Jaws Unleashed - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Jaws Unleashed - Strategy Guide (Page 01).
Terror at Amity Island - A Strategy Guide to
Jaws:Unleashed for the Sony Playstation 2.
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Copyright and Trademark Information
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Written By: Wayne Pietra, Jr.
ranger05@msn.com
Version: 1.00
June 21, 2006
Copyright 2006 Wayne W. Pietra, Jr.
This work may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
As of this update, due to numerous requests, I have authorized the following
websites to post this strategy guide/faq.:
Cheatcc.com
1up.com
gamerstemple.com
supercheats.com
If this guide is found on any other web site, the name of that site should be
reported to me immediately. Thank You.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
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Table Of Contents
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I. Author's Introduction
II. Recommendations and Tips
III. About Ability Points
IV. Modes of Gameplay: Story Missions Vs. Open Ocean (Free Play mode)
THE WALKTHROUGH
V. The Story - Story Missions
M01 Stage 1 Tutorial (Also known as "The Arrival", in Open Ocean)
M02 Stage 2 The Break Out
M03 Stage 3 The Dead Of Night
M04 Stage 4 Hunted
M05 Stage 5 Predator In The Bay
M06 Stage 6 The Angry Armada
M07 Stage 7 A Taste For Blood
M08 Stage 8 The Deep
M09 Stage 9 The Facility
M10 Stage 10 Blood On The Beach
M11 Stage 11 The Final Chase
VI. Open Ocean (Freeplay Mode)
Side Challenges
SC01 BARRELS OF FUN
SC02 SEAL WHIP
SC03 BAY PATROL BLOOD BATH
SC04 DOLPHIN SIGHTSEEING JUNKET
SC05 DOG GONE
SC06 FLIP THE BIRD
SC07 REALITY TV
SC08 ROW YOUR BOAT
SC09 SHEEBANG!
SC10 THE BENDS
SC11 THE BEST LAID PLANS
SC12 TROUBLE AND STRIFE
SC13 TO KILL A KILLER
SC14 UNDERTOW
SC15 UP A CREEK
SC16 HEAD RUSH
SC17 MINE ALL MINE
SC18 RETURN TO SENDER
SC19 GET MR. STRIPES
SC20 LOSING YOUR HEAD
SC21 SCAVENGE
SC22 THE GUANTLET
SC23 MANIC MAZE
SC24 CATAMARAN JAM
SC25 OH PUPPY
SC26 ORCA REVENGE
SC27 SHARK FRENZY
SC28 DOLPHIN FRENZY
SC29 THAR SHE BLOWS
SC30 DEEP CHASE
SC31 LIGHTS OUT
SC32 SWIM FOR LIFE
VII. Collectibles, Rare Items and Rewards
Tin Cans
License Plates
Rare Items
Treasure Chests
Unlockables/Game Cheats
"Ultimate JAWS"
100% Completion - How Game Completion is measured
VIII. Sightseeing and Points of Interest
VIX. Acknowledgments, Credits and Revisions
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I. Author's Introduction
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I want to thank you for choosing this guide to Jaws:Unleashed. It is my
intention to provide a clear and easy to follow explanation of what the
specific goals or tasks are in each Story Mission and Side Challenge stage. In
this walkthrough, I will tell you exactly what the goals are and I will show
you how I completed each requirement. However, there can be more than one way
to achieve your goals and as such, feel free to use my suggestions but also
have fun and experiment.
This is my first attempt to write a walkthrough and I hope it will be as
useful and informative to you, the reader, as it was fun for me to create. If
there are any suggestions on how I may improve this walkthrough or other
important information that you think I should include, please contact me at the
above e-mail address. In future updates I will be sure to credit anyone who
submits any used suggestions. To have suggestions reviewed, please be sure to
include "Jaws:Unleashed Suggestions" as the subject line of your e-mail or your
submissions will be ground into chum with the rest of my unsolicited junk mail.
Also, any feedback positive or negative will be greatly appreciated.
