Magic The Gathering: Battlegrounds - Strategy Guide (Page 04)
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9.2.3.3 AKROMA Deck Contents: See section 5.3 Arcanis: Remember, this guy simply cannot handle multiple creatures at once. So do just that: Give him an army to worry about. Bunch of Hawks with Warrior's Honor will delay him. When you get to 5 mana, get ready to cast a Warrior Angel at the same time he casts Air Elemental. Cast it slightly back from the line though, so you can give her Guided Strike before she fights the Elemental. Then just regen mana until you have 5 again, and try to time it to get another one on the board. It's the Hawk swarm at the beginning that lets this work, by limiting Arcanis's actions. Multani: Use Youthful Knights with Guided Strike to kill Elvish Warriors in one shot. Get to 5 mana, then cast a Warrior Angel about the middle of your part of the arena. Give her Guided Strike everytime she spawns so she kills the Giant Spider. Don't even worry about killing Multani, just keep that Angel with Guided Strike, and you'll break 50 life. Remember to use Knights with Guided Strike to guard your ground front. Cast Test of Endurance when you hit 50 life. Maraxus: Play a bit more defensively here. When you cast creatures, cast them in the back of your area. This is so you can stand in front of them and shield when Maraxus casts Engulfing Flames. Very useful. Cast a Warrior's Honor right before she passes you going over the middle so she'll absorb one shot of Flames without losing any base defense. Use Guided Strike if he casts a Volcanic Dragon or Goblin Sky Raider. I was at 46 life when my Angel finally killed him. I almost got to use Test of Endurance again! Akroma: You're going to have to outcast her, really. When you get to 5 mana, both of you should be throwing a Warrior Angel. Try and get yours out before hers, so you can give yours Guided Strike and make it kill hers in one hit. After that, go for nothing but Thunder Spirits. When you have three Spirits flying around, use Warrior's Honor every now and then. But get more mana than you are spending, so you when you max out, you can cast 3 Youthful Knights and two Hawks, then Warriors Honor twice. Just keep casting anything followed up with Warrior's Honor, and you'll win.. :) Ihsan's Shade: Okay, don't Demystify when he casts Liability. It hurts him more than you. When you get 5 mana, cast a Warrior Angel at the back of the arena. Give it Guided Strike asap so it kills his Sengir Vampire in one stroke. After that, give it Guided Strike or Warrior's Honor (depends if he casts a creature or Vicious Hunger). When you get to full mana, cast another Angel. Then try and keep them with Warrior's Honor so they don't die to Infest, or Vicious Hunger. :) Mirrora: The main thing is to hold out until 9 or 10 crystals. It's not that hard. Use Youthful Knights with Guided Strike to kill 3/3 Goblin Heroes, and a simple Suntail Hawk prevents aerial damage. When you have 9+ crystals, summon 3 Thunder Spirits on the line and regenerate mana. She'll spend all of hers fighting them. You may even get to grab a crystal of hers during this because she'll be in a corner fighting the Spirits off. Use Warrior's Honor every once in a while when you are sitting back there replenishing your mana. Cast more Thunder Spirits on the line until you max out creatures and just keep using Warrior's Honor. Be ready with Youthful Knights to stop the ground charges she does though. Even though she is taking a massive beating in the corner, she still finds time to launch an attack against you! Go figure. Anyway, it's her attempts to fight back with creatures that kills her, because your Spirits hurt her good when she's casting spells. 9.2.4 BLACK WALKTHROUGH 9.2.4.1 KEROC Deck Contents: See section 5.1 Tenera: Use Death's-Head Buzzards to begin with. She'll let them keep hitting her until she is down to 10 health, then she'll swat them everytime. Just bide your with Vicious Hunger and a swat to kill the Elvish Warriors until you have 10 crystals and cast 5 Carnophages on the line. Keroc: Definitely the wierdest fight I ever had.. summon a Death's-Head Buzzard on three mana. Shield his Carnophage so it respawns, don't hit it. You both should be taking 1 from the Carnophage. Let it hit your shield, then respawn - thas 1 damage apiece. Your bird well help bring him down to 10 faster. Like Tenera, once he's at 10 life or less, he'll kill the Buzzard. But the damage is done. You can do three things: keep shielding the Carnophage until he dies, cast a Death's-Head Buzzard and smack it yourself so the Carnophage is a 1/1, which you can shield and take NO damage from (lol, I was bored..), or summon an army of Carnophages on the line to finish him off. Kuldan: Like the previous duelists, he will keep taking the damage from a Buzzard until he hits 10 life. So cast one and let it poke away at him. When you have 8 or more crystals, summon all Carnophages on the line and keep summoning more. Win. Alberon: This one can be quicker. Use a Death's-Head Buzzard to bring