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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter L » Legends Of Wrestling - Strategy Guide (Page 02)

Legends Of Wrestling - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Legends Of Wrestling - Strategy Guide (Page 02).

  With the Falling Chokeslam, you'll have to press the A Button or the X Button
  in time to succesfully combo the move. Usually, A means pinning an opponent
  directly after a move. X means that you get into a Ground position (Choke,
  Mount, or Hold Legs) to beat your opponent up further.

  Reversals
  ----------
  To prevent needless damage done to you from an opponent's grapple, you can
  make use of Reversals. Every grapple move can be reversed into your or your
  opponent's favor. The trick is to keep up reversing moves until the opponent
  misses a reversal. The move will be yours.

  Like with combos, you'll have to stop the cursor with the A button while it's
  in the green area of the Combo Bar. The more reversals you make in one
  grapple, the harder this gets. The green area will become smaller and the
  cursor will move faster. Here's a list with reversals that you can use to
  see which position you will be in when you have reversed a specific move.

  -------------------------------------------------
  REVERSED                      NEW POSITION
  -------------------------------------------------
  Vertical Suplex               Tie-Up
  Scoop Slam                    Gutwrench
  Head Between Legs             Normal
  Belly To Belly                Normal
  Gutwrench                     Gutwrench
  Samoan Drop                   Normal
  Full Nelson                   Normal
  Whip                          Whip Opponent
  -------------------------------------------------

  Reversing moves can increase your chances of winning by much. It also helps
  getting the "Domination" excitement increase in 3 or 4 Way Dances. Whoever
  makes the reversal may then execute the next ISP attack when you're still
  grappling each other.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
 6. Turnbuckles & Planchas
=-=-=-=-=-=-=-=-=-=-=-=-=-=
These are high-risk moves that can only be done by specific wrestlers. They
often do huge amounts of damage, but if you miss you will hurt yourself, so
remember that.

  Turnbuckles
  ------------
  When your opponent stands or lies near a corner of the ring, some wrestlers
  can go for a turnbuckle attack. It works best on dizzied opponents, because
  normal opponents will just run out of the way, making you hurt yourself.

  To execute a turnbuckle attack, put your wrestler in the corner you wish and
  press X, Y, or B while holding the Left Thumbstick toward the turnbuckle. If
  done right, your wrestler should climb it and fire a deadly attack on your
  opponent. Note that not all wrestlers can do these kinds of attacks.

  Aprons
  -------
  Aprons are slightly more easy to do as Turnbuckles, IMO. Executing an apron
  means your wrestler will jump of the ropes to hurt your opponent in all kinds
  of ways. They can hit an opponent while he's standing as well as on the
  ground. You can still hurt yourself if you miss, though.

  To do an Apron, make sure your opponent is somewhere near the ropes. Then
  stand near the ropes yourself. Press X, Y, or B to execute an apron and blow
  your opponent away. You can also, while on the edge of the ring, press Y
  to make your wrestler fire himself into the ring with a well-timed kick or
  lariat. Note that not all wrestlers can do these kinds of attacks.

=-=-=-=-=-=
 7. Weapons
=-=-=-=-=-=
There are always some nice objects you can find under the ring... chairs, metal
plates, thrash cans, etc. Try using it to knock your opponent down, and you
might find yourself doing an enormous amount of damage.

To pick up a weapon, press UP while near one. If there aren't any in or out of
the ring, you can stand outside near the ring and press UP on the Directional
Pad. Your character will grab a new weapon from under the ring. You can attack
with weapons in several ways.

  - Pressing X will make your character to do a simple strike with his weapon,
    knocking the opponent down and doing damage. You can only do four attacks
    in a row before the weapon dissipates into thin air.
  - Pressing B will throw the weapon towards your opponent. It can be evaded,
    but is very useful for stopping running enemies.
  - Pressing Y will use the wrestler-specific weapon attack. These are special
    attacks that a wrestler can do with some types of weapons. For example,
    Terry Funk has the Triple Can Hit, and he can execute it while near an
    opponent with the Y Button. However, using Y with an other weapon like
    a sword won't have any effect.
  - Pressing A makes your wrestler drop the weapon he's currently holding.

Notice that once you're hit, your weapon will fall to the ground and you'll
have to pick it up again. You can only do a normal strike four times in a row,
but you can do Special Attacks as much as you want. After each special, the
weapon will fall to the floor as well.

