Legends Of Wrestling - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Legends Of Wrestling - Strategy Guide (Page 03).
Corner Facing Out (Y) ==> Choke
Sit Turnbuckle (Y) ==> Superplex
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Standing Drop Kick
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Crossbody
Turnbuckle Ready Opponent (X) ==> Drop Kick
Turnbuckle Ready Opponent (Y) ==> LOCKED
Turnbuckle Dizzy Ground (X) ==> 2nd Rope Elbow
Turnbuckle Dizzy Ground (Y) ==> LOCKED
TB Outside Dizzy Standing (X) ==> Crossbody
TB Outside Dizzy on Ground(X) ==> Splash
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Sunset Flip
SB Floor Ground (Y) ==> LOCKED
Standing Plancha ==> LOCKED
-----------------------------------------------------------------------------
Opponent Running (X) ==> Back Body Drop
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Flying Forearm
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick
Running Opp Outside (X) ==> LOCKED
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Bret Hart Pose
Entrance (Y) ==> Arms Out
Entrance (B) ==> Slap Hands Right
Entrance (A) ==> Slap Hands Left
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Russian Leg Sweep
=============================================================================
"The best there was, the best there is, and the best there will ever be"...
well not in this game. The Hitman is pretty all-rounded, but his supreme
attribute is definitely mat skills. Unfortunately, his moves don't maximize his
efficiency when it comes to combos. He has no combo ability in his ready moves,
and too little in his tie-up throws for one with his skills. On the other hand,
he has good submission abilities which, together with his Technical ability,
should be used often.
FINISHER: Sharpshooter
Your opponent should be down on his back. Now, move to his feet and
press Y, so you get into the Hold Legs ISP. Move the Right Thumbstick
to execute the finisher, the Sharpshooter submission.
(Ground Back Y at feet; RThumb)
=-=-=-=-=-=-=-=
The Iron Sheik
=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: The Iron Sheik Strength - 3/5 Brawling (1)
NICKNAME: None Recovery - 3/5 Technical (1)
HOMETOWN: Tebran, Iran Mat Skills - 3/5 Grd Fighting (1)
CROWD: Hated Toughness - 4/5 Cheating (2)
MANAGER: Nikolai Volkoff Speed - 2/5
HEIGHT: 6'0" Charisma - 3/5
WEIGHT: 275 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Gut Shot
Ready Strike (X)+LEFT/RIGHT ==> Chop
Ready Strike (X)+UP/DOWN ==> Tornado Punch
Ready Move (Y) ==> Hip Toss
Ready Move (Y)+LEFT/RIGHT ==> Hair Grab Takeover
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Front Suplex
Vertical Suplex (Y) ==> Vertical Chest Break
Vertical Suplex (B) ==> Seated Front Suplex
Vertical Suplex (A) ==> LOCKED
Scoop Slam (X) ==> Power Driver
Scoop Slam (Y) ==> Shoulder Breaker
Scoop Slam (B) ==> Fall Forward Scoop
Scoop Slam (A) ==> LOCKED
Head Between Legs (X) ==> Power Bomb
Head Between Legs (Y) ==> Sit Out Powerbomb
Head Between Legs (B) ==> Fall Back Pile Driver
Head Between Legs (A) ==> LOCKED
Belly to Belly (X) ==> Belly to Belly Suplex
Belly to Belly (Y) ==> Spinning Belly to Belly
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Atomic Drop
Behind Move (Y)+LEFT/RIGHT ==> Low Blow
Gutwrench (X) ==> Belly to Back Power Bomb
Gutwrench (Y) ==> Belly to Back Suplex
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Mummy Driver
Samoan Drop (Y) ==> Fireman Toss
Full Nelson (X) ==> Full Nelson Slam
Full Nelson (Y) ==> Russian Leg Sweep
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Double Arm DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Guillotine Scissor
Bent Over Behind (Y) ==> Cobra Twist
Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Oklahoma Roll
Ground Belly Feet (Y) ==> Dragon Cross
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> Spinal Tap
Ground Back Mount (B) ==> Head Shot Combo
Ground Back Mount (Y) ==> Reverse Figure Four
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> Kick to Groin
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Lean In Choke
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Rake Eyes
Sit Turnbuckle (Y) ==> Belly to Belly Superplex
Sit Corner (Y) ==> Stand on Chest
Tree of Woe (Y) ==> Elbow to Nuts
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Bring Out Hard Way
-----------------------------------------------------------------------------
Opponent Running (X) ==> Flapjack
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Shoulder Tackle
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Stop And Taunt Fans
Entrance (Y) ==> Flex One Up
Entrance (B) ==> Point At Ring
Entrance (A) ==> Look At Fans
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Triple Can Hit
=============================================================================
Well, the Iron Sheik is just about as all-rounded as it gets, with only a small
lack in speed and an above average toughness. You could go any way you want
with him, but I recommend cheating the ref often to beat up your opponent. He
has a nice combo ability in his tie-ups, although he doesn't possess combos in
ready moves. Seeing his abilities, beating down your opponent and then use
damaging moves like Kick to Groin might also work well.
