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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter M » Marvel Nemesis: Rise Of The Imperfects - Strategy Guide (Page 01)

Marvel Nemesis: Rise Of The Imperfects - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Marvel Nemesis: Rise Of The Imperfects - Strategy Guide (Page 01).

MARVEL NEMESIS: RISE OF THE IMPERFECTS


Walkthrough for the Game Cube


Version 1.05


By: Adam Holowczak


December 25, 2005

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Table of Contents:


1000 - Introduction to this guide


1001 – Controls/Movement in game


1002 – Characters

1002.1 – Marvel

1002.2 – Imperfects

1002.3 – Imperfect goons


1003 – Story Mode

1003.1 – Thing

1003.2 – Wolverine

1003.3 – Electra

1003.4 – Spider Man

1003.5 – Dare Devil

1003.6 – Storm

1003.7 – Venom

1003.8 – Human Torch

1003.9 – Iron Man

1003.10 – Magneto

1003.11 – Paragon


1004 – Cards and Comics


1005 – Cheats


1006 – Thanks/Updates/Legal/Contact stuff

=====================================================

1000 – Introduction to this guide

Hi all, this is my first attempt to write a guide so just bear with me,
basically this is to make things as easy as possible for you, the player,
to beat, unlock and hopefully enjoy this game.

Now many of you are asking “why did he make a guide for this game?” well
mainly I see a lot of people whine and complain on forums, getting stuck
on missions, wondering what codes there are, and so on, and not to
mention that there aren’t any guides out there for this game that I know
of (a side from the one you can buy for $25).

In here you’ll find strategies for beating each characters story-mode
missions, some cheats and maybe even some useful (or useless) trivia!

So with out further adieu, I give you MARVEL NEMESIS: RISE OF THE
IMPERFECTS!

=====================================================

1001 – Controls/Movements in game (Game Cube)

------------------------------------------------------------------------

Basic controls:

Left Joystick - Move around, hold L Button while moving to increase
mobility (run, sling, or fly)

Right Joystick (C-stick) - in Story mode moves camera around.

L Button – Hold down while moving to run/web-sling/fly, or tap A while
using mobility to do mobility attack, and you may perform super mobility
attacks by holding R.

R Button – Hold R to regain super bar, hold R and tap A to do super
attacks, tap R to activate RAGE mode when RAGE is flashing, hold R and
tap grapple when an enemy’s health is in danger to perform a finisher.

Start Button – Pauses game

B Button – Jump, hold R Button and tap B to super jump

A Button – Punch/Kick, tap 3 times to combo

X Button – Grapple, hold R and tap X to do a super grapple

Y Button – Block, hold R and Y to super block (reflects projectiles back
at enemy)

------------------------------------------------------------------------

Advanced controls:

L and R Buttons - After being tossed press these two to recover, flyers
will begin to fly, melee characters will roll and
recover, and slingers will swing away.

R and A Buttons - Will activate a projectile or power up melee attacks
depending on character.

R and Y Buttons - Performs a super block, will deflect projectiles and
block ANY thrown objects such as tanks, however they consume 25% of your
special bar.

Y and A button - hold down Y to block tap a direction on the left
joystick to roll/dodge attacks, tap A during roll/hand-spring to perform
an upper-cut.

R and B Buttons - Performs super jump.

L and B Buttons - Causes flyers to fly higher.

R and X Buttons - Perform a super grapple (requires minimum of 25%
energy) and when enemy's health is in flashing DANGER you perform a
FINISHER.

B then L Button - Jumping and then tapping L causes slingers to "sling".

====================================================

1002 – Characters

--------------------------------------------------------------------

I have separated all the characters in to THREE separate categories:
FLYER, MELEE/TANK, and SLINGERS.


A Flyer is a character that, you guessed it, FLIES! These characters

usually have poor melee skills, and rely on quick flying attacks.



A Melee/Tank character is someone that is strictly hand to hand combat,

only a few have a projectile attack but rely heavily on melee attacks to

win matches.


Slingers are basically a cross between melee and fliers, they have the

ability to swing and zip line to a destination very quickly.

------------------------------------------------------------------

1002.1 – Marvel Characters

-----------------------------------------------------------------

Our beloved heroes are here to save the day! Too bad during story mode
you pretty much have to kill off a few just to finish the game. Has any
one ever noticed that when a threat occurs, the heroes are able to
organize like in ten seconds to fight the enemy, and then villains are
pretty much picking their noses when they’re supposed to be anticipating
a retaliatory action..?

---------------------------------------------------------------------

Thing – One of the larger melee Marvel characters in the game, he’s a
heavy hitter, good at just slugging it out with enemies, Specials consist
of ground pounds causing mini earth quakes, and a thunder clap that hurls
enemies out ward.

Phrases:

-Your about to have a bad day! Its clobberin' time!