=-=-=-=-=-=-=
 8. Finishers
=-=-=-=-=-=-=
Whenever the Finisher Meter (the purple meter around your health bar) is
blinking, you have a limited of time wherein you can use your Finisher. This
is kind of that wrestler's "Ultra Signature Move", the moves they got famous
with and which do a heck a lot of damage. Think of Hulk Hogan's Running Leg
Drop or the Hitman's Sharpshooter. Look at the "Wrestler List" section (VIII)
to see each wrestler's finisher.

To pull a finisher off, your meter HAS to be blinking. You only have limited
time, so do it as fast as you can. The best chance you have is when your
opponent is dizzy: other wrestlers will get dizzy quite quickly when your
meter is blinking so it won't be much of a problem. Then get the opponent
into the right ISP or position. For Bret "Hitman" Hart's Sharpshooter, for
example, you'll have to be in the Hold Legs ISP to pull it off.

Once the needed position is acquired, just move around the Right Thumbstick
to do a Finisher. Finishers in the game are fairly powerful and in career
mode help build up Match Excitement.

=-=-=-=-=-=-=-=-=-=
 9. Tips on Battles
=-=-=-=-=-=-=-=-=-=

- In one-on-one battles, the computer will often run at your corner from the
  start. This is perfect to do an anti-running attack for some cheap early
  damage.

- If your opponent has a weapon, running into him to knock it away is a good
  way to disarm him.

- Do not underestimate the power of Finishers. They can easily do three times
  as much damage as a normal attack. Pull one off whenever your meter is full.

- Play as mean as you can and without mercy. Hit them everywhere you can. Do
  not show them mercy, for you will receive none yourself.

- In order to keep a pin or a submission going, you have to press X as fast as
  you can. This increases the chance of a win by pinfall and maximizes the
  damage from a submission.

- Whenever you are dizzy, tap X quickly to recover in less time.

- With the WHITE Button, you can throw an opponent into the ropes, so he hangs
  there for a while (only when he's dizzy). Press Y while near him to make
  your wrestler execute a nice lariat, sending your opponent flying over the
  ropes out of the ring. You can follow this up closely with an Apron. The
  same applies for throwing opponents into corners.

- Hit opponents as they get up from the floor. They won't have a chance to
  reverse your strike. Drop Kick is a good move for this.

- Players on the edge of the ring (outside of the ropes), like a tag partner
  of an opponent, can be knocked off with your Strong Strike (X+UP/DOWN) or by
  grabbing them with B. Then you can use X to do a Brainbuster to the inside/
  outside of the ring; Y to do a wrestler-specific move; and B to do a funny
  face-to-rope knockback.

- When an opponent is dizzy in a corner, press B while near him to put him on
  the turnbuckle. You can get the Tree of Woe in just about exactly the same
  way. When near a turnbuckle, grapple your opponent and turn them around with
  the left trigge, then smash them into the turnbuckle. They'll have to be
  dizzy now. When near him, press B again to put him into the Tree of Woe.

- To let go of a pin or submission, simply pull the Right Trigger.

===============================================================================

  o---------------------o
   \ VIII. Wrestler List \
    o---------------------o


AUTHOR's NOTE:
---------------
Please use the CTRL+F function to find your wrestler quickly. They are placed
here in order of appearance in the Wrestler Selection screen.


=-=-=-=-=-=
Hulk Hogan
=-=-=-=-=-=
  --------                              -----------          ----------
  Profile                               Attributes           Abilities
  --------                              -----------          ----------
  NAME:     Hulk Hogan                  Strength   - 5/5     Brawling (3)
  NICKNAME: None                        Recovery   - 2/5     Grappling (1)
  HOMETOWN: Venice Beach, CA            Mat Skills - 1/5     Charging (1)
  CROWD:    Loved                       Toughness  - 3/5
  MANAGER:  None                        Speed      - 2/5
  HEIGHT:   6'8"                        Charisma   - 5/5
  WEIGHT:   300 lbs
  STANCE:   Normal

  =============================================================================
  TYPE                                MOVE
  =============================================================================
  Ready Strike (X)                ==> Right Jab
  Ready Strike (X)+LEFT/RIGHT     ==> Chop
  Ready Strike (X)+UP/DOWN        ==> Big Punch to Head

