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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter M » Magic The Gathering: Battlegrounds - Strategy Guide (Page 02)

Magic The Gathering: Battlegrounds - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Magic The Gathering: Battlegrounds - Strategy Guide (Page 02).

QUEST: LOOK TO THE SKIES
 Game Directions/Hints:
  1. Repeatedly pressing the Y button helps you replenish mana just a little
     faster. Each press of the Y button gives you a tiny sliver of mana. It's
     not worth pressing all the time, but it can help in tight situations.
  2. Don't summon any creatures except to defend against Elvish Warriors. This
     will enable you to build up enough mana to summon the Goblin Sky Raider.
     Cast Reckless Charge on the Sky Raider for a quick victory.
 Author's Directions:
  Start by grabbing the first crystal and casting Engulfing Flames. Kill the
  Defiant Elf when it gets to your side. Cast a Raging Goblin and it will run
  into the Elvish Warrior. Cast another one when the first one dies, and hit
  the new Defiant Elf yourself. Cast a Goblin Sky Raider, kill the Elvish
  Warrior when it returns, and cast Reckless Charge. Use a Raging Goblin to
  block the next Elvish Warrior, then hit it with Engulfing Flames as it
  attacks again. Then just swat it (and any Defiants). Pump the Sky Raider
  with Reckless Charge over and over to win.
 REWARD: Scorching Missile

QUEST: SCORCHED EARTH
 Game Directions/Hints:
  1. Learn how to punch through a strong defense and defeat the enemy duelist.
  2. Deal with the Elves using as few spells as possible. Don't bother with
     summoning Goblins to attack; they'll be crushed by the Spiders.
  3. Efficiency of defense is the key to saving up enough mana to cast
     Scorching Missile.
 Author's Directions:
  Kill his first Defiant Elf, and block the Elvish Warrior with a Raging
  Goblin. Give it Reckless Charge and it will kill the Warrior. Repeat this
  until you have 5 mana. Then alternate this cycle with a Scorching Missile
  every time you hit five mana.
 REWARD: Retromancer

QUEST: BLUE MORNING
 Game Directions/Hints:
  1. You can use your attack on flying creatures. Look at their shadows to
     help with timing!
 Author's Directions:
  This Quest is exceptionally easy. Cast Engulfing Flames three times to
  begin with, then use it once on the Wind Drakes so they have one toughness.
  Simply swat the flies then, and cast Engulfing Flames once more. Grab the
  fourth crystal to cast Retromancer. Then just use Engulfing Flames to weaken
  her Wind Drakes, and she will kill herself with Unsummon. Feel free to help
  out with Flames/Missile though. :)
 REWARD: Threaten

QUEST: THE BIGGER THEY COME
 Game Directions/Hints:
  1. Cast Threaten on the Avatar of Might and watch it attack the enemy. To
     increase its effectiveness, cast Reckless Charge on it while it's under
     your control.
  2. Avatar of Might will come after you again when it respawns, so be ready
     to cast Threaten again.
 Author's Directions:
  Do the standard defense against Defiant Elves/Elvish Warriors. Cast
  Scorching Missile whenever you hit five mana each time. When the enemy
  duelist gets to 7 mana, start saving yours. If you hit max mana while he is
  still regenning to full, cast Scorching Missile again. Threaten the Avatar
  of Might when it is cast and give it Reckless Charge to finish the Quest.
 REWARD: Goblin King

QUEST: KING'S RUN
 Game Directions/Hints:
  1. Save up at least nine full mana before unleashing the Goblins. Three or
     four Goblin Heroes and Raging Goblins followed by a Goblin King will
     overwhelm the enemy. Summon a Goblin King near the back to keep it away
     from the action as long as possible.
 Author's Directions:
  To make this quest really easy, keep casting Engulfing Flames as you get the
  mana on his Llanowar Elves as he summons then. By the time you reach 5 mana,
  one or two will have made it safely behind him. When he switches to Green's
  standard Defiant/Warrior elf combo, use the Raging Goblin/Engulfing Flames
  until you hit 8 mana. Get full mana, cast three heroes, and then a Goblin
  King as you pick up the ninth crystal. You can cast another Goblin King
  before he dies if you're lucky. :)
 REWARD: Magma Giant

QUEST: SPAWN WITH DESTRUCTION
 Game Directions/Hints:
  1. Try to get five mana as quickly as possible to summon Magma Giant.
     Magma Giant can kill all of your enemies weak creatures when summoned.
 Author's Directions:
  Again, use the Flames on his Llanowars until about 5 mana. Then regen to
  max, move to the middle of your side, and cast Magma Giant before he hits 6
  green. Then just stand there and regen mana to do it again. And again. As
  many times as needed. The AI will repeatedly cast Llanowar Elves when they
  all die. You don't want to summon the Giant too close to his side, or he'll
  end up fighting one of the Elves instead. If the unfortunate should happen
  and he gets Overrun cast, DO NOT WORRY. Cast Raging Goblin and give it
  Reckless Charge, repeatedly. Each Goblin like this will kill an Elf. Simply
  shield any you miss and continue with Magma Giants. Feel free to use
  Scorching Missile instead when he is down to 8 health. You can get 2
  Missiles off before his creatures with Overrun reach you.
 REWARD: Gratuitous Violence

