Matrix, The: Path Of Neo - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Matrix, The: Path Of Neo - Strategy Guide (Page 01).
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Platform: Playstation 2
Atari/Shiny/ Warner Bros. Entertainment
Author: The Genius of the Hole
Version: 1.0
E-mail: kayko_2(at)t-online(dot)de
TABLE OF CONTENS
INTRODUCTION
GENERAL GAME TIPS
WALKTHROUGH Part one - The Matrix
Part two - The Matrix Reloaded
Part three - The Matrix Revolutions
THE MATRIX DECODED (UNLOCKABLES)
ATMAN PRINCIPLES DECODED
A QUESTION TO ALL THE ONES OUT THERE
PERSONAL REVIEW
COPYRIGHT AND SPECIAL THANKS and e-mail policy
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INTRODUCTION
Gotten lost along the path of the One, have you?... Well, I guess it is not an
easy road to follow. So let me guide you along the way that fate has prescribed
for you, the chosen One... ... ;).
As usually my guide is written for beginners or medium players who want to
enjoy the story but are no ace with the controller. This means it will
contain a lot of detailed descriptions and will point out useful strategies
which worked well for me and should do the same for you.
I subdivided the walkthrough into three parts analogous to the parts of the
movie(s). I also added made up titles for the different sections of each level
which should make it easier for you to find what you are looking for.
Hints and strategies for difficult situations have been marked so that you can
find some extra help if you need it. These sections can usually be found in the
lower part of the level in question or if immediately relevant to the situation
they are integrated into the text.
This guide does by no means claim to take you down the rabbit hole as a whole.
It will, however, give you a full walkthrough through the game including the
bonus objectives and help you to uncover some of its secrets. The rest will be
up to you.
Once again, I would like to point out that English is not my first language and
that any mistakes in spelling or grammar I make should therefore be forgiven.
Instead you should rather pat me on the back for undertaking such an enterprise
and writing this guide. ;)
Well, enough of empty words, let's see some deeds!
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GENERAL GAME TIPS
But first...
Some useful tips to make life (and survival) inside the matrix a lot easier:
# Even the One can run out of focus! (And unlike in the last game it will
not refill unless you do something about it.)
- Only use your focus ability when it is absolutely necessary.
- Once you have your enemy under control (for example during a combo) release
the L1 button for the duration of the ongoing attack. You'll sometimes even
be able to start the next combo without needing to use your focus ability
at all.
# Know your skills, but don't overdo it!
- Try to learn one or two combos by heart so that the moment Neo gets hold of
his enemy you will know which buttons to press. The lightning combos work
really well on ALL enemies and you can even easily take out an Agent
just by using one of those (though you will have to use it more than once).
If you tend to get confused by too many possibilities and tend to end up
just smashing any button you might want to focus on one particular skill
such as this combo.
# Consider withdrawing in order to win
- When low on health withdraw and wait until your health bar has refilled.
Most fights can be put to an hold by leaving the area for a moment. However
if you are fighting an enemy that is capable of regaining health itself
(they are after all just programmes, right?) it is not advisable to stray
around for too long before getting back into action. You don't want to have
to do the whole fight all over again, do you?
Once you have gained to ability to attack from above:
# Your problems will seem a lot smaller when looked at from above
- When surrounded by multiple enemies (in particular at the beginning of a
fight) you might want to consider jumping up into the air twice and
charging up for an aerial attack. You will get particularly fond of this
method during your fight with a few hundred Smiths.
# Always check your objectives on a regular basis!
- Otherwise you'll might miss out on a Bonus Objective that has been added
without you realizing it.
# Running around in circles
- It might not be the most aesthetic way of winning a fight, but while low on
health or focus you can buy time by dodging attacks instead of engaging
in a fight. Keep pressing the square button while moving towards your enemy
or away from him. If you manage to jump over him this way you'll might even
make him dizzy thereby preparing him for your next attack.
There is only so much help preparatory words can give you, so let's move on to
walking the Path of Neo.
The Matrix has you.
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WALKTHROUGH
Once you get the option to choose, take the blue pill. ...Of course NOT. The
red one will take you to wonderland, so let's begin.
You will find yourself in a (potentially) familiar surrounding from the end of
the first movie, but don't worry this is not from where we start the game.
