Magic The Gathering: Battlegrounds - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Magic The Gathering: Battlegrounds - Strategy Guide (Page 03).
QUEST: THUNDER IN THE AIR
Game Directions/Hints:
1. Concentrate on defending yourself with your melee attack and Counterspell
until you can summon Air Elemental.
2. Once you control Air Elemental, keep its path clear with Counterspell.
Author's Directions:
Start by killing the Hawks with melee attacks, use Counterspell to block
Thunder Spirits. When you get to 5 mana, cast a Wind Drake on the line, and
keep Counterspelling. When you get to 7 mana, cast an Elemental on the line,
and keep Counterspelling.
REWARD: Mage's Guile
QUEST: CUNNING AND GUILE
Game Directions/Hints:
1. Summon Air Elemental, and then protect it with from the enemy's sorceries
with Mage's Guile.
Author's Directions:
You begin with full 12 mana, so cast two Air Elementals. Repeatedly cast
Mage's Guile as they respawn, and you'll quickly win. You don't have to aim
Mage's Guile in this case, because if one has Mage's Guile, it can't be the
target of another Mage's Guile - so you automatically target the other one.
;)
REWARD: Cowardice
QUEST: ENGULF US ALL
Game Directions/Hints:
1. Summon Horned turtles to absorb the enemy's flames.
2. Cowardice makes the enemy's Engulfing Flames useless on your creatures.
Author's Directions:
This a very easy Quest. Just shield his Flames until you have 3 mana, then
cast Horned Turtle. Keep doing this until you have 2 turtles out and 5 mana
left. Cast Cowardice. The enemy will switch from Engulfing Flames to nothing
but Raging Goblins. Cast an Air Elemental while your Horned Turtles absorb a
few goblins, then run up and whack each Goblin as it comes for you. He won't
cast direct damage anymore. The Elemental should kill him; if not, cast
another.
REWARD: Mahamoti Djinn
QUEST: LEGIONS OF ANGELS
Game Directions/Hints:
1. Buy time with Unsummon until you can summon Mahamoti Djinn.
2. Continue to use Unsummon until you have enough mana to summon the
Mahamoti Djinn and a couple of Counterspells. Counterspell any time the
enemy wizard tries to summon another Angel of Retribution.
Author's Directions:
Unsummon the Angels when they get very close until you have 7 mana. Cast
Mahamoti Djinn, unsummon one of the Angels, and get ready to Counterspell
when she tries to cast a new Angel. Once you have killed both Angels and she
is defenseless, make another Mahamoti Djinn to beat on her. Once she falls
below 10 life, however, she will start mass casting Suntail Hawks. Cast a
series of Fighting Drakes on the line so they read her as soon as possible.
REWARD: Mana Short
QUEST: LOST POTENTIAL
Game Directions/Hints:
1. Use Horned Turtles to stop Elvish Warriors and attack them to finish them
off.
2. Summon Fighting Drakes as your attackers. Try not to summon any creatures
if enemy duelist starts approach 10 mana. Later in the quest, be sure you
have five mana to cast Mana Short.
Author's Directions:
Start by casting Horned Turtles to block the Elvish Warriors, then melee
them when they come back as 2/1 creatures. Cast new Turtles. When you get 6
or 7 mana, cast an Air Elemental, not a Fighting Drake. The Djinn is far too
slow, so don't use it either. Now just keep a Horned Turtle blocking, and
the Elemental Flying. When the computer gets to about 7 full mana, nail it
with Mana Short, even if you have to take damage in the process. Cast more
Horned Turtles, and get a Fighting Drake out. Mana Short him again if you
have to.
REWARD: Clone
QUEST: HERE THERE BE DRAGONS
Game Directions/Hints:
1. Initially, cast Clone as fast as possible. Prepare to be dealt damage
over the course of this quest.
2. Counterspell on any more dragons the enemy might try to summon.
Author's Directions:
Clone the moment the game starts, while walking backwards. Let your Dragon
fight the enemy's. Unsummon the other Dragon. Pick up the mana shards from
the two Dragon's dieing and Clone the second Dragon. Grab the shards from
these two to cast an Air Elemental on the line. Counterspell the enemy
wizard's attempts to cast more Volcanic Dragons. If you get enough mana,
cast another Air Elemental, because your first one is going to die. Just
shield from the Goblin Heroes and hit them back, and your flyers will finish
her off before you die.
REWARD: Spelljack
QUEST: IHSAN'S SHADE
Game Directions/Hints:
1. Cast Clone on the Mahamoti Djinn as many times as possible.
Author's Directions:
Here I edited the deck again. I removed Mahamoti Djinn, Pendrell Mists, and
Clone. I put in Deluge, Mana Short, and Mage's Guile. I expected him to play
as he does in Arcade mode (but I was wrong). Begin by casting a simple
Horned Turtle. When he gets to four mana, he will cast two Carnophages. At 5
mana, he will cast a Juzam Djinn. I spelljacked his Djinn (you need to start
casting Spelljack right before he starts his spell) and placed it in the
middle of the arena. After that, I countered all his next attempts at any
creatures. When he was low on life, he cast a horde of Carnophages followed
by a Juzam Djinn. Simply go to the back of the arena and Unsummon until he
dies.
If you do NOT wish to edit your deck, cast a Horned Turtle at 2 and 3 mana
respectively. When you get 5 mana, Counterspell his Juzam. Keep casting
Counterspell until you get 8 mana, then cast Mahamoti Djinn. After that,
every time you hit 6 or 7 mana, Clone it until you win. If he starts going
aggressive, use Unsummon on his creatures as they get near you until he dies
from the pain.