QUEST: VIOLENT TENDENCIES
 Game Directions/Hints:
  1. Reckless Charge by itself is not enough to defeat the enemy duelist in
     time. Try casting Gratuitous Violence first.
 Author's Directions:
  Start by casting Gratuitous Violence, then step back a little and cast
  Raging Goblin. Give it Reckless Charge until you are out of mana, and it
  will be a 40+/1 creature. Kills in one hit, even if shielded.
 REWARD: Volcanic Dragon

QUEST: RED DRAGON
 Game Directions/Hints:
  1. To build mana quickly, concentrate on collecting all the mana shards that
     creatures drop. Don't waste your mana by summoning creatures that will
     die in a fight with a giant spider. Stay defensive until you can summon
     Volcanic Dragon. Cast Reckless Charge on it for even greater power.
 Author's Directions:
  Start off with a Raging Goblin to block each Elvish Warrior as they come to
  you. Block them at the back of your side since the computer will only keep
  two Warriors on the board at a time, and this way it takes them longer to
  keep coming at you. Use Engulfing Flames whenever it will hit the Giant
  Spider so you kill it, he won't cast a new one. Cast Volcanic Dragon, give
  it Reckless Charge every time you can afford it. That'll do it.
 REWARD: Inferno

QUEST: MULTANI, MARO-SORCERER
 Game Directions/Hints:
  1. Summon Magma Giant before the enemy duelist can cast Overrun.
  2. Stay defensive until you can summon Volcanic Dragon. Cast Reckless
     Charge on it for even greater power.
 Author's Directions:
  Use the usual tactic of Engulfing Flames on his Llanowars. You can quickly
  reach 5+ mana this way. Run up and whack the Defiant Elves with your weapon
  whenever he casts them. When you hit 5 mana, break out the Volcanic Dragon.
  Then just save mana. If Multani gets near 4 mana, throw Engulfing Flames so
  he shields against it. This will keep him from throwing the Giant Spiders.
  Just keep doing that as you can. When he summons a Spider, save mana and
  throw a 2nd Dragon.
 REWARD: ELVISH WARRIOR


  9.1.2 CHAPTER 2

QUEST: GOBLINS EVERYWHERE
 Game Directions/Hints:
  1. Summon Elvish Warrior as many times as possible. The more mana you have,
     the faster it replenishes, so try saving up mana, then summon several
     Elvish Warriors one after another.
 Author's Directions:
  Whack the Raging Goblin once to kill it, then back up and cast Elvish
  Warrior. When you get 4 mana, cast two Elves on the line, and gather/regen
  more mana. Every 4 mana, cast two more.
 REWARD: Giant Growth

QUEST: GIANT STEPS
 Game Directions/Hints:
  1. Cast Giant Growth on Elvish Warrior to defeat the Retromancers. Elvish
     Warrior enhanced by Giant Growth will defeat a Retromancer and respawn
     without having taken damage!
  2. Keep just one Elvish Warrior alive by casting Giant Growth on it each
     time it will fight.
 Author's Directions:
  Defend at the beginning until you hit 2 mana. Cast an Elvish Warrior to
  kill the Goblin Hero. When you get 4 mana, cast Elvish Warrior with Giant
  Growth. Save mana again. Let the original Elvish Warrior fight the new
  Retromancer, while you move down the board a little and cast another Warrior
  with Giant Growth. Move up and take a swing at the Retromancer to kill it so
  your warrior goes by.
 REWARD: Defiant Elf

QUEST: TRAMPLED UNDER FOOT
 Game Directions/Hints:
  1. Cast Giant Growth on trampling Defiant Elves, which will successfully
     attack the enemy wizard or die trying.
  2. Don't cast Giant Growth on Elvish Warriors, because it will respawn and
     lose the Giant Growth effect once it fights a creature.
  3. When you have three or more mana, summon Defiant Elf and cast Giant
     Growth on it. Save your mana to cast Giant Growth on it each time it
     respawns.
 Author's Directions:
  Grab the crystal and shield yourself. This enemy uses a lot of Engulfing
  Flame attacks. Shielding will reduce the damage to zero. Just swing at any
  Raging Goblins, and shield the Flames, until you hit three mana. Then cast
  a Defiant Elf about the middle of your area and give it Giant Growth. The
  reason for doing it in the middle is because this will give you just
  slightly enough time to regen the mana to Growth it again when it respawns.
  Keep the Giant Growth's going on a Defiant Elf to finish this Quest quickly.
 REWARD: Llanowar Elves

QUEST: SAVE THE ELVES
 Game Directions/Hints:
  1. Summon a few Llanowar Elves at the beginning of the match as you kill
     Raging Goblins with your attack. Throughout the fight, return to the back
     of the arena for the Llanowar Elves' mana shards.
  2. When you have built up four or five mana, summon Defiant Elf and cast
     Giant Growth on it.
  3. Continue to maintain one Defiant Elf with continuous Giant Growth spells.
     Collect mana shards so you can keep casting.
 Author's Directions:
  Start off by casting 4 Llanowar Elves and attacking the Raging Goblins by
  duelist attack. When you get to 5 mana, cast a Defiant Elf and keep it
  Giant Growthed every time you hit 2 full mana.
 REWARD: Tranquility