him down to 10 life as well, then cast straight Carnophages to finish him off. Swat his Youthful Knights so they don't murder your Carnophages! Ildavar: Use the Buzzards to get him to 10 health like usual, then get ready to swarm him. But first, kill his current Turtle, then cast a Buzzard and swat it yourself when he casts another one. This will make his Turtle a 0/3. THEN cast an army of Carnophages on the line. One will kill the Turtle without taking damage and respawn, and the rest will go through to hit him. Keep summoning Carnophages to finish him off. Akroma: This was kinda fun! I summoned two things the whole fight. Know what that was? Two Death's-Head Buzzards! Use Buzzards to bring her down to half life. She likes to taunt ALOT, so run over and smack her while she is taunting you. I did about 6 damage total over all her taunting. :P Anyway, kill her creatures on the center line, and she'll run up for the shards. Hit her! Just keep hitting her. When she is down to 3 or so life, chase her to her side and finish her off. Raawwwrr! 9.2.4.2 MIDIA Deck Contents: See section 5.2 NOTE: Midia is one hot chick. ;) Tenera: Get two Liabilities into play, then keep killing his Defiant Elves. Use Vicious Hunger on Elvish Warriors to weaken them before killing them. Very easy round. Midia: Fun round here. Get a Liability in play as soon as you can. She casts Juzam Djinn, and THEN Liability. So Block the Djinn with a Carnophage, then another one if you do NOT have the mana for Vicious Hunger. Swat it then. If you have the mana, you should block Juzam's with 1 Carnophage, then hit it with Vicious Hunger and swat it. This will give you enough mana to repeat it on the next Juzam. Do so until she dies. Volita: She won't cast many creatures once you get Liability in play. She'll focus on using two Goblin Heroes at a time, and Scorching Missile. Use Infest to kill the Goblins so Liability really hurts her. Use Vicious Touch twice when you have eight full mana to make up for some of the Scorching Missiles. Just keep killing her Goblins, and she'll die to Liability. Evalisa: Keep casting Liability right before you kill creatures. She will Demystify it every time, but the damage is already done. When she has a lot of mana, let her get 3 or 4 Hawks on the board, then cast Liability followed by Infest. This is how you will do most of the damage to her. When she is low, she'll switch to just Venerable Monks. So get a Liability out, and use Vicious Hunger. Then throw a Juzam Djinn to attack her. This will eventually kill her. Zayel: A tough fight, get two Liabilities in play as soon as possible. Don't summon anything, because she'll Unsummon the pain creatures, and just whack the Buzzard. Use Infest alot to kill her Turtles and Fighting Drake. You may want to send in a Juzam just to force her to throw out more Turtles. If so, use Vicious Hunger to get some life back. Multani: Get two Liabilities in play, and Multani will quickly kill himself by steadily throwing creatures at you. When he gets to three green, he will start casting Giant Growth on everything he casts, so be ready to kill it fast with a Vicious Hunger when he summons them. 9.2.4.3 IHSAN'S SHADE Deck Contents: See section 5.3 Multani: Use a Carnophage to block the first Elvish Warrior, then cast a Liability and kill it. Cast a Harbinger of Night at 3 mana and let it weaken everything. Kill the Elves and take their 1 point of damage. Get a 2nd Liability into play, and use Infest, Vicious Hunger, and Dark Banishing as needed. He WILL cast Giant Growth on a Rushwood, so Dark Banish them if he does. The Harbinger will turn the Spiders into 0/2 creatures, so run up and hit them and kill them for free. :) Arcanis: What I thought would be a very difficult fight... wasn't. Just get a Liability in play asap. At three mana, cast a Death's-Head Buzzard. It will die on his Wind Drake, but it turns the Horned Turtle into a 0/3. Run up and hit it twice to make it respawn as a 1/2. Use Infest when his Air Elemental comes at you, then take the damage from its hit, but hit it twice so it dies and deals Arcanis damage. Keep saving up mana, and using Infest as needed. Take the hits from a 2/2 Air Elemental so you can kill it, and use Vicious Hunger on a Turtle to get the life back. Cast a Harbinger of Night if he gets three Turtles in play, and shield the attack from the Air Elemental, then hit it once. It should die the next time on your side. When the Turtles are down to 0/1 creatures, run up and whack each one once. Keep saving mana, and Arcanis will cast Mana Short. Hit him with Soul Feast then. Not as hard of a fight as I expected. Ihsan's Shade: This was a trippy fight! Cast Liability on the 4th mana, then save mana for Vicious Hungers and Infests. He's going to cast Sengir Vampires next, so use Vicious Hunger or Infest to bring them down to 2 toughness. Either way, you're going to take two damage. If you use Infest, you gain nothing and take 2 when you hit it twice to kill it. If you use Vicious Hunger, you gain 2, but take 4 when you hit it twice to kill