Magic The Gathering: Battlegrounds - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Magic The Gathering: Battlegrounds - Strategy Guide (Page 02).
QUEST: LOOK TO THE SKIES
Game Directions/Hints:
1. Repeatedly pressing the Y button helps you replenish mana just a little
faster. Each press of the Y button gives you a tiny sliver of mana. It's
not worth pressing all the time, but it can help in tight situations.
2. Don't summon any creatures except to defend against Elvish Warriors. This
will enable you to build up enough mana to summon the Goblin Sky Raider.
Cast Reckless Charge on the Sky Raider for a quick victory.
Author's Directions:
Start by grabbing the first crystal and casting Engulfing Flames. Kill the
Defiant Elf when it gets to your side. Cast a Raging Goblin and it will run
into the Elvish Warrior. Cast another one when the first one dies, and hit
the new Defiant Elf yourself. Cast a Goblin Sky Raider, kill the Elvish
Warrior when it returns, and cast Reckless Charge. Use a Raging Goblin to
block the next Elvish Warrior, then hit it with Engulfing Flames as it
attacks again. Then just swat it (and any Defiants). Pump the Sky Raider
with Reckless Charge over and over to win.
REWARD: Scorching Missile
QUEST: SCORCHED EARTH
Game Directions/Hints:
1. Learn how to punch through a strong defense and defeat the enemy duelist.
2. Deal with the Elves using as few spells as possible. Don't bother with
summoning Goblins to attack; they'll be crushed by the Spiders.
3. Efficiency of defense is the key to saving up enough mana to cast
Scorching Missile.
Author's Directions:
Kill his first Defiant Elf, and block the Elvish Warrior with a Raging
Goblin. Give it Reckless Charge and it will kill the Warrior. Repeat this
until you have 5 mana. Then alternate this cycle with a Scorching Missile
every time you hit five mana.
REWARD: Retromancer
QUEST: BLUE MORNING
Game Directions/Hints:
1. You can use your attack on flying creatures. Look at their shadows to
help with timing!
Author's Directions:
This Quest is exceptionally easy. Cast Engulfing Flames three times to
begin with, then use it once on the Wind Drakes so they have one toughness.
Simply swat the flies then, and cast Engulfing Flames once more. Grab the
fourth crystal to cast Retromancer. Then just use Engulfing Flames to weaken
her Wind Drakes, and she will kill herself with Unsummon. Feel free to help
out with Flames/Missile though. :)
REWARD: Threaten
QUEST: THE BIGGER THEY COME
Game Directions/Hints:
1. Cast Threaten on the Avatar of Might and watch it attack the enemy. To
increase its effectiveness, cast Reckless Charge on it while it's under
your control.
2. Avatar of Might will come after you again when it respawns, so be ready
to cast Threaten again.
Author's Directions:
Do the standard defense against Defiant Elves/Elvish Warriors. Cast
Scorching Missile whenever you hit five mana each time. When the enemy
duelist gets to 7 mana, start saving yours. If you hit max mana while he is
still regenning to full, cast Scorching Missile again. Threaten the Avatar
of Might when it is cast and give it Reckless Charge to finish the Quest.
REWARD: Goblin King
QUEST: KING'S RUN
Game Directions/Hints:
1. Save up at least nine full mana before unleashing the Goblins. Three or
four Goblin Heroes and Raging Goblins followed by a Goblin King will
overwhelm the enemy. Summon a Goblin King near the back to keep it away
from the action as long as possible.
Author's Directions:
To make this quest really easy, keep casting Engulfing Flames as you get the
mana on his Llanowar Elves as he summons then. By the time you reach 5 mana,
one or two will have made it safely behind him. When he switches to Green's
standard Defiant/Warrior elf combo, use the Raging Goblin/Engulfing Flames
until you hit 8 mana. Get full mana, cast three heroes, and then a Goblin
King as you pick up the ninth crystal. You can cast another Goblin King
before he dies if you're lucky. :)
REWARD: Magma Giant
QUEST: SPAWN WITH DESTRUCTION
Game Directions/Hints:
1. Try to get five mana as quickly as possible to summon Magma Giant.
Magma Giant can kill all of your enemies weak creatures when summoned.
Author's Directions:
Again, use the Flames on his Llanowars until about 5 mana. Then regen to
max, move to the middle of your side, and cast Magma Giant before he hits 6
green. Then just stand there and regen mana to do it again. And again. As
many times as needed. The AI will repeatedly cast Llanowar Elves when they
all die. You don't want to summon the Giant too close to his side, or he'll
end up fighting one of the Elves instead. If the unfortunate should happen
and he gets Overrun cast, DO NOT WORRY. Cast Raging Goblin and give it
Reckless Charge, repeatedly. Each Goblin like this will kill an Elf. Simply
shield any you miss and continue with Magma Giants. Feel free to use
Scorching Missile instead when he is down to 8 health. You can get 2
Missiles off before his creatures with Overrun reach you.