  Ready Move (Y)                  ==> Gorilla Press Slam
  Ready Move (Y)+LEFT/RIGHT       ==> Hip Toss
  Ready Move (Y)+UP/DOWN          ==> Sidewalk Slam
  -----------------------------------------------------------------------------
  Vertical Suplex (X)             ==> Hanging Vertical Suplex
  Vertical Suplex (Y)             ==> Vertical Suplex
  Vertical Suplex (B)             ==> LOCKED

  Scoop Slam (X)                  ==> Scoop Slam
  Scoop Slam (Y)                  ==> Shoulder Breaker
  Scoop Slam (B)                  ==> LOCKED

  Head Between Legs (X)           ==> Power Bomb
  Head Between Legs (Y)           ==> Sit Out Pile Driver
  Head Between Legs (B)           ==> LOCKED

  Belly to Belly (X)              ==> Bear Hug
  Belly to Belly (Y)              ==> Push Suplex
  Belly to Belly (B)              ==> LOCKED
  -----------------------------------------------------------------------------
  Behind Move (Y)                 ==> Side Slam
  Behind Move (Y)+LEFT/RIGHT      ==> Atomic Drop

  Gutwrench (X)                   ==> High Angle Back Drop
  Gutwrench (Y)                   ==> Electric Chair
  Gutwrench (B)                   ==> LOCKED

  Samoan Drop (X)                 ==> Mummy Driver
  Samoan Drop (Y)                 ==> Chest Breaker
  Samoan Drop (B)                 ==> LOCKED

  Full Nelson (X)                 ==> Russian Leg Sweep
  Full Nelson (Y)                 ==> Sleeper Submission
  Full Nelson (B)                 ==> LOCKED
  -----------------------------------------------------------------------------
  Bent Over Front (Y)             ==> Butterfly Suplex
  Bent Over Front (Y)+LEFT/RIGHT  ==> Impact DDT

  Bent Over Behind (Y)            ==> Pumphandle Slam
  Bent Over Behind (Y)+LEFT/RIGHT ==> Rack
  -----------------------------------------------------------------------------
  Ground Belly Head (Y)           ==> Crossface Punches
  Ground Belly Side (Y)           ==> Oklahoma Roll
  Ground Belly Feet (Y)           ==> Romero Chinlock

  Ground Back Choke (X)           ==> Blatant Choke
  Ground Back Choke (Y)           ==> Rear Chin Lock
  Ground Back Choke (B)           ==> LOCKED

  Ground Back Mount (B)           ==> Head Shot Combo
  Ground Back Mount (Y)           ==> Choke Punch

  Ground Back HLegs (X)           ==> Kick to Groin
  Ground Back HLegs (Y)           ==> Figure Four
  Ground Back HLegs (B)           ==> LOCKED
  -----------------------------------------------------------------------------
  Corner FI (Y)                   ==> Climb TB and Pummel
  Corner FI (Y)+LEFT/RIGHT        ==> Choke With Boot

  Corner Facing Out (Y)           ==> Rake Eyes
  Sit Turnbuckle    (Y)           ==> Belly to Belly Superplex
  Sit Corner        (Y)           ==> Corner Power Bomb
  Tree of Woe       (Y)           ==> Shoulder Thrusts
  -----------------------------------------------------------------------------
  Turnbuckle Dizzy Ground (X)     ==> LOCKED
  -----------------------------------------------------------------------------
  Tieup in Ring  (Y)              ==> Bring In Hard Way
  Tieup on Apron (Y)              ==> Bring Out Hard Way
  -----------------------------------------------------------------------------
  Opponent Running (X)            ==> Big Boot
  Opponent Running (Y)            ==> Power Slam
  -----------------------------------------------------------------------------
  Running Opp Standing (X/Y/B)    ==> Clothesline
  Running Opp Ground   (X/Y/B)    ==> Fist Drop
  Running Opp Corner   (X/Y/B)    ==> Running Clothesline
  Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
  Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
  -----------------------------------------------------------------------------
  Entrance (X)                    ==> Hulk Pose
  Entrance (Y)                    ==> Hulk Listen
  Entrance (B)                    ==> Hulk Flex
  Entrance (A)                    ==> Hulk Pump Flex
  -----------------------------------------------------------------------------
  Weapon Attack (Y)               ==> Double Chair Shot
  =============================================================================

The Hulkster is definitely one of the strongest characters in the game, though
he lacks a lot in the speed and especially the mat skills area. This means that
you will have to rely on ready moves most of the time to do damage. However,
his high Charisma rating makes that you can go for grapple moves as well in the
later game when you have acquired lots of bonuses already. Otherwise, try not
to be grappled a lot, because Hogan's reversal and combo abilities really
aren't anything to brag about.

