Jet Set Radio Future - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Jet Set Radio Future - Strategy Guide (Page 03).
Highway Zero: Air Combo x 5
It's best done off the wire leading back to the entrance of the level.
Sky Dinosaurian Square: Air Combo x 6
This is the trickiest Air Combo challenge, since it's hard to find a place to
land in this level. If you jump off the rail near the area with the swinging
platforms, you may be able to get off six tricks right before you land.
The Fortified Residential Zone: Air Combo x 8
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6.5 TRICKS
HOW THEY'RE DONE: You can do tricks while grinding or jumping, and the
directions for both are outlined above.
In most of the levels, you can simply do a really long grind combo to finish
this challenge, but there are a couple where linking grind tricks and air
tricks is necessary. You can slow down to the minimum speed to do the combos
too. You won't get points, but in these challenges, points don't matter.
Plus, you'll want to do tricks with the X button, since they're faster.
If you stuff up(either by pressing the X button too fast or too slow) the
grind trick the count will restart. If you stuff up an air trick the count
doesn't restart. There are also 2 ways of performing infinite tricks. Firstly
find a halfpipe and keep performing tricks of the ledge (make sure not to skid
or grind off ledge). Amazingly when you land in the halfpipe the computer
doesn't register you as having landed and so the trick count continues. OR
Find a grind which is a steeply uphill. Grind it a couple of times (before you
reach the top) and then let your character slide back down the hill. Grind it a
couple of times again (while your character is moving backwards) and stop
before you get to the top. Let your character slide back down. Using this
method you can get as many tricks as you want.
Dogenzaka Hill: 20 Tricks
Shibuya Terminal: 25 Tricks
Chuo Street: 30 Tricks
Rokkaku-dai Heights: 35 Tricks
99th Street: 40 Tricks
Tokyo Underground Sewage Facility: 45 Tricks
Bottom Point of the Sewage Facility: 50 Tricks
Hikage Street: 55 Tricks
Kibogaoka Hill: 50 Tricks
The long area with the telephone wires is the best place to do this.
Skyscraper District and Pharaoh Park: 55 Tricks
The easiest place to do this is at the tower with the sphere, where there are
rails which loop indefinitely. You can jump and grind in the area under the
Pharaoh too, but it's harder, and you'll need to go to the sphere to pick up a
graffiti soul and do the point challenge anyway...
Highway Zero: 70 Tricks
Probably the hardest combo to get. You have to jump and grind to get it, and
you can go through about 3/4ths of the level with one big combo link if you
have the skills for it. The rails on the left side of the first part of the
stage, the signs leading up to the next part, the telephone wires in that
section, the grindable tubes in the S-curves that follow, and the set of six
signs that come afterward... you can do ALL of that in one big combo.
Needless to say, it is really hard to do without making a mistake. What you
may want to do instead is just grind and do tricks on a couple rails in the
first part of the level, then ride off the four signs, land on the rail in the
next section, and slow down to minimum speed as you go across the telephone
wires, doing as many tricks as you can. You can also just start in this area
and just grind off these wires, but it's really hard to get all 70 tricks done
before you reach the end of the area.
Alternatively
The steep uphill grind is this level is the electricity line leading back up to
the road.
Sky Dinosaurian Square: 100 Tricks
The Fortified Residential Zone: 100 Tricks
Easiest way is to use the giant of metal. Grind several times and then let
yourself slide down before reaching the top. Before reaching the bottom do more
tricks so that gain momentum and grind back up. Repeat until you have 100
tricks
Alternatively (I find this easier)
Again, you pretty much have to do jumping tricks AND grinding tricks to get
this one. The bottom part of the level is full of those places where you have
to jump back and forth on rails and ladders to reach the bomb switches,
graffiti souls, and the like. It's here that you do the combo. Just go to one
of these areas, ride the rail to the ladder, and do some tricks while you ride
the rail, ride the ladder up a level, jump off, land on the rail, ride to the
next ladder while doing tricks, jump on it, and this time, jump off right away
and land back on the rail you were just on. Now just keep doing it like this.
Ride to the ladder while doing tricks, jump on it, jump off right away, ride
back to the other ladder while doing tricks, and repeat over and over until
you've done 100 tricks.