REWARD: Carnophage
9.1.5 CHAPTER 5
QUEST: ZOMBIES ATE MY GOBLINS
Game Directions/Hints:
1. Carnophages are a perfect defense against Goblin Heroes. Summon them deep
in your territory as Goblin Heroes approach in order to mine mana shards.
2. Stay defensive, conserving mana until you have enough to overwhelm the
opponent with Carnophages.
Author's Directions:
Just stand at the back of your side, cast a Carnophage only to block. Grab
mana crystals until you are up to 8, then run up to the middle line and cast
4 Carnophages. Run back to the back and replenish your mana. Repeat.
REWARD: Dark Banishing
QUEST: COMING OF THE DARKNESS
Game Directions/Hints:
1. Dark Banishing works well against very large creatures and regenerating
creatures. Be sure to time your casting so that you can mine mana shards
as creatures fall.
2. Dark Banishing is not the best defense against all large creatures. Two
Carnophages work perfectly against the Rushwood Elemental, and allow you
to collect much of the mana back.
Author's Directions:
This one is a little annoying. Start by whacking her Llanowar Elf. Cast
Carnophages to block Warriors, Chieftains, and Rushwood Elementals (takes
2). Hit the Chieftains when the enemy duelist doesn't have 2 mana available
for its regeneration cost. Use Dark Banishing on Ancient Silverbacks, and
Avatar of Might. Immediately after Banishing either of those, cast an army
of little Carnophages on the line. Repeat this process to win.
REWARD: Death's-Head Buzzard
QUEST: DEATH AND THE DUELIST
Game Directions/Hints:
1. After weakening the attackers with your attack, summon Death's-Head
Buzzard. Its death will clear the arena. Any survivors can be finished
off with your attack.
Author's Directions:
I started this Quest off by shielding and hitting each Drake as it came at
me, and summoning the Buzzard as soon as I could. I hit it in the back to
kill it so it gave -1/-1 to all the creates I hit (which were now at 1
defense.. they died). I cast another Buzzard in the back corner and let it
go fight, while getting the mana to cast another Buzzard. As soon as I had
three, I cast it. I hit this one in the back also to kill it; combined with
the death of the other Buzzard, every Wind Drake received -2/-2, killing it.
REWARD: Vicious Hunger
QUEST: LIFE OR DEATH
Game Directions/Hints:
1. Use your attack to destroy all Suntail Hawks. Summon a Carnophage or two
early on in the fight to gain a life advantage.
2. Use Vicious Hunger to gain life from all Venerable Monks while destroying
Suntail Hawks with your attack.
Author's Directions:
Begin by killing the Suntail with your melee attack. Cast a Carnophage on
the line on your 2nd and 3rd mana. Keep killing the Hawks. After that, just
stand back and use Vicious Hunger on the Venerable monks every time she
casts one, and swat the Hawks. You'll have enough of a life advantage to get
to 30 first.
REWARD: Juzam Djinn
QUEST: PITCH BLACK
Game Directions/Hints:
1. At the beginning of the battle, summon Carnophages to keep the enemy's
Engulfing Flames from hurting you.
2. Once you have 4 mana, summon Juzam Djinns near the center and keep
summoning them to finish the enemy off.
Author's Directions:
Start by shielding the first two Engulfing Flames and smiting his Raging
Goblin. Cast two Carnophages back to back, and when you get to 4 mana, cast
Juzam Djinn. Replenish mana, then cast another one, and another one, etc.
REWARD: Infest
QUEST: CLEAR THE AIR
Game Directions/Hints:
1. Shield Air Elemental's attack and attack it before it respawns every
time.
2. Save enough mana to cast Infest twice in succession to destroy all
creatures quickly. Destroy creatures on your side in order to collect
mana shards.
Author's Directions:
An annoying quest, this one is. It follows the same premise as earlier
though. Shield and hit back the Elementals until you have three mana. You
should hopefully kill one of the Elementals this way. Get the second
Elemental down to three toughness, and cast the Buzzard to block. This will
always kill the three toughness Elemental and make the OTHER one into a
three toughness. Every time an Elemental comes near you, cast a new Buzzard.
The mana shards you get from both dieing will give you plenty. When you get
to seven or eight mana, cast Infest and swat the 1/1 Elemental, then run up
and take the hit from the 2/2 Elemental while hitting it twice to kill it.
If timed right, the Horned Turtle should be a 0/2 and die in the Infest. The
Elemental will die just before he finishes summoning a new one. If not,
simply wait until he has 2 Elementals and a Horned Turtle out, then Infest
twice.
REWARD: Harbinger of Night
QUEST: DEAD OF NIGHT
Game Directions/Hints:
1. Summon Carnophages to buy time.
2. Harbingers of Night will kill each other, so keep just one in play at a
time.
Author's Directions:
Use a Harbinger of Night at the beginning of the battle to kill the Llanowar
Elves. Use Carnophages to block Chieftains and bring them down to 1 defense.
Try and time killing one Chieftain at the same time as the other. If
possible, try and summon a Carnophage at the bottom of the arena, then move
to the top of the arena so the 1 toughness Chieftain comes to you. Let the
Carnophage weaken the next Chieftain, and then hit it quickly before the
enemy has enough mana to regenerate it. Summon up an army of Carnophages
then. Be sure to use Infest at some point.
