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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter J » Jet Set Radio Future - Strategy Guide (Page 01)

Jet Set Radio Future - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Jet Set Radio Future - Strategy Guide (Page 01).


Author: Immortals
Contact: immortals_jsrf@hotmail.com	
Version: 0.7
Date: 3rd February 2003(Project started late August 2002)

Next Update: Depends on response and what new info becomes available


Please Contact me if you have info for the following:
* Lyrics to songs not already there
* Any other titbits about the game
* Any factual mistakes about the game please point out
* Any points that could be made clearer or were omitted please point out.
* Better Test Run times.
* You want to write/improve a section

Don't Contact me if:
* You are having trouble finishing the game and haven't read both the relevant
section of the FAQ AND section 9 (FAQ about finishing the game). If you still
have problems I will be happy to answer your inquiries. Please put a subject on
your email. It will reduce the chances that I will think it is spam, which I
normally delete without reading.


The COMPLETE JSRF FAQ and WALKTHROUGH

DO NOT REPRODUCE WITHOUT THE EXPRESSED PERMISSION OF THE AUTHOR.

Contents:

1. Intro
2. Review
3. General questions about game
4. Controls
5. Walkthrough
	5.1 Zero Beat Graffiti Challenge
	5.2 Story of JSRF (Transcript of DJ Professor K)
6. Street Challenges (Thank you Josh Lesnick)
	6.1 What are Street Challenges?
	6.2 First Things First (the cassettes)
	6.3 Grind Combos
	6.4 Air Combos
	6.5 Tricks
	6.6 Points
	6.7 Special Challenges
7. Graffiti Souls
8. Characters and how to unlock
9. FAQ about finishing the game
10. Test Runs
11. Vs Mode
12. Secrets/Glitches/Things to Notice
13. Music
	13.1 What songs are played when
	13.2 Lyrics to selected songs
14. Sites that have permission to use this FAQ
15. Thanks



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1. INTRODUCTION
================

This is my first (and probably last) FAQ so please forgive any formatting
problems I may have (I used Word 2000). Firstly I'd like to thank Josh Lesnick
for allowing me to incorporate his faqs into this one. He has saved me a lot of
time. My main motivation in writing this FAQ was to provide a complete guide to
everything JSRF. At the time of writing there was no such thing. Anyone with
any useful information on this game can email me at the above address (you will
of course get full credit if included). Anybody wanting to write a section for
this FAQ can contact me also. Any suggestions about how I can improve this FAQ
are also welcomed. Anyone wanting to post this FAQ on a website must ASK ME
FIRST (and besides, if I agree you'll always receive the latest version). I
regard the theft of intellectual property a major crime and will take action
against anyone who chooses to infringe these laws.

The latest copy of this FAQ can always be found at

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2. REVIEW
===========


It's an awesome game :)

Graphics - 9/10
It compares extremely favourably with the Dreamcast Version. (In fact it
probably isn't fair to compare the two) A constant 60 fps. Virtually no
slowdown. (Slowdown occurs when you have many characters in the garage - but if
you're spending too much time in the garage you're not playing the game
properly!!). No noticeable popup (draw - in) except in the Skyscraper district.
Excellent sharp colourful texturing. Have a look at 99th St and the moving
advertisements. Puuuurdy..... Blurring effects when boost dashing. Overall
extremely well done. I cringe when I think what this game would have looked
like if it were put on the PS2. I think even a GameCube version would have
suffered slightly.

I have to take a point off because of the minor slowdown in garage. Also the
lighting sometimes goes through buildings. Lacks true reflections (when looking
at mirrors you don't see yourself). Sometimes you can stand on platforms which
don't appear to be there. All comparatively minor complaints.

Sound - 8/10
Supports Dolby Digital 5.1 but I don't have the setup. Good soundtrack taken by
itself but not quite as good as the original. Nice mixing of tunes. Would have
given this a 9.5 if they had allowed you insert your own songs.

Gameplay/Control - 9/10

Minor control issues such as getting off rails. Also since controls are camera
sensitive the switching camera can cause unexpected results. After graffiti
-ing you tend to head in a straight line (I don't know whether this is
intentional or not) This can be annoying when trying to shave seconds of your
best Test run times.

