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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter M » Marc Ecko's Getting Up: Contents Under Pressure - Strategy Guide (Page 04)

Marc Ecko's Getting Up: Contents Under Pressure - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Marc Ecko's Getting Up: Contents Under Pressure - Strategy Guide (Page 04).

Drop back down to the lower floor and head down the indicated hallway. Take out
the Security Guard on his rounds, then break all the pallets and boxes to find
an Ipod. Exit through the far door and you have finished the level.

Primary Graffiti- 5 +
Bonus Graffiti- 4 +
Freeform Challenges- 3 (-1)
Legend Photos- 1 +
Secrets- 2 +

Location #2: "Lumen Square Station"
Hmm, where's Gabe headed?

Get the Gold Montana Spray Can behind you before finding out. Next, drop over
the railing to the right in the center to tag a BG Mark. Repeat with the center
railing on the left side. Now jump the turnstile and explore the station.

A pair of Silver CCK Gunmen are here. Beat them up, throwing them in front of
the train if you like. Note- these guys are just like Silver Guards, only with
guns instead of nightsticks. As before stay off the tracks when the red lights
along their sides turn on. The bad guys will not take the same care. :) Graf
Legend Iz THE WIZ can be photographed from the tracks. Tag the four pillars on
this side of the tracks to complete half of an untimed Freeform Challenge. You
need to cross the tracks now. Do so when the trains aren't running (watch the
timing and the lights). There is a fence on the right side of the track where
you can hop the center section. Cross over the tracks in the middle to the next
fence on the left using the raised divider. Get over these tracks onto the
other platform as soon as you can. Tag the four pillars here to complete the
Challenge. I've heard there are bonuses on the walkway above the tracks, but I
can never manage to make it up there, so I haven't confirmed the info.
Supposedly you can access it by Wall-Jumping to the light fixtures on either
side of the tracks and then hopping up. Again, I don't know. In any case, head
down the stairs in the corner after Gabe.

At the bottom of the stairs is a dead end. Jump up the wall beside the map and
tag the 3 BG Spots you can reach by shimmying along the ledge here. Climb into
the vent on the left after you get them. Drop out the end and tag the PG Spot
on the wall directly behind Trane. Jump to the light fixtures and then the
walls on either side to hit four BG Spots and 2 more PG Spots. You can shimmy
along the lights to hit them all. Watch out for the CCK below you- they can hit
Trane with their guns. If you want to drop them down and take them out, do so.
The opposition consists of one Silver Gunman and one Silver Guard. Use the
phones on the side of the main booth to help you ascend back up if you need to
(watch the Cameras!). There's Soda in the booth if you need it. When you're
done head down the next set of stairs.

Gabe springa a trap here. Hop over the railing or beat up the three Silver CCK
Guards that come after you. You can photograph Graf Legends DASH	167 and
FREEDOM from the tracks. An Ipod is on the other side near the vending
machines. Jump over the top railing onto the top of the train to complete the
level. Time to find out why Gabe's been dissing Trane.

Primary Graffiti- 3 +
Bonus Graffiti- 10 (-1)
Freeform Challenges- 1 +
Legend Photos- 4 (-1)
Secrets- 2 (-1)

Location #3: "Subway Platform"
Trane spots Gabe upon making his landing. First, though, we have to get to him.
Make your way up the tracks, jumping to the light poles to avoid oncoming
trains. The poles are climbable, so this may be easiest. You can tag the gray
power boxes if you want for a Freeform Challenge (hit them all within 1:30). As
before, get off the tracks whenever there's vibration and flashing red lights.
You can take a Legend Photo of KAVES halfway down. Not sure how to get the Ipod
that is also on the tracks (it seems out of reach). In any case, hop over the
fence to your right as soon as you can.

Trane confronts Gabe now. Man, this has been a long time coming. He has all the
same moves you've seen when he fought alongside you before and hits about as
fast and hard as Trane, so I hope you're prepared. Be careful doing power
moves- Gabe can often hit you in the middle of them and interrupt them. A lot
of his moves are instant knockdowns. He can also throw bricks. Try and herd him
towards the planks extending over a long drop in one corner of the area and
knock him off to quickly finish the fight. You have to do this anyway- once you
get Gabe to 1/4 life he becomes invincible and this is the only way to beat
him. Make use of the weapons and Soda in the area. Knock Gabe over the edge and
he dangles. Trane then interrogates him. What happened to our street
friendship, man?