-You looking for me?

-That the best you got?

-Look who just sprayed you with a can of whoop @$$!

Glitches: Can get a ring out by upper-cutting an enemy over a "pit" and then
doing a regualar air grapple(power-bomb) to take them down for an easy win.

Finisher: Three consecutive “choke slams”, then “power bomb”.


Stats

Strength – 6/7

Durability – 6/7

Speed – 2/7


Pros: Super strong, can lift any thing from barrels to tanks, extremely
durable.

Cons: Slow as heck, and no long range attacks, cannot wall run.

----------------------------------------------------------------------

Wolverine – A light-weight, melee character he’s a character that does
heavy damage really quick, and can regenerate 2% health every 5 seconds,
specials consist of a 3 hit claw combo leading to an upper-cut, and
really good juggle/air-grappler.

Phrases:

-Come on! Come and Get some!

-You just made the biggest mistake of your life, Bub!

-I tried to be nice!

-Your small time, Bub!

Glitches: You can continually hold down R to keep Wolverine's claws extended,
even when your super bar is low and do double damage with punches. Can perform
a 4-hit clawed combo with the 4th being an upper-cut(must have at least 25%
super bar and stand about 3-5 feet from enemy).

Finisher: Stabs both sets of claws in to enemy’s heart, twists in to a
lift & toss, jumps on to enemy pins enemy to ground with five additional
claw stabs.


Stats

Strength – 4/7

Durability – 4/7

Speed – 2/7


Pros: Quick, Heals, does respectable damage very quickly, claw-climbs
walls, excellent juggler and air tackler, and combos a lot, can wall run
(hold L while running towards wall) and climb (hold R when near wall),
and 30 seconds of RAGE.

Cons: Lightening rod, no range attacks, can only lift barrels and mail
boxes.

--------------------------------------------------------------------

Electra – Another light weight melee character for the marvel side, she’s
good at melee and very maneuverable; her specials include the use of her
Sais and can throw a volley of daggers for long ranged attacks.

Phrases:

-Check this out!

-Dont worry, this wont last long!

-They said you were tough, I guess they were mistaken!

-You really disappoint me!

Glitches: Her dagger toss can be blocked/"caught" thus adding energy to the
blockers super bar.

Finisher: Stabs enemy with sai in the heart, kicks it deeper, then jumps
and twirls throwing second sai in to enemy’s throat, walks over and pulls
them out.


Stats

Strength – 2/7

Durability – 3/7

Speed – 2/7


Pros: Quick, throws daggers, very maneuverable, can wall run (hold L when
running at wall) and climb (hold R while near wall).

Cons: Not very durable, cant lift anything bigger than a barrel or mail
box, daggers do minimal damage.

-----------------------------------------------------------------------

Spider Man – The first middle weight slinger for the Marvel side, he’s
good at everything but master of none, a “slinger” very quick,
maneuverable, has ranged attacks using his webbing, such as web balls and
zip lines to bring in enemies.

Phrases:

-This better be good, I dont have much time!

-You got to be kidding me! This is going to be easy!

-Ouch! your going to feel that in the morning!

-You know what we call that? We call that a web-slinging @$$ kicking!

Glitches: His web-ball can be blocked/"caught" thus adding energy to the
blockers super bar. Can get a ring out by upper-cutting an enemy over a "pit"
and then doing a regualar air grapple("bucking-bronco") to take them down for
an easy win.

Finisher: Jumps on enemy’s head, punches three times in face, jumps up
shoots web line pulls them up to do a double web-sling yo-yo then stomps
enemy in to the ground.


Stats

Strength – 4/7

Durability – 3/7

Speed – 3/7


Pros: Fast, maneuverable, web slings after jumping and tapping the L
Button, wall crawls(hold L while near wall), excellent super grapple,
overall a good average starting character can lift, barrels and cars(from
a distance too using special grapple).

Cons: Not very durable, weak against lightening and fire.

---------------------------------------------------------------------

Daredevil – A light weight slinger, similar to Electra, uses Billy-clubs
as a ranges special attack, I consider him to be a “slinger” character
due to his use of Billy-clubs for mobility, his specials consist of a
very devastating Billy-club toss that has amazing knock back.

Phrases:

-I am judge, jury, and exocutioner!

-I'll make you a deal, I'll let you make the first move!

-Just imagine what I could do if i really tried!

-Justice is blind!

Glitches: Billy-club throw can be blocked/"caught" thus adding energy to
blockers super bar. Can get a ring-out by Upper-cutting an enemy over a "pit"
and doing a regular air grapple(shoulder tackle) to take them down for an easy
win.

Finisher: Grabs enemy, slaps face with Billy-club, grabs arm twists it &
breaks it over his shoulder, spins around, hitting knee, bringing enemy
to their knees, back-flips over enemy & snaps neck from behind.