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6.6. POINTS
HOW THEY'RE DONE: Your point total accrues when you do grind combos. Once you
are off the rail you're doing the combo on, your point total will reset. While
you can do some air combos and wallride combos to add to your point total after
jumping off the rail, it ends once you land, even if you land on another rail.
Also, you have to be grinding at a certain speed to get credit for your tricks.
One exception to the landing rule is in halfpipes. When you land in a halfpipe
it does not register you as having landed so you can continually perform tricks
off the side of the halfpipe and provided that you don't skid in the middle of
the halfpipe or accidentally fall off the halfpipe or grind the ledge of the
halfpipe your score will continue to go up. Additionally since landing in a
halfpipe doesn't register as landing you can come in off a bonus rail with 500
points per trick and a 16x multiplier and continue from there. It shouldn't
take long before you get 1 000 000 points. This doesn't mean that you can get
infinite points in Jet tech though as once your 5 minutes is up you don't get
to continue your current trick.
Here how the scoring goes:
each level includes normal rails and "bonus" rails which give you a lot more
points. You get 1x the value of the rail for the first trick, 2x the value
for the second, 4x for the third, and 8x for the fourth. From this point,
tricks with the X button give you 8x the value of the rail, and tricks with
the Y button gives 16x the value. Your multiplier only goes up if you press the
same button twice in a row.
Normal rails are worth 10 points per grind trick, and jumping tricks done from
them are worth 20 points. If you do a wall ride after jumping from the rail,
it's worth 30 points.
"Bonus" rails are worth 500 points per grind trick, jumping tricks are 1000
points, and wallrides are 1500 points. "Bonus" rails aren't labelled or
anything. They're basically just like all the other rails; they just give you
more points.
Thus, the strategy for scoring high is to find a long rail in the stage
which gives you 500 points per trick and ride it while doing tricks with the
Y button.
Your score is displayed in a most unusual way. Two lines appear when you
gain points. The top shows your multiplier (either 1,2,4,8,16) x points per
trick (10 grind, 20 jump, 30 billboard grind or 500,1000,1500 if on bonus
rail). The bottom score shows your cumulative score NOT including the last
trick you
executed. Thus your total score is obtained by adding the two together.
Therefore, in Dogenzaka Hill for example the bottom line will display a number
less than 50000 when you get your graffiti soul (but when you add the top line
it will be more than 50000)
Dogenzaka Hill: 50000
From the garage, head down to the long green rail on the left side of the
street. Jump on and get your points.
Shibuya Terminal: 100000
There's an extremely long bonus rail in this stage. Near the Dogenzaka Hill
entrance, look for a circular rail connected to two stairwells, with a smaller
circular rail in the middle. The outer rail and all the rails connected to
are bonus rails, and you can easily get the 100000 point goal while tricking
off them.
Chuo Street: 60000
A little bit past the start of the stage, there's a narrow traffic area where
one side is elevated and the other isn't. All the rails here are bonus rails.
Grind down the middle one to get 60000
Rokkaku-dai Heights: 40000
All the telephone poles and wires at the start of the level give 500 points.
You should have no trouble getting the required amount on about any of them.
99th Street: 100000
The long fire breathing dragon rail leading to the top of the centre platform
is the bonus rail. This one's easy.
Tokyo Underground Sewage Facility: 100000
The bonus rails are in the upper part. There are some near the third save
point, and a there's long one all the way at the top section, which circles
around the tube you had to drop down to get one of the door switches. You can
use wall rides to help you out here. You get 24000 points for each if you
jump at the end of a long grind combo!
Bottom Point of the Sewage Facility: 50000
the frantic red and blue tubes in the section following where you ran into
Poison Jam are all bonus rails. Use the red ones... the blue ones all have
gaps.
Hikage Street: 300000
Go to the area with the crane. (the east part of the map) The rails on the
entire spiralling platform are bonus rails.
Kibogaoka Hill: 250000
Again, go to where the long telephone wires are (you have to get the tape here
anyway)... some are worth 500 points.
