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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter L » Legends Of Wrestling - Strategy Guide (Page 04)

Legends Of Wrestling - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Legends Of Wrestling - Strategy Guide (Page 04).

  Ground Back HLegs (X)           ==> Kick to Groin
  Ground Back HLegs (Y)           ==> Ankle Stretch
  Ground Back HLegs (B)           ==> LOCKED
  -----------------------------------------------------------------------------
  Corner FI (Y)                   ==> Big Double Chop
  Corner FI (Y)+LEFT/RIGHT        ==> Punch Combo

  Corner Facing Out (Y)           ==> Rake Eyes
  Sit Turnbuckle    (Y)           ==> Belly to Belly Superplex
  Sit Corner        (Y)           ==> Stand on Chest
  Tree of Woe       (Y)           ==> Shoulder Thrusts
  -----------------------------------------------------------------------------
  Turnbuckle Ready Opponent (X)   ==> LOCKED
  -----------------------------------------------------------------------------
  Tieup in Ring  (Y)              ==> Bring In Hard Way
  Tieup on Apron (Y)              ==> Bring Out Hard Way
  -----------------------------------------------------------------------------
  Opponent Running (X)            ==> Flapjack
  Opponent Running (Y)            ==> Back Body Drop
  -----------------------------------------------------------------------------
  Running Opp Standing (X/Y/B)    ==> Shoulder Tackle
  Running Opp Ground   (X/Y/B)    ==> Running Stomp
  Running Opp Corner   (X/Y/B)    ==> Running Clothesline
  Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
  Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
  -----------------------------------------------------------------------------
  Entrance (X)                    ==> Basic Wave
  Entrance (Y)                    ==> Steele Hoot
  Entrance (B)                    ==> Steele Look Around
  Entrance (A)                    ==> Look At Fans
  -----------------------------------------------------------------------------
  Weapon Attack (Y)               ==> Double Chair
  =============================================================================

Our Animal here has is own unique stance... Wow. Anyway, he ain't bad in the
ring. I actually found him one of the most fun wrestlers to use. He's all about
brawling, with weapons or without them. His good combo abilities in his tie-ups
are worth the loss in mat skills. He can also combo one of his ready moves, the
Sit Out Chokeslam. Keep dealing hits and grab weapons when you can and you
should be able to win most fights fairly quickly.

FINISHER: Flying Hammerlock
          For this, you need the Full Nelson ISP. Get in a behind grapple, or
          do a front grapple and press the Left Trigger to turn him around. To
          get to the Full Nelson, press B another time. Next, move the Right
          Thumbstick to execute the submission.
          (Behind opponent B; B; RThumb)
       OR (Near opponent B; L; B; RThumb)


=-=-=-=-=-=-=-=-=-=-=
"Mr. USA" Tony Atlas
=-=-=-=-=-=-=-=-=-=-=
  --------                              -----------          ----------
  Profile                               Attributes           Abilities
  --------                              -----------          ----------
  NAME:     Tony Atlas                  Strength   - 5/5     Brawling (1)
  NICKNAME: "Mr. USA"                   Recovery   - 2/5     High Risk (1)
  HOMETOWN: Roanoke, VA                 Mat Skills - 2/5     Corner (1)
  CROWD:    Loved                       Toughness  - 4/5     Grappling (1)
  MANAGER:  None                        Speed      - 4/5     Charging (1)
  HEIGHT:   6'2"                        Charisma   - 2/5
  WEIGHT:   255 lbs
  STANCE:   Normal

  =============================================================================
  TYPE                                MOVE
  =============================================================================
  Ready Strike (X)                ==> Punch to Head
  Ready Strike (X)+LEFT/RIGHT     ==> Open Palm Strike
  Ready Strike (X)+UP/DOWN        ==> Drop Kick

  Ready Move (Y)                  ==> Headbutt
  Ready Move (Y)+LEFT/RIGHT       ==> Hip Toss
  Ready Move (Y)+UP/DOWN          ==> LOCKED
  -----------------------------------------------------------------------------
  Vertical Suplex (X)             ==> Hanging Vertical Suplex
  Vertical Suplex (Y)             ==> Hanging Brainbuster

  Scoop Slam (X)                  ==> Twirl Forward Slam
  Scoop Slam (Y)                  ==> Fire Thunder Driver

  Head Between Legs (X)           ==> Sit Out Power Bomb
  Head Between Legs (Y)           ==> Underhook Pile Driver