Gabe reveals that he betrayed the SFC after being caught and threatened by some
chick named Shanna Ray, a secret employee of the Mayor, back at CCK HQ. Trane
gets surprised by this and pulls Gabe back up. Gabe immediately resumes whaling
on his adversary. Knock him over the edge of the platform again (use the same
tactics, note he's more evasive now so stay on him) and you'll get another
cutscene. The boys abandon their friendship and Trane leaves. Trane then visits
Decoy and learns the truth behind his father's death. Shit! It all comes
crashing down for Trane. Then Sung declares vcitory over the SFC and our hero
vows revenge. He offers to sell his story to Karen Light at the New Radius
Bridge.

Primary Graffiti- 0
Bonus Graffiti- 0
Freeform Challenges- 1 +
Legend Photos- 1 +
Secrets- 1 (-1)

Chapter 10: "The Revolution Will Be Televised"
This is a momentous level. Trane finally takes on the Mayor face-to-face and
tries to get his message out with the help of lovely Karen Light. It's also
incredibly dramatic. :)

Location #1: "New Radius Bridge"
Again we're tagging highway signs and billboards while we wait for Karen's
arrival. Note- we have to watch out for speeding cars again too. :( There's a
lot of Wheat-Pasting on this level, so I hope you know it. Good luck.

Start by Wheat-Pasting the BG Spot on the highway sign you're on. Then hop over
the sign and drop down to the highway using the pole at the end. You can run
out in the street and snap a photo of Graf Legend DERO. Head to the sidewalk
opposite where you landed, dodging honking jerks. You can take a photo of Graf
Legend SKUF farther down the bridge and also hop over the guard rail to grab a
Gold Montana Spray Can.

Cross over to the walkway you first landed on and explore the area around the
corner tower. A Silver CCK Guard and Silver CCK Gunman are on patrol, so be
careful. There's Soda if you need it. Knocking them off the bridge is a very
god idea. :) Use the network of pipes at the back of the tower to access a BG
Spot. Climb higher and you can reach the beams running above the bridge and get
to the other side. First, though, let's finish exploring the side we're on now.

Hit the back of the sign you can reach via the tower and the beams above the
bridge for a Freeform Challenge (6 tags in 1 minute). Paint the front of this
sign too (PG Spot). Flip back over the sign and return to the sidewalk. There
is another sign you can climb up and tag farther down (BG Spot). Return to the
beams above the bridge when you're done and cross to the other side. Jump
between beams as necessary and on the way tag another PG Spot on the front of a
sign you can only access from these beams. Checkpoint.

Drop to the ground and explore this side of the tower. Two Silver CCK Guards
are making the rounds. There are weapons in the area and you can photograph
Graf Legend Charlie DTK at the tower's rear. Now let's check out the sidewalk
on this end of the bridge. First up is another sign you can climb up and tag
the front of (BG Spot). Play in traffic in the area under this sign to find an
Ipod. Return to the sidewalk and move on down to the other side of the screen.
You'll find Bolt Cutters under some construction scaffolding. Return to the
tower and break open the chained door on your side.

Tiptoe into this area- there's a Welder Workman here. These guys wield nasty
blowtorches that can seriously damage Trane. If they notice you, use dodging
and combos as usual but be extra cautious. Remember to duck and roll if you get
caught on fire. This first guy's distracted, so he's easy to fell with a sneak
attack. That's what you'd think anyway- I've had him turn around and spot me
almost every time I've entered. Make use of the weapons in the previous area if
you still have access to them and kick the Welder's ass! There's also a club in
this room. When you're done, climb the tower using the network of pipes, beams,
and platforms running up from the room you're in. Careful not to fall while you
do this. It may take a few repeats. At the top, jump to the ledge the camera
shows you. A scary path lies ahead.

Climb up the grate on the wall to Trane's right. You may need the Soda next to
it. Shimmy along the pipe at the top to the left to find another grate. Ascend
this one and then walk out along the pipe sticking out of the wall. Jump to the
next pipe, then climb up on it and walk towards the wall. Pull yourself up at
the end, flip over the wall, cross the next narrow beam, then pull yourself
onto the next platform. From here jump to the railing and pull yourself over
it. Climb the ladder to access the tower's first tier observation deck.

Be careful up here- it's a very long drop. You can still knock enemies over the
edge- combos and the flamethrower move work nicely. A Silver Guard, Silver
Gunman, and Sung Agent are the foes- take out all three. Stay out of the
spotlights while you're doing it to avoid machine gun fire. Remember that you
can direct it towards enemies as well if you're good enough. Dodge and combo!
The Agent is particularly dangerous, so either pummel him quickly or save him
for last. When you're done, explore the area. You'll find a Freeform Challenge-
put up 10 Posters on the wall in 2 minutes. This may be difficult with the
spotlights shooting at you. There's also Soda if you need it.

