Jet Set Radio Future - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Jet Set Radio Future - Strategy Guide (Page 01).
Author: Immortals Contact: immortals_jsrf@hotmail.com Version: 0.7 Date: 3rd February 2003(Project started late August 2002) Next Update: Depends on response and what new info becomes available Please Contact me if you have info for the following: * Lyrics to songs not already there * Any other titbits about the game * Any factual mistakes about the game please point out * Any points that could be made clearer or were omitted please point out. * Better Test Run times. * You want to write/improve a section Don't Contact me if: * You are having trouble finishing the game and haven't read both the relevant section of the FAQ AND section 9 (FAQ about finishing the game). If you still have problems I will be happy to answer your inquiries. Please put a subject on your email. It will reduce the chances that I will think it is spam, which I normally delete without reading. The COMPLETE JSRF FAQ and WALKTHROUGH DO NOT REPRODUCE WITHOUT THE EXPRESSED PERMISSION OF THE AUTHOR. Contents: 1. Intro 2. Review 3. General questions about game 4. Controls 5. Walkthrough 5.1 Zero Beat Graffiti Challenge 5.2 Story of JSRF (Transcript of DJ Professor K) 6. Street Challenges (Thank you Josh Lesnick) 6.1 What are Street Challenges? 6.2 First Things First (the cassettes) 6.3 Grind Combos 6.4 Air Combos 6.5 Tricks 6.6 Points 6.7 Special Challenges 7. Graffiti Souls 8. Characters and how to unlock 9. FAQ about finishing the game 10. Test Runs 11. Vs Mode 12. Secrets/Glitches/Things to Notice 13. Music 13.1 What songs are played when 13.2 Lyrics to selected songs 14. Sites that have permission to use this FAQ 15. Thanks ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -------------------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1. INTRODUCTION ================ This is my first (and probably last) FAQ so please forgive any formatting problems I may have (I used Word 2000). Firstly I'd like to thank Josh Lesnick for allowing me to incorporate his faqs into this one. He has saved me a lot of time. My main motivation in writing this FAQ was to provide a complete guide to everything JSRF. At the time of writing there was no such thing. Anyone with any useful information on this game can email me at the above address (you will of course get full credit if included). Anybody wanting to write a section for this FAQ can contact me also. Any suggestions about how I can improve this FAQ are also welcomed. Anyone wanting to post this FAQ on a website must ASK ME FIRST (and besides, if I agree you'll always receive the latest version). I regard the theft of intellectual property a major crime and will take action against anyone who chooses to infringe these laws. The latest copy of this FAQ can always be found at ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -------------------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2. REVIEW =========== It's an awesome game :) Graphics - 9/10 It compares extremely favourably with the Dreamcast Version. (In fact it probably isn't fair to compare the two) A constant 60 fps. Virtually no slowdown. (Slowdown occurs when you have many characters in the garage - but if you're spending too much time in the garage you're not playing the game properly!!). No noticeable popup (draw - in) except in the Skyscraper district. Excellent sharp colourful texturing. Have a look at 99th St and the moving advertisements. Puuuurdy..... Blurring effects when boost dashing. Overall extremely well done. I cringe when I think what this game would have looked like if it were put on the PS2. I think even a GameCube version would have suffered slightly. I have to take a point off because of the minor slowdown in garage. Also the lighting sometimes goes through buildings. Lacks true reflections (when looking at mirrors you don't see yourself). Sometimes you can stand on platforms which don't appear to be there. All comparatively minor complaints. Sound - 8/10 Supports Dolby Digital 5.1 but I don't have the setup. Good soundtrack taken by itself but not quite as good as the original. Nice mixing of tunes. Would have given this a 9.5 if they had allowed you insert your own songs. Gameplay/Control - 9/10 Minor control issues such as getting off rails. Also since controls are camera sensitive the switching camera can cause unexpected results. After graffiti -ing you tend to head in a straight line (I don't know whether this is intentional or not) This can be annoying when trying to shave seconds of your best Test run times. Lastability/Replayability - 9/10 It will take you about 