Thanks, WWPJR
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II. Recommendations and Tips
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First: For anyone who has not yet played Jaws:Unleashed or just want to get
a better sense of what the game is like, this is for you. If you are
extremely picky or believe that a game should not be released unless
all the bugs and glitches are worked out - goodbye. If you allow
your own judgement or opinion of a game to be pre-determined by
someone else's negative reviews - then don't bother. However, if
you can overlook a somewhat irritating camera (at times), and a game
that does admittedly have quite a few bugs....then jump on in the
water is fine.. the only thing to fear is YOU, because you are JAWS.
You will find a game that features an easy to learn but tight
control system with both structured (Story Missions) and open-ended
(Open Ocean) gameplay based on the entertaining JAWS Movie License.
Second: As I noted, this game does have a few flaws and glitches so, I do
recommend that you save your progress anytime that you complete
a Story Mission, Side Challenge, or upgrade an ability. This will
ease the pain of that unexpected but probably inevitable "game
freeze" or "lock-up."
Third: "Shark Vision" is not only a cool visual effect but a very helpful
and useful tool. When activated, the green glow will often high-
light objects or items that may be helpful for solving whatever
puzzle you are trying to solve. In addition, I have noticed it will
usually show fish that are safer to eat as opposed to harmful or
poisonous. So, don't overlook this useful tool.
Last: Anyone who frequents the message boards already knows there are more
rumors than you can count about the various hidden or secret boss
creatures or fights. As of this writing and to the best of my
knowledge, any creature that you can view in the "ANIMAL BIOS"
section of the "EXTRAS" menu can be found and viewed in the Open
Ocean. This does not necessarily mean you can directly interact
with or attack these animals. If I can reliably prove any of these
rumors are true, I will include instructions on how to find and
interact with these animals in future updates of this guide.
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III. About Ability Points
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As you progress through the game completing Story Missions, Side Challenges,
finding collectibles and/or treasures, and destroying property, you are awarded
points which can be used to upgrade your abilities. The game instruction
manual explains what each of these abilities is for, but I think most new
players overlook the importance of one ability in particular, Hunger. Your
"Hunger" meter will consistently deplete itself as you play and if it gets low
enough then it will begin to deplete your health as well, which can obviously
lead to an early death. Whenever you take damage your health drops and if you
eat a creature or a person your "Health" bar is restored. However, if your
"Health" bar is dropping because of your "Hunger" bar, you have to eat enough
to restore both your "Health" AND "Hunger" bar. So, it is important to keep
this in mind as you progress later in the game. You don't want to have to
worry about your own "Hunger" killing you while you're trying to fight a stage
boss or stronger enemies.
As you earn points, each ability can be upgraded a maximum of 4 times, as long
as you have earned enough points. You start out with 1 upgrade in each of your
five abilities. For the sake of explanation, consider each row of upgrades as
a level. So, you have four additional levels for each ability. Your upgrades
will cost as follows:
First Level Upgrade: FREE, all five abilities start at level 1.
Second Level Upgrade: 10,000 points each.
Third Level Upgrade: 20,000 points each.
Fourth Level Upgrade: 40,000 points each.
Fifth Level Upgrade: 80,000 points each.
For your FIRST upgrade, It DOES NOT matter where you apply your points. As you
upgrade your abilities you will be awarded more advanced attack moves based on
the following criteria:
First Upgrade: Buy ANY Level 2 upgrade and get: "BODY BOMB: CHARGE ATTACK OUT
OF WATER THEN QUICKLY PRESS UP TO PERFORM THIS MOVE."
When you purchase ANY Level 3 upgrade you receive: "CORKSCREW ATTACK: ONCE
CHARGE ATTACK AND TAIL WHIP ARE FULLY CHARGED, RELEASE THE CHARGE ATTACK FIRST
AND THEN THE TAIL WHIP TO PERFORM A CORKSCREW ATTACK." (A very powerful
spinning attack if performed correctly.)
As soon as you have added a Level 3 upgrade to BOTH POWER AND SPEED, you will
receive: "POWER TAIL WHIP: FILL UP YOUR TAIL WHIP AND THEN BITE AND HOLD A
VICTIM. RELEASE THE VICTIM FIRST AND THEN QUICKLY RELEASE THE TAIL WHIP"
(If this attack is done correctly it will cause instant dismemberment.)
