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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter L » Legacy Of Kain: Defiance - Strategy Guide (Page 01)

Legacy Of Kain: Defiance - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Legacy Of Kain: Defiance - Strategy Guide (Page 01).

           KKK        KKK                                                    R
         KK              KK                                RRRR            RR
       KKK                KKK                               RRRRRRRRRRRRRRRRR
       KKK                KKK                             RRRRRRRRRRRRRRR   R
       KKK      KK KK     KKK                            RRRRR
       KKK     K     K    KKK                          RRRRR
     KKKK      K     K     KKKK                        RRRRR             R
   KKKKKK     KKKK KKKK    KKKKKK                     RRRRRRR             RR
 KKKKKKK       KKK KKK      KKKKKKK                 RRRRRRRRRR             RRR
  KKKKKKK       K   K      KKKKKKK                 R   RRRRRRRRRRRRRRRRRRRRRRRR
   KKKKKKK     KKK KKK    KKKKKKK                      RRRRRRRRRRRRRRRR    RRR
    KKKKK K     KK KK    K KKKKK                      RRRRRRRRRRR         RR
     KKKKKK              KKKKKK                    RRRRRR               RRR
     KKKKKKK     K K    KKKKKKK                                        RR
      KKKKKKK   KK KK  KKKKKKK                                          RRR
      KKK  KKKKKKK KKKKKK  KKK                                           RRR
     KKKK   KKKKKK KKKKK   KKKK                                         RRR
    KKK       KKKK KKKK      KKK                                       RRR
  KKK          KKK KKKK        KKK                                     RR
   KK          KKK KKK         KK                                     RR
    K          KKK KKK         K                                     RR
     K          KK KK         K                                    RRR
      K         KK KK        K                                    RRR
       KK       KK KK      KK                                    RRRR
         K      KK KK     K                                       RRR
                KK KK                                               RR
                KK KK                                              RR
                KK KK                                               R
                 K K                                               RRR
                 K K - W H O   W I L L   S U R V I V E ? ? -      RRRRR
                 K K                                               RRR
                 K K                                                R


===============================================================================
             ----------P L A Y E R 'S    G U I D E-----------

                                     TO

             - L E G A C Y  O F  K A I N :  D E F I A N C E -
===============================================================================
                                     -

This Document is under copyright.  Intended for private use, do not use on
any other site.  Do not use without permission.  Do not sell.

CRYSTAL DYNAMICS - EIDOS INTERACTIVE (2003)

Written by Jakob W. Hoffman                                       -Raziel Wolfe

                                     -

===============================================================================
                                Table of Contents
===============================================================================

1      Version History (and Contact)

2      Getting Started

3      Kain vs. Raziel PLAYING Basics

4      Helpful Recap on Storyline (Spoilers FOR new players)

5      WALKTHROUGH I

Chapters:

  I    The Sarafan Stronghold (Kain)

  II   Underworld (Raziel)

-------------------------------------------------------------------------------

6      WALKTHROUGH II

Chapters:

  III  The Sarafan Stronghold
       (pt. 2) Kain

  IV   The cemetery (Raziel)
     i   The Dark Reaver
     ii  The Light Reaver

  V    The Pillars of Nosgoth: (Kain)
       in the Age of the Sarafan

  VI   The Pillars of Nosgoth: (Raziel)
       500 Years Later

     i   The Fire Reaver
     ii  The Air Reaver

  VII  The Vampire Citadel (Kain)

  VIII Vorador's Mansion (Raziel)
     i   The Water Reaver

7      WALKTHROUGH III

Chapters:

  IX   The Vampire Citadel (pt. 2) Kain

  X    Avernus Cathedral (Raziel)
     i   The Earth Reaver
     ii  The Reunion Battle

  XI   Avernus Cathedral (pt.2)
     i   The Adversary
     ii  The Tragic Hero

  XII  Vorador's Mansion (pt.2)

  XIII The Vampire Citadel (Raziel)
     i   The Spirit Reaver
     ii  Redeemer and Destroyer

  XIV  Avernus Catacombs (Kain)

  XV   The Vampire Citadel (Kain)
     i   Crack in the Wheel

-------------------------------------------------------------------------------

8      Spoiling the Story...

9      Glitches

10     Codes

11     Giving Credit Where It's Due


===============================================================================
 1        - V E R S I O N   H I S T O R Y -        ( C O N T A C T   I N F O )
===============================================================================

  This is my first FAQ but not my first guide, form the age of thirteen I have
  written guides detailing MEGA MAN to Mortal Kombat.  This will be my first
  semi-professional guide to date.