QUEST: ENCHANTMENT NO MORE
 Game Directions/Hints:
  1. Summon Elvish Warrior to fend off Goblin Heroes as best you can. Because
     the opponent has Gratuitous Violence, her Goblin Heroes will kill your
     Elvish Warriors.
  2. Stand near the back of the arena and summon Elvish Warriors as late as
     you can to give yourself a good chance at recovering the mana shards they
     will drop.
  3. Use Elvish Warrior to defend while collecting mana shards and build up to
     at least five mana. Cast Tranquility to destroy Gratuitous Violence, and
     then use a strategy such as Giant Growth plus a Defiant Elf to defeat the
     enemy.
  4. Be ready to cast Tranquility again if necessary.
 Author's Directions:
  Start by doing like the directions say to do. Cast Elvish Warriors to block
  with, but do it so both die on your side of the board. When you hit 5 mana,
  cast a Defiant Elf and then Tranquility. I find the best way to finish this
  level is to keep blocking with a Defiant while throwing Llanowars out until
  you have 4 of them. Then use their shards to keep a Defiant Elf pumped on
  Giant Growths to finish out a victory.
 REWARD: Gorilla Chieftain

QUEST: Giant Killer
 Game Directions/Hints:
  1. Magma Giants are of no use against regenerating creatures. Remember that
     and you should win easily.
  2. Summoning Gorilla Chieftain with six mana will ensure that you have
     enough mana to regenerate it when it has been dealt lethal damage. Keep
     two mana in your mana bar while the Gorilla Chieftain is in play.
  3. Practice shielding against Magma Giant's effect when it is summoned.
 Author's Directions:
  Simply do like the directions say. Shield from the first Giant to bring its
  "come into play" damage down to 1, then cast a Defiant Elf to block it and
  force it to respawn. Do it again if you have to, but keep in mind that the
  next Giant will now kill the first one when it comes into play. When you get
  to five mana, simply back up and cast a Gorilla Chieftain. Keep two mana
  free though, so save your mana once it is on the board. Cast a second
  Chieftain when you get to seven mana, then just sit back and do nothing.
  They will keep regenerating and finish the Quest for you.
 REWARD: Giant Spider

QUEST: RED SKIES AT NIGHT
 Game Directions/Hints:
  1. When you have enough mana, summon a Giant Spider near the center of the
     arena. Stay behind it so it will block flying attackers.
  2. Because Reckless Charge does not increase a creature's toughness, your
     Giant Spider will kill the Goblin Sky Raiders no matter how much power
     they have.
  3. When the Giant Spider dies, gather the mana shards to cast another one.
     When you are able, summon other creatures as your offense.
 Author's Directions:
  Start by placing three Llanowar Elves behind you. On the fourth mana, cast
  a Giant Spider. Every time it is attacked, give it Giant Growth. When you
  get to 6 (or 7) mana, cast a Gorilla Chieftain. Then give it Giant Growth
  whenever you can afford to as it attacks. Remember to keep getting the
  shards from your Llanowars.
 REWARD: Untamed Wilds

QUEST: GORILLAS IN YOUR MIDST
 Game Directions/Hints:
  1. Keep your mana bar as close to full as possible at all times, since mana
     replenishes faster the more you have. Cast Untamed Wilds when your mana
     bar is about to be full.
  2. When you have six full mana, cast the Gorilla Chieftains. Your opponent
     won't have enough time to destroy one before you cast the other.
 Author's Directions:
  Start by casting three Llanowar Elves, then Untamed Wilds twice. When you
  get to max mana again, cast Goblin Chieftain and grab the Llanowar shards,
  then another Chieftain. Summon the Gorillas on the back of your side, and
  they'll live long enough to finish the quest in time.
 REWARD: Priest of Titania

QUEST: MANA RALLY
 Game Directions/Hints:
  1. You must collect twelve mana before the enemy duelist does. Warning!
     Dealing damage to the enemy duelist results in disqualification.
  2. Summon three Llanowar Elves and two Priests of Titania. At this point,
     the enemy wizard may be ahead.
  3. However, with your superior mana shard generation, cast Untamed Wilds
     as fast as possible and you will overtake the enemy wizard.
 Author's Directions:
  NOTE: You have to not only reach 12 mana, you have to have full mana as
  well.
  Start by casting two Llanowar Elves, and saving the mana for a Priest of
  Titania the moment you hit three mana. Cast two more Priests of Titania, and
  then nothing but Untamed Wilds to max out mana. Then your Priests will drop
  so much mana, you will smoke the enemy duelist filling out your mana
  crystals. :)
 REWARD: Run Wild