  Belly to Belly (X)              ==> Over Head Belly to Belly
  Belly to Belly (Y)              ==> Head Arm Suplex
  -----------------------------------------------------------------------------
  Behind Move (Y)                 ==> Reverse DDT
  Behind Move (Y)+LEFT/RIGHT      ==> Abstretch

  Gutwrench (X)                   ==> Rolling German
  Gutwrench (Y)                   ==> Electric Chair

  Samoan Drop (X)                 ==> Mummy Driver
  Samoan Drop (Y)                 ==> Chest Breaker

  Full Nelson (X)                 ==> Full Nelson Slam
  Full Nelson (Y)                 ==> LOCKED
  -----------------------------------------------------------------------------
  Bent Over Front (Y)             ==> Impact DDT
  Bent Over Front (Y)+LEFT/RIGHT  ==> Guillotine Scissor

  Bent Over Behind (Y)            ==> Back Breaker
  Bent Over Behind (Y)+LEFT/RIGHT ==> Rack
  -----------------------------------------------------------------------------
  Ground Belly Head (Y)           ==> Drop Kick to Face
  Ground Belly Side (Y)           ==> Crossface
  Ground Belly Feet (Y)           ==> Inverted STF

  Ground Back Choke (X)           ==> Scissored Arm Bar
  Ground Back Choke (Y)           ==> LOCKED

  Ground Back Mount (B)           ==> Head Shot Combo

  Ground Back HLegs (X)           ==> Ankle Stretch
  Ground Back HLegs (Y)           ==> LOCKED
  -----------------------------------------------------------------------------
  Corner FI (Y)                   ==> Tornado DDT
  Corner FI (Y)+LEFT/RIGHT        ==> Running Power Slam

  Corner Facing Out (Y)           ==> Splash Mountain Power Bomb
  Sit Turnbuckle    (Y)           ==> Press Slam
  Sit Corner        (Y)           ==> Corner Power Bomb
  Tree of Woe       (Y)           ==> Punch Combo
  -----------------------------------------------------------------------------
  Turnbuckle Dizzy Standing (X)   ==> Missile Drop Kick

  Turnbuckle Ready Opponent (X)   ==> Drop Kick

  Turnbuckle Dizzy Ground (X)     ==> Reverse Splash

  TB Outside Dizzy Standing (X)   ==> LOCKED
  TB Outside Dizzy on Ground(X)   ==> LOCKED
  -----------------------------------------------------------------------------
  Tieup in Ring  (Y)              ==> Choke Slam
  Tieup on Apron (Y)              ==> Choke Slam

  SB Standing (Y)                 ==> LOCKED
  SB Ground   (Y)                 ==> LOCKED

  SB Floor Standing (Y)           ==> LOCKED
  SB Floor Ground   (Y)           ==> LOCKED

  Standing Plancha (X)            ==> Standing Plancha
  -----------------------------------------------------------------------------
  Opponent Running (X)            ==> Power Slam
  Opponent Running (Y)            ==> Back Body Drop
  -----------------------------------------------------------------------------
  Running Opp Standing (X/Y/B)    ==> Wrap Around DDT
  Running Opp Ground   (X/Y/B)    ==> Front Elbow Drop
  Running Opp Corner   (X/Y/B)    ==> Angled Splash
  Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
  Running Opp Outside  (X)        ==> Running Plancha
  Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
  -----------------------------------------------------------------------------
  Entrance (X)                    ==> Flex One Up
  Entrance (Y)                    ==> Flex Up
  Entrance (B)                    ==> Slap Hands Left
  Entrance (A)                    ==> Slap Hands Right
  -----------------------------------------------------------------------------
  Weapon Attack (Y)               ==> Triple Can Hit
  =============================================================================

Tony Atlas is a brawling-focused wrestler. He can take hits and can deal them
as well because of his good toughness and strength. His abilities range from
brawling to corners, but in not one of his ability he is truly exceptional. No
weapons with this guy, just plain knocking down and eventually a turnbuckle or
an apron. He doesn't have a lot of combo abilities, but seeing his mat skills
this doesn't really matter. Brawl, brawl, brawl...