When low on life, use Vicious Hunger to get 2 life out of a Chieftain before
using your melee attack on it as often as you need to.
REWARD: Liability
QUEST: AGAINST ALL ODDS
Game Directions/Hints:
1. Combine creature destruction with dealing damage to the enemy.
2. Liability is very good at dealing damage to enemy duelists if used with
spells like Infest. It will take patience to prevail.
Author's Directions:
Another slightly difficult quest. It's really not so hard though.
Shield their first attack, as close as possible to the middle. Hit them
after you shield. Kill the birds when they attack again. Shield Knight
attacks and hit them back, so you can kill them when they attack again as
well. When you get the mana, use Vicious Hunger to drain a Knight for 2
life. Do this until you are nice and safe back in the 20+ life region. When
you have 6+ mana, cast Liability, followed by a second one. She will
Demystify them as long as she is above 20 health. Use Infest when she has 3
or 4 creatures on the board to deal some hefty damage. Don't worry about
taking a little damage yourself, you can use Vicious Hunger to get it back
once she is under 20 life. When she hits 20, she will cast one thing, and
one thing only: Venerable Monk
Use this to your advantage. Have two liabilities in play and use Vicious
Hunger to kill the new monks every time she summons them. Wait until they
are on your side though, so you get the mana shards. Do this until you have
maxed out your entire mana bar. Now you have a few ways to finish her off,
and the choice is yours.
1) Use Vicious Hunger on her monks right before they get to the center
line, and then keep hitting her every time she runs up to get mana.
2) Cast an army of Carnophages on the line.
3) Cast a Juzam Djinn near the middle of your territory and Vicious Hunger
her Monks before they block him.
Alternatives Sent In:
Ranilin wrote: Start by shielding and swatting the creatures as they come at
you until you get to three Black, then cast a Buzzard and swat it. You'll
then be able to kill all the creatures on the board but the Orator. At four
black, cast Infest. Use Infest two more times to kill off the new Orator
while defending against the enemy creatures still. Now, the next time the
computer casts Blessed Orator, start a Dark Banishing halfway through her
spell. It'll kill the Orator. Now you can swat everything the computer
throws at you. Do this until you have 9 black, so you can cast Dark
Banishing followed by Liability. This will start you on a cycle of doing
damage as you swat the creatures. Get a second Liability out and keep Dark
Banishing the Orator's to quickly bring her health below 20.
From here, I always use Vicious Hunger to kill the Monks just before they
cross the line, then I hit the enemy duelist once or twice as they run up
for the crystals. I'm gaining life, so it doesn't bother me to take some
damage if I stay too long over the side, but the computer is losing life
(gain 2 for casting Monk, lose two for me killing it - then lose life from
my melee hits).
Unknown Wrote: Use Ranilin's strategies, but use Harbingers instead! You'll
easily be able to swat anything as it gets near you, and you'll save mana
to cast Vicious Hunger or Liabilities.
REWARD: Krovikan Vampire
QUEST: KROVIKAN DOMINATION
Game Directions/Hints:
1. Remember to summon Krovikan Vampires in the back of arena to prolong
their lifespan.
2. Summon Krovikan Vampires in pairs to increase their chances of survival.
Author's Directions:
First, simply survive the Elvish Warrior rush to reach 7 mana. Then cast
Infest followed by a Krovikan Vampire at the back of your side. Force any
0/1 Elvish Warriors into the Vampire to "recruit" them. Save up mana, and
when this Krovikan dies, prepare to cast a Juzam Djinn to block the Avatar
of Might, followed by a Carnophage (bringing Avatar down to 1/1) and then a
Krovikan Vampire to kill the Avatar. This brings the Avatar back into play
under YOUR control. That should finish the game (for me, I turned 3 Elvish
Warriors after I infested them, and they killed the wizard off before I got
the chance to even kill the Avatar!).
REWARD: No Mercy
QUEST: NONE CAN ESCAPE
Game Directions/Hints:
1. Cast No Mercy as soon as possible. Infest is good for making Fighting
Drakes powerless for one turn.
2. After casting No Mercy, save mana to cast Infest on two Fighting Drakes
at a time. This will reduce their power to zero.
3. Then cast Liability to win through their destruction.
Author's Directions:
Start by casting No Mercy immediately. Let everything hit you, and it will
die upon doing so. Cast Infest whenever there are two Fighting Drakes on
the board, then let them hit you. Cast Liability as soon as you can afford
to cast it and Infest together. Once Liability is in play, keep Infesting
the Drakes into 0/2 flyers and let them die attacking you. This will quickly
kill the opponent.
REWARD: Sengir Vampire
QUEST: EVIL IS ETERNAL
Game Directions/Hints:
1. Sengir Vampire requires all the enemy's attention. Keep summoning the
Sengir Vampires.
Author's Directions:
Start by shielding from the Flames every time she casts. Do NOT cast ground
creatures, or she will respond with a swarm of Raging Goblins. When you get
to 8 mana, cast Sengir Vampire on the line. Use Vicious Hunger to kill the
Goblin Sky Raider she summons so Sengir goes unblocked. Build back up to 8+
mana again if Sengir dies and repeat.
REWARD: Soul Feast
QUEST: SOUL SURVIVOR
Game Directions/Hints:
1. Use Infest to weaken Warrior Angel's power and therefore its life gaining
abilities. After Infest, immediately attack Warrior Angel to destroy it.
2. Remember that your mana replenishes faster when it is nearly full. Try to
cast Soul Feast only when your mana bar is near full.
