then comes back out with another Sniper on the other side. Once you
hit him a few more times, he retreats again, and more ground troops come out to
play on the left side (when facing the wall). These include a Semi-Auto or
two, so be aggressive to avoid getting all shot up. After you clear them,
Lefty comes out again, this time on the far right platform. Make your way to
the tall rock on the ground in front of him for cover, step out and shoot him a
few more times.
He emerges one more time in the middle with a Sniper for backup. Once you send
him back in once more, he comes out to face you down on the ground. It's go
time.
ALIVE: As usual, Bolamites and Stunkz don't last long enough for you to
bag him. This time, though, even Fuzzles won't phase him (he must
taste awful). So that leaves you just with Zappflies and Thudslugs
yet again. The latter don't knock him over, so you need to some
cover to step out from and behind again, shaking off damage as
needed. You can even use a narrow tree as cover if you place
yourself directly across from him. You can even only use the
Zappfly, provided that you can shoot him frequently enough that
he's constantly losing Stamina. Once he's knocked out, bounty his
ass.
DEAD: Any damage-causing ammo, primarily Boombats and Stingbees. There
are lots around the environment in crates if you need more.
On the left side of the arena, there's an open door in the rock wall (it was
always there, you could have used it before the fight if you wanted to). Press
the button at the far end and emerge back onto the path along the river, still
near the graveyard. Run back along the river to the bridge, cross it, and head
back up the slope behind the port. Talk to the Clakker behind the counter to
open the gate and go back down into town.
Head into the General Store, they've got some new ammo, including the Sniper
Dart (in case you don't already have it). Head to the Bounty Store to pick up
your next job.
______________________________________________________________________
/ DID YOU TRY... \
| -Coming down to the graveyard without picking up the bounty in the |
| Bounty Store first? Stranger will still talk about the Sleg call |
| without ever having learned of it. Of course, Lefty doesn't come |
| out without going through the proper channels. |
| -Going into the Giant Sleg's cave? It's along the wall in the area |
| where you fought him, and there's a Moolah Pot inside. |
| -Finding the Giant Sleg before picking up the bounty? He isn't there, |
| but you can enter his cave and have Stranger comment on what might |
| live there. |
| -Finding the hidden cave? Just around the corner from the waterfall |
| on the left side of the river bend, it's hidden behind shrubbery on |
| a small patch of land. Smash the boards blocking the entrance and |
| pick up the Moolah pots inside. You can also shoot the glowing |
| orange crystals and pick up the pieces for a tiny bit of Moolah. |
| -Finding the Moolah chest in the buildings under construction at the |
| side of the port? |
| -Finding the Moolah chests on the patch of land just past the bridge? |
| Once you go there, it's quite hard to swim back due to the current, |
| so just keep going upstream until you can get out of the water. |
| -Getting the Moolah chests on the right after the 3rd fence you smash |
| while running to the graveyard? |
| -Getting the Moolah chests on a high ledge to the left while almost at |
| the graveyard? You have to jump up to and circle around the large |
| boulder on the right side of the path to reach them. |
| -Swimming all the way to the graveyard? You can make it most of the |
| way, but a fence blocks you at the very end, so you have to go back |
| a short distance and up some rocks on the left bank. The swim is |
| nice and leisurely, though. |
\______________________________________________________________________/
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6O) ELBOZE FREELY
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Talk to some Clakkerz to learn that he's hiding out upstream. Head back to the
river via the Port Authority, and head up the left side again, continuing past
where the giant Sleg was. You'll have to cross the river a couple of times to
stay on dry land. Eventually, you'll know you're approaching Outlaw territory
when your radar appears.
The first Outlaw is a Semi-Auto behind a rock. He's alone, and should be easy
to deal with. Across the river, there are a bunch of nuts tossing explosives
into the water. Just ahead, when you're around the rock from the next
oblivious Outlaw, it's a great place to try out your Sniper Wasps. Go into
1st-person mode and press Black to zoom in. Pull the right trigger when an
Outlaw is in your sights for a one-shot kill, from such a distance that they
don't even show up on your radar. Once you're done playing around with this
new toy, switch back to normal mode (click the R stick again) and eliminate the
Outlaw on your side of the river.
Go to the end of this strip of land before you cross the river. Move along,
shooting all of the exploding barrels you can see to wipe out the kooky
Outlaws. There are a couple of Outlaw Bombers, so listen for their approach.
At the end, turn right to move inland. Look up ahead to the right for a ledge
with some exploding barrels and an Outlaw Mortar. Blow him up, then take out
the Outlaw Nailer ahead. Climb the rope at the end of the path. From the
first landing, turn around and shoot the exploding barrels on another ledge
above you, with another Mortar. Now jump across a couple of platforms along
the cliff wall to reach some Moolah chests. Go back to the ground and climb
the rope again, then climb the other rope the rest of the way up.