FINISHER: Gorilla Press Slam
          This is a normal ready move, so just get in front of your opponent
          and close enough to make contact with the throw. Move the Right
          Thumbstick to do the Gorilla Press Slam.
          (Near opponent RThumb)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ricky "The Dragon" Steamboat
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  --------                              -----------          ----------
  Profile                               Attributes           Abilities
  --------                              -----------          ----------
  NAME:     Ricky Steamboat             Strength   - 2/5     Technical (2)
  NICKNAME: "The Dragon"                Recovery   - 2/5     High Risk (1)
  HOMETOWN: Honolulu, HI                Mat Skills - 4/5     Grappling (1)
  CROWD:    Loved                       Toughness  - 3/5     Charging (1)
  MANAGER:  None                        Speed      - 4/5
  HEIGHT:   5'10"                       Charisma   - 3/5
  WEIGHT:   235 lbs
  STANCE:   Normal

  =============================================================================
  TYPE                                MOVE
  =============================================================================
  Ready Strike (X)                ==> Chop
  Ready Strike (X)+LEFT/RIGHT     ==> Side Round House
  Ready Strike (X)+UP/DOWN        ==> Roundhouse Kick

  Ready Move (Y)                  ==> Enziguri
  Ready Move (Y)+LEFT/RIGHT       ==> Double Roundhouse
  Ready Move (Y)+UP/DOWN          ==> LOCKED
  -----------------------------------------------------------------------------
  Vertical Suplex (X)             ==> Vertical Suplex
  Vertical Suplex (Y)             ==> Front Suplex

  Scoop Slam (X)                  ==> Scoop Slam
  Scoop Slam (Y)                  ==> Seated Driver

  Head Between Legs (X)           ==> Underhook Pile Driver

  Belly to Belly (X)              ==> Northern Lights
  -----------------------------------------------------------------------------
  Behind Move (Y)                 ==> Layout Reverse DDT
  Behind Move (Y)+LEFT/RIGHT      ==> School Boy Pin

  Gutwrench (X)                   ==> Victory Roll Pin
  Gutwrench (Y)                   ==> Tiger Suplex

  Samoan Drop (X)                 ==> Face Drop
  Samoan Drop (Y)                 ==> Elevated Ace Crusher

  Full Nelson (X)                 ==> Dragon Sleeper
  Full Nelson (Y)                 ==> Sleeping Neck Break
  -----------------------------------------------------------------------------
  Bent Over Front (Y)             ==> Facebuster
  Bent Over Front (Y)+LEFT/RIGHT  ==> Spinning DDT

  Bent Over Behind (Y)            ==> Octopus Hold
  -----------------------------------------------------------------------------
  Ground Belly Head (Y)           ==> Drop Kick to Face
  Ground Belly Side (Y)           ==> La Magistral Pin
  Ground Belly Feet (Y)           ==> Inverted STF

  Ground Back Choke (X)           ==> Dragon Lock
  Ground Back Choke (Y)           ==> Scissored Arm Bar

  Ground Back Mount (B)           ==> Fuji Arm Bar
  Ground Back Mount (Y)           ==> LOCKED

  Ground Back HLegs (X)           ==> Figure Four
  Ground Back HLegs (Y)           ==> Elevated Crab
  Ground Back HLegs (B)           ==> LOCKED
  -----------------------------------------------------------------------------
  Corner FI (Y)                   ==> Kick Combo
  Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

  Corner Facing Out (Y)           ==> Turn Post Slam
  Sit Turnbuckle    (Y)           ==> Hurricanrana
  Sit Corner        (Y)           ==> Slingshot
  Tree of Woe       (Y)           ==> Shoulder Thrusts
  -----------------------------------------------------------------------------
  Turnbuckle Dizzy Standing (X)   ==> Jumping Lariat

  Turnbuckle Ready Opponent (X)   ==> Missile Drop Kick
  Turnbuckle Ready Opponent (Y)   ==> LOCKED

  Turnbuckle Dizzy Ground (X)     ==> Leaping Elbow

  TB Outside Dizzy Standing (X)   ==> LOCKED
  TB Outside Dizzy on Ground(X)   ==> LOCKED
  -----------------------------------------------------------------------------
  Tieup in Ring  (Y)              ==> Sunset Flip
  Tieup on Apron (Y)              ==> Sunset Flip

  SB Standing (Y)                 ==> Flip Over Lariat
  SB Ground   (Y)                 ==> Flip Over Leg Drop

  SB Floor Standing (Y)           ==> LOCKED
  SB Floor Ground   (Y)           ==> LOCKED