Skyscraper District and Pharaoh Park: 110000
Kinda nerve-wracking. One set of bonus rails are in the area with the
Sphere tower. The flashing blue rails leading to the top are bonus rails, but
they're not long enough to get the score by doing grind combos alone. You
need to jump when you reach the top and start doing air combos. With the Y
button, you'll get 16000 points per trick, so you'll need to do about 2 of
them as you fall. This is nerve-wracking 'cause once you jump, it's hard to
land. @_@ Try not to mess up. Start from the side WITHOUT the graffiti on
the ground. You'll get more time to air combo.
Alternatively you can grind the pillars that surround the spinning circular
disc. The advantage over the above is that it is easier to get to (so if you
stuff up it's not as annoying) plus you can get more points just by grinding.
The disadvantage is that you can't get as many air combo's in.
Highway Zero: 90000
In the area with the telephone wires, The first wire (which has the rail
leading to it) is a bonus rail long enough for you to get the points. In the
area below, the rail leading to the signs you can ride up is also a bonus rail.
If you do a few tricks off it, then ride the signs up, you can get the 90000
quickly. (You can get close over 300 000 if you get your multiplier to 16 x
before jumping and grinding the billboard, see Jet Tech for this level for more
details)
Sky Dinosaurian Square: 10000
All the green rails are bonus rails.
The Fortified Residential Zone: 50000
The metal parts strewn about the bottom of the first and second levels are the
bonus rails. Find a long-ish one and ride it.
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6.7 SPECIAL CHALLENGES
Dogenzaka Hill: "Avenue, Long Grind"
You do this near the start of the level. Skate forward 'till you get to some
rails on the left side of the street. Hop on, and grind across 'em, jumping
over the gaps, and then skate off at the end (don't jump). When you hit the
ground the soul should appear.
Shibuya Terminal: "Platform of '(symbol)' x 13, not to fall down"
Jump on the 13 greenish platforms (and the one grey, slanted one) without
touching the ground. You can rail grind or use your boost to reach the other
platforms.
Of all the challenges, this one seems to have the most trouble registering.
-_- If the soul doesn't appear after hitting all the platforms, give up and try
again later OR reload. I suspect there may be a bug which causes an illegal
state. (not permanent, you can reload and it will go away)
Here's my suggested route:
(please use Word or IE to view - not notepad)
+----------+ ----------
| 4 |
+----------+ ---+ +---
| |
--+ +----------+ ---+ +--- +--------------------+
1 | | 5 | | 8 |
--+ +----------+ ---+ +--- +--------------------+
| |
--+ +----------+ X---+ +--- +--------------------+
2 | | 6 | | 9 |
--+ +----------+ ---+ +--- +--------------------+
| |
--+ +----------+ ---+ +--- +--------------------+
3 | | 7 | | 10 |
--+ +----------+ ---+ +--- +--------------------+
| |
| | | | | |
| | |H | | |
| | | | | |
+-------+ | +-------+ +----------+ +-----
| 11 | |
+-------+ +---------------------------------
+-------+ +-------+
| 12 | | 13 |
+-------+ +-------+
Start at the X, jump on the rail, grind up and around, land on 5. From there,
jump across the platforms in this order: 4, 5, 1, 2, 3, 7, 6, 5. From 5, turn
toward the staircase and jump on one of its rails, grind up, and when you
reach the top, jump up and over, landing on 8. Jump to 9 and then to 10.
From there, skate to the staircase on your right (labelled "H" on the map).
Jump on the right rail. Ride it over, and jump over to 11. Jump from 11 to
12, and boost jump to 13.
Chuo Street: "G->W->G->W->... reach for the sewer"
"G" stands for "grind" and "W" stands for wallride. Go to the crowded area
located in front of the sewer halfpipe, and jump on the first rail you come
across. Grind across the rail, jump, ride the billboard, fall onto the next
rail (don't jump off the billboard), and repeat until you get to the end where
the sewer halfpipe is. When you reach the end, try to slow down and land
without actually entering the halfpipe. The soul should appear once you land.
This one can also be a bit tricky to register, and if the soul doesn't show up
after you skate through the area correctly, try jumping around the halfpipe
area until it shows up. Also keep in mind I don't think this works if you
jump off the billboards. Just ride 'em and fall onto the rail behind them.
Rokkaku-dai Heights: "Chimney #1, Grind"
Near the shack with the two mine tracks inside, look around behind the houses
and you'll find the twisting staircase which leads to the chimney. Jump on
the right rail, and simply skate all the way to and up the chimney.
