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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter L » Lord Of The Rings, The: The Fellowship Of The Ring - Strategy Guide (Page 01)

Lord Of The Rings, The: The Fellowship Of The Ring - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Lord Of The Rings, The: The Fellowship Of The Ring - Strategy Guide (Page 01).


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                                >> THE FELLOWSHIP OF THE RING <<



A guide to the XBox version

by Krushull

Guide version 1.9

Email: admin@gamers-realm.com

------------------------------------------------------------------------------------------

>> TABLE OF CONTENTS <<

1. Notes from me

2. Questions from me

3. Game information

4. Walkthrough:

4.1 The Shire
4.2 The old Forest
4.3 Barrow Downs
4.4 Bree
4.5 Weathertop
4.6 Rivendell
4.7 Moria
4.8 Lothlorien
4.9 Riven Anduin

5. Cheats

6. Legal Stuff

7. Credits

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>> NOTES FROM ME <<

Please take note, this is for the XBox version as the PC and PS2 versions are very
different and I don't want a load of questions for other versions because I haven’t
played them. There are similarities but I think overall the games are very different.

This is my very first walkthrough so don’t be too critical. This guide is closed to being
finished but I'm sure there are a few things I have missed so fill me in.

I chose to create a walkthrough for this title as it was a fairly easy adventure game to 
write my first guide on and there was no XBox walkthrough for it available. It is a very in
depth guide but I am sure I have missed some secrets and mini quests. I don’t have 
the time to play this game again so any help with this guide is very welcome and all credit 
will be given where due.

Feel free to contact me with any questions, mistakes, answers or additions to this guide so
I can complete it 100% and move on to another walkthrough.
Mail me if you think any sections of this guide are not clear or detailed enough. 

I haven't proof read this document so don't complain about my bad spelling and grammar.

Visit my new website at

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>> BUGS <<

It would seem the game can get a little buggy at times.
I have received quite a few emails where people are stuck at points where it would seem
the game is playing up. If you think you have done everything fine but for some reason you 
are stuck and not able to interact with an object etc, just try loading back a few previous 
saved games, preferably before the area you are in was loaded into the XBox memory. 
It worked for me.

------------------------------------------------------------------------------------------

>> QUESTIONS FROM ME <<

What the Mithril Mail does?
If the pages from the Book of Mazarbul have any specific use besides information?
Anything that I missed in my guide?

------------------------------------------------------------------------------------------

>> GAME INFORMATION <<

** Controls **

Left thumbstick - Controls movement and direction
Left thumbstick button - Centers the camera
Right thumbstick - Controls camera angle
Right thumbstick button - Activates aim mode
A - Attack
B - Defend
X - Action
Y - Jump
Black button - Use selected from items inventory
White button - Change attack types and weapons
Right trigger - Browse items inventory
Left trigger - Browse weapons inventory
Keypad - Browse and switch both inventories
Back - Open journal
Start - Enter menu

** General hints **

Smash any containers you see for items inside.
Don't use the ring unless you desperately need to or you are looking for a secret area.
Holding down attack and using a power attack is good to keep enemies at bay.
When fighting using Frodo you need to keep moving and try to keep your distance from a
target in between attacks.
When using Gandalf melee attacks are best avoided unless need be, always keep an eye on
your spirit levels to avoid getting trapped without magic.
Don't be too conservative with your healing items, remember you have three different
characters you command throughout the game, each with a separate inventory.
Try and save one Beryl Stone for the final boss, this makes it a lot easier.

** Items **

Healing and Restoration:

Athelas leaf - Heals 4 health points and cures poison
Mushrooms - Heals 8 health points
Cram - Heals 30 health points
Lembas - Heals full
Miruvor - Restores full spirit
Fatty's Ointment - This ointment raises your health capacity by 25% and heals full
Dwarf Tonic - This raises your health capacity by 35% and heals full

Miscellaneous:

The Ring Of Power - Used to make Frodo invisible and detect secret areas and will also
spin when Ring Wraiths are nearby
Lock Pick Kit - Use to open locked chests
Honey Comb - Duration 30 (energy power up for Frodo)
Beryl Stone - Duration 30 (energy power up for Aragorn)
Mithril Mail - I have no idea, I can't get it to work or do anything of use.