FINISHER: Camel Clutch
This one needs an opponent on the floor, on his belly. Stand by his
head and move the Right Thumbstick to execute the Camel Clutch.
(Ground Belly at head; RThumb)
=-=-=-=-=
Mr. Fuji
=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Mr. Fuji Strength - 2/5 Hardcore (2)
NICKNAME: None Recovery - 3/5 Cheating (3)
HOMETOWN: Osaka, Japan Mat Skills - 3/5
CROWD: Hated Toughness - 2/5
MANAGER: None Speed - 4/5
HEIGHT: 6'0" Charisma - 4/5
WEIGHT: 290 lbs
STANCE: Normal
UNLOCK: Win "Tag Belt" Tournament
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Chop
Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike
Ready Strike (X)+UP/DOWN ==> Roundhouse Kick
Ready Move (Y) ==> Hip Toss
Ready Move (Y)+LEFT/RIGHT ==> Small Package
Ready Move (Y)+UP/DOWN ==> Hair Grab Takeover
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Brainbuster
Vertical Suplex (Y) ==> Rolling Suplex
Scoop Slam (X) ==> Seated Driver
Scoop Slam (Y) ==> Fire Thunder Driver
Head Between Legs (X) ==> Cradle Pile Driver
Head Between Legs (Y) ==> Underhook Pile Driver
Belly to Belly (X) ==> Inverted Pile Driver
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> School Boy Pin
Behind Move (Y)+LEFT/RIGHT ==> Low Blow
Gutwrench (X) ==> Electric Chair
Gutwrench (Y) ==> Rolling German
Samoan Drop (X) ==> Elevated Ace Crusher
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Head Arm Choke
Full Nelson (Y) ==> Katahajime
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Kamikaze
Bent Over Front (Y)+LEFT/RIGHT ==> Guillotine Scissor
Bent Over Behind (Y) ==> Octopus Hold
Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Seated Chinlock
Ground Belly Side (Y) ==> Crossface
Ground Belly Feet (Y) ==> Ankle Lock
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> Claw
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> Fuji Arm Bar
Ground Back Mount (Y) ==> LOCKED
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> Kick to Groin
Ground Back HLegs (B) ==> Texas Clover Leaf
-----------------------------------------------------------------------------
Corner FI (Y) ==> Lean In Choke
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Rake Eyes
Sit Turnbuckle (Y) ==> Bulldog
Sit Corner (Y) ==> Drop Kick to Nuts
Tree of Woe (Y) ==> Stand on Nuts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Crossbody
Turnbuckle Ready Opponent (X) ==> Missile Drop Kick
Turnbuckle Dizzy Ground (X) ==> Kamikaze Headbutt
Turnbuckle Dizzy Ground (Y) ==> LOCKED
TB Outside Dizzy Standing (X) ==> Crossbody
TB Outside Dizzy on Ground(X) ==> Splash
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Bring Out Hard Way
SB Floor Standing (Y) ==> LOCKED
-----------------------------------------------------------------------------
Opponent Running (X) ==> Drop Toe Hold
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Running Cross Body
Running Opp Ground (X/Y/B) ==> Running Senton
Running Opp Corner (X/Y/B) ==> Flying Butt
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Point At Ring
Entrance (Y) ==> Arm Flex Wave
Entrance (B) ==> Threaten Crowd
Entrance (A) ==> Stop And Taunt Fans
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Duck Cane Swing
=============================================================================
Mr. Fuji here is one of the wrestlers you'll have to unlock. To do this, beat
the "Tag Belt" Tournament with any character. This character is focused mostly
on cheating and weapon attacks, so use them often. One thing you absolutely
shouldn't do is brawling, because this former manager can't take or deal hits
very well. He needs some practise to get used to, especially because of his
little combo abilities. When you wrestle with him a lot, however, he can be a
lot of fun.
FINISHER: Banzai Drop
Your opponent should be on the ground and dizzy, inside the ring, and
near a turnbuckle. Move Mr. Fuji near the Turnbuckle and while
holding the Left Thumbstick in the direction of the turnbuckle, move
the Right Thumbstick to execute a Banzai Drop.