  Standing Plancha (X)            ==> Top Rope Plancha
  -----------------------------------------------------------------------------
  Opponent Running (X)            ==> Fujiwara Arm Bar
  Opponent Running (Y)            ==> LOCKED
  -----------------------------------------------------------------------------
  Running Opp Standing (X/Y/B)    ==> Sunset Flip
  Running Opp Ground   (X/Y/B)    ==> Front Elbow Drop
  Running Opp Corner   (X/Y/B)    ==> Monkey Flip
  Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
  Running Opp Outside  (X)        ==> Clear Plancha
  Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
  -----------------------------------------------------------------------------
  Entrance (X)                    ==> Steamboat Finger
  Entrance (Y)                    ==> Look At Fans
  Entrance (B)                    ==> Slap Hands Left
  Entrance (A)                    ==> Slap Hands Right
  -----------------------------------------------------------------------------
  Weapon Attack (Y)               ==> Double Chair Shot
  =============================================================================

The Dragon should definitely be handled as a High Flyer. That means making use
of turnbuckles and aprons often. His speed should ease this up a bit, and so
will it help evading hits. You'll need to avoid to trade hits with this one or
you will be KO in no-time. His submission abilities are pretty good and have
high priority when your opponents are on the ground. Unfortunately, Steamboat's
combo ability is pretty much miserable when it comes to dealing damage, and
that when we finally have someone with good mat skills... perhaps Acclaim made
a mistake here.

FINISHER: Crossbody
          Your opponent should be dizzy, but still standing up right near a
          turnbuckle. Hold the Left Thumbstick in the direction of the post
          and move the Right Thumbstick to do a Crossbody.
          (RThumb+LThumb in direction of turnbuckle)


=-=-=-=-=-=-=-=
Nikolai Volkoff
=-=-=-=-=-=-=-=
  --------                              -----------          ----------
  Profile                               Attributes           Abilities
  --------                              -----------          ----------
  NAME:     Nikolai Volkoff             Strength   - 4/5     Brawling (2)
  NICKNAME: None                        Recovery   - 3/5     Corner (1)
  HOMETOWN: Moscow, Russia              Mat Skills - 2/5     Grappling (1)
  CROWD:    Hated                       Toughness  - 4/5     Cheating (1)
  MANAGER:  The Iron Sheik              Speed      - 3/5
  HEIGHT:   6'5"                        Charisma   - 2/5
  WEIGHT:   310 lbs
  STANCE:   Normal

  =============================================================================
  TYPE                                MOVE
  =============================================================================
  Ready Strike (X)                ==> Chop
  Ready Strike (X)+LEFT/RIGHT     ==> Lean In Upper Cut
  Ready Strike (X)+UP/DOWN        ==> Big Punch to Head

  Ready Move (Y)                  ==> Hip Toss
  Ready Move (Y)+LEFT/RIGHT       ==> One Hand Choke Slam
  Ready Move (Y)+UP/DOWN          ==> Sit Out Choke Slam
  -----------------------------------------------------------------------------
  Vertical Suplex (X)             ==> Fisherman Suplex
  Vertical Suplex (Y)             ==> Hanging Brainbuster
  Vertical Suplex (B)             ==> LOCKED

  Scoop Slam (X)                  ==> Twirl Forward Slam
  Scoop Slam (Y)                  ==> Fire Thunder Driver
  Scoop Slam (B)                  ==> LOCKED

  Head Between Legs (X)           ==> Sit Out Power Bomb
  Head Between Legs (Y)           ==> Shoulder Power Bomb
  Head Between Legs (B)           ==> LOCKED

  Belly to Belly (X)              ==> Bear Hug
  Belly to Belly (Y)              ==> Head Arm Suplex
  Belly to Belly (B)              ==> LOCKED
  -----------------------------------------------------------------------------
  Behind Move (Y)                 ==> Low Blow
  Behind Move (Y)+LEFT/RIGHT      ==> Abstretch

  Gutwrench (X)                   ==> High Angle Back Drop
  Gutwrench (Y)                   ==> Rolling German
  Gutwrench (B)                   ==> LOCKED

  Samoan Drop (X)                 ==> Samoan Power Bomb
  Samoan Drop (Y)                 ==> Elevated Ace Crusher
  Samoan Drop (B)                 ==> LOCKED

  Full Nelson (X)                 ==> Russian Leg Sweep
  Full Nelson (Y)                 ==> Front Russian Sweep
  Full Nelson (B)                 ==> LOCKED
  -----------------------------------------------------------------------------
  Bent Over Front (Y)             ==> Double Arm DDT
  Bent Over Front (Y)+LEFT/RIGHT  ==> Butterfly Suplex

  Bent Over Behind (Y)            ==> Cobra Twist
  Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam
  -----------------------------------------------------------------------------
  Ground Belly Head (Y)           ==> Crossface Punches
  Ground Belly Side (Y)           ==> Bow and Arrow
  Ground Belly Feet (Y)           ==> STF Submission

