Juiced - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Juiced - Strategy Guide (Page 02).
Also you can make them race all the races you don't want to be at, except pink slips and challenges. - TEAM RACES: Can only be circuits and point-to-point, and can enter 3 teams of 2 drivers, or 2 teams of 3 drivers. The winner team is the one with the smallest average time, so you can get something like a second, third and fourth and still win first prize. You command them only by telling them how fast they drive so they don't get stressed. But what is stress? Well: - DRIVER'S STRESS: Drivers controlled by the computer (yours and your rivals) have something like a stress simulation that makes them commit mistakes when they're stressed; it works like this: Computer controlled drivers can drive at low, medium or high speed, and they have a stress indicator that shows how stressed they are. When they drive fast, they slowly get stressed; when driving at medium speed, they slowly lose stress; and when they drive slowly, they quickly lose stress. When they're stressed, they can very likely lose control of the car, so they're supposed to slow down. Before a race, on that screen where you see your rival's names and cars, below their cars there's a skill and a recovery bar, the second bar indicates how fast they recover from stress. Also, the bigger the bar is, the longer they can drive at fast speed before they stress out. On a team race you can only order your team races how fast to drive, an indicator on the lower left corner of the screen shows how high their stress is and when a driver's name starts blinking, his or her stress is at max and you have to tell them to slow down, or they can have an accident at any moment. They should always drive fast and you should only tell them to drive medium when their stress is at max, never tell hem to drive slowly. Their recovery bar will improve as they acquire skills, there's an explanation on the next section. - DRIVER'S SKILLS: Each driver controlled by the game has a skill, aggression and recovery level. Respectively they mean their driving ability, their likelihood to hit someone else's car, and their stress response. Your crew's drivers will be total rookies when they join your crew, but it takes them few races to get more skilled, and it won't take them too long to become superior to all your rival drivers (my drivers now drive better than me). You can see their skill and recovery bar at the start race screen; their aggression bar is only shown when you're betting to a rival. ************************************************************************* 6. - Bets: ************************************************************************* You have two different ways to bet on the game: - WHEN WATCHING: When you're not racing an event, you can make a bet on one of the competitors. On the start race screen, you'll see the drivers that participate, their skills, cars, and their odds (how probable is that they win). The reward depends on the driver odds: drivers with low odds will mean a high reward for you if they get to win, and drivers with high chances to win mean a lower reward. However, I've never seen a guy with low odds winning, so always bet on drivers with high odds. On start race screen, below the car's name there's a set of numbers like this "number:number" those are the winning odds; the higher the right number is in comparison to the left one, the more chances that driver has to win, and the lower your reward will be. For example, a car with 1:1 odds will give you 1 credit (or dollar) for each credit you bet; a guy with 7:1 odds will give you 7 credits for each dollar you bet; one with 8:13 odds gives you 8 for each 13 you bet and so on. Remember that the car is more important than the driver's skills. Fast cars with dumb drivers will most likely beat slow cars with good drivers. - WHEN PARTICIPATING: When you drive on a race, you can offer a bet to a turf's leader. It's you against him or her, and the one to beat the other gets the money, no matter their final positions. On the start race screen, select a rival's car and press "A", a screen will appear that shows the skills, aggression level of your rival, and the preferred bet. The preferred bet is a suggestion on how much the rival is willing to bet: If you make a bet way over that number, he'll most likely say no but you'll receive a little respect; if your bet is below the preferred bet, again it's very likely that he says no and this time you lose a little respect. If you regret making the bet and decide to back out, you'll lose even more respect, same happens if they offer the bet, but you'll receive a little respect just for accepting a bet someone else offered to you. Since other drivers like to win, if you win a bet their preferred bet will be lower the next time, and go up if they win the bet to you. The lowest it can go is 2,500 credits. One last thing: you can only offer bets to a certain turf if you've already reached racing privileges with it. *********************************************************************** 7. - Mobile phone: *********************************************************************** You use this to call a turf's leader you have a contact with. To make a contact, first reach racing privileges and offer them a bet on a race, then you make the contact and you can call them later to ask for certain special events. You can't just skip a special event like other common meetings. There are specific ways to cancel them, also know they'll be placed on the next empty day on the calendar. Pink slips: you need 600 respect points to ask for one of these. More info on its section. Challenges: You need 300 points and the specified car. Check the car list to see those specified cars. *********************************************************************** 8. - Career completion: *********************************************************************** The reward for completing career mode is access to all levels performance mods for all cars, and permanent access to all racing privileges. Time for payback. From now on you can lose all the respect you want without losing any privilege or reward: crash them, reject them, insult them, and let your frustrations go on them. If your respect gets under 1,500, the completion status will show less than 100% completion, but you keep all privileges. Sorry that I didn't include anything about arcade mode, but the other FAQ by Rathee includes some brief information about it, it's not that complicated anyway.
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