Kingdom Under Fire: The Crusaders - Strategy Guide (Page 08)
Below are the cheat codes, hints and help for Kingdom Under Fire: The Crusaders - Strategy Guide (Page 08).
_______________
{[ Orc Sappers ]}
---------------
REQ: Melee (1)
Teamwork (1)
"Orc sappers can set traps, open dams, and dismantle enemy traps. Sappers
can be used as infantry but they do not carry bucklers."
>> Orcs sappers are pretty much the same as Human Sappers, except they
cannot upgrade into the "explosive" Pyro Technician. Considered fairly
dumb, Orc Sappers are capable of getting certain tasks done, but you'll
rarely discover them used in missions to the utmost priority.
__________________
{[ Orc Axe Riders ]}
------------------
REQ: Melee (5)
Frontal (5)
Riding (7)
"Heavily armored Orc riders are stronger and tougher than regular
riders."
>> Pretty much Heavy Cavalry in a sense. Again, Orc Axe Riders have
limited range on attacks, but can be TRULY effective when paired up
with Dark Elf Cavalry Archers. Having a combined army of these two is
like wielding the battlefield inside your own palms. They're slightly
prone to lightning attacks because of the heavy metal plating on the
Orcs and horses.
______________________
{[ Orc Heavy Infantry ]}
----------------------
REQ: Melee (9)
"Heavily armored orc infantry are the toughest melee fighters."
>> Truly an awesome sight in combat, heavy-armored Orc fighters show off
their inner spirit with powerful backstabbing attacks. Extreme HP
gives them time to survive on the battlefield, although they're very
prone to mortar attacks due to their bulky, clustered formations.
Always give these guys ranged support one way or another.
____________
{[ Scorpion ]}
------------
REQ: Melee (4)
Teamwork (5)
Taming (2)
"Giant scorpions capable of creating shockwaves that damage everything
in its path. Scorpions are impenetrable to arrows but are weak against
siege and fire attacks."
>> Scorpions will become one of your most used creatures for the lower
levels simply because they're perfect to use against ground units. By
bashing on the ground like a hollow drum, their powerful Earth attacks
shatter Cavalry and Infantry units (to an extent). Unfortunately,
there's such a time interval between Shockwave attacks that you need
somebody to distract the troops while doing so. Their only weakness is
their head, so a head-on attack usually plops them down. Always give
these guys a support unit, to help "protect" them. Multiple Scorpion
units are effective, but you'll rarely be given the chance to use them.
______________
{[ Dirigibles ]}
--------------
REQ: Melee (5)
Teamwork (6)
Taming (7)
"Dirigible is a huge aerial bomber unit. It drops poisonous pouches to
troops below. It is weak against Storm riders and Ballistae."
>> This is pretty much a toned-down Bomber Wing. While it does drop
semi-poison bombs, the damage is minimal, and truly only effective on
massed troops. With no way of countering aerial troops, they can easily
get mowed down by arrows or any anti-air defense of that sort. It's
best to use these creatures in hit-n-run formations, while distracting
the actual opponent with infantry charges.
_______________
{[ Bone Dragon ]}
---------------
REQ: Melee (9)
Ranged (9)
Curse (9)
"The legendary flying undead dragon. The Bone dragon fires massive fire
balls that are effective against ground and air units."
>> While you only get to command this during the last mission of Regnier's
campaign, at least it looks pretty darn cool. The Bone Dragon launches
out projectiles similar to mortar shells from its mouth, and can attack
either air or ground units. Not effective in a lower level form though.
_________________
{[ Swamp Mammoth ]}
-----------------
REQ: Melee (5)
Teamwork (7)
Taming (10)
"An enormous monster about 50 feet tall that spits out corrosive larvae
from its sides. It is weak against explosive and siege attacks."
>> Swamp Mammoths can be decisive artillery units on the battlefields,
IF given proper support. Always give these guys aerial protection from
Wyverns, and preferably troops on the ground to distract your opponents
in the distance. Their massive fireballs DO extreme damage, and it's
unblockable, even unresistable in certain cases. Ballistae are
effective against them.
_________________
{[ Black Wyverns ]}
-----------------
REQ: Melee (10)
Riding (10)
"Black Wyverns breathe corrosive gas to inflict damage to an area on
ground. They are able to attack aerial troops but not ground troops in
forests."