Author's Directions:
This is a very easy fight. Use Infest to weaken the Angel's attack and then
kill it. Don't worry about enchantments, the AI will just Demystify them.
When the computer summons a Venerable Monk, cast Krovikan Vampire. When it
kills the Monk and turns it, YOU will gain two life as well. Let your
Krovikan Vampire go attack the enemy duelist. Use Vicious Hunger on Warrior
Angels twice as they come to you for a nice life gain and easy kill. Do NOT
kill the enemy duelist, or YOU lose the match.
REWARD: Hellfire
QUEST: TO HELL AND BACK
Game Directions/Hints:
1. Use a Carnophage to weaken the Gorilla Chieftain. Then cast Infest to
weaken the Rushwood Elemental and permanently destroy the Gorilla
Chieftain. Be sure to kill the Rushwood elemental before it respawns and
collect the mana shards.
Author's Directions:
For this quest, I edited deck once more. I took out both enchantments, and
put in both Vampires (Krovikan and Sengir) instead. My strategy is very
precise, but extremely, extremely effective. Kill the Defiant Elf with a
melee hit, block Elvish Warrior with a Carnophage, block Gorilla Chieftain
with a Carnophage, cast Infest when Rushwood is cast. Take the damage from
Rushwood so you can hit it twice to kill it. Dark Banish the Ancient
Silverback, followed by Dark Banishing on the Avatar of Might. Now the game
gets easy. Carnophage blocks the new Chieftain, Infest when Rushwood is
cast, Krovikan Vampire at the VERY BACK of the arena kills Rushwood.
Rushwood is now your creature and will beat the snot out of the enemy
duelist. Try and block your Krovikan Vampire's path, and use a Carnophage to
block the Chieftain. If your Vampire dies, cast Hellfire to get it over with
(if you don't cast that before you kill your opponent, you lose). Then
repeat the cycle of Carnophage to Chieftain, Infest with Rushwood, new
Krovikan blocks Rushwood, and ride it to an easy victory.
REWARD: Havoc Demon
QUEST: MARAXUS OF KELD
Game Directions/Hints:
1. Cast Infest, Vicious Hunger, and Dark Banishing to kill enemy creatures
without summoning creatures of your own.
Author's Directions:
Use your shield to protect from Engulfing Flames. Don't bother casting any
creatures. Get two Liabilities into play as soon as you can. Don't spend
mana if you don't need to. Cast Dark Banishing on Volcanic Dragons. When you
get nine or more crystals, use Soul Feast (but watch AFTER killing his
Dragons). Beware Maraxus when he gets 10 mana. When it fills up, he will
cast TWO Volcanic Dragons in quick succession. This fight is not difficult
if you have learned how to use your shield (which you should have by now..).
REWARD: Nothing!
9.1.6 CHAPTER 6
NOTE: All of Chapter 6, you get to use a Custom Deck. Check the Deck section
for tips. I will not be giving strategies here to beat each duelist in
Chapter 6 as there is many, many, many ways to do each one. This Chapter is
OPTIONAL, you have nothing left to unlock from the Quest mode but the ability
to select the duelist Mishra as your character when building a deck. Use this
Chapter to get good practice though.
9.2 ARCADE WALKTHROUGHS
9.2.1 RED WALKTHROUGH
9.2.1.1 KULDAN
Deck Contents: See section 5.1
Tenera: Use Engulfing Flames to the extreme. Tenera will cast Defiant Elves
for a while, simply swat them. When you have 5 mana, cast two Goblin Heroes
and give the second one Reckless Charge. After that, keep two Heroes on the
board all the time and you'll easily win. Tenera may even help you by
casting Run Wild on her Elvish Warriors, giving them Trample (and
Regeneration), which causes them to drop down to 0 attack after fighting
one of your heroes. :)
Kuldan: Use Engulfing Flames on Kuldan repeatedly, killing his Goblin with a
melee. At three mana, cast a Goblin Hero and give it Reckless Charge, then
jump in front of it and kill Kuldan's Raging Goblin so the Hero connects
his attack. At 5 mana, use the same tactic of Hero, Hero, Reckless Charge.
This strategy should carry you completely through all of Tier 1 Red.
Keroc: Use Engulfing Flames as usual. Block the Carnophages with a Raging
Goblin so your Goblin dies and the Carnophage respawns (hitting Keroc for
1). Nothing beats a guy who helps you kill himself! Anyway, keep blocking
Carnophages with little 1/1s, and killing them when they come back over as
2/1 creatures. Cast Engulfing Flames everytime the enemy duelist casts any
spell and has no creature in play. You can even time it so Engulfing Flames
will hit him while his Carnophage is respawning (this is good practice!).
Alberon: You won't even need to cast a creature spell this fight. Ride
Engulfing Flames to victory. Hit his Knights when he casts them and then
nail him with Engulfing Flames again. Just do it over and over again. When
he starts casting Suntail Hawks, be ready to Flame them when he uses
Warrior's Honor to make them bigger. Swat them and keep up the Flaming!
Ildavar: Same strategy. Don't worry about his turtles. Cast a Raging Goblin
with Reckless Charge to keep killing his turtle so he keeps casting a new
one. At 5 mana, two Goblin Heroes and a Reckless Charge will blow past the
Turtle and smack Ildavar good. He'll start casting Wind Drakes, just use an
Engulfing Flames followed by a melee to stop 'em. Don't even bother with
Reckless Charge anymore because he starts using Unsummon. Just get five
Goblin Heroes on the board to win.