  Ground Back Choke (X)           ==> Blatant Choke
  Ground Back Choke (Y)           ==> Rear Chin Lock
  Ground Back Choke (B)           ==> LOCKED

  Ground Back Mount (B)           ==> Head Shot Combo
  Ground Back Mount (Y)           ==> Reverse Figure Four

  Ground Back HLegs (X)           ==> Fist to Groin
  Ground Back HLegs (Y)           ==> Kick to Groin
  Ground Back HLegs (B)           ==> LOCKED
  -----------------------------------------------------------------------------
  Corner FI (Y)                   ==> Big Double Chop
  Corner FI (Y)+LEFT/RIGHT        ==> Running Power Slam

  Corner Facing Out (Y)           ==> Choke
  Sit Turnbuckle    (Y)           ==> Superplex
  Sit Corner        (Y)           ==> Stand on Chest
  Tree of Woe       (Y)           ==> Shoulder Thrusts
  -----------------------------------------------------------------------------
  Turnbuckle Ready Opponent (X)   ==> NONE
  -----------------------------------------------------------------------------
  Tieup in Ring  (Y)              ==> Pile Driver
  Tieup on Apron (Y)              ==> Pile Driver
  -----------------------------------------------------------------------------
  Opponent Running (X)            ==> Impact Spinebuster
  Opponent Running (Y)            ==> Power Slam
  -----------------------------------------------------------------------------
  Running Opp Standing (X/Y/B)    ==> Clothesline
  Running Opp Ground   (X/Y/B)    ==> Fist Drop
  Running Opp Corner   (X/Y/B)    ==> Avalanche
  Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
  Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
  -----------------------------------------------------------------------------
  Entrance (X)                    ==> Two Fists Up
  Entrance (Y)                    ==> Flex Up
  Entrance (B)                    ==> Threaten Crowd
  Entrance (A)                    ==> Point At Ring
  -----------------------------------------------------------------------------
  Weapon Attack (Y)               ==> Double Chair Shot
  =============================================================================

The all-time partner of the Iron Sheik, Nikolai Volkoff, can best beat his
opponents to the ground with ready strikes. He does possess a combo ability in
his ready moves (Sit Out Chokeslam) and an amount of them in his tie-up moves,
but his mat skills simply can't cope with this. That doesn't mean you should
never grapple, because he has ability for it. This isn't the best character
in the game but should still be able to win if you only brawl enough.

FINISHER: Back Breaker
          This one's pretty hard to do in time. You can best do it when your
          opponent has a long recovery time. First, make sure he's bent over.
          If not, make him bend over by using Chop. Then get behind him and
          move the Right Thumbstick to execute the Back Breaker.
          (Behind bent over opponent RThumb)


=-=-=-=-=-=
Ted DiBiase
=-=-=-=-=-=
  --------                              -----------          ----------
  Profile                               Attributes           Abilities
  --------                              -----------          ----------
  NAME:     Ted DiBiase                 Strength   - 2/5     Brawling (1)
  NICKNAME: None                        Recovery   - 3/5     Technical (2)
  HOMETOWN: Omaha, NE                   Mat Skills - 3/5     Cheating (2)
  CROWD:    Hated                       Toughness  - 3/5
  MANAGER:  None                        Speed      - 3/5
  HEIGHT:   6'3"                        Charisma   - 4/5
  WEIGHT:   245 lbs
  STANCE:   Normal

  =============================================================================
  TYPE                                MOVE
  =============================================================================
  Ready Strike (X)                ==> Front Kick to Gut
  Ready Strike (X)+LEFT/RIGHT     ==> Lean In Upper Cut
  Ready Strike (X)+UP/DOWN        ==> Big Punch to Head

  Ready Move (Y)                  ==> Neck Breaker
  Ready Move (Y)+LEFT/RIGHT       ==> Enziguri
  Ready Move (Y)+UP/DOWN          ==> One Arm Slam
  -----------------------------------------------------------------------------
  Vertical Suplex (X)             ==> Fisherman Suplex
  Vertical Suplex (Y)             ==> Seated Front Suplex

  Scoop Slam (X)                  ==> Fall Away Slam
  Scoop Slam (Y)                  ==> Fall Forward Slam

  Head Between Legs (X)           ==> Fall Back Pile Driver
  Head Between Legs (Y)           ==> Fall Forward Power Bomb