Every time the elevator doors open a different kind of enemy will emerge,
starting by the easiest one, the security guard. Depending on how well you do
(how many different kinds you can take down) your difficulty level will be set.
However, you can still choose to play in easy mode even if you have achieved a
higher level. Once you are done with this challenge the actual game will begin.
By the way, you can retry this challenge if you are not satisfied with how
you did.
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Watch the cutscene which will give you an idea of which part of the story you
will have to complete. The scenes will not be shown in the chronological order
of the movie, yet you will be able to follow the storyline this way.
ESCAPE FROM METACORTECH
Cross over to the cubicle Morpheus has pointed out to you. At this very
beginning a green light will light up the position you are meant to be in.
Press against the wall and wait for further directions. Leave the cubicle and
turn left. Follow the officer until you are told to press against the wall to
the right. Wait here before moving on into the cubicle the green light is
pointing out. Again follow the officer until Morpheus tells you to stop. Press
against the wall and peek around the corner. Once the Agent turns away cross
over to the other side and continue your pursuit of the green light. (Umm, I
mean Morpheus directions...) Follow the officer until you are told to press
against the wall to the left.
CHECKPOINT.
Listen to the conversation, then move on. Crawl around the desk of the
secretary who will like you well enough to cover for you. Hide in the filing
cabinet until the Agent goes away, then head down the corridor (ignore the way
to the left). Careful now! There is a guard around the corner, so make sure
your are not running into him. Keep following him until you reach the end of
the corridor where you are supposed to lean against the wall. Wait here until
you are being told to try a breakthrough and get into the office. If the guard
gets hold of you keep smashing the triangle button until you are free.
Cutscene and CHECKPOINT.
This is where game and movie depart from each other. Unlike in the movie Neo
will have to overcome his fear of heights and make his way to the top of the
building.
Follow the ledge to the left and hang down. Shuffle further to the left and
get back up onto the ledge. Continue left until you are above a white
container. Drop down and wait to be lifted up.
Climb back up onto the ledge and move to the right. Hang down, shuffle and get
back up onto the ledge. You will be discovered as soon as you reach the next
window, so hurry to the cleaner's lift (the one with the GREEN light) and use
it to go up. The controls will soon be jammed so leave the lift and jump down.
Neo will break through the planks but will manage to grab the ledge. Once
you are back in control climb up and get ready to push the guard aside. As
soon as he lets go of you climb up the ladder and turn left. Jump over to the
next platform and sneak up on the guard on the ledge. Well, this problem has
solved itself, hasn't it.
A builder on a cleaner's lift will soon approach your position. Get in and ask
him to bring you to the roof. You will have a further encounter with a guard
pretty soon, so once back in control move to the left (hang, shuffle, up, you
get the picture). Drop down onto the white container and wait to be lifted up.
Jump down and run to the doors ahead. Use the left one to enter the building.
Cutscene. Now head down the stairs in order to reach a
SAVEPOINT.
Turn right and you'll see a guard in the corridor to your right. Hide between
the shelves for a moment until you see him turn left then rush up to the corner
to the right and lean against the wall. You will hear a conversation. As soon
as the guard who has been standing in your path moves rush to the door to the
right and open it. You are on the 14th floor.
You will find an open door on the 12th floor. Sneak to the right and follow the
guard you see ahead of you. Wait at the next corner until you see a guy in a
suit coming out of a doorway. (He will say something like: 'about that time?').
Now follow him past the cubicles but turn right where he turns left and
immediately turn left afterwards. Exit through the door ahead.
Go down to the 6th floor and use the door. You will encounter an Agent here,
but don't worry, he won't interfere. If an officer gets hold of you simply push
him aside and head on. Use the door slightly to your right and cross the room
(turn right, go straight ahead and use the way to the left at the far end of
the room - take care not to run into the Agent who will be coming from the
first intersection!). Leave the room through the doorway and turn right. Follow
the corridor until you see a security guard coming from a doorway. This is your
escape route. Push the guard aside if you have to then enter the doorway and
run down the stairs all the way down to the first floor. DO NOT ATTEMPT TO
APPROACH THE GUARD WITH THE GUN! Instead immediately turn left and prepare for
a quick turn to the left again. An Agent will kick in the door ahead. Avoid him
and get rid of the two guards who will await you in the room ahead. Once past
them run into the huge room ahead, but IMMEDIATELY turn left as soon as you
can! The guard ahead will shoot you if you get too close. You will see an exit
to your right. Run through the doorway and follow the corridor. You will see
Trinity in a distance, but don't relax just yet. A last guard will be coming
from the left through the boxes and Trinity won't move a muscle to help you.