Akroma: Just quickly use Engulfing Flames, then swat her creatures. When you
get four mana, cast a Goblin Hero and give it TWO Reckless Charges. Then
run over to her side and clear the path. Keep swatting all of her 1
toughness creatures. Then just swarm her with an army of Heroes. She likes
to taunt a lot. Steal her crystals and run up to hit her when she does! :)
9.2.1.2 VOLITA
Deck Contents: See section 5.2
Entorin: Always use Engulfing Flames to hit the enemy duelist. But on Tier 2,
they start using the shield. So now you have to wait until they are casting
a spell, or taking a swing at your creatures. At four mana, get a Goblin
Sky Raider flying high and give it Reckless Charge. Entorin will back away
from it, giving you time to Reckless Charge it again for a few more damage.
He'll throw a Giant Spider after that. Just cast Reckless Charge again to
have your Raider kill it (grab the shards). Use Scorching Missile when he
casts Spider again. Use little 1/1 blockers to stop Elvish Warriors, but
save up mana and cast Missile repeatedly until he dies. If he doesn't cast
a Spider, then you likely grabbed all of his shards and he'll cast Defiant
Elves instead. When he casts a spell, use Engufling Flames. Swat the Elf.
Cast Flames everytime he summons an Elf so the spell hits HIM (not the
Elf!) and you will quickly finish him off.
Volita: Start off with Engulfing Flames when she casts a Raging Goblin. Swat
it. When you get to three mana, Hero + Reckless Charge, then swat her
defender. This time, the 5 mana two Hero tactic doesn't work because she
will summon more than one to block with. I instead went ahead and cast
Fervor, got to full mana, then cast 3 Heroes. After I regenerated mana, I
cast three more. As I got more mana, I cast more Heroes at a time. If she
is somehow keeping up and getting enough blockers, resort to straight
damage: Scorching Missile. Remember to shield when she casts it at you! Use
Raging Goblins to block Heroes and they'll come back as 2/1 creatures, easy
to swat at. Engulfing Flames the Sky Raiders one time so you can swat them
as well.
Zayel: Okay, the computer will NOT shield if she has less than one full mana
in reserve. So use Raging Goblins with Reckless Charge to keep killing all
of Zayel's turtles (don't worry, you'll never have them all dead at the
same time). Be sure to grab the shards! Use scorching missile if she has no
mana left because it will totally connect. You SHOULD get this off twice on
her, but it's okay if it only happens once. Don't be afraid to shield the
hit of her Fighting Drakes. Hit the Drakes back though! Kill the Drakes
when you have 4+ mana to make her cast a new one. Use Scorching Missile
right then to have her take the full force of it! Repeat until she dies.
Keep shielding and hitting her Drakes, or using Engulfing Flames if you
have 4+ mana to get them both down to 1 toughness at the same time. Then
when they fly over again, kill one, cast Scorching Missile while backing
up, kill the other while grabbing the Shards and you should get a second
Scorching Missile in on her. She should be near death, so keep casting
Scorching Missile anyway now.
Midia: Cast Raging Goblin on the 2nd crystal and try to time an Engulfing
Flames for when she swings at it. If you time the Flames BEFORE she swings,
she will shield instead, and cast Carnophage. Let the Goblin fight it, and
die, to make the Carnophage respawn to hurt her. Her main attack is going
to be Juzam Djinns with Liability. The first Djinn will come BEFORE
Liability though, so get as close as you can to it, and keep blocking it
with 1/1 Goblins so it respawns 4 times. Swat it the fifth respawn so you
get the mana. Now, if you played the Quest already, you remember that the
more mana you currently have, the faster it replenishes? Store your mana.
When you get near your current max, use Engulfing Flames so she will shield
it. Keep doing that everytime she gets one full mana crystal. If you have 5
full mana, run her out of mana with Engulfing Flames then use Scorching
Missile. This will put you two about the same level of mana. She will next
cast TWO Juzam Djinns. You should have far more life than her, so this is
FINE. Use Raging Goblins to block the Juzams, and let them die. You will
take 1 damage per Goblin death, but she will take 1 damage as well since
the Juzam's respawn to hurt her. Kill the Juzams at 1 toughness to have her
be taking 1 damage more than you. This should finish her off because she is
going down in life faster than you are. Watch out for her Vicious Hunger,
but your Goblins should be dieing too fast for it to resolve and give her
life.
Evalisa: Use Engulfing Flames to hit her everytime she casts a creature and
there are none on the board. She falls for this alot. You can get her down
to 10-13 easily this way. Just keep swatting everything. When she falls
under 10 life, she will start casting Venerable Monks. Use Engulfing Flames
to bring them down to 1 toughness, then swat them right on the center line.
Evalisa will run up to grab the crystals, hit her once. Every time she
casts Venerable Monk, use Flames to hit her. Then repeat hitting her at the
center line. She'll be spending all her mana for nothing to do the same
thing over and over, while you get to full. Then cast Scorching Missile
when she casts the next Monk, and repeat the entire process to finish her
off.