After you add Level 4 to ACCURACY you will unlock: "SURFACE THROW & CATCH:
WHILE HOLDING A VICTIM USING THE STEALTH ATTACK, PRESS THE BITE BUTTON. YOU
WILL LAUNCH YOUR VICTIM INTO THE AIR, AND THEN RE-BITE YOUR TARGET, CAUSING
INSTANT DISMEMBERMENT" ( A Neat thing about this trick is that if you are
fighting and use this move successfully, it also restores your Health instantly
as well.)
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IV. Modes of Gameplay: Story Missions Vs. Open Ocean (Free Play)
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In Jaws:Unleashed there are two distinctive gameplay modes Story Missions and
Open Ocean.
In Story Missions, which is available from the beginning, the plot or story of
the game is revealed by cut scenes and progressing through each mission.
Each Story Mission can be found by traveling to the red dot indicated on the
in game map of Amity Island. As you play the game, you can choose to ignore
the Story Missions and just roam around exploring the area, attacking whatever
you want or attempting the Side Challenges found in the Open Ocean; but this
option does not become available until after you complete Story Mission 2 "The
Break Out." If you choose to continue the Story Missions and complete the
"Story" of the game, you will still be able to play in Open Ocean and finish
any Side Challenges you missed, search for collectibles you may have missed,
revisit the completed Story Mission areas or just continue to terrorize the
locals.
Once Open Ocean becomes available, then you gain access to the whole map of
Amity with a few exceptions. You will not be able to access areas that have
story elements related to them until you have completed the Story Mission for
that specific area. While the Story Missions must be completed in a specific
order, the Side Challenges can be completed in any order you see fit. The Side
Challenges are only accessible in the Open Ocean by revisiting completed Story
Mission areas or by visiting certain Non-story related areas (See sections on
Side Challenges or Sightseeing for more info.) They offer a series of mini-
games which give specific challenges that are designed to help to develop your
skills and techniques and reward you with points to upgrade your abilities. I
found it beneficial to work on some of the Side Challenges as I played so that
I could upgrade my abilities as I progressed through the story but, that is a
choice left up to you.... Be aware that in Side Challenge, Story Mission, and
Non-Story specific areas your in game map of Amity Island is unavailable. You
can only use the map while in the Open Ocean. In Open Ocean you can also
explore and look for Treasure Chests or revisit previously completed Story
Mission areas in case you missed any of the hidden collectibles. You also have
the option to attack boats, swimmers and sea life, causing terror and
destruction. Remember, destroying physical property = more points to buy
upgraded abilities. If you cause enough damage, then innocent civilian craft
may be replaced by/or protected by armed Coast Guard or Police vessels, and if
you have progressed far enough into the Story Missions, this armed response can
escalate up to, and include a Coast Guard Cutter and Armed Helicopters. I will
give a description of the different levels of retaliation in the Open Ocean
section.
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T H E W A L K T H R O U G H
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For each Story Mission, I will show you the objectives, tell you at least one
way to complete those objectives and show you where to find all the hidden
items as you complete the level. ANY items not collected, or if you just chose
not to gather them during the Story Mission, CAN BE FOUND if you return to the
completed Story Mission area from Open Ocean. In some cases, their location
may change due to the events of the story and if this occurs, I will tell you
the new locations. Additionally, for the purpose of this walkthrough, as I
completed each Story Mission, I returned from Open Ocean and completed the Side
Challenge that became available once that particular Story Mission was
completed. At the end of each Story Mission walkthrough you will find the
following:
Level Summary: Lists all hidden items that can be collected from this
area, and any new capabilities earned by finishing the
Story Mission.
Open Ocean Notes: Explains how to return to this area from Open Ocean and
lists if any of the hidden items have been relocated to a
different position than where they were in the Story
Mission. This section will also list the Side Challenge
that is available if you return to this area from Open
Ocean.
Game Completion: This section will tell you what game completion percentage
you earn by completing this Story Mission and finding all
the hidden items in this level. It will also include an
adjusted earned completion for completing the Side
Challenge found in this area by returning from Open Ocean.
The final listing will be your Total Game Completion, up
to and including this Story Mission and Side Challenge.