50 hrs to finish (including obtaining all the characters etc.) the first time you play it. Once you finish the game Test runs provide a lot of the depth to the game which most people don't appreciate. It is NOT too easy as many people have said. It is very easy to pass the game but difficult to master. I'm still constantly playing the Test Runs and if you can beat most (or some) of my times and still find it too easy then I take your point. I have to take a mark off because there is almost no point playing the very easy story mode again (Multiple difficulty levels next time Sega) and also the Jet Tech is severely flawed and boring. My Tilt 10/10 Truly original game. Incredibly under appreciated which is why it deserves it's own complete FAQ. A better one player experience than Halo (yes I've finished it on legendary) IMHO. There's something indescribably soothing about holding down the R trigger button and spray painting :) OVERALL 9.5 EASILY ONE OF THE BEST GAMES ON THE XBOX. I've played a lot of games on practically every platform and it angers me when I see the most popular games are unoriginal, shallow "me-too" games. Minor things keep it from being perfect. (see below) Things I would like to have seen improved * include CUSTOM SOUNDTRACK *Allow you to pick and choose the songs you wish to play. (In test run for example you can only pick ONE song - your garage music) * Instead of Jet Tech replace it with either Jet Graffiti 2 (the skyscraper district could have had a doozy) or one where you graffiti while the cops are shooting at you. (Like in Chapter 7 - Shibuya terminal but harder) * A higher difficulty level for the story mode. It's ridiculously easy. Or maybe a second difficulty setting * Decreasing the times for JET in the test runs would have meant that people would have appreciated the depth and quality of level design. * Differing characters - There are 24 but there are only about 12 with different stats and even then they all feel pretty similar * On the menu screen allow us to go back to the main menu or quit the current task (especially annoying in test runs) * Some way to insert your own graffiti (Not make your own) None of these (except maybe the last) would have been hard to implement ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -------------------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3. GENERAL QUESTIONS ABOUT GAME ================================= What is JSRF? It is a Xbox only game made by Smilebit. It is the sequel (some say remake depending on whether you follow the story or not) to the Dreamcast only game Jet Set Radio (Jet Grind Radio in Western countries). It's gameplay deviates quite a bit from the original (more than let's say Tomb Raider 1 -> Tomb Raider 2) Does the PAL version of the game support PAL60 mode? Yes A dog ate my manual/I have the pack in version. Where can I download the full manual? Try It's the Pal version but I doubt there's any significant difference. I take no responsibility however for following directions for manuals not design for your particular system. There may or may not be a similar manual on the US site. Does this game support Dolby Digital 5.1? Yes (but how extensively it is used I don't know since I don't have speakers) Does this game support Progressive Scan? Don't know (someone tell me) Does this game support a Custom CD track? No Is this game in production anymore? No. From anecdotal evidence I suggest that it is quite hard to find in shops Of course this refers to the standalone version of the game. Is this game rare/common? Being a pack-in has effectively increased the supply of this game so it is now quite easy to find. Can I get this game as a pack in? Apparently, in the US they have a Sega Pack with JSRF and SEGAGT 2002 on the one disc. JSRF is identical to the stand alone version including the Clutch Glitch. Also available in Europe and Australia (together with Halo/DVD Dongle for RRP A$460 ~ $US 250. What age group is this game aimed at? I think the European rating of 11+ is about right. There are some mild cases of violence (extremely mild - this is a cartoon remember). I think at 11 they know that they shouldn't graffiti in real life. Also some of the lyrics to the songs are questionable (but for the most part they are incoherent so ....) Has this game made an appearance on TV? It's on the video clip for No Doubts "HellaGood". From memory it shows beat and gum on Dogenzaka Hill. They are using an Xbox controller but the gaudy green X has been removed. (perhaps a third party controller) Will there be another Jet Set Radio game? Will Jet Set Radio Future be put on another console? IMHO the answer to first question is maybe and the second question no. Even though both games were critical successes neither sold particularly well (Although the chances have improved with the release of the game as a pack in giving the game wider exposure). A version will also be on GameBoy Advance. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -------------------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 4. CONTROLS ============ They're there. (In the manual and in the game). analogue control (left) - movement analogue control click (left) - the shuffle (also stops you grinding on the ledges of halfpipe analogue control (right) - Lets you look around when stationary analogue control click (right) - N/A A - Jump B- Boost Dash (need 10 cans to execute) X - Tricks / handplant (when at the edge of halfpipe) Y- Tricks R trigger - Spraypaint L trigger - Move camera to forward position Digital control - N/A (for menus only) The autospray feature is extremely useful. Not only does it save your right index from RSI but it helps you complete the test runs in the MINIMUM time. This is because provided you successfully spraypaint the first part of the tag, if you're holding down the R trigger then you are guaranteed to spraypaint the next part of the tag as quickly as possible. Furthermore, if there is no tag to spray and you hold down the R trigger then it will not spray (Only for about 3 secs however). If it were not for this time restriction, then the game could do without the R trigger button (if you are near a tag and have spraypaint it automatically graffiti's for you). What this means is that if you have a number of separate tags to graffiti in close proximity then provided you have enough spraycans you should hold the R trigger. If you miss the first part of a tag however, it takes a little recovery time and so if you're on a rollercoaster in Sky Dinosaurian square for instance you will not be able to complete the graffiti as quickly as possible (since you can't go back for it without a significant time penalty). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -------------------------------------------------------------------------------- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5. WALKTHROUGH =============== This game is generally considered very easy to finish. Remember there are no time limits. The map adequately tells you were every graffiti is (press start and the graffiti tags are represented by the small light orange dots.) Going to the garage also replenishes your health (but not your cans). Health cans and spray paint cans reappear 120 seconds after you collect them. For hard to get graffiti souls see the graffiti soul section. To get from one level to another press start and one of the trigger buttons to see the map. I recommend that you use JLesnicks spoiler free walkthrough (a list of objectives) to pass the game since that it all that is required... but if you're too lazy to figure anything out for yourself then the walkthrough below should help you. Note that this walkthrough also contains story spoilers. Any section where I have written "this is so easy...." and you disagree you can email me and tell me where you had problems. I have passed the game many times and so find everything in this game easy:) Additionally what character you choose doesn't really matter. They all feel pretty similar. Also, if you're running low on energy and you get to a graffiti stop (a special graffiti tag which allows you to save and change characters) you can change characters and have all their lifebar!! - How easy is this game?! Save as often as possible. You can't really get stuck in this game (unless the clutch glitch in chapter 7 exists) Secondly I know that people like to 100% a game like this so it will help you to know that there are cassette tapes in each level. Pick them up ASAP for your street challenges register. (If you complete a street challenge without having picked up the cassette first you will not get the corresponding graffiti soul) Obviously you have to progress through the chapters in order. Additionally the order in the walkthrough is the quickest way but not the only way of passing the game (I have passed it in less than 5 hrs) --------------------------------------------------------------------------------------------------------------------------------------------------------------- CHAPTER 1 Go straight across the bridge and -Talk to Gum, complete her challenges The challenges are all self explanatory. *DOGENZAKA HILL STAGE IS UNLOCKED -Go to Dogenzaka Hill -Complete the Graffiti Challenge (4 ss , 3 - s , 4 - m, 4 - lrg , 1- xlrg) Just spray paint every single tag. If you