Lastability/Replayability  - 9/10
It will take you about 50 hrs to finish (including obtaining all the characters
etc.) the first time you play it. Once you finish the game Test runs provide a
lot of the depth to the game which most people don't appreciate. It is NOT too
easy as many people have said. It is very easy to pass the game but difficult
to master. I'm still constantly playing the Test Runs and if you can beat most
(or some) of my times and still find it too easy then I take your point. I have
to take a mark off because there is almost no point playing the very easy story
mode again (Multiple difficulty levels next time Sega) and also the Jet Tech is
severely flawed and boring.

My Tilt 10/10

Truly original game. Incredibly under appreciated which is why it deserves it's
own complete FAQ. A better one player experience than Halo (yes I've finished
it on legendary) IMHO. There's something indescribably soothing about holding
down the R trigger button and spray painting :)

OVERALL 9.5

EASILY ONE OF THE BEST GAMES ON THE XBOX.  I've played a lot of games on
practically every platform and it angers me when I see the most popular games
are unoriginal, shallow "me-too" games.

Minor things keep it from being perfect. (see below)


Things I would like to have seen improved

* include CUSTOM SOUNDTRACK
*Allow you to pick and choose the songs you wish to play. (In test run for
example you can only pick ONE song - your garage music)
* Instead of Jet Tech replace it with either Jet Graffiti 2 (the skyscraper
district could have had a doozy) or one where you graffiti while the cops are
shooting at you. (Like in Chapter 7 - Shibuya terminal but harder)
* A higher difficulty level for the story mode. It's ridiculously easy. Or
maybe a second difficulty setting
* Decreasing the times for JET in the test runs would have meant that people
would have appreciated the depth and quality of level design.
* Differing characters - There are 24 but there are only about 12 with
different stats and even then they all feel pretty similar
* On the menu screen allow us to go back to the main menu or quit the current
task (especially annoying in test runs)
* Some way to insert your own graffiti (Not make your own)
None of these (except maybe the last) would have been hard to implement



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3. GENERAL QUESTIONS ABOUT GAME
=================================

What is JSRF?
It is a Xbox only game made by Smilebit. It is the sequel  (some say remake
depending on whether you follow the story or not) to the Dreamcast only game
Jet Set Radio (Jet Grind Radio in Western countries). It's gameplay deviates
quite a bit from the original (more than let's say Tomb Raider 1 -> Tomb Raider
2)

Does the PAL version of the game support PAL60 mode?
Yes

A dog ate my manual/I have the pack in version. Where can I download the full
manual?
Try
It's the Pal version but I doubt there's any significant difference. I take no
responsibility however for following directions for manuals not design for your
particular system. There may or may not be a similar manual on the US site.

Does this game support Dolby Digital 5.1?
Yes (but how extensively it is used I don't know since I don't have speakers)

Does this game support Progressive Scan?
Don't know (someone tell me)

Does this game support a Custom CD track?
No

Is this game in production anymore?
No.  From anecdotal evidence I suggest that it is quite hard to find in shops Of course this refers to the
standalone version of the game.

Is this game rare/common?
Being a pack-in has effectively increased the supply of this game so it is now
quite easy to find.

Can I get this game as a pack in?
Apparently, in the US they have a Sega Pack with JSRF and SEGAGT 2002 on the
one disc. JSRF is identical to the stand alone version including the Clutch
Glitch. Also available in Europe and Australia (together with Halo/DVD Dongle
for RRP A$460 ~ $US 250.


What age group is this game aimed at?
I think the European rating of 11+ is about right. There are some mild cases of
violence (extremely mild - this is a cartoon remember). I think at 11 they know
that they shouldn't graffiti in real life. Also some of the lyrics to the songs
are questionable (but for the most part they are incoherent so ....)

Has this game made an appearance on TV?
It's on the video clip for No Doubts "HellaGood". From memory it shows beat and
gum on Dogenzaka Hill. They are using an Xbox controller but the gaudy green X
has been removed. (perhaps a third party controller)

Will there be another Jet Set Radio game? Will Jet Set Radio Future be put on
another console?
IMHO the answer to first question is maybe and the second question no. Even
though both games were critical successes neither sold particularly well
(Although the chances have improved with the release of the game as a pack in
giving the game wider exposure). A version will also be on GameBoy Advance.