Stats

Strength – 2/7

Durability – 2/7

Speed – 2/7


Pros: Fast, maneuverable, club-slings after jumping (jump then tap L to
sling), excellent special grapple, and very powerful ranged attack can
wall run (hold L when running at wall).

Cons: Not very durable, inaccurate (due to blindness, I think), can only
lift barrels and mailboxes, only good thing is his range attack &
grapple.

--------------------------------------------------------------------

Storm – A light weight flyer, very quick and maneuverable when flying,
very quick lightening attacks, her specials consist of a very long range
and very quick lightening attack and a long range special grapple using a
mini-tornado-lightening combo.

Phrases:

-I dont think you know what your in for!

-Alright! lets see what you've got!

-I hate doing that when its so &@#n easy!

-I guess your best just isnt good enough!

Glitches: Standing lightening-bolt can not be blocked or reflected(only a dodge
or super block can block/dodge this attack).

Finisher: Creates a large tornado spinning enemy around several
lightening bolts strike as enemy spins, then as they reach the top of it
lightening bolts cook enemy for five seconds, and they drop to the
ground.


Stats

Strength – 2/7

Durability – 2/7

Speed – 3/7


Pros: Flies (hold L press B to fly higher), maneuverable, long range
fighter, very quick, capable of regenerating energy very quickly.

Cons: Not very durable, and can not lift very much.

-------------------------------------------------------------------

Venom – Pretty much Spider Man, only bigger, slower, stronger, and
uglier, has the exact same specials as Spider Man

Phrases:

-You? You dont stand a chance!

-I'm going to chew you up, and spit you out!

-Game over!

-You thought you could defeat me?

Glitches: His web-ball can be blocked/"caught" thus adding energy to the
blockers super bar. Can get a ring out by upper-cutting an enemy over a "pit"
and then doing a regualar air grapple("power-bomb") to take them down for an
easy win.

Finisher: grabs enemy by the neck, licks them, then bites in to their
neck and begins to jumps around three times thrashing the enemy on the
ground, on the third jump Venom lands on their chest and releases their
neck.


Stats

Strength – 4/7

Durability – 4/7

Speed – 2/7


Pros: Zip lines and slinging(jump then tap L) make him just as fast as
Spider man, long range web balls knock back enemies, and can lift
anything from barrels to tanks(from a distance too)!

Cons: Really weak against fire, slower on foot, and really, REALLY UGLY!

--------------------------------------------------------------------

Human Torch – One of the quickest light weight flyers in the game, good
at ranged attacks, specials consist of fireballs that have very good
knock back.

Phrases:

-Things are going to get hot around here!

-Flame on!

-Close, but not close enough!

-I'm not even trying yet!

Glitches: When in RAGE mode, is capable of throwing multiple fire-balls while
on foot at high rate.

Finisher: “Hugs” enemy sets him self a blaze, then flies in to the air
then comes back down hard driving enemy’s head in to the ground.


Stats

Strength – 2/7

Durability – 2/7

Speed – 5/7


Pros: Flies (hold L press B to fly higher); fireballs do respectable
damage along with knock back, very, VERY FAST!

Cons: Can only lift barrels and mail boxes, not durable, melee damage is
extremely lacking.

----------------------------------------------------------------------

Iron Man – The Marvel team’s heavy Flyer, statistically he’s the best
character in the game, his attacks consist of a homing missile while in
flight, and an energy projectile as a special.

Phrases:

-I am Iron Man!

-What great day for kicking @$$!

-You look like your going to cry!

-That was easy!

Glitches: When in RAGE, jump in to the air and hold down R then quickly tap A
for rapid fire energy blasts(do not hold L or it will make you fire a homing
missile, only jump and quickly hold down R and tap A).

Finisher: “Hugs” the enemy, blasts with uni-beam from chest sending enemy
in to the air then fires a concentrated beam for 5 seconds thus
incinerating enemy. Can get a ring out by upper-cutting an enemy over a "pit"
and then doing a regualar air grapple(Shoulder tackle) to take them down for an
easy win.


Stats

Strength – 6/7

Durability – 6/7

Speed – 5/7


Pros: Concussive energy projectile does severe damage and knock back,
very quick maneuverable, durable, and can lift anything from barrels to
tanks, flies (hold L press B to fly higher).

Cons: Projectiles exhaust special meter very quickly, and regeneration
(holding R) may cause health loss if energy is very low (flashing).

------------------------------------------------------------------

Magneto –The last of Marvel’s Flyers, he can fall under light weight AND
heavy weight categories, fairly fast, maneuverable, and does considerable
damage, his specials consist of a magnetic burst projectile, and a long
range super grapple.

Phrases:

-I am Magneto, you, are nothing!

-You pathetic weaking! Prepare to feel my wrath!

-You dare think you could defeat the master of magnetism? Pathetic!

