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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter M » Matrix, The: Path Of Neo - Strategy Guide (Page 03)

Matrix, The: Path Of Neo - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Matrix, The: Path Of Neo - Strategy Guide (Page 03).

The Mega Punch, ...you might have wondered when you were going to acquire this 
skill. Well, here it is. Use it wisely. Like with any other Killing blow you'll
be open to attack while charging up for it. Make sure Smith is dizzy or on the
ground before unleashing this really devastating attack.

CHECKPOINT.

... ... ... I am sorry, but is it just me who is being speechless?... ...

If you just thought this previous part was a disappointment, then you might 
right now find yourself on the next level of being disappointed. Something like
a mega-disappointed state... Not only are funny looking figures at this stage
of the game annoying, the next part is also super-lame! Don't blame me if there
is no fun at all in this next and final part. Here it goes:

You won't be able to attack this giant Smith until he allows you to. Do not 
attempt to charge towards him unless he raises his arms and you get an x-button
sign on the screen. Then immediately push the button to cause some damage. What
you mean 'What am I supposed to do in the meantime?'? Just fly around into 
either direction and press the square button in case the giant decides to hit 
you. That's it. Lame, isn't it?
After a while little Smith (well, actually they will have your size) will jump
at you every time their big brother tries to attack you. Evade their attack and
if any of them get hold of you smash the triangle button to get rid of them.
If at any time during this exciting boss-battle you should get smashed onto the
ground you will have to do the following: Smith will be throwing huge 
projectiles at you. Use Killing Blow to avoid taking damage. Charge up and wait 
until you think the projectiles are just about to hit you and then unleash the
blow. After a while you will get the option to charge at Smith again. Do so to
return to the first version of the fight.
-------------------------------------------------------------------------------
Your health meter will not refill at this stage of the game. Keep an eye on 
Neo's health.
-------------------------------------------------------------------------------
Repeat until you have won. That's it. The war is over.

SAVEPOINT.

Watch the credits. You will now have unlocked some of the cheat codes in the 
'extras' section of the menu screen. Depending on how well you did you 
will also have unlocked movies, special combos and background material.
Check it out.

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THE MATRIX DECODED (UNLOCKABLES)

This is not a complete list of everything you can unlock during this game. I 
will not give you the name of every picture in the gallery or a list of the 
movies. Just some of the useful stuff I managed to unlock while playing the
first time through.

If you have followed this walkthrough correctly you will have unlocked at least
two of the six cheats: 

1. Lots of guns 

and

2. Indestructible melee weapons


I also managed to unlock four of the six special combos. I will give you the
right combinations here:

1. The Code Breaker - L1 + circle, rapidly tap triangle, circle, rapidly tap 
triangle

2. Quick Kicks - Triangle x4, L1 + triangle, circle + triangle

3. ???

4. Ultimate Hyper Strike - triangle x4, L1 + triangle, circle + triangle, L1 +
circle, triangle

5. ???

6. The One - triangle x5, L1 + triangle, circle + triangle, rapidly tap 
triangle, L1 + circle, rapidly tap triangle, circle, rapidly tap triangle, 
press x as Neo preps the upper cut, spin left analogue stick 360 degrees at 
peak of jump (phew, that was a tough one)


The rest is up to you. 


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ATMAN PRINCIPLES DECODED

Since my Chinese (or what ever language this is) is really bad (non-existent)
I will use numbers to explain what hides underneath each principle. However, in 
my opinion it is much more fun to find out all by oneself...

             1
         7
                  2
       
       6
         
         5       3
             4     

1 The light of the eyes is as a comet, 
And one's activity is as lightning.
The sword that kills the man,
Is the sword that saves the man.
= Heal others

3 The great path has no gates,
Thousands roads enter it.
When one passes through this gateless gate,
He walks freely between heaven and earth.
= Revive

7 When the hubless wheel turns,
Master or no master can stop it.
It turns above heaven and below earth,
South, north, east and west.
= Jackpot (all statistics increased)

2 Focus 360 Clear Out

6 It is better to realize mind than body.
When the mind is realized one need not worry about body. 
When mind and body become one, 
The man is free. Then he desires no praising.
= Spoon