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4. CONTROLS
============

They're there. (In the manual and in the game).

analogue control (left) - movement
analogue control click (left) - the shuffle (also stops you grinding on the
ledges of halfpipe

analogue control (right) - Lets you look around when stationary
analogue control click (right) - N/A

A - Jump
B- Boost Dash (need 10 cans to execute)
X - Tricks / handplant (when at the edge of halfpipe)
Y- Tricks

R trigger - Spraypaint
L trigger - Move camera to forward position


Digital control  - N/A (for menus only)


The autospray feature is extremely useful. Not only does it save your right
index from RSI but it helps you complete the test runs in the MINIMUM time.
This is because provided you successfully spraypaint the first part of the tag,
if you're holding down the R trigger then you are guaranteed to spraypaint the
next part of the tag as quickly as possible. Furthermore, if there is no tag to
spray and you hold down the R trigger then it will not spray (Only for about 3
secs however). If it were not for this time restriction, then the game could do
without the R trigger button (if you are near a tag and have spraypaint it
automatically graffiti's for you). What this means is that if you have a number
of separate tags to graffiti in close proximity then provided you have enough
spraycans you should hold the R trigger. If you miss the first part of a tag
however, it takes a little recovery time and so if you're on a rollercoaster in
Sky Dinosaurian square for instance you will not be able to complete the
graffiti as quickly as possible (since you can't go back for it without a
significant time penalty).

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5. WALKTHROUGH
===============
This game is generally considered very easy to finish.  Remember there are no
time limits. The map adequately tells you were every graffiti is (press start
and the graffiti tags are represented by the small light orange dots.) Going to
the garage also replenishes your health (but not your cans). Health cans and
spray paint cans reappear 120 seconds after you collect them. For hard to get
graffiti souls see the graffiti soul section. To get from one level to another
press start and one of the trigger buttons to see the map. I recommend that you
use JLesnicks spoiler free walkthrough (a list of objectives) to pass the game
since that it all that is required... but if you're too lazy to figure anything
out for yourself then the walkthrough below should help you.

Note that this walkthrough also contains story spoilers. Any section where I
have written "this is so easy...." and you disagree you can email me and tell
me where you had problems. I have passed the game many times and so find
everything in this game easy:) Additionally what character you choose doesn't
really matter. They all feel pretty similar. Also, if you're running low on
energy and you get to a graffiti stop (a special graffiti tag which allows you
to save and change characters) you can change characters and have all their
lifebar!! - How easy is this game?! Save as often as possible. You can't really
get stuck in this game (unless the clutch glitch in chapter 7 exists)

Secondly I know that people like to 100% a game like this so it will help you
to know that there are cassette tapes in each level. Pick them up ASAP for your
street challenges register. (If you complete a street challenge without having
picked up the cassette first you will not get the corresponding graffiti soul)

Obviously you have to progress through the chapters in order. Additionally the
order in the walkthrough is the quickest way but not the only way of passing
the game (I have passed it in less than 5 hrs)

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CHAPTER 1

Go straight across the bridge and
-Talk to Gum, complete her challenges
The challenges are all self explanatory.



*DOGENZAKA HILL STAGE IS UNLOCKED

-Go to Dogenzaka Hill


 -Complete the Graffiti Challenge (4 ss , 3 - s , 4 - m,  4 - lrg ,  1- xlrg)
Just spray paint every single tag. If you miss one refer to the map. None of
them are hard. (If someone wants to put a walkthrough in here be my guest.
You'll get credit)

 -Find Beat, follow and talk to him a few times
Just pull the right trigger button to talk to him and then jump from building
to building to follow him. It doesn't matter if you fall, just try again.

 -Defeat Beat at City Rush
I would get as many cans beforehand so that you get a couple of boost dashes.
Remember cut corners. You should win easily.. but if you don't you can follow
my Jet Rush tactics for this level. NB It is actually possible to go faster
than test runs in this level since you start off with all cans (but in the Test
Run modes you start off with no cans)

 -Defeat the Rokkaku Police (10)
The enemies in this game are incredibly easy. You can just knock them down
using your ram move. (Just run forward and he/she will automatically shoulder
charge when near an enemy). You can also boost dash into them. Once they have
been knocked down just spray paint them. If they catch you, you can either
boost dash to escape or just grind the rail.