99th St: "East, South, West, North, East gates, grind"
One of the tougher challenges, 'cause it's pretty anal judging how you do it.
This is done in the centre of the area where the dragon is. From the dragon,
turn toward the west part of the map (the map is upside-down ^^;) and observe
the gates. The outer-gate has the "East" symbol on it. From this gate, jump on
the red hand rail located to the right of it. Ride the rails all the way
around,
jumping across the gaps, until you reach the "East" gate again. Don't deviate
from the path of the rails. Just adjust your speed and refrain from moving
right or left while jumping the gaps. Once you reach the "East" gate again,
fall off the rail (don't jump) and the soul will appear.
Tokyo Underground Sewage Facility, "150000"
Just another point challenge. Use the long bonus rail at the top of the stage
to get it.
Bottom Point of the Sewage Facility, "70000"
Again, a second point challenge rather than a special challenge. Just do the
same thing you did to get 50000, but do it a tad longer.
Hikage Street: "Overpass w/ a crane, G, Ground, Top, Ground"
Go to the area with the crane. Once you reach the very top, (either by grinding
or using the LEFT side of the crane and grinding up the crane at reasonably
fast speed which can be achieved by boost dashing or simply grinding) fall down
the first gap you come across, and you'll end up heading back down. Keep going
all the way until you reach the bottom, and once you land, the soul will
appear. Remember to fall off the ledge and don't jump. Also there is a gap that
you have to jump when heading back down
Kibogaoka Hill: "Gate of 'A bunch of Kanji'"
The real challenge here is searching for and finding a gate with these
characters, really. It's in the area with the long telephone wires. In the
area where Boogie appeared, skate off the upper-level ramp and land on the
inner-left electrical wire. Jump up to the top wire and ride it to the other
side. You'll end up on the top level, with the gate right in front of you.
Simply walk through it to make the soul appear.
The Skyscraper District and Pharaoh Park: "Go circle around Pharaoh"
Just grind the rails circling Pharaoh without touching the ground. The only
tricky part is the gap which seems to big to jump. At that point there's
actually a bench you can grind off of so you can get across without falling.
This is probably the challenge which the game does the most half-assed job
judging. I never really have done it successfully, yet it tends to keep
rewarding it to me after I dick around the Pharaoh long enough ^^;
Highway Zero: "W->W->W->W->W->W"
You know what the Chuo street challenge means now. So use your head. =]
Okay, just for the sake of completeness... find the area with the six
billboards, and ride them to the top. Not too hard at all.
Sky Dino: "Rail -> Swinging Ride -> Rail"
See the giant ride composed of a set of two platforms which swing in the
opposite direction of each other? You have to start from a rail, jump on to
one of the platforms, then jump back on a rail. The best place to go to start
this is on the near the beginning which goes down the Diplococcus's back.
After riding his back, you'll be at a straight section pretty much lined up
completely with the moving platforms. Jump, ride the platform, and jump to
the red rail it takes you to.