QUEST: YOUTHFUL INDISCRETION
 Game Directions/Hints:
  1. Youthful Knights are being enhanced by a Blessed Orator, and thus have
     two toughness in addition to their first strike. Elvish Warriors are a
     perfect defense while you build up mana.
  2. Use Elvish Warriors to defend until you have six mana. This will enable
     you to summon the Gorilla Chieftain and have it regenerate once.
  3. Don't use mana again until you can cast Run Wild and multiple Giant
     Growth spells on a Gorilla Chieftain quickly.
 Author's Directions:
  Start by casting a Llanowar Elf, then an Elvish Warrior. At three mana, cast
  a Priest of Titania. Shield when a Youthful Knight attacks you and hit it,
  then kill it with another hit when it attacks again. This is much cheaper
  than summoning Elvish Warriors. Get a second and third Priest out, then a
  Gorilla Chieftain. The Priests will be generating massive mana for you (four
  each). Either start pumping the Gorilla up with Giant Growth, or get more
  mana with Untamed Wilds. Keep two mana though, so the Gorilla will
  regenerate. When you have enough, cast Run Wild on the Gorilla FIRST, then
  give it Giant Growth, using every bit of mana you have. Get more from the
  Priests and repeat.
 REWARD: Rushwood Elemental

QUEST: INTO THE FIRE
 Game Directions/Hints:
  1. Elvish Warrior, with 3 toughness for 2 mana, is the best defense against
     quick red attacks. Cast them quickly to stave off the attacks. Be sure to
     collect as many mana shards as possible.
  2. Use Llanowar Elves to help, and wait for your mana to build up. Mana
     replenishes faster the more you have.
  3. When you have built up to about ten mana, summon Rushwood Elemental and
     follow it up with multiple Giant Growth spells. Save mana to cast Giant
     Growth after it respawns, but also concentrate on keeping it alive.
 Author's Directions:
  Start by casting a Llanowar Elf immediately and getting in front of it. This
  level is going to require you to know how to use your shield. Keep in mind
  that if you swing your weapon, you cannot shield quickly right away. So
  shield the Engulfing Flames first, THEN attack the Raging Goblins. Cast a
  second Llanowar Elf when you are at three mana, but cast an Elvish Warrior
  first so it will take the Flames for you. Keep shielding the Flames and
  swatting the bugs (Goblins) until you are at 5 mana. Then cast another
  Elvish Warrior and follow it up with a Priest of Titania. After this, just
  shield/swat until you get to 7 mana. Cast Rushwood Elemental and
  immediately give it Giant Growth. Then sit back and let him play while you
  collect mana. Give him Giant Growth once or twice (no more this first time)
  so he survives. When he respawns, immediately give him Giant Growth again.
  By now, you should be about maxed on mana, so give him a Giant Growth
  every time you get full. The more mana you have, the faster it replenishes,
  so don't spend it all. It may seem like a good idea, but it's inefficient.
 Alternatives Sent In:
  Mik Spillane wrote: This battle is completely about blocking and
   attacking... very tedious and requires having a little patience.  Your
   opponent is always maxed on Mana, but only casts Raging Goblin and
   Engulfing Flames (in that order).  Stay on the "front line" (or a couple of
   steps back), except when you are going to grab some more Mana Crystals.
   Use your shield against the Engulfing Flames (first) and then bitch slap
   the Raging Goblin (second).  You continue this tactic until you have maxed
   out your own Mana (this is the "tedious and requiring patience" portion).
   Now, if you are a "Minor Deity" of combat, you could potentially still have
   20 life when you max out your Mana (I personally only had 18...slipped up a
   couple of times).  Now make sure you are right at the front line... next
   Raging Goblin that comes your way... slaughter the putz... and now cast
   Rushwood Elemental (sucking up the 1 point of damage from Engulfing Flames)
   and immediately cast 2 Giant Growths.  The Rushwood Elemental is going to
   get hit with another Raging Goblin, Engulfing Flames, and Raging Goblin...
   and then slap your opponent with a ton of damage.  When your Rushwood
   Elemental re-spawns, cast Giant Growth until you run out of mana.  When he
   reaches your opponent.... GAME OVER, BABY!!! (I still had 15 life)
   Simplicity in tactics... and a much easier way to take care of business
 REWARD: Overrun

QUEST: DOUBLY BLESSED
 Game Directions/Hints:
  1. Elvish Warriors are the best defense against these Youthful Knights,
     because the Elves can survive the Knights' first strike. When the Knights
     have only 1 toughness, use your attack and claim their mana shards.
  2. Find time to summon three Llanowar Elves while holding your defense.
  3. Hold off on casting Overrun until you have enough mana to follow it up
     with Giant Growth.
 Author's Directions:
  Start off with casting a Llanowar Elf, then back up and cast an Elvish
  Warrior right when you get 2 mana. Cast a second Llanowar quickly, then hit
  the Knight when it gets near. Cast another Warrior to block again. Kill
  that Knight when it approaches again, shield the attack from the new other
  Knight and hit it. Cast Priest of Titania. Grab the Llanowar Shards and cast
  an Elvish Warrior. Now simply keep pumping out Elvish Warriors, but cast a
  second Priest when you have 5 mana. You can now use Untamed Wilds
  effectively and still have mana to keep Elvish Warrior alive. Don't keep
  recasting him, just give him Giant Growth every time he respawns instead.
  Take your time getting up to 12 mana through Untamed Wilds, then Overrun
  twice in a row to finish the quest. :)
 REWARD: Avatar of Might