*SHIBUYA TERMINAL IS UNLOCKED

-Go to Shibuya Terminal

 -Complete the Graffiti Challenge  (10 - ss , 15 - s , 8 - m, 2 - lrg , 0 -
xlrg)
Again no walkthrough needed (but anyone can send one in). All the graffiti are
as marked on the map. They are all on ground floor

 -Find Poison Jam, follow and talk to them a few times
 You do not have to take the exact same route to talk to them. Just go up to
them and press the right trigger

 -Find Combo, complete his challenge
You must follow the exact path otherwise it won't register. Remember near the
end (staircase rail to slow down - either push backwards and/or push the left
analogue trigger button). If you forget the pattern just talk to him again

 -Defeat the Rokkaku Police
use the same tactics you did in Dogenzaka Hill

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CHAPTER 2



*CHUO STREET, ROKKAKU-DAI HEIGHTS, AND 99TH STREET ARE UNLOCKED

-Go to Chuo Street, accessible through Shibuya Terminal

 -Defeat the Rokkaku Police x2
Defeat the tanks. Spray paint either side of the tank. Then jump up and spray
paint the occupant (who comes out once you spray paint either side of the
tank). Alternatively you can grind the cannon of the tank to get to the
occupant. There are 5 tanks.
Next you'll have to defeat Hayashi. Find the set of stairs (it's near the
explosion marked on the map). Go up the stairs and defeat Hayashi by either
knocking him down and spray painting him or knocking him off the ledge.


 -Complete the Graffiti Challenge (6 - ss , 3 - s , 7 - m, 6 - lrg , 3 - xlrg)


 -Find and talk to Poison Jam and beat them at City Rush

If you have trouble then you can look at the Jet Dash for this level in the
Test Runs section

-Go to Rokkaku-dai Heights, accessible through the Garage

-Objectives in Rokkaku-dai Heights:
 -Find Poison Jam, follow and talk to them a few times *NOTE: You must defeat
   Poison Jam at Chuo Street before they'll show up here.

 -Defeat the Rokkaku Police x3

 -Complete the Graffiti Challenge (10 - ss , 9 - s , 3 - m, 6 - lrg , 3 - xlrg)
  Firstly note that you must have talked to Poison Jam otherwise they don't
knock down the gate.
Once you get to the 2nd graffiti stop use the familiar (grind pole - jump -
grind billboard - fall on wire) tactic to advance.
At the place where you beat Hayashi and co. use the less familiar (grind pole -
jump - billboard grind - jump - grind pole - jump) tactic to advance

-Go to 99th Street, accessible through the Garage

-Objectives in 99th Street:

 -Defeat the Rokkaku Police x2
Grind up the arm of the cherry picker and spray !! There will be police in both
the lit section and unlit section

 -Complete the Graffiti Challenge (11 - ss , 12 - s , 7 - m, 3 - lrg , 1 -
xlrg)
There are 3 sections in this area. The main section, the lit area and the unlit
area. In the main area grind the black wire leading from the handrail to get on
the pink wire which contains 3 tags.  In the unlit area there are 4 police.
Grinding the two ground level billboards will get you to all but 1 tag. You
have to use the familiar (grind wire - jump - grind billboard - fall on wire)
tactic to get it. In the lit area, any one of the 3 ground level billboard will
get you to the rooftop. Once there use the (grind wire - jump - grind billboard
- fall on wire) tactic.


 -Find Rapid99, talk to them *NOTE: You must complete all the Graffiti
   Challenges of Chuo St, Rokkaku- dai Heights, and 99th Street before they'll
   show up.

 -Defeat Rapid99 in Flag Battle *NOTE: You must have at least 25 Graffiti
  souls before they will agree to challenge you.
Some tips in Flag Battle - Firstly, there are 5 flags. You must collect MORE
than any of your three opponents. (Ties aren't good enough). Therefore 3 flags
will definitely win you the battle. 2 flags may win you the battle (If each of
your opponents gets one).
Secondly, the placement of each flag is entirely predictable so if you're too
lazy to chase after the 2nd flag for instance just go to the place where you
know the third flag is going to appear. In general the flag battle flags are in
the same place they are for the Jet Flag battle so feel free to use the tactics
described there. (Strangely in this case the position of the 4th flag is in a
different place. It is right under the dragon.)
Lastly, when you use boost dash you may want to aim at your opponent. There is
a fair chance they will be knocked out of the race. (note that this can be a
disadvantage because if you only have 2 opponents you MUST collect three flags
to win)

Exit this level by jumping on the dragon (The straight one with its tail on the
ground)

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CHAPTER 3

*THE TOKYO UNDERGROUND SEWAGE FACILITY IS UNLOCKED

-Go to the Tokyo Underground Sewage Facility, accessible through Rokkaku-dai
  Heights
Left of the garage pipe entrance there is a metal gateway. Go through that and
head left.