  For any information you see missing in this guide, or perhaps something you
  felt could have been more clear or involved; send your information to:

                                - C O N T A C T-

                   razieldemon@hotmail.com (MSN Messenger as well)
                               RazGAWD (AIM/Yahoo)

  Fan Note:  (I have been given an e-mail regarding the choice of my name.
  The fact is Raziel has been my internet name since 1995.  Please do not
  send me any mail regarding this.)

    I will give you any credit you deserve.  If you wish to add me to an IM
    please e-mail me the request first.

LoK: Defiance Complete Version 2 (December 6th, 2003)

  The Defiance FAQ will be updated until I feel everything has been covered
  throroughly.  There were two spelling errors and now they are fixed.  I
  will be adding anything I feel are necessary.  A new chapter will be
  created for the next update; I am uncertain at this time what it will be
  called but I am usually not content until I have perfected something.

LoK: Defiance the Completed Version (December 2nd, 2003)

  Thanks to a great effort between myself and those who played through this
  walkthrough, everything is finished.  If I make an update for this guide it
  will be packed with more codes glitch information and possibly more
  dialogue that was not included in the other FAQ hosted in the in-depth
  sections.  But I would rather just as much write out some intermediate
  dialogue and contribute for him/her as it seems they have put a great deal
  of time and effort into their own work of art.

  Thank you to all those who have been patiently waiting for the updates
  and sending me the kind words and criticism.  It is appreciated to have a
  fine guide like this.

  This update may not be around until the third of December due to a waiting
  period.

LoK: Defiance Version .98 (December 2nd, 2003)

  An update one hour after the last one, I found another Health Talisman for
  Raziel, making the need For him only ONE left.  Any contribution to this will
  be very helpful.

  Also found an easier way to the rooftops of Vorador's Mansion.

LoK: Defiance Version .95 (December 2nd, 2003)

  The walkthrough has been complete.... ANYONE who has discovered the LAST TWO
  TALISMANS for RAZIEL would be GREATLY appreciated for their contribution.

  Some more concerns with reading difficulties have been addressed.
  Paragraphs involving specific items will be somewhat more separated and
  clear.

  A chapter on glitches is being added and a few more enemies and basic ways
  of killing them are listed.

  Version 1.00 will be the next.  Free of errors with the last two Talismans
  listed.


LoK:Defiance Version .90 (November 27th, 2003)

  This will be the last part of the walkthrough itself.  I give credit to those
  individuals who kindly e-mailed me the information on Chapters I, IV at the
  end.  I also went through Vorador's Mansion again to get more power-ups so an
  extra Health talisman and two Ancient Tomes have been found.

  The Look of the guide has also changed to make it more appealing. This was
  done due to confusion I personally had reading my guide.

  Next version I hope to have the rest of this walkthrough done but in he
  meantime I advise anyone playing through this game to have a Save File just
  prior to leaving Vorador's Mansion.  Once you head to Avernus Cathedral the
  searching seems to halt dramatically.  It becomes a very straightforward game
  and I should know; I have completed this game almost ten times now.

  Two items are missing... A couple Health Talismans for Raziel.

LoK:Defiance Version .60 (November 24th, 2003)

  The spelling mistakes form the previous version have been corrected as well
  as grammatical errors.  I have fixed some of the mis-named items and added
  the sections leading up to Avernus Cathedral and the second part of The
  Vampire Citadel.  The first part of the the Vampire Citadel is missing due to
  some missing pages in my walkthrough I hand wrote.  I will be going through
  this level again soon.