** Character Weapons **

Frodo's Weapons:

Walking Stick - Damage 3
Fatty's Walking Stick - Damage 5
Westernesse Dagger - Damage 7
Sting - Damage 9

Frodo's Projectiles:

Rocks - Damage 1
Elven Shot - Damage 5
Dwarf Shot - Damage 7
Firecrackers - Damage 8

Aragorn’s Weapons:

Long Sword - Damage 7
Anduril - Damage 11
Bow - Damage 0

Aragorn’s Projectiles:

Wooden Arrows - Damage 10
Steel Arrows - Damage 20
Fire Arrows - Damage 30
Elven Arrows - Damage 35

Gandalf Weapons:

Staff of Light - Illumination
Glamdring - Damage 11

Gandalf’s Magic:

Fiery Blast - Spirit Cost 5, Damage 30
Staff Slam - Spirit Cost 15, Damage 50
Chain Lightning - Spirit Cost 25, Damage 75
Beam of Light - Spirit Cost 50, Damage 150
Confusion - Spirit Cost 20, Duration 20
Heal - Spirit Cost 15, Heals 25

** HUD Information **

Health Bar:

Fairly self explanatory, the red bar equals health, and this is replenished by consuming
various foods.

Corruption Bar (Frodo only):

This shows Frodo's corruption, black and White obviously being the bad and good sides. 
It starts somewhere in the middle. Once this reaches maximum the wraiths will come and claim 
the ring and the game is over. Some people say you don’t have to use the ring but you need
this to find secrets and secrets are well worth finding if you don’t use the ring for too
long. The corruption bar is also affected by your actions. For example bad deeds such as
stealing something from somebody or striking a defenseless animal will draw it towards
the dark. Good deeds such as helping somebody out or heroism will draw it towards the
white. You will notice the bar shine when actions affecting it are carried out. I used
the ring a fair bit to find as many secrets as possible but with all the good deeds I
completed it pretty much stayed in the middle anyway.

Stealth Icon (Frodo only):

The small icon at the top shows your stealth status.
When you are undetected it will be black.
When it is yellow a nearby enemy is alerted but has not yet seen you.
When it is red you have been detected by the enemy and spotted.

Spirit Bar (Gandalf Only):

Represents the amount of spirit you currently have. Spirit is needed to cast any of
Gandalf’s spells

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>> WALKTHROUGH <<

1. THE SHIRE.

Quests:

1.1 Sale of Bag End

1.1.1 Find the Bag End Deed and Bag End.
1.1.2 Deliver the deed to Lobelia Sackville Baggins in Bywater
1.1.3 Find the missing warning bell clapper
1.1.4 Ring the warning bell

1.2 Prepare for the journey to Rivendell

1.2.1 Get the One Ring from Bag End
1.2.2 Get the Key to Bag End
1.2.3 Give the Bag End key to Hamfast Gamgee at number 3 Bagshot Rove.
1.2.4 Meet Merry, Pippin and Sam at Farmer Maggots Farm

1.3 Repair the Hobbiton Gate

1.3.1 Find the hinge
1.3.2 Use the hinge to repair the gate


Optional Quests:

.Help a Hobbit with a physical task

..Help Hal fix his weather vane

.Help Fatty make a pie

..Give an Egg to Fatty
..Give Honeycomb to Fatty

.Help Milo Burrows return his pigs to their pen

..Find all 5 pigs and return them to their pen
..Find a bag of grain to feed the pigs
..Fill the pig trough with grain

.Fix Ted Sandyman's Mill

..Find the missing metal pin
..Repair the mill control pin

.Help Milo Burrows with his fishing

..Find a worm for Milo
..Give the worm to Milo

. Assist Rosei in her duties

..Find the Cider cask
..Carry the Cider cask to the Green Dragon bar

.Find healing herbs for old Noakes

..Find 4 healing Herbs in Green Hill Country
..Give 4 healing herbs to old Noakes in Bywater

Hobbiton:

Character: Frodo

You start off in the large room. There is a locked chest (which contains the ring you
will need to get later) and a desk which contains the Bag End Key. You don’t need this
yet but may as well pick it up as I won’t describe the house too much later on. The desk
is near the door to the left open it and take the key. Opposite is a barrel smash it and
grab the mushroom. Head out of the room then into the small room to the left. Open the
cabinet on the left side and take the lock pick kit. Use it on the chest next to this and
grab more mushrooms. Head out and through the doorway on your left then into the small
room on the right side of this corridor. Move the boxes from in front of the chest and
grab the deed needed to complete a quest. Back into the corridor then turn right. You
will see a large chest. Drag it backwards and grab the mushroom behind it. The Kitchen is
in the doors to the left but nothing of much real interest except a mushroom in a barrel.
Head back out of this corridor and turn right smash any barrels looking for food and then
exit Bag End through the door. Head left and down the path out the gate (If you head
right Sam Gamgee appears for no reason in particular). You can climb the tree house on
the left side of the path and grab some firecrackers.

Further down is a gate head in and around the left side of the house and talk to Milo the
farmer. Receive the optional quest. You need to find some grain to keep the pigs in the
pen. Head back out to the path and continue left. Run through the pile of leaves. There
is usually a mushroom inside any leaf pile so keep an eye out for them. At the
intersection turn right and then first left into the garden. Head up to the grain silo
and talk to Hal. He needs his weathervane fixed. Head around to the back of the house and
up the ladder, watch out for bees. Grab the bread then jump from the silo onto the roof.
Grab the fire crackers then move to targeting mode. Aim at the weathervane on top of the
other silo, using aim mode, and throw a rock at it to fix it. Receive your thank you gift 
of an egg. Near Hal is a metal pin on the ground you will see shining, grab it. Now enter 
targeting mode again and throw a few rocks at the bee’s nest, on the silo you just climbed, 
until some honeycomb drops down, grab it. Also enter the silo right behind Hal, yep some 
grain just what we need. Head back out to the path and back to Milo's farm which is to the 
right then left. Put the grain in the trough then grab all the pigs and chuck them in the pen.
There are five all up in various places around the farmyard. To my knowledge you don’t
gain anything from doing this quest except lowering your corruption. Head back down the
path you came from left and keep following straight. There are signs if you get lost,
look for one pointing to Bywater. Follow the path until you come to a mill before the
bridge over the river. Head up the plank and talk to Fred then listen to him bitch. He
needs the metal pin you picked up at the grain farm. Walk around the back and put the pin
in with the gears then pull the lever to your left. Another quest done, grab the mushroom
and bail back to the path then left over the bridge, through the gate and on to Bywater.

Bywater:

Character: Frodo

Head in and follow the path to the left until you come across Lobelia. Chat to her and
listen to her bitching. Get the quest you need to complete before selling her the deed.
Keep following the left path to the house at the end. Go in and talk to Fatty the baker
and get the bell clapper off him. You get another optional quest to give Fatty an egg and
some honeycomb, which you should already have if you followed this guide correctly
earlier. Give these too him and he will offer you two gifts, you can choose which to take
but I will give you a run down of the items. The walking stick does an extra 2 damage
over you current stick but the ointment permanently raises your health by 25% (keep in
mind I chose the stick for this walkthrough). There is also and Athelas leaf in the chest
behind him and a rotten apple on the floor on the way out. Just left of Fatty's house is
a chest next to a stall. Open it for some food. Head back out to the town center and fix
the warning bell. The shirriff will appear and chat to you then quest is complete. Head
back over to Lobelia and have another chat then hand her the deed to Bag End. In the town
center you will see three large crates. Two stacked and one lone. Grab the lone one and
drag/push it to the stacked ones. Climb on top and grab the firecrackers. Go past Lobelia
to the right, follow the path to the river until you see Milo fishing. Give him the
rotten apple with a worm inside. He will give you some dwarf shot. Head to the other 
side of town past the Inn for another optional quest. Talk to Old Noakes. He is sitting 
on a bench near the exit to Green Hills country. Talk to him and he will ask you to find 
his healing herbs. Head through the arch and into Green Hills country.