To proceed, hop over the railing in the center from the left side and drop down
the network of pipes and beams in this shaft to the platform in the middle. A
Welder is on the platform, so pummel him and try to knock him over the edge.
Remember to dodge and use every opening he gives you. Next, jump towards the
wall with the pipe running across it and the sides of the tower. Shimmy along
this pipe to the right and you'll find the 3rd PG Mark. Tag it!

Ok, now we need to access the Rope Trolley. Grab the pipe above you and
sidestep to the right. Tag the BG Spot with something appropriate. Then climb
the pipe to your right and pull yourself over the railing. Sneak around or
pummel the 3 Agents up here. Beware the spotlight and remember to knock them
over the rail if you can. Climb down the ladder at the far side of the area,
cross the platform, and climb the next ladder. Enter the trolley to finish the
level.

Primary Graffiti- 3 +
Bonus Graffiti- 6 (-1)
Freeform Challenges- 2 +
Legend Photos- 4 (-1)
Secrets- 2 (-1)

Location #2: "Bridge Docking Station"
Trane now heads closer to his meeting point with Karen Light. Hope she's ready
for what we have to tell her. We'll also become a serious legend if we're lucky
enough. :)

Many areas to paint in the opening area. You'll be using both Roller and Wheat
Paste. Watch the scene to see where you need to hit, then start running. Avoid
the spotlights. Sneak around the 2 Agents or take them down- I prefer the
latter. As before, knocking them off the bridge means instant death. Get the
Soda, then look for the rappel point on the far right of the bridge and hop
down.

Ok, time to tag the first 5 PG Spots. Avoid the CCK Chopper's spotlight while
you do it. Be sure to weave back and forth and hit every area. You get a
tutorial on rappelling quickly (press jump button when moving up or down). Stay
on the edge of the searchlight or out of it as much as you can- it goes in a
"Z" pattern if you want to know the timing. Get out of sight quickly if you're
seen. Use Wide Angle Rolling and remember that you can hit the Spots in any
order you want. Just be certain to get them all! I still recommend
concentrating on one at a time so you don't get the patterns mixed up though.
After finishing painting STILL, you get a Checkpoint.

Drop down to the platform below you and grab the Soda. There's also an untimed
Freeform Challenge (put 10 Stencils on the elevator doors). Dodge the spotlight
while you do it. Drop off the next rappel point and you'll find the next set of
PG Spots. First you need to roll down "FREE" and then Wheat Paste something at
the bottom. The spotlight will be moving faster on this shorter wall, so watch
it carefully and keep to the dark! When you complete the piece, you will see
Karen Light's exclusive scoop on your campaign. Trane also spots the blimp that
belongs to her station. Sung's on board for an interview- let's catch a ride! :)

You have 40 seconds to get on the blimp before it leaves. I recommend you
ignore the Silver Guard and 2 Agents shooting at you- dodge or run past them.
Also avoid the spotlights. Run through the open doors in front of Trane and
jump off the ledge onto the blimp to complete the level. There's an Ipod left
of the second set of doors which you can get if you're fast.

Primary Graffiti- 10 +
Bonus Graffiti- 0
Freeform Challenges- 3 (-2)
Legend Photos- 0
Secrets- 1 +

Chapter 11: "Auld Lang Syne"
Trane has reached the final mission. He must now go after Sung on Karen Light's
blimp and take him down. One man against dozens of highly trained and lethally
armed thugs backed by unjust laws. This is what heroes are made of. :)

Location #1: "NNR News Blimp"
First Trane must sneak through the blimp to get to the media room where Sung
will later be giving a speech. Along the way he must avoid or defeat all
opposition. :)

We start with a cutscene review of Trane's mission and how far he's come. Pull
yourself up onto the blimp and get going. Shimmy along the ledge on the gondola
to the left. Take note of the patrolling Sung Agent inside the window- keep low
to avoid him spotting you. If he does, he will shoot. You also need to dodge
the notice of the blimp's Pilot-he can alert the Agent. Stay away from the
windows as much as you can, and time your movements past them to when no one is
looking. You can also slip down the ledge and shimmy hand over hand when the
path isn't blocked- do this to get past the front of the blimp. About halfway
along the ledge on the left side, you'll find a Freeform Challenge- tag the
four areas between the windows within 60 seconds. Again, you can get them in
any order you like but you have to start with the marked one. I suggest getting
that one, then the one on the left, then moving back right to get the other
two. Move stealthily if you can, but you may need to dodge gunfire.

