FAIL
FAIL
Hot Girls
Party Girls
FAIL
FAIL
Condom Fashion
Streetcar Accident
Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter L » Legacy Of Kain: Blood Omen 2 - Strategy Guide (Page 02)

Legacy Of Kain: Blood Omen 2 - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Legacy Of Kain: Blood Omen 2 - Strategy Guide (Page 02).

Boss Fight #3
Sebastian’s fights like Faustus does at first. However there is steam coming
from the sides that can hurt both of you. Defeat him like you did Faustus until
he starts running around the walls. Hear you'll want to continuously move
counter clockwise with your camera pointing inward. Counter clockwise because
the steam moves that way as well and you don't want that to kill you huh?
Anyways every time you see Sebastian stop on the wall, line him and the center
purple hurricane stuff together in your line of sight and he'll jump into it
trying to attack you, after he misses a couple of times he'll try to destroy
the nexus stone. Jump up on the platform and charm his friend in the control
booth. Have him pull the switch on the right to fill the chamber with steam
forcing Sebastian to fight like he first did. Anyways here just fight him like
you did in the first place till he's dead. Afterwards you get the dark gift
berserk.

Chapter Seven: The Canyons "Wild Places"
The level starts off with a change of clothing for Kain to a new cloak and
dagger type thing and tells you how to use berserk. Jump down and kill the
knight you saw in the cinema. Go up the hill to the left of the gate, using the
lore chest at the base of it first, and follow the path to a mist field with
two enemies to kill. Continue on the path killing one more enemy along the way.
After this enemy is dead jump up a couple of ledges and run through a tunnel to
an opening. Jump down and run toward the two enemies near the fire. Once
they're disposed of charm the man inside the mill and have him climb the stairs
pulling the switch at the top. Return to your body and run up the stairs to the
right of the mill. Push the crate at the top in position to jam the gate the
next time you have that man pull the switch. So have him pull the switch again
and ride the little ferris wheal to the left of the mill jumping on the ledge
behind you as you go up. Follow this path, jumping over pools of water(to be on
the safe side you should use d.g. jump). Once you’re as far as you can go d.g.
jump to the lore chest on top of the scaffolding. Jump all the way down inside
that building killing the enemy at the bottom and also using the lore chest
there too. Climb back up the stairs and make use of door connecting to this
prison type room with a knight in it along with prisoners. Kill the knight and
continue on your way to the last room. Run down the flights of stairs to the
bottom. Pull the switch to open the main gate and then exit thru the double
doors. Pass through the gate you just opened and follow the passage to fight
two enemies while a knight runs off to a mist field. Kill these two enemies and
stealth kill the knight. Go into the building near where the night was and
climb the stairs to the top to flip a switch. At first it will set off an alarm
but this is good if you want to build up lore. Another knight runs into the
mist field. Stealth kill him then head to the controls near the alarm. Turn the
valve to open the gate and run on thru. Watch out for falling debris because it
can hurt you. You'll eventually come up to a cart being robbed by two bandits
wielding small axes, kill them and continue on. You'll see a cinema of a bandit
cutting down a bridge so you have to d.g. jump across the water to kill her.
Keep on running thru the tunnel, avoiding more debris, until Kain jumps out of
the caved in tunnel in the nick of time. Follow the pathway killing anyone
getting in your path. The enemies may very because they are fighting up ahead
near the stage coach. Anyways after all the fighting jump on the stage coach
and d.g. jump across to the lore chest. From there climb upward following the
path and d.g. jumping to a mist field. Here go for two bandit stealth kills.
Follow the path into a tunnel leading underground. Jump down the holes you come
across and when you hit the checkpoint get ready to go misty. Before you kill
the two you see ahead, go to the left behind the crates to find a lore chest.
Now go back and stealth kill them both. Follow the path between the crates
killing one more bandit, and go into the elevator. Ride it up and once again,
like always! Follow the path. Kill the one bandit in the area you arrive in.