>> Similar to Storm Riders, except they do more damage. Black Wyverns are
excellent for attacking ground units that aren't clustered as well.
Their corrosive gas does nice constant damage, and the ability to
counter against other air units makes them a charm to have a defensive
support unit. Just don't count on them like the ultimate weapon.
____________
/Mercenaries/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Probably one of the most unique classes you'll encounter during Kingdom Under
Fire is the ability to hire mercenaries. Much like your typical officer and
leader, Mercenaries are skilled humans in themselves capable of leading armies.
However, the special ability of certain mercenaries is that they can do things
otherwise considered impossible. Hiring a Wizard allows you to cast magic
spells DURING battle, as opposed to pre-battle. Plus, many of them are eligible
for certain skill upgrades, while others aren't. The starting level of the
character must be taken into consideration, as a lower level requires more
investment, but can yield more possible upgrades. The cost will be cheaper
though. This section will describe the different "types" of mercenaries, as
they are generated randomly.
^^ NOTE: It's typically better to have a mercenary leader "lead" the type
of character he is. If you hire a Paladinish Mercenary, try to
lead a group of Paladins behind him. Seems like the unit becomes
more powerful overall. Dwarves should lead anything related to
Gunpowder, default helmet Knights to infantry groups, and so forth.
** MERCENARIES ORGANIZED BASED ON AVATAR (face) APPEARANCE **
__ __
}\ Cross Crusader Helmet /{
^^^ ^^^
- NAME: Smith
- RACE: Human
- TYPE: Soldier
__ __
}\ Semi-Horseshoe Helmet /{
^^^ ^^^
- NAME: Byron
- RACE: Human
- TYPE: Soldier
__ __
}\ Spok Eyebrows Wretched Face /{
^^^ ^^^
- NAME: Rian
- RACE: Human
- TYPE: Sorcerer
__ __
}\ Bird Helmet /{
^^^ ^^^
- NAME: Edward
- RACE: Human
- TYPE: Paladin
__ __
}\ Dwarfy Soft Cap /{
^^^ ^^^
- NAME: Kahrig
- RACE: Dwarf
- TYPE: Soldier
__ __
}\ Dark Bird Helmet /{
^^^ ^^^
- NAME: Brendan
- RACE: Human
- TYPE: Paladin
__ __
}\ Gold Pharoah-like Mask /{
^^^ ^^^
- NAME: Harold
- RACE: Human
- TYPE: Paladin
__ __
}\ Small Radical Spiked Helmet /{
^^^ ^^^
- NAME: Mattew
- RACE: Human
- TYPE: Soldier
__ __
}\ Twin Bullhorn Helmet /{
^^^ ^^^
- NAME: Rygar
- RACE: Human
- TYPE: Knight
__ __
}\ Twin Curved Horn Helmet /{
^^^ ^^^
- NAME: Garbrand
- RACE: Human
- TYPE: Knight
__ __
}\ Short Blonde Elf /{
^^^ ^^^
- NAME: Elia
- RACE: Elf
- TYPE: Soldier w/ Magic capabilities
__ __
}\ Small Cracked Helmet /{
^^^ ^^^
- NAME: Gabriel/Andrew
- RACE: Human
- TYPE: Soldier
__ __
}\ Hooded Man with Blonde Braids /{
^^^ ^^^
- NAME: Seth
- RACE: Human
- TYPE: Sorcerer
__ __
}\ Dwarfy Skull Cap /{
^^^ ^^^
- NAME: Denar/Goiran
- RACE: Dwarf
- TYPE: Soldier w/ Magic capabilities
__ __
}\ Long Blonde Elf /{
^^^ ^^^
- NAME: Eldriel
- RACE: Elf
- TYPE: Soldier
__ __
}\ Blonde Elf w/ Mask /{
^^^ ^^^
- NAME: Isen
- RACE: Elf
- TYPE: Soldier
__ __
}\ Gray-Haired Man /{
^^^ ^^^
- NAME: Alan
- RACE: Human
- TYPE: Sorcerer
__ __
}\ Twin Skull Bullhorn Helmet /{
^^^ ^^^
- NAME: Gavald
- RACE: Human
- TYPE: Knight
__ __
}\ Red-Face Black-Eye Ogre /{
^^^ ^^^
- NAME: Urgog
- RACE: Orc
- TYPE: Power Orc
__ __
}\ Skull-Face w/ Green Hood /{
^^^ ^^^