LoK:Defiance Version .25 (November 20th, 2003)

  The Table of Contents and the first four game chapters are up. The first four
  chapters to this guide are detailed.  This guide has no acknowledgements as
  of yet due to it all being my information so far.  If you see something
  missing in these missions I neglected please let me know so I can fit it into
  the guide.  Leave your name or alias so I may give you credit.

  Do Not submit info for later chapters until they are written, there will be
  at least four more versions before it's completion.  Be patient but fire away
  for anything that is already completed.  Any Codes (button form) will be
  listed.

===============================================================================
 2                  - G E T T I N G   S T A R T E D -
===============================================================================

  This guide is written to be as informative and precise as possible with as
  few details as possible.  Written to be spoiler free excluding the last
  portion of the walkthrough, I have provided a chapter for those who need to
  be indulged this fantastic story prematurely.

  This guide will cover all aspects of gameplay to satisfy as many readers as
  humanly possible.  At the end of every section there will be an items
  checklist and a brief description and function of enemies and how best to
  kill them.

===========
= BUTTONS =
===========

  This games buttons perform a variety of functions, there are two basic
  categories for functions; Action and Combat, some of these are
  interchangeable.

========================================
= Action- takes precedence over combat =
========================================

  X-         Jumping can only be performed in action mode (or when currently
             dodging), a second press will perform a float or glide function.
             When held over a marker for bat flight or super jumping, Kain
             will perform the desired result when released.

  Square-    Will open doors and pick up objects.  Holding Square on certain
             stones will allow you to drag them using the left analogue stick.
             Raziel will also use this combined with the Up/Down direction to
             shift realms.  Raziel may only shift to the material realm when
             the ground is marked with a skull.

  O-         Will fire telekinetic blasts; useful for obliterating immediate
             direction obstacles.

  R1-        Feeding is necessary throughout the game.  Holding this button
             down to continue feeding form a vessel or basin.

  L3-        This is your left analogue stick.  Use this venture the land of
             Nosgoth.

  R2-        This is a manual way to use Telekinetic Blasts.  Hold this button
             and aim it with the R3 controls and release it to let loose the
             blast.

  L1-        Enter Combat stance and functions by holding this button.

  R3-        This analogue stick will allow you to view your surroundings at
             any point in time.

  Up/Down-   The digital up brings up Kain's Quick Reaver menu, which is only
             useful for altering his spell attack. For Raziel this brings up
             shift icon or reaver icon respectively.

  Left/Right-when the quick menu is highlighted for Kain he may manually
             adjust the reaver's principle element.  For Raziel the quick menu
             does not exist and therefore simply changes the reaver's element.
==========
  Combat-
==========
  Square-    This is for the *SPELL* and attack function.  Hold Square for
             2-3 seconds and release to unleash the Reaver spells.  (Reaver
             meter must be glowing (doesn't need to be full.)

  Square-    Attack with this button for ground level combat.  When held
             momentarily and released, the reaver will discharge a reaver
             spell (only when fully maxed).

  X-         Various evasive movements when combined with L3. Jump while
             attacking.

  Triangle-  Pop Up attack.  This will knock your opponent into the air or
             cause him to come crashing down form the air.  This will
             also feed the reaver blades.

  O-         Telekinetic Blast nearest opponent. (Kain can control his
             targets.)

  R1-        Feed form a distance or at close range, its your choice.

  L3-        This will now function with the left and right side circling
             opponents while up and down will cause you to move close or
             farther away.
==========
ii:  ITEMS
==========
A few items exist in Nosgoth that you can acquire.

  Ancient Tomes-      There are ten tomes per character throughout Nosgoth,
                      collect them by simply walking over them.

  Bonus Orbs-         When struck will offer one of the following:

  Health Talisman-    Will provide extra health capacity when three are
                      collected. Twelve in all.

  Telekinetic Runes-  Will enhance your telekinetic storage with each rune.

... then others are environmental.

  braziers-           These metallic urns may be fueled with fire.

  Waterfalls-         May be frozen with a certain weapon.

  Orbs of Light-      These may hold the intensities of light or dark.