Once he's dead climb up the various vehicles and jump toward the barred
windows. Charm the guy in the right most window to release his prisoner. Now go
to the next window and charm the prisoner. Have him run up the stairs, go thru
the doorway and send down a ladder. Climb up the ladder and hit the switch
right by it. Quickly race to the opened door before it closes. Go the right
after going down the stairs and go thru a switch door. Jump down at the end and
inspect the cart you see there. You'll get a cinema of the newest enemy, what
the game manual calls the beast demon, killing a knight. Kill the demon and
proceed down the path. From now on this level is made up of mostly beast
demons, knights, and beast demons killing knights. Just follow the dirty path
past the cart and creepy web things killing anything that gets in your way.
You'll eventually come across another gateway filled with chained up prisoners.
Past the gateway you'll see more beast demons killing knights so kill them and
be off on your way. Thru out the level you can find many chests near those
freaky spider webs. Anyways continue down the path killing two more beast
demons by a huge gate that won't open. Go thru the doors on the left and up the
stairway avoiding the flames at all costs. Go thru the door at the top and rush
down the stairs in the next room. Go thru the double doors at the bottom and
you'll be on the other side of the gate along with one beast demon. Turn the
valve near the gate once and then run up the right side of the house with the
man in it in order to be able to jump on top of the house. Once there d.g. jump
across to the lore chest and turn the other valve you see there. Now that
you've done that charm the man in the window and have him activate the cart.
Jump on the cart and follow it thru the tunnel to its destination. In this area
you'll find dead citizens lying about so feel free to help yourself to a drink.
Near one of the dead bodies is an operating booth for the crane in front of it.
Pull the lever on the left, then middle, right, and then middle. Run off in
that direction and turn the valve there. Pull the switch near the valve to open
the door in front of you. Go thru this door and then pull the valve on this
side. Quickly run to the corner of the conveyer belt behind you and get ready
to pull the switch when the boulder is about to hit the turn nearest you. Run
past the building that normally cut up the boulder and to the new cranes
operating panel. Pull the levers in the exact same order as before in order to
cause a huge explosion creating a new path. Follow this path killing beast
demons along the way. Follow the rails leading into the closed off mine. Take a
left and climb up the ledges and d.g. jumping across the pool of water to the
guys near the fire. Walk around the small trail leading to higher ground and
d.g. jump back across the water. Kill another beast demon and go thru the valve
gate. Kill the two beast demons you come across in this area and then proceed
to the right. You'll come across one of the more challenging puzzles of the
game. The double doors to the left won't open so you'll have to climb up the
scaffolding opposite them. At the top. D.g. jump across to the previously
inaccessible building. Go down a few flights of stairs till your far enough to
still be on the stairs but able to control the mans mind in the steal cage.
Have him throw the switch and quickly return to your body. Run up to where you
first entered this building and get ready to throw the valve so the glyph
energy will travel across the two buildings. Now d.g. jump back to the
scaffolding and wait for the glyph energy to get a few feet from you before
hitting the next valve for it to cross thru now head down to the lowest level
of the scaffolding and once again turn the valve when the glyph energy is a
couple of feet away from it. Follow the energy to the switch it activates and
pull it to turn off the glyph gate. In the next area you see a beast demon
fighting a knight. Let them kill each other and kill the victor. Continue on
the path until you come across an old hut guarded by a single beast demon. Kill
it and suck whatever is around the place and then proceed to enter the cabin.
Here you meet the seer and gain the dark gift of telekinesis. She then
transports you to the entrance of the device. Use your newfound talents to open
the green lock above the door before you. Run through the opening and tunnels
to a lift that leads to a freakish beast. It tells you where you need to go
next, and that is....