(These completion percentages will be based on two very
specific points: 1. You DO NOT collect any Treasure
Chests while in Open Ocean, AND 2. That you DO NOT com-
plete ANY ADDITIONAL Side Challenges, yet.) If you do
collect any Treasure Chests or complete any other Side
Challenges then your completion percentages will not match
the progression totals given througout this walkthrough.
A full explanation of how these percentages are calculated
can be found in section VII: Collectibles, Rare Items and
Rewards under the sub-section "100% Completion - How Game
Completion is meaured."
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V. Story Missions
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In summary from the game manual - It is now 30 years after the events of the
original JAWS. Larry Vaughn, Jr., (son of Mayor, Larry Vaughn from the
original JAWS movie) now Mayor of an "economically booming" Amity Island, has
formed a partnership with Steven Shaw, CEO of EVIRONPLUS, a large corporation
that will bring a lot of jobs and money into Amity's community. Michael Brody
(oldest son of Police Chief, Martin Brody of the original JAWS movie) is now a
marine biologist studying and protecting the waters of Amity. As Mayor Vaughn
prepares for the "Gala 4th Of July" celebration,you arrive ...and the Terror AT
Amity Island can begin....
M01 Stage 1: The Tutorial (also known as "The Arrival" in Open Ocean)
A brief cut scene will set up the above story and then you will appear in
a small waterway with rock walls to the West and East of you. The Tutorial
is pretty straight forward with on screen instructions. Generally, all you
have to do is proceed toward the South. There are 9 tips located through-
out The Tutorial and as long as you head in a southerly direction, you
should find them without any problems, but I will still guide you to each
one.
As you start out, if you try to turn around and swim North you will come to
an area where "the current is too strong" which is game lingo for "you've
reached the end of the game map" and you may notice several very large
Whale Sharks. At this time and place you cannot attack them, but you can
find them later in Open Ocean and show them your teeth ... but back to the
walkthrough, for now.
The Tutorial is generally divided into two main areas and is relatively
safe. Begin by using "X" to swim directly ahead and aim for the white
swirl in front of you - in this level these swirls indicate Tutorial
Messages and you should try to find all 9 that are in this level. So,
proceed to this tip.
"TUTORIAL 1 OF 9: DISCOVER ALL NINE TUTORIAL MESSAGES FOR A BONUS."
Continue South (straight ahead) at about this depth and you should come
to the next Tutorial:
"TUTORIAL 2 OF 9: PRESS R1 TO BITE PREY. PREY WILL APPEAR ON THE SONAR AS
YELLOW DOTS. WHEN EATING PREY, YOUR HEALTH (THE RED BAR ON THE HUD) WILL
INCREASE."
Proceed to the South through the arch shaped rock formation. Look at the
glowing item at the top of the arch as you pass through, this is a License
Plate. There are 45 hidden throughout the Story Missions and each one is
worth 1,000 points and adds .1% toward your game completion. Collecting
all 45 will also unlock a bonus which I'll detail later in the walkthrough
so, go ahead and get this one now by using your Bite (R1). Then continue
to the South and on to the next Tutorial.
"TUTORIAL 3 OF 9: HOLD DOWN L1 TO FILL YOUR CHARGE ATTACK METER. RELEASE
L1 IN ORDER TO PERFORM THIS MOVE. YOU HEADBUTT OBJECTS USING THIS
TECHNIQUE. TRY IT ON THE BOAT: YOU WILL EARN POINTS FROM DESTROYING
PROPERTY.
The boat is slightly in front of you on the surface of the water. It will
take two good Charge Attacks to sink the boat then if you want, you can
eat the boat's driver.
Again, further South you will run into the next Tutorial.
"TUTORIAL 4 0F 9: HOLD DOWN L2 TO CHARGE YOUR TAIL WHIP. TRY USING THIS ON
THE DIVER CAGE."