Green Hills Country:

Head down the path and talk to the guy on the bridge. Listen to him crap on and grab the
herbs he leaves behind. That's one.
Turn around and backtrack a few steps and head down the pathway to the right hand side.
Continue down and climb over any obstacles and then climb up to the ledge on the right
and grab more herbs. Go back the way you came and back to the pathway and continue down
it. A few steps after the bridge turn right and you will see the herbs almost immediately
on a rock to the right, jump up and grab them. This path has nothing more of interest for
the time being but we will return to it later. Go back to the main path and continue
down it. About another ten steps down the path you will see more ledges to jump up. Climb
up each one and take out any bee's that may appear. Follow the top ledge along until you
reach the fourth and final herbs. There are more herbs ahead in the hollow tree trunk but
you won't need these if you followed me. Now you can trek to the end of the path to Farmer
Maggot's farm. Here you can collect various mushrooms (four all up) but you have to avoid
his dogs or he will take them back off you. Just sneak around the right and left fields
using the hay bails as cover so the dogs can see you. Steal the old codgers mushrooms and
head back to Bywater.

Bywater again:

Once back here give the herbs to the old man on the bench so he can smoke up. Not far
in front of you will be the Inn on the left, head on in. You can talk to various people,
none of any particular use except the barmaid Rosie. Talk to her and listen to what she
has to say, nothing important. After that conversation talk to her again afterwards and
she will ask you to bring her the cask of cider. Walk to the back past the door and to
the side of the large round object. You will see the cask behind some crates. Move them
out of the way and grab the cider then walk back over to Rosie and drop the cask in front
of her. She will give you some silverware in return (somebody notified me of this after I
finished the game and I haven't yet discovered what the silverware is for so if anyone
knows please let me know). There is also a chest near where you picked up the cask, you
can open this and steal the mushrooms but it will affect your corruption.

On the right hand side of the room are Merry and Pippin. Chat to them to continue the
main quest. Now you must head back to Bag End and grab the ring. I won’t explain the way
as I'm sure you won’t find it that hard to return. Just head back to the Hobbiton and
enter Bag End.

Hobbiton at night:

Character: Frodo

Once inside head forward turn left then first left again. Remember the chest at the end
of this room, walk to it. Choose to leave and continue the journey. Now is a good time to 
save if you haven't already. Now to find Hamfast Gamgee and give him the key. Head 
right from Bag End, a cut scene with a black rider and Hamfast will ensue. After that 
keep walking to the nearest house and talk to Hamfast standing out front. Give him the 
key and continue. Now there is a secret area in Hobbiton. It is fairly hard to get there 
as the black rider is patrolling right next to it. Remember the tree house? Well it’s on 
the left hand side of Bag End opposite way to which you just came. If you wish to find 
the secret (they are almost always worth it) just turn around and head back up to Bag End 
and you will see the tree house nearby. If not then from here head forward a bit then left 
back to Bywater. Now head towards the well which is next to the tree house, the ring will 
spin. Activate the ring and you will see a plank which allows walking onto the well. 
Carefully walk up the plank and drop into the well. Be fast to avoid corruption and the 
black rider.

Secret Area:

Once inside beat some rats up and walk to the chest on the left of the cave. Grab the
Athelas leaf inside and then take the right path to another chest and another leaf. Now
backtrack a little and head through the tunnel on the left. At the end chuck a quick left
break the rock and takes the mushrooms then turn around and head the other way. Follow
the tunnel until it emerges in a cave of rats and chests. Open them all and continue
onwards down the tunnel. Eventually you will come back to where you started. Grab the
Lembas and walk around the water and head back up the ladder out of the caves. Note:
Ignore any other spinning on this level as it is most likely due to the Ring Wraiths
being close to you.

You can climb the tree again there are more firecrackers there now. Then continue heading
out of Hobbiton towards Bywater. Riders are easy to avoid if you see one just jump into a
field and they usually wont catch you. Don’t attack them there is no point, I'm pretty
sure they will not die, distract them with rocks if you are trapped. Keeping off the
paths is best, staying in the fields they wont be able to reach you. Head back to the
exit to Bywater passed the mill and across the bridge staying off the path to avoid ring
wraiths. Talk to the Shiriff, he will tell you that the black rider busted the gate and
you must fix it. Head back over the bridge then straight away turn left and into the room
underneath the mill (the first door you will see). Once in turn to your left and you will
see a hinge sparkling on the ground. Grab it and head back to the gate and use the hinge
on it. Open it and head off into Bywater.