The Fortified Residential Zone: "Giant of Metal, Grind Up"
No challenge here. On the floor of the second level, you'll see a huge
vertical slab of steel with a rail on it, leading to where Yoyo was. This is
the "Giant of Metal." Grind up. =)
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7. GRAFFITI SOULS
==================
Graffiti Souls are effectively the pre-designed graffiti tags
Unlike the original JSR they are not hidden. (If you have uncovered it you can
see it on the map)
Here is a list of every Graffiti soul and how to make them appear (if
necessary) and which level they are on. (Directions on how to get them are only
given for harder ones)
SS (1graffiti)
1 Given
2 Given
3 Given
4 Given
5 Dogenzaga Hill
6 Dogenzaka Hill - Tricks
7 Shibuya Terminal
8 Shibuya Terminal - special
9 Chuo St - Air
10 Rokkaku-Dai Heights
11 Rokkaku-Dai Heights Points - On ground floor level with 1st graffiti stop in
a "cavern"
12 99th St Grind Challenge
13 Tokyo Underground Sewage Facility
14 Unlock Immortals as playable character
15 Tokyo Underground Sewage Facility - Tricks (Boost Jump)
16 Bottom of the Sewage Facility
17 Bottom of the Sewage Facility - Special Challenge
18 Hikage St - Air
19 Kibogaoka Hill
20 Unlock Zero Beat as playable character
21 Kibogaoka Hill - Points
22 Skyscraper District - Grind Challenge
23 Highway Zero
24 Highway Zero - Tricks Challenge
25 Unlock Poison Jam as playable character
26 Sky Dinosaur Square - On top of T-rex - Easiest way is to ride the main red
line backwards and jump on the tail of T-rex
27 Sky Dinosaur Square - Points challenge
28 Fortified Residential Zone - Grind Challenge
Small (1 graffiti)
29 Given
30 Given
31 Given
32 Given
33 Unlock Immortals as playable character
34 Dogenzaka Hill
35 Dogenzaka Hill - Points Challenge
36 Shibuya Terminal - Grind Challenge
37 Chuo St - boost jump to right before crossing first sewer channel
38 Chuo St- tricks challenge
39 Rokkaku-dai Heights
40 Rokkaku-dai Heights special
41 99th St Air Challenge
42 Tokyo Underground Sewage Facility
43 Tokyo Underground Sewage Facility - Points Challenge
44 Bottom of the Sewage Facility -Grind Challenge
45 Hikage St
46 Hikage St - Tricks
47 Kibogaoka Hill
48 Unlock Zero Beat as playable character
49 Kibogaoka Hill - Special Challenge
50 Skyscraper District - Air Challenge
51 Highway Zero
52 Highway Zero - Points Challenge
53 Unlock Poison Jam as playable character
54 Sky Dinosaur Square - Under Stegosaurus' Leg
55 Sky Dinosaur Square - Special Challenge
56 Fortified Residential Zone - Air Challenge. Go up ladder from 2nd Storey
Medium (3 Graffiti)
57 Given
58 Given
56 Given
60 Given
61 Dogenzaka Hill
62 Dogenzaka Hill - Special Challenge
63 Shibuya Terminal - Air Challenge
64 Chuo St
65 Chuo St - Points Challenge
66 Unlock Immortals as playable character
67 Rokkaku-Dai Heights - Grind Challenge
68 99th St
69 99th St - tricks Challenge
70 Tokyo Underground Sewage facility
71 Tokyo Underground - Special Challenge (See section 5.1)
72 Bottom of the Sewage Facility - Air Challenge
73 Hikage St
74 Hikage St - points
75 Unlock Zero Beat as playable character
76 Kibogaoka Hill - Grind
77 Skyscraper District
78 Unlock Poison Jam as playable character
79 Skyscraper District - Trick Challenge
80 Highway Zero
81 Highway Zero - Special Challenge
82 Sky Dinosaur Square - Grind Challenge (behind theatre on main red line)
83 Fortified Residential Zone - Area 5 on Ground Floor
84 Fortified Residential Zone - Tricks
Large (5 graffiti)
85 Given
86 Given
87 Given
88 Given
89 Unlock Immortals as playable character
90 Unlock Zero Beat as playable character
91 Unlock Poison Jam as playable character
92 Dogenzaka Hill - Grind Challenge - Use Boost Dash
93 Shibuya Terminal
94 Shibuya Terminal - Tricks
95 Chuo St
96 Chuo St Special Challenge (get to lower wire by jumping on top of parked
truck or use high wire)
97 Rokkaku-Dai Heights - Air Combo
98 99th Street
99 99th Street Points Challenge - (Go up the dragon's tongue, grind left off
railing and make your way around)