miss one refer to the map. None of them are hard. (If someone wants to put a walkthrough in here be my guest. You'll get credit) -Find Beat, follow and talk to him a few times Just pull the right trigger button to talk to him and then jump from building to building to follow him. It doesn't matter if you fall, just try again. -Defeat Beat at City Rush I would get as many cans beforehand so that you get a couple of boost dashes. Remember cut corners. You should win easily.. but if you don't you can follow my Jet Rush tactics for this level. NB It is actually possible to go faster than test runs in this level since you start off with all cans (but in the Test Run modes you start off with no cans) -Defeat the Rokkaku Police (10) The enemies in this game are incredibly easy. You can just knock them down using your ram move. (Just run forward and he/she will automatically shoulder charge when near an enemy). You can also boost dash into them. Once they have been knocked down just spray paint them. If they catch you, you can either boost dash to escape or just grind the rail. *SHIBUYA TERMINAL IS UNLOCKED -Go to Shibuya Terminal -Complete the Graffiti Challenge (10 - ss , 15 - s , 8 - m, 2 - lrg , 0 - xlrg) Again no walkthrough needed (but anyone can send one in). All the graffiti are as marked on the map. They are all on ground floor -Find Poison Jam, follow and talk to them a few times You do not have to take the exact same route to talk to them. Just go up to them and press the right trigger -Find Combo, complete his challenge You must follow the exact path otherwise it won't register. Remember near the end (staircase rail to slow down - either push backwards and/or push the left analogue trigger button). If you forget the pattern just talk to him again -Defeat the Rokkaku Police use the same tactics you did in Dogenzaka Hill ------------------------------------------------------------------------------ CHAPTER 2 *CHUO STREET, ROKKAKU-DAI HEIGHTS, AND 99TH STREET ARE UNLOCKED -Go to Chuo Street, accessible through Shibuya Terminal -Defeat the Rokkaku Police x2 Defeat the tanks. Spray paint either side of the tank. Then jump up and spray paint the occupant (who comes out once you spray paint either side of the tank). Alternatively you can grind the cannon of the tank to get to the occupant. There are 5 tanks. Next you'll have to defeat Hayashi. Find the set of stairs (it's near the explosion marked on the map). Go up the stairs and defeat Hayashi by either knocking him down and spray painting him or knocking him off the ledge. -Complete the Graffiti Challenge (6 - ss , 3 - s , 7 - m, 6 - lrg , 3 - xlrg) -Find and talk to Poison Jam and beat them at City Rush If you have trouble then you can look at the Jet Dash for this level in the Test Runs section -Go to Rokkaku-dai Heights, accessible through the Garage -Objectives in Rokkaku-dai Heights: -Find Poison Jam, follow and talk to them a few times *NOTE: You must defeat Poison Jam at Chuo Street before they'll show up here. -Defeat the Rokkaku Police x3 -Complete the Graffiti Challenge (10 - ss , 9 - s , 3 - m, 6 - lrg , 3 - xlrg) Firstly note that you must have talked to Poison Jam otherwise they don't knock down the gate. Once you get to the 2nd graffiti stop use the familiar (grind pole - jump - grind billboard - fall on wire) tactic to advance. At the place where you beat Hayashi and co. use the less familiar (grind pole - jump - billboard grind - jump - grind pole - jump) tactic to advance -Go to 99th Street, accessible through the Garage -Objectives in 99th Street: -Defeat the Rokkaku Police x2 Grind up the arm of the cherry picker and spray !! There will be police in both the lit section and unlit section -Complete the Graffiti Challenge (11 - ss , 12 - s , 7 - m, 3 - lrg , 1 - xlrg) There are 3 sections in this area. The main section, the lit area and the unlit area. In the main area grind the black wire leading from the handrail to get on the pink wire which contains 3 tags. In the unlit area there are 4 police. Grinding the two ground level billboards will get you to all but 1 tag. You have to use the familiar (grind wire - jump - grind billboard - fall on wire) tactic to get it. In the lit area, any one of the 3 ground level billboard will get you to the rooftop. Once there use the (grind wire - jump - grind billboard - fall on wire) tactic. -Find Rapid99, talk to them *NOTE: You must complete all the Graffiti Challenges of Chuo St, Rokkaku- dai Heights, and 99th Street before they'll show up. -Defeat Rapid99 in Flag Battle *NOTE: You must have at least 25 Graffiti souls before they will agree to challenge you. Some tips in Flag Battle - Firstly, there are 5 flags. You must collect MORE than any of your three opponents. (Ties aren't good enough). Therefore 3 flags will definitely win you the battle. 