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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter L » Legacy Of Kain: Defiance - Strategy Guide (Page 03)

Legacy Of Kain: Defiance - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Legacy Of Kain: Defiance - Strategy Guide (Page 03).

After he is beaten go back to the imbument room and rematerialize.  Kill the
tentacle creatures and go imbue the reaver with the element of air.  Head left
of the switch door.  Scale the wall to the left of the broken air jet and jump
up to the ledge. Burn the brazier.  Now head to the other side of the TK switch
door and activate the air jet. Glide to the ledge and burn the brazier.

Now go to the center of the room and activate that air jet.  Glide to the next
room and turn the stone on the left to the Light Reaver symbol.  Now rotate the
stone on the right to the Dark Reaver.  Hit the TK switch and turn the dark orb
light and the light orb dark.

Now head to the open room on the first floor and scale the wall. The
transporter will activate for your passage.

--------------------------
- The Pillars of Nosgoth -
--------------------------
Head out of the shrine.  form the ledge overlooking the water jump left.  Kill
the enemies that cross your path and then follow through the ruins all the way
to the pillars.  Go north of the pillars and activate the air jet near where
you got the bronze disc.  Now glide to the ledge above and head into the
forest....

----------
- Items: -
----------
      Health Talismans:
      1)  At the beginning near the camp
      2)  In the Air Reaver Forge, follow the path instead of
          going to fight the second guardian.  Phase through the
          grated door way.  Rematerialize and head down the hall.

      Telekinetic Runes:
      1)  NE of the Pillars in the surrounding area.

      Ancient Tomes:
      1)  In one of the larger rooms in the Fire Forge.
      2)  Near the Bronze Disc near the ledge overlooking the pillars.

------------
- Enemies: -
------------

       Hylden Hunters:    Some of the hunters get green glowing eyes.
                          This doesn't not affect their ability.
                          Fight as normal.

       Giant Hunters:     These bastards are strong as hell.  These
                          will be the most irritating enemies in the
                          game.  Use the Fire Reaver and its spell to
                          kill these giants.  Keep attacking while
                          they flail about.  Their attacks are fast
                          especially for their size.  Do not use
                          standard dodges to avoid them, this can
                          spell your peril.  form a distance they
                          will launch sledge hammers in your
                          direction.

       guardians:         These are the original vampire guardians of
                          the pillars.  Their attacks vary but the
                          basic strategy is to push towards them
                          attacking and backing off when they start to
                          glow.
----------------
- TOTAL ITEMS: -
----------------
Health:        5
TK:            3
Tomes:         5

===============================================================================
 VII             - T H E   V A M P I R E   C I T A D E L -            K A I N
===============================================================================

Go down the stairs form this room and phase through the gate at the bottom.
There is no need to fight the tentacle monsters.

Kill the Red Hunters along the way to open the trap gates.  In the vampire
shrine area look for a tome overlooking the cliff.  Now head left and kill more
of those delightful red hunters.  In the farthest room you will find a very
small walkway with the Wheel of Life on a pedestal.  Pick it up and kill the
enemies nearby.  Head all the way back to the first room after the phase gate.
There will be a large gate there with a circular indention.  Place the wheel in
that spot.

Now head down and left.  There will be a little area with a couple reddies and
a Health Talisman.

Go further down to the super jump point.  Leap across to the transporter.

Leave this first room; the doors surrounding will all close and you must face a
gollum.  Now look for a room to the left with a tome in it. Now look for a
place to climb up.  Teleport through the fire shrine.

Leave the entry way and go to the door to the right where you had to light the
second set of braziers with Raziel.  There is TK rune in here.

Go down and look for the room with chairs lining the wall and climb up. Head to
the teleporter for the Water Shrine.

Now leave this room through the grated doorway.  Go to the room all the way to
the left side of the second floor and down the hallway in that room for a
Health Talisman.

CARVED STONE SKULL AND RUSTED SCALES

  Jump to the first floor and destroy the cracked walls.  Take up the Rusted
  Scales and Carved Stone Skull form each of them.  Now go to the door farthest
  right and place the relics in the symbols right and left of the larger door.