- NAME: Ghuluth
- RACE: Undead
- TYPE: Lich
__ __
}\ White-Face Black-Eye Ogre /{
^^^ ^^^
- NAME: Rulkmorg
- RACE: Orc
- TYPE: Power Orc
__ __
}\ Orc w/ Red Feathered Helmet /{
^^^ ^^^
- NAME: Parak
- RACE: Orc
- TYPE: Chief Orc
__ __
}\ Orc w/ Twin Spiked Red Feather Helmet /{
^^^ ^^^
- NAME: Erork
- RACE: Orc
- TYPE: Chief Orc
__ __
}\ V-shaped White Elf Helmet /{
^^^ ^^^
- NAME: Endith
- RACE: Dark Elf
- TYPE: Elite Dark Elf
__ __
}\ Square-shaped White Elf Helmet /{
^^^ ^^^
- NAME: Khelzahaal
- RACE: Dark Elf
- TYPE: Elite Dark Elf
__ __
}\ Sheik Helmet w/ blue curled ribbon /{
^^^ ^^^
- NAME: Vowiel
- RACE: Dark Elf
- TYPE: Elite Dark Elf
__ __
}\ Orc w/ Lone Spike /{
^^^ ^^^
- NAME: Viol
- RACE: Orc
- TYPE: Chief Orc
__ __
}\ Skull-Masked Lich /{
^^^ ^^^
- NAME: Kzakar
- RACE: Undead
- TYPE: Lich
__ __
}\ Twin-Bullhorned Helmet w/ Red Feather Orc /{
^^^ ^^^
- NAME: Hunak
- RACE: Orc
- TYPE: Chief Orc
__ __
}\ Hatless Skull Lich /{
^^^ ^^^
- NAME: Gresthel
- RACE: Orc
- TYPE: Lich
__ __
}\ Dark Elf Man /{
^^^ ^^^
- NAME: Kelmoreth
- RACE: Dark Elf
- TYPE: Elite Dark Elf w/ magic capabilities
__ __
}\ Dark Elf Man w/ Skin-Tight Mask /{
^^^ ^^^
- NAME: Muzaramm
- RACE: Dark Elf
- TYPE: Elite Dark Elf
__ __
}\ Dark Elf w/ radiating Sun Mask /{
^^^ ^^^
- NAME: Rothhaal
- RACE: Dark Elf
- TYPE: Elite Dark Elf
__ __
}\ Bull-Horn Masked Orc /{
^^^ ^^^
- NAME: Horg
- RACE: Orc
- TYPE: Chief Orc
__ __
}\ Orange Orc /{
^^^ ^^^
- NAME: Thaknarb
- RACE: Orc
- TYPE: Power Orc
__ __
}\ Red-Nosed Skull Cap Orc /{
^^^ ^^^
- NAME: Vrark
- RACE: Orc
- TYPE: Chief Orc
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
=================================
- 12) Secrets -
=================================
Often, many players ponder the secret elements that are hidden within strategy
games. Whether they be some odd cheat, some nifty glitch, or what not, players
want to expand the boundaries beyond reality. This section will cover any
available secrets discovered during KUF.
__________________________
/Two Unlockable Mini-Games/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
In order to unlock the two mini-games, complete both Kendal's and Regnier's
campaigns for County Carnival & Risky Raiders, respectively. County Carnival is
similar to the first-person view of a human archer, in which you must nail down
as many Orcs, Ghouls, and Wyverns as you can before a 90 second time limit
ends. Combine this with a special "fireball" attack when you're overrun, the
enemies being launched from Catapults, and powerup barrels, it's fairly fun.
Risky Raiders is a tad more tedious. You play the role of a piloting Orc on a
Wyvern. You must pick up some captured Orcs inside a humans' camp, by swooping
down, and allowing one to climb on a chain. You must then fly back to your
base, drop the orc into your encampment, and rescue as many as you can before
time runs out. Along the way, you'll face air-to-air Bomber Wings, Storm
Riders, and various Archers. Not as fun as the first mini-game, but unique
nonetheless.
___________
/EXP Glitch/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- I'd like to thank Good Chimp Gone Bad for coming up with this amazing glitch.
This experience glitch basically allows you to accumulate massive amounts of
EXP in order to further develop your characters during single-player campaigns.
