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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter J » James Bond 007: NightFire - Strategy Guide (Page 04)

James Bond 007: NightFire - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for James Bond 007: NightFire - Strategy Guide (Page 04).

Rewards:
Bronze:   Rook Card
Silver:   Wai Lin Multiplayer Skin
Gold:     Dart Gun Upgrade
Platinum: Goldfinger Multiplayer Skin

========[ Mission 8 ]=========================================================
========[ Phoenix Fire ]======================================================

Format: FPS

Objectives:
- Escape from the tower
- Gain access to lower office floor
- Activate elevator override control in security center
- Escape through the elevator shaft
- Gain access to lobby
- Raise security gate and escape through front entrance

Executive Floor and Stairway
----------------------------

Phoenix Fire is easily one of the hardest missions in the game, possibly even
harder than both Countdown and Equinox (it really depends on what you are
good at in the game).  It is certainly the most combat intensive mission.  On
easier difficulty levels this mission isn't that hard.  The Raptor Magnum .50
is a one hit kill for most enemies, and on Operative level none of the keypad
doors are locked.  On 00, however, it's pretty challenging.

Phoenix Fire takes place in the same office building as Night Shift.  If you
aren't too familiar with the layout of the building, I would suggest playing
Night Shift a few times to get used to where things are.  It is certainly
easier to explore the area in Night Shift, as in Phoenix Fire there are
usually people shooting at you.

You'll start out with a Raptor Magnum .50 in the elevator on the executive
floor.  Soon after you have control, a yakuza will run into view from the
left.  Two shots to the body (or one to the head) will take him down, and you
will want to kill him quickly.  A red yakuza will come from the right, and
it's easier to take the red one down if you can get outside the elevator to
maneuver more easily.  One to the head or three to the body will take down
the red yakuza.  Don't miss much with either of these two, as you only have
the 7 rounds in the clip to start out with.  Grab the ammo and grenades they
drop, then go back into the elevator and jump through the broken glass onto
the ledge outside.

PLATINUM: There's a 007 Icon at the far end of the ledge.  Even if you aren't
crouching, the two yakuza in Mayhew's office won't notice you out on the
ledge (just don't shoot at them, you can't shoot through the glass anyway).

Switch to the grapple gadget and use it to get on top of the elevator.  Open
the grate there (the same one you went through in Night Shift) and head into
the storage room, earning a Bond Move.  As you drop down you'll pick up the
Militek grenade launcher.  Don't move from where you land, instead, aim at
the shelf on the far side of the room (to the right of the door).  On the
shelf that is about eye level there are what looks like boxes wrapped in brown
paper (reams of printer paper, maybe?).  Aim at the bottom of the boxes/reams
where they meet the shelf. 

Now walk up to the door (it will unlock and open automatically, don't hit
the action button or you'll actually close it).  There's a civilian that will
see you and alert the yakuza standing in the middle of the lounge.  As soon
as he's dead, turn towards the door on the right leading to the board room.

Open the door to the boardroom, but don't go inside.  There is another
civilian, as well as 2 yakuza (one red, with a shotgun) in the board room.
You can stand outside and alert them, causing them to run up and stand in the
doorway to shoot at you.  If you were aiming at head level for the yakuza in
the lounge, you'll be at about the right level to head-shot the yakuza when
they get to the doorway.  After dropping the two yakuza inside, go grab the
armor sitting on the table and the grenades on the floor.  You'll also have
a shotgun now, which makes taking out most of the yakuza on this floor a lot
easier, but save a few rounds for later, you'll want them for the first
part of the stairwell later on.

PLATINUM: Make sure you get the 007 Icon at the far end of the table from the
door.

Now head out through the lounge into the elevator lobby area.  Go all the way
across towards Mayhew's office (the door on the left across from the board
room lounge.  Go through the secretaries room and open the door to Mayhew's
Office, but, just like the board room, don't go inside.  There are two
yakuza (one red) inside that you can alert and then shoot when they run up
and stand in the doorway.  When they are dead head into Mayhew's office and
get behind the desk.