2 flags may win you the battle (If each of your opponents gets one). Secondly, the placement of each flag is entirely predictable so if you're too lazy to chase after the 2nd flag for instance just go to the place where you know the third flag is going to appear. In general the flag battle flags are in the same place they are for the Jet Flag battle so feel free to use the tactics described there. (Strangely in this case the position of the 4th flag is in a different place. It is right under the dragon.) Lastly, when you use boost dash you may want to aim at your opponent. There is a fair chance they will be knocked out of the race. (note that this can be a disadvantage because if you only have 2 opponents you MUST collect three flags to win) Exit this level by jumping on the dragon (The straight one with its tail on the ground) ------------------------------------------------------------------------------ CHAPTER 3 *THE TOKYO UNDERGROUND SEWAGE FACILITY IS UNLOCKED -Go to the Tokyo Underground Sewage Facility, accessible through Rokkaku-dai Heights Left of the garage pipe entrance there is a metal gateway. Go through that and head left. -Objectives in the Tokyo Underground Sewage Facility: -Complete Garam's challenges -Tag all the door switches Remember this level is very linear. There really is only one way up. It forks in places but it's quite easy to get around. Use Halfpipe to get over 4 grates. Then use halfpipe to get up to platform. Tag Switch 1. Use halfpipe to get over the next 4 grates. Grind handrail and use halfpipe to get to next platform. Tag Switch 2. Go obvious way to graffiti stop 2. Tag switch 3. The main route is forward but we'll go left and down stairs into the chamber with lots of water. Make your way to switch 4. Make your way back (or just fall in the water) and go to the right "spiral chamber" and tag switch 5. Go back to graffiti stop 2 and go forward into half pipe (ignore chamber on right) Tag switch 6. Make your way through tunnels with blue/brown piping until you reach switch 7. More tunnels and blue/brown piping leads to graffiti stop 3. Go down stairs, turn around and go under them. Grind the next blue rail you see. Tag switch 8. Go back to the base of the stairs and grind the other nearby blue pipe. Tag switch 9. Exit through the hole (you'll note that you won't be near the graffiti stop 3 which is why we had to do it in this order) Eventually you'll reach hole with pipe spiralling down leading to switch 10 *THE BOTTOM POINT OF THE SEWAGE FACILITY IS UNLOCKED -Go to the Bottom Point of the Sewage Facility -Objectives in the Bottom Point of the Sewage Facility: -Find Poison Jam -Defeat Poison Jam at Graffiti Tag First tag battle for this game. This is laughably easy. Anyone who has played the first game will agree. This level has three chambers. Follow Poison Jam and they will eventually fall down the chambers (one in each chamber). Fall down the first chamber. Collect the cans. Tag Poison Jams back by pressing and holding the right trigger button. This is extremely easy. Remember that you run faster than them and can cut corners. 30? cans defeats them ------------------------------------------------------------------------------ CHAPTER 4 *HIKAGE STREET, KIBOGAOKA HILL, AND THE SKYSCRAPER DISTRICT AND PHARAOH PARK ARE UNLOCKED -Go to Hikage Street, accessible through Shibuya Terminal -Objectives in Hikage Street: -Defeat the Rokkaku Police x3 Two set of police (You can use the standard methods to beat them) and Hayashi. To beat Hayashi grind up a leg of the machine reasonably slowly. Just hold R to spray paint. Remember that every time you successfully spray paint a part of the machine the position of the legs change so be aware of that. You may want to try to jump off one of the legs if you are finding a certain part of the machine difficult to graffiti. Avoid the bombs by jumping over them. It's a long way down. -Complete the Graffiti Challenge (7 - ss , 7 - s , 9 - m, 4 - lrg , 2 - xlrg) -Go to Kibogaoka Hill, accessible through the Tokyo Underground Sewage Facility -Objectives in Kibogaoka Hill: -Defeat the Rokkaku Police Grind the lines or jump anywhere near them. The second set of Helicopters are half way across the level. -Complete the Graffiti Challenge (3 - ss , 8 - s , 2 - m, 4 - lrg , 4 - xlrg) There are many caves in this level. For this graffiti challenge you do not have to go into any of those caves. Some people have difficulty getting the tags on the LHS of the 1st area. At the beginning where there