  Belly to Belly (X)              ==> Northern Lights
  Belly to Belly (Y)              ==> LOCKED
  -----------------------------------------------------------------------------
  Behind Move (Y)                 ==> Cobra Slam
  Behind Move (Y)+LEFT/RIGHT      ==> Reverse DDT

  Gutwrench (X)                   ==> Belly to Back Suplex
  Gutwrench (Y)                   ==> High Angle Back Drop

  Samoan Drop (X)                 ==> Death Valley Driver
  Samoan Drop (Y)                 ==> LOCKED

  Full Nelson (X)                 ==> Russian Leg Sweep
  Full Nelson (Y)                 ==> Full Nelson Slam
  -----------------------------------------------------------------------------
  Bent Over Front (Y)             ==> Spinning Neck Break
  Bent Over Front (Y)+LEFT/RIGHT  ==> DDT

  Bent Over Behind (Y)            ==> Cobra Twist
  Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
  -----------------------------------------------------------------------------
  Ground Belly Head (Y)           ==> Crossface Punches
  Ground Belly Side (Y)           ==> La Magistral Pin
  Ground Belly Feet (Y)           ==> Romero Chinlock

  Ground Back Choke (X)           ==> Blatant Choke
  Ground Back Choke (Y)           ==> Scissored Arm Bar
  Ground Back Choke (B)           ==> LOCKED

  Ground Back Mount (B)           ==> Two Elbows
  Ground Back Mount (Y)           ==> LOCKED

  Ground Back HLegs (X)           ==> Fist to Groin
  Ground Back HLegs (Y)           ==> Figure Four
  Ground Back HLegs (B)           ==> Boston Crab
  -----------------------------------------------------------------------------
  Corner FI (Y)                   ==> Punch Combo
  Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

  Corner Facing Out (Y)           ==> Choke
  Sit Turnbuckle    (Y)           ==> Superplex
  Sit Corner        (Y)           ==> Slingshot
  Tree of Woe       (Y)           ==> Elbow to Nuts
  -----------------------------------------------------------------------------
  Turnbuckle Dizzy Standing (X)   ==> DDT

  Turnbuckle Ready Opponent (X)   ==> Shoulder Block

  Turnbuckle Dizzy Ground (X)     ==> Leaping Elbow
  Turnbuckle Dizzy Ground (Y)     ==> LOCKED

  TB Outside Dizzy Standing (X)   ==> Double Axe Handle
  TB Outside Dizzy on Ground(X)   ==> Splash
  -----------------------------------------------------------------------------
  Tieup in Ring  (Y)              ==> Bring In Hard Way
  Tieup on Apron (Y)              ==> Bring Out Hard Way

  SB Floor Standing (Y)           ==> LOCKED
  SB Floor Ground   (Y)           ==> LOCKED
  -----------------------------------------------------------------------------
  Opponent Running (X)            ==> Back Body Drop
  Opponent Running (Y)            ==> LOCKED
  -----------------------------------------------------------------------------
  Running Opp Standing (X/Y/B)    ==> vertical Body Splash
  Running Opp Ground   (X/Y/B)    ==> Fist Drop
  Running Opp Corner   (X/Y/B)    ==> Angled Splash
  Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
  Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
  -----------------------------------------------------------------------------
  Entrance (X)                    ==> Million Dollar Pose
  Entrance (Y)                    ==> Threaten Crowd
  Entrance (B)                    ==> Stop And Taunt Fans
  Entrance (A)                    ==> Hand on Hips
  -----------------------------------------------------------------------------
  Weapon Attack (Y)               ==> Double Chair
  =============================================================================

Again an all-rounded wrestler, Ted DiBiase's main objective should be to get
the crowd cheering him on. When this happens, he can go and make mince-meat out
of any who stand in his way because of his high charisma rating. Futher, a
submission from time to time would be wise. Brawling shouldn't be done to often
even though he has a little ability for it. His strength isn't high enough to
deal some real damage.