Return to the far left of the ledge when you're done and climb up onto the pipe
here. Shimmy to the left out onto the blimp's wing. The first engine you come
too shuts on and off regularly. You will need to shimmy past it while it's off.
Watch it carefully to get the timing. The Agent can still notice you as well,
so be careful. If he shoots Trane even once, Trane will probably fall off the
blimp to his death. This part may bear some repeats. :( Continue shimmying
around the wing's side and then the rear, timing your movements carefully to
avoid the engine and the Agent's gaze when you move along the latter. Shimmy
all the way around the wing and then hop down onto the back of the gondola.
Shimmy along the ledge here, again moving to the left. Eventually you will
reach an opening that Trane can and should pull himself up into. Make sure the
Agent is not there when you do!

Pull yourself up and hop into the gondola. You now need to knock out the Pilot
and the Agent you saw before. Throwing them through the windows is probably
best. The Agent is again your deadliest opponent. The Pilot talks and fights
pretty much like a Janitor- thankfully without the mop. Concentrate on the
Agent- his pistol is very bothersome. Dodge and combo as you have before. The
Pilot only really comes after you when you've taken out his buddy. He can block
well and do a few combos, but he's not that bad. When they're both down, go
over to the copy machine and hit the Evade/Use button. Trane starts making
flyers with which to bombard the city. :)

Uh oh, a Silver CCK Guard came down the elevator to interrupt. Handle him like
you did the last two jokers. You can also sneak past him and hop into the
elevator if you want- you need to get on it anyway to proceed to our next
objective. Jump up once you're inside the elevator and grab the opening. Pull
yourself up, then jump again and get onto the next ledge. Sidestep to the right
on this ledge to the grating. Wait for the electric charge on the grate to
dissipate, then climb up it quickly, pull yourself up on the pipe at the top,
and sidestep to the right. Again, this may take a few tries. You will find an
Ecko Symbol Secret as you move along the next ledge. You will need to ascend
another charged grate- dodge the electricity! Grab the pipe at the top, then
jump to the open elevator doors behind you. Pull Trane up and enter the
observation deck.

There's Soda in the initial room if you need it. Get out on the deck and beat
down the enemies on guard. Or sneak around them, if you have the skill. I
prefer a straight fight, like Han Solo. :) There are also cameras you should
dodge. The main opposition is 2 Agents. Pummel them mercilessly, remembering to
mix up your moves and dodge a lot. There's also 2 Silver CCK Guards and an
unarmed Security Guard. They will all quickly gang up on you if one hits the
alarm. I recommend staying in the small room by the elevator if this happens.
Here they can only come in and attack Trane one or two at a time. You can also
use the door as a defensive position. Whale on everyone, keeping other foes
between you and the guys not engaged with you- particularly the armed Agents.
Don't let any of them get you on the ground unless you want to take some hits.
I recommend grapples and power moves be kept to a minimum unless you're good
enough to pull them off before somebody whacks you. Mainly combo and dodge. The
Agents will be staying back mostly and firing their guns while the others
concentrate on melees. As before, you can and should try to throw them out the
windows. When all are knocked out, you can move freely even with the alarm.

Now let's explore. You can find a Gold Montana Spray Can in a corner near the
entry point. Look for the four Karen Light posters- tag all these within 3
minutes to complete the level's second Freeform Challenge. There's also more
Soda in an alcove near the glass booth. Don't worry about the Janitor in there-
he can't get to you right now. Jump to the ledge above his booth, pull yourself
up, and tag the BG Mark in the center. Then sidestep back to the left, pull
yourself through the opening above you here, and drop down inside the room.
Knock out the unarmed Janitor (he fights like the Pilot did before). Use the
console in the room to change the Blimp's neon message. Then climb back up to
the ledge quickly and hide to avoid the Agent who's on his way. Or knock him
out if you want to- it doesn't matter.

A new TV Studio room now lies open before you. Another Agent in addition to the
one you just dealt with is patrolling, so is an unarmed Security Guard. Take
'em out! Use the flamethrower move if you have the chance and knock them into
the furniture for fun and extra damage. You can also sneak or quickly run past
these guys to the hole in the floor near the cubicles (you saw it in the
cutscene). Drop down this hole into the maintenance shaft. Make your way
through to the other end and tag some roller paint over the top of Sung's
banner here (PG Mark). Next lay down some Wheat Paste as directed (second PG
Mark). Move back and forth hitting all the white areas. This is probably the
biggest and toughest mark in the game to get right.