appears to be 2 telegraph poles there is actually a 3rd one (behind the left one). Grind that. -Go to the Skyscraper District and Pharaoh Park, accessible through 99th Street -Objectives in the Skyscraper District and Pharaoh Park: -Defeat the Rokkaku Police x2 -Complete the Graffiti Challenge (1 - ss , 3 - s , 4 - m, 6 - lrg , 2 - xlrg) Since so many people get frustrated at this part here is an explicit walkthrough for this level We will get the obvious tags first. From the graffiti stop go down to the main area (with the spinning circular disc). On the way graffiti the small tag on top of the pyramid. Once you get to the circular disc there are five obvious tags (ss, 2 x S , M , XLRG). Graffiti those. Now head back to the graffiti stop (NB people who have experimented may have noticed that you can get on the circular disc and jump off to grind a crane arm. This is both difficult and pointless IMHO. There are easier ways to do this). There should be 10 tags left. (11 shown on the map because one is a graffiti stop). Look at the map . We will now get the bottom two tags. Face the road (while on the graffiti stop). You will see two parallel blue lines. Grind the right line and jump to the satellite dish. From there jump to the left Satellite dish. Keep jumping from dish to dish until you get to the top of the building. Graffiti the M tag. Look in the direction of the crane . You will see a L tag. Go there and graffiti. 8 left... Make your way back to the graffiti stop. We will now get the tag in the bottom left corner (of your map). Again from the graffiti stop facing the road take the right blue line and jump on the Satellite Dish. This time however jump to the right Satellite Dish. Keep jumping from dish to dish until you reach the brown metal arm, grind this and jump off, graffiti the two tags here (M,L). 6 left... Jump back to the graffiti stop yet again. This time we'll take the left blue line. (As you can see the left line is the pathway to 60-70% of the level). Jump from ramp to ramp until you reach a billboard which you can grind & jump to the top of another building. From the top of this building you can go three places, 1) back down via the "Rokkaku Bear" ramp ii) to railway tracks (which lead to other levels later on) iii) Up blue plumbing pipe. We take the third option. Graffiti the M tag. 5 left... Note that this is where we meet both Poison Jam and Zero Beat. Jump to the next building (the one with all the cans). From here we take the right path. Get the large tag on top of the next building (by grinding the blue pipe). Jump down and head up ramp. Keep going forward until you reach another M tag (actually a graffiti stop) From here we head right. Jump over t the next building and use the ramp to get to the top of the next building where there is a large tag. graffiti this and head back to the graffiti stop you just created. This time we'll go left (on the map). Keep heading in this direction until you get to the building with a cross of spraypaints. Look at the map. There is on right, left and forward. You should be able to figure it out from here (get the right and left ones first). -Find the Immortals *NOTE: You must complete all the Graffiti Challenges at Hikage Street, Kibogaoka Hill, and the Skyscraper District before the Immortals will show up. -Defeat the Immortals at Graffiti Tag Not a real graffiti tag challenge. They give up after you spray paint them a couple of times *HIGHWAY ZERO IS UNLOCKED -Go to Highway Zero -Defeat the Immortals at Graffiti Tag ------------------------------------------------------------------------------ CHAPTER 5 -Objectives at the Future Site of the Rokkaku Expo Stadium: -Practice RollerBall with Jazz Just go one round of the circuit -Defeat the Doom Riders at RollerBall Talk to the Noise Tanks to initiate this. Beating your opponents in rollerball is extremely easy. Just beat your opponents to the ball and outrun them for one lap. Don't bother passing the ball to your team-mate (Jazz). Gain speed by grinding off the billboards and grinding of the edges of halfpipes and rails. You should win by a country mile (regardless of opponent) -Defeat the Immortals at RollerBall -Defeat Love Shockers at RollerBall -Defeat the Rokkaku Police (BUG MACHINE) Grind up it's legs. The only way it can harm you is by dropping a bomb. (Touching the machine doesn't harm you) The bomb disperses in concentric circles. You can jump over these circles. You must also spray paint the body by going underneath the machine (as it is in bomb dropping mode) and then jumping and spraying. There's plenty of spray paint and health cans around the