Up top, there's an Outlaw by a stack of exploding barrels around the corner.
Run in with a charged Zappfly ready to blow him up. Peek around the rocks from
there to locate some more barrels, the blowing up of which will wipe out 4
Outlaws at once. Climb the rope at the end of this area, then once more to
reach the real peak of this area. Quickly charge a Zappfly and hit the wagon
of exploding barrels to eliminate the Outlaws around it, then watch out for a
couple more kamikaze Bombers and a Nailer ahead (drop back down to the
previous platform if a Bomber gets too close). There's a final Semi-Auto
behind the next huge rock in the middle of the path. Drop down a couple of
times ahead to trigger the start of the boss fight.
BOSS: Elboze Freely
=====================
"Where's my back armor?" indeed. The only way you can hurt this guy is to hit
him in his exposed back. And the only way he'll turn his back to you is if you
get up onto the various platforms around the arena. To accomplish this, run
into the gusts of air between each pair of platforms and you'll shoot up to
them. If you miss the platform, for goodness's sake hurry and try again,
because if Elboze hits you, it'll knock you over good. Once you're on a
platform, Elboze will run to the panel that controls it and press the button to
retract the platform, dropping you back to the ground where he can get you.
While he's at the terminal, his back is exposed to you as you look down towards
the panel. This is the time to let him have it.
ALIVE: Of course, to wear down his stamina without killing him, you will
have to use the ever-popular charged Zappfly and Thudslug combo.
Be pretty precise in your aim, because you need to hit him well and
often to do enough damage to his stamina bar without him just
recovering it all again. This may take some practice. I advise
switching to 1st-person while you're still in the air about to land
on a platform, so your Zappfly has time to charge before Elboze
reaches the switch. Once you drop down, use the same air vent to
jump up to the other platform in the pair, so you don't lose time
while either you or Elboze run to another location. Keep up the
good work and you'll get him in about 6 rounds.
DEAD: You still need to get up to the platforms to be able to hit his weak
spot, but you don't have to worry about being so quick and precise.
Hit him with Stingbees, Boombats, and Thudslugs to reduce his health
down to nothing.
Jump into the hole in the middle of the arena when the fight's over to find
yourself in a sewer-type tunnel. Run down it, slide down the slope, and keep
going until you reach the gate at the end. There's a smaller tunnel to the
left here, so head through there. Jump out the far side to find yourself back
at the port. Head up the slope and talk to the Clakker to re-enter the Port
Authority building and head back into town. Report to the Bounty Store to cash
in on your effort.
______________________________________________________________________
/ DID YOU TRY... \
| -Going to Elboze's hideout without picking up the bounty first? You |
| can get as far as the top of the cliff after climbing the ropes. A |
| fence prevents you from going any further into this area. |
| -Using Fuzzles on Elboze? They just keep bouncing off his armor, but |
| they still keep trying to leap at him and bite him anyway. |
| -Seeing if Clakkerz can swim? You can knock them into the water from |
| the docks outside of town. |
| -Finding the other hidden cave? After passing the giant Sleg's area, |
| going up the ramp, and jumping across the river, it's blocked by |
| planks behind some thick brush. There's nothing valuable inside, |
| though, except for some crystals you can shoot off. |
\______________________________________________________________________/
+-+-+-+-+-+-+-+-+-+-+-+-
6P) FATTY MCBOOMBOOM
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First of all, you have to find Skycart Joe. He's walking around the main road,
wearing a top hat, monocle and tuxedo vest, so he shouldn't be hard to spot
among the other Clakkerz. After Stranger tells a funny joke, you can head down
to the port. Go around to the front of the port building, by the docks, and
talk to Joe again there. Walk onto the cart to ride up into the clifftops.
If, for some reason, you fall off the skycart while in transit (which really
could only happen through sheer stupidity, or experimentation), don't worry,
it'll come back down again when it reaches the top.
Once at the top, go right from the first room and up a ramp, then follow the
path to reach a new outdoor environment. When you spot the trio of Outlaws in
front of the building, toss a Stunk into their midst, and use Bolamites to wrap
them up while you bounty them (alternately, if you bought the Howler Punk, you
can use one to lure out all 3 of them). If you don't want to be spotted by the
Outlaws out the other side of the building, you have to go around the right
side, blowing up the shack of barrels there to clear the way. Since those
Outlaws are facing forward and backward, they won't see you coming in from the
side. Don't forget to get the Moolah chest from inside the building once
they're gone.