REWARD: Gratuitous Violence
QUEST: VIOLENT TENDENCIES
Game Directions/Hints:
1. Reckless Charge by itself is not enough to defeat the enemy duelist in
time. Try casting Gratuitous Violence first.
Author's Directions:
Start by casting Gratuitous Violence, then step back a little and cast
Raging Goblin. Give it Reckless Charge until you are out of mana, and it
will be a 40+/1 creature. Kills in one hit, even if shielded.
REWARD: Volcanic Dragon
QUEST: RED DRAGON
Game Directions/Hints:
1. To build mana quickly, concentrate on collecting all the mana shards that
creatures drop. Don't waste your mana by summoning creatures that will
die in a fight with a giant spider. Stay defensive until you can summon
Volcanic Dragon. Cast Reckless Charge on it for even greater power.
Author's Directions:
Start off with a Raging Goblin to block each Elvish Warrior as they come to
you. Block them at the back of your side since the computer will only keep
two Warriors on the board at a time, and this way it takes them longer to
keep coming at you. Use Engulfing Flames whenever it will hit the Giant
Spider so you kill it, he won't cast a new one. Cast Volcanic Dragon, give
it Reckless Charge every time you can afford it. That'll do it.
REWARD: Inferno
QUEST: MULTANI, MARO-SORCERER
Game Directions/Hints:
1. Summon Magma Giant before the enemy duelist can cast Overrun.
2. Stay defensive until you can summon Volcanic Dragon. Cast Reckless
Charge on it for even greater power.
Author's Directions:
Use the usual tactic of Engulfing Flames on his Llanowars. You can quickly
reach 5+ mana this way. Run up and whack the Defiant Elves with your weapon
whenever he casts them. When you hit 5 mana, break out the Volcanic Dragon.
Then just save mana. If Multani gets near 4 mana, throw Engulfing Flames so
he shields against it. This will keep him from throwing the Giant Spiders.
Just keep doing that as you can. When he summons a Spider, save mana and
throw a 2nd Dragon.
REWARD: ELVISH WARRIOR
9.1.2 CHAPTER 2
QUEST: GOBLINS EVERYWHERE
Game Directions/Hints:
1. Summon Elvish Warrior as many times as possible. The more mana you have,
the faster it replenishes, so try saving up mana, then summon several
Elvish Warriors one after another.
Author's Directions:
Whack the Raging Goblin once to kill it, then back up and cast Elvish
Warrior. When you get 4 mana, cast two Elves on the line, and gather/regen
more mana. Every 4 mana, cast two more.
REWARD: Giant Growth
QUEST: GIANT STEPS
Game Directions/Hints:
1. Cast Giant Growth on Elvish Warrior to defeat the Retromancers. Elvish
Warrior enhanced by Giant Growth will defeat a Retromancer and respawn
without having taken damage!
2. Keep just one Elvish Warrior alive by casting Giant Growth on it each
time it will fight.
Author's Directions:
Defend at the beginning until you hit 2 mana. Cast an Elvish Warrior to
kill the Goblin Hero. When you get 4 mana, cast Elvish Warrior with Giant
Growth. Save mana again. Let the original Elvish Warrior fight the new
Retromancer, while you move down the board a little and cast another Warrior
with Giant Growth. Move up and take a swing at the Retromancer to kill it so
your warrior goes by.
REWARD: Defiant Elf
QUEST: TRAMPLED UNDER FOOT
Game Directions/Hints:
1. Cast Giant Growth on trampling Defiant Elves, which will successfully
attack the enemy wizard or die trying.
2. Don't cast Giant Growth on Elvish Warriors, because it will respawn and
lose the Giant Growth effect once it fights a creature.
3. When you have three or more mana, summon Defiant Elf and cast Giant
Growth on it. Save your mana to cast Giant Growth on it each time it
respawns.
Author's Directions:
Grab the crystal and shield yourself. This enemy uses a lot of Engulfing
Flame attacks. Shielding will reduce the damage to zero. Just swing at any
Raging Goblins, and shield the Flames, until you hit three mana. Then cast
a Defiant Elf about the middle of your area and give it Giant Growth. The
reason for doing it in the middle is because this will give you just
slightly enough time to regen the mana to Growth it again when it respawns.
Keep the Giant Growth's going on a Defiant Elf to finish this Quest quickly.
REWARD: Llanowar Elves
QUEST: SAVE THE ELVES
Game Directions/Hints:
1. Summon a few Llanowar Elves at the beginning of the match as you kill
Raging Goblins with your attack. Throughout the fight, return to the back
of the arena for the Llanowar Elves' mana shards.
2. When you have built up four or five mana, summon Defiant Elf and cast
Giant Growth on it.
3. Continue to maintain one Defiant Elf with continuous Giant Growth spells.
Collect mana shards so you can keep casting.
