Million Hooters
Million Pixels - Million Hooters
Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter J » Jet Set Radio Future - Strategy Guide (Page 06)

Jet Set Radio Future - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Jet Set Radio Future - Strategy Guide (Page 06).


The Skyscraper District and Pharaoh Park
--------------------------------------------

Best time:     41.70
Jet:         1.06.00
Nitro:       1.14.00
Turbo:       1.22.00
Engine:     11.00.00
Motor:      16.00.00

Tactic written by HipHopHead
As soon as the countdown ends, head straight for the neon rail to the immediate
right. Grind all the way to the end, and without jumping, manoeuvre around the
first vertical neon pole (I find it easier to go around it on the right, but be
careful not to fall off the walkway!). It is important not to get stuck for
even here, it should be a smooth motion between grinding off the end of the
rail, and skating around the vertical pole in front of you.

Skate back towards the centre of the walkway, gathering paint, as you progress
through the Egyptian arch ahead. By the time you make it through the arch, you
should have between 9-11 cans of spray paint and the 1st flag (any less paint
and you can't complete the level quickly, any more paint and you're wasting
your time!).

Jump quickly onto the neon rail ahead and to the left. Ride it all the way (if
you have 9 paint from before, it's important to hold the directional control
forward to get the one paint at the end of the rail). Don't jump at the end of
the rail, skate off it onto the ground ahead, and quickly hop onto the neon
rail in front of you which goes along the edge of the platform. You should get
the next (2nd) flag while grinding on this rail. Hop off the rail before it
ends, and push as far right as possible. You want to go directly behind the way
you were headed on the rail a second ago.

Your next goal is to get on the toppled stone pillars that lead up to the 3rd
flag. You should be headed back the direction you came from. It is important to
get on the pillar as fast as possible. I found it is possible to skate under
the rail you were on earlier (the one you were grinding before the one you were
just on). Don't hit your head and get stuck! It takes a little fancy footwork,
but you must jump onto the pillar's closest edge to grind directly to the flag
(You want to have your character oriented so they grind up the pillar). Don't
"jump" off the end of it, just let your momentum send you sailing through the
air down to the disk below.

Head directly across it to the edge with the walkway that has a squat ziggurat
built on it (with the stairs that lead up to the 4th flag). Jump from the edge
of the rotating disk as far as possible towards that walkway. It's important
that you miss landing (and subsequently grinding) on the other set of toppled
pillars (like the ones you were grinding up a second ago when you got the
previous flag). Remember to correct for the inertia that you'll get from the
disk because it will be starting to spin, by the time you jump off.

Skate forward to the stairs ahead. Right before you step on the first stair
jump hard and press forward. Take several steps up the stairs after you land
and jump to the sandstone landing with the flag, as soon as you are able
(meaning, take as few steps on the stairs as possible). Grab the 4th flag
quickly, and with out changing the view, turn your character all the way around
and skate to the edge of the landing (so the stairs you just went up are just a
little in front of you). Jump from the landing you are on, to the one in front
of your character (the camera will not be pointing the correct direction, so
you just have to get a feel for this to do it properly).

OK, now for the BIG SECRET I figured out! You should be skating forward on the
sandstone landing that is on the opposite side of the stairs (the right side,
if you were standing at the base of the stairs looking up) from the one you
just grabbed the flag on. Hit boost (using the 10 spray cans you have already
collected) and jump! You should aim yourself at the area with the pyramid that
you can grind on (sort of to the left). If you time it right, you can get all
the way across the gap. It's a huge shortcut! :)

Grind up the central (meaning central to the walkway it is built on) edge of
the small pyramid that should be in front of you. Time your jump so you don't
catch a bunch of air (and lose speed) at the capstone of the pyramid. You want
to land on the level above, which has the final flag on it. Go get the last
(5th) flag and you should have a respectable time.



Fortified Residential Zone
------------------------------

Best time:       41.03
Jet:           1.24.00
Nitro:         1.35.00
Turbo:         1.45.00
Engine:       11.30.00
Motor:        16.30.00

Tactics thanks to HipHopHead

As soon as the countdown ends, immediately face right (without skating
forward). You should be looking at a stairway with a metal pipe lying on the
ground beyond and beneath them. Skate forward and grind on this brownish
coloured pipe until just before there is a bend in the pipe. Right before the
pipe turns and ruins your forward momentum, jump off this brownish coloured
pipe onto the greenish pipe over to the left (which has the first flag floating
on it).