Go down the slide. To the right, there's a field full of Chippunks, so stock
up, especially if you got the upgraded version at the General Store. In the
main area, climb the rope on the right to reach a Moolah chest, then jump right
across 2 platforms to find 2 more chests. On the left side of the field,
there's a Boombat crate behind a fence. Head into the house. There's a pair
of Outlaws around the corner, so take them out and circle up the ramps a few
times. When you reach the crates, there are 2 Nailers around the corner, but
you can draw them out and dispatch them on your terms. Before you go outside,
go around one more corner to find more Moolah chests and some critters.
Go out and jump into the mine cart. It's a short ride. At the first rise,
shoot the exploding barrel on the right side of the platform ahead. Once you
go through the gate, look ahead to find a barrel on a platform, and shoot that.
You stop at the end of this field, and there are more Outlaws to deal with, so
go into aggressive mode. Around the rock from where you stopped, in addition
to a Semi-Auto, there are also 2 Nailers. The shacks around this area all have
exploding barrels underneath them, so use them to your advantage wherever
possible. When you've cleared out the enemies, climb the rope on the right
side (oriented from where you came in on the cart) by smashing the breakable
crates on the stack beside it and jumping up to it. At the top, there's a
crate of Sniper Wasps, which, if you didn't buy them at the store earlier, is
the first time you'll find any. Head down the path on the left side.
Hide behind the lone rock in the field and wait for a patrolling Outlaw to come
to you. Once he's gone, go down the left side to the tall reeds, and peek
around the corner from there. Shoot the exploding barrel on the platform to
take out some of the opposition, though there's still more on the ground.
Things can get hectic around the corner, with 2 Nailers, a normal Shooter, a
Semi-Auto, and a Sniper on a ledge, so draw them around to where you can fight
them without the rest spotting you down below.
Creep ahead into the next area. The exploding barrel by the terminal will
destroy the latter if blown up, permanently closing the gate. In case you blow
it up before you get over there, you can still climb the rope to get over the
gate. Head into the rock tunnel to trigger the next segment.
BOSS: Fatty McBoomBoom
========================
He's got a lot of minions, and a well-defended area, so don't just go wading in
or you'll be pounded from all sides. Instead, stay back behind the rock bridge
and let the Outlaws come to you. They'll approach 1 to 3 at a time, as
Shooters and Semi-Autos. Fatty will also come out himself once in a while, but
he quickly returns to his platform, so don't worry about him until you've
cleared out everyone else. Lay Fuzzles down to distract enemies as they
approach you and bag them however you like. You have Stunkz and Thudslugs here
to re-stock with if you need to. Basically, stay behind the rock tunnel around
the corner to avoid enemy fire. If you need to, you can go up to the rock in
the middle past the tunnel to lure more enemies out. If Fatty spots you, he'll
fire homing missiles at you, so run for cover. Once you've taken out all of
the ground troops, there's still a Shooter on a platform on the left side,
surrounded by exploding barrels (hint, hint), and a Sniper in a high alcove at
the end of the arena, who you should take out with a charged Zappfly. Once
he's gone, another takes his place, so kill him too (the doors to that alcove
will close once they're both dead). Now it's just you and Fatty.
Watch out for his super wrasslin' move, in which he launches himself clear
across the arena at you in a body slam. Even if he doesn't hit you, he creates
a shockwave, so double-jump when he lands to avoid it. He'll quickly run back
to his platform, so you need to be persistent to take him down. The
environment doesn't provide any real cover, since his missiles will destroy all
of the fences and crates.
ALIVE: Wait for him to come down to you with his body slam, dodge it, then
start the assault. As always, use Thudslugs to knock him over, and
charged Zappflies to keep taking away his stamina. You may need to
chase him back up to his platform, just keep the pressure up and
check your health whenever he prepares his body slam move, since
he'll still do it even if you hit him with a Thudslug. It'll be
over in no time.
DEAD: Again, just keep pelting him with Boombats and Stingbees, ducking
behind the rock in the middle of the arena when you need to heal.
After the fight, there may still be a Sniper on a ledge above Fatty's platform,
so him take out along with anyone else who might be remaining. To exit the
arena, go through the open gate to the left of the large rock in the middle.
Pick up the Moolah chests in the storeroom and go down the tunnel, jumping down
the mineshaft. Follow the sound of water to emerge behind the waterfall (isn't
it pretty?) looking over the port at the bend of Mongo River.
Jump down and swim over to dry land, then head back into town through the Port
Authority. Go to the Bounty Store and cash out.
______________________________________________________________________
/ DID YOU TRY... \
| -Scoring the Moolah Pots underneath the upper skycart dock? There are |
| two at the bottom of the girders, at river level. |
\______________________________________________________________________/
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
6Q) A VISIT TO DOC'S RETREAT
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Apparently Doc has some news for you, and now that you've cleared out all
Outlaw activity in the area, it's safe for the bargekeeper to take you to his
office along the river. Go to the port and head out to the end of the dock
where the barge is waiting, and talk to the Clakker in the sweater standing by
it.
