Legends Of Wrestling - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Legends Of Wrestling - Strategy Guide (Page 02).
With the Falling Chokeslam, you'll have to press the A Button or the X Button
in time to succesfully combo the move. Usually, A means pinning an opponent
directly after a move. X means that you get into a Ground position (Choke,
Mount, or Hold Legs) to beat your opponent up further.
Reversals
----------
To prevent needless damage done to you from an opponent's grapple, you can
make use of Reversals. Every grapple move can be reversed into your or your
opponent's favor. The trick is to keep up reversing moves until the opponent
misses a reversal. The move will be yours.
Like with combos, you'll have to stop the cursor with the A button while it's
in the green area of the Combo Bar. The more reversals you make in one
grapple, the harder this gets. The green area will become smaller and the
cursor will move faster. Here's a list with reversals that you can use to
see which position you will be in when you have reversed a specific move.
-------------------------------------------------
REVERSED NEW POSITION
-------------------------------------------------
Vertical Suplex Tie-Up
Scoop Slam Gutwrench
Head Between Legs Normal
Belly To Belly Normal
Gutwrench Gutwrench
Samoan Drop Normal
Full Nelson Normal
Whip Whip Opponent
-------------------------------------------------
Reversing moves can increase your chances of winning by much. It also helps
getting the "Domination" excitement increase in 3 or 4 Way Dances. Whoever
makes the reversal may then execute the next ISP attack when you're still
grappling each other.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
6. Turnbuckles & Planchas
=-=-=-=-=-=-=-=-=-=-=-=-=-=
These are high-risk moves that can only be done by specific wrestlers. They
often do huge amounts of damage, but if you miss you will hurt yourself, so
remember that.
Turnbuckles
------------
When your opponent stands or lies near a corner of the ring, some wrestlers
can go for a turnbuckle attack. It works best on dizzied opponents, because
normal opponents will just run out of the way, making you hurt yourself.
To execute a turnbuckle attack, put your wrestler in the corner you wish and
press X, Y, or B while holding the Left Thumbstick toward the turnbuckle. If
done right, your wrestler should climb it and fire a deadly attack on your
opponent. Note that not all wrestlers can do these kinds of attacks.
Aprons
-------
Aprons are slightly more easy to do as Turnbuckles, IMO. Executing an apron
means your wrestler will jump of the ropes to hurt your opponent in all kinds
of ways. They can hit an opponent while he's standing as well as on the
ground. You can still hurt yourself if you miss, though.
To do an Apron, make sure your opponent is somewhere near the ropes. Then
stand near the ropes yourself. Press X, Y, or B to execute an apron and blow
your opponent away. You can also, while on the edge of the ring, press Y
to make your wrestler fire himself into the ring with a well-timed kick or
lariat. Note that not all wrestlers can do these kinds of attacks.
=-=-=-=-=-=
7. Weapons
=-=-=-=-=-=
There are always some nice objects you can find under the ring... chairs, metal
plates, thrash cans, etc. Try using it to knock your opponent down, and you
might find yourself doing an enormous amount of damage.
To pick up a weapon, press UP while near one. If there aren't any in or out of
the ring, you can stand outside near the ring and press UP on the Directional
Pad. Your character will grab a new weapon from under the ring. You can attack
with weapons in several ways.
- Pressing X will make your character to do a simple strike with his weapon,
knocking the opponent down and doing damage. You can only do four attacks
in a row before the weapon dissipates into thin air.
- Pressing B will throw the weapon towards your opponent. It can be evaded,
but is very useful for stopping running enemies.
- Pressing Y will use the wrestler-specific weapon attack. These are special
attacks that a wrestler can do with some types of weapons. For example,
Terry Funk has the Triple Can Hit, and he can execute it while near an
opponent with the Y Button. However, using Y with an other weapon like
a sword won't have any effect.
- Pressing A makes your wrestler drop the weapon he's currently holding.
Notice that once you're hit, your weapon will fall to the ground and you'll
have to pick it up again. You can only do a normal strike four times in a row,
but you can do Special Attacks as much as you want. After each special, the
weapon will fall to the floor as well.