FINISHER: Running Leg Drop
          Your opponent should be down on belly or back. Run towards him and
          move the Right Thumbstick at the right time to hit with your
          finisher.
          (BLACK button + LThumb in direction of opponent on ground; RThumb)


=-=-=-=-=-=-=-=-=-=-=-=
Jimmy "Superfly" Snuka
=-=-=-=-=-=-=-=-=-=-=-=
  --------                              -----------          ----------
  Profile                               Attributes           Abilities
  --------                              -----------          ----------
  NAME:     Jimmy Snuka                 Strength   - 3/5     Brawling (1)
  NICKNAME: "Superfly"                  Recovery   - 3/5     High Risk (3)
  HOMETOWN: The Fiji Islands            Mat Skills - 2/5     Grappling (1)
  CROWD:    Loved                       Toughness  - 4/5
  MANAGER:  None                        Speed      - 3/5
  HEIGHT:   6'0"                        Charisma   - 3/5
  WEIGHT:   260 lbs
  STANCE:   Normal

  =============================================================================
  TYPE                                MOVE
  =============================================================================
  Ready Strike (X)                ==> Front Kick to Gut
  Ready Strike (X)+LEFT/RIGHT     ==> Lean In Upper Cut
  Ready Strike (X)+UP/DOWN        ==> Drop Kick

  Ready Move (Y)                  ==> Headbutt
  Ready Move (Y)+LEFT/RIGHT       ==> Enziguri
  Ready Move (Y)+UP/DOWN          ==> LOCKED
  -----------------------------------------------------------------------------
  Vertical Suplex (X)             ==> Vertical Chest Break
  Vertical Suplex (Y)             ==> Corkscrew Suplex

  Scoop Slam (X)                  ==> Scoop Slam
  Scoop Slam (Y)                  ==> Fall Forward Scoop

  Head Between Legs (X)           ==> Fall Back Pile Driver

  Belly to Belly (X)              ==> Northern Lights
  -----------------------------------------------------------------------------
  Behind Move (Y)                 ==> Back Slide
  Behind Move (Y)+LEFT/RIGHT      ==> Cobra Slam

  Gutwrench (X)                   ==> Tiger Suplex
  Gutwrench (Y)                   ==> Victory Roll Pin

  Samoan Drop (X)                 ==> Samoan Drop
  Samoan Drop (Y)                 ==> Chest Breaker

  Full Nelson (X)                 ==> Crossface Wing
  Full Nelson (Y)                 ==> Dragon Sleeper
  -----------------------------------------------------------------------------
  Bent Over Front (Y)             ==> DDT
  Bent Over Front (Y)+LEFT/RIGHT  ==> Gutwrench Suplex

  Bent Over Behind (Y)            ==> Stretch Plum
  -----------------------------------------------------------------------------
  Ground Belly Head (Y)           ==> Drop Kick to Face
  Ground Belly Side (Y)           ==> La Magistral Pin
  Ground Belly Feet (Y)           ==> Surfboard

  Ground Back Choke (X)           ==> Drop Kick to Head
  Ground Back Choke (Y)           ==> Scissored Arm Bar

  Ground Back Mount (B)           ==> Fuji Arm Bar
  Ground Back Mount (Y)           ==> LOCKED

  Ground Back HLegs (X)           ==> Ankle Stretch
  Ground Back HLegs (Y)           ==> Single Leg Crab
  Ground Back HLegs (B)           ==> LOCKED
  -----------------------------------------------------------------------------
  Corner FI (Y)                   ==> Big Double Chop
  Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

  Corner Facing Out (Y)           ==> Neckbreaker
  Sit Turnbuckle    (Y)           ==> Superplex
  Sit Corner        (Y)           ==> Stand on Chest
  Tree of Woe       (Y)           ==> Shoulder Thrusts
  -----------------------------------------------------------------------------
  Turnbuckle Dizzy Standing (X)   ==> Crossbody

  Turnbuckle Ready Opponent (X)   ==> Shoulder Block
  Turnbuckle Ready Opponent (Y)   ==> LOCKED