At the office, you end up in a brief firefight. Run for cover and try to take
out whatever outlaws you can. A FMV will soon take over.
** Note: The outlaw boss here is named D. Caste Raider (say it quickly). He is
barely named within the game (except in one comment made by a Clakker in New
Yolk City), but other available printed materials spell it out for us.***
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Chapter Five: Secrets, Claws & Enemies: A Stranger's Demise
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
+-+-+-+-+-+-+-+-+-+-+-+
6R) NIGHTIME ESCAPE
-+-+-+-+-+-+-+-+-+-+-+-
You have to fight off the Outlaws using only your melee attacks. Knock them
into the fires around the edge of the room, but avoid touching the fire
yourself, because this will drain away your health very quickly. Use the spin
attack when surrounded, then the head butt when you're faced with just one
opponent at a time. At the very start, you can move left to hide briefly
behind the post. Caste Raider will do the most damage, so keep knocking him
away, and shake off your damage whenever you can. It may take a couple of
tries, but I know you can do it.
Once you've killed everyone, part of the roof will collapse and make a hole in
the floor. Jump down here, using the part of the roof as a slide. Go around
the wall of crates and continue through the building. When you find Outlaws,
you have to knock them out and continue past them. Smash the window at the end
and jump through it. Outside, there are still Outlaws on the roof, so just
keep running to get away from them. Go past the boulders and down the hill to
the left until you're in the relative safety of a cave. Jump down out the
other side, and go right along path of the streetlights.
Jump through the skylight at the end. Down below, Smash through the wooden
wall (note the Clakker-shaped hole. Funny!) and run straight ahead. Smash
through the fences, go around the wall and turn left at the bus. Go up the
ramp on the right when you reach the gates and jump through another skylight.
Smash through the wall toward the conversing Clakkerz and keep going straight
through the valley until it's time to rest.
______________________________________________________________________
/ DID YOU TRY... \
| -listening to the Clakkerz inside before you jump through the |
| skylight? |
\______________________________________________________________________/
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Chapter Six: The Mask Removed, A Nemesis Revealed
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
+-+-+-+-+-+-+-+-+-+-+-
6S) FINDING A BOAT
-+-+-+-+-+-+-+-+-+-+-+
Continue along the valley until you find signs of civilization. Head into the
carved-out building and squeeze through the narrow spaces, then jump down when
you emerge out the other end. After the FMV, look to your left and climb to
rope to reach some Stingbees, Boombats, and a Sniper Wasp crate. Jump down
beside the crate to land near some Stunkz. Leave this alcove and look to your
right to spot some more Sniper Wasps under a ramp. Head down through the
village to the ground. There are Thudslugs at the bottom, straight out from
the wooden ramp. Stock up on those, and your ammo collection is now complete
once more.
Head out away from the village. After a short FMV, jump over the logs and
continue down the valley. Go left at the end through the open gate, and follow
the land along the water all the way to the end. Cross to the small island and
double-jump off the other end. Go up the land to reach the start of the
Wolvark Shipping Facility. At the top of the ramp, take out the patrolling
Wolvark, then go to the tower at the end of this landing and climb the rope.
Knock out the guard up there and bounty him. From here, you can lure some
Wolvarks under the giant crates, then shoot the surge activators to crush them.
Go back to the top of the ramp and jump down outside of the fence around the
platform. There's a small ledge around the platform that takes you to the next
area.
Fight your way through among the many crushers. At the far end, there's an
automatic machine gun, which you can destroy by emptying a couple of clips of
Stingbees or the equivalent into it. Press the button by the bridge to the
next sector. This will release some more Wolvarks behind you, so take them
out. If one reaches the panel, they will close the gate again, so you go ahead
and reopen it if this happens. Once they're all dead, cross over the bridge to
the next sector.
Turn right and take out the pair of Wolvarks looking away from you. You can
squash them under the crusher, or use any other method. Around the corner from
them, there are a trio of Wolvarks walking around that you can equally squash.
Note that one of them was carrying a large bag over its shoulders. These bags
contain Slegs, and they will send them after you if they spot you. Continue to
the other end of this zone, and deal with 5 more Wolvarks down there. Press
the button on the panel to lower a bridge and open the next gate.
Cross the bridge and eliminate the many Wolvarks over there, as well as the
automatic machine gun. You have 2 choices for entering the facility: you can
go down the ramp, press the button there and go through the sewers, or stay up
top, press the button there and take the high road. Either way takes you into
a large electrically lit room with lots of ammo crates. Take a look at the
signs on the walls in here to understand what the industrial operation is all
about. In the far corner, smash the wooden wall surrounded by yellow lights to
advance.
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