As you land on the greenish coloured pipe get ready to jump again. It's
important that you jump right before you actually get the flag (you should
still grab the flag, but you'll be in the air as you do so, instead).
You want to jump hard enough that you can get an angle that is hard left (and
maybe even a little behind you). You should end up on a brownish coloured pipe
headed briefly a different direction, before you need to hop off towards the
next greenish coloured pipe that has the flag on it.

Land briefly on the greenish coloured pipe with the flag, and again, jump right
before you get the flag (and are subsequently forced to turn and lose you
momentum in the correct direction). You should jump towards the short brownish
coloured pipe which lays on the level's floor ahead and to the right.

You'll probably briefly hit the ground right in front of this last short
brownish coloured pipe in front of you, but hop onto it (you want to be
grinding to the left). This will be a short grind, because you need to jump
onto the right railing of the ascending stairway ahead.

Get the cans on your way up the rails and boost as soon as you are able. As you
make your way up these alternating railings and ladders, try to keep your
airtime as brief as possible (you can often still convert to good grind when it
looks like you are going to whack your head flipping from a ladder). You should
have enough paint to boost again by the time you reach the 3rd flag at the top
of the rails/ladders (but save it for what comes next).

OK, now for the BIG SECRET I figured out! As you get the flag, immediately turn
entirely around, and use the second boost to go flying from the platform on
which you are standing, off into space. It is important to take two things into
consideration; 1. Don't hit the rail on your way off the platform. 2. You are
trying to go as straight as possible towards the elevated area that holds the
next flag on the opposite side of the level. Aim towards the left railing of
the right stairway which ascends up to the area with the next flag. You should
land right in front of the correct rail when you finally touch the ground or on
one of the pipes just in front of the rail in which case you should jump
immediately to the rail

Grind up this rail, turn left getting the 4th flag and the two blue cans. Use
the cans to take a sharp left and boost dash off the platform in the direction
of the last rails/ladders that lead to the final flag. There will be a long
pipe impeding your progress that you should jump over.

Jump onto this last stairway's rail (the right side). Use the last boosts you
attain to the fullest. Here is another shortcut that will save you more than
two seconds. After getting on the first ladder, jump off the very top of the
ladder. With some luck you should be directed upwards and will be grinding the
ladder which is immediately on top of the first ladder!!!!

Aim for the 5th (and final) flag as you leave the last railing in the
rails/ladders, and you'll be done!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

11. VS Mode(By Thilo Kreibich)

==========================

11.1 Items


Can                 Gives you a can of spray paint
Cans                Gives you 20 cans of spray paint
Bomb                Flies directly to a targeted enemy
Invisibility        This item makes you invisible for 10 seconds
Speed Up            This item will give you maximum speed. In addition, you
will be invincible from items
Proximity Mine      This item will explode if ANYONE gets close to it
Three Bombs         Allows you to throw a bomb three times


11.2 City Rush
While grinding, do tricks with the X button


1. The Future Site Of The Rokkaku Expo Stadium

Best time:

Go forward and jump on the middle handrail. Let you fall of the rail and hop on
the next rail. When you reach the end of the rail, fall down and hop on the
next rail. At the end of the rail you will have 16 cans. Cut the corner and
boost dash. When the boost dash runs out, hop to the billboards and grind them.
After the area with the billboards cut the 180° corner and take the middle path
between the fences collecting four or five cans. Go right through the next gap
in the fence and make your way until you get to a pit. Fall down into the pit
and when you are in the middle of the pit, boost dash. Go through the corner
aiming for the ledge of the halfpipe. Grind it to the finish.



2. Secondary Stadium of the Rokkaku Expo

Best time:

Go forward and hop on the left rail. Jump to the two platforms and grind the
handrail on them because this is faster than grinding the rail beneath the
platforms. In addition, you will get cans to boost dash. Make your way to the
area with the billboards. Boost jump from billboard to billboard so you won't
lose time. The rest of this stage should be obviously. It's worth to take
another route to grab cans which will allow you to extra boost dash. Take the
rail in the middle in the second lap and the left one again in the final lap.



3. Tokyo Underground Sewage Facility Regulatory District

Best time:

Go left on the blue pipe and grind the rest of the stage. Jump if necessary.



4. Chou Street

See Jet Dash



5. Bottom Point Of The Sewage Facility

See Jet Dash


6. Highway Zero

See Jet Dash



11.3 Ball Hog
This mode is incredibly easy when you got the ball. Follow 11.2 when you have
the ball. When your opponent gets the ball, collect weapons (especially bombs)
and shoot them at your opponent.



11.4 Flag
It's useful to take a character with high stamina in this mode



1. Showa Park

I haven't any good tactics here because this is such a complicated stage. Grind
the rail on the platform on which you started and grab the flag in the middle.
Practice a little bit and learn where the Flags appear.