5 Mega punch

4 To tread the sharp edge of a sword,
To run on smooth-frozen ice,
One needs no footsteps to follow.
Walk over the cliffs with hands free.
= Reflect Bullets



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A QUESTION TO ALL THE ONES OUT THERE:

Once you have beaten the game you will have access to Zion's archive...
Unfortunately not even a genius of the hole has a clue what you are supposed
to be doing here.... 
So I am passing this question on to you, guys: what the hell are you supposed 
to do here? 
Feel free to e-mail me on this issue, but please make it clear in the title of 
your e-mail that you are referring to the Path of Neo. I will forward the 
answer to those of you who had been e-mailing me the question and the rest of 
you will hopefully be able to find the answer in this guide pretty soon...


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     9                    §                                  9   



PERSONAL REVIEW

I would like to give this game two different ratings: an 8 (maybe 9) /10 for 
the first two parts, and a 4/ 10 for the third one. 

Why? Because while the first two parts are full of entertainment, action, good 
ideas and, more importantly for every Matrix fan, pretty close to the movies, 
the third part is a real let-down. Was it a lack of money, ideas, enthusiasm on 
part of the makers? I don't know, but what ever it was, it shouldn't have 
happened. 
What took me also by surprise were some changes that have been made to the 
ending. While the producers obviously tried to explain their reasons for this,
for me the question is not so much whether the martyr thing works in a video
game, but whether we really do WANT to see a different ending...

But apart from that this game is full of fun and good action. Especially the 
fighting and focus action has been massively improved since the first game 
'Enter the Matrix'. The better you get with the controls the more amazing gets 
the action. Do what ever you have seen in the movies. Unlock special abilities
and find new ways of combining your skills. You'll sometimes take yourself by
surprise...
The rabbit hole is deep indeed and it is unlikely that you will unlock it 
completely your first time through. Some of the secrets are that well hidden
that you might be a bit disappointed when you find yourself unable to unlock
them. 

There is a certain lack of interaction in this game and the choices that have 
been proclaimed in the booklet and on the cover are very limited. But whether 
or not you see this as a downside might be down to personal preferences. If you 
enjoy action, fighting and shoot-outs this game is definitely for you and the 
fun will most likely compensate for any let-downs later in the game.

This is at least my personal opinion...


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COPYRIGHT AND SPECIAL THANKS

Special thanks go like usually to those responsible for the making of the game,
such as Atari, Shiny and Warner Bros. Interactive entertainment etc.

I would also like to thank my father for the hours of fun I spend playing this
game, and some of my fellow gamers who have been sending me such encouraging 
feedback over the past two years. Thanks, your e-mails are appreciated. 

This brings us to a rather sad issue, the copyright.
As usually all trademarks and copyrights contained in this document are owned 
by their respective trademark and copyright holders. 
Taking this guide as a whole or in parts and presenting it as your own work is 
illegal. This is guide is for private use only, and if you have anything else 
in mind with it, you DO ASK PERMISSION. ANYTHING ELSE IS THEFT.

Usually this is the part where I would say something like this:
'This also goes for other web sites which are interested in using this 
Walkthrough: ask for written permission before using any part of this guide...'
Unfortunately this seems to be less of a matter of course than one would think.
I could now start the naming and shaming but would that really do any good?
Would it keep you from taking my guide without permission? Maybe, but maybe it
would just cause you to steal someone else's guide instead. Is it really that
difficult to send a simple e-mail? 
You are exploiting our work for making profit, is it really too much to expect
some respect? I hope those of you who it concerns will at least think about 
what they are doing next time they are taking someone's guide without 
permission. Shame on you.

For all honest user of this walkthrough: I hope you have enjoyed my work and 
that you found what you were looking for. All I can do for you is show you the 
door. To walk through it is your decision. ;)
If, any further problems arise, or something should be unclear, you can e-mail 
me, BUT ONLY IF YOUR MAILS ARE FREE FROM ANY WORM, VIRUS OR ANY OTHER NASTY 
SURPRISE, and I will see what I can do to help. Also, only friendly and serious 
mails, and make it clear in the title of your e-mail that you are referring to 
'Path of Neo'!, since anything else will probably be deleted as junk mail.

Free your mind and believe the unbelievable.


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                       Copyright 2006 Katrin Koblischke


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