  Turnbuckle Dizzy Ground (X)     ==> Senton Bomb

  TB Outside Dizzy Standing (X)   ==> LOCKED
  TB Outside Dizzy on Ground(X)   ==> LOCKED
  -----------------------------------------------------------------------------
  Tieup in Ring  (Y)              ==> Sunset Flip
  Tieup on Apron (Y)              ==> Sunset Flip

  SB Standing (Y)                 ==> SB Lariat
  SB Ground   (Y)                 ==> SB Splash

  SB Floor Standing (Y)           ==> LOCKED
  SB Floor Ground   (Y)           ==> LOCKED

  Standing Plancha (X)            ==> Top Rope Senton
  -----------------------------------------------------------------------------
  Opponent Running (X)            ==> Drop Kick
  Opponent Running (Y)            ==> LOCKED
  -----------------------------------------------------------------------------
  Running Opp Standing (X/Y/B)    ==> Flying Forearm
  Running Opp Ground   (X/Y/B)    ==> Rolling Senton
  Running Opp Corner   (X/Y/B)    ==> Monkey Flip
  Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
  Running Opp Outside  (X)        ==> Senton Plancha
  Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
  -----------------------------------------------------------------------------
  Entrance (X)                    ==> Snuka Hand Pose
  Entrance (Y)                    ==> Snuka Knee Pose
  Entrance (B)                    ==> Snuka Right Hand Up
  Entrance (A)                    ==> Slap Hands Right
  -----------------------------------------------------------------------------
  Weapon Attack (Y)               ==> Triple Can Hit
  =============================================================================

The Superfly is pretty much an all-rounded wrestler, with mat skills being his
worst attribute. Thus, you should prevent grappling a lot, even though he has
ability for it. His affinity for planchas and turnbuckles should be used
whenever you have the chance. Make that nick, "Superfly", true, and you should
be able to inflict major damage on your opponents. Thereby, he's pretty tough,
so he can take quite a few plancha misses. Running strikes are pretty normal
for him too.

FINISHER: Superfly Leap
          Your opponent should be down near a turnbuckle and dizzy. Move Snuka
          near the turnbuckle and move the Left Thumbstick towards it while
          rotating the Right Thumbstick. He should climb and do the Superfly
          Leap, his finisher.
          (RThumb+LThumb in direction of turnbuckle)


=-=-=-=-=-=-=-=-=
Road Warrior Hawk
=-=-=-=-=-=-=-=-=
  --------                              -----------          ----------
  Profile                               Attributes           Abilities
  --------                              -----------          ----------
  NAME:     Hawk                        Strength   - 4/5     Brawling (2)
  NICKNAME: Road Warrior                Recovery   - 2/5     High Risk (1)
  HOMETOWN: Chicago, IL                 Mat Skills - 2/5     Grappling (1)
  CROWD:    Loved                       Toughness  - 4/5     Cheating (1)
  MANAGER:  Road Warrior Animal         Speed      - 3/5
  HEIGHT:   6'3"                        Charisma   - 3/5
  WEIGHT:   275 lbs
  STANCE:   Normal

  =============================================================================
  TYPE                                MOVE
  =============================================================================
  Ready Strike (X)                ==> Chop
  Ready Strike (X)+LEFT/RIGHT     ==> Open Palm Strike
  Ready Strike (X)+UP/DOWN        ==> Big Left Punch

  Ready Move (Y)                  ==> Gorilla Press Slam
  Ready Move (Y)+LEFT/RIGHT       ==> Chin Crusher
  Ready Move (Y)+UP/DOWN          ==> LOCKED
  -----------------------------------------------------------------------------
  Vertical Suplex (X)             ==> Corkscrew Suplex
  Vertical Suplex (Y)             ==> Snap Suplex
  Vertical Suplex (B)             ==> Rolling Suplex

  Scoop Slam (X)                  ==> Fall Forward Scoop
  Scoop Slam (Y)                  ==> Side Neck Buster

  Head Between Legs (X)           ==> Fall Forward Power Bomb
  Head Between Legs (Y)           ==> Cradle Pile Driver
  Head Between Legs (B)           ==> LOCKED

  Belly to Belly (X)              ==> Over Head Belly to Belly
  Belly to Belly (Y)              ==> Northern Lights
  Belly to Belly (B)              ==> LOCKED
  -----------------------------------------------------------------------------
  Behind Move (Y)                 ==> DDT Slam
  Behind Move (Y)+LEFT/RIGHT      ==> Reverse DDT