LIGHTNING REAVER

  Enter the room and wait for the camera to change to see the water.  Fire a TK
  blast at the two braziers above the water at the other side of the screen.
  The water will drain now head down and TK the switch.  The  level the switch
  is on will come out allowing you to take the next piece of the Balance Emblem.
  This piece is endowed with the power of lightning.  A nice bonus to this
  weapon is its ability to hurt enemies that are close-by to the one you are
  attacking.

Now head out of this room after killing the shades that appear through the
sealed door.  Mow in the mainroom hit the TK switch above that one door.  Scale
the wall and kill the Gollum there.  Head out of the room to the one on the
farthest right of the second level.  Open the seal and face a Fire Gollum.  Go
through the transporter and fight the two gollums there.

Go out and look for the scalable wall.  Now head up and fight the two Fire
Gollums before heading out of the Light Shrine.  Now phase through the gate and
go to the first floor.  Look for the transporter on the first floor.  Teleport
outside and head almost all  the way back to where you got the Wheel of Life.
You will see an odd sealed door.  Open it and proceed.

----------
- Items: -
----------
      Health Talismans:
      1) To the left of the super jump point up one ledge.  Look around.
      2) Hall in the Water Shrine to the left of the regular gollums.

      Telekinetic Runes:
      1) The door outside and to the right of the light transporter in
         the fire shrine.  Where you lit two braziers with Raziel.

      Ancient Tomes:
      1) Around the Vampire Shrine area in the outside world.
      2) One of the rooms after facing the first gollum.

------------
- Enemies: -
------------
      	Red Hunters:       There are two forms of these but vary only
                           slightly.  form a distance One type can
                           throw little knives.  The other is
                           stronger physically.  These guys can't even
                           block they will be easier than the Sarafan.
                           Use any technique you like but have fun.

        Grande Shades:     These bastards are annoying.  If you get
                           lazy just begin to TK them to sap extra
                           life.  They will dodge after a few swings
                           and use mainly lunging techniques.

----------------
- TOTAL ITEMS: -
----------------
Health:        9
TK:            6
Tomes:         7

===============================================================================
VIII              - V O R A D O R 'S   M A N S I O N -             R A Z I E L
===============================================================================

The most disparing level in this game.  Many people have asked me how to get
through the mansion.  This level will upset you.  Garunteed.  But it also will
become the most replayable level in the game.  There is enough play-time in
this level to make it a rich playing experience.

Walk up and hit the square button at the large mansion doors.  A small
cinematic will begin.  Now kill the two gollums.  Head back to the mansion and
climb the ruins above the door.  Blast the window and shift planes.  Now phase
through the window and head down either hallway.  Go to the adjacent hallway
midway and look for the conduit.  Rematerialize and fight the few revenants.
Now head up the staircase and go through either door.  Go down the hall and
kill any revenants you feel necessary.  Both halls meet in a room with statues
on either side and a door with a TK switch above it.  Equip the Fire Reaver and
TK the switch.  Two revolving braziers will appear out of the wall.  Burn them
quickly before the puzzle can reset.  Now go through to the next level.

This next area will be called the Water Zone.  There are three looming
gargoyles a pond and two air jets at the end of the room.  Go to the next floor
by activating an airjet and ride to the top.  Go into the Fire Door on the left
side.  Go all the way down the halls and steps until you reach a small wall
picture.  A cinematic will begin; afterwards shift realms and phase through
the grated bars to the right of the picture. Go through the glass window room
and outside.  There jump into the background and down the hill.  Use the
conduit at the base of the hill and charge the reaver.  Equip the Fire Reaver
and stand in the center of the braziers.  Use the Fire Spell and light them all
at once.

Head back up the hill and past the green house area you came form.  You will
see a circular stone structure with a statue in the center.  Climb the pillar
on the left and then up top.  Head along to the other side.  Destroy the
windowed doorway towards the mansion on what appears to be a second floor.
Glide across and through the doorway.  Head down the hall and to the left for a
TK rune.  Now head right and kill the revenants.