2. Ruden Park

Don't tell this tactic to your opponents or you won't get a 5-0 win.

Grab the 1st flag near the middle of the area. Go to the billboards and
grind/jump off them to get to the 2nd storey and grab the 2nd flag. Go to the
next billboards and jump/grind of them to get the flag on the wire. Go to the
staircase and grind to the top storey. Collect the flag, go back to the middle
and jump on the 4th storey and get the last flag.

 3. Tsuzura Park

Let your opponents go down and let them fight for the 1st flag. While they are
fighting, go to the top storey. When the 1st Flag has been grabbed, collect the
two flags on the top storey. Jump down, fall on the handrail, jump off and
grind/jump the wall to get the 4th flag. Now try to run away from your
opponents while anyone tries to get the last flag.


11.5 Graffiti Wars
Use a full-stamina-character like A.KU.MU or Gouji but do NOT use neither
characters with low stamina nor characters with a can holding capacity less
than 30. Use proximity mines to keep your opponent from spraying the tags.
Collect bombs and throw it at your opponent while he is trying to spray paint
the tags. Try to win against your opponent by throwing weapons and not by
tagging more tags.


11.6 Tagger's Tag
Collect invisibility items and spray paint to get stealthy to your opponent and
hold the R-trigger to spray paint at him. This mode seems to be the funniest
with four players.



11.7 Secrets/Glitches for VS mode (submitted by DT)

VS Mode Glitches.
Note: These glitches happen randomly and are unpredictable.

Battle Mode

2P only
Choose City Rush area 1(Future Site of Rokkaku Expo Stadium). P1
chooses Beat and P2 chooses Gum. After 1 lap Gum's position on the
timeline stops for one lap. Beat's position is boosted to the Final Lap
(Beat does only 2 laps to win the match). Gum has to do 4 laps to win
the round. An annoying glitch.

Practice Mode

City Rush as well. Choose Area 1, 2, S2, or S3. Make sure you are
against either Poison Jam, Immortals or Rapid99. Sometimes they
stop moving and either dance in place or go psycho(Rapid99:Area 2).
You can also make them stop (on random) by throwing a grenade
when they are waiting for you or by boost dashing them.
Locations
Rapid99: goes psycho in the first part with the telegraph poles in A2.
All she does is go back and forth on the wire.
Poison Jam: starts dancing when he is ahead of you in the halfpipes.
Immortals: Area S3 (Highway Zero). Stops in the part where you have
to grind-wallride-grind to get over the fence. He will be in the pit
below dancing.

Note: They don't stop forever. They will continue the race again if you
hit or grenade them.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


12. SECRETS AND GLITCHES
==========================

         12.1 The Clutch Glitch

                   How to reproduce and information would be appreciated. I can
not seem to get the glitch. (I've tried 9 rotations - ie Clutch has gone to
each of the locations 9 times or 90 minutes.) Apparently if you wait long
enough DJ Professor K stops telling you where Clutch is and he doesn't appear
in the game again. Furthermore, you can't complete the game since you need to
talk to Clutch to complete the game. It seems weird that this pattern wouldn't
last forever. Since I have the PAL version it is also possible that they fixed
this rather major bug in time for release. It was not fixed for the re-release
pack (the disc with SegaGT on it)

           12.2  The doomsday clock

                  It's in Kibogaoka Hill.  On the top floor after you grind the
massive power pylons. Grind the top outer right line to get there. The clock
has "Daruma watch" on the bottom. Daruma was a great Zen teacher. (Source: The clock starts at 17:58.00 whenever you enter the
level. Get to the clock within 2 minutes  (it hits 18:00.00) and watch
what happens. It's advisable to start from the 2nd checkpoint - The one you
start the Jet Graffiti (Test run) from. You can also just do the test run for
this level to see what happens

There is also an identical looking clock in Rokkaku Dai Heights. It differs
from the Kibogaoka Hill clock in 4 ways though. Firstly, the clock appears to
start at about 10:03.30. Secondly the time is cumulative (keep in mind that I
mainly play Test runs) so that unless you restart/reload an entirely new game
the clock keeps ticking over. Thirdly there is a weird symbiosis with the clock
in Kibogaoka Hill. If you do a test run for Kibogaoka Hill the clock in Rokkaku
Dai Heights simultaneously happens to reset to the same time as Roakkaku Dai
Heights i.e. 17:58.00. Finally, NOTHING happens when the timer hits 18:00.00.
I've gone to Kibogaoka Hill to reset the Rokkaku Dai Heights timer and when I
quickly got to RKD Heights before 18:00.00 nothing happened. I've even knocked
down the mysterious statue (The one which says "Heads are going to roll if you
knock over this statue") before 18:00.00. If anyone has any additional
information about this or the mysterious statue I would love to know. I have a
strong feeling that there is a secret in RKD heights.