QUEST: MY AVATAR
 Game Directions/Hints:
  1. This enemy duelist will forfeit if attacked by Avatar of Might.
 Author's Directions:
  Do the exact same defense as the previous quest until you have a quick 12
  mana. This time instead of Overrun, when your Elvish Warrior dies again,
  summon the Avatar of Might instead. Yes, you will likely get hit while
  summoning it. Do not worry. Grab mana from the Elves BEFORE casting anything
  new. Then give the Avatar Giant Growth as much/little as you want.
 REWARD: Ancient Silverback

QUEST: AKROMA, ANGEL OF WRATH
 Game Directions/Hints:
  1. Use your attack to kill all creatures with 1 toughness. Cast Untamed
     Wilds as soon as possible.
  2. Cast Overrun on three to five Llanowar Elves.
 Author's Directions:
  This battle is absurdly easy. Cast two Llanowar Elves, then three Priests.
  Everything Akroma attacks with has 1 defense, you don't even need to block.
  Just swat them. Cast Untamed Wilds over and over to get to 12 mana. Then
  wait for the Priests to throw their shards, wait 2 seconds, and cast
  Overrun. Grab all the shards and cast Overrun again, followed by a third
  Overrun. Game, set, and match! (Or simply overkill, your choice. ;)
 REWARD: Suntail Hawk


  9.1.3 CHAPTER 3
QUEST: TANGLED WEB
 Game Directions/Hints:
  1. Use your newly acquired Suntail Hawk spell to defeat the enemy duelist.
     Beware! Giant Spider offers considerable protection against flying
     creatures.
  2. Don't forget to save up mana to summon several creatures at once to
     overwhelm the enemy.
 Author's Directions:
  Start by summoning a swarm of Suntail Hawks. Just keep summoning them
  every time you get mana at the beginning of the game. When she casts Giant
  Spider, keep doing it. She will eventually be forced to cast two. Stop then.
  Now, get to full mana. Send a Hawk over one at a time to bring the Spiders
  down to 1 defense each. Get to full mana and 8 crystals. Now, start at the
  back of your side and cast Suntail Hawk, moving forward each cast, until
  you have cast 5 and are probably on the center line. Grab all the crystals
  from both the Spiders dieing, and cast more Hawks over and over again. She
  should die in this assault. If she stops taking any damage from your Hawks,
  retreat and repeat the process again, getting the Spiders down to 1
  toughness each.
 REWARD: Youthful Knight

QUEST: DEATH FROM ABOVE
 Game Directions/Hints:
  1. Youthful Knight has first strike, it can kill Carnophage without being
     dealt damage.
  2. You can win the ground battle easily as long as you don't try to dominate
     the air battle. As soon as you destroy a Death's-Head Buzzard, all your
     creatures will perish.
 Author's Directions:
  Start by casting a Suntailed Hawk, then a Youthful Knight. Sit back and wait
  for a bit after that, casting a Youthful Knight to block Carnophages as
  needed. Swat any Buzzards coming at you. When you get 6 mana, cast 3
  Youthful Knights on the line, and wait for 6 more mana. Repeat. Wait until
  your Knights are all dead to hit the Buzzard, or you only have 1 remaining.
 REWARD: Guided Strike

QUEST: ACES HIGH
 Game Directions/Hints:
  1. Flying creatures are good, but flying creatures with first strike are
     better. Cast Guided Strike on a Suntail Hawk before it fights for first
     strike to be effective.
  2. Maintain two Suntail Hawks, and cast Guided Strike on them as they
     respawn.
 Author's Directions:
  Do like the game says. Start with one Suntail Hawk, and give it Guided
  Strike each time it respawns. When you get to six mana, cast a second one
  and keep giving it Guided Strike as well. Eventually they will hit her
  enough to finish the Quest. You'll have to cast new Hawks every now and
  then.
 REWARD: Venerable Monk

QUEST: QUEST FOR LIFE
 Game Directions/Hints:
  1. Summon your creatures at the very back of the arena and as late as
     possible. This will ensure that you get the mana shards from destroyed
     creatures.
 Author's Directions:
  Don't worry about dealing damage, it's not your goal. I did figure out a
  cheap trick for this level though. Cast a Youthful Knight at the back of the
  arena, and keep getting the mana from the Carnophages dieing. When you get
  to 4 mana, go sit in a corner and cast Venerable Monk. Here's the trick:
  Kill him. Every time you summon him, hit him in the back twice and grab his
  shards. He drops three lovely shards, which speeds up the time to cast Monk
  again. Easy win. ;)
 REWARD: Thunder Spirit