100 Tokyo Underground Sewage Facility - Grind Challenge
101 Bottom of the Sewage Facility
102 Bottom of the Sewage Facility - Tricks
103 Hikage St . This one gives some people problems. Simply boost dash off the
high platform and jump to it
104 Hikage St -Special Challenge
105 Kibogaoka Hill - Air
106 Skyscraper district.
107 Skyscraper District - Points
108 Highway Zero - Grind Challenge
109 Sky Dinosaur Square - Just after the vertical loops but before the
horizontal loops
110 Sky Dinosaur Square - Air challenge - in 1st theatre area (appears to be a
small orange dot instead of a large one - I'll assume this isn't a bug but that
you can merely see the top of it)
111 Fortified Residential Zone (Fall from level 3 - 2nd Floor)
112 Fortified Residential Zone- points Challenge
XLrg (10 graffiti)
113 Given
114 Given
115 Given
116 Given
117 Dogenzaka Hill - Air
118 Unlock Immortals as playable character
119 Shibuya Terminal
120 Unlock Zero Beat as playable character
121 Shibuya Terminal - Points
122 Chuo St - Grind Combo . After Jumping over 2 sewer channels turn around and
look to your right
123 Rokkaku-Dai Heights - Must jump onto telegraph wire to get here Xlrg
graffiti also here
124 Rokkaku-Dai Heights
125 Unlock Poison Jam as playable character
126 99th St
127 99th St - Special - From the main road (to the garage) jump out the left
exit
128 Tokyo Underground Sewage Facility - Air Challenge
129 Bottom of the Sewage Facility
130 Bottom of the Sewage Facility - Points Challenge
131 Hikage St - Grind
132 Kibogaoka Hill
133 Kibogaoka Hill - Tricks
134 Skyscraper District
135 Skyscraper District - Special Challenge
136 Highway Zero - Air Challenge
137 Sky Dinosaur Square - After the T-rex and mountain (It's on your left)
138 Sky Dinosaur Square - Tricks challenge - in 2nd theatre area (appears to be
a small orange dot instead of a large one - I'll assume this isn't a bug but
that you can merely see the top of it)
139 Fortified Residential Zone
140 Fortified Residential Zone - Special
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8. CHARACTERS
==============
The stats are listed in the game although the energy stat for Pots is
misleading
(He is in fact the strongest character since he takes less energy than other
players and so effectively a health can is equivalent to more health).
The characters that are not in the garage can be obtained by completing
Jet in the time trials as hinted by Boogie when you talk to her in the garage
A.KU.MU - Jet rankings in all three "Fortified Residential Zone" test runs
Beat - Defeat Beat at City Rush at Dogenzaka Hill (Chapter 1 compulsory to
complete game) and he'll join you.
Boogie - Kibogaoka Hill
Clutch - (Chapter 7 compulsory), Clutch appears in garage and runs away - See
walkthrough
Combo - Complete his challenge (Chapter 1 compulsory)
Corn - You start with him in garage
Cube - Race cube in "Bottom point of Sewage Facility" (chapter 7 onwards -
optional)
Doom Riders - Jet rankings in all three "Dogenzaka Hill" test runs
Garam - Sewer challenge (chapter 3 compulsory)
Gouji - Jet rankings in all three "Rokkaku-Dai Heights" test runs
Gum - You start with her in garage
Immortals - Jet rankings in all three "Skyscraper District" test runs
Jazz - Challenge at the "Future site of Rokkaku expo stadium" (chapter 6
onwards)
Love Shockers - Jet rankings in all three "Hikage St" test runs
Noise Tanks - Jet rankings in all three "Highway Zero" test runs
NT-3000 - Jet rankings in all three "Sky-Dino Square" test runs
Poison Jam - Jet rankings in all three "Underground Facility sewage" test runs
and jet rankings in all three" Bottom of the underground sewage facility
Pots - Jet rankings in all three "Kibogaoka Hill" test runs
Rapid 99 - Jet rankings in all three "99th St" test runs
Rhyth - Find her on top of a warehouse in Rokkaku-dai Heights. (chapter 2
onwards)
Roboy - Jet rankings in all three "Chuo st" test runs
Soda - In Highway Zero (Chapter 6 onwards)
Yoyo - Start with him in garage
Zero Beat - Jet rankings in all three "Shibuya Terminal" test runs
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9. FAQ ABOUT FINISHING THE GAME
I'm stuck on 99th street. How do I get out?
Grind up the straight dragon (the one with it's tail on the ground). It's in
the main middle section and leads to the road.
I can't get back to the entrance/exit in Kibogaoka Hill. Where is it?
The map is useless. After the two massive power pylons (the one with 16
parallel lines) you'll reach some houses (depending on what line you took). Go
across the river again to get to another set of houses (or get directly there
by taking the bottom right line of the left pylon). Once you get to these
houses you'll encounter a massive drop. Look right and you'll see the sewer,
which is the only exit/entrance in this level.