-Objectives in the Tokyo Underground Sewage Facility:
 -Complete Garam's challenges

-Tag all the door switches
Remember this level is very linear. There really is only one way up. It forks
in places but it's quite easy to get around. Use Halfpipe to get over 4 grates.
Then use halfpipe to get up to platform. Tag Switch 1. Use halfpipe to get over
the next 4 grates. Grind handrail and use halfpipe to get to next platform. Tag
Switch 2. Go obvious way to graffiti stop 2. Tag switch 3. The main route is
forward but we'll go left and down stairs into the chamber with lots of water.
Make your way to switch 4. Make your way back (or just fall in the water) and
go to the right "spiral chamber" and tag switch 5. Go back to graffiti stop 2
and go forward into half pipe (ignore chamber on right) Tag switch 6. Make your
way through tunnels with blue/brown piping until you reach switch 7. More
tunnels and blue/brown piping leads to graffiti stop 3. Go down stairs, turn
around and go under them. Grind the next blue rail you see. Tag switch 8. Go
back to the base of the stairs and grind the other nearby blue pipe. Tag switch
9. Exit through the hole (you'll note that you won't be near the graffiti stop
3 which is why we had to do it in this order) Eventually you'll reach hole with
pipe spiralling down leading to switch 10




*THE BOTTOM POINT OF THE SEWAGE FACILITY IS UNLOCKED

-Go to the Bottom Point of the Sewage Facility

-Objectives in the Bottom Point of the Sewage Facility:
 -Find Poison Jam

 -Defeat Poison Jam at Graffiti Tag
First tag battle for this game. This is laughably easy. Anyone who has played
the first game will agree. This level has three chambers. Follow Poison Jam and
they will eventually fall down the chambers (one in each chamber). Fall down
the first chamber. Collect the cans. Tag Poison Jams back by pressing and
holding the right trigger button. This is extremely easy. Remember that you run
faster than them and can cut corners. 30? cans defeats them

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CHAPTER 4

*HIKAGE STREET, KIBOGAOKA HILL, AND THE SKYSCRAPER DISTRICT AND PHARAOH PARK
  ARE UNLOCKED

-Go to Hikage Street, accessible through Shibuya Terminal

-Objectives in Hikage Street:

 -Defeat the Rokkaku Police x3
Two set of police (You can use the standard methods to beat them) and Hayashi.
To beat Hayashi grind up a leg of the machine reasonably slowly. Just hold R to
spray paint. Remember that every time you successfully spray paint a part of
the machine the position of the legs change so be aware of that. You may want
to try to jump off one of the legs if you are finding a certain part of the
machine difficult to graffiti. Avoid the bombs by jumping over them. It's a
long way down.

 -Complete the Graffiti Challenge (7 - ss , 7 - s , 9 - m, 4 - lrg , 2 - xlrg)

-Go to Kibogaoka Hill, accessible through the Tokyo Underground Sewage
  Facility

-Objectives in Kibogaoka Hill:
 -Defeat the Rokkaku Police
Grind the lines or jump anywhere near them. The second set of Helicopters are
half way across the level.

 -Complete the Graffiti Challenge (3 - ss , 8 - s , 2 - m, 4 - lrg , 4 - xlrg)
 There are many caves in this level. For this graffiti challenge you do not
have to go into any of those caves. Some people have difficulty getting the
tags on the LHS of the 1st area. At the beginning where there appears to be 2
telegraph poles there is actually a 3rd one (behind the left one). Grind that.