QUEST: THUNDER IN THE SKY
 Game Directions/Hints:
  1. Summon Suntail Hawks to block attacking flyers, then use your attack to
     finish them off. This will give you enough time to build up enough mana
     to summon Thunder Spirit.
 Author's Directions:
  Start by grabbing the two crystals and casting Suntailed Hawk. Let it die.
  Hit the Drake when it comes over again, and cast Thunder Spirit. Get to
  three mana again and cast another one. Once you have three Thunder Spirits
  flying around, let's annoy him more. Summon Youthful Knights to get rid of
  those pesky Turtles. Keep 3 Thunder Spirits at all times, but once the
  turtles are gone, you can send in two Youthful Knights at a time as well to
  quickly seal your victory.
 REWARD: Demystify

QUEST: MYSTERIOUS WAYS
 Game Directions/Hints:
  1. Summon Youthful Knights to Juzam Djinns. When the Djinns have only 1
     toughness left, use your attack to finish them off and collect their mana
     shards.
  2. Cast Demystify as early as possible so that Liability won't deal 1 damage
     to you each time a Youthful Knight dies.
 Author's Directions:
  This Quest comes with a few ways of doing it. If you shield the Juzam
  attacks, the damage is reduced to 2. If a Juzam is the only creature on the
  board and has only 1 life left, kill it BEFORE Demystifying. Once you get to
  6 or so mana, you can cast Venerable Monk over and over to block with. If
  you don't have the mana to summon him, run up to the line and shield the
  Juzam attacks. Force them to respawn fast as possible (taking 2 damage each
  time) and she will quickly kill herself. Or you can try to overwhelm her
  with Thunder Spirits while steadily blocking and killing the Juzams.
 REWARD: Warrior's Honor

QUEST: WAY OF THE WARRIOR
 Game Directions/Hints:
  1. Focus on defeating the enemy duelist as well as killing her creatures.
  2. The balance between ground and aerial attacks is the key. Suntail Hawk
     and Warrior's Honor are a potent combination.
 Author's Directions:
  This quest can be a little difficult because all she casts is Horned
  Turtles, a cheap 1/4 blocker. Just be aggressive and this Quest is easy.
  Start by casting two Hawks back to back on the line. Then back up and cast a
  Youthful Knight. Get in front of it to slow it down a little, so you can
  hopefully cast Warrior's Honor before it gets to the turtles. If you can,
  then the game is sealed already. Just grab the mana shards as the turtles
  die, and keep casting Warrior's Honor over and over again. The birds will
  finish her off.
 REWARD: Blessed Orator

QUEST: STAY ALIVE
 Game Directions/Hints:
  1. Don't kill Death's-Head Buzzards, because when they die they will kill
     your creatures too.
  2. Summon two Blessed Orators, and you should be able to use your attack on
     the Death's-Head Buzzards without losing your Blessed Orators. The path
     will then be clear to summon three more creatures quickly.
 Author's Directions:
  A very simple quest. Just block the Carnophage with a Youthful Knight, then
  wait until you get 4 mana and cast a Blessed Orator. Regen 4 mana now. Kill
  the two Death's-Head Buzzards he summons, then cast 4 Hawks quickly to win.
 REWARD: Divine Presence

QUEST: THE AVATAR RETURNS
 Game Directions/Hints:
  1. Find a way to reduce the Avatar's power, and victory shall be yours.
  2. Shielding the Avatar of Might's attacks can greatly reduce its damage.
     Count on losing much of your life to survive the onslaught and win.
  3. Divine Presence combined with shielding reduces the damage of all
     creature attacks to 1. Don't forget to mount an aerial offense early.
 Author's Directions:
  Start by backing up into the top corner, then when he gets near, move
  straight to the bottom. Shield when he is about to hit you. If a mana
  crystal pops up, run out and get it. Every time he hits you, hit him back.
  When you have two mana, block with a Youthful Knight. Shield his attack
  and hit him again. Now he's down to 4 life. Block with 2 more Youthful
  Knights, and he'll die. Green will cast another Avatar about now, that's
  okay. Let your Knight hit him. Cast Divine Presence now. Now all you have
  to do is cast aerial creatures to finish him off. Keep casting Warrior's
  Honor ONCE every time your Thunder Spirits respawn to save yourself the mana
  of casting new ones. Just shield the Avatar's and hit them back for one each
  time. If you hold off casting the Thunder Spirits until you have 7 mana, you
  can be back up to almost 20 health from using Venerable Monks.
 REWARD: Warrior Angel

QUEST: LIFE GAIN
 Game Directions/Hints:
  1. Fend off the initial air attack with Suntail Hawks.
  2. Cast Guided Strike on Warrior Angel as it respawns. Make sure that the
     spell resolves before Warrior Angel enters any battle.
 Author's Directions:
  This is an easy quest. Start off by grabbing BOTH crystals, yours and the
  computers. He starts off with a Wind Drake, so you have time to get it. Cast
  a Suntail Hawk to block with. Hit the Wind Drake when it gets to you to
  finish it off. Block the Elemental the same way. Take the damage from the
  next Drake so you can hit it twice and get rid of it. Kill the Elemental as
  well. Now cast Warrior Angel, and give her Guided Strike. Regenerate mana.
  Give her Guided Strike every time she respawns. When you hit 5 mana, cast
  Venerable Monk and kill it (yes, kill it). Grab the shards and repeat giving
  Angel Guided Strike, and casting a new Monk. You'll hit 40 in no time.
 REWARD: Spiritualize