place. ------------------------------------------------------------------------------ CHAPTER 6 *THE FUTURE SITE OF THE ROKKAKU EXPO STADIUM IS UNLOCKED -Destroy 190 Noise Tanks. You can find them in these areas: -Dogenzaka Hill (102 in this area) -Shibuya Terminal (71) -Chuo Street (84) -Rokkaku-dai Heights (69) -99th Street (85) Don't bother about the NT on top of the chimney in Rokkau-dai Heights. For those who are interested it is possible to get him (but why bother). You must grind the chimney slowly and have a backward upright stance. Stances are related to tricks which as far as I know are random. There is also an element of luck . On a side note, you can't complete any of the graffiti soul challenges while destroying the noise tanks but you can collect graffiti souls. (Strange don't you think?). -Go to the Skyscraper District and Pharaoh Park and talk to Poison Jam *SKY DINOSAURIAN SQUARE IS UNLOCKED -Go to Sky Dinosaurian Square -Defeat the Noise Tanks at Graffiti Tag this one can be quite tricky. Just stay on the red line and graffiti. There are pit stops for the Noise Tanks on one of the skyscrapers and at the beginning and you will have to chase them back on the main red line. If they start tagging your back just jump or slow down to a stop. (you can actually die this way but it's quite difficult even if you try) ------------------------------------------------------------------------------ CHAPTER 7 -Talk to Clutch in the Garage *NOTE: You'll need at least 40 Graffiti Souls for him Clutch Glitch- To avoid this glitch, note that Clutch's appearance is 100% predictable. He starts off at Kibogaoka Hill (near the beginning graffiti stop) and stays there for about 90 secs. He then moves to the skyscraper district and stays under the gate for about 2 mins. Finally he goes to Chuo street (near the headless dinosaur) and stays there for over 3 minutes. The pattern then repeats. It doesn't matter what you do, he still follows this pattern. If you look at the spot where he is supposed to appear (when he's supposed to appear) you'll see that Clutch just pops onto the screen!! He doesn't skate in. So in summary just wait in one of the 3 places until he decides to appear right in front of you. (People only get this glitch if they start to repaint the graffiti tags and ignore what DJ Professor K has to say) -Find Clutch in the area given by Professor K and talk to him. The area alternates between these areas: -Kibogaoka Hill -The Skyscraper District and Pharaoh Park -Chuo Street -Go to 99th Street, Defeat the Immortals at Graffiti Tag (you can also do this in Chapter 8) *THE FORTIFIED RESIDENTIAL ZONE IS UNLOCKED -Go to the Fortified Residential Zone, accessible through the Tokyo Underground Sewage Facility -Objectives in the Fortified Residential Zone: -Tag the Blue Switches 4 on ground floor 1 each in "section" 1 - 4 -Tag the Red Switches and the Golden Rhinos that get in your way. You're suppose to tag 16 switches but I only count 11. I think some of them are "false". don't worry. Following below will get you pass this part in quick time. 1st floor now open. Go up spiral staircase - #1. Down straight staircase - jump - up spiral staircase #2. Defeat bad guys #3,#4,#5 You are now on level 2. There are four exits. A left straight staircase (short), a middle spiralling staircase (only used to get to level's 4 and higher), a right straight (longer) staircase and a ladder. Take the left staircase. #6. Go down staircase and FALL to green area. There is a switch in this area #7. Make your way back up to level 2 (graffiti stop). This time take the right staircase #8. go obvious route. Before grinding up straight stairs take out #9 on level 3. Up stairs to #10. Leads to #11 (jump after spiral staircase) -Find Yoyo, talk to him Take spiralling staircase from level 2 (near the graffiti stop). From there go up another staircase. You now have access to a new part of the level which wasn't available to you before you tagged the red switches. From here it will probably take you 30 mins or so to get to Yoyo. (The first time you play it). Don't bother looking at the map. There is only one way to go. Go pass the barbed wire fence. You must also go past the "rooftop things" (falling platforms) that fall down. To progress pass the falling platform puzzle you fall down with the falling platforms to the level just above ground floor (not the floor with the tyres but one level up) Jump the gaps and keep going right. There will be a series of these. You'll pass the third graffiti stop and eventually get to Yoyo. -Defeat the Golden Rhinos Just use the ramps and collect spray paint to spray. This is easy.
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