  Soul & Blood Basin- These little pots of blood and blue liquid will
                      restore Kain and Raziel's Health.

  Air Jets-           Provide passage to higher areas.

  Earth Dials-        Creates stone platforms floating in the air.

=====================
iii: REAVER FUNCTIONS
=====================

The reaver for Kain and Raziel is their own weapons of choice.  But the
reaver's true use and strength come with a great deal of time and effort.

  Kain's Reaver:

Kain's reaver is endowed with the ability to absorb an enemies blood and
thereby strengthening it.  The reaver can be charged by feasting on the
blood of victims who are incapacitated.  When fully charged, the reaver
will glow with the respective color of it's elemental alignment.  This
will strengthen the blows of the reaver and provide the reaver spells
that are very helpful in the game.  Note that the strength power upgrade
is only present when the reaver is glowing.

  Balance Reaver- The first fragment of the Balance emblem will allow
                  you to finally charge the reaver blade.  The spell will
                  throw your enemies backward.  This emblem is marked with
                  a skull for its center.

  Flame Reaver  - This emblem fragment is reddened with fire.  It allows
                 Kain's telekinetic abilities to light braziers.  The spell
                 will inspire hate in your adversaries causing them to
                 turn on one another.  Lasts around five seconds.

  Dimensional   - This emblem has a green glow to it.  It's spell will
  Reaver         perform a single attack on any enemy on the screen.
                 Once charged; for a short period of time a simple combo
                 will hurt all enemies with the final strike.

  Lightning     - This Reaver will electrify opponents when its spell is
  Reaver         cast.  It is marked with an energy bolt.  When powered,
                 the reaver will fire electrical strings between enemies
                 close by to the one you attack.

  Time Reaver   - This reaver is capable of slowing time and is marked
                 scales to imply it.  Release its spell to perform Slow
                 Time.  (Note:  you may temporarily slow time while it
                 is simply charged.)

  Raziel's Reaver:

Raziel's reaver is in fact a sentient life form.  It thrives on the souls
of it's victims and has done so for thousands of years.  It's ravenous
hunger is matched only by its master and will glow with its strengthening
providing a more powerful attack and its own reaver spell.  The reaver's
past has been shrouded in mystery, but was created form the breaking of
the original Soul Reaver blade.

The blade may be elementally imbued in only the fonts found in specific
shrines throughout Nosgoth.

  Spectral Reaver- This reaver blade is used only in the spectral realm,
                  the realm of death.  it's spell sends out shock waves.

  Material Reaver- Similar in nearly every way (with the exception of
                  it's color) to the Spectral Reaver.

  Dark Reaver    - This Blade is used to darken orbs filled with light,
                  and can cloak Raziel in darkness when it's spell is
                  activated.  If simply charged, the reaver will dispell
                  shades form its blade to attack other combatants, but
                  only on the third strike of the standard three hit
                  combo.

  Light Reaver   - This blade can lighten orbs consumed in darkness, and
                  may light rooms too dark to comfortably see.  It's
                  spell is akin to the first two reavers. The spell
                  sends a shock wave of light to blind your enemies.
                  While jst charged the standard combo will blind an
                  adversary.

  Air Reaver     - This blade can activate Jet Streams to make Raziel
                  float to unreachable platforms.  Gusts of wind will
                  knock enemies backward with this spell and stun them.
                  Whats more a standard three hit attack when just
                  charged will provide the same effect on a single
                  target.

  Fire Reaver    - This blade is incased in fire and can burn braziers
                  and perform a devastating fire spell which sends
                  its victims into a burning frenzy.

  Water Reaver   - This enhancement allows the reaver to freeze
                  waterfalls to be used as climbing devices.  When fully
                  powered the reaver can freeze enemies with a burst
                  of ice or just temporarily shell one with standard
                  combos.

  Earth Reaver   - With this reaver you may activate the Earth Devices
                  to create suspended stone platforms.  It will also
                  remove the buoyancy water causes on Raziel in the
                  physical realm.  Use its spell and drive the reaver
                  into the ground to pulverize footed enemies.  As is
                  expected... this will only strike grounded opponants.