-Go to the Skyscraper District and Pharaoh Park, accessible through 99th
  Street

-Objectives in the Skyscraper District and Pharaoh Park:

 -Defeat the Rokkaku Police x2

 -Complete the Graffiti Challenge (1 - ss , 3 - s , 4 - m, 6 - lrg , 2 - xlrg)
Since so many people get frustrated at this part here is an explicit
walkthrough for this level
 We will get the obvious tags first. From the graffiti stop go down to the main
area (with the spinning circular disc). On the way graffiti the small tag on
top of the pyramid. Once you get to the circular disc there are five obvious
tags (ss, 2 x S , M , XLRG). Graffiti those. Now head back to the graffiti stop
(NB people who have experimented may have noticed that you can get on the
circular disc and jump off to grind a crane arm. This is both difficult and
pointless IMHO. There are easier ways to do this). There should be 10 tags
left. (11 shown on the map because one is a graffiti stop). Look at the map .
We will now get the bottom two tags. Face the road (while on the graffiti
stop). You will see two parallel blue lines. Grind the right line and jump to
the satellite dish. From there jump to the left Satellite dish. Keep jumping
from dish to dish until you get to the top of the building. Graffiti the M tag.
Look in the direction of the crane . You will see a L tag. Go there and
graffiti. 8 left... Make your way back to the graffiti stop. We will now get
the tag in the bottom left corner (of your map). Again from the graffiti stop
facing the road take the right blue line and jump on the Satellite Dish. This
time however jump to the right Satellite Dish. Keep jumping from dish to dish
until you reach the brown metal arm, grind this and jump off, graffiti the two
tags here (M,L). 6 left... Jump back to the graffiti stop yet again. This time
we'll take the left blue line. (As you can see the left line is the pathway to
60-70% of the level). Jump from ramp to ramp until you reach a billboard which
you can grind & jump to the top of another building. From the top of this
building you can go three places, 1) back down via the "Rokkaku Bear" ramp ii)
to railway tracks (which lead to other levels later on) iii) Up blue plumbing
pipe. We take the third option. Graffiti the M tag. 5 left... Note that this is
where we meet both Poison Jam and Zero Beat.  Jump to the next building (the
one with all the cans). From here we take the right path. Get the large tag on
top of the next building (by grinding the blue pipe). Jump down and head up
ramp. Keep going forward until you reach another M tag (actually a graffiti
stop) From here we head right. Jump over t the next building and use the ramp
to get to the top of the next building where there is a large tag. graffiti
this and head back to the graffiti stop you just created. This time we'll go
left (on the map). Keep heading in this direction until you get to the building
with a cross of spraypaints. Look at the map. There is on right, left and
forward. You should be able to figure it out from here (get the right and left
ones first).

 -Find the Immortals *NOTE: You must complete all the Graffiti Challenges at
   Hikage Street, Kibogaoka Hill, and the Skyscraper District before the
   Immortals will show up.

-Defeat the Immortals at Graffiti Tag
Not a real graffiti tag challenge. They give up after you spray paint them a
couple of times


*HIGHWAY ZERO IS UNLOCKED

-Go to Highway Zero

 -Defeat the Immortals at Graffiti Tag


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CHAPTER 5

-Objectives at the Future Site of the Rokkaku Expo Stadium:
 -Practice RollerBall with Jazz
Just go one round of the circuit

 -Defeat the Doom Riders at RollerBall
Talk to the Noise Tanks to initiate this.
Beating your opponents in rollerball is extremely easy. Just beat your
opponents to the ball and outrun them for one lap. Don't bother passing the
ball to your team-mate (Jazz). Gain speed by grinding off the billboards and
grinding of the edges of halfpipes and rails. You should win by a country mile
(regardless of opponent)

 -Defeat the Immortals at RollerBall
-Defeat Love Shockers at RollerBall

-Defeat the Rokkaku Police (BUG MACHINE)

Grind up it's legs. The only way it can harm you is by dropping a bomb.
(Touching the machine doesn't harm you) The bomb disperses in concentric
circles. You can jump over these circles. You must also spray paint the body by
going underneath the machine (as it is in bomb dropping mode) and then jumping
and spraying. There's plenty of spray paint and health cans around the place.