Bywater at night:

Character: Frodo

Once in Bywater you stumble across Robin being attacked by a wolf. He will ask for help
and then a wolf will appear behind you. Flog the wolfs ass with ya stick then attack the
other one which is mauling Robin. He will thank you then bugger off. Eat some mushrooms
if you got hurt. The ring is spinning once more. To the left of the archway you entered
Bywater through is a large rock. Activate the ring and see the hidden entrance in the
rock appear.

Secret Area:

There are a fair few rats in this cave so be prepared to beat them all down. Head to the
right and open the chest for some firecrackers. Turn around and head down the other way.
Take a left near where you entered for another chest of firecrackers. From there head
right a little and open another chest. That's all, keep heading forward past the
wheelbarrow on the ground and then left until you see the exit.

Now head straight through Bywater and exit to Green Hills Country (Straight ahead). The
rider will appear behind you just as you are about to leave, just keep running.

Green Hills Country at night:

Character: Frodo

Head down the pathway a little and over the bridge. There is a pathway off to the left
which seems a dead end but you will notice the ring spinning. Head to the end of the path
to the dead end and activate the ring... see the secret entrance to the right? Run
through it...

Secret Area:

Once inside you are attacked by a few rats. Beat their asses with ya stick. Head up to
the right and you will see a chest. Kill the rats then use the lock pick on the chest.
You get Athelas Leaf. Turn around if you head directly forward into the cavern ahead
there is nothing to be found but bone and crystals so head back out and take the right
hand turn. Head forward and take the right hand tunnel to a chest. Pick the lock and
grabs some mushrooms from inside. Turn around head back and this time go right down the
other tunnel. Kill the rats that appear. You will come out into a small cavern with two
chests. Pick them both open and grab the mushrooms and Athelas leaf. Keep going through
the tunnel which appears as a dead end and exit the caves.

Well not bad you got some more healing crap at least. Head back down to the path and
continue along the trail. Two dark riders will appear blocking your trail. To be safe
drop down the left hand bank to the river and continue along as far as you can until you
are blocked by a boulder. Jump up onto the small bank by the path. Frodo will point out
the fallen tree is a good place to hide. Wait until the rider has patrolled up and turned
around and heading back then jump up and across into the tree. There is a mushroom just
near the entrance to the tree grab it if you like. Head down the inside of the tree then
wait until the rider is facing the other way and drop down to the river bank again. There
is another rider standing on the pathway. Keep to the river and run past then across the
bridge and on up the path. If spotted just run for it and jump into the field further up
and hide behind a hay bail. The guys are waiting for you up at the end of the trail near
Maggot's farm. Go chat to them and watch the cut scene. Leave if you’re ready...

------------------------------------------------------------------------------------------

2. THE OLD FOREST.

2.1 Begin the journey to Rivendell

2.1.1 Travel through the old forest and avoid the Black Riders
2.1.2 Rescue Merry and Pippin from Old Man Willow
2.1.3 Find 12 lilies for Goldberry
2.1.4 Find 12 lilies for Tom Bombadil

2.2 Rescue the missing hobbits

2.2.1 Find Sam
2.2.2 Find Merry
2.2.3 Find Pippin
2.2.4 Rescue Ted Sandyman

Tree Labyrinth:

Character: Frodo

Head up the trail a little way and a spider will attack you beat its ass and pick up the
cram it leaves. Best to play defensive when attacking spiders as you don’t want to get
poisoned. By this I mean whack it then run back a bit then run back in and whack it again
minimizing time spent within its reach. Now head forward to the junction. Frodo suggests
breaking mushrooms to leave a trail of where you have been. Bust the mushroom up to the
right path and continue on that path breaking mushrooms along it. Beware of green
mushrooms they will poison you. Hit them from a distance or throw rocks at them or just
avoid them altogether. If you do happen to get poisoned by a spider of mushroom or
whatever whack a brown mushroom and run into the gas, cured. Once you come to the
crossroads turn to the left and see the pile of branches blocking the road. Hit them with
ya stick until they are gone and head down to where same is. A spider will appear so beat
its ass as well then run straight to the tree stump and break it before more spiders
emerge. Talk to same and hear his excuse then head back up the path you just came down
and head straight up to the next path through the junction. At the next junction I headed
left then left again and followed the small path. A specter appears in the small clearing
up ahead. Just avoid it and keep going left it doesn’t follow you. I just avoided
specters as they took to long to fight is there an easy way to kill them? Watch for the
spider kill it and the nest and grab the shroom. Keep stick to the left and follow the
path around until you reach another blockage of branches break them and a spider drop
down. Now head down the path and beware of the spiders nest, break is ASAP to avoid more
spiders. Talk to Pippin then head back the way you came. Where the specter is milling
about you can go left if you want to attack two spiders next and grab what they drop or
you can just keep going straight the way you came. Head back down past the specter to the
junction. I went left again but my path was obstructed by a tree. So I had to go right.
Keep going and you will come to the junction where you came from the right hand path so
keep going left. When you come across another specter chuck a magic left and head down to
find Merry. Kill the spiders and don’t hang around just incase the specter decides to
attack. There is another spider’s nest near the specter as well. Head around back on any
path they both take you back to where you came from and then head straight back down to
the spot where I said that tree blocked my way (keep following path and take a right at
first junction). The tree is gone now (must be taking a leak). Now you come to a
crossroads. Keep going straight and rescue Ted Sandyman from the spiders. Grab the switch
he leaves and any other goodies lying around. Head back up, the tree is back blocking the
road. Take a left and go down the path a bit you will notice the ring spinning near a
path that goes right. Go up it and avoid the specter and head to the end where you will
find more spiders. Activate the ring and look around for the highlighted entrance. Head
on into the cave.

Secret Area:

Inside you are immediately attacked by about four spiders. A fairly tough battle.
Straight off to the right are two mushrooms in a small cavern grab them. Head on straight
up and kill the spiders. Take a left and grab the Cram bread then turn around and head
back down the right passage a little way up there’s a small cavern to the left with a
jackpot of mushrooms grab them. Now keep going down the passage you were just in grab the
Lembas and the dwarf shot at the end. That’s it I guess now head back out the way you
came. It’s not that hard I’m not gonna type out the directions.

Head back past the specter and continue right down the trail. At the next junction go
right (the left leads to a dead end and a spider nest) and keep going until you reach the
big ass spider. Not too hard to beat really. Move to the gate and then use the level that
Ted gave you on the broken mechanism to the left of the gate. Now pull it and exit. Watch
the cut scene and get an auto save.

Head down off the grassy knoll and back into the forest. Head down the trail and watch
for spiders and bees. You can throw rocks at bee’s nests to get honeycomb. When eating
this it seems to give you some kind of power up and your stick glows. Now I borrowed this
game from a friend so I have no manual. Anybody feel free to point things out that I
don’t explain well I know I must miss a lot.

Boss: Old Man Willow

At the end of this trail you come across Old Man Willow. After the cut scene two of your
friends will be trapped in its mouth. First attack all the roots coming from the ground.
Don’t attack the trunk or he squeezes the captured hobbits. Attack the roots that are
coming from the ground until they are all gone. After that he will start attacking you
with his arms, just keep moving and attacking his arms when you have the opportunity, not
too hard. After awhile Tom Bombadil will come along and save you. Pretty easy.

Withywindle Path:

Now its time to hunt for lilies, yay. Head down the trail and immediately to your right
is a tree across the river with a lily on it. Head past for it for the time being and
destroy the spiders on the way down the river bank. Further down you will see a large
rock with a lily on top. Climb it and grab the lily...duh. If you look to the left and up
in the tree from the top you will see something sparkling. Aim for it and peg a few rocks
until it falls down. When you go back down you will see you have found some Elven Shot
grab it and head back up to the fallen tree then cross over the river. Battle the spiders
and bees while heading right. Be careful of the living trees just keep your distance, you
can attack them with projectiles but not worth it unless your bored or its in your way.
There’s another lily near a spiders nest destroy the spiders grab the lily and break any
other stumps to find goodies. Then keep heading down the river bank around a corner,
avoiding the tree and break the spiders nest before attacking any spiders. Kill the damn
spiders and grab another lily. Head back the way you came until you reach the stream you
past before. See the waterfall at the top? Go through it.