(RThumb+LThumb in direction of turnbuckle)
=-=-=-=-=-=
Terry Funk
=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Terry Funk Strength - 3/5 Brawling (2)
NICKNAME: None Recovery - 3/5 High Risk (1)
HOMETOWN: Amarillo, TX Mat Skills - 2/5 Hardcore (2)
CROWD: Loved Toughness - 5/5
MANAGER: Dory Funk Jr. Speed - 2/5
HEIGHT: 6'1" Charisma - 3/5
WEIGHT: 245 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Chop
Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Sidewalk Slam
Ready Move (Y)+LEFT/RIGHT ==> Headbutt
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Brainbuster
Vertical Suplex (Y) ==> Rolling Suplex
Scoop Slam (X) ==> Shoulder Breaker
Scoop Slam (Y) ==> Side Neck Buster
Head Between Legs (X) ==> Fall Back Pile Driver
Head Between Legs (Y) ==> LOCKED
Belly to Belly (X) ==> Inverted Pile Driver
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> School Boy Pin
Behind Move (Y)+LEFT/RIGHT ==> Side Slam
Gutwrench (X) ==> Reverse Power Bomb Plex
Gutwrench (Y) ==> LOCKED
Samoan Drop (X) ==> Twirling Samoan
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Doujimi Submission
Full Nelson (Y) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex
Bent Over Behind (Y) ==> Bulldog
Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Oklahoma Roll
Ground Belly Feet (Y) ==> Dragon Cross
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> LOCKED
Ground Back Mount (B) ==> Head Shot Combo
Ground Back HLegs (X) ==> Kick to Groin
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Crossbody
Turnbuckle Ready Opponent (X) ==> Shoulder Block
Turnbuckle Dizzy Ground (X) ==> Moonsault
TB Outside Dizzy Standing (X) ==> Crossbody
TB Outside Dizzy on Ground(X) ==> Senton Bomb
-----------------------------------------------------------------------------
Corner FI (Y) ==> Big Double Chop
Corner FI (Y)+LEFT/RIGHT ==> Punch Combo
Corner Facing Out (Y) ==> Rake Eyes
Sit Turnbuckle (Y) ==> Bulldog
Sit Corner (Y) ==> Drop Kick to Nuts
Tree of Woe (Y) ==> Punch Combo
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Pile Driver
Tieup on Apron (Y) ==> Pile Driver
SB Standing (Y) ==> SB Lariat
SB Ground (Y) ==> Leg Drop
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Top Rope Plancha
-----------------------------------------------------------------------------
Opponent Running (X) ==> Knee to Face
Opponent Running (Y) ==> Hooked Clothesline
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Vertical Body Splash
Running Opp Ground (X/Y/B) ==> Running Stomp
Running Opp Corner (X/Y/B) ==> Back Elbow
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Opp Outside (X) ==> Running Plancha
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Basic Wave
Entrance (Y) ==> Two Fists Up
Entrance (B) ==> Hand on Hips
Entrance (A) ==> Walk One Fist Up
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Triple Can Hit
=============================================================================
The Funkster is tough... very tough. And since he has a good brawling ability
it should be obvious what to do with him. Deal hits and take them. Because of
his maxed out toughness you can also do some grappling, although his mat
skills certainly aren't the best. His combo ability is minimal. Fortunately,
he can do aprons or turnbuckles. Terry Funk should grab weapons a lot.
FINISHER: Spinning Toe Hold
Your opponent has to be down on his back. Press Y at his feets to get
into the Hold Legs ISP, and then move the Right Thumbstick to do the
Spinning Toe Hold.