Chapter 8: The Eternal Prison "Bad Blood"
Run up the rocky path, d.g. jump across a ravine, and unlock the green lock.
You are now in the eternal prison and meet your new local enemy I call Wardens.
You also see big spiders who you too will later fight.  Climb up the stair case
on the right and jump up onto the ledge on the left stair case. D.g. jump
across to the other side of the room and climb up a ladder only to d.g. jump
across back to the other side again. Picking up the dual-bladed staff and lore
chest, jump now to the door in the middle of the room. Fall in the hole there
and get ready to fight the first pair of many huge spiders. Go through the now
open doors and take out another spider. Look for the only opened cell and pull
the switch in there to lift the large metallic box from the hole you need to
drop thru. This switch also releases two more spiders to kill. After they're
dead jump down the hole and go after the small ax and lore chest to the right.
What?!?!?!??! You can't get them yet? Don't worry you'll get them in a short
bit. The warden transports you to a cell a few cells away from that room. Jump
up out of your whole and d.g. jump to the next cell island. Unlock the cell, go
in kill the spiders, unlock the other door in the cell, and then repeat for the
next cell island. After this island you get to fight your first warden. Once
he's dead you're back where you started next to the lore chest and small ax.
Use the switch like you saw the one warden do earlier. Go thru this newly
manifested doorway and down the stairs to find a broken stairway. Here rebuild
the stairs using the green lock thing to the right of them. Climb up the stairs
and go thru the dimensional doorway. You are now in a freaky floating island
part of the eternal prison. Jump to the middle island and throw the switch
inside to raise some stone platforms for you to escape on. Once thrown go
outside and jump on the first platform. These platforms go counter clockwise
and have half skeletons manifested to attack you. You should d.g. jump between
each platforms. At the top is another dimensional door like the one you passed
thru earlier. Jump thru it! In this new hallway a metal box will fall releasing
blind women with their mouths sewn shut to be attacked by spiders. After all
the fighting and killing, jump up onto the metal boxes and then d.g. jump to
the ledge on the opposite side. Pull the lever there to lower the next set of
boxes. Jump on them in order to jump to the tallest boxes and from there jump
to the tallest platform on the opposite side of the room. Use charm on the
blind lady in the middle window to let you into that hallway. Run through the
big chamber and use telekinesis to  lower a set of boxes with blind ladies and
open the three spider cages. Kill all of them and then climb up to the next
level. Pull the switches to all the chambers which contain prisoners, weapons,
chests, or nothing. One contains a ladder that you must go up. At the top of
the ladder you have to charm another blind lady to pull the switch to release
you. Go around opening cells again and in one corner you can charm a lady into
opening another cell for you. Go up the ladder in her cell and pull the switch
at the top raising the metallic boxes up for you to use to jump  up to the next
area. In the next area(populated densely by blind ladies) climb up the stairs
and charm one of the blind ladies to open another door for you, once in there
you'll be attacked by two wardens. Deal with them and continue on your path.
Open the next green lock and go thru the wide double doors and run forward.
You'll be attacked by another warden, kill him and activate the green lock
across the moat. Run across the newly constructed bridge and go to the back of
the green lock. Pull the switch there and then deactivate the lock to open the
door without shattering the bridge. Go thru that door and get ready for an in
game cinema. Some raving vampire looking gut up creature wearing a fiery back
pack kills two wardens and a throws a prisoner thru a window. Run thru the
break in the glasses and down the hallway and you'll automatically escape his
wrath! Jump to the side and go thru the only open doorway. Follow the passage,
kill the warden, and continue back on the path. You'll see backpack man again
raving like usual, just ignore him and continue on your way. The next room has
four switches that don't do anything except set up fiery traps for both you and
the two wardens you have to fight. After defeating the wardens go thru the door
that opens. Continue on your way, past the torture room, into the ceiling right
above backpack man and someone who you must charm. You can either go thru the
only other open door and descend behind steal bars to his level to take over
the blind ladies mind or you can do it from upstairs. Either way you still have
to throw a switch opening a door on the upper level. Run down this new passage,
across a bridge, see backpack man chase after you, and quickly activate the
green lock next to the bridge. Go thru the dimensional doorway and thru the
blind lady ridden hallways. You’ll eventually come across a warden but not
after a while of blind ladies. Continue down this path into a room with a huge
doom in the middle. D.g. jump to the center, turn around and activate the green
lock above where you just came from to recreate a bridge. Now go back to under
the green lock and pull the switch to move the bridge. D.g. jump back across to
the dome and run across the bridge into a room to fight a warden. Before
leaving look above the entrance to find another green lock. Activate it in
order to unblock an room you need to get to later. Go back to the switch that
moves the bridge and flip it twice. Now d.g. back to the dome, go into the new
room, and hit the switch to the right of the entrance. This will lower one of
the metallic triangles you should investigate. It turns out its the builders
prison cell and he tells you how to destroy his machine. Now the switch on the
dome is active. Pull it and watch as everything blows up. You are now back
where you originally first saw that dome, next to the small ax and lore box you
were transported away from. Go towards the only door you haven’t entered and
you'll be attacked by the two last wardens. Kill them and proceed thru the door
and next room but stop before going any further. In the next room there is a
blue circle on the floor that you have to jump over in order to go any further.
Afterwards you'll start to be chased by backpack man again. Run down the
corridor flipping the switch to the right of where you come out. Cross the
bridge, turn around and throw the switch on the other side to drown
backpackman,hurrah! Go thru the opening double doors into this next area and
get ready for a weird room. This room is like a maze without walls. However
there are spikes that rise out of the ground that tell you where to go
eventually you'll be closed off and you'll have to use telekinesis on a green
lock to free open a path. This happens later again accept the floor you're on
is slowly lowering into burning flames, so quickly free open a path and run!
Finally you emerge at