Get rid of the attacker and approach her motorbike.
EVERYBODY WAS KUNG FU FIGHTING...
You'll find yourself in one of Mouse's little fantasies. Follow his
instructions and take out the guard. Simply sneak up on him and push the circle
button. If you fail he will try to raise an alarm. You will then have to fight
a bunch of easy enemies and you will have to re-do the task.
Done with it head down the corridor to the hatch and go down the ladder.
More enemies who need taking out. Sneak up as good as you can and be quick to
push the circle button before they turn around. Never mind if it doesn't work
this time, you won't have to do it all over again.
In the next area is a good opportunity to practice your combos. Do exactly as
Mouse tells you to and don't worry if it doesn't work straight away. Just keep
trying, those enemies are no real threat to your health and there won't be any
better opportunity to practice the 'proper procedure' than this one.
Done with those wannabe-Bruce Lees move on to the next area by smashing the
shelves in your way.
This mission sounds harder than it is. Simply stay below the window and go up
the ramp. Now approach the guy closest to you from behind and take him out
using the silent attack. Done with him do the same with his comrade (If he
gets up before you are done with him simply punch him). That's a bonus weapon
for you.
Leave the control booth and head to the next area.
Have fun with these guys. Try out your newly acquired skills and do what ever
you like to get rid of them. Then leave by jumping across the lava pits.
Jump and take out the enemy coming towards you. Climb up the ladder at the
end of the corridor.
Walk on and you will get your bonus weapon.... Great! A stick! I always wanted
one of those! (I was being ironic, just in case you haven't noticed).
Anyway, use it if you feel like it. It is after all the 'big finale'...
Once the first round is over your focus meter will extend and for the first
time you will be able to use your focus ability in a fight. Use it if you are
having trouble beating your opponents. However, the amount of focus you will
have at your disposal at this point in game is ridiculous and you might want
to use it wisely. Keep fighting until you are confronted by the 'boss'. He is
tougher and will keep coming back even after you kicked him off the platform.
If you haven't used your stick yet, this is the time you might want to use it,
though he isn't really much of a problem.
Watch the funny cutscene and get to your very first
UPGRADE (and SAVEPOINT).
This screen is almost unnecessary since you will hardly ever get the
opportunity to choose between more than two skills (Usually there is only one
option). This is why I will not advise you on what to choose here - you cannot
go wrong.
Coming to think about it, however, you might want to consider learning all the
permanent skills first (all skills apart from those on the outermost circle
which will be taken from you once you have completed the level.)
I will tell you more about the coded (looks Chinese to me...) skills later in
the game. For now they have no relevance to us.
Moving on.
SWORDPLAY
This could be the first real challenge for you - depending on your skills with
the controller. Approach your opponent in order to engage in a fight. You could
just keep smashing the triangle button in order to defeat your enemy, but I
advise you to practice your skills with the sword by trying out some combos.
You will soon have to face multiple opponents and the fighting will get a lot
harder. And by the way: as soon as you see something green in front of Neo's
face (during the early stages of the game he will make a weird sound when he
gets dizzy) keep smashing the square button until he is back to normal. This is
something you should get used to early in the game.
Once your opponent has taken a certain amount of damage your focus meter will
extent and your attacks will get stronger. Keep attacking until his health
meter is empty.
However, you are not done with him yet. This is where it gets really tough.
Trinity will come to your rescue, however it is quite possible that you will
have to come to hers as well since your opponents are quite a nasty crowd.
Do the best you can and only use focus when it is absolutely necessary.
Otherwise the meter will be empty before you can say 'focus ability'.
Once the two of you have caused enough damage he will withdraw only to come
back multiplied. This is the tough part I was talking about. It is also likely
that your sword will break at this point of the fight so hurry to get a new one
by defeating an enemy.
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Here is what worked well for me when I was low on health:
Jump up and quickly press the triangle button. Neo will execute a strong hit
while being out of danger of being hit himself.
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Take down all of the enemies and you will get your next
UPGRADE (and SAVEPOINT).
GHOSTBUSTER
Great, just what we needed. Seems Neo is stuck and is left to his own devices.