Unfortunately, it only applies to missions where there is a FMV, or video
playing, and then you must complete the second half of the mission. A good
example would be the Norwart mission (where Encablossa) transforms. Basically,
when a movie plays, quickly press START, and then Exit to World Map. You will
gain all experience you earned from the first half of the mission, but the
mission will not be complete! You can keep repeating this strategy to
accumulate EXP from a mission without completing it.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 13) Common Questions -
============================
)) Gameplay ((
----------------------------
<< What is Kingdom Under Fire exactly like? >>
- The simplest analogy I can come up with is Dynasty Warriors 4, set in
medieval times, in a fantasy Utopia setting, with Live play. Simply put, this
game is almost like Dynasty Warriors, as you command units on a mini-map.
Whenever they engage in battle, you have control over the "hero" of the group,
who can fight much like a wielding swordsman. By using special abilities,
casting spells, and doing some micro-management, your ultimate goal is to end
up victorious on the battlefield. DW4 focuses more on executed combos between
your leaders and the opposing enemies. KuF tosses in some strategic elements,
compiles over 4 different campaigns, and has accessibility to Live play. To be
quite frank, this is the ultimate game you can get for the bang of a low $20
price. Definitely a [9/10] in my book.
<< Are there any other KuF games? >>
- Right now, yes. There was an original KuF game released back on the PC as a
part RTS/strategy-type game, but it flopped greatly. It's slightly above
average, and has a few flaws that prevent it from standing out. It's still
extremely cheap, and can easily be purchased on eBay. Thankfully, Phantagram
recently announced the title KuF: Heroes for the XBOX. While it's not sure if
it will be moved to the XBOX 2, Heroes is certainly go to enhance, if not
improve on the original gameplay elements seen before.
<< Who is your favorite hero? >>
- I'm going to have to say Kendal. As much as Regnier kicks butt as a hero, and
the other two characters have their perky social enactments, I simply enjoyed
Kendal's silence, and improvisation on the battlefield. He let his actions
speak for his mouth. Most of all, was the fact that we rarely saw Kendal's face
during the battlefield, meaning he wasn't an attention whore, or someone
willing to capture all of the valor. He worked hard, and was rewarded justly -
by dying inside Encablossa (or so we believe). Regnier was simply too majestic,
as most people enjoyed his overwhelming power. Gerald was frankly somewhat
stupid, although determined to accomplish certain tasks. Lucretia was just
a...hehe, you know.
<< Are there any ^spoilers^ you can reveal about KuF: Heroes? >>
- Well, for starters, I'm sure some reincarnated form of Kendal/Regnier will
appear in that game. If you completed the Hard campaigns, you would know what
happens to both characters. But as the storyline mentions, there is a "tower"
inside Encablossa that was supposedly the exit for these two great warriors.
Did they reach the exit, or did they actually croak?
<< Any tips for Live play? >>
- Always match yourself against an even opponent. DO NOT try engaging in
all-match compatibility. First game I ever played during KuF live play was
against a lvl. 99 player. The in-game menus do not let you view the armies of
your opponents, as this can be considered cheating (and you'll get a recon of
what you're going up against). Do you know how it feels to be raped by lvl. 99
Bomber Wings in your first game?
<< What's this EXP glitch I keep hearing about? >>
- You can read about it further under the secrets section. Basically though, it
can truly only be beneficial on Kendal's and Regnier's campaigns. Near the end
of both campaigns, there are certain missions that have FMV's shown during the
mission, in which you must complete a second half of the mission afterwards. If
you press START during the video, and hit Exit to World Map, you will retain
all experience from the first half of the battle, yet the battle will NOT be
marked a victory. You can keep repeating the battle to keep boosting EXP. This
is very effective in Kendal's Campaign with the mission where a "+30000 EXP"
message is flashed. Do it right after for instant gains.
<< What's better, Paladins or Knights? >>
- The only use I've found in Paladins was taking a Paladin leader, and using
him as an assisting officer. Their in-battle Heal ability is effective in
curing yourself during a battle, rather than relying on a ranged unit for
Curatio, or retreating out to heal. Paladin units themselves are very weak when
it comes to melee attacks. Their HP is lower than Knights actually, hence why
it's better to use Knights during melee situations. They can handle melee
shots, can dish out more damage, and last longer. Really, the only use of
Paladins is for using Curatio on Ghoul units, but even that can be fixed by
simply laying down a constant stream of Mortar fire.