FINISHER: DiBiase Dream
          It's actually a Head Arm Choke, so you'll need a Full Nelson ISP. Get
          behind an opponent and grapple him, then press B to get into the
          needed position. Or you can grapple him normally, then pull the Left
          Trigger to turn him around and then press B to get to Full Nelson.
          When in the ISP, move the Right Thumbstick to do the DiBiase Dream.
          (Behind opponent B; B; RThumb)
       OR (Near opponent B; L; B; RThumb)


=-=-=-=-=-=-=
Tito Santana
=-=-=-=-=-=-=
  --------                              -----------          ----------
  Profile                               Attributes           Abilities
  --------                              -----------          ----------
  NAME:     Tito Santana                Strength   - 2/5     Technical (1)
  NICKNAME: None                        Recovery   - 4/5     High Risk (2)
  HOMETOWN: Tecula, Mexico              Mat Skills - 3/5     Grappling (1)
  CROWD:    Loved                       Toughness  - 3/5     Charging (1)
  MANAGER:  None                        Speed      - 3/5
  HEIGHT:   6'3"                        Charisma   - 3/5
  WEIGHT:   245 lbs
  STANCE:   Normal

  =============================================================================
  TYPE                                MOVE
  =============================================================================
  Ready Strike (X)                ==> Shin Kick
  Ready Strike (X)+LEFT/RIGHT     ==> Calf Kick
  Ready Strike (X)+UP/DOWN        ==> Drop Kick

  Ready Move (Y)                  ==> Firemans Carry
  Ready Move (Y)+LEFT/RIGHT       ==> Stinger
  Ready Move (Y)+UP/DOWN          ==> LOCKED
  -----------------------------------------------------------------------------
  Vertical Suplex (X)             ==> Snap Suplex
  Vertical Suplex (Y)             ==> Vertical Crusher

  Scoop Slam (X)                  ==> Scoop Slam
  Scoop Slam (Y)                  ==> Seated Driver

  Head Between Legs (X)           ==> Sit Out Pile Driver

  Belly to Belly (X)              ==> Northern Lights
  -----------------------------------------------------------------------------
  Behind Move (Y)                 ==> Bulldog
  Behind Move (Y)+LEFT/RIGHT      ==> Abstretch

  Gutwrench (X)                   ==> Tiger Suplex
  Gutwrench (Y)                   ==> Victory Roll Pin

  Samoan Drop (X)                 ==> Samoan Drop
  Samoan Drop (Y)                 ==> Fireman Toss

  Full Nelson (X)                 ==> Full Nelson Sweep
  Full Nelson (Y)                 ==> Dragon Suplex
  -----------------------------------------------------------------------------
  Bent Over Front (Y)             ==> Spinning DDT
  Bent Over Front (Y)+LEFT/RIGHT  ==> Kamikaze

  Bent Over Behind (Y)            ==> Octopus Hold
  -----------------------------------------------------------------------------
  Ground Belly Head (Y)           ==> Drop Kick to Face
  Ground Belly Side (Y)           ==> La Magistral Pin
  Ground Belly Feet (Y)           ==> Surfboard

  Ground Back Choke (X)           ==> Surfboard Stretch
  Ground Back Choke (Y)           ==> Flip Over Neck Whip

  Ground Back Mount (B)           ==> American Figure Four
  Ground Back Mount (Y)           ==> LOCKED

  Ground Back HLegs (X)           ==> Spinning Toe Hold
  Ground Back HLegs (Y)           ==> Boston Crab
  Ground Back HLegs (B)           ==> LOCKED
  -----------------------------------------------------------------------------
  Corner FI (Y)                   ==> Tornado Crusher
  Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

  Corner Facing Out (Y)           ==> Turn Post Slam
  Sit Turnbuckle    (Y)           ==> Hurricanrana
  Sit Corner        (Y)           ==> Slingshot
  Tree of Woe       (Y)           ==> Shoulder Thrusts
  -----------------------------------------------------------------------------
  Turnbuckle Dizzy Standing (X)   ==> Slice

  Turnbuckle Ready Opponent (X)   ==> Jumping Lariat
  Turnbuckle Ready Opponent (Y)   ==> LOCKED

  Turnbuckle Dizzy Ground (X)     ==> Leg Drop

  TB Outside Dizzy Standing (X)   ==> LOCKED
  TB Outside Dizzy on Ground(X)   ==> LOCKED
  -----------------------------------------------------------------------------
  Tieup in Ring  (Y)              ==> Bring In Hard Way
  Tieup on Apron (Y)              ==> Sunset Flip

  SB Standing (Y)                 ==> SB Lariat
  SB Ground   (Y)                 ==> SB Splash

  SB Floor Standing (Y)           ==> LOCKED
  SB Floor Ground   (Y)           ==> LOCKED