Author's Directions:
Start off by casting 4 Llanowar Elves and attacking the Raging Goblins by
duelist attack. When you get to 5 mana, cast a Defiant Elf and keep it
Giant Growthed every time you hit 2 full mana.
REWARD: Tranquility
QUEST: ENCHANTMENT NO MORE
Game Directions/Hints:
1. Summon Elvish Warrior to fend off Goblin Heroes as best you can. Because
the opponent has Gratuitous Violence, her Goblin Heroes will kill your
Elvish Warriors.
2. Stand near the back of the arena and summon Elvish Warriors as late as
you can to give yourself a good chance at recovering the mana shards they
will drop.
3. Use Elvish Warrior to defend while collecting mana shards and build up to
at least five mana. Cast Tranquility to destroy Gratuitous Violence, and
then use a strategy such as Giant Growth plus a Defiant Elf to defeat the
enemy.
4. Be ready to cast Tranquility again if necessary.
Author's Directions:
Start by doing like the directions say to do. Cast Elvish Warriors to block
with, but do it so both die on your side of the board. When you hit 5 mana,
cast a Defiant Elf and then Tranquility. I find the best way to finish this
level is to keep blocking with a Defiant while throwing Llanowars out until
you have 4 of them. Then use their shards to keep a Defiant Elf pumped on
Giant Growths to finish out a victory.
REWARD: Gorilla Chieftain
QUEST: Giant Killer
Game Directions/Hints:
1. Magma Giants are of no use against regenerating creatures. Remember that
and you should win easily.
2. Summoning Gorilla Chieftain with six mana will ensure that you have
enough mana to regenerate it when it has been dealt lethal damage. Keep
two mana in your mana bar while the Gorilla Chieftain is in play.
3. Practice shielding against Magma Giant's effect when it is summoned.
Author's Directions:
Simply do like the directions say. Shield from the first Giant to bring its
"come into play" damage down to 1, then cast a Defiant Elf to block it and
force it to respawn. Do it again if you have to, but keep in mind that the
next Giant will now kill the first one when it comes into play. When you get
to five mana, simply back up and cast a Gorilla Chieftain. Keep two mana
free though, so save your mana once it is on the board. Cast a second
Chieftain when you get to seven mana, then just sit back and do nothing.
They will keep regenerating and finish the Quest for you.
REWARD: Giant Spider
QUEST: RED SKIES AT NIGHT
Game Directions/Hints:
1. When you have enough mana, summon a Giant Spider near the center of the
arena. Stay behind it so it will block flying attackers.
2. Because Reckless Charge does not increase a creature's toughness, your
Giant Spider will kill the Goblin Sky Raiders no matter how much power
they have.
3. When the Giant Spider dies, gather the mana shards to cast another one.
When you are able, summon other creatures as your offense.
Author's Directions:
Start by placing three Llanowar Elves behind you. On the fourth mana, cast
a Giant Spider. Every time it is attacked, give it Giant Growth. When you
get to 6 (or 7) mana, cast a Gorilla Chieftain. Then give it Giant Growth
whenever you can afford to as it attacks. Remember to keep getting the
shards from your Llanowars.
REWARD: Untamed Wilds
QUEST: GORILLAS IN YOUR MIDST
Game Directions/Hints:
1. Keep your mana bar as close to full as possible at all times, since mana
replenishes faster the more you have. Cast Untamed Wilds when your mana
bar is about to be full.
2. When you have six full mana, cast the Gorilla Chieftains. Your opponent
won't have enough time to destroy one before you cast the other.
Author's Directions:
Start by casting three Llanowar Elves, then Untamed Wilds twice. When you
get to max mana again, cast Goblin Chieftain and grab the Llanowar shards,
then another Chieftain. Summon the Gorillas on the back of your side, and
they'll live long enough to finish the quest in time.
REWARD: Priest of Titania
QUEST: MANA RALLY
Game Directions/Hints:
1. You must collect twelve mana before the enemy duelist does. Warning!
Dealing damage to the enemy duelist results in disqualification.
2. Summon three Llanowar Elves and two Priests of Titania. At this point,
the enemy wizard may be ahead.
3. However, with your superior mana shard generation, cast Untamed Wilds
as fast as possible and you will overtake the enemy wizard.
Author's Directions:
NOTE: You have to not only reach 12 mana, you have to have full mana as
well.
Start by casting two Llanowar Elves, and saving the mana for a Priest of
Titania the moment you hit three mana. Cast two more Priests of Titania, and
then nothing but Untamed Wilds to max out mana. Then your Priests will drop
so much mana, you will smoke the enemy duelist filling out your mana
crystals. :)
REWARD: Run Wild
QUEST: YOUTHFUL INDISCRETION
Game Directions/Hints:
1. Youthful Knights are being enhanced by a Blessed Orator, and thus have
two toughness in addition to their first strike. Elvish Warriors are a
perfect defense while you build up mana.