(Ground Back Y at feet; RThumb)
=-=-=-=-=-=
Don Muraco
=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Don Muraco Strength - 5/5 Brawling (2)
NICKNAME: None Recovery - 3/5 Grappling (3)
HOMETOWN: Sunset Beach, HI Mat Skills - 2/5
CROWD: Hated Toughness - 4/5
MANAGER: Lou Albano Speed - 3/5
HEIGHT: 6'3" Charisma - 3/5
WEIGHT: 270 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Gut Shot
Ready Strike (X)+LEFT/RIGHT ==> Right Jab
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Gorilla Press Slam
Ready Move (Y)+LEFT/RIGHT ==> Falling Choke Slam
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Vertical Suplex
Vertical Suplex (Y) ==> Hanging Brainbuster
Vertical Suplex (B) ==> Hanging Powerslam
Vertical Suplex (A) ==> LOCKED
Scoop Slam (X) ==> Twirl Forward Slam
Scoop Slam (Y) ==> Fall Forward Slam
Scoop Slam (B) ==> Fall Away Slam
Scoop Slam (A) ==> LOCKED
Head Between Legs (X) ==> Shoulder Power Bomb
Head Between Legs (Y) ==> Sit Out Power Bomb
Head Between Legs (B) ==> Sit Out Pile Driver
Head Between Legs (A) ==> LOCKED
Belly to Belly (X) ==> Inverted Pile Driver
Belly to Belly (Y) ==> Fly Swatter
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Atomic Drop
Behind Move (Y)+LEFT/RIGHT ==> Reverse Suplex
Gutwrench (X) ==> Rolling German
Gutwrench (Y) ==> Fall Back
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Falling Reverse DDT
Samoan Drop (Y) ==> Mummy Driver
Full Nelson (X) ==> Katahajime Plex
Full Nelson (Y) ==> Full Nelson Slam
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Gutwrench Power Bomb
Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex
Bent Over Behind (Y) ==> Rack
Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Camel Clutch
Ground Belly Side (Y) ==> Oklahoma Roll
Ground Belly Feet (Y) ==> Romero Chinlock
Ground Back Choke (X) ==> Surfboard Stretch
Ground Back Choke (Y) ==> Blatant Choke
Ground Back Mount (B) ==> Head Shot Combo
Ground Back Mount (Y) ==> Choke Punch
Ground Back HLegs (X) ==> Elevated Crab
Ground Back HLegs (Y) ==> Fist to Groin
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Big Double Chop
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Splash Mountain Power Bomb
Sit Turnbuckle (Y) ==> Press Slam
Sit Corner (Y) ==> Corner Power Bomb
Tree of Woe (Y) ==> Elbow to Nuts
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Pile Driver
Tieup on Apron (Y) ==> Pile Driver
-----------------------------------------------------------------------------
Opponent Running (X) ==> Power Slam
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Clothesline
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Avalanche
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Stop And Taunt Fans
Entrance (Y) ==> Pound Chest
Entrance (B) ==> Arm Flex Wave
Entrance (A) ==> Threaten Crowd
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Duck Cane Swing
=============================================================================
Don Muraco is very much an old-fashioned wrestler: brawling and grappling
instead of weapons, aprons, or turnbuckles. Taking and dealing hits with him
is very effective, and so is grappling, although his mat skills aren't really
the best. He has a very-easy-to-combo move in his repertoire, the Falling
Chokeslam. Otherwise, his combo abilities are average. Stick close to your
opponent and keep brawling and grappling.
FINISHER: Muraco Hammer
This finisher must be done from the Belly to Belly ISP. To get this,
move to your opponent and grapple him with B. Then press A to get the
ISP. Next, move the Right Thumbstick to execute the Muraco Hammer.
(Near opponent B; A; RThumb)
=-=-=-=-=-=-=-=-=-=-=-=
Jerry "The King" Lawler
=-=-=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Jerry Lawler Strength - 3/5 Brawling (2)
NICKNAME: "The King" Recovery - 2/5 Grappling (2)
HOMETOWN: Memphis, TN Mat Skills - 3/5 Cheating (1)
CROWD: Loved Toughness - 3/5
MANAGER: None Speed - 3/5
HEIGHT: 6'0" Charisma - 4/5
WEIGHT: 235 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Gut Shot
Ready Strike (X)+LEFT/RIGHT ==> Right Jab
Ready Strike (X)+UP/DOWN ==> Big Left Punch
Ready Move (Y) ==> Sidewalk Slam
Ready Move (Y)+LEFT/RIGHT ==> Small Package
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Snap Suplex
Vertical Suplex (Y) ==> Seated Front Suplex
Scoop Slam (X) ==> Shoulder Breaker
Scoop Slam (Y) ==> Side Neck Buster
Head Between Legs (X) ==> Power Bomb
Head Between Legs (Y) ==> Fall Forward Power Bomb
Belly to Belly (X) ==> Belly to Belly Suplex
Belly to Belly (Y) ==> Spinning Belly to Belly
-----------------------------------------------------------------------------
Behind Move (Y) ==> School Boy Pin