-Victory becomes so boring!

Glitches: When using super grapple to pick up objects, to can "throw" them
immediatley by pressing the A button(be sure to move the joystick in the
direction of your enemy).

Finisher: pushes back enemy, then throws out a ball bearing and causes it
to shoot through enemy from different angles six times, catches it, enemy
falls to the ground then Magneto throws the ball down.


Stats

Strength – 2/7

Durability – 6/7

Speed – 5/7


Pros: Can lift anything from barrels to tanks (from a distance too),
quick, had long range attacks & grapples, flies (hold L, press B to fly
higher).

Cons: Weak, can only lift barrels if low on special energy, melee attacks
are extremely lacking.

----------------------------------------------------------------------

1002.2 – Imperfects

--------------------------------------------------------------------

Now the Imperfects, what can I say about them? Well: they’re ripping off
Marvel characters; they’re generally stronger, in the fact that all but
one can lift cars, and have similar powers to existing characters.

-------------------------------------------------------------------

The Wink – The one and only real light weight melee Imperfect, teleports
instead of running, she’s actually the weakest Imperfect because she can
not lift cars, she’s pretty much a cross between Wolverine and Night
crawler (thought Night crawler is not in the game), minus the healing
factor, her specials consist of combining the single claw on the back of
each hand and her teleportation.

Phrases:

-Do you believe in magic?

-How quickly do you want this to end?

-Now you see me, now you dont!

-At least you can say you came in a strong second!

Glitches: Can teleport for "free" by holding block(Y button) and pressing a
direction. Can get a ring out by upper-cutting an enemy over a "pit" and then
doing a regualar air grapple ("super-man-dive") to take them down for an easy
win.

Finisher: She first stabs the enemy in the stomach, teleports behind them
stabs in the back, teleport to the right of the enemy stabs, teleports in
front throws them up, and teleports as they get in the air, grabs them &
throws them down and teleports one last time under them to catch the
enemy on her claws.


Stats

Strength – 2/7

Durability – 2/7

Speed – 4/7


Pros: Can teleport (tap L to do several teleportation maneuvers), very
fast, maneuverable, does a fair amount of damage with regular attacks.

Cons: Not very durable, teleportation is very inaccurate, can only lift
barrels and mailboxes, can not wall climb.

-------------------------------------------------------------------

Johnny Ohm – The first middle weight flyer for the Imperfects, and pretty
much the best average character statistically, he’s good at everything
but master of none, he sports Storms powers, only a little stronger, he’s
fast and maneuverable, his specials consist of lightening attacks.

Phrases:

-Lets rock and roll man!

-Here's Johnny!

-What the hell were you thinking?

-You gone and done it now! Your grounded!

Glitches: Flying lightening bolt can not be blocked or reflected (only be
blocked by super block, or dodged). Can get a ring out by upper-cutting an
enemy over a "pit" and then doing a regualar air grapple(shoulder tackle) to
take them down for an easy win.

Finisher: Grabs enemy’s head pushes them slowly to the ground while
roasting them with lightening, then as they get on their knees Johnny
raises his hand & lightening hits it making the enemy start to rise up a
little and twitch, then he stops and they fall to the ground.


Stats

Strength – 3/7

Durability – 3/7

Speed – 3/7


Pros: Fast lightening attacks, Flying (hold L, press B to fly higher),
maneuverable, regenerates energy quickly with R button.

Cons: Uses a lot of energy for attacks, melee attacks are lacking
accuracy and speed.

--------------------------------------------------------------------

Fault zone – One of the middle weight melee characters for the
Imperfects, pretty much ripping off Wolverine and Thing except she can perform
ballet, fairly strong, durable, fast, and her regular jump is really high, her
special attacks consist of mini-earthquakes.

Phrases:

-Want to come out and play?

-This wont hurt, much!

-And now I take a bow!

-You havent even seen my best moves yet!

Glitches: You can continually hold down R to keep Fault zone's "seismic-claws"
extended, even when your super bar is low and do double damage with punches.

Finisher: Spins around kicking enemy in the face, then, digs both seismic-claws
in to the enemy, activates tremor knocking them on to their back, jumps on top
of them & begins to jackhammer them into the ground for three seconds and then
gets off.


Stats

Strength – 3/7

Durability – 4/7

Speed – 2/7


Pros: Very fast, jumps really high with out use of special, maneuverable,
can lift cars (while on toes!), can climb walls (hold R when near wall), and
wall run(hold L while running at wall.

Cons: No long range attacks, not very durable despite stats, specials
useless against flying enemies.

----------------------------------------------------------------------

Solara – She’s another middle weight flyer for the Imperfects, she’s a
stronger female version of Human torch, fairly fast, and her special
attacks consist of explosive fire-balls.

Phrases:

-Never fight a battle you can not win!

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