2. Use Elvish Warriors to defend until you have six mana. This will enable
you to summon the Gorilla Chieftain and have it regenerate once.
3. Don't use mana again until you can cast Run Wild and multiple Giant
Growth spells on a Gorilla Chieftain quickly.
Author's Directions:
Start by casting a Llanowar Elf, then an Elvish Warrior. At three mana, cast
a Priest of Titania. Shield when a Youthful Knight attacks you and hit it,
then kill it with another hit when it attacks again. This is much cheaper
than summoning Elvish Warriors. Get a second and third Priest out, then a
Gorilla Chieftain. The Priests will be generating massive mana for you (four
each). Either start pumping the Gorilla up with Giant Growth, or get more
mana with Untamed Wilds. Keep two mana though, so the Gorilla will
regenerate. When you have enough, cast Run Wild on the Gorilla FIRST, then
give it Giant Growth, using every bit of mana you have. Get more from the
Priests and repeat.
REWARD: Rushwood Elemental
QUEST: INTO THE FIRE
Game Directions/Hints:
1. Elvish Warrior, with 3 toughness for 2 mana, is the best defense against
quick red attacks. Cast them quickly to stave off the attacks. Be sure to
collect as many mana shards as possible.
2. Use Llanowar Elves to help, and wait for your mana to build up. Mana
replenishes faster the more you have.
3. When you have built up to about ten mana, summon Rushwood Elemental and
follow it up with multiple Giant Growth spells. Save mana to cast Giant
Growth after it respawns, but also concentrate on keeping it alive.
Author's Directions:
Start by casting a Llanowar Elf immediately and getting in front of it. This
level is going to require you to know how to use your shield. Keep in mind
that if you swing your weapon, you cannot shield quickly right away. So
shield the Engulfing Flames first, THEN attack the Raging Goblins. Cast a
second Llanowar Elf when you are at three mana, but cast an Elvish Warrior
first so it will take the Flames for you. Keep shielding the Flames and
swatting the bugs (Goblins) until you are at 5 mana. Then cast another
Elvish Warrior and follow it up with a Priest of Titania. After this, just
shield/swat until you get to 7 mana. Cast Rushwood Elemental and
immediately give it Giant Growth. Then sit back and let him play while you
collect mana. Give him Giant Growth once or twice (no more this first time)
so he survives. When he respawns, immediately give him Giant Growth again.
By now, you should be about maxed on mana, so give him a Giant Growth
every time you get full. The more mana you have, the faster it replenishes,
so don't spend it all. It may seem like a good idea, but it's inefficient.
Alternatives Sent In:
Mik Spillane wrote: This battle is completely about blocking and
attacking... very tedious and requires having a little patience. Your
opponent is always maxed on Mana, but only casts Raging Goblin and
Engulfing Flames (in that order). Stay on the "front line" (or a couple of
steps back), except when you are going to grab some more Mana Crystals.
Use your shield against the Engulfing Flames (first) and then bitch slap
the Raging Goblin (second). You continue this tactic until you have maxed
out your own Mana (this is the "tedious and requiring patience" portion).
Now, if you are a "Minor Deity" of combat, you could potentially still have
20 life when you max out your Mana (I personally only had 18...slipped up a
couple of times). Now make sure you are right at the front line... next
Raging Goblin that comes your way... slaughter the putz... and now cast
Rushwood Elemental (sucking up the 1 point of damage from Engulfing Flames)
and immediately cast 2 Giant Growths. The Rushwood Elemental is going to
get hit with another Raging Goblin, Engulfing Flames, and Raging Goblin...
and then slap your opponent with a ton of damage. When your Rushwood
Elemental re-spawns, cast Giant Growth until you run out of mana. When he
reaches your opponent.... GAME OVER, BABY!!! (I still had 15 life)
Simplicity in tactics... and a much easier way to take care of business
REWARD: Overrun
QUEST: DOUBLY BLESSED
Game Directions/Hints:
1. Elvish Warriors are the best defense against these Youthful Knights,
because the Elves can survive the Knights' first strike. When the Knights
have only 1 toughness, use your attack and claim their mana shards.
2. Find time to summon three Llanowar Elves while holding your defense.
3. Hold off on casting Overrun until you have enough mana to follow it up
with Giant Growth.
Author's Directions:
Start off with casting a Llanowar Elf, then back up and cast an Elvish
Warrior right when you get 2 mana. Cast a second Llanowar quickly, then hit
the Knight when it gets near. Cast another Warrior to block again. Kill
that Knight when it approaches again, shield the attack from the new other
Knight and hit it. Cast Priest of Titania. Grab the Llanowar Shards and cast
an Elvish Warrior. Now simply keep pumping out Elvish Warriors, but cast a
second Priest when you have 5 mana. You can now use Untamed Wilds
effectively and still have mana to keep Elvish Warrior alive. Don't keep
recasting him, just give him Giant Growth every time he respawns instead.