           12.3   "It"

As far as I'm concerned "It" doesn't exist. It was published in OXM #6 (US)

  "CHALLENGE: Unlock all the playable characters by clearing every street
challenge, collecting every Graffiti Soul, and finishing the game. Then access
the Test Run option in the Garage (with Roboy). Now you have to get JET ranking
on every Test Run to finally access every character.
EXTRA CREDIT: Once you clear everything you'll unlock it."


Actually, 'it' has been removed from the site, leading us to believe that it
was either a hoax or a mistake on OXM's part.

		12.4 Things to notice (compiled by Thilo Kreibich)

-The residents in FRZ have to make their own electricity in wheels

-When you frighten them in the wheels, the person who is running will stop but
the wheel will still go round

-The women in orange anoraks will say "Ah he touched my bum" if you frighten
them (a lot of them are hanging around near the Giant of Metal)

-When you let you roll down the edge of the platform in FRZ where Yoyo was, you
will fall down and won't lose energy

-In the Cat room (it's near the beginning in Kibogaoka Hill) there's a sofa.
When you get close to it, it will launch a spring

-In Rokkaku - Dai Heights, near the beginning, there's a man trapped behind a
fence

- The tower is still at the stadium after you defeat it (chapter 9)


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--------------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

13 MUSIC
=========

I ripped this listing straight from the garage background music (Talk to
Roboy). You can also get producer, websites etc. with the credits when you
finish the game

1. Humming the Bassline (D.S. Remix)
Hideki Naganuma - remixed by Deavid Soul

2. Aisle 10
Scapegoat Wax

3. The answer (Latch Bros Remix)
Bran van 3000 remixed by the Latch Brothers

4. Baby - T
Guitar Vader

5. Birthday Cake
Cibo Matto

6. Bokfresh
Richard Jacques

7. Latch Brothers Bounce
The Latch Brothers

8. Fly like a Butterfly
Hideki Naganuma

9.  The Concept of Love
Hideki Naganuma

10. Funky Dealer
Hideki Naganuma

11. Shape da future
Hideki Naganuma

12. Statement of Intent
BIS

13. Koto stomp
The Latch Brothers

14. Count latchula
The Latch Brothers

15. Let Mom Sleep (No Sleep Remix)
Hideki Naganuma remixed by Richard Jacques

16. I love love you (Love Love Super Dimension Mix)
Guitar Vader remixed by Hideki Naganuma

17. Rockin' the MIC (latch Bros Remix)
The Prunes remixed by the Latch Brothers

18. I'm not a model
Russel Simins

19. Oldies but Happies
Hideki Naganuma

20. Me Likey the Poom Poom
The Latch Brothers

21. Rock it on (D.S. Remix)
Hideki Naganuma remixed by Deavid Soul

22. The scrappy (Latch Bros Remix)
BS 2000 remixed by the Latch Brothers

23. Sneakman (Toronto Mix)
Hideki Naganuma remixed by Toronto

24 Ill Victory Beat
The Latch Brothers

25. What about the future
Richard Jacques

26. Teknopathetic
Hideki Naganuma

27. Like it Like this Like that
Hideki Naganuma

28. Sweet Soul Brother (B.B. Rights Mix)
Hideki Naganuma remixed by BB Rights

29. that's Enough (B.B. Rights Mix)
Hideki Naganuma remixed by BB Rights

30. Grace & Glory (B.B. Rights Mix)
Hideki Naganuma remixed by BB Rights


13.1
What songs are played when
==========================

You can pick your garage music by talking to Roboy. Only one song at a time
though.  This also serves as your test run music. During the game the music is
dependent on what chapter you are on (with the exception of the sewer levels
and the garage)

Here is the list...  Please feel free to correct me if you think I'm wrong
A single dotted line means a different set. Every time you enter/exit the
garage or the sewer system (For music treat the Bottom of Sewage Facility and
Tokyo Underground as the same level) a new set is played. The set played
alternates depending on which set was played first last time you entered a
"normal" (not garage or sewer level).  For example in Chapter 1 if you enter a
level it will play "Funky Dealer". Enter/exit the garage and it will play Fly
like a butterfly. Between sets a guy will say "Jet set , Jet set , Jet set
radioooooooo". Once it finishes with one set it will go onto to the next set
and only then repeat. I.e. Chapter 1 has a six song rotation. The songs are
listed in order so "Funky Dealer" is always the first song played.