Multani: Your main source of damage against Multani will be Engulfing Flames
and Scorching Missile. He simply has far too many creatures. If you hear
him cast a spell and there are no creatures on the board, Flame him! Those
one points of damage add up. Later on, he will cast Sky Raiders with Giant
Growth. Cast one of your own, Reckless Charge it, and then cast Engulfing
Flames once so it will die fighting yours. Otherwise, he Giant Growths it
when it respawns to attack again. Since you are playing reflexively (you
do actions based only on what he does), you will have alot of mana building
up. If you hit max mana are at 9 crystals or so, use a Scorching Missile
even if he shields it. The mana you get from both Sky Raiders dieing is
alot, so feel free to cast a Scorching Missile there. When he casts Defiant
Elf, the moment you see it coming out of the ground, Flame it. He'll waste
his green mana casting Giant Growth on a dead creature. If you don't Flame
it in time, use a Raging Goblin with Reckless Charge to block it. Multani
is not hard, just play a little more passively than you would other colors.
9.2.1.3 MARAXUS
Deck Contents: See section 5.3
Arcanis: Start off with Flaming him when he casts Horned Turtle. Send Goblin
Heroes after the first two turtles just to keep him using his mana. Use
Flames one time on Wind Drakes to swat them out of the sky when get near
you. The first Air Elemental is probably going to get through, it's okay.
You won't be ready yet. Shield it and hit it back. If the Air Elemental
passes his Turtles before he casts Mage's Guile, use Flames to bring it
down to 1 toughness, then swat it. If NOT, and he makes it immune to your
Flames, then you'll have to cast a Sky Raider with Reckless Charge. You'll
get a massive mana boost from the shards that drop. Cast the Sky Raider as
late as you can and still block with it, so the shards drop right on top of
you.
You should have alot of mana built up, so cast one Goblin Hero at a time.
One Hero kills one Turtle. Since you have full mana, you get your two mana
back from casting a Hero much faster than Arcanis gets his two from the
Turtle back. Everytime Arcanis moves to the middle-back of his side, get
Scorching Missile ready. Just use that, then block the Elemental with a
Raider + Reckless Charge, and repeat. Keep him casting Turtles though so he
doesn't build up the mana advantage you have.
Ihsan's Shade: Alright, use the Raging Goblin tactic to try and hit him with
Engulfing Flames when he swings at the Goblin. This fight is going to go
pretty much the same way as against Midia, with a minor difference. Ihsan's
Shade uses Sengir Vampires before he drops down to Juzam Djinns. So keep
three mana at all times. You'll need it to Flame the Vampire 3 times and
then swat it. Cast Scorching Missile if you have 6 mana when he casts a
Sengir, since you can quickly get the extra 1 mana back to finish the
Sengir off. Grab all those shards too. Ihsan will cast three Vampires
total, so he'll take three damage off the Liability he has in play. After
that, he'll switch to Juzam Djinns. Go ahead and get another Scorching
Missile in when he tries to cast them. You should be plenty far ahead in
life, so use the Raging Goblin blocking tactic to make them respawn and
hurt him. Again, you both will be dropping in life, but everytime you swat
one of the Djinns, he takes an extra point of damage that you don't. Let
him commit suicide on the Juzam Djinns, and you'll win.
Multani: Beware Overrun. This time, you cannot play passively. It's just
asking to be slaughtered. You're key to winning this time will be Volcanic
Dragon. When he casts Giant Spider, use Flames to get it down to 1 Health.
Make sure he does not have 5 creatures on the board at once! Kill those
Elvish Warriors with a Raging Goblin/Reckless Charge combo. Swat the
Defiant Elves. Block the Gorilla Chieftains with a simple Raging Goblin,
when it respawns, hit it with Engulfing Flames then kill it to prevent
regeneration.
Now, get a Volcanic Dragon on the board. When it flies over, run with it!
Kill the Spider with a melee hit (1 toughness, remember?), so the Dragon
goes right past. Best thing to do is summon the Dragon at the very back of
the arena so you can give it a few Reckless Charges. He'll quickly cast a
new Spider, which will die to your Dragon, then he casts another one,
which dies WITH your Dragon. This is fine. Bring the next Spider down to
one toughness again. You should have massive amounts of mana now, so cast a
Dragon on the line, then swat the Spider, and cast a second Dragon. Cast
another Dragon when you have the mana, and you'll quickly finish Multani
off.
Akroma: At two mana, cast a Raging Goblin, wait for her to swing at it, then
get her with Engulfing Flames. Do it again at three mana. When she gets to
four mana, she will back up and cast two Hawks plus Warrior's Honor. Flame
the first Hawk so it dies before the Honor, then Flame the second one and
hit it when it gets close. Save mana. When she gets five full mana now, she
is going to run up to the line and cast Warrior Angel. Use this opportunity
to get TWO free melee hits in on her. Then back up and Flame the Angel
three times and swat it to kill it. Now you have a mana advantage. Use the
Raging Goblin trick again for another cheap shot whenever you have the
chance.
Flame the Hawks as she is casting them to get them off the board! Flame to
weaken the ones that got Warrior's Honor and swat them. Same with any
Knights she casts. She'll try to cast Warrior's Angel again eventually, so
get two more free melee hits in on her, then back up and Flame the Angel.
Cast a Raging Goblin, then Flame her when she swats it.
PS: There are many times later on she will ignore crystals to cast Hawks.
Take 'em!
Maraxus: Start off shielding his Engulfing Flames attack. When he gets to two
mana, he will cast a Goblin Hero, so Flame him as he casts, then cast a
Raging Goblin to block. Swat the Hero as it comes across. Keep doing the
same thing. At four mana, cast a Raging Goblin and try the tactic, it
should work then. At five mana, he runs up to cast a Volcanic Dragon. Swing
at him once, but not twice. The Dragon attacks too fast for two hits. Back
up and Flame the Dragon 3 times, then swat it. After that, you have a mana
advantage. Flame him down to zero mana, then quickly tap on the Y button.