Take your time getting up to 12 mana through Untamed Wilds, then Overrun
twice in a row to finish the quest. :)
REWARD: Avatar of Might
QUEST: MY AVATAR
Game Directions/Hints:
1. This enemy duelist will forfeit if attacked by Avatar of Might.
Author's Directions:
Do the exact same defense as the previous quest until you have a quick 12
mana. This time instead of Overrun, when your Elvish Warrior dies again,
summon the Avatar of Might instead. Yes, you will likely get hit while
summoning it. Do not worry. Grab mana from the Elves BEFORE casting anything
new. Then give the Avatar Giant Growth as much/little as you want.
REWARD: Ancient Silverback
QUEST: AKROMA, ANGEL OF WRATH
Game Directions/Hints:
1. Use your attack to kill all creatures with 1 toughness. Cast Untamed
Wilds as soon as possible.
2. Cast Overrun on three to five Llanowar Elves.
Author's Directions:
This battle is absurdly easy. Cast two Llanowar Elves, then three Priests.
Everything Akroma attacks with has 1 defense, you don't even need to block.
Just swat them. Cast Untamed Wilds over and over to get to 12 mana. Then
wait for the Priests to throw their shards, wait 2 seconds, and cast
Overrun. Grab all the shards and cast Overrun again, followed by a third
Overrun. Game, set, and match! (Or simply overkill, your choice. ;)
REWARD: Suntail Hawk
9.1.3 CHAPTER 3
QUEST: TANGLED WEB
Game Directions/Hints:
1. Use your newly acquired Suntail Hawk spell to defeat the enemy duelist.
Beware! Giant Spider offers considerable protection against flying
creatures.
2. Don't forget to save up mana to summon several creatures at once to
overwhelm the enemy.
Author's Directions:
Start by summoning a swarm of Suntail Hawks. Just keep summoning them
every time you get mana at the beginning of the game. When she casts Giant
Spider, keep doing it. She will eventually be forced to cast two. Stop then.
Now, get to full mana. Send a Hawk over one at a time to bring the Spiders
down to 1 defense each. Get to full mana and 8 crystals. Now, start at the
back of your side and cast Suntail Hawk, moving forward each cast, until
you have cast 5 and are probably on the center line. Grab all the crystals
from both the Spiders dieing, and cast more Hawks over and over again. She
should die in this assault. If she stops taking any damage from your Hawks,
retreat and repeat the process again, getting the Spiders down to 1
toughness each.
REWARD: Youthful Knight
QUEST: DEATH FROM ABOVE
Game Directions/Hints:
1. Youthful Knight has first strike, it can kill Carnophage without being
dealt damage.
2. You can win the ground battle easily as long as you don't try to dominate
the air battle. As soon as you destroy a Death's-Head Buzzard, all your
creatures will perish.
Author's Directions:
Start by casting a Suntailed Hawk, then a Youthful Knight. Sit back and wait
for a bit after that, casting a Youthful Knight to block Carnophages as
needed. Swat any Buzzards coming at you. When you get 6 mana, cast 3
Youthful Knights on the line, and wait for 6 more mana. Repeat. Wait until
your Knights are all dead to hit the Buzzard, or you only have 1 remaining.
REWARD: Guided Strike
QUEST: ACES HIGH
Game Directions/Hints:
1. Flying creatures are good, but flying creatures with first strike are
better. Cast Guided Strike on a Suntail Hawk before it fights for first
strike to be effective.
2. Maintain two Suntail Hawks, and cast Guided Strike on them as they
respawn.
Author's Directions:
Do like the game says. Start with one Suntail Hawk, and give it Guided
Strike each time it respawns. When you get to six mana, cast a second one
and keep giving it Guided Strike as well. Eventually they will hit her
enough to finish the Quest. You'll have to cast new Hawks every now and
then.
REWARD: Venerable Monk
QUEST: QUEST FOR LIFE
Game Directions/Hints:
1. Summon your creatures at the very back of the arena and as late as
possible. This will ensure that you get the mana shards from destroyed
creatures.
Author's Directions:
Don't worry about dealing damage, it's not your goal. I did figure out a
cheap trick for this level though. Cast a Youthful Knight at the back of the
arena, and keep getting the mana from the Carnophages dieing. When you get
to 4 mana, go sit in a corner and cast Venerable Monk. Here's the trick:
Kill him. Every time you summon him, hit him in the back twice and grab his
shards. He drops three lovely shards, which speeds up the time to cast Monk
again. Easy win. ;)
REWARD: Thunder Spirit
QUEST: THUNDER IN THE SKY
Game Directions/Hints:
1. Summon Suntail Hawks to block attacking flyers, then use your attack to
finish them off. This will give you enough time to build up enough mana
to summon Thunder Spirit.