As you are still a weaker version of the shark you will later become, be
cautious of the diver in the shark cage; too many hits from his spear gun
CAN and WILL KILL YOU. But you should have no problem using the Tail Whip
to hit the cage and if you want, use the Headbutt (Charge Attack move)
also, to destroy the cage. Once the diver is outside the cage, it's in
your best interest to make sure to kill him so he won't keep attacking you
from a distance with his spear gun. Divers are also armed with a knife so,
if you try to eat him, he will try to stab you. A little reminder, all
sharks are drawn to blood in the water, even from great distances. In this
game the same is also true so, when you attack the diver, expect company as
his blood is spilled. Just be mindful of your health and if you need to,
backtrack and eat some fish or seals to recharge your health meter. To get
some extra points towards ability upgrades you can also destroy the boat,
but it is not required.
Once you have devoured the diver from the cage you can proceed South to the
next Tutorial.
"TUTORIAL 5 OF 9: THE SEASEEKER ON THE OCEAN FLOOR IS MAKING YOU HUNGRY.
DESTROY IT TO STOP YOUR HUNGER FROM BEING DRAINED. IF YOUR HUNGER METER
(GREEN BAR ON THE HUD) IS COMPLETELY DRAINED, YOU WILL BEGIN TO LOOSE
HEALTH UNTIL THE METER IS REFILLED BY FEEDING ON CREATURES."
Take notice, Seaseekers (small robotic mini-subs) increase the rate that
your hunger bar drains. They also have the same effect on other sharks
in the same area and this makes those sharks more aggressive, as well. If
you encounter Seaseekers and intend to remain in the same area that they
occupy, then it is to your benefit to destroy them, as soon as possible.
Also, later in the game once you've completed a few of the Story Missions,
the Seaseekers become armed and will actively attack you if they are in
your vicinity.
In the earlier stages before you become real powerful, your Charge Attack
seems to be most affective against the Seaseekers. So attack and destroy
that Seaseeker and be aware, because there are some sharks other than the
Whale Sharks in this area that CAN and WILL attack and you, even if left
alone. Once the Seaseeker is destroyed, the next Tutorial is to the South
just below the surface of the water.
POSSIBLE BUG NOTICE: "TUTORIAL 6 BUG" - As you approach the area with
Tutorial 6, you will also trigger another on screen instruction set that
tells you how to target an enemy. On repeated playthroughs while gathering
additional data for this walkthrough, I noticed that Tutorial 6 would not
display. You should actually see on screen "TUTORIAL 6 OF 9..." if not,
you will not receive credit for finding it. Don't panic, there are several
easy fixes for this problem if this happens to you.
1. Just continue with the on screen lessons and keep following this walk-
through up to the BUG REPORT: RETURN POINT, and then return to
Tutorial 6 to see if the message will display. If so, just return to
the BUG REPORT: CONTINUE POINT 1 to continue the walkthrough where you
left off.
2. If however, the above step does not work, go back to the BUG REPORT:
CONTINUE POINT 1 and do the following. Continue through the cave
where you are instructed to do so. This loads the game data for the
next area of this level. Now, come back through the cave (this will
force the game to reload this area again) and go back to the Tutorial
6 swirl. By reloading this area again, it normally clears up the bug.
After you receive the Tutorial 6 message, you need to swim back out
through the cave to continue your walkthrough.
"TUTORIAL 6 OF 9: PRESS "TRIANGLE BUTTON" TO ACTIVATE "SHARK VISION"."
As you proceed South, you will see several divers and some on screen
directions will explain how target lock and target selection works. You
can then kill the divers or continue South, if you wish. You will approach
an area where the rock formations appear to close in but you can fit
through the narrow area directly in front of you, just swim closer to the
surface.
When you enter the next section, another prompt will explain that green
markers on your sonar indicate "Points of Interest." These are also often
key to finding solutions or help with the game's puzzles, as well.
Directly ahead you will see the next Tutorial marker.
"TUTORIAL 7 OF 9: EAT THE DIVER IN THE CAGE. MAIN OBJECTIVES APPEAR AS A
RED CIRCLE ON YOUR SONAR."