=-=-=-=-=-=-=
8. Finishers
=-=-=-=-=-=-=
Whenever the Finisher Meter (the purple meter around your health bar) is
blinking, you have a limited of time wherein you can use your Finisher. This
is kind of that wrestler's "Ultra Signature Move", the moves they got famous
with and which do a heck a lot of damage. Think of Hulk Hogan's Running Leg
Drop or the Hitman's Sharpshooter. Look at the "Wrestler List" section (VIII)
to see each wrestler's finisher.
To pull a finisher off, your meter HAS to be blinking. You only have limited
time, so do it as fast as you can. The best chance you have is when your
opponent is dizzy: other wrestlers will get dizzy quite quickly when your
meter is blinking so it won't be much of a problem. Then get the opponent
into the right ISP or position. For Bret "Hitman" Hart's Sharpshooter, for
example, you'll have to be in the Hold Legs ISP to pull it off.
Once the needed position is acquired, just move around the Right Thumbstick
to do a Finisher. Finishers in the game are fairly powerful and in career
mode help build up Match Excitement.
=-=-=-=-=-=-=-=-=-=
9. Tips on Battles
=-=-=-=-=-=-=-=-=-=
- In one-on-one battles, the computer will often run at your corner from the
start. This is perfect to do an anti-running attack for some cheap early
damage.
- If your opponent has a weapon, running into him to knock it away is a good
way to disarm him.
- Do not underestimate the power of Finishers. They can easily do three times
as much damage as a normal attack. Pull one off whenever your meter is full.
- Play as mean as you can and without mercy. Hit them everywhere you can. Do
not show them mercy, for you will receive none yourself.
- In order to keep a pin or a submission going, you have to press X as fast as
you can. This increases the chance of a win by pinfall and maximizes the
damage from a submission.
- Whenever you are dizzy, tap X quickly to recover in less time.
- With the WHITE Button, you can throw an opponent into the ropes, so he hangs
there for a while (only when he's dizzy). Press Y while near him to make
your wrestler execute a nice lariat, sending your opponent flying over the
ropes out of the ring. You can follow this up closely with an Apron. The
same applies for throwing opponents into corners.
- Hit opponents as they get up from the floor. They won't have a chance to
reverse your strike. Drop Kick is a good move for this.
- Players on the edge of the ring (outside of the ropes), like a tag partner
of an opponent, can be knocked off with your Strong Strike (X+UP/DOWN) or by
grabbing them with B. Then you can use X to do a Brainbuster to the inside/
outside of the ring; Y to do a wrestler-specific move; and B to do a funny
face-to-rope knockback.
- When an opponent is dizzy in a corner, press B while near him to put him on
the turnbuckle. You can get the Tree of Woe in just about exactly the same
way. When near a turnbuckle, grapple your opponent and turn them around with
the left trigge, then smash them into the turnbuckle. They'll have to be
dizzy now. When near him, press B again to put him into the Tree of Woe.
- To let go of a pin or submission, simply pull the Right Trigger.
===============================================================================
o---------------------o
\ VIII. Wrestler List \
o---------------------o
AUTHOR's NOTE:
---------------
Please use the CTRL+F function to find your wrestler quickly. They are placed
here in order of appearance in the Wrestler Selection screen.