O well, what the hell. Grab the sword in front of you and slice open the
door to your left. A ghost will threaten you... Follow him by making your way
through the doors (no need to use the sword for this.). When face by three
doors use the right one and you will see the ghost again. Watch it! This little
... will start ripping the programme apart and you don't want to step into any
of those gaps, do you? Use your focus ability (and the walls) to get past
them. Try to remember to release the L1 button immediately after your landing,
wasting focus at this point in the game can be fatal. Turn right and make your
way through the next four doors. Another gap and three more doors to make
your way through. Cross the next gap using the left wall and turn left.
There he is! ...Or maybe not. Keep following the ghost across the emerging
gap and ...oops. Wrong party. And they are not pleased to see you. You will
not be greeted with the typical Asian reserve, so prepare for a fight.
Once you have cleaned up leave through one of the two doors ahead. If you are
low on health for some reason smash the cupboard to the right first you will
find a pick-up here.
You could engage in another fight in the room ahead (you will see some guys
practicing through the open door), but you could might as well simply turn left
and enter the door ahead where you will find and fight the ghost. He is not
really a hard opponent and you should beat him in no time. Use your focus
ability the moment you've gotten hold of him and keep slashing. Your focus
meter will keep refilling since you are attacking and he won't get a chance to
strike back.
The moment you are done with him your Operator will manage to get back in touch
with you. (What a timing...) Grab the scroll out of the cabinet that has
opened and you will from now on be able to execute a killing blow. This is a
very useful skill, IF you find the time to charge up! (My advice: save it for
later when Neo has gotten stronger. At the moment multiple opponents will just
overrun him while he is still charging for his killing blow.)
Depending on whether you decided to take on the ghost straightaway or whether
you wiped out the guys in the practice room first you won't or will be able
to proceed now. In case you haven't done so yet take out the enemies in the
previous room and then head down the corridor.
You will reach a burning area. Be careful when turning around the second
corner. Not only will the place fall apart, you will also be attacked by some
idiots who do not seem to notice that. Get rid of them and use the right wall
to cross the fire. More idiots. In case you are having trouble getting rid of
them remember that jumping and slicing is a good idea to save health. (In case
this doesn't work for you either destroy the cupboards in the room from where
they came from in order to get a pick-up. Then proceed outside.
Once in the winter garden you could of course simply storm ahead taking your
opponents head-on. However, this doesn't seem to be the smart thing to do, so
go the left way around and you will end up in their backs.
Practice multiple-opponents attacks as much as possible. This is the time to
make mistakes. Later on they might be fatal. Once you are done with them a
cutscene will show you more enemies. Approach them and do what you are here
for. Take them out. Another cutscene, stronger opponents. Never mind. Practice
different combos and attack from mid-air if in trouble. Done.
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In case nothing else works:
These enemies are not capable of regaining health, so when low on health
running away might save your butt. Once you have regained full health jump back
into the action.
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UPGRADE (and SAVEPOINT).
BEAT THE HIGHSCORE
This part is a lot easier than it sounds. Just keep attacking anything that
moves and you will easily score around 9000 points even by just using simple
attack combos. Just take care to dodge the axes which will be thrown at you,
they can pose a real threat to your health. Throwing them back is of course an
option, but a risky one since you have to charge up before you throw. I am
sure you won't have any difficulties with this challenge - you are after all
the One, aren't you?
UPGRADE (and SAVEPOINT).
MOB WARS
Once the cutscene is over you will be put straight into the action. Practice
shooting from behind cover and shoot everyone you can lock onto.
Once you are done with all the part-time criminals the boss will run for it.
Follow him and keep blasting away at your enemies - they won't show any mercy
either.
Remember that fire extinguisher make excellent bombs when destroyed with
bullets; however, you should also remember that this could back-fire!
The civilians won't be of much help (they will transform into focus or health
pick-ups but your health and focus meter should be refilling through your
actions anyway), so ignore them and concentrate on pursuing the boss. What more
can I say, just keep heading down the corridors and stairs until you end up in
a big shoot-out. Take cover if you have to (there is a health pick-up under the
stairs at the back), while the boss will be heading back upstairs, back to
where you just came from. Once you are done with his under-paid low lives
follow him. If you haven't done so yet, you might want to switch to a stronger
gun.