When you're done with it, go back through the maintenance shaft or use one of
the ladders on either side of the room to return to the TV Studio. You can get
an Ipod if you use the ladders (it's on the network of beams running above the
room). An Agent and a Silver CCK Guard are looking for you- avoid them or beat
them down. You may also have to deal with any previously missed enemies. Head
back through the TV Studio and onto the Observation Deck. Another Agent and
Silver Guard have shown up here. Beat them up or sneak by them, trying to knock
them out the windows if you do the former. Look for the exit area in this
hallway- it's a small room with a ladder inside just to the right of the
elevator. Climb the ladder to finish the level.

Primary Graffiti- 2 +
Bonus Graffiti- 1 +
Freeform Challenges- 2 +
Legend Photos- 0
Secrets- 2 +

Location #2: "The Blimp Roof"
Here it is, the last battle. Hope you've been polishing your combat skills for
this one! No bonuses here, just straight up combat. :)

The mission opens with an intense cutscene. Trane climbs onto the blimp's roof,
and is there confronted by Shanna Ray and two Agents. Time to avenge what these
jerks have done to Decoy, Gabe, Trane's father, and all Trane's other friends.
Use all your combat skills here- combo, dodge, do power moves, whatever you can
best pull off. Your flamethrower is available and makes a nice group move. Try
if at all possible to knock them over the railing without getting thrown off
yourself. It doesn't always work- sometimes they get back up quickly- but it is
usually a good idea. Make use of the weapons and Soda in the area as needed.
The 2 Agents are your intial opponents, then Shanna herself joins the fight.
Beat down on the Agents until they fall, then get ready for troule.

The battle becomes scripted now. Four stages, all very dramatic. First we need
to get Shanna down to our level. Notice how her bullet split that platform
cable in the cutscene? Run around and hang out near the remaining 3 cables,
trying to get her to shoot them. If you've practiced luring enemies into
spotlights before now, you should be able to manage this. Sometimes she'll miss
or not shoot, in which case you should keep moving and not give up hope. You
can and should dodge the bullets. Move under the cables and wait for her to
break them with gunfire. Use her laser sight to help your tracking. The cables
can be split in any order you like. When you see a tower fall, you know one's
broken. Keep moving till all are severed. A little Max Payne homage here. :)

When the cables break and the platform shakes, Shanna loses her gun and jumps
down. She's almost as good at a straight-up boxing match as Trane should be by
now. You can't grapple her, so don't try it. Keep hitting her, dodge and combo.
Mix your attacks! Use the flamethrower move to keep her off you. Don't be
discouraged by her frequent dodging or long life bar. She can be hit often and
repeatedly if you're good enough. Just make sure you're not on the receiving
end of those stilleto heel kick combos too many times, okay? :) Also watch her
grapple moves that pay homage to a certain James Bond villainess. You only have
to keep the fight going until the platform she was on earlier falls over. At
that point, Stage 3 begins.

There is a new opening in the rail now. Try to get Shanna over by it, then
grapple her- this has become doable. Use the same tactics you did with Gabe
earlier. As before, there is no other way to win. :( Once you manage to get her
grappled and over the rail, you move on to Stage 4. The battle drops to the
catwalk running alongside the blimp's giant display screens. Shanna has all the
same moves as before, only they come much faster and harder now. Use all your
skills to win. You need to grapple her again, but it may be hard to do. Instead
I recommend waiting until she grapples you and then struggling. You remember
how to win such struggles, right? Shake the movement stick and pound the attack
buttons. The struggle takes some doing- don't be discouraged when Shanna
resists. When you win this fight, you have beaten the level. And the game too.
:) Enjoy the ending, which I will not spoil. Trust me, it's great and it
answers all your questions. My personal blessings for tying up all the loose
ends. Not every game does, as we all know. :(

6. Final Thoughts.
Excellent game, truly. I hope to see a sequel someday. This is one of the
funnest and most needed guides I've ever done- especially since I couldn't find
one available on Amazon. I know I missed a lot of stuff, so if you know where
something is email me and I will update! :) Again, no questions about cheats
please. Thank you.

Once more, thanks to all who worked on this game, especially the creator Marc
Ecko, for the great job they did. Thanks to all you fans for playing and
reading. If you still have questions for me, send them to
DougElder21@yahoo.com. Later, and hope you enjoyed! - AN.


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