QUEST: HANGING BY A THREAD
 Game Directions/Hints:
  1. Cast Spiritualize on a Youthful Knight as quickly as possible. Be sure to
     collect mana shards. Get rid of Liability as soon as you can.
  2. Concentrate on gaining life at first, then mount an aerial attack while
     maintaining a ground defense.
 Author's Directions:
  This quest is fun; it starts you with one life. Begin by casting a Youthful
  Knight at the back of the arena to kill her Carnophage on your side. Cast
  Spiritualize on the Knight to get two life quickly off the next Carnophage.
  Next cast Demystify. From here, the game gets much easier. Don't worry about
  casting any flying creatures. Keep blocking Juzam Djinns with Youthful
  Knights until they have 1 toughness, then smite the Djinns. Cast
  Spiritualize on the Youthful Knights ever once in a while to get a few more
  life out. Cast Demystify as needed. Just let the Juzam Djinns kill her
  though. By the end of the game, you can get a Youthful Knight out and give
  him Guided Strike 3 times, killing Juzams in one hit. If you can do that,
  let her throw Liability, as it will finish her faster. Just summon the
  Youthful at the back of the arena, and you'll have time.
 REWARD: Wrath of God

QUEST: FEEL MY WRATH
 Game Directions/Hints:
  1. Be sure to keep enough mana to cast Wrath of God when the opponent mounts
     a strong attack.
  2. A Warrior Angel will help offset the mighty green offense. Alternate
     between Warrior Angel and Wrath of God.
 Author's Directions:
  Very easy Quest. Start by casting a Youthful Knight to block the Chieftain.
  Try to time it so you can kill the Chieftain in one hit when he is casting
  another Chieftain, this way he won't have the mana for it to regenerate.
  When you have 3+ mana, cast a Youthful Knight and give it Guided Strike.
  Keep giving it Guided Strike and it will kill the Chieftains in one hit
  every time. Now cast a Warrior Angel. Don't worry about giving her Guided
  Strike, just cast Warrior's Honor every time the Youthful Knight respawns.
  When the enemy duelist is low on life, cast a Wrath of God right quick. You
  have to cast it to win the level. ;)
  Then just summon a new Warrior Angel, give her as many Guided Strikes as it
  will take. Let the Chieftain hit you, the game will be finished shortly.
 REWARD: Angel of Retribution

QUEST: AIR APPARENT
 Game Directions/Hints:
  1. Stave off the initial attack with Suntail Hawks until you gain enough
     mana to summon an Angel of Retribution.
 Author's Directions:
  Another easy quest. Get two crystals and block with a Suntail Hawk. Give it
  Guided Strike quickly so it does 2 damage. Block again with another Hawk (no
  spells on it). When the Elemental comes over again, kill it. Repeat this
  until you have enough mana to cast Angel of Retribution. Save mana and cast
  a second one.
 REWARD: Test of Endurance

QUEST: ARCANIS THE OMNIPOTENT
 Game Directions/Hints:
  1. Summon Blessed Orator and Thunder Spirits.
  2. Summon Warrior Angel when the enemy duelist is too occupied to cast
     Counterspell.
 Author's Directions:
  Here, I took out Venerable Monk and put in Spiritualize. Also took out
  Warrior's Honor and put in Guided Strike instead. I used Guided Strike on
  Suntail Hawks to fend off the Wind Drakes, then cast a Warrior Angel when
  Arcanis casts a new Wind Drake. After that, I keep casting Guided Strike on
  her. I also cast Spiritualize on her at the LAST moment before she hit
  something (otherwise Arcanis unsummons her). When she was low on health, I
  killed her myself for the mana. Then when he goes to cast Mana Short, I
  summoned Angel of Retribution. I had to Demystify an enchantment once as
  well. After that, keep casting Spiritualize on the Angel, and when you hit
  50 life, cast Test of Endurance. Game.
 REWARD: Unsummon


  9.1.4 CHAPTER 4
QUEST: UNSUMMONER
 Game Directions/Hints:
  1. The enemy duelist loses 1 life each time a Carnophage or Juzam Djinn
     respawns. Casting Unsummon on a creature forces it to respawn.
  2. You don't have to cast Unsummon on every creature. You can shield
     against many of the Carnophage attacks, but be sure to cast Unsummon on
     Juzam Djinns.
 Author's Directions:
  Get mana, Unsummon enemy creatures. Weee. Shield a few Carnophage attacks.
  How hard! :)
 REWARD: Wind Drake

QUEST: RIDING THE WIND
 Game Directions/Hints:
  1. Thunder Spirits will kill your Wind Drakes with first strike, so use your
     attack to kill them. Save up your mana to summon many Wind Drakes at once.
 Author's Directions:
  Kill the Suntail Hawks with a normal attack. Aim for their shadows to hit
  them. When you get to three mana, cast a Wind Drake on the line. Run over
  and hit the Hawks as they are summoned. When you get to six mana, cast two
  Wind Drakes. If the duelist gets up on the middle line (and she will to pick
  up mana shards), run up and smack her with your attack.
 REWARD: Counterspell