Author's Directions:
Start by grabbing the two crystals and casting Suntailed Hawk. Let it die.
Hit the Drake when it comes over again, and cast Thunder Spirit. Get to
three mana again and cast another one. Once you have three Thunder Spirits
flying around, let's annoy him more. Summon Youthful Knights to get rid of
those pesky Turtles. Keep 3 Thunder Spirits at all times, but once the
turtles are gone, you can send in two Youthful Knights at a time as well to
quickly seal your victory.
REWARD: Demystify
QUEST: MYSTERIOUS WAYS
Game Directions/Hints:
1. Summon Youthful Knights to Juzam Djinns. When the Djinns have only 1
toughness left, use your attack to finish them off and collect their mana
shards.
2. Cast Demystify as early as possible so that Liability won't deal 1 damage
to you each time a Youthful Knight dies.
Author's Directions:
This Quest comes with a few ways of doing it. If you shield the Juzam
attacks, the damage is reduced to 2. If a Juzam is the only creature on the
board and has only 1 life left, kill it BEFORE Demystifying. Once you get to
6 or so mana, you can cast Venerable Monk over and over to block with. If
you don't have the mana to summon him, run up to the line and shield the
Juzam attacks. Force them to respawn fast as possible (taking 2 damage each
time) and she will quickly kill herself. Or you can try to overwhelm her
with Thunder Spirits while steadily blocking and killing the Juzams.
REWARD: Warrior's Honor
QUEST: WAY OF THE WARRIOR
Game Directions/Hints:
1. Focus on defeating the enemy duelist as well as killing her creatures.
2. The balance between ground and aerial attacks is the key. Suntail Hawk
and Warrior's Honor are a potent combination.
Author's Directions:
This quest can be a little difficult because all she casts is Horned
Turtles, a cheap 1/4 blocker. Just be aggressive and this Quest is easy.
Start by casting two Hawks back to back on the line. Then back up and cast a
Youthful Knight. Get in front of it to slow it down a little, so you can
hopefully cast Warrior's Honor before it gets to the turtles. If you can,
then the game is sealed already. Just grab the mana shards as the turtles
die, and keep casting Warrior's Honor over and over again. The birds will
finish her off.
REWARD: Blessed Orator
QUEST: STAY ALIVE
Game Directions/Hints:
1. Don't kill Death's-Head Buzzards, because when they die they will kill
your creatures too.
2. Summon two Blessed Orators, and you should be able to use your attack on
the Death's-Head Buzzards without losing your Blessed Orators. The path
will then be clear to summon three more creatures quickly.
Author's Directions:
A very simple quest. Just block the Carnophage with a Youthful Knight, then
wait until you get 4 mana and cast a Blessed Orator. Regen 4 mana now. Kill
the two Death's-Head Buzzards he summons, then cast 4 Hawks quickly to win.
REWARD: Divine Presence
QUEST: THE AVATAR RETURNS
Game Directions/Hints:
1. Find a way to reduce the Avatar's power, and victory shall be yours.
2. Shielding the Avatar of Might's attacks can greatly reduce its damage.
Count on losing much of your life to survive the onslaught and win.
3. Divine Presence combined with shielding reduces the damage of all
creature attacks to 1. Don't forget to mount an aerial offense early.
Author's Directions:
Start by backing up into the top corner, then when he gets near, move
straight to the bottom. Shield when he is about to hit you. If a mana
crystal pops up, run out and get it. Every time he hits you, hit him back.
When you have two mana, block with a Youthful Knight. Shield his attack
and hit him again. Now he's down to 4 life. Block with 2 more Youthful
Knights, and he'll die. Green will cast another Avatar about now, that's
okay. Let your Knight hit him. Cast Divine Presence now. Now all you have
to do is cast aerial creatures to finish him off. Keep casting Warrior's
Honor ONCE every time your Thunder Spirits respawn to save yourself the mana
of casting new ones. Just shield the Avatar's and hit them back for one each
time. If you hold off casting the Thunder Spirits until you have 7 mana, you
can be back up to almost 20 health from using Venerable Monks.
REWARD: Warrior Angel
QUEST: LIFE GAIN
Game Directions/Hints:
1. Fend off the initial air attack with Suntail Hawks.
2. Cast Guided Strike on Warrior Angel as it respawns. Make sure that the
spell resolves before Warrior Angel enters any battle.
Author's Directions:
This is an easy quest. Start off by grabbing BOTH crystals, yours and the
computers. He starts off with a Wind Drake, so you have time to get it. Cast
a Suntail Hawk to block with. Hit the Wind Drake when it gets to you to
finish it off. Block the Elemental the same way. Take the damage from the
next Drake so you can hit it twice and get rid of it. Kill the Elemental as
well. Now cast Warrior Angel, and give her Guided Strike. Regenerate mana.