Secret area:

Hrm specters avoid them and take the passage to the left. Take a quick left a little way
up and grab the lily. Head back out then up a bit more and grab the next lily then head
left again avoiding the specters and grab another lily nearby. Just keep avoiding the
specters or fight them if you like there’s quite a few of them and head back out of the
caves.

Continue back to the fallen tree across the river. There are a lot of tree stumps around
with mushrooms in this area so keep your eyes peeled. Head past the tree bridge and avoid
the trees until you come to a lily in some reeds. Slash the reeds, grab the lily and head
on. A little further is a nest with more spiders kill the nest and then the spiders, I
wont stress the fact the nest is important from now on. Grab the nearby lily and head on.
A little further is another lily close to a tree grab it quickly and move away. Don’t
cross the river yet just head forward and to the left a bit until you see another lily in
between two trees. Watch out for the giant spider nearby. Whollop him to death or keep
your distance and throw rocks or shot and waste any other annoying pests nearby. Close to
this is a path leading up the face of the cliff follow this up and grab the lily up top.
You should now have 12 lilies if you followed my instructions correctly. If not keep
heading on the right side down the river bank. Behind some rocky outcrops on top of a
boulder is another lily. A little past that is another lily near a tree. You can
backtrack a bit and cross over the river using the fallen tree. If so to the right is
nothing but spider from what I can see. Turn around and head back along this side of the
bank. A little way up behind some rocks on a ledge is another lily. Slaughter a heap of
spiders and keep moving on. Alternatively you can just head on along the bank near where
you killed the giant spider and cross further up. Continuing down the left hand side of
the bank you will come across Tom Bombadil again, give him the lilies and follow him.
Once in his house you can wander around if you like. Search the kitchen for a few 
loaves of cram before finding the gang for a cut scene filled with annoying song and
dance.


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3. BARROW DOWNS.

Quests:

3.1 Defeat the Barrow Wight

3.2 Find the missing Hobbits again

Barrow Downs Frontside:

Character: Frodo

Now you're standing in front of Tom’s house. Whack the tree stump nearby and grab the
mushroom. Now there’s two paths, the one to the left is blocked so take the one to the
right. Now there are a lot of wolves on the level and if you move too hastily and stop
you can be fighting up to three or four at once, not good. I was fairly low on mushrooms
at this point so I didn’t want to attack them all but I wanted to get all the food around
the place for health. Either way you can do what you like, I chose to sneak around
killing any if need be while keeping an eye out for food and tree stumps. Head down the
pathway leading right. If you are sneaky enough I am sure you could avoid a fight. Just
keep sneaking or fighting your way down the path. There are mushrooms around in various
places most easy to spot from the pathway. A good tactic if fighting a wolf is the usual
whack them and retreat, whack and retreat, while circling the target, timing is of the
essence though. Most of the wolves will drop food but if you don’t really kill them
quickly its not worth it. The two near the corner between the third and forth terrace
dropped cram bread and Lembas. Probably the best ones to kill if any. Frodo will remark
that the platforms are a clever riddle. At this point stop and head back a few steps and
down to the platforms along the grass bank. You can see the items you wish to get to up
on the hill. First of all head to the left around near the mushroom grab the tree stump
sitting on the ground. Head back to the platforms and drop it on the platform closet to
the cliff. The ground will rise. Now to the right hand side of this is a rock find it and
drop it on the left platform. Get the idea? Well I couldn’t find anything for the other
platform but this worked fine anyway. Stand on the remaining one until the pillar has
risen up as far as it will go. Now as quick as you can run and jump onto the first pillar
then the second and the third before it goes down to far. From there jump onto the cliff
and climb up for the goodies. The chest also contains the Westernesse dagger. After that
head back to the pathway and continue upwards.