Boss #4
Backpack man, as crazy as he may be, has a powerful mind. Hide behind statues
or else he will blow you up. After the statue you are hiding behind blows up.
Move out of the way of debris and push him off his perch with telekinesis.
After enough hits he runs away. Follow him duh! In the next room its a bit
trickier to hurt him. Use telekinesis to infuriate him to charge at you. So
when you do this stand in front of one of the four sickles so he breaks it.
When the sickles are broken green locks appear and after operating all four
locks, you resurrect the statue of a familiar face. This is the final part of
the battle. Trick backpack man into running into the statues supporting cane
and then get him to hit the statue one more time and oops statue fall down on
back pack man killing him. Dun dun dun, you now realize this freak is a former
ally known as Magnus. And like all former allies, you seem to assimilate his
soul and get the new dark gift Immolate.

Chapter Nine: The Device "Into the Depths"
After conversing with the freakish beast you plunge into the depths to go after
the device.

Run Down thru the tunnels and you'll run into a glyph right....who turns out to
be a hylden!!!!! Kill him like you would any other enemy with blocks and
attacks. When its over, push the button to deactivate the door so you can walk
thru. Walk thru this large hallway being careful for the pincers on the side
which sometimes attack you. When your reach the bottom you'll find another
hylden to kill. Kill him and go thru the passage he came out of. D.g. jump
across to the other platform, jump thru the broken glass window and jump down
to the area below. There are two buttons down there that each open a door,
press both button but go thru the door that the hylden is in. After he is dead
uses your telekinesis to activate a green lock on the higher walls to lower an
elevator for you. Ride up this elevator and go into the passage it provides for
you. D.g. to the switch on the other side and activate it. Now go all the way
back to the original hallway, killing a demon beast along the way. Open the
door with the newly activated switch and proceed on thru. Don't go in the first
opening you see but go forward, kill a hylden in the mist field, and use the
small window down there to activate the green lock on the right side of the
room to release a person to charm. Go back to the previously ignored passage
and charm the person from there. Have them pull a switch for you to activate
the button near the closed door. Continue on some more down the hallway,
killing the demon beast, and chasing after the hylden that ran away. Kill him
and the demon beast in the next room and on the lower level pull a switch
activating a button on the upper level. Go to the upper level and charm the
human to press the button for you. After doing so you can cross the pistons in
the room to the next passage way. Go thru there and continue along another big
hallway. Where you see your first Hylden Warrior. Take him and his buddy out,
then d.g. jump across the pool of water. Turn around and activate the green
lock. Jump down into the formally flood pit and pull the switch activating the
button above. Jump back to the button and push it to open the door. Proceed
forward to the dead end and enter the passage way with a robot arm next to a
catwalk. Jump off the catwalk, kill the warrior down there, and pull the switch
to reposition the arm to take out the hylden above. Go back up on the catwalk
via the ladder and push the button to explode the hylden. Continue forward
stealth killing a hylden and warrior on your way. In the next area charm a
person into pulling another lever for you. Return to your body, jump thru the
broken glass window, and then jump to the newly opened passage way, trying to
avoid the water. Take out the warrior there and continue on your way. There
will be another warrior to kill on a transparent walkway. After he is dead look
down and activate a green lock to move crates blocking someone’s path who you
are about to charm. Charm this person and move them across the bridge and
deactivate the green lock to open up this new path for the person to charm.
Once again charm this person and make him throw a switch opening a door for
you. Continue on this path killing a beast demon and going after its hylden
creator at the bottom. In the next area, before jumping down, d.g. jump across
to a switch and pull it. Then jump down and kill the hylden below. D.g. jump to
the button that you just activated, and push it to drain the pool below. Jump
down into the former pool and pull back on the red pedestal to deactivate the
red barriers in the previous area(this also means you've freed a beast demon).
Kill the demon and run thru his chamber, killing another hylden, pressing
another button, and deactivating the yellow force fields. Go back to where you
first pulled the switch for the button that activates the pool(climb the ladder
and d.g. to it). Anyways go thru this former door to walk in on some freaky
hylden chrysalis holding chamber. Run through here jumping over and jumping
down to navigate out of the chamber. Once out, kill the hylden you find out
there and run in thru the passage on the side. Jump down in this new area and
look for an opening to go thru. In here kill the warrior and get ready to charm
someone. Jump down and follow the next passage into a trap. A hylden has closed
you in by force fields and is flooding the chamber with water. Charm the human
behind him to undue the force fields with the button on the left. Now get out
of there and take revenge on the hylden. Follow the path into the next chamber
where by pulling a switch you open a weird looking elevator that you have to
jump into. You are now in the presence of the machine and will have to move in
a clockwise matter in order to get to the top of it. On the base floor kill the
warrior and move toward the flashing button in the distance, activate it and
ride the platform up. Now move along the clockwise path killing beast demons,
hyldens, and hylden warriors in order to move further. Some barriors you have
to deactivate by using green locks in the distance and others, just ride a
platform up. Once you are at the top all you have to do is press a button and
then the level is over. You see Kain destroy the machine and you reunite with
the former beast.