Give her Guided Strike every time she respawns. When you hit 5 mana, cast
Venerable Monk and kill it (yes, kill it). Grab the shards and repeat giving
Angel Guided Strike, and casting a new Monk. You'll hit 40 in no time.
REWARD: Spiritualize
QUEST: HANGING BY A THREAD
Game Directions/Hints:
1. Cast Spiritualize on a Youthful Knight as quickly as possible. Be sure to
collect mana shards. Get rid of Liability as soon as you can.
2. Concentrate on gaining life at first, then mount an aerial attack while
maintaining a ground defense.
Author's Directions:
This quest is fun; it starts you with one life. Begin by casting a Youthful
Knight at the back of the arena to kill her Carnophage on your side. Cast
Spiritualize on the Knight to get two life quickly off the next Carnophage.
Next cast Demystify. From here, the game gets much easier. Don't worry about
casting any flying creatures. Keep blocking Juzam Djinns with Youthful
Knights until they have 1 toughness, then smite the Djinns. Cast
Spiritualize on the Youthful Knights ever once in a while to get a few more
life out. Cast Demystify as needed. Just let the Juzam Djinns kill her
though. By the end of the game, you can get a Youthful Knight out and give
him Guided Strike 3 times, killing Juzams in one hit. If you can do that,
let her throw Liability, as it will finish her faster. Just summon the
Youthful at the back of the arena, and you'll have time.
REWARD: Wrath of God
QUEST: FEEL MY WRATH
Game Directions/Hints:
1. Be sure to keep enough mana to cast Wrath of God when the opponent mounts
a strong attack.
2. A Warrior Angel will help offset the mighty green offense. Alternate
between Warrior Angel and Wrath of God.
Author's Directions:
Very easy Quest. Start by casting a Youthful Knight to block the Chieftain.
Try to time it so you can kill the Chieftain in one hit when he is casting
another Chieftain, this way he won't have the mana for it to regenerate.
When you have 3+ mana, cast a Youthful Knight and give it Guided Strike.
Keep giving it Guided Strike and it will kill the Chieftains in one hit
every time. Now cast a Warrior Angel. Don't worry about giving her Guided
Strike, just cast Warrior's Honor every time the Youthful Knight respawns.
When the enemy duelist is low on life, cast a Wrath of God right quick. You
have to cast it to win the level. ;)
Then just summon a new Warrior Angel, give her as many Guided Strikes as it
will take. Let the Chieftain hit you, the game will be finished shortly.
REWARD: Angel of Retribution
QUEST: AIR APPARENT
Game Directions/Hints:
1. Stave off the initial attack with Suntail Hawks until you gain enough
mana to summon an Angel of Retribution.
Author's Directions:
Another easy quest. Get two crystals and block with a Suntail Hawk. Give it
Guided Strike quickly so it does 2 damage. Block again with another Hawk (no
spells on it). When the Elemental comes over again, kill it. Repeat this
until you have enough mana to cast Angel of Retribution. Save mana and cast
a second one.
REWARD: Test of Endurance
QUEST: ARCANIS THE OMNIPOTENT
Game Directions/Hints:
1. Summon Blessed Orator and Thunder Spirits.
2. Summon Warrior Angel when the enemy duelist is too occupied to cast
Counterspell.
Author's Directions:
Here, I took out Venerable Monk and put in Spiritualize. Also took out
Warrior's Honor and put in Guided Strike instead. I used Guided Strike on
Suntail Hawks to fend off the Wind Drakes, then cast a Warrior Angel when
Arcanis casts a new Wind Drake. After that, I keep casting Guided Strike on
her. I also cast Spiritualize on her at the LAST moment before she hit
something (otherwise Arcanis unsummons her). When she was low on health, I
killed her myself for the mana. Then when he goes to cast Mana Short, I
summoned Angel of Retribution. I had to Demystify an enchantment once as
well. After that, keep casting Spiritualize on the Angel, and when you hit
50 life, cast Test of Endurance. Game.
REWARD: Unsummon
9.1.4 CHAPTER 4
QUEST: UNSUMMONER
Game Directions/Hints:
1. The enemy duelist loses 1 life each time a Carnophage or Juzam Djinn
respawns. Casting Unsummon on a creature forces it to respawn.
2. You don't have to cast Unsummon on every creature. You can shield
against many of the Carnophage attacks, but be sure to cast Unsummon on
Juzam Djinns.
Author's Directions:
Get mana, Unsummon enemy creatures. Weee. Shield a few Carnophage attacks.
How hard! :)
REWARD: Wind Drake
QUEST: RIDING THE WIND
Game Directions/Hints:
1. Thunder Spirits will kill your Wind Drakes with first strike, so use your
attack to kill them. Save up your mana to summon many Wind Drakes at once.
Author's Directions:
Kill the Suntail Hawks with a normal attack. Aim for their shadows to hit
them. When you get to three mana, cast a Wind Drake on the line. Run over
and hit the Hawks as they are summoned. When you get to six mana, cast two
Wind Drakes. If the duelist gets up on the middle line (and she will to pick
up mana shards), run up and smack her with your attack.