<< What's one unit I should never use in the Human/Dark Legion campaigns? >>
- For the humans, I'd simply have to go with Ballistae. While these babies are
supposedly good as anti-air defenses, they frankly are not. They're slow,
bulky, have horrible turning range, meaning an aerial unit above them will rape
them. The only use I've seen for Ballistae are as distractions during a battle
(I recommend using them for one of Kendal's missions to hold back some
Encablossas). Aside from that, it's much better to have Archers as an air
defense. For the Darks, Scorpions simply suck. The shockwave attack does
minimal damage unless you need them for objective-based missions. The melee
damage of Scorpions is also slow and somewhat lagged. There's no point in
upgrading either of these units.
<< How come I cannot use a Battaloon or Bone Dragon? >>
- The game restricts you from using either unit because they're "unique"
classes that are obtained naturally along with the game's storyline. You can
only use the Battaloon in the last mission of Kendal's campaign, and the Bone
Dragon in the last mission of Regnier's campaign. As for Live play, I believe
you cannot get either unit as well. It would be too overpowering if one of
these units was obtained by a lower level player, as it would give tremendous
advantage over someone without a counter.
<< Has any DLC been released? >>
- No, not yet, and probably never. It just seems like Phantagram abandoned the
idea of DLC, because not too many people purchased this original KuF classic.
To be quite frank, Halo 2 crowded this game's premiere, as it was released just
a month before.
<< How come there's no co-op, or 2-on-2 matchups? >>
- Both were removed from the final product. Two-on-Two Live matches had to be
removed for latency issues, where it got beyond even being able to play a
smooth game. You can only do head-to-head matches on Live. As for co-op, no
idea as to where that game mode went. You can however play the two unlockable
mini-games to make up for them.
<< Holy Explosion doesn't work on Ghouls. HELP! >>
- The game made a slight mistake when it said that Holy Explosion does damage
to Ghouls, because it does not. Holy Explosion only casts temporary regen on
your troops, which slowly increases their life bar. If you want to damage
Ghouls, cast Curatio on them.
<< Are there any freezing glitches? >>
- I've heard a few complaints about a mini-map glitch that automatically
freezes their game (and causes a loud buzzing noise). While this has never
happened to me personally, I believe it has to do with DDEs (dirty disk
errors). Try checking your X-BOX hard-drive, and deleting any old game titles
that you do not currently own. This usually fixes the problem for a few weeks.
It could also be your CD reader going bad.
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
======================================================
- 14) Copyright/Distribution/Reproduction Guidelines -
======================================================
This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted
by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO
NOT steal anything from this FAQ. If you want to use some information in your
own guide, simply ask me. If you want to place this guide on your website,
either link to the CheatCC game page, or download the file and place it on
your own web server. Basically, you can post this on your website as long as
its in ORIGINAL form, and not linking directly to CheatCC. Aside from that,
all proper credit is due when necessary. Also, don't even think about selling
FAQs. Trying to prosper off of other people's work will get you in big time
trouble (coming from an eBay seller myself).
Any site out there has permission to host my FAQs (following the above terms),
however, these are a list of current sites that host my FAQs officially:
-
-
-
-
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-
============================
- 15) Proper Credit -
============================
I'd like to thank the following people for their help in making this FAQ
possible:
)) Rootsecure.net (( for providing an ASCII generator to help create the
guide's title. Always loved you guys since day one.
)) Good Chimp Gone Bad (( for providing the amazing EXP glitch that no one
would have ever discovered. What an amazing discovery that can help the
struggling players out there.
)) Ascii-Art.de (( for providing four decent ASCII drawings which I used for
the endings of each campaign. Colorful, fruity, and mighty delicious.
)) Buy.com (( for having this amazing game on sale for only $18.99! What a
great deal, and probably the best valued game I've purchased new. Heck, it was
barely 6 months old.
)) Michael McEwen (( for descriptively telling me a critical mistake on
Regnier's Bone Dragon mission. I mistakingly posted the exit location in the
upper right, when in reality, it was in the upper-left corner. Thanks again.
"Some people make sacrifices to make other people happy." - Chris Zawada
"Freeeeeeddooommmmmmmmm!" - William Wallace (Braveheart)
| « Previous Page |