Chapter 10 The Wharves "Betrayal"
Whats this? Umah has betrayed you? Well chase after her!

Run thru the mist field stealth killing the three knights. Charm the lady
behind the gate to open it for you. Go thru the door on the right and follow it
till a cinema starts. You'll need to find a password to get to the sarafan
boat. Take a right at the gate and go through the valve gate. Kill the glyph
knight and head off in the direction he came from. Follow the path but stop
before you are attacked by two knights and head into the doorway on the right.
Get ready for another somewhat difficult switch puzzle. Pull the first switch
releasing the glyph energy. Quickly run to the other side of the room and turn
the valve so it can continue its way up. Run up the stairs one flight and turn
the next valve. Go up the last flight and turn the last valve and congrats
that’s over with. Pull the newly empowered switch and a ship moves out of the
way for a d.g. jump later on. Now head down and take out those two knights from
earlier. Dark jump across the sea and learn the password for the gate. Follow
the path to be lead back to the original area requiring the password. Like
usual, give the password and then off with his head. Go thru the valve gate and
being very careful jump on the cargo to the left of you. Turn around and look
inside the tunnel, activate the green lock there to get the ship to move behind
you. Now d.g. jump across the sea again and take out the glyph knight there.
Follow the path up the ladder and into a new room. In this room there is a box
that you can move. Move it in front of the door you just came thru and it will
fall thru the floor. Now move the box onto the floor weight to unlock the door
down there. Go through the door and follow the path, killing the knight you
come across. Moving further along, you'll come to a dead end. Go thru the
doorway there, around the water and run into a friendly human with information,
congradulate his good work by killing him. Go thru his door and head right to
kill the glyph knight. Don't go too far or enemies will shoot arrows at you
from a safe distance. Once he's dead, quickly run across to the otherside of
the shooting gallery into a warehouse type place. In here kill the knight and
his glyph knight friend. Now turn the valve that isn't behind a cage to change
which cage is open. Go into the now open cage and pull the switch. Turn the
valve that changes the open cage again. Go into the new open cage, the valve in
there. One last time, turn the valve that changes which cage is open and finish
this switch puzzle with one last tug of the now opened caged switch. Go to the
newly opened area where you were being shot at and kill the two glyph nights
inside. Follow the path and kill the guard and glyph knight that you see. Go
right at the intersection and watch the crates fall on the two warriors coming
at you. Run into the warehouse and climb your way to the back of the warehouse
and get ready to move a crate. The order in which you pull the switches is
middle, right, middle, left, left, middle, and right. Now a beast demon is
loose and breaks thru the gates for you. Follow the demon and you'll come
across an old friend(and we all know how Kain is with old friends). Anyways
after the breif cinema, continue on your way killing the beast demon and two
enemies by him. Go to the gate they were guarding and charm the person behind
it. Have them run up to the crane controls and have them press in the following
order, left and then right. Now go thru the valve gate and continue on your way
killing two glyph knights along the cobblestone road. Look for an open door on
the right side of the stree at the end and get ready to kill two more glyph
knights. After they're dead continue thru the door and killing yet another
glyph knight. Somewhere along that road you can d.g. jump across to the other
side, but be careful because there is a boat shooting arrows that comes by
every once in a while. Now just repeat this a couple more times following a
path to each jump along cobblestone roads until you go thru a door and are in a
tavern. Kill anyone in here and head upstairs. Once at the top of the stairs
head left and jump down to the ground and go thru the door. You can open the
door you see in the next room but its just one you passed earlier that was
locked. Anyways continue on your path killing the two knights you see. Don't
d.g. jump across the river yet. That place  is locked up. Instead, climb up the
ladder to the top of the scaffolding and jump d.g. jump to the other side from
there. On the other side climb up to the left and follow the path to the last
area of the level. Go around the caged area to where you can charm the guy near
the levers. Have him pull the middle lever releasing the only unkillable enemy
of the game who kills all the knights thereand make a hole for you to travel
thru. Have the charmed guy bring down the cage again, get in the cage yourself,
and then charm the guy to press the middle switch to end the level.