Burn the two braziers near the fireplace and destroy the cracked wall beyond it.
Now shift realms and phase through the bars.  Jump to the ledge to the left.
form there glide to both suspended platforms and to the left ledge.  Now jump
to the ledge to the left of that one and use the conduit to rematerialize.
Jump back over to the ledge to the right and go through the door.  Follow the
hallway to the next door to enter the Library.

BLOOD DRINKER

  The goal in the library is to light the six dark orbs so equip the Light
  Reaver. The locations are listed and how to get them.

  1) Nearest the statue.

  2) The painting on the first floor looking towards the entrance.  Destroy it
  and light the orb beyond it.

  3) The second floor looking towards the entrance on the right.  Follow the
  stairs and glide and stagger form the top to get to the next orb.  (If you
  couldn't see it go to the first floor and use the camera.)

  4) The second floor looking to the right.  Climb the stairs and pull out the
  book shelf that you can drag out.  Push it to the side and light the orb.

  5) Destroy the table in the center of the room as well as the benches around
  it.  Drag the tower on the left past the fireplace onto the switch where the
  table used to be.  The flames in the fireplace will disappear.  Light the
  orb.

  6) Jump the scalable wall to the right of the entrance.  Climb up and to the
  pillar.  Hit the TK switch at the end of the room and QUICKLY jump form
  spike rail to spike rail all the way to the chandelier.  Light the orb.

  Now retrieve the Blood Drinker form the statue.  Head back to the entrance
  and down the hallway.

From there jump off the ledge and fight the three gollums.
Head back up the stairs and go back to the Water Zone.  Use the airjets to get
to the second floor and impale the statue on the left side.

Now go to the Air Door.  Head down the hall into the water.  Shift realms and
phase through the gate on the bottom.  Look for the scalable wall and climb up
out of the water.  Head left and use the conduit to rematerialize.  Now head
right past the blue door to the larger set on the right side.  Go down the hall
and kill any revenants.  Go up to the next room and jump the first landing;
then to the next one.  Scale the wall and jump to the next ledge.  Now scale
that one.  Glide across to the next ledge with the window on it.  Blast it then
shift realms.  Phase through the gate and head along the high path to the
conduit at the other end.  Rematerialize.

Notice the over looking pillars?

Go to the one closest to the window you came out of and jump to it.  Now shift
realms and glide to the pillar to your upper-left hand side.  Now jump to the
next one to the other high path.  Follow the side all the way through the
doorway and go down the stairs.  At the bottom under the stairwell is a conduit
to rematerialize through.  Now head through the door on the left side.  Kill
the revenants.  Now go through the door at the end of the hall.

HEART SEEKER

  In this area you will need the Dark Reaver to darken the lighted globes.
  You will need to use the Dark Spell for the majority of these tests so make
  use of the charge stone.  Also any you don't need the spell for will have
  an *.

  1) * The Globe on the stairs behind the statue.

  2) Hit the TK switch above the last globe and glide to the fallen
  chandelier.  Now wait for it to go up and use the spell.  Now cross the
  spike railings quickly to the orb on the other side.

  3) Up the scalable wall to the right of the windows.

  4) Smash the odd looking window form the windows with TK and darken the orb.

  5) The fireplace on the other side of the room form the windows.

  6) form the entrance jump on the pillar to the left.  You will be standing
  on a switch that will make some ledges come out of the wall above the
  fireplace. Use your spell now and Jump the three ledges to the orb.

  Now retrieve the Heart Seeker form the statue.

Head back to the First scene of Vorador's Mansion outside the front door.
Drop to the ground and go back through the first entrance and down the hall
again.  Re-use the conduit and go up the stairs.  Go down the hall and fight
the gollums just before the Water Zone.

Enter the Water Zone and use the airjets to the second floor again.  Place
the Heart Seeker in the right statue.

Go through the Fire Door again and head down the hall.  This time the wall
before the grated door will be cracked.  TK it and head back towards the stone
columns.