Sewer set (Chapter independent)
=================================================================
The scrappy
Koto Stomp
Rockin the Mic
Latch Brothers Bounce
The Answer
Aisle 10





Intro
======
Concept of love

Prologue (and most of Professor K's dialogue
=============================
Ill Victory Beat

Chapter 1
================
Funky Dealer
I love love you
Let mom sleep
---------------------
Fly like a butterfly
What about the future
Rock it on


Chapter 2
==========
Statement of Intent
My Likey the Poom Poom
Aisle 10
Rockin the MIC
------------------
Oldies but Happies
Birthday Cake
Like this, Like that
Sweet soul Brother

Chapter 3
==========
Sneakman
Technopathetic
Shape da future
------------------
Like this like that
Let mom sleep
Baby T

Chapter 4
===========
baby t
I'm not a model
That's enough
like this like that
---------------------
Sweet soul brother
Birthday cake
Latch brothers bounce
Oldies but goodies

Chapter 5 (Confined to stadium)
===========
Count Latchula (Practice/idle time)
Sneakman (Round 1)
Technopathetic(Round 2)
Fly like a butterfly (Round 3 / Boss)

Chapter 6
==========
Technopathetic
What about the future
Fly like a buttefly
-------------------
Sneakman
Shape Da future
Rock it on

Chapter 7
===========
Concept of Love
I'm not a model
Koto stomp
That's enough
--------------------------
Shape da future
bokfresh
Count Latchula

Chapter 8
=========
Funky Dealer
Tecknopathetic
Sneakman
Fly like a butterfly
------------------
I Love love you
The Scrappy
Statement of Intent
Concept of love


Grace and Glory (Bosses)

Chapter 9
=============
Same as Chapter 8


13.2
Lyrics to selected songs
==========================

Lyrics from the songs presently listed are from the full version from either
the JSRF soundtrack CD or the albums that the songs originally appeared on.
Some lines have been cut out of the JSRF game soundtrack probably because of
time restrictions and their explicit/suggestive language. Some songs have been
transcribed so if you have a different interpretation of the song you can write
in



Birthday Cake (Submitted by Silus Arrawnt)
-------------
Shut up and eat!
Too bad, no bon appetit!
Shut up and eat!
You know my love is sweet!

Yes, I'm cooking for my son and his wife.
It's his thirtieth birthday.
Pour berries into my bowl
And milk from two months ago
It's moldy, mom, isn't it?
I don't give a flying fuck though!

Shut up and eat!
Too bad, no bon appetit!
Shut up and eat!
You know my love is sweet!

Shut up and eat!
Too bad, no bon appetit!
Shut up and eat!
You know my love is sweet!

It's food nouveau
It's food nouveau
The shape of love.

Beat it! Beat it up!
Beat it! Beat it up!

EXTRA SUGAR, EXTRA SALT!
EXTRA OIL AND MSG!
EXTRA SUGAR, EXTRA SALT!
EXTRA OIL AND MSG!

Shut up and eat!
Too bad, no bon appetit!
Shut up and eat!
You know my love is sweet!

Shut up and eat!
Too bad, no bon appetit!
Shut up and eat!
You know my love is sweet!

You were born in the sixties
We made a war with the Vietnamese
We loved LSD, we die easily!
Can we just say, c'est la vie?

So what, say what, for your own sake!
Do you have a headache, or a heartbreak?
Are you made or broken by the birthday cake?
You may be slow on the uptake.

I pour pot in the birthday cake.
So what, say what, for my own sake.
Watch out, yo! Here I come, yo!
I'm gonna change into a rattlesnake!

Turn up the TV, do you agree, ya?
I'm talking turkey, take it from me!
I'm gonna show my love for my dove
But it's moldy mom, isn't it?

EXTRA SUGAR, EXTRA SALT
EXTRA OIL AND MSG!
EXTRA SUGAR, EXTRA SALT
EXTRA OIL AND MSG!

Shut up and eat!
Too bad, no bon appetit!
Shut up and eat!
You know my love is sweet!

Shut up and eat!
Too bad, no bon appetit!
Shut up and eat!
You know my love is very sweet!



Statement of Intent (Submitted by Silus Arrawnt)
------------------

*You gotta make a statement of intent!
You gotta make a statement of intent!
You gotta make a statement of intent!
You gotta make a statement of intent!

If we're careless children
The monuments you're building
Are subject to reclaim
And are ours to disclaim

« Previous PageNext Page »