Once you are in the corridor with the huge glass-walls check out an open door
to the left (it's pitch-black in there and a guy will come out of it) in order
to unlock a bonus award. Then return to your pursuit of the boss.
You will come to a large room with a lot of chairs and tables. You will only be
able to take on the boss if you have finished the rest of the gunmen first.
Once you are done with them the boss is all yours.
UPGRADE (and SAVEPOINT)
I KNOW KUNG FU
Morpheus is a surprisingly easy opponent - once you have gotten hold of him,
that is. Just use the combos you have already practiced during the previous
levels. You will also acquire some new skills during this training. Try them
out and see what happens. Some of them are real fun.
Once you depleted his health meter for the first time your focus meter will
extend. Show him more of your Kung Fu.
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In case you are having difficulties defeating Morpheus:
First of all running away is always an option which will help you to refill
your health meter. But there are also some weapons you can pick up which will
help you to give Morpheus the headache he has been asking for. (You will find
them to the right of Neo's starting position.)
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Morpheus will ask you to follow him. Do so and you will find yourself on a
platform. What you have to do is quite obvious - beat Morpheus in a chase to
the phone-line. This might take a couple of attempts, but you will get across
all the gaps and up the walls eventually. Just keep on trying. If you should
fall you will start from a point nearby, however if this happens too often
Morpheus will beat you to the phone (though he will wait a couple of times).
There is only so much help I can give you here: When you reach a gap jump as
LATE as possible! Just when you think Neo is going to fall press the x button.
The same goes for wall running in order to cross gaps. If you start running
on the wall too early you will not make it across. Another tricky part (at
least in my opinion) is the wall-to-wall jumping part. You will have to jump
multiple times in order to reach the top of the wall. Quite often Neo will drop
despite you pressing the x button. In my experience this happened when I
released the button too early. Keep your finger on the button until Neo
actually has completed the jump then make sure to press it again just AFTER
he landed on the other side. It is also advisable to start with the wall on
the right, since you will end up on top of the left wall this way. I found it
easier to get down on this side since you are not face with an abyss you could
fall into.
UPGRADE (and SAVEPOINT)
WHO PUT THIS WALL IN MY WAY?
'What the hell?' - I guess that about puts it in a nutshell. Anyway, no time to
worry about appearing walls, let's take one down instead. There is a crack to
the left. Strike it in order to make the wall crumble. Go through the hole and
you will be upgraded once again. Practice this skill with the early enemies you
encounter, it will be particularly useful once you are being shot at with
stronger guns.
Free those idiots from their imprisonment by breaking the wall ahead, then take
them both out. Go through the door ahead and you will encounter more officers
who for some reason have decided that you are going to be their target. Do what
you have to do and get rid of them - you could of course just wait for a wall
to appear and block them off. Proceed through the crack in the wall and use the
door. You'll be shot at, once again, so finish your attackers off. Now use the
double doors to get into the next room, but prepare for three officers who have
hidden in this storage room. Once done with them take the health pick-up if
necessary and proceed by taking another wall down. More officer, three of them.
Careful with those fire extinguishers, they can explode just when you don't
need it. Done with your attackers proceed until you encounter two more
officers.
Watch out for those gas canisters! Once Neo's abilities have been upgraded go
through the hole in the wall (if not already there make one) and go through the
door. These two guys are easy targets. If you approach them using your focus
ability they won't even realize what happened until it is too late. Another
officer will enter the room so be quick to take him out as well, before you
go into the next room and widen the crack in the wall. Use the health pick-up
if necessary otherwise make your way through the crack in the wall. An officer
will be waiting for you here so get rid of him and prepare for another officer
to break through the door. Once he is out go through the door and through the
hole in the wall. Eight officers are keen on competing with you.
Get rid of them and go down to the next floor and turn left. Go through the
double-doors and take out the three officers in here. Head through the door and
take care of the officers, then break down the wall. Once through it head
through the door. More officers...must be a nest here somewhere. Use the
double-door once you are done with them and take out more officers. Another
crack another door, proceed taking out officers along the way. Use the door and
you will be back on a corridor. Turn right and prepare to take out a wildly-
shooting crowd. This is a good opportunity for practicing to disarm and
multiple-opponents combat. This guys will have bigger guns than you so be quick
to get rid of them. Pick up all the guns and turn left. You will see an opening
to the right. My advice: approach it with care. The guys coming at you this way
are not fun to be with. Take them out one by one and withdraw if necessary.