GOLDEN HALF OF VORADOR'S CREST

  Instead of going up again look for another wall to the upper right of the
  stone structure that has cracks in it with a blue angel.  TK it and go down
  the piping.  Head down the sewer until your camera changes and you see a
  long stretch of water.  Hit the TK switch across the water and quickly jump
  the rising pillars.  This may take a couple tries.  At the other end is Half
  of Vorador's Crest.  Now head back along the sewer and kill the revenants.

Climb the scalable wall inside the large vertical pipe.  Head back to the
Water Zone.

Use the airjet to get to the second level and go through the Air Door.  Head
down the stairs but NOT into the water.  You will see  a cracked wall to the
left of the water.  Go through now and place the first piece of the crest in
the blue door's symbol.  Now go to the large doors on the right.

Use the options menu to change the brightness to HIGH and then go up the
tower to the second floor.  Jump up two of the platforms.  In this room is a
cracked wall.  Now smash it down with a TK (it is easier to locate that way)
and grab the Health Talisman.  Now go to the first floor before exiting the
large doors.

SILVER HALF OF VORADOR'S CREST

  Go through the hallway and see the Fireplace with a circular symbol above
  it?  Destroy the cracked wall beyond it and head down the hallway.  You will
  see four pillars with symbols on them and a blackish green dial on the floor.

  You have to rotate the four pillars to match the ones on the wall.

  Note:  You must have the symbols facing the center dial.  form left to right
  the symbols should be AIR, FIRE, EARTH, WATER.

  The dial will raise a bit.  Jump on it and wait for it to go up.  Once it
  stops glide to the ledge with the other Half of Vorador's Crest.

SOUL STEALER

  Now head back to the last blue door where you put the other piece of
  Vorador's crest in the symbol.  Place the new piece in it and go through the
  door.  Use the charge stone and equip the Fire Reaver.  Use the Fire Spell
  when standing in the center of all the suspended unlit candles hanging form
  a chandelier.

  The chandelier will raise and the gate to the last spear will open; but
  when you approach it the gate will shut.  You will have to kill the two
  fire gollums.

  Now retrieve the Soul Stealer.  Go through the exit and head through the
  passage you busted down with the TK blast earlier and head up the stairs.

Back in the Water Zone place the last spear in the center gargoyle.
Destroy the three broken walls behind each statue for a Health Talisman and
two Soul Basins.

A portal will open where the pond was below the gargoyles.  Enter it to go
to the Water Shrine.

--------------
i Water Reaver
--------------

Follow the hall and shift realms.  Phase through the gate and head down
below.

Fight the two guardians and look for the room to rematerialize inside.  Go
back out and look for a Health Talisman in one of the guardian tombs.  Now
Imbue the reaver with the element of water.

One room visibly has two fires in it.  Extinguish them with the Water
Reaver.

Use the Water Reaver to freeze the waterfall.  Climb up and look for the
water fall on the second floor and freeze it.  Climb up that one and
Extinguish that fire.  Now head to the second floor again and go to the
open door to the left.

Extinguish that fire and shift realms.  Now jump to the passage to the
right side and use the conduit in the next room to rematerialize.  Use the
Water Reaver to extinguish that flame as well.  Now shift realms again
and phase through the gate.

Go right and phase through the next gate.  Look for the conduit and escape
the Water Shrine.

-------
Mansion
-------

Now head back through the hallway away form the Water Zone.  Go through
either hall to the main room.  See where the hall you walked form before
the first conduit and this room meet?  To the left side is a painting.  Use
TK to blast it down.  There is a Health Talisman behind it.

Now go to the entrance of Vorador's Mansion and scale the wall  to the
right of the door.  Shift and phase through the broken window and go to
the conduit in the middle of the courtyard.  Scale the wall right of the
mansion and use the conduit on the walkway once more.  Now head across to
the other walkway via the pillars and shifting again.  Go into the room
you got the Heart Seeker form and shatter the painting to the right side
for another Tome.  Head back to the room with the Gargoyles in it.

Back in the Water Zone, use an airjet to glide to the second floor with the
gargoyles on it.  Go through the firedoor and head down the hill to where
you lit all those braziers.