it. So, anyway.. hold out doing this to his Vampires (he will cast three in a row) and try to get a 2nd Liability of your own in play (totalling 3 in play). When he casts Soul Feast, you cast Soul Feast. Eventually he'll go to two Juzam Djinns. This is perfect. Wait for the second one, then Infest twice, making them both 1/1 creatures. Swat both to deal 6 damage to your opponent. :) Keep killing his creatures without summoning one of your own, and if he is at 4 life, use Soul Feast to polish him off. Akroma: Again, you'll have to get used to casting Liability right before killing creatures because she is going to Demystify it quickly. When you kill off two of her Warrior Angel's, she'll resort to a Thunder Spirit and a bunch of Hawks. Throw up Liability when blows all her mana, and Infest. Then swat the 1/1 Spirit and you'll have dealt a nice four damage. She'll Demystify when she gets four mana, giving you a mana Advantage on her. Get to full mana, and cast Liability. Get back to max, and cast it again. You'll notice that you are reaching full mana faster than she is reaching four each time, so you are gaining an even bigger mana advantage. Cast a Sengir Vampire followed by a Liability. Run over and swat her first few Hawks that she tries to pump up with Guided Strikes and such. After that, let Sengir go to work on her. Use Soul Feast as you get the mana available. Keep trying to swat her Hawks too, so Sengir hits HER. Maraxus: A difficult fight. Get two Liabilities in play as soon as possible. Use the mana shards from the first Volcanic Dragon to do it. After you cast the first Liability, get max mana again. Cast Dark Banishing on the Dragon when it it summoned and grab those shards to quickly cast Liability. Also watch out, because at four mana, Maraxus will cast Scorching Missile. Now, keep killing his Dragons so he is taking damage. When you get to 8 mana, use two Vicious Hungers on a Dragon instead. When you get to 10 mana, he is going to cast TWO Dragons in a row. Go to the bottom corner of the arena and start an Infest so it will hit BOTH Dragons. Infest again quickly so both die (you may still take the 2 damage hit from the first Dragon - it's okay). Watch out though: Maraxus casts Engulfing Flames every time a Dragon dies if you have no creatures out (which you shouldn't). Mirrora: Once again, another White deck with Demystify. Computer opponents use this spell WAY too often. Anyway, hold out until you hit 8 mana. Just keep casting Infest to kill things, or make them 1/1 so you can swat them. Shield her Engulfing Flames or Scorching Missiles. When you get to 8 mana, let her cast everything she can, then cast Liability and Infest. She'll Demystify when she gets the 3 white mana back, giving you more time to get full mana back. Use a Carnophage to block any Goblin Heroes. Watch out for her using Guiding Strike on the Heroes after you cast Carnophages, so try and cast them right before it's too late. She is going to throw a LOT of Scorching Missiles at you. She regenerates mana insanely fast compared to you. When you are both at 12 crystals, hit her with a Soul Feast right after she casts Scorching Missile so you take 2, gain 4, she takes 4, gains.. NOTHING! :D Anyway, I had a somewhat difficult fight.. We were both down to 9 at the same time, so it wasn't easy to beat her until I started using Soul Feast. 9.2.5 BLUE WALKTHROUGH 9.2.5.1 ILDAVAR Deck Contents: See section 5.1 Keroc: Easy. Unsummon his Carnophage repeatedly to kill him. Kuldan: Get a Turtle out to block, then just swarm him with Wind Drakes. Alberon: Same strategy. Tenera: Again, same strategy. Ildavar: Once more.. Turtles to block, then swarm with Wind Drakes. Akroma: Same strategy will beat her as well. 9.2.5.2 ZAYEL Deck Contents: See section 5.2 Volita: Use Turtles to block Goblin Heroes, but get two Pendrell Mists into play as soon as you can to lock the game down. Unsummon anything she casts to drain her mana and eventually kill the creature. Then just use Fighting Drakes to attack her repeatedly. Entorin: Gonna lock him down with 2 Pendrell Mists as well. A funny thing: Get two Pendrell Mists in play, then simply stand on the line and shield his Defiant Elf as it attacks you to force it to use up all his mana and die. Feel free to speed up the process with Unsummons. :) Zayel: Make an army of Fighting Drakes. I had 5 of them on the board by the time she died. Midia: Basically going to do the same as you did against Black in Tier 1. Just keep Unsummoning the self-pain creature she casts (Juzam Djinn). She'll also cast Liability and a few Death's-Head Buzzards. Swat the Buzzards to do some extra free damage. :) Evalisa: Gonna have to keep swatting everything she summons, and Unsummoning anything affected by Warrior's Honor. Then swarm with Fighting Drakes. Multani: Just keep killing everything and cast a Fighting Drake. He'll eventually get around to casting a Goblin Sky Raider. Keep Unsummoning it because he's going to give it Reckless Charge and Giant Growth over and over again. Ride the Drakes to victory. 