You will find a health pick-up downstairs in case you need it (beware of the
man guarding it) but your way will take you upstairs where you will find a
focus pick-up and another crack. Once through it pick up all you need and go
through the door. You will find Aphoc here and a bunch of not so friendly
soldiers. Take them out and follow Aphoc through the door. Follow him through
the next door as well after you picked up the grenade launcher.
UPGRADE (and SAVEPOINT)
This will be your very first opportunity to upgrade Neo's abilities yourself.
Simply choose one of the skills that are highlighted and confirm your choice...
choice, not exactly much of it here!
WHO SAIS THERE WERE ONLY RATS IN THE SEWERS?
Great, stuck in a sewer. But not for long. If you are looking for a way out,
there is none. Go back to where you came from and you will hear the
communications of a SWAT team. Get ready to take them all out, then pick up
the explosives. Place them on the iron bars that are in your way and withdraw!
THEN and only THEN blow this gate up. Now head down the 'corridor' and
you will be confronted by more enemies. Run down the stairs and place the Det
Pack on the pillar. (You either have to take out some enemies to get it or you
might already have picked it up without noticing. Once you placed it WITHDRAW
and detonate it. Nice work. Go up the ramp you created and head down the
corridor. Shoot the SWAT team and make sure you pick up the Det Pack one of
them leaves for you. (If for some reason there is no such pack make sure you
search the next officers you encounter.)
Take cover and a gate nearby will be blown apart. Make sure you have picked up
all the ammo you can get and keep out of the next fight as much as possible
unless you are a hundred percent that you won't take any damage. You will need
a full health bar in this next section. And I mean NEED!
Follow your allies down the corridor and prepare for trouble. At first sight
it seems to be exactly the same situation. But remember do not take too much
damage. Head down the stairs and place the pack, then SWITCH TO A GUN!
Detonating the pack by accident will be fatal. As you try to return to your
friends the stairs will disappear...Bloody hell! But this is not the worst
thing to happen. Take cover from the shots and prepare for your first
'encounter' with an Agent. I say 'encounter' because your job will basically
consist of running away and dodging bullets and his attacks. This can get
nasty. Keep firing at him while strafing away from him as fast as you can. Once
your guns are out of ammo (and they WILL run out of ammo) use your focus
ability to dodge his bullets as much as you can. This could get really close
and all you can do is buy yourself time while the others will be searching for
a way to help you. Once you are told to get away from the wall you will know
that you might actually be standing a change of surviving. Once you see the
instruction for clearing wide gap press L1 and make your way across. Phew!
CHECKPOINT.
Jump back across the gap and follow your allies up the ramp. Pick up the
guns and health pick-ups you will find and proceed down the corridor where
more SWAT teams are waiting for you. But fist you will have to place another
Det Pack, so do it and don't forget to withdraw. You can engage in the fight
if you want to or simply wait until it's all over. You will be upgraded anyway.
Blow the next gate apart and proceed. Engage or don't engage in the next fight
but make sure you pick up the Det Pack. Use it to blow away the door to your
left, but withdraw wide enough to take your comrades with you before you do
it. Enter through the newly created doorway and shoot the enemies in the room.
BONUS OBJECTIVE: It is possible to proceed without even attempting this
challenge. However, I will describe what to do here for the sake of
completeness.
Jump down and go to the ladder to the right. You will be on a walkway which
has some rising platforms to the right and the exit where your friends are
waiting to the left. Approach the first platform and jump up. But don't pull
yourself up! Press the x button again and again and Neo will proceed upwards.
Once you have reached the third platform pull yourself up and use your wall-
running ability to cross over to the next platform. Use it again and again
until you reach the first of two platforms. (And a grenade launcher).
To reach the second platform just get back on the third of the rising platforms
and jump straight up. Neo will grab a pipe or something. Now shuffle to the
left. Once you have reached the end of the pipe and are as close to the
platform as possible press x in order to jump up (L1 might help as well). For
some reason the game will consider the bonus objective complete even if you not
actually landed on top of the platform. That's it, moving on.
Get back onto the catwalk and go through the exit your allies are pointing at.
Once on the other side you will have to fight a bunch of SWAT team members, but
nothing to worry about. Jump down and use the ladder on the right to climb up.
Use the ladder to the right to get out.
UPDATE (and SAVEPOINT).