You will notice little red and green symbols by each brazier.  Extinguish
the fires that meet a green symbol.  Now go through the door for a short
cinematic.

Go back up the hill all the way to the stone structures again.  Jump up the
pillar to the left and go around the top stones.  Glide to the window
above and down the hall to the Blue Door.  Now you will be back in the
library again.

There is a tome behind the window to the left of the statue.  You must
shatter it.

Use the Library Seal on the door behind the statue.

----------
- Items: -
----------
      Health Talismans:
      1)  In the Water Shrine in one of the tombs on the first floor.
      2)  After the first conduit there are paintings left and right of
          the entrance to the hall you came out of.  The one on the left
          side is breakable after you spear the Gargoyle on the right side.
      3)  The first tower near the place you get the Silver Half of
          Vorador's Crest.  Go to the second floor turn up the brightness
          and break the cracked wall after getting the Heart Seeker.

      Telekinetic Runes:
      1)  In the room above the stone structures beyond the Fire Door; down
          the hall and to the left.
      2)  Behind the cracked wall nearest the Soul Stealer's Gargoyle.

      Ancient Tomes:
      1)  Behind the glass window to the left of the statue in the library.
          Spear the Gargoyle on the left first.

      2)  The painting to the right of the door in the other spear room.
          The gargoyle on the right must be impaled in the Water Zone.
------------
- Enemies: -
------------
        Large revenants:  These baddies are a bit more durable than their
                          smaller brethren.  They are almost as easily
                          felled.

                          As with most enemies the Fire Spell works wonders
                          in a bind.  Note that these guys can jump up to
                          ledges Raziel is standing on.

----------------
- TOTAL ITEMS: -
----------------
Health:        8
TK:            5
Tomes:         7

===============================================================================
 IX            - T H E   V A M P I R E   C I T A D E L - 2 -           K A I N
===============================================================================
                  Seek Power Source for Disabled Warp Gate
-------------------------------------------------------------------------------

Walk down to the super jump point and leap across the pit.  Follow the walkway
to the right and enter the transporter.

Head out of the first room of the Earth Shrine and go right to the first sealed
door.  Go through it and destroy the pillar there.  Climb up and to the next
floor.

EARTH GLOBE

  Notice the missing orb by the inactive transporter.  You will now face a fire
  gollum.  Now head to the hall on the right and jump down the hole that's
  rounded off with a fence before the next door.  Grab the Earth Globe and kill
  the shades.  Destroy the wall and head into the tomb for a Health Talisman.
  Go back up to the second floor past the rounded off hole you jumped through
  earlier.  Place the Earth Globe in it's designated spot.  Head down form
  there through the transporter.

Phase through the grated doorway and drop below to the first floor.  Kill the
gollums and Red Hunters.  Look for the scalable wall and climb up.

SPHERE OF ENERGY

  Go left to the inactive transporter and take the Sphere of Energy.  Kill the
  two gollums and phase through the grated doorway.  Go left on the walkway
  and go through the next door for a TK rune.

  Use the Jump point to leap to the other side.  Go back through the
  transporter  and kill the two gollums inside the room.  Go through the left
  hallway.  (The camera angle won't change until you have passed through it.)
  And go back to the inactive transporter.  Place the sphere in the correct
  place and go through the transporter.  Kill the Gollum and phase through
  the gate.  Jump down to the first floor.

Phase though the gate below and kill the red hunters.  Break the wall to the
left of the tomb and scale the wall behind it.  Head forward past the next
tomb and kill the gollums near the transporter.  Now DON'T go in the
transporter instead go to the next hallway right and get another tome.  NOW
enter the transporter.

TIME REAVER

  At least in the PS2 version you don't have to TK the switch on the left of
  this puzzle.  Just touch the symbol.  On the right side hit the TK switch
  and touch the next symbol.  Grab the last piece of the balance emblem to
  complete it.  This one is marked with scales and endows the reaver with the
  power to slow time.  touch this last symbol and go through the door.  Jump
  down to the first floor and exit form the transporter.