Keep Flaming him down to zero mana unless you have 4 full mana AFTER
Flaming him. If you do, cast Scorching Missile. He won't shield unless he
has a full crystal.
That will be the strategy for the rest of the game. Shield his
Scorching Missiles, get a free hit when he casts the Dragon, kill the
Dragon, Flame him to zero mana, cast Scorching Missile. Rinse, repeat, win!
Mirrora: This one is very difficult. She will fall for the Raging Goblin with
Engulfing Flames tactic though. She doesn't cast anything until she gets to
6 crystals, so you can bring her down to about 15 or 14 by then. Great
starting advantage. After that, get used to shielding Engulfing Flames,
swatting creatures as she summons them, and using Flames to weaken the ones
with Warrior's Honor. I managed to use Inferno once and she didn't shield
it, taking the full six. I do not know if she always lets it hit her or
not.
Try to keep the creatures as dead as possible, and use Scorching Missile.
Watch out for when she casts Reckless Charge on her last Hawk. Usually I
don't get the last two Hawks killed in time. There is NO TIME to Flame the
first Hawk, swat it, then do the second the same way. The Haste makes it
too fast. You're going to have to Flame the first Hawk twice to kill it,
then Flame the big one once and swat it.
9.2.2 GREEN WALKTHROUGH
9.2.2.1 TENERA
Deck Contents: See section 5.1
NOTE: Green has the easiest time. You can go through the all three Tiers with
just one spell: Elvish Warrior. If you cast nothing but that, everytime you
get two mana, you will completely obliterate every single opponent.
However, I don't like to use just that strategy. So I wrote a different one
for the first two tiers, the third tier is just annoying to write a
strategy for when playing as Green, so I did resort to the Elvish Warrior
rush. I'll fix that with some real strategies later though. :)
Tenera: This is easily the fastest Tier to run through. Right before grabbing
the second crystal, cast a Defiant Elf near the back of your side, then
block its path, and swat the enemy Defiant Elf. When you get two mana, cast
Giant Growth on it. This will be the pattern most of the fight. Block the
path, give Giant Growth. Tenera switches to Elvish Warriors with Run Wild
later on, just cast a single Defiant Elf then shield the Warrior attack to
reduce it to zero. When you are at max mana, cast a Defiant Elf and keep
giving it Giant Growth. Do not spend ALL mana Giant Growthing, as this
makes your mana replenishing speed very slow. Instead, give the Elf one
Growth each time you reach max mana. You'll notice you reach it rather fast
when you are almost full to begin with.
Keroc: Same strategy here. The difference is that you want to let your Elf
die as a 1/1 when he casts a Carnophage so it will respawn and hurt him.
Then cast a new Elf, Giant Growth it, swat the Carnophage, and let your Elf
run past. Give it Giant Growth again, then when it respawns, let it fight
the new Carnophage and die. Repeat that process to victory. You can finish
Keroc off in under a minute. ;)
Kuldan: Once again, same strategy. Don't worry about letting the Elf die
every once in a while if the Giant Growth will put you at 0 mana. Let the
Elf turn a Goblin Hero into a 2/1 creature so the next Defiant Elf can blow
by when you swat the weakened Hero. Giant Growth him into Victory!
Alberon: Oddly enough, it's the same strategy! And the meek shall STOMP YOUR
ENEMIES! Muahaha.. err.. okay.. ahem.. yeah.. Just swat the Youthful
Knights to save yourself some time. Alberon can die in under 50 seconds.
Ildavar: Same thing. Shield the Wind Drakes, smack 'em, swat them when they
attack again. You are going to need to be able to Giant Growth the Defiant
Elves twice, OR, my better strategy.. go smack the Turtles down to 1
toughness and take the 2 damage. This way your Elf only loses 1 attack
point when killing the turtles. Another easy victory. Watch out for the
occasional Unsummon.
Akroma: Pound this hot Angel chick into the dirt the same way you did the
rest of the duelists. Fastest I ever killed Akroma was 42 seconds with
Green here. Just smack her creatures, Giant Growth yours!
9.2.2.2 ENTORIN
Deck Contents: See section 5.2
Zayel: One of the most annoying fights in the game, Zayel will Unsummon
pretty much everything. The best way to beat her is to keep throwing an
Elvish Warrior or two at her Turtles ONLY when you have full mana. Get a
Giant Spider up and give it Giant Growth everytime it blocks. Use Untamed
Wilds to get to max mana crystals faster, then swarm her with Elvish
Warriors. Only way to beat her is to swarm her. One big creature just gets
unsummoned.
Entorin: This fight is alot easier compared to the previous one. Use the
Defiant Elf + Giant Growth combo from the first Tier of Arcade Duel to beat
yourself (hehe). When you get to about 7 or 8 mana, stop trying to attack
and cast a lot of Untamed Wilds to get to 12 max. Just throw what you need
to block, nothing more. When you get to 12, cast a Defiant Elf, and giant
Growth him 6 times to finish the enemy off. :D
Volita: Same thing. Giant Growth him into oblivion, but cast a Spider if you
need it (you shouldn't.. she won't have the chance to cast a flyer). Block
his path to kill the Raging Goblins yourself, and shield her Engulfing
Flames attacks.