QUEST: THE BEST OFFENSE
 Game Directions/Hints:
  1. Be sure to have enough mana to cast Counterspell as soon as the enemy
     begins to cast Overrun.
  2. Summon Wind Drakes as your offense, keeping enough mana in reserve to cast
     Counterspell when the enemy casts Overrun. If Overrun does resolve, cast
     Unsummon to keep the enemy creatures away.
 Author's Directions:
  Summon a Wind Drake when you hit 3 mana. After that, only summon a new one
  when you have 5 mana. This way you have enough to Counterspell with.
 REWARD: Fighting Drake

QUEST: SPIDERS RUN WILD
 Game Directions/Hints:
  1. Your Fighting Drake can kill a Giant Spider.
  2. Avoid summoning Wind Drakes, because it falls easily to a Giant Spider.
 Author's Directions:
  When the round starts, grab your first crystal. Stand on the line and be
  ready to cross it to try and grab the enemies second crystal - if you're
  lucky, it'll spawn near the bottom of the middle, and you can nab it first.
  Start off by casting Wind Drake at three mana. Let it keep going, then just
  Counterspell the Giant Spider every time she tries to cast it. When you get
  6 mana, wait til you counter the next Giant Spider, and cast a Fighting
  Drake. Then build up mana and keep countering Spiders. Repeat the steady
  Counterspell/Drake combo until she dies.
 REWARD: Deluge

QUEST: FIGHTING WAVES WITH WAVES
 Game Directions/Hints:
  1. Unsummon won't help you here, but you do have the ability to freeze
     ground creatures.
  2. Cast Deluge, then attack enemy creatures while they are frozen. If you
     collect the mana shards, you'll be able to cast Deluge again.
 Author's Directions:
  Start by grabbing the first two crystals. Then shield the Retromancer and
  hit it back. Same for the one right behind it. Grab the third crystal and
  cast Deluge. Kill the nearest Retromancer and get two hits on the other
  one. Grab the shards from the first one, kill the second one, and cast
  Deluge again. Just keep doing this over and over until time runs out.
 REWARD: Horned Turtle

QUEST: TURTLE DEFENSE
 Game Directions/Hints:
  1. Summon a blocking creature to repel the Goblin hordes. Summon Horned
     Turtles early to block Goblins with haste.
  2. Summon your Horned Turtles where you can collect mana shards once they
     and their opponents die. Cast Counterspell on Scorching Missiles.
 Author's Directions:
  This is the first truly difficult quest in which many people end up going
  to Easy difficulty. Can't really blame them. However, here is how to beat
  it. And yes, it may take you a few tries. First, get two mana and cast a
  Horned Turtle at the back of your area behind you. Shield the first Goblin
  Hero's attack and hit it for one. Let it fight the Turtle the next time is
  crosses. Get three turtle out at a time, then summon a FIGHTING DRAKE, not a
  Wind Drake. Keep up your defense, grab the shards, take a hit from a Goblin
  Hero if you have to, but get a SECOND Fight Drake up in the air. Then go
  back to defending. The best place to defend yourself is in the bottom
  corner.
  Near the end of the round, he sends a big swarm of Goblins, so the more
  cramped the area is (corner), the better. The Goblins will run into each
  others backs while fighting Turtles, slowing them down Drastically. This
  will give your Drakes time to finish him off.
  The main key is to stay as far back on your side as possible, but be
  prepared to take a hit while grabbing mana crystals.
 REWARD: Pendrell Mists

QUEST: MAGIC MIST
 Game Directions/Hints:
  1. Unsummon works well in combination with Pendrell Mists. Two Pendrell
     Mists drain the enemy's mana even quicker.
  2. Use Unsummon as your defense until you have enough mana to overwhelm the
     enemy.
 Author's Directions:
  Start by killing the Suntail Hawks manually. Counterspell the Thunder
  Spirits until you have about 7 mana. Then when you counter the next one,
  cast Pendrell Mists. Keep countering until you have 7 mana again to throw a
  second Mist. Now let her get her Thunder Spirits out. Wait until she has
  replenished one full mana crystal, then Unsummon the Spirit to drain that
  mana and kill the Spirit. Alternatively, you can time the Unsummon so it
  drains her mana right after she reaches 2 full crystals. This won't kill the
  Spirit, but it will give you a lot of time to replenish your own mana. Cast
  a Fighting Drake on top of the middle line and keep countering her Spirits.
  When she finally kills the Drake, get back up to full mana (Unsummon to
  drain 2 mana without killing the Spirit is best), then Unsummon the Spirit
  when she only has one full crystal to kill it. Cast another Fighting Drake
  on the line to finish her off (or repeat til she's dead if it doesn't).
  NOTE: When timing it to drain 2 mana, start Unsummon right BEFORE she gets 2
  full mana, or she may start casting a new Thunder Spirit before the current
  one drains her mana.
 REWARD: Air Elemental

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