REWARD: Counterspell
QUEST: THE BEST OFFENSE
Game Directions/Hints:
1. Be sure to have enough mana to cast Counterspell as soon as the enemy
begins to cast Overrun.
2. Summon Wind Drakes as your offense, keeping enough mana in reserve to cast
Counterspell when the enemy casts Overrun. If Overrun does resolve, cast
Unsummon to keep the enemy creatures away.
Author's Directions:
Summon a Wind Drake when you hit 3 mana. After that, only summon a new one
when you have 5 mana. This way you have enough to Counterspell with.
REWARD: Fighting Drake
QUEST: SPIDERS RUN WILD
Game Directions/Hints:
1. Your Fighting Drake can kill a Giant Spider.
2. Avoid summoning Wind Drakes, because it falls easily to a Giant Spider.
Author's Directions:
When the round starts, grab your first crystal. Stand on the line and be
ready to cross it to try and grab the enemies second crystal - if you're
lucky, it'll spawn near the bottom of the middle, and you can nab it first.
Start off by casting Wind Drake at three mana. Let it keep going, then just
Counterspell the Giant Spider every time she tries to cast it. When you get
6 mana, wait til you counter the next Giant Spider, and cast a Fighting
Drake. Then build up mana and keep countering Spiders. Repeat the steady
Counterspell/Drake combo until she dies.
REWARD: Deluge
QUEST: FIGHTING WAVES WITH WAVES
Game Directions/Hints:
1. Unsummon won't help you here, but you do have the ability to freeze
ground creatures.
2. Cast Deluge, then attack enemy creatures while they are frozen. If you
collect the mana shards, you'll be able to cast Deluge again.
Author's Directions:
Start by grabbing the first two crystals. Then shield the Retromancer and
hit it back. Same for the one right behind it. Grab the third crystal and
cast Deluge. Kill the nearest Retromancer and get two hits on the other
one. Grab the shards from the first one, kill the second one, and cast
Deluge again. Just keep doing this over and over until time runs out.
REWARD: Horned Turtle
QUEST: TURTLE DEFENSE
Game Directions/Hints:
1. Summon a blocking creature to repel the Goblin hordes. Summon Horned
Turtles early to block Goblins with haste.
2. Summon your Horned Turtles where you can collect mana shards once they
and their opponents die. Cast Counterspell on Scorching Missiles.
Author's Directions:
This is the first truly difficult quest in which many people end up going
to Easy difficulty. Can't really blame them. However, here is how to beat
it. And yes, it may take you a few tries. First, get two mana and cast a
Horned Turtle at the back of your area behind you. Shield the first Goblin
Hero's attack and hit it for one. Let it fight the Turtle the next time is
crosses. Get three turtle out at a time, then summon a FIGHTING DRAKE, not a
Wind Drake. Keep up your defense, grab the shards, take a hit from a Goblin
Hero if you have to, but get a SECOND Fight Drake up in the air. Then go
back to defending. The best place to defend yourself is in the bottom
corner.
Near the end of the round, he sends a big swarm of Goblins, so the more
cramped the area is (corner), the better. The Goblins will run into each
others backs while fighting Turtles, slowing them down Drastically. This
will give your Drakes time to finish him off.
The main key is to stay as far back on your side as possible, but be
prepared to take a hit while grabbing mana crystals.
REWARD: Pendrell Mists
QUEST: MAGIC MIST
Game Directions/Hints:
1. Unsummon works well in combination with Pendrell Mists. Two Pendrell
Mists drain the enemy's mana even quicker.
2. Use Unsummon as your defense until you have enough mana to overwhelm the
enemy.
Author's Directions:
Start by killing the Suntail Hawks manually. Counterspell the Thunder
Spirits until you have about 7 mana. Then when you counter the next one,
cast Pendrell Mists. Keep countering until you have 7 mana again to throw a
second Mist. Now let her get her Thunder Spirits out. Wait until she has
replenished one full mana crystal, then Unsummon the Spirit to drain that
mana and kill the Spirit. Alternatively, you can time the Unsummon so it
drains her mana right after she reaches 2 full crystals. This won't kill the
Spirit, but it will give you a lot of time to replenish your own mana. Cast
a Fighting Drake on top of the middle line and keep countering her Spirits.
When she finally kills the Drake, get back up to full mana (Unsummon to
drain 2 mana without killing the Spirit is best), then Unsummon the Spirit
when she only has one full crystal to kill it. Cast another Fighting Drake
on the line to finish her off (or repeat til she's dead if it doesn't).
NOTE: When timing it to drain 2 mana, start Unsummon right BEFORE she gets 2
full mana, or she may start casting a new Thunder Spirit before the current
one drains her mana.
REWARD: Air Elemental
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