=-=-=-=-=-=
Hulk Hogan
=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Hulk Hogan Strength - 5/5 Brawling (3)
NICKNAME: None Recovery - 2/5 Grappling (1)
HOMETOWN: Venice Beach, CA Mat Skills - 1/5 Charging (1)
CROWD: Loved Toughness - 3/5
MANAGER: None Speed - 2/5
HEIGHT: 6'8" Charisma - 5/5
WEIGHT: 300 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Right Jab
Ready Strike (X)+LEFT/RIGHT ==> Chop
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Gorilla Press Slam
Ready Move (Y)+LEFT/RIGHT ==> Hip Toss
Ready Move (Y)+UP/DOWN ==> Sidewalk Slam
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Vertical Suplex
Vertical Suplex (Y) ==> Vertical Suplex
Vertical Suplex (B) ==> LOCKED
Scoop Slam (X) ==> Scoop Slam
Scoop Slam (Y) ==> Shoulder Breaker
Scoop Slam (B) ==> LOCKED
Head Between Legs (X) ==> Power Bomb
Head Between Legs (Y) ==> Sit Out Pile Driver
Head Between Legs (B) ==> LOCKED
Belly to Belly (X) ==> Bear Hug
Belly to Belly (Y) ==> Push Suplex
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Side Slam
Behind Move (Y)+LEFT/RIGHT ==> Atomic Drop
Gutwrench (X) ==> High Angle Back Drop
Gutwrench (Y) ==> Electric Chair
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Mummy Driver
Samoan Drop (Y) ==> Chest Breaker
Samoan Drop (B) ==> LOCKED
Full Nelson (X) ==> Russian Leg Sweep
Full Nelson (Y) ==> Sleeper Submission
Full Nelson (B) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Butterfly Suplex
Bent Over Front (Y)+LEFT/RIGHT ==> Impact DDT
Bent Over Behind (Y) ==> Pumphandle Slam
Bent Over Behind (Y)+LEFT/RIGHT ==> Rack
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Oklahoma Roll
Ground Belly Feet (Y) ==> Romero Chinlock
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> Rear Chin Lock
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> Head Shot Combo
Ground Back Mount (Y) ==> Choke Punch
Ground Back HLegs (X) ==> Kick to Groin
Ground Back HLegs (Y) ==> Figure Four
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Climb TB and Pummel
Corner FI (Y)+LEFT/RIGHT ==> Choke With Boot
Corner Facing Out (Y) ==> Rake Eyes
Sit Turnbuckle (Y) ==> Belly to Belly Superplex
Sit Corner (Y) ==> Corner Power Bomb
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Ground (X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Bring Out Hard Way
-----------------------------------------------------------------------------
Opponent Running (X) ==> Big Boot
Opponent Running (Y) ==> Power Slam
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Clothesline
Running Opp Ground (X/Y/B) ==> Fist Drop
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Hulk Pose
Entrance (Y) ==> Hulk Listen
Entrance (B) ==> Hulk Flex
Entrance (A) ==> Hulk Pump Flex
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
The Hulkster is definitely one of the strongest characters in the game, though
he lacks a lot in the speed and especially the mat skills area. This means that
you will have to rely on ready moves most of the time to do damage. However,
his high Charisma rating makes that you can go for grapple moves as well in the
later game when you have acquired lots of bonuses already. Otherwise, try not
to be grappled a lot, because Hogan's reversal and combo abilities really
aren't anything to brag about.
FINISHER: Running Leg Drop
Your opponent should be down on belly or back. Run towards him and
move the Right Thumbstick at the right time to hit with your
finisher.
(BLACK button + LThumb in direction of opponent on ground; RThumb)
=-=-=-=-=-=-=-=-=-=-=-=
Jimmy "Superfly" Snuka
=-=-=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Jimmy Snuka Strength - 3/5 Brawling (1)
NICKNAME: "Superfly" Recovery - 3/5 High Risk (3)
HOMETOWN: The Fiji Islands Mat Skills - 2/5 Grappling (1)
CROWD: Loved Toughness - 4/5
MANAGER: None Speed - 3/5
HEIGHT: 6'0" Charisma - 3/5
WEIGHT: 260 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Front Kick to Gut
Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut
Ready Strike (X)+UP/DOWN ==> Drop Kick
Ready Move (Y) ==> Headbutt
Ready Move (Y)+LEFT/RIGHT ==> Enziguri
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Vertical Chest Break
Vertical Suplex (Y) ==> Corkscrew Suplex