  Standing Plancha (X)            ==> Top Rope Plancha
  -----------------------------------------------------------------------------
  Opponent Running (X)            ==> Back Body Drop
  Opponent Running (Y)            ==> LOCKED
  -----------------------------------------------------------------------------
  Running Opp Standing (X/Y/B)    ==> Sunset Flip
  Running Opp Ground   (X/Y/B)    ==> Running Elbow Drop
  Running Opp Corner   (X/Y/B)    ==> Monkey Flip
  Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
  Running Opp Outside  (X)        ==> Clear Plancha
  Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
  -----------------------------------------------------------------------------
  Entrance (X)                    ==> Basic Wave
  Entrance (Y)                    ==> Hand On Hips
  Entrance (B)                    ==> Slap Hands Left
  Entrance (A)                    ==> Slap Hands Right
  -----------------------------------------------------------------------------
  Weapon Attack (Y)               ==> Double Chair Shot
  =============================================================================

Tito Santana is again an almost perfectly all-rounded wrestler. I think he
would be a nice beginner's character if he didn't rely so much on high-risk
moves. You're gonna be using them a lot with this Mexican, turnbuckles in the
ring and aprons outside. You can basically go anywhere with this guy, just
look at his abilities to see which moves should be common throughout your
game: risky moves first, then submissions, grapples, and charges.

FINISHER: Flying Forearm
          To do Tito Santana's finisher, you have to be running towards an
          opponent who is standing, then move the Right Thumbstick when you are
          near enough.
          (BLACK button + LThumb in direction of opponent; RThumb)


=-=-=-=-=-=-=-=
King Kong Bundy
=-=-=-=-=-=-=-=
  --------                              -----------          ----------
  Profile                               Attributes           Abilities
  --------                              -----------          ----------
  NAME:     King Kong Bundy             Strength   - 5/5     Brawling (2)
  NICKNAME: None                        Recovery   - 3/5     Pinning (1)
  HOMETOWN: Atlantic City, NJ           Mat Skills - 1/5     Corner (1)
  CROWD:    Hated                       Toughness  - 5/5     Cheating (1)
  MANAGER:  None                        Speed      - 2/5
  HEIGHT:   6'4"                        Charisma   - 2/5
  WEIGHT:   445 lbs
  STANCE:   Fat
  UNLOCK:   Win the Southeast Territory Belt

  =============================================================================
  TYPE                                MOVE
  =============================================================================
  Ready Strike (X)                ==> Chop
  Ready Strike (X)+LEFT/RIGHT     ==> Open Palm Strike
  Ready Strike (X)+UP/DOWN        ==> Big Left Punch

  Ready Move (Y)                  ==> Sit Out Choke Slam
  Ready Move (Y)+LEFT/RIGHT       ==> Inverted Stinger
  Ready Move (Y)+UP/DOWN          ==> One Arm Slam
  -----------------------------------------------------------------------------
  Vertical Suplex (X)             ==> Vertical Suplex
  Vertical Suplex (Y)             ==> Fisherman Buster
  Vertical Suplex (B)             ==> LOCKED

  Scoop Slam (X)                  ==> Twirl Forward Slam
  Scoop Slam (Y)                  ==> Fire Thunder Driver
  Scoop Slam (B)                  ==> LOCKED

  Head Between Legs (X)           ==> Cradle Pile Driver
  Head Between Legs (Y)           ==> Elevated Powerbomb
  Head Between Legs (B)           ==> LOCKED

  Belly to Belly (X)              ==> Bear Hug
  Belly to Belly (Y)              ==> Bear Hug Slam
  Belly to Belly (B)              ==> LOCKED
  -----------------------------------------------------------------------------
  Behind Move (Y)                 ==> Low Blow
  Behind Move (Y)+LEFT/RIGHT      ==> DDT Slam

  Gutwrench (X)                   ==> Release German
  Gutwrench (Y)                   ==> 360 Belly to Back
  Gutwrench (B)                   ==> LOCKED

  Samoan Drop (X)                 ==> Samoan Drop
  Samoan Drop (Y)                 ==> Chest Breaker
  Samoan Drop (B)                 ==> LOCKED

  Full Nelson (X)                 ==> Sleeper Submission
  Full Nelson (Y)                 ==> Full Nelson Sit Out
  Full Nelson (B)                 ==> LOCKED
  -----------------------------------------------------------------------------
  Bent Over Front (Y)             ==> Forward Face Buster
  Bent Over Front (Y)+LEFT/RIGHT  ==> Rocker Dropper

  Bent Over Behind (Y)            ==> Back Breaker
  Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam
  -----------------------------------------------------------------------------
  Ground Belly Head (Y)           ==> Crossface Punches
  Ground Belly Side (Y)           ==> Bow and Arrow
  Ground Belly Feet (Y)           ==> Romero Chinlock

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