How do I get a Jet Ranking? How do I get to the Test Runs?
See section 10.
I appear to be missing one graffiti tag on Sky Dinosaurian square. Where is it?
See Section 5.1
I can't get to the Kibogoaka Hill Graffiti Soul/Graffiti tag. It's really low
on the map. How do I get it?
The map is misleading. The entrance to the cave where the Graffiti Soul and tag
are, is on the opposite side of the partition to where they appear to be.
How do I get the Graffiti Soul in Hikage St? It's visible from the start
Simply boost dash and jump from the platform. Do not use the billboard. #103
How do I get the Graffiti Soul in Tokyo Underground Sewage Facility? It's
really high up in the left cavern.
You have to jump/grind off a wall and jump grind off another making circles.
You'll eventually get to the top and there are platform stops along the way.
#71
How do I get the Graffiti Soul in Tokyo Underground Sewage Facility? It's in
the corner on a platform.
You can boost dash jump from another platform on the right. It may help to use
the rail of this platform. #15
How do I get the Graffiti Souls in Chuo St? (near the sewer canals)
#37 or #122
Can you give me more information about the "13 platforms" in Shibuya Terminal?
Sorry, the information in section 6 is all the information I have. Follow it
exactly and it should work. If at first you don't succeed... GIVE UP and try it
again at some other time.
I can't get enough points to complete the street challenge/ get a Jet ranking
in Jet Tech. Help!!!
Read section 6.3 carefully. Especially the bit about the timing of tricks
How do I beat the flag battle against the Love Shockers at Hikage Street?
Basically if you want the cop out way remember that you only have to get THREE
flags to guarantee a win. Grab the first flag. Then go to the third flag. It's
not there yet but once one of the love shockers picks up the second flag it
will appear. Then go the fifth flag. The same tactic works on the flag battle
on 99th st
I have "passed" the level. How come it doesn't say "Cleared" when I bring up
the menu?
It only says cleared on levels which you did a graffiti challenge on. Some
levels do not require you to complete a graffiti challenge. IMHO this is badly
done.
Can I exit from a game or load a new game without resetting?
NO (short of dying)
Can I exit a test run without finishing the test run?
NO (short of dying)
Can I start a new game and play with all 24 characters?
No :( You can only use all the characters in TEST RUN mode and vs mode
Can I have more than 3 separate games?
No leading me to suggest there are no "Finish the game within xx hrs" type
secrets. If there were a point to playing it again they would have allowed more
than the 3 games.
Do I need to re -graffiti zero beats/police markers to get all characters?
NO re-graffiti-ing is optional
What happens when you reach 100 hrs of logged on time?
It doesn't tick over to 100 hrs. It stays at 99 hrs and the minute hand just
keeps going.
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10. TEST RUNS
=============
To get into test runs go to the garage and talk to Roboy. Test Runs is the last
option. You must have completed the game (Beaten A.KU.MU) to have Test Runs
uncovered. Additionally you must have grabbed all the Graffiti Souls in at
least one level. There are 8 graffiti souls in each level with the exception of
Sky Dinosaurian Square in which there are 9. You can only attempt a test run in
the level that you have collected all the souls in. Each level has 3 test runs.
All levels have a Jet Graffiti, Jet Tech and either a Jet Dash (for racetrack
like levels) and a Jet Flag (for non- racetrack like levels).
Test runs is where Experts shine. Any hack can pass the story mode but only
experts can get decent times in test runs. (JET TECH not included.. that's for
hacks too!! :))
Re-tagging (zero beats) graffiti for a level is NOT a requirement for doing
test runs. Use Immortals/Love Shockers for all test runs unless specified. They
have the best stats for decent players since health is basically irrelevant. In
some cases Clutch/Jazz can provide an advantage since they have a higher
holding can capacity.
There are 6 ratings for Test Runs
They are in order of greatness
Jet
Nitro
Turbo
Engine
Motor
Pedal
Getting the highest rating (JET) is laughably easy. You should be able to get
it with only a couple of tries. IMHO it is disappointing that it was made so
easy since it means that very few people try to get better times. Pedal times
aren't included - anything slower than the motor time is pedal.
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