Scoop Slam (X) ==> Scoop Slam
Scoop Slam (Y) ==> Fall Forward Scoop
Head Between Legs (X) ==> Fall Back Pile Driver
Belly to Belly (X) ==> Northern Lights
-----------------------------------------------------------------------------
Behind Move (Y) ==> Back Slide
Behind Move (Y)+LEFT/RIGHT ==> Cobra Slam
Gutwrench (X) ==> Tiger Suplex
Gutwrench (Y) ==> Victory Roll Pin
Samoan Drop (X) ==> Samoan Drop
Samoan Drop (Y) ==> Chest Breaker
Full Nelson (X) ==> Crossface Wing
Full Nelson (Y) ==> Dragon Sleeper
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Gutwrench Suplex
Bent Over Behind (Y) ==> Stretch Plum
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Drop Kick to Face
Ground Belly Side (Y) ==> La Magistral Pin
Ground Belly Feet (Y) ==> Surfboard
Ground Back Choke (X) ==> Drop Kick to Head
Ground Back Choke (Y) ==> Scissored Arm Bar
Ground Back Mount (B) ==> Fuji Arm Bar
Ground Back Mount (Y) ==> LOCKED
Ground Back HLegs (X) ==> Ankle Stretch
Ground Back HLegs (Y) ==> Single Leg Crab
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Big Double Chop
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Neckbreaker
Sit Turnbuckle (Y) ==> Superplex
Sit Corner (Y) ==> Stand on Chest
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Crossbody
Turnbuckle Ready Opponent (X) ==> Shoulder Block
Turnbuckle Ready Opponent (Y) ==> LOCKED
Turnbuckle Dizzy Ground (X) ==> Senton Bomb
TB Outside Dizzy Standing (X) ==> LOCKED
TB Outside Dizzy on Ground(X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Sunset Flip
Tieup on Apron (Y) ==> Sunset Flip
SB Standing (Y) ==> SB Lariat
SB Ground (Y) ==> SB Splash
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Top Rope Senton
-----------------------------------------------------------------------------
Opponent Running (X) ==> Drop Kick
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Flying Forearm
Running Opp Ground (X/Y/B) ==> Rolling Senton
Running Opp Corner (X/Y/B) ==> Monkey Flip
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Opp Outside (X) ==> Senton Plancha
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Snuka Hand Pose
Entrance (Y) ==> Snuka Knee Pose
Entrance (B) ==> Snuka Right Hand Up
Entrance (A) ==> Slap Hands Right
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Triple Can Hit
=============================================================================
The Superfly is pretty much an all-rounded wrestler, with mat skills being his
worst attribute. Thus, you should prevent grappling a lot, even though he has
ability for it. His affinity for planchas and turnbuckles should be used
whenever you have the chance. Make that nick, "Superfly", true, and you should
be able to inflict major damage on your opponents. Thereby, he's pretty tough,
so he can take quite a few plancha misses. Running strikes are pretty normal
for him too.
FINISHER: Superfly Leap
Your opponent should be down near a turnbuckle and dizzy. Move Snuka
near the turnbuckle and move the Left Thumbstick towards it while
rotating the Right Thumbstick. He should climb and do the Superfly
Leap, his finisher.
(RThumb+LThumb in direction of turnbuckle)
=-=-=-=-=-=-=-=-=
Road Warrior Hawk
=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Hawk Strength - 4/5 Brawling (2)
NICKNAME: Road Warrior Recovery - 2/5 High Risk (1)
HOMETOWN: Chicago, IL Mat Skills - 2/5 Grappling (1)
CROWD: Loved Toughness - 4/5 Cheating (1)
MANAGER: Road Warrior Animal Speed - 3/5
HEIGHT: 6'3" Charisma - 3/5
WEIGHT: 275 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Chop
Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike
Ready Strike (X)+UP/DOWN ==> Big Left Punch
Ready Move (Y) ==> Gorilla Press Slam
Ready Move (Y)+LEFT/RIGHT ==> Chin Crusher
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Corkscrew Suplex
Vertical Suplex (Y) ==> Snap Suplex
Vertical Suplex (B) ==> Rolling Suplex
Scoop Slam (X) ==> Fall Forward Scoop
Scoop Slam (Y) ==> Side Neck Buster
Head Between Legs (X) ==> Fall Forward Power Bomb
Head Between Legs (Y) ==> Cradle Pile Driver
Head Between Legs (B) ==> LOCKED
Belly to Belly (X) ==> Over Head Belly to Belly
Belly to Belly (Y) ==> Northern Lights
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> DDT Slam