 Spirit Reaver   - This is the Ultimate wraith blade enhancement.  Able
                  to render any normal opponent helpless with but a few
                  strikes.  Its enhancement is present in both realms and
                  it's spell will render any normal enemy dead.


  Soul Reaver    - This is the last reaver in the game, not to mention it
                  the most powerful weapon ever forged.  Who will wield
                  this prophesied weapon?  Raziel, or Kain...?

===============================================================================
 3           - K A I N   V E R S U S   R A Z I E L -            PLAYING BASICS
===============================================================================

Kain and Raziel are very similar to one another but certain characteristics
make them independently unique.  The experience of the reavers may also garner
certain abilities given enough experience (garnered in usage of spells and
amount of attack.)
-------------------------------------------------------------------------------
                                  K A I N
-------------------------------------------------------------------------------

Kain's powers are more dominant standing on the ground.  His attack speed is
faster while his movement is more sluggish.  His nature is that of a vampire
and sucks the blood of victims; sometimes through multiple targets.

His jumping float slows his descent and hinders his forward movement, this can
be quite useful form time to time.  Some of his past abilities separate him
form Raziel.  Where there are circular red markers Kain may Leap forward to a
great distance with amazing speed.  Kain's mastery of telekinesis allows him
to toss a target in any way he pleases.

He may phase through grated barriers with mist. Finally, Kain's evasion takes
the form of mist, and is ground level only.

                  - A   S H O R T   B I T   O N   K A I N -

Kain has acquired many abilities throughout the series and sometimes these
omissions open up many questions.  Here is this author's take on it.

In the first game, Blood Omen; Kain had access to many relics as well as spells
and these disappeared in the later games.  I see the effort on Crystal
Dynamics' part to keep them in the game.
_______________________________________________________________________________
  R E L I C S     - D E F I A N C E    |     S P E L L S  - D E F I A N C E
-------------------------------------------------------------------------------
Heart of Darkness - Heart of Darkness  |Light Spell       -  N/A
Slow Time         - Time Reaver        |Energy Bolt       -  Telekinesis
Anti-Toxin        - N/A                |Repel             -  N/A
Flay              - N/A                |Inspire Hate      -  Flame Reaver Spell
Energy Bank       - Not Necessary      |Control Mind      -  N/A
Font of Putresce  - N/A                |Spirit Death      -  N/A
Implode           - N/A                |Spirit Wrack      -  N/A
Pentalach of Tarot- N/A                |Lightning         -  Lightning Spell
-------------------------------------------------------------------------------

Blood Omen 2 is widely recognized as the worst of the Legacy of Kain series
among its fans.  This is mostly due to the fact that the producer and director
of the Soul Reaver portion of the series, Amy Hennig; was not involved in its
concept.  This being the case however, Amy has drawn some of the finer
qualities of this surprisingly unappreciated game and involved it into
Defiance's in-game abilities and storyline.

Check out The comparisons of Blood Omen 2 versus the original and Defiance.
_____________________________________________________________
 BLOOD OMEN 2 - BLOOD OMEN   - DEFIANCE                     | There are many
------------------------------------------------------------| striking
 JUMP         - N/A          - LEAP                         | similarities
 FURY         - VAE VICTUS   - NIGHTMARE'S HAMMER           | between these
 MIST         - MIST FORM    - MIST                         | games that must
 CHARM        - CONTROL MIND - N/A                          | have taken great
 BERSERK      - N/A          - CADAVEROUS' LACERATION       | effort to
 TELEKINESIS  - ENERGY BOLT  - TELEKINESIS                  | preserve.  Each
 IMMOLATE     - N/A          - (RAZIEL'S FIRE REAVER SPELL) | version with Kain
------------------------------------------------------------- in it has been
                                                              developed by
                                                              different people.


  In addition, Kain is also afforded newer attacks as his experience in combat
  and spell casting grows.  Utilize your spell function and kill as often as
  possible to gain these abilities.  Assume that each new level will require
  twice as many kills and spell casting.

-------------------------------------------------------------------------------
1 Cadaverus Laceration-Will allow Kain to perform a flurry of stab attacks with
                       the reaver within combos.