You can destroy the cage any way you see fit but my choice is the Charge
Attack move, 2 or 3 good hits and the cage will be destroyed. After
destroying the cage, you will see a cut scene of the diver being eaten and
a device falls into the water and lands on a ledge slightly to the South-
west. If you pay attention to your sonar you will notice the new red
circle (main objective), which is to indicate that you should destroy the
device (a non-mobile form of the Seaseeker), even though it is not directly
spelled out for you. Go ahead and destroy the Seaseeker as you see fit so
that your hunger does not continue to drop and then go eat something to
restore your health, if necessary. Don't proceed into the newly opened
cave, just yet.
BUG REPORT: RETURN POINT: If you experienced the "TUTORIAL 6" bug listed
above, this is where you should return to Tutorial 6, as
suggested in the bug fix.
CONTINUE POINT 1: Resume your walkthrough from here after
completing either step 1 or 2 to fix the "TUTORIAL 6 BUG."
From the cave, face North and look down slightly and you will see another
License Plate 2/45, and if you Headbutt into the top of the wooden galleon
found at the bottom of the cove you will find another License Plate 3/45
inside the hold.
Now it's time to head through the cave and into the second half of the
tutorial.
As you enter the new section, you will be facing South and directly ahead
will be your next Tutorial marker.
"TUTORIAL 8 OF 9: SWIM BY THE BEACH TO ATTACK SWIMMERS. TO TURN SMART
CAMERA OFF PRESS THE R3 BUTTON. TO ENTER FIRST PERSON MODE PRESS THE R3
BUTTON ONCE MORE."
Notice the red circles to the Southeast of your position (slightly left),
if you haven't moved yet? These are the swimmers that the tip is referring
you to attack. As you approach the swimmers, the tutorial will give you
on screen instructions to perform specific attack moves that you are
supposed to attempt. This is not a direct test or requirement, but the
game's way of showing you some basic moves. However, if you fail to per-
form the moves accurately or quickly enough, you may encounter one of the
game's minor design bugs.
If you successfully pull off each of the four suggested attack moves, the
red circles that indicate your next main objective will immediately re-
locate to your Southeast. If however, all the remaining dots move in the
direction of the beach, this indicates that the swimmers have escaped and
you will have no way to perform the rest of the attacks.
(The bug is that the game does not generate the next set of red circles to
lead you to your next objective if you do not complete all the attack moves
or, if the swimmers all escape.)
If you completed the four different moves and the red circles reappeared
behind you to the Southeast, then head towards them until you can see the
final Tutorial marker. On the other hand, if you were unlucky and the
swimmers escaped, turn towards the South and just follow the wall on your
left side until you reach the next Tutorial marker.
"TUTORIAL 9 OF 9: DESTROY THE PIERS"
Now that you have successfully found all nine of the Tutorial messages, you
will receive an update message and bonus of 10,000 points that can be later
used to buy upgrades for your abilities. CONGRATULATIONS!.
Since there is nothing extremely dangerous in this area, I would suggest
finding the remaining collectibles in this area before you destroy the
piers and finish the tutorial stage. True you could always return after
you unlock the Open Ocean, but they are easy to get to, and you are already
here, also, the points you earn will help you upgrade your abilities
sooner. So, follow the pier and swim East under the boat, and to the last
set of pier supports. If you look carefully in center between the middle
supports of the pier, that dark object is a "Body Bag" worth 3,000 points.
The Body Bag is just one of several Rare Items hidden throughout the Story
Missions in the game. In addition to the points awarded for finding these
Rare Items, finding them is necessary to achieve a 100% on your game com-
pletion. Each Rare Item is worth .2% towards your game completion score
so, gather the Body Bag with your Bite maneuver. If you get stuck, don't
panic, just use a Charge Attack or repeatedly bite one of the wooden sup-
ports until you can break free, but only break what you need to get loose.
There are still two more items to pick up before you finish this level.
After you collect the Body Bag, turn North and swim forward until you see a
large rock "tower"-like formation sticking out of the water. To the left
side or West of this 'tower' you will see another License Plate 4/45 to
gather.
For the last item, proceed away from the tower by following the South
trench back to where you found the Body Bag. Now turn slightly Northeast
and you will be lined up with a boat. Continue in this direction and go
into the next trench you come to, but keep going Northeast and you will
come to another License Plate 5/45. Now, you can return to the piers and
destroy them.