Use the Jump point to leap to the other side of the pit.  Head back to the
Vampire Shrine where the murals were on the outside world?  Go through this
door and watch this very important cinematic.  Grab the Health Talisman
before entering the portal.

Once outside the portal in the newer Nosgoth... kill the Grande Shades and
exit outside of the shrine.  Head straight out the door to find a bat flight
marker.

----------
- Items: -
----------
      Health Talismans:
      1)  After getting the Earth Globe in the next room.
      1)  Just before jumping through the portal at the end.

      Telekinetic Runes:
      2)  The left of the door form the Dark Shrine.

      Ancient Tomes:
      1)  The hall of the Air Shrine exit past the Gollums.

--------------
-TOTAL ITEMS:-
--------------
Health:     11
TK:          7
Tomes:       8

===============================================================================
 7                    - W A L K T H R O U G H -                    P A R T   3
===============================================================================

P A R T   3:  Will deal with the Climax of this story.  form here on in the
              game is linear and will require you saving every once in a while.

              You are about to finish the game.  There is no more than 2.5
              hours of gameplay left.

===============================================================================
 X               - A V E R N U S   C A T H E D R A L -             R A Z I E L
===============================================================================
                        Find the Heart of Darkness
-------------------------------------------------------------------------------

Head to one of the hallways until you reach a door.  Now open it with the Water
Reaver.  Head below to fight four gollums.  Each one will yield a new stone
platform until all are vanquished.  No go up the platforms and grab the
Obsidian Sphere and put it in its placeholder below.

Now enter the Earth Shrine...

----------------------
- i The Earth Reaver -
----------------------
Walk down the hall for a TK rune. shift realms and jump to the main room on the
first floor.  Fight the guardians.

Go into one of the tombs to rematerialize.  Kill the revenants with charged
attacks by utilizing the charge stone.  Charge up again and leave this room.

Switch to the Dark Reaver.  Now head to the door on the left first but use the
spell only once you arrive there.  Use the spell and darken the orb.  Now head
to the room just left of there.  Use the soul basin and go through the broken
doorway to the right.  Freeze the waterfall with the Water Reaver and climb up
to the next floor.  Walk into the foreground left.  Fall through the floor in
the next chamber.  Kill the revenants and use the Light Reaver to make the dark
orb change.  The barrier will now be broken.

Go back the way you came and imbue the reaver with the element of Earth.

Use the Earth Reaver on the dial on the ground with its symbol.  Three
platforms will appear.  Climb them all quickly to the far ledge.  Change to the
Air Reaver and hit the airjet.  Glide to the top of the screen into the room.

Now rotate the stones so that both show the Air Forge Symbol.  Hit the TK
switch and now do the same for the Fire Forge Symbol.  Change to the Water
Reaver.  Now go into both adjacent rooms and extinguish the fires there.

Now head out of the room to the ledge to the left facing the doorway.  Change
to the Fire Reaver and burn the braziers.  Now head back to the first floor and
use the Earth Reaver to summon the stone steps again.  Jump up the first and
the second and then to the third ledge; and then to the right.  Now change
back to the Fire Reaver and burn the two braziers.  Shift into the spectral
realm and head through the grated doorway.  Now rematerialize in the next room
and exit the shrine.

---------------------
- Avernus Cathedral -
---------------------
Change to the Water Reaver and open the door to get back into Avernus
Cathedral.  Now go back into the first room and kill the worshippers; don't
bother taking their soul... just charge the reaver with them.

DARK SCHRIPTURE

  Now use the Earth dial to make steps to the right side of the cathedral.
  Jump up all of them and to the left to a walkway.

  Grab the Health Talisman and kill the worshippers.  Grab the Dark Scripture.

- Note on Worshippers -  Certain worshippers have the ability to summon
demons.  These guys possess souls you can eat.  They are protected by a
barrier that will break with a few telekinetic blasts and a couple combos.
Defeat them as quickly as possible.  Demons are pesky and difficult.

Place the scripture in the larger book in the main room.  A portal will
open up.  Go into it.

Go down the hallway and grab the tome after the first cinema.  Now head down
the hall to fight the worshippers that summon demons.  Hit them as quickly
as possible to stop this process.