Behind Move (Y)+LEFT/RIGHT ==> Reverse DDT
Gutwrench (X) ==> Belly to Back Power Bomb
Gutwrench (Y) ==> 360 Belly to Back
Samoan Drop (X) ==> Death Valley Driver
Samoan Drop (Y) ==> Twirling Samoan
Full Nelson (X) ==> Full Nelson Sit Out
Full Nelson (Y) ==> Front Russian Sweep
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Impact DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex
Bent Over Behind (Y) ==> Reversed Fireman Carry
Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Seated Chinlock
Ground Belly Side (Y) ==> Rings
Ground Belly Feet (Y) ==> Romero Chinlock
Ground Back Choke (X) ==> Surfboard Stretch
Ground Back Mount (B) ==> Head Shot Combo
Ground Back HLegs (X) ==> Figure Four
-----------------------------------------------------------------------------
Corner FI (Y) ==> Diamond Dust
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Neckbreaker
Sit Turnbuckle (Y) ==> Belly to Belly Superplex
Sit Corner (Y) ==> Corner Power Bomb
Tree of Woe (Y) ==> Stand on Nuts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Shoulderblock
Turnbuckle Ready Opponent (X) ==> Double Axe Handle
Turnbuckle Dizzy Ground (X) ==> Kamikaze Headbutt
TB Outside Dizzy Standing (X) ==> Double Axe Handle
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Bring Out Hard Way
SB Standing (Y) ==> LOCKED
SB Ground (Y) ==> LOCKED
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Standing Plancha
-----------------------------------------------------------------------------
Opponent Running (X) ==> Big Boot
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Shoulderblock
Running Opp Ground (X/Y/B) ==> Fist Drop
Running Opp Corner (X/Y/B) ==> Angled Splash
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Opp Outside (X) ==> Clear Plancha
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Animal Fists
Entrance (Y) ==> What A Rush
Entrance (B) ==> Walk One Fist Up
Entrance (A) ==> Slap Hands Left
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair
=============================================================================
This is one of the Road Warriors, Hawk being the most athletic one. He's an all
rounded wrestler as well, though he should be careful in grappling opponents
who have better mat skills than him. He has a good strength and toughness, and
his good ability for Brawling make him a good character when it comes to taking
and dealing hits. He has a pretty good combo ability (Chin Crusher) and he's
able to surprise some enemies with Aprons or Turnbuckles as well.
FINISHER: Jumping Lariat
Your opponent should be dizzy and standing near a turnbuckle. Move
Hawk towards the turnbuckle so he stands right in front of it. Then
put the Left Thumbstick in the turnbuckle's direction and rotate the
Right Thumbstick.
(RThumb+LThumb in direction of turnbuckle)
=-=-=-=-=-=-=-=-=-=
Road Warrior Animal
=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Animal Strength - 5/5 Brawling (2)
NICKNAME: Road Warrior Recovery - 3/5 Grappling (2)
HOMETOWN: Chicago, IL Mat Skills - 2/5 Cheating (1)
CROWD: Loved Toughness - 4/5
MANAGER: Road Warrior Hawk Speed - 2/5
HEIGHT: 6'1" Charisma - 2/5
WEIGHT: 295 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Gut Shot
Ready Strike (X)+LEFT/RIGHT ==> Right Jab
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Gorilla Press Slam
Ready Move (Y)+LEFT/RIGHT ==> Hip Toss
Ready Move (Y)+UP/DOWN ==> Headbutt
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Powerslam
Vertical Suplex (Y) ==> Hanging Brainbuster
Vertical Suplex (B) ==> Front Suplex
Vertical Suplex (A) ==> LOCKED
Scoop Slam (X) ==> Shoulder Breaker
Scoop Slam (Y) ==> Scoop Slam
Scoop Slam (B) ==> Fall Forward Slam
Scoop Slam (A) ==> LOCKED
Head Between Legs (X) ==> Shoulder Power Bomb
Head Between Legs (Y) ==> Fall Forward Power Bomb
Head Between Legs (B) ==> Sit Out Power Bomb
Head Between Legs (A) ==> LOCKED
Belly to Belly (X) ==> Spinning Belly to Belly
Belly to Belly (Y) ==> Bear Hug Slam
Belly to Belly (B) ==> Bear Hug
Belly to Belly (A) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Side Slam
Behind Move (Y)+LEFT/RIGHT ==> LOCKED
Gutwrench (X) ==> Reverse Power Bomb
Gutwrench (Y) ==> High Angle Back Drop