GOING UP
If you have seen the movie this is a scene you will be familiar with. You know
what to do. Kill every single soldier coming from the elevator before Morpheus
runs out of time. You can see what state he is in on the right side of your
screen. If you have practiced your skills well enough this part of the game
shouldn't be a problem for you. Just use the pillars as cover and make use of
your focus ability and your guns (lots of guns) to get rid of your attackers as
quickly as possible.
After the second wave you will reach a
CHECKPOINT.
A last tough wave and you will be done here. Make sure you take them on as
quickly as possible. In my opinion guns are to slow here. Get close up and
personal.
After the big shoot-out go to the elevators in order to continue with your
destructive undertaking.
UPGRADE (and SAVEPOINT).
ON THE ROOFTOPS
Immediately press L1 and square button in order to get rid of the Agent.
Trinity will shoot him as soon as you do this. Now to your next task. There
will be a helicopter coming from the right which will be dropping off
reinforcements. The problem is that it will keep coming back and every time it
drops of reinforcement an Agent will appear among them. Your task: Kill all
human soldiers first and then get the Agent's attention (by which I mean
dodge his bullets) for long enough for Trinity to be able to shoot him. This
can be tricky at times especially if you run low on focus. There is a focus
pick-up somewhere on the roof as well as a health-pack, just in case you need
it.
So how to end this never-ending attack? You will find a grenade launcher
somewhere near the location where you started this part of the mission. Pick it
up. Soon you will get the option to shoot the helicopter as well. Leave the
soldiers to Trinity unless she is being attacked by an Agent and focus on
taking down this chopper. As soon as it is out of reach return to Trinity in
order to help her defeating the enemies and the persistent Agent.
You will soon get the hang of this, just make sure you manage to get over and
done with it before Morpheus runs out of time. Oh, and just in case you are
wondering what to do when out of ammo for the grenade launcher: use any strong
weapon in your inventory (best used with focus).
You should also note that there are generators on this roof top. Once you
have destroyed one of those you can use it to kill enemies (and I think even
Agents). However, you should remember that it could also be you who is being
fried.
Once the chopper is down and you have killed the last wave of attackers and the
Agent a cutscene will play.
CHECKPOINT.
COME FLY WITH ME
You heard the lady, you are not done yet. Run up to the edge of the roof (why
on earth didn't Neo get in when she did?) and jump. Just when you reached the
highpoint of your jump press the x button again to get on board of the chopper.
SAVEPOINT.
WORKING THE CHAINGUN
Ok, this part is quite easy if you follow a simple rule: Take your finger
off the trigger when you are not being shot at. This will prevent the gun from
overheating (it never happened to me once.) Wait until you see something moving
(or shooting) before you blast away.
Apart from that just make sure you mow down anything and anybody.
Once Trinity is done flying around in useless circles (what is she thinking?)
you will be confronted by another chopper. Try to take it down and don't let
any of the missiles get too close to your chopper. Once you have taken down
the other helicopter you will approach Morpheus. Done with cleaning the
building (use focus as much as possible) get rid of the guy with the missile
launcher as fast as possible. Now it is time to rescue Morpheus.
Take care not to shoot him instead of the Agents (not sure it is possible, but
it would be rather embarrassing to do so, wouldn't it?). Just when you think
you are done a last Agent will come running into the room from the left. Cover
Morpheus and watch the following cutscene.
CHECKPOINT.
WHO PUT THE SUIT ON THE TRACKS?...
The good news: Yes, you are indeed the One. The bad news: this Agent isn't
impressed and you will not get rid of him unless you manage to throw him under
a passing train. So give it all you got and kick his ass. Use your strongest
combos (or the ones that chain the best - lightning combos don't give the
enemy a chance to get back on his/her feet and enable you to start the next
combo straight away) you are basically once again buying yourself some time.
Once you hear the announcement over the speakers everything is a matter of
timing. Push, kick, punch or whatever is necessary to get the Agent onto the
track. Now all you need is a bit of luck and an incoming train. But make
sure it is not you on the rails...
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Low on health or focus?
Remember: It is not a shame to run away from an Agent. :) Wait until you have
recovered a bit before you jump back into the action. - And if nothing else
works: 2 health-packs are nearby, but you might want to save them for an
absolute emergency.
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Now this is a mean trick...Anyway, we knew this was going to happen, didn't we?
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