  Gutwrench (X)                   ==> Belly to Back Power Bomb
  Gutwrench (Y)                   ==> 360 Belly to Back

  Samoan Drop (X)                 ==> Death Valley Driver
  Samoan Drop (Y)                 ==> Twirling Samoan

  Full Nelson (X)                 ==> Full Nelson Sit Out
  Full Nelson (Y)                 ==> Front Russian Sweep
  -----------------------------------------------------------------------------
  Bent Over Front (Y)             ==> Impact DDT
  Bent Over Front (Y)+LEFT/RIGHT  ==> Butterfly Suplex

  Bent Over Behind (Y)            ==> Reversed Fireman Carry
  Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
  -----------------------------------------------------------------------------
  Ground Belly Head (Y)           ==> Seated Chinlock
  Ground Belly Side (Y)           ==> Rings
  Ground Belly Feet (Y)           ==> Romero Chinlock

  Ground Back Choke (X)           ==> Surfboard Stretch

  Ground Back Mount (B)           ==> Head Shot Combo

  Ground Back HLegs (X)           ==> Figure Four
  -----------------------------------------------------------------------------
  Corner FI (Y)                   ==> Diamond Dust
  Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

  Corner Facing Out (Y)           ==> Neckbreaker
  Sit Turnbuckle    (Y)           ==> Belly to Belly Superplex
  Sit Corner        (Y)           ==> Corner Power Bomb
  Tree of Woe       (Y)           ==> Stand on Nuts
  -----------------------------------------------------------------------------
  Turnbuckle Dizzy Standing (X)   ==> Shoulderblock

  Turnbuckle Ready Opponent (X)   ==> Double Axe Handle

  Turnbuckle Dizzy Ground (X)     ==> Kamikaze Headbutt

  TB Outside Dizzy Standing (X)   ==> Double Axe Handle
  -----------------------------------------------------------------------------
  Tieup in Ring  (Y)              ==> Bring In Hard Way
  Tieup on Apron (Y)              ==> Bring Out Hard Way

  SB Standing (Y)                 ==> LOCKED
  SB Ground   (Y)                 ==> LOCKED

  SB Floor Standing (Y)           ==> LOCKED
  SB Floor Ground   (Y)           ==> LOCKED

  Standing Plancha (X)            ==> Standing Plancha
  -----------------------------------------------------------------------------
  Opponent Running (X)            ==> Big Boot
  Opponent Running (Y)            ==> LOCKED
  -----------------------------------------------------------------------------
  Running Opp Standing (X/Y/B)    ==> Shoulderblock
  Running Opp Ground   (X/Y/B)    ==> Fist Drop
  Running Opp Corner   (X/Y/B)    ==> Angled Splash
  Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
  Running Opp Outside  (X)        ==> Clear Plancha
  Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
  -----------------------------------------------------------------------------
  Entrance (X)                    ==> Animal Fists
  Entrance (Y)                    ==> What A Rush
  Entrance (B)                    ==> Walk One Fist Up
  Entrance (A)                    ==> Slap Hands Left
  -----------------------------------------------------------------------------
  Weapon Attack (Y)               ==> Double Chair
  =============================================================================

This is one of the Road Warriors, Hawk being the most athletic one. He's an all
rounded wrestler as well, though he should be careful in grappling opponents
who have better mat skills than him. He has a good strength and toughness, and
his good ability for Brawling make him a good character when it comes to taking
and dealing hits. He has a pretty good combo ability (Chin Crusher) and he's
able to surprise some enemies with Aprons or Turnbuckles as well.

FINISHER: Jumping Lariat
          Your opponent should be dizzy and standing near a turnbuckle. Move
          Hawk towards the turnbuckle so he stands right in front of it. Then
          put the Left Thumbstick in the turnbuckle's direction and rotate the
          Right Thumbstick.
          (RThumb+LThumb in direction of turnbuckle)


=-=-=-=-=-=-=-=-=-=
Road Warrior Animal
=-=-=-=-=-=-=-=-=-=
  --------                              -----------          ----------
  Profile                               Attributes           Abilities
  --------                              -----------          ----------
  NAME:     Animal                      Strength   - 5/5     Brawling (2)
  NICKNAME: Road Warrior                Recovery   - 3/5     Grappling (2)
  HOMETOWN: Chicago, IL                 Mat Skills - 2/5     Cheating (1)
  CROWD:    Loved                       Toughness  - 4/5
  MANAGER:  Road Warrior Hawk           Speed      - 2/5
  HEIGHT:   6'1"                        Charisma   - 2/5
  WEIGHT:   295 lbs
  STANCE:   Normal