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CHAPTER 6

*THE FUTURE SITE OF THE ROKKAKU EXPO STADIUM IS UNLOCKED

-Destroy 190 Noise Tanks.  You can find them in these areas:
 -Dogenzaka Hill (102 in this area)
 -Shibuya Terminal (71)
 -Chuo Street (84)
 -Rokkaku-dai Heights (69)
 -99th Street (85)

Don't bother about the NT on top of the chimney in Rokkau-dai Heights.  For
those who are interested it is possible to get him (but why bother). You must 
grind the chimney slowly and have a backward upright stance. Stances are
related to tricks which as far as I know are random. There is also an element
of luck . On a side note, you can't complete any of the graffiti soul
challenges while destroying the noise tanks but you can collect graffiti souls.
(Strange don't you think?).

-Go to the Skyscraper District and Pharaoh Park and talk to Poison Jam


*SKY DINOSAURIAN SQUARE IS UNLOCKED

-Go to Sky Dinosaurian Square

 -Defeat the Noise Tanks at Graffiti Tag
this one can be quite tricky. Just stay on the red line and graffiti. There are
pit stops for the Noise Tanks on one of the skyscrapers and at the beginning
and you will have to chase them back on the main red line. If they start
tagging your back just jump or slow down to a stop. (you can actually die this
way but it's quite difficult even if you try)


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CHAPTER 7

-Talk to Clutch in the Garage *NOTE: You'll need at least 40 Graffiti Souls
  for him

Clutch Glitch- To avoid this glitch, note that Clutch's appearance is 100%
predictable. He starts off at Kibogaoka Hill (near the beginning graffiti stop)
and stays there for about 90 secs.  He then moves to the skyscraper district
and stays under the gate for about 2 mins. Finally he goes to Chuo street (near
the headless dinosaur) and stays there for over 3 minutes. The pattern then
repeats. It doesn't matter what you do, he still follows this pattern. If you
look at the spot where he is supposed to appear (when he's supposed to appear)
you'll see that Clutch just pops onto the screen!! He doesn't skate in. So in
summary just wait in one of the 3 places until he decides to appear right in
front of you. (People only get this glitch if they start to repaint the
graffiti tags and ignore what DJ Professor K has to say)



-Find Clutch in the area given by Professor K and talk to him.  The area
  alternates between these areas:
 -Kibogaoka Hill
 -The Skyscraper District and Pharaoh Park
 -Chuo Street

-Go to 99th Street, Defeat the Immortals at Graffiti Tag (you can also do this
in Chapter 8)

*THE FORTIFIED RESIDENTIAL ZONE IS UNLOCKED

-Go to the Fortified Residential Zone, accessible through the Tokyo
  Underground Sewage Facility

-Objectives in the Fortified Residential Zone:
 -Tag the Blue Switches
4 on ground floor 1 each in "section" 1 - 4



 -Tag the Red Switches and the Golden Rhinos that get in your way.
You're suppose to tag 16 switches but I only count 11. I think some of them are
"false". don't worry. Following below will get you pass this part in quick
time.

1st floor now open. Go up spiral staircase - #1. Down straight staircase - jump
- up spiral staircase #2. Defeat bad guys #3,#4,#5
You are now on level 2. There are four exits. A left straight staircase
(short), a middle spiralling staircase (only used to get to level's 4 and
higher), a right straight (longer) staircase and a ladder. Take the left
staircase. #6. Go down staircase and FALL to green area. There is a switch in
this area #7. Make your way back up to level 2 (graffiti stop). This time take
the right staircase #8. go obvious route. Before grinding up straight stairs
take out #9 on level 3. Up stairs to #10. Leads to #11 (jump after spiral
staircase)


-Find Yoyo, talk to him

Take spiralling staircase from level 2 (near the graffiti stop). From there go
up another staircase. You now have access to a new part of the level which
wasn't available to you before you tagged the red switches. From here it will
probably take you 30 mins or so to get to Yoyo. (The first time you play it).
Don't bother looking at the map. There is only one way to go. Go pass the
barbed wire fence.  You must also go past the "rooftop things" (falling
platforms) that fall down. To progress pass the falling platform puzzle you
fall down with the falling platforms to the level just above ground floor (not
the floor with the tyres but one level up) Jump the gaps and keep going right.
There will be a series of these. You'll pass the third graffiti stop and
eventually get to Yoyo.



 -Defeat the Golden Rhinos
Just use the ramps and collect spray paint to spray. This is easy.


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