9.2.5.3 ARCANIS Deck Contents: See section 5.3 Maraxus: A very annoying fight. Survive long enough to get 7 or 8 mana. Then cast Air Elemental and give it Mage's Guile, then Counterspell the Sky Raider he casts. Stay at the FAR BACK of the arena though. You need to be able to counter the Scorching Missiles, and the bigger the distance between you and him, the more time you have to counter it (see section 6, Counter- spell). Keep summoning Air Elementals to win. Ihsan's Shade: Counterspell his Liabilities just to annoy him. He'll keep trying to cast Liability, Sengir Vampire, Liability, Sengir Vampire... etc. Keep them countered until you get an Air Elemental on the board, then just Counterspell the Infests to win. You'll have to cast a new Elemental every now and then. :) Multani: Here you are going to have to Counterspell Overruns and Giant Spiders. Other than that, use Horned Turtles to block. Save up for Air Elementals. In the meantime, get two Pendrell Mists into play and Unsummon everything he has to kill it all. Arcanis: This is going to come down to a match of "King of Counters". Start by summoning a Horned Turtle over the line so it fights his first Turtle, then match his second one with one of your own. Get these Turtles fighting each other! Grab the shards from the Turtles dieing to cast a Fighting Drake asap on the 4th crystal, then grab the shards from the others dieing to Counterspell anything your enemy tries to cast. Save up mana then. He'll try to cast either a Wind Drake or Fighting Drake, so Counterspell them! When your Drake dies, just keep Counterspelling and save up some mana. When you have 7+ mana, Counterspell followed by an Air Elemental. Get mana again quickly so you can Counterspell the Drakes he's going to want to block with. Just keep doing that until you win (you will probably need one more Elemental to finish him off). Akroma: This fight is difficult. You're going to have to pummel the crap out of a bunch of Hawks to get through to her. Remember that every time she gets down to 2 mana when casting creatures, she's going to cast Warrior's Honor. Start a Counterspell right before she starts Warrior's Honor, and you can stop it, then whack all her 1/1 Hawks easily. Counterspell the Warrior Angel as well. Save up mana, then cast a series of Fighting Drakes after countering one of her five-hawk Warrior Honor rushes (so she's drained of mana). Just keep trying to overwhelm her. Mirrora: Gonna have to unsummon a lot of stuff here. Go ahead and get two Pendrell Mists into play. You won't even be throwing an aggressive creature until you have 10+ mana. Keep Counterspelling her Demystify's. She will try a few times, then give up and start casting creatures. But watch out for when she replenishes three white mana, she may try to sneak a Demystify in on you. Just Unsummon her creatures at the lost moment to waste her mana. Try to keep ONE alive, don't kill it with an Unsummon yet. Unsummon it instead right when she crosses having two full mana. This will eat both of those, and you can do this until you have a full 12 crystals. If you mess up even the slightest, she will roast you with Scorching Missiles and steady Demystifys. This is definitely the toughest fight in the entire Arcade. Anyway, once you reach 12 mana, summon four Horned Turtles on the line. Then let her ground creatures die to them/kill them. You're only going to really hurt her by making her come up for the mana shards and eat a Turtle bite or two. Just keep doing that. Counterspell the Warrior's Honor as you see them coming. If she is doing the Goblin Hero, Warrior's Honor, Guided Strike, Reckless Charge over and over again after you Unsummon them (by now, she has destroyed both enchantments - that's okay, not needed anymore), cast a flying creature with 4 defense (Air Elemental or Fighting Drake, either one is fine). This will stop her long enough to let your Turtles actually hurt the damn Goblins. Anyway.. have fun poking her to death with the Turtles. Let them kill her creatures, and die. That is how you will win. 9.2.6 CUSTOM DECK WALKTHROUGH Sorry, there is no Custom Walkthrough. Use this instead to practice decks, make and test your own. You need to think and try stuff! Otherwise.. just use decks that are listed (or will be listed) in the Decks section. Good luck with it! 10. CREDITS I'd like to give credit to.. myself, for starters. Thanks to people at the GameFAQs forums, and the official forums hosted by Atari. Major credit goes to Atari and Secret Level. Naturally Microsoft gets it's fair share, otherwise there would no console to play this game on, or it'd be just another PC game! :) A lot of information was taken from the manual (for those who don't get a manual, such as in a rental) before I expounded on it with my own information. 11. LEGALITIES All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. No part of this material may be copied without obtaining the author's consent. The author is in no way affiliated with Secret Level, Wizards of the Coast, nor Atari.
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