Midia: Okay, use the Giant Defiant (his new nickname) at the beginning, if
she casts a Carnophage, let it die to him so the Carnophage respawns to
hurt her. At 4 mana, she casts a Juzam Djinn. Get close and cast Defiant
Elves in front of him as cannon fodder so he respawns rapidly, because she
is going to cast Liability while you do this. When the Djinn is down to one
toughness go ahead and swat him. Make a Giant Defiant on the line, THEN
grab the shards from Juzam dieing, and make the Giant.. Gianter? Hehe. Ride
him to a win.
Evalisa: Giant Defiant is the way to go. When she starts casting Venerable
Monks, let your Defiant die to one. When the Monk comes over to you, swat
it for the mana shards. Cast an Untamed Wilds or two to get to 9 mana, then
make a Giant Defiant out of every ounce of mana you have to overwhelm her
with (that should be a 13/13 Elf, 11/11 when it hits her cuz of a Monk).
Multani: Giant Defiant all the way!
9.2.2.3 MULTANI
Deck Contents: See section 5.3
Ihsan's Shade: Start with the Giant Defiant strategy, then proceed on to
using Giant Growth on a Rushwood Elemental. Use Giant Spiders with Giant
Growth to block Sengir Vampires. If it comes down to it, you can use an
army of Gorilla Chieftains. Feel free to use Untamed Wilds to get to 11
crystals after you grab the 7th or 8th crystal. They take so long to spawn
new ones then, it's a big advantage.
Alternatively: Elvish Warrior, Elvish Warrior, Elvish Warrior. Nothing
else.
Arcanis: Annnnnnnnooooyyyying. Don't even worry about fighting him with
strategy. Blue has one fatal weakness: it cannot defend against a massive
ground assault. Just cast Elvish Warrior after Elvish Warrior after Elvish
Warrior to beat Arcanis. He may get off a Wind Drake. Kill it. More Elvish
Warriors, please. That's the ticket. Easy kill.
Maraxus: Same thing as to Arcanis. It's cheap, it's quick, it's totally
deadly.
Akroma: One more time. Elvish Warrior rush!
Multani: Elvish Warrior rush.
Mirrora: Elvish Warrior rush. The computer does not know how to react to it.
Swat enemy creatures for fun!
9.2.3 WHITE WALKTHROUGH
9.2.3.1 ALBERON
Deck Contents: See section 5.1
Tenera: Get up to 5 mana, then cast 5 Hawks. Let them all attack first, then
when they respawn, cast a new Hawk for any that died, then Warrior's Honor.
Very quick fight. Swat the Defiant Elf, and just kill the Elvish Warrior by
taking the first hit to hit it twice, then finish it off when it comes
back.
Alberon: Basically, you are ripping off Mirrora's tactic here. A swarm of
Suntail Hawks followed by Warrior's Honor. Swat his Youthful Knights.
Keroc: This strategy will get you through all of Tier 1. 4 Hawks and a
Youthful Knight, then keep casting Warrior's Honor.
Kuldan: Boom. Youthful Knight kills all ground pounders, Suntail Hawks strike
from above. Only Blue has a flyer in Tier 1. Use Warrior's Honor so
everything survives the Engulfing Flames, and you'll finish him fast.
Ildavar: Just like a bad horror movie.. make the Hawks Ildavar's worst
nightmare!
Akroma: Holy hell, this is the War of the Birds here! It looks soooo cool
though. ;)
9.2.3.2 EVALISA
Deck Contents: See section 5.2
Midia: the "When Birds Attack" strategy doesn't work anymore here. Demystify
her Liability if she ever casts it. Be ready to block the Juzam Djinn on
her fourth crystal with a Youthful Knight. Two Knights plus a whack will do
it in. I played around here, because this is an extremely easy fight. Just
keep blocking the Juzam Djinns with a Venerable Monk, then a Youthful
Knight. Keep attacking Midia with Venerable Monks in between Djinns. I cast
Test of Endurance to win this fight. ;)
Entorin: Use Youthful Knights with Guided Strike to kill the Elvish Warriors.
Start off by waiting for the third crystal, then summoning three Hawks near
the back of the arena. Hopefully you'll grab the next crystal before they
get to the other side and be able to give them Warrior's Honor right quick.
Next, regenerate mana again. Get up to the point to cast two Youthful
Knights in quick succession. After that, ride Hawks and the Knights to a
win by giving them Warrior's Honor repeatedly. Cast new Hawks as they die
to the Giant Spiders. The Spider can only block one flyer at a time.
Evalisa: This is a fun one. At four mana, cast two Hawks and Warrior's Honor.
At 6 mana, cast 4 Hawks and a Warrior's Honor. Go up to the line and beat
the living ether out of Evalisa when she is messing with your Hawks. Easy
to get in 4-8 or more hits during this match! ;)
Zayel: Screw around with her until you hit 7 mana. Cast a few Hawks, a few
Youthful Knights, etc. When you hit 7 mana, back up to the corner, cast 5
Hawks and Warrior's Honor. Warrior's Honor over and over.
Volita: This one is going to require more mana. Keep the pressure on with one
Youthful Knight and a steady stream of Hawks with Warrior's Honor. Try not
to spend too much mana thugh so you can quickly reach the max when you have
about eight crystals or so. Then you can cast a full army of Hawks as she
blows mana Engulfing the front line, and then Warrior's Honor the remaining
ones when you hit 2 mana left.
Multani: Same strategy. You will be whacking a steady stream of Defiant Elves
and Raging Goblins, but keep throwing up Hawks with Warrior's Honor. Quick
victory.
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