Gutwrench (B) ==> Release German
Samoan Drop (X) ==> Death Valley Driver
Samoan Drop (Y) ==> Chest Breaker
Samoan Drop (B) ==> LOCKED
Full Nelson (X) ==> Full Nelson Sit Out
Full Nelson (Y) ==> Sleeper Submission
Full Nelson (B) ==> Katahajime Plex
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Gutwrench Power Bomb
Bent Over Front (Y)+LEFT/RIGHT ==> Gutwrench Suplex
Bent Over Behind (Y) ==> Pumphandle Slam
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Oklahoma Roll
Ground Belly Feet (Y) ==> Romero Chinlock
Ground Back Choke (X) ==> Rear Chin Lock
Ground Back Mount (B) ==> Two Elbows
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Running Power Slam
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Turn Post Slam
Sit Turnbuckle (Y) ==> Press Slam
Sit Corner (Y) ==> Corner Power Bomb
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Ready Opponent (X) ==> Double Axe Handle
Turnbuckle Dizzy Ground (X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Pile Driver
Tieup on Apron (Y) ==> Pile Driver
-----------------------------------------------------------------------------
Opponent Running (X) ==> Spine Buster
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Clothesline
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Arm Flex Wave
Entrance (Y) ==> Animal Fists
Entrance (B) ==> Slap Hands Right
Entrance (A) ==> Slap Hands Left
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
The second and last one of the Road Warriors. Animal is not as fast as Hawk,
nor does he equal him in charisma. However, Animal's strength his huge and his
toughness a force to be reckoned with. Even though he has low mat skills, I
recommend grappling often with Animal. In grapples lie his many combo abilities
which he should use to the max. He's also good for dealing punches to your
opponent.
FINISHER: Powerslam
First, make sure your opponent is running toward you. You could whip
him into the ropes for this or just take a distance so he is running
to you by himself. Just keep moving the Right Thumbstick to do the
Finisher.
(Opp Running; move RThumb)
=-=-=-=-=-=-=-=-=-=
Bret "Hitman" Hart
=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Bret Hart Strength - 3/5 Technical (3)
NICKNAME: "Hitman" Recovery - 2/5 Pinning (1)
HOMETOWN: Calgary, Alberta, Canada Mat Skills - 5/5 Grappling (1)
CROWD: Loved Toughness - 3/5
MANAGER: None Speed - 2/5
HEIGHT: 5'11" Charisma - 3/5
WEIGHT: 235 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Front Kick to Gut
Ready Strike (X)+LEFT/RIGHT ==> Chop
Ready Strike (X)+UP/DOWN ==> Drop Kick
Ready Move (Y) ==> Enziguri
Ready Move (Y)+LEFT/RIGHT ==> Headbutt
Ready Move (Y)+UP/DOWN ==> Small Package
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Snap Suplex
Vertical Suplex (Y) ==> Fisherman Suplex
Scoop Slam (X) ==> Shoulder Breaker
Scoop Slam (Y) ==> Fall Forward Scoop
Head Between Legs (X) ==> Fall Back Pile Driver
Head Between Legs (Y) ==> Sit Out Power Bomb
Belly to Belly (X) ==> Northern Lights
-----------------------------------------------------------------------------
Behind Move (Y) ==> Low Blow
Behind Move (Y)+LEFT/RIGHT ==> School Boy Pin
Gutwrench (X) ==> German Suplex
Gutwrench (Y) ==> Tiger Suplex
Samoan Drop (X) ==> Samoan Drop
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Sleeper Submission
Full Nelson (Y) ==> Russian Leg Sweep
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Bent Over Front (Y) ==> Spinning Neck Break
Bent Over Front (Y)+LEFT/RIGHT ==> Double Arm DDT
Bent Over Behind (Y) ==> Back Breaker
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Ground Belly Head (Y) ==> Drop Kick to Face
Ground Belly Side (Y) ==> La Magistral Pin
Ground Belly Feet (Y) ==> Inverted STF
Ground Back Choke (X) ==> Spinal Tap
Ground Back Choke (Y) ==> Dragon Lock
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> Fuji Arm Bar
Ground Back Mount (Y) ==> LOCKED
Ground Back HLegs (X) ==> Headbutt to Groin
Ground Back HLegs (Y) ==> Kick to Groin
Ground Back HLegs (B) ==> Figure Four
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Corner FI (Y) ==> Tornado DDT
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
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