Attack the wooden supports of the piers with whatever moves you want. The
Charge Attack is easiest, but then several Bite attacks will also take out
the pier supports. Once you've destroyed enough of the supports under any
one of the piers, it will collapse, and you will be given the next task to
destroy the rubber rafts. There are still two piers and some dock sections
that you can (but do not have to) destroy, if you want to collect more
points for your ability upgrades.
Charge and Bite attacks are both functional, just be careful, because the
men on the rafts are armed with rifles this time and can do more damage
if you hang around the surface too much. The red circles (main objectives)
indicate which boats you HAVE to destroy but you can earn additional up-
grade points for any other boats that you do destroy. You will need to
destroy 4 rafts.
After you destroy the final rubber raft, the game will go to a cut scene.
Here you will see Michael Brody arrive in a large boat, the "Aurora II", in
response to a distress call. You immediately charge his vessel and manage
to take a crewman right off the deck, only to be captured minutes later...
and the level ends.
At the conclusion of this level, the game will give you a message about
being able to buy ability upgrades. Due to a game glitch, sometimes if you
try to buy your upgrades at this time, they will not be updated when you
start the next level. The good news is that you will NOT loose the points
that you attempt to spent on your upgrades. This is a minor bug. When
you begin Story Mission 2, just press the "START" button and choose
"ABILITIES" from the menu. If you don't have your new upgrades, just
re-buy them at this time.
If you try to buy the upgrades and the end of Level 1, it does SOMETIMES
work correctly. Just make sure to pay attention to the required buttons
used to buy your ability upgrades. If you, like I did the first time I
played, automatically assume "X" accepts your choice, you will exit out of
the purchase screen, and need to buy your upgrades later.
One final note on upgrades, once you have completed Level 1, you can buy
Ability Upgrades at anytime, as long as you have the required points to
pay for them. You do not have to wait for the beginning or end of a level.
Just make sure to do a game save so that you will still have your upgrades
in case of a game crash or you die.
Level Summary: You should now have: 5/45 License Plates, and a Body
Bag (3,000 points). You will also have access to this
area later in Open Ocean Mode. You can now also buy
Ability Upgrades at any time as long as you have the
necessary points.
Open Ocean Notes: This area is found in Open Ocean: South by swimming into
the Red Reef Valley area from the South. You can access
Side Challenge 12: TROUBLE AND STRIFE at this location.
Game Completion: All Items found and Level completed you'll earn: 5.2 %
With Side Challenge 12 completed: (This side
challenge cannot be accessed until completion of
Story Mission 2 "The Break Out") (See Stage 2
Game Completion).: N/A
Total Game Completion: (Only include Story Misson
for this level, because Side Challenge will be
unavailable until completion of Story Mission 2
"The Break Out.": 5.2 %
M02 Stage 2: The Break Out
As this level opens, you will see an overview of a very large Seaworld like
aquarium known as South Shore Aquarium. Mayor Vaughn and Michael Brody
are arguing about their newest addition...you. Brody says he can keep you
in a research tank, but does not want you moved to a showroom tank. While
they are discussing this, another man, Steven Shaw (CEO of ENVIRONPLUS),
approaches and demands that The Shark, who killed his son in the diver's
cage back at the cove (TUTORIAL 7 OF 9: EAT THE DIVER IN THE CAGE), be
killed, immediately. As the scene closes you will see a scientist walk
onto a platform and use an ID Card to lower a gate and lock you into the
research tank area...and, the level begins.
After the screen displays your first objective, "FIND AN ID CARD TO OPEN
THE GATE..", it would be a good idea to press "START" and verify if the
Ability Upgrades you purchased at the end of Story Mission 1 were properly
saved. If not, or if you chose not to try and buy them at the end of Story
Mission 1, now would be a good time to upgrade your abilities. Then you
can begin the level with at least one new attack and some improvement in
your abilities. For more information on what attacks can be unlocked and
how, check section III. "About Ability Points."