  =============================================================================
  TYPE                                MOVE
  =============================================================================
  Ready Strike (X)                ==> Gut Shot
  Ready Strike (X)+LEFT/RIGHT     ==> Right Jab
  Ready Strike (X)+UP/DOWN        ==> Big Punch to Head

  Ready Move (Y)                  ==> Gorilla Press Slam
  Ready Move (Y)+LEFT/RIGHT       ==> Hip Toss
  Ready Move (Y)+UP/DOWN          ==> Headbutt
  -----------------------------------------------------------------------------
  Vertical Suplex (X)             ==> Hanging Powerslam
  Vertical Suplex (Y)             ==> Hanging Brainbuster
  Vertical Suplex (B)             ==> Front Suplex
  Vertical Suplex (A)             ==> LOCKED

  Scoop Slam (X)                  ==> Shoulder Breaker
  Scoop Slam (Y)                  ==> Scoop Slam
  Scoop Slam (B)                  ==> Fall Forward Slam
  Scoop Slam (A)                  ==> LOCKED

  Head Between Legs (X)           ==> Shoulder Power Bomb
  Head Between Legs (Y)           ==> Fall Forward Power Bomb
  Head Between Legs (B)           ==> Sit Out Power Bomb
  Head Between Legs (A)           ==> LOCKED

  Belly to Belly (X)              ==> Spinning Belly to Belly
  Belly to Belly (Y)              ==> Bear Hug Slam
  Belly to Belly (B)              ==> Bear Hug
  Belly to Belly (A)              ==> LOCKED
  -----------------------------------------------------------------------------
  Behind Move (Y)                 ==> Side Slam
  Behind Move (Y)+LEFT/RIGHT      ==> LOCKED

  Gutwrench (X)                   ==> Reverse Power Bomb
  Gutwrench (Y)                   ==> High Angle Back Drop
  Gutwrench (B)                   ==> Release German

  Samoan Drop (X)                 ==> Death Valley Driver
  Samoan Drop (Y)                 ==> Chest Breaker
  Samoan Drop (B)                 ==> LOCKED

  Full Nelson (X)                 ==> Full Nelson Sit Out
  Full Nelson (Y)                 ==> Sleeper Submission
  Full Nelson (B)                 ==> Katahajime Plex
  -----------------------------------------------------------------------------
  Bent Over Front (Y)             ==> Gutwrench Power Bomb
  Bent Over Front (Y)+LEFT/RIGHT  ==> Gutwrench Suplex

  Bent Over Behind (Y)            ==> Pumphandle Slam
  -----------------------------------------------------------------------------
  Ground Belly Head (Y)           ==> Crossface Punches
  Ground Belly Side (Y)           ==> Oklahoma Roll
  Ground Belly Feet (Y)           ==> Romero Chinlock

  Ground Back Choke (X)           ==> Rear Chin Lock

  Ground Back Mount (B)           ==> Two Elbows

  Ground Back HLegs (X)           ==> Fist to Groin
  Ground Back HLegs (Y)           ==> LOCKED
  -----------------------------------------------------------------------------
  Corner FI (Y)                   ==> Running Power Slam
  Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

  Corner Facing Out (Y)           ==> Turn Post Slam
  Sit Turnbuckle    (Y)           ==> Press Slam
  Sit Corner        (Y)           ==> Corner Power Bomb
  Tree of Woe       (Y)           ==> Shoulder Thrusts
  -----------------------------------------------------------------------------
  Turnbuckle Ready Opponent (X)   ==> Double Axe Handle

  Turnbuckle Dizzy Ground (X)     ==> LOCKED
  -----------------------------------------------------------------------------
  Tieup in Ring  (Y)              ==> Pile Driver
  Tieup on Apron (Y)              ==> Pile Driver
  -----------------------------------------------------------------------------
  Opponent Running (X)            ==> Spine Buster
  Opponent Running (Y)            ==> LOCKED
  -----------------------------------------------------------------------------
  Running Opp Standing (X/Y/B)    ==> Clothesline
  Running Opp Ground   (X/Y/B)    ==> Knee Drop
  Running Opp Corner   (X/Y/B)    ==> Running Clothesline
  Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
  Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
  -----------------------------------------------------------------------------
  Entrance (X)                    ==> Arm Flex Wave
  Entrance (Y)                    ==> Animal Fists
  Entrance (B)                    ==> Slap Hands Right
  Entrance (A)                    ==> Slap Hands Left
  -----------------------------------------------------------------------------
  Weapon Attack (Y)               ==> Double Chair Shot
  =============================================================================