Go down the hall further to the next large room.  Kill the next two
summoners.  Go to the end of the hall through the main doors.

----------------------
- The Reunion Battle -
----------------------
Slash the monster's Telekinetic blasts.

Jump over its large waves.

When it charges, dodge quickly.

Now- How to defeat it.  Eventually the creature will begin to scream and a
large drum will vibrate.  Hit it with the reaver or better yet TK the
damned thing.  Then run over and slash at its head.  Repeat this process
until he makes all the drums rings.  Hit all the vibrating gongs to kill
it.

- Your TK powers will now be as great or greater than Kain.

Destroy the large pillar and climb the wall for the last cinematic of this
level.

----------
- Items: -
----------
      Health Talismans:
      1)  Above the main room of the cathedral where you get the Dark
          Scripture.

      Telekinetic Runes:
      1)  Down the Hall in the Earth Shrine.

      Ancient Tomes:
      1)  In the first large room after the first cinematic in the catacombs.

---------------
- TOTAL ITEMS -
---------------
Health:       9
TK:           6
Tomes:        8

===============================================================================
 XI             - A V E R N U S   C A T H E D R A L -              P A R T   2
===============================================================================
  i                     - T H E   A D V E R S A R Y -
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Attack the enemy with standing combos and telekinetic waves.  Dodge it's
weapon and attack.  The creature should die quickly.
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  ii                    - T H E   T R A G I C   H E R O -
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THE HEART OF DARKNESS

  Use air attacks on this enemy and telekinetic waves.  Use the dropping attack
  form the sky to kill it quickly.

  Retrieve the Heart of Darkness.

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 XII            - V O R A D O R 'S   M A N S I O N - 2 -           R A Z I E L
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                             Resurrect Janos
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To the right of the starting point in the first set of library shelves is a
cracked wall.  Smash it down and go further down the hall.  Smash the next wall
and watch the cinema.  Head up the next part of the hallway.  Open the door.

Now drop down to the Water Zone and go next to an Air Jet below.  You will find
another Health Talisman.

Now leave the room .  Fight the revenants and go down the hall.  Open the door
and head to the right to get a tome.  Look for a pillar highlighted in green.
Smash it and climb the broken pieces to the by using the scalable wall to reach
the second level.  Smash the wooden barrier.

Proceed through the hall to the next door using the Earth Reaver.  Jump through
the broken window and get another TK rune.  Go through the blue angel door and
down the hall.  Kill the revenants and continue on.

Climb the stairs and go to the courtyard below.  Walk into the main entrance
and break the Vorador statue across form the doors with a TK Blast.
Get the Health Talisman.

Head down to the south near where Vorador's Mansion level began the last time.
(Those gates?)  Turn to look at the pillar highlighted in green.  Use a TK
attack to knock it down.  Now use the air jet to glide up to the rooftops
again. Glide to the North Western Pillar and then to the North Eastern Pillar
to the other side.

Destroy the griffen highlighted in green with a TK blast.  Climb up to the
fenced in window and shift realms.  Phase through it and go all the way to
the bottom.  Kill the Grande Archons.  Now head down the stairs and use the
conduit behind the barrels at the base of the stairs.  Head down the hallway
and open the large doors.  Jump into the water and switch to the Earth Reaver
to become heavy. One of the corners has a tome.  Shift realms and phase
through the gate to get it.  Then phase back and use the scalable wall to
climb above the water and use the conduit.  Then jump back in the water with
the Earth Reaver and find the breakable wall.  Break it and go on through

Drag the two stones on the right hand side onto the visIble switches.  Now
Grab the TK rune.

Head out of the water and down the piping then climb out of the sewer.

Look for the stone structure that led you to the library in the original
Mansion level.  Climb the circle of stone and into the window for a Health
Talisman.

Now head down to the crypt and finish the deed.

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- Items: -
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      Health Talismans:
      1)  Behind Vorador's Statue.
      2)  The old path form the stone structures to the Library.
      3)  Water Zone area next to an air jet.

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