You begin the level facing a room behind a large glass window, you cannot
break this glass; the gate that you need to open is to the Northeast. As
you begin this section, you will get hungry very soon, which will "eat", no
pun intended, into your health so, you should try and eat one of the fish
found at the bottom of this tank in order to reduce your hunger. Also,
there are several caged areas to your left and right sides as you face the
Northeast. The center cage on each side has a diver with a spear gun
inside of it. To preserve your safety, you should try to kill the divers
first, even though this is not a requirement. It will make it easier for
you to get the ID Card without getting killed. Initially, the divers won't
actively attack you until you attack one of them, but they will also attack
as soon as you begin to attack any nearby humans. Destroy the side of the
cages with your Headbutt (Charge) attack. You don't need to, but you can
also destroy all the remaining sides of each cage, which will increase your
points. (Always remember destruction of property gains you more points.)
Plus, if you destroy all the cage sides, it will make it a little more easy
for you to maneuver around. Shortly, you will be instructed to grab a
scientist and drag him to a Card Reader. To get the ID Card, you need to
try and grab one of the scientists from around the edges of the tank. Re-
member, you can't break the glass window in the Southwest so, these are not
the scientists that you are trying to catch. Catch a scientist by using
your "L1" button to help you leap from the water and then press and hold
the "R1" to bite and grab hold of your intended scientist. Once you hit
"R1," keep holding it, so you can keep the scientist in your mouth. Now,
while still holding the scientist with "R1," swim to one of the Card
Readers located at the Southwest end of the tank on either the left or
right side. If you are having trouble seeing the scientists, press the
"TRIANGLE" button to turn on your "Shark Vision," which will help them
stand out from the background with a glowing green outline.
Once you get close enough to either Card Reader, a klaxon horn will sound
as the security gate is raised. Now quickly swim to the Northeast and exit
the research tank. If you take too long, the gate will re-close and you
will have to grab another scientist and try again. Until you get out of
the gate, you could just keep holding the scientist that you already have.
If you don't make it out in time, then you only need to swim back to the
Card Reader with the scientist still in your possession, instead of having
to recapture another scientist.
You've exited from the research tank and now you are probably being shot at
by the guards who patrol the walkways around the indoor show-pool that
you've just escaped into. If you quickly swim across the room and get
under the large, heavy, indoor pier or platform to the Northeast, as soon
as you enter this area, you stand a chance of not being hit or even shot.
You need to decide if you want to get the hidden License Plate in this mini
area now, or come back and get it later, once you've gained access to the
Open Ocean.
Because I like tension and challenge, I chose to get it while I was already
here. If you choose to come back later, just read my Open Ocean Notes at
the end of this level walkthrough.
Your primary goal (escape), lies to the Northeast, but we're going to get
the hidden License Plate, first. So, from underneath the heavy pier, turn
to the Northwest (slightly left) and look near the surface of the water.
You will see a small narrow canal or channel; quickly swim through this
canal, and into the next small room. Stay deep and swim clockwise around
the bottom of this round room and you will less likely be shot. On some
occasions, there will be a guard that will follow you into this room from
a catwalk that surrounds the pool. When you get to the West side of this
this room, you will find License Plate 6/45. You can then quickly exit
from the canal that you came in through and now focus on getting out of
this area. If you are feeling particularly vicious or would like an in-
teresting challenge, with well executed jump attacks, it is possible to
grab the guards from the surrounding walkways as they attempt to shoot at
you. Be careful however, because it is very easy to get caught on the
walkway when you jump out of the water and you will die if you can't get
return to the water fast enough.
The Northeast wall is entirely made of BREAKABLE glass. Just repeatedly
Charge Attack until the glass gives way. Repeat this approach for the
glass on the other side of the new room that you break into. Another short
cut scene shows the glass shattering as you and all the water from this
tank spill out from this room and fall into the larger main showroom
aquarium tank below. This particular area (research tank, and indoor
show-pool) is now no longer accessible.
The main showroom tank offers you a lot of options. The are a number of
destructible gazebo-like islands and some bridges on the surface, if you
don't mind the risk of being shot. Careful jump attacks can again allow
you to catch the guards who are firing on you and if your lucky, they may
even fall into the tank or try to swim across the water to escape your
wrath. If you take some risks, you can earn quite a few upgrade points for
trashing the place. All of this of course, is extra. Your primary goal is
still to escape.
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