Chapter Eleven: The Hylden City "The Living End"
You arrive on a boat full of dead bodies (dead bodies, no foolin, I wonder who
killed them and sucked them dry already?) You did! Anyways you run into the
Sarafan lord who disappears to the end of the level to await you.

Run up the pathway on the left killing the Hylden you run into along the way.
Continue on the path till the dead end with the hole, fall into the hole and
from there free the demon from its cage so it will kill the two Hylden there
and make entrance for you via broken glass. Go all the way back to the
beginning of the level fighting spiders and one Hylden along the way. Ride the
elevator in there down to an underground area. You'll learn of where you're
supposed to go next and also there's a demon behind you so run as fast you can
on the left pathway, and up the walkway to the door above. Walk thru the door
and go misty to kill the two Hylden. Walk thru the only door that opens in here
and take out the warrior on the bridge. Go down a level and activate the two
buttons, opening a path thru an explosion on the lower level. Go in there and
kill the Hylden and warrior that wait inside. Follow the path killing two more
warriors and another Hylden along the way. Once again go thru the only working
door down a tunnel to a new area. Leap across rubble in order to get to the
other part of the walkway that collapsed. Follow the walkway to the next
checkpoint. Jump down and move the glyph pedestal you see there one space.
Continue along the path killing one spider and then going into a new chamber
with a window. Charm the person in the other chamber and have them hit the
button in the center room releasing the unstoppable demon who kills the charmed
and the warrior. Lure the demon to the next window by turning off the machine
there by pressing the button once and then when the beast is on that platform,
press it again to kill it (only time it is killed in the game). Go thru the now
broken glass and jump over some rubble in the room to get to two buttons that
when pressed make a new path thru an explosion down below. Go thru this new
path into a new water block maze. Charm the guy opposite you and get him to
drown out the water. Jump down and push the block you see into a lighted area.
Go back to where you first entered and have the charmed guy flood the area
again. Now d.g. jump to the box and jump up through the broken grating you see
next to it. From there head to the right and push the last button that raises a
gate keeping the water from coming in but lets you have access to crappy
elevator. Once you jump on one platform in the elevator immediately turn around
and get ready to jump off. Now just follow the path, fall into the hole, follow
the path some more, kill some spiders and follow the path to a dead end. Here
turn the valve to drain the water. Now jump down into the previously flooded
areas lining up the blocks you down there up for some d.g. floating water block
hopping. Once all three are lined up in order to get to the next door, go back
and flood the area. CAREFULLY d.g. jump from one block to the next. On the
third block charm the guy behind the window to open the doors for ya. Now d.g.
thru the doorway and drown out the water again by taking the newly open
passage. Once they are drowned out continue along this passage passed the door
opening button and push off the block on the ledge there. Push it out as far as
it goes. Now jump over it and head for the tunnel ahead killing the three
spiders in it. Follow the tunnel all the way up and push the block off the
ledge. Reposition the block to be right near the gate(closest to the last
block) and go back to the beginning to flood the place. Once again CAREFULL
d.g. from each box till the end where you go thru a doorway. Go thru the
doorway right in front of you and ride one of the green discs up a level to