2 Infernal Sundering-  Kain may perform a similar combo to the previous but
                       while in the air.

3 Sanguine Censure-    A blow that drives Kain's victims in the earth, this
                       attack gives Kain the opportunity to combo the bouncing
                       body.

4 Nightmare's Hammer-  Similar to Sanguine Censure but developed for the air.

5 Kinetic Shackles-    This fun attack will hold your foe in place allowing you
                       leisure in which to kill.

  All of these attacks are performed with a quick jerk of the analogue and the
  attack button to perform.

-------------------------------------------------------------------------------
                                  R A Z I E L
-------------------------------------------------------------------------------
Is naturally a creature of the spectral realm.... the realm of the dead.  His
horrible death gave him a unique resurrection, allowing him to shift between
the material world and that of the dead.  This distortion in space will open
new ways in which to explore.  Within the spectral realm Raziel may not
interact with anything of a physical nature, even water has no buoyancy.
Within the spectral realm Raziel may phase through grated obstacles with mere
will of effort.

Raziel is dominant in the air and his reaver's elemental abilities far outway
Kain's.  He dodges with swift jumps to and for.  He can even glide with the
ruined tatters of his wings.

Raziel's own telekinetic abilities are far less than Kain's however and honed
to projecting orbs of kinetic force.

Raziel's past abilities have for the most part remained intact.  His form of
rematerializing has changed slightly and drained of energy he will always die
rather than shift planes of reality.  But now he can shift at will.

For the most part Raziel has retained his old powers from previous games.  The
forges for the reavers are now permanant and his telekinesis has changed
just slightly.  To date the only ability that has been removed form his powers
is the ability to constrict.  For whatever reason Dumah's gift has been lost.

  As Raziel's experience and spell casting uses increase, Raziel will develope
  new combat techniques.  Assume that each new level will require twice as much
  experience.  These are identical to Kain in everything except appearance
  with the acception of the first two.

-------------------------------------------------------------------------------
1 Perforate Carcass-    Raziel can dodge roll into his enemies and thrust the
                        wraithblade in jabs at rapid speed.  Not very useful.

2 Phatasmal Tempest-    A Hellicopter like attack performed in the air gives
                        Raziel protection form all sides as well as a dangerous
                        ability.

3 Shatter Spirit-       Identical to Sanguine Censure.

4 Empyreal Rending-     Identical to Nightmare's Hammer.

5 Stasis Feild-         Identical to Kinestic Shackles.
-------------------------------------------------------------------------------

===============================================================================
 4 - H E L P F U L   R E C A P   O N   S T O R Y L I N E -
                                                    (Spoilers for new Players)
===============================================================================

Before continuing new players, this portion of the guide I provide for those
who are only interested in the game they are playing now.  The story of The
Legacy of Kain is very rich and full of mythology and even if I wanted to recap
it all it would take up the whole of this guide.  If you plan on playing/buying
the earlier games I advise you not to read further and skip ahead to the
Walkthrough.

For those of you who have no intention of playing any of the previous four
installments I will open your curiosity vault for a bit.

BLOOD OMEN

The story takes place in the era of corruption.  The Circle of Nine, a sorcerer
caste of people represent the principles of virtue in Nosgoth, to each a
pillar. With the murdering of Ariel, the guardian of balance, the Circle fell
into madness.

It was in this world the young Kain was born.  Thirty years later he is
murdered by Brigands in the town of Ziegerstulch.  Possessed by his own madness
his soul could not rest and it was at this time Mortanius the necromancer rose
Kain form his crypt as a vampire.

Kain killed his assassins but discovered a greater role for himself through the
meeting with Ariel, the murdered wraith of the Balance guardian.

She sent him on a quest to murder the other members of the circle of nine to
purify their corrupted and broken pillars.

Ariel's love Nupraptor was the first.  From there Kain fought with Malek only
to fail.

He then sought out the Oracle of Nosgoth in the forzen mountains.  There he
found a soothsayer who prophesized  Kain's future and sent him to
the Termogent Forest to find Vorador.