Behind Move (Y)+LEFT/RIGHT ==> Low Blow
Gutwrench (X) ==> German Suplex
Gutwrench (Y) ==> Belly to Back Suplex
Samoan Drop (X) ==> Face Drop
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Russian Leg Sweep
Full Nelson (Y) ==> Katahajime
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Impact DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Gutwrench Suplex
Bent Over Behind (Y) ==> Bulldog
Bent Over Behind (Y)+LEFT/RIGHT ==> Back Breaker
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Oklahoma Roll
Ground Belly Feet (Y) ==> Dragon Cross
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> LOCKED
Ground Back Mount (B) ==> Head Shot Combo
Ground Back HLegs (X) ==> Figure Four
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Climb TB and Pummel
Corner FI (Y)+LEFT/RIGHT ==> Big Double Chop
Corner Facing Out (Y) ==> Turn Post Slam
Sit Turnbuckle (Y) ==> Bulldog
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Double Axe Handle
Turnbuckle Ready Opponent (X) ==> Double Axe Handle
Turnbuckle Dizzy Ground (X) ==> Leaping Elbow
TB Outside Dizzy Standing (X) ==> LOCKED
TB Outside Dizzy on Ground(X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Pile Driver
Tieup on Apron (Y) ==> Pile Driver
SB Standing (Y) ==> LOCKED
SB Ground (Y) ==> LOCKED
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Standing Plancha
-----------------------------------------------------------------------------
Opponent Running (X) ==> Back Body Drop
Opponent Running (Y) ==> Spine Buster
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Shoulderblock
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Opp Outside (X) ==> Running Plancha
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Flex One Up
Entrance (Y) ==> Basic Wave
Entrance (B) ==> Walk One Fist Up
Entrance (A) ==> Arms Out
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
Another all-rounded wrestler, Jerry Lawler has a small lack in recovery and a
small surplus in charisma. That means that you should get the crowd behind you
to improve your stats further. He has good abilities for brawling or grappling,
so you can deal damage very well. Only make sure not to get hit a lot, because
recovery is The King's weak point. Cheating mostly works well in Tag Matches
to call to partners more often.
FINISHER: Fall Back Pile Driver
To do this finisher, first get your opponent caught up in a grapple,
then press B to get to the Head Between Legs ISP. After that, move
the Right Thumbstick to get The King's Fall Back Pile Driver.
(Near opponent B; B; RThumb)
=-=-=-=-=-=-=-=-=-=-=-=-=-=
George "The Animal" Steele
=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: George Steele Strength - 3/5 Brawling (2)
NICKNAME: "The Animal" Recovery - 3/5 Hardcore (2)
HOMETOWN: Detroit, MI Mat Skills - 2/5 Cheating (1)
CROWD: Loved Toughness - 4/5
MANAGER: None Speed - 2/5
HEIGHT: 6'1" Charisma - 4/5
WEIGHT: 290 lbs
STANCE: George Steele
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Double Fist Punch
Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Hair Grab Takeover
Ready Move (Y)+LEFT/RIGHT ==> Sidewalk Slam
Ready Move (Y)+UP/DOWN ==> Sit Out Choke Slam
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Vertical Suplex
Vertical Suplex (Y) ==> Corkscrew Suplex
Vertical Suplex (B) ==> LOCKED
Scoop Slam (X) ==> Side Neck Buster
Scoop Slam (Y) ==> Seated Driver
Scoop Slam (B) ==> LOCKED
Head Between Legs (X) ==> Sit Out Facebuster
Head Between Legs (Y) ==> Sit Out Pile Driver
Head Between Legs (B) ==> LOCKED
Belly to Belly (X) ==> Bear Hug Slam
Belly to Belly (Y) ==> Inverted Pile Driver
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Atomic Drop
Behind Move (Y)+LEFT/RIGHT ==> School Boy Pin
Gutwrench (X) ==> Belly to Back Slam
Gutwrench (Y) ==> Belly to Back Suplex
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Chest Breaker
Samoan Drop (Y) ==> Face Drop
Samoan Drop (B) ==> LOCKED
Full Nelson (X) ==> Full Nelson Sit Out
Full Nelson (Y) ==> Reverse Facebuster
Full Nelson (B) ==> LOCKED
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Bent Over Front (Y) ==> Double Arm DDT
Bent Over Front (Y)+LEFT/RIGHT ==> DDT
Bent Over Behind (Y) ==> Stretch Plum
Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam
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Ground Belly Head (Y) ==> Diving Headbutt
Ground Belly Side (Y) ==> Rings
Ground Belly Feet (Y) ==> Dragon Cross
Ground Back Choke (X) ==> Spinal Tap
Ground Back Choke (Y) ==> Claw
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (X) ==> Head Shot Combo
Ground Back Mount (Y) ==> Two Elbows
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