Barrow Downs Backside:

There’s no wolves from here so look around for any food. Note the small cave on the left
as you head up. Whack the weeds blocking the entrance and head in for a mushroom jackpot.
You can also head around to the left of the cave into an area with some food. Also look
out for the food on various ledges on the pathway ahead. Keep moving until the cut scene.
Then head away from the campsite and down a pathway. Arms will spring from the ground at
various places. Try and keep off the pathway to avoid them. After a short while Frodo
will notice his friends are missing again. Once you come to a fork in the path head up
the right side. There are some Wight’s milling around here. You will notice the ring
spinning. See the pile of rocks in the middle put on the ring and avoid or kill the
creatures and run around the rock formation until you see a secret entrance head in.

Secret Area:

Kill the Wight just inside or avoid him and head to the right to the chest. Open it take
the goodies and back the other way past the Wight and follow the path around at the fork
head right and open the chest. Now head back and take the right hand path. Kill or avoid
any Wight’s and open the other two chests then head back the way you came at back outside.

Go back down to the fork and this time take the left hand pathway. Further up on the left
is some cram on a ledge with a few Wight’s around. Follow to the very top to the rock
formation. Whack the large rock blocking the doorway and head in.

Boss: Barrow Wight

Once inside the boss wont appear straight away so you’re safe for awhile but don’t walk
to far forward yet. If you haven’t already gotten the Westernesse dagger head to the left
and up onto the ledge. There is a chest here, avoid the arm next to it and grab the
dagger or of you got it earlier, some cram bread. Also grab the mushroom then head down
into the middle of the cave until the Wight arises. Your friends are asleep on the ground
near him for some reason, damn lazy hobbits. If you have trouble on this level it may be
wise to destroy all the arms first by using the charge attack from just the right
distance so they can't reach you. Once the Wight is provoked stay close to him so he
won’t breathe his stanky breath on you and use the good old whack and retreat tactic on
him. Whack the Wight with your new dagger, after about ten hits or so Frodo comments that
maybe he should call for help. Use the Song of Bombadil straight away. Frodo will sing
then Tom will bust in and keep singing. That’s enough to send anyone running, the Barrow
Wight disappears and the spell is broken. Tom gives the rest of the hobbits Westernesse
weapons then you continue on to Bree.

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4. BREE.

Quests:

4.1 Check into the Prancing Pony Inn

4.2 Search the village for Merry

4.3 Create a decoy

4.3.1 Collect Clothes
4.3.2 Collect Melons
4.3.3 Collect Hay
4.3.4 Collect Small logs

Prancing Pony Inn:

Character: Frodo

After the cut scene you are left by your friends in the Inn. The desk in front of you is
unattended. You can explore the Inn before the Innkeeper will appear. There are a few
people to talk to in the Bar as well as your companions and Aragorn. Talk to the hobbit
standing next to the bar and give him the silverware Rosie gave you in Bywater, he will
offer you dwarf tonic or steel arrows in return. Take the dwarf tonic as this will
increase your health capacity by 35%, you will find plenty of arrows later on anyway.
Now head back to the reception and talk to the now present Innkeeper and receive the room 
key. You can now use this key to enter your room before heading back to the bar. Follow 
the corridor that heads right, from the reception area, all the way, past the room with the 
fire, until you reach the round door at the end, use the key on it and take the cram inside.
Now head back to the bar room and enter. A dodgy character talks to you just after you
enter. It’s fairly obvious it’s a trap but there's nothing you can do. Ask him to join
your party and he will capture you. You can reject it but you end up captured plus you lose 
health so make sure you accept his offer. Now smash anything in the room and grabs mushrooms. 
Drag the crate out of the doorway, make sure you drag it so you are still hidden from the 
fat bastard outside. Sneak out when he’s not looking and head right and hide behind the 
other crate. You can attack him he’s really not that hard to beat but I will tell you the 
sneaky way anyway. Pull the crate back so you have an easy exit and sneak out whiles he’s 
looking the other way again. Head put through the kitchen and through the small door. To 
the left is another dodgy bastard standing so you can’t sneak past him. Note the ring spinning.
Opposite the door you can climb up and head up and climb the wall.

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