take out another warrior. Go thru the next door and take a left to kill another
warrior and a Hylden. Jump down the hole they were by to take out two more
warriors. Follow the path to a green glowing area take a left and follow the
path across the bridge fighting Hyldens, at every work station, every once in a
while needing to d.g. jump across the green growing pit. Once you're at the
end, press the button and jump on the platform to ride it up. Once there, jump
on the crates to the right of you and get ready for some timed jumps. As soon
as the green smoke starts to dissipate in the first smoke stack thing, d.g. to
it and do the same for the too smoke stack things that follow it until you jump
down. Follow the path, kill the warrior near the two doors, and take the door
on the left. Follow the path leaping up some boxes on the right to take out the
two Hylden above, once they are dead push the button over looking where you
came in. Jump down and go into the new room. Push the button there to send the
table flying forward to provide a lift to jump to the next area. Follow that
tunnel killing the one spider inside and jump across to the catwalk suspended
above the area below. Follow it to the end and jump off to the left. Follow the
path killing the two Hylden you see and then push the two buttons there
releasing humans for the demon to eat and opening the door behind where the
demon monster once was. Kill the warrior inside and then you are whisked away
in a metal box ride. When you arrive in the new place kill the Hylden and
warrior that are there and continue on your way to a mini boss.

Mini Boss
Here just activate the green locks, stand in front of them so the thing in the
middle will shoot them and blow them up. After it destroys for the thing above
it falls and crushes it.

Following a brief ciname, you are now teleported in front of the final building
you have to go thru. The door is locked so go in thru the side door on the
right. Once inside kill the two warriors there and continue on your path. In
the next area you'll have to charm someone to the left of you to get them to
drown out the flooded area. Next move the box below right underneath the switch
you see. From on top of the box, charm the man again and have him flood the
place. Press the button to make another elevator(that’s blocked off for now.
Jump up the edge on the other side of the area and d.g. from there across water
and press the button there to unlock the gate. Go back to the main unflooded
area and ride the  elevator up like you did before. Go around and behind where
you come up and kill the last Hylden and warrior in the game. Follow the path
opening the door with the button and walk your towards your final boss at the
other end of the walkway.

Final Boss
First he is trying to kill you by shooting three blast from the soul reaver at
you in a row(easily dodgable). And you can't get too close or he'll teleport
away. So from halfway across a bridge facing him, shoot a telekinetic blast at
him making him wobble on the edge of the platform. Quickly switch to the d.g.
jump and jump at him knocking him over the edge. Now switch strategies because
he's attacking you with the soul reaver dead on. To tell you how strong the
sword is, when facing him I still had a weapon from earlier, one hit from the
soul reaver while blocking shatterd it. But don't worry you can block his
attacks. Just block 5 hits in his 6 hit combo, and dodge the last blow. Do this
to build up Immolate. and use that on him until the next phase of the battle.
Now you'll have the soul reaver and he's practically a pushover. He still does
a 6 hit combo but attacking him is fun. You use berzerk with the soul reaver,
grab him and throw him over the edge even though he comes right back, or while
grabbing him stab him with the soul reaver. Once he's dead, congratulations
you've beaten the game.


« Previous Page