The second and last one of the Road Warriors. Animal is not as fast as Hawk,
nor does he equal him in charisma. However, Animal's strength his huge and his
toughness a force to be reckoned with. Even though he has low mat skills, I
recommend grappling often with Animal. In grapples lie his many combo abilities
which he should use to the max. He's also good for dealing punches to your
opponent.

FINISHER: Powerslam
          First, make sure your opponent is running toward you. You could whip
          him into the ropes for this or just take a distance so he is running
          to you by himself. Just keep moving the Right Thumbstick to do the
          Finisher.
          (Opp Running; move RThumb)


=-=-=-=-=-=-=-=-=-=
Bret "Hitman" Hart
=-=-=-=-=-=-=-=-=-=
  --------                              -----------          ----------
  Profile                               Attributes           Abilities
  --------                              -----------          ----------
  NAME:     Bret Hart                   Strength   - 3/5     Technical (3)
  NICKNAME: "Hitman"                    Recovery   - 2/5     Pinning (1)
  HOMETOWN: Calgary, Alberta, Canada    Mat Skills - 5/5     Grappling (1)
  CROWD:    Loved                       Toughness  - 3/5
  MANAGER:  None                        Speed      - 2/5
  HEIGHT:   5'11"                       Charisma   - 3/5
  WEIGHT:   235 lbs
  STANCE:   Normal

  =============================================================================
  TYPE                                MOVE
  =============================================================================
  Ready Strike (X)                ==> Front Kick to Gut
  Ready Strike (X)+LEFT/RIGHT     ==> Chop
  Ready Strike (X)+UP/DOWN        ==> Drop Kick

  Ready Move (Y)                  ==> Enziguri
  Ready Move (Y)+LEFT/RIGHT       ==> Headbutt
  Ready Move (Y)+UP/DOWN          ==> Small Package
  -----------------------------------------------------------------------------
  Vertical Suplex (X)             ==> Snap Suplex
  Vertical Suplex (Y)             ==> Fisherman Suplex

  Scoop Slam (X)                  ==> Shoulder Breaker
  Scoop Slam (Y)                  ==> Fall Forward Scoop

  Head Between Legs (X)           ==> Fall Back Pile Driver
  Head Between Legs (Y)           ==> Sit Out Power Bomb

  Belly to Belly (X)              ==> Northern Lights
  -----------------------------------------------------------------------------
  Behind Move (Y)                 ==> Low Blow
  Behind Move (Y)+LEFT/RIGHT      ==> School Boy Pin

  Gutwrench (X)                   ==> German Suplex
  Gutwrench (Y)                   ==> Tiger Suplex

  Samoan Drop (X)                 ==> Samoan Drop
  Samoan Drop (Y)                 ==> LOCKED

  Full Nelson (X)                 ==> Sleeper Submission
  Full Nelson (Y)                 ==> Russian Leg Sweep
  -----------------------------------------------------------------------------
  Bent Over Front (Y)             ==> Spinning Neck Break
  Bent Over Front (Y)+LEFT/RIGHT  ==> Double Arm DDT

  Bent Over Behind (Y)            ==> Back Breaker
  -----------------------------------------------------------------------------
  Ground Belly Head (Y)           ==> Drop Kick to Face
  Ground Belly Side (Y)           ==> La Magistral Pin
  Ground Belly Feet (Y)           ==> Inverted STF

  Ground Back Choke (X)           ==> Spinal Tap
  Ground Back Choke (Y)           ==> Dragon Lock
  Ground Back Choke (B)           ==> LOCKED

  Ground Back Mount (B)           ==> Fuji Arm Bar
  Ground Back Mount (Y)           ==> LOCKED

  Ground Back HLegs (X)           ==> Headbutt to Groin
  Ground Back HLegs (Y)           ==> Kick to Groin
  Ground Back HLegs (B)           ==> Figure Four
  -----------------------------------------------------------------------------
  Corner FI (Y)                   ==> Tornado DDT
  Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

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