Deep within that black forest he found a fate worse than Hell.  The vision of
the nature he now represented.  A vampire of great power and hedonism, Vorador
the scourge of the circle and the only one to ever defeat Malek sat at his
great table like a God.  Vorador offered alliance with Kain as bemused as he
was with Kain and astonishment at his youth.

Kain headed to Dark Eden, a land twisted by the corruption seeping out of
Nosgoth.  There he killed the guardians of Nature and Energy while Vorador
destroyed Malek.

form there Kain went to Avernus Cathedral combating demons and worshippers
until finding the Soul Reaver.  There he murdered Azimuth the guardian of
dimension and discovered a time machine left behind.

His travels brought him to Willendorf the greatest of all kingdoms in Nosgoth.
There he discovered the ruling King weeping over the soulless vessel of his
daughter.  The kingdom would remain in shambles as the legions of the nemesis
swept Nosgoth if King Ottmar would not return to power.

Kain found the girl's soul imprisoned in a doll held by the man Elzevir.

As the princesses eyes fluttered open the king granted the request of Kain's
war on the Nemesis.

The battle ended and the Nemesis won...

Kain used the time streaming device and was transported 50 years into
Nosgoth's past to fight William the Juste, who would become the author and
leader of the Nemesis.

After which Kain returned to his own time to find Vorador dead and he the
last survivor of his race.

He took out his wrath on the Oracle of Nosgoth now revealed as Moebius the
Time Streamer; guardian of time.  Severing his head Kain was warned that he
was to die.

With this Kain returned to the Pillars of Nosgoth where Mortanius guardian of
death revealed that he rose Kain to purify the circle.  He murdered Anacrothe
and restored the pillar of states.  Then turned on Kain himself.

The battle ensued and with Mortanius death; the demon which incited all of
the events which unfolded, came out of hiding.  Dwelling inside Mortanius
himself all along, he chalenged the young Kain.  Kain triumphed
though only to discover he is the guardian of balance and must also die to
restore the land.

There were two choices to his destiny.... one to save the world at his
sacrifice... or to damn it....

SOUL REAVER

With the destruction of the pillars once more made, Kain sat himself
arrogantly at their base and raised his vampire lieutenants to rule Nosgoth.

The six were named Melchiah, Zephon, Rahab, Dumah, Turel and Raziel.

After so many years of imbalance the world fell into total chaos.

As vampires grow in age they also suffer periods of rapid metamorphosis.
Their powers increase and new abilities are developed.

When Raziel dared evolve before Kain, Kain suffered dread.  He tossed
Raziel into the Lake of the Dead to avert a destiny only later to be told.

Centuries afterward, Raziel awakens under a mysterious Elder God, changed
and powerful and beyond death; Raziel goes on a crusade to murder the
brethren who aided in his destruction.

With each one's death Raziel gained new powers.  Climbing walls like
a spider, constricting barriers, swimming as no vampire can stand water's
touch, telekinetic projection and phasing through grated obstacles from the
souls of the four lieutenants he murdered.  One evaded him.

Within the ancient tomb of the Sarafan Raziel found the truth of his past,
his role as vampire hunter and sarafan.  Just like Malek had been a sarafan
priest, so were all of his brothers.

Kain tempted Raziel into a battle that would destroy the ancient Soul
Reaver.  Shattered upon Raziel's back, it was liberated as the wraith blade.
From then on, the blade was bonded to Raziel.

Kain escaped into the base of the mountain.  In the Oracle's chamber, where
Kain had learned his destiny from Moebius.

SOUL REAVER 2

Kain leapt into Nosgoth's past with Raziel following closely behind.
Snatched form the sea of time Moebius brought Raziel only hours before the
destruction of the pillars occured; to the Sarafan Stronghold.

Raziel explored the stronghold and found the broken reaver blade which
William the Juste used in his battle with Kain.

That event altered history as Raziel recalled, spurring the annihilation of
the vampire race.  The wraith blade bonded to Raziel as it was, willfully
took control and restored the shattered blade before it.  Nearly
killing Raziel in the process to heal the blade, the reaver became aware.

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