Do not activate the computer Mayhew's desk yet.  Instead, aim at the neck of
the orange vase on display to the left.  The neck which will be about head
height for the next two yakuza when the stop in front of the desk to shoot at
you (you can hit them as they run over from the door, but it's tough).  When
you activate the computer terminal and get the code from it, two yakuza will
run into the room.  Stay behind the desk, as it will offer fairly decent cover
from their shots.  They'll run over at the end of the desk to your left to
shoot at you.  Take them out as fast as possible, the one with the pistol,
especially, will do a lot of damage to you very quickly (the one with the
shotgun tends to hit the desk more than he hits you).

head out of Mayhew's office and stop in the secretaries room for a bit.  There
will be two yakuza out near the elevator armed with pistols (one normal, one
red).  Stand in the corner near the door to Mayhew's office and aim just below
the base of the lamp to the left of the door leading out to the lobby (you'll 
want the top of your cross hairs to almost touch the bottom of the lamp).
Aimed like that, you'll be at head height for the two yakuza out by the
elevator when they are at the range you first see them at.

Now head around the partition wall towards the big metal door to the secure
mainframe room you went into in Night Shift.  Stop when you are in the opening
in front of the mainframe door and look to your right where you'll see the
door to the stairs.  While standing in the doorway, aim at the keypad to the
right of the door, which will be about head height for the last four yakuza
you'll fight.

Now back down the hallway towards the stairwell door.  The yakuza will come
in pairs, running from the area of Mayhew's office down and run up to in front
of the mainframe door to shoot at you.  They will be armed with pistols and
shotguns, and at least one (sometimes 2) of them will be red trench coat
wearers.

Now unlock the door with the code you got from Mayhew's computer.  As you
enter the stairwell, a guard will come running up the stairs towards you.  I
like to use the shotgun because it's the easiest way to take him down in a
single shot as he charges up the stairs.  As you head down the first flight
of stairs, another guard will poke his head around the corner and is also
easy prey for the shotgun.

Now get a frag grenade ready and head down the stairs until you see a yellow
stripe on the wall in front of you.  When you get to the landing with the
where the yellow stripe starts, lob a grenade down the stairs to take out
a few guards below (there's 3 coming up the stairs a level or two below you). 
Some of them may survive the grenade blast depending on where it lands, so
back up around the corner and get your shotgun ready if any come up the stairs
to you.

Now head down the stairs and collect the guns they dropped.  Take a few
seconds to pre-zoom the SG5 Commando, as well as set it for burst fire (the
mode with the laser sight) as full auto fire is too inaccurate to hit anything
more than a few feet away.

When you get to the landing with the first door, take out another grenade.
You want to throw the grenade so it stops bouncing in the middle of the
landing and back down the stairs towards the door to the 73rd floor.  Two
guards will come running down the stairs from above and should be take out by
the grenade.

As soon as you throw the grenade, switch to either the shotgun or Commando.
A guard will come rappelling down the left wire in the middle of the
stairwell, shooting as you as he comes down.  You won't have any cover from
him, so you want to take him out as fast as possible.  Two more guards will
come running up the stairs towards you as well.

When all five guards are dead and you've collected their guns, repeat the
grenade trap and back down to the door to floor 72.  Two more guards will
come from above and should die in the explosion.  The two guards from below
and the rappelling guard won't spawn until you move a little ways out of the
corner near the door.  The repeller will again be coming down the wire on the
left.  The two guards below probably won't run up the stairs to you, so you
may need to kill them as they shoot at you from the landing below.  The SG5
Commando in burst mode, using manual aim to zoom in is probably the easiest
way to take them out.

There are no more guards that come from below, so you can run down the next
two flights of stairs, ignoring the guards coming from above.  Grab all the
goodies under the last flight of stairs (especially the armor and the satchel
charges).  Now run up to the door and hit action to move to the next section
before the guards above have time to shoot at you much.

Office Floor
------------

You'll start outside the door to the stairs with two guards facing away from
you.  A civilian will alert them to your presence shortly, and they'll turn
to fight you.

After they are down grab the suitcase near them (it's a Phoenix Ronin that
we'll use later, in the lobby).  Go up to the intersection and turn right
(don't go down the left hall yet, there's a helicopter outside and you don't
have the weapons to fight it yet).  Around the next corner to the right is a
pair of guards and a Phoenix Ronin (suitcase gun).  Toss two grenades near the
Ronin (from around the corner, you don't want it to be shooting at you) and
you'll take it out.  Then you can move out and engage the two guards behind
the dead Ronin.

Now head past the Ronin and down the hallway to the left.  There will be a
pair of guards walking into the second door on the left, and you can them out
fairly easily as they move into the office.  If you've been hit, there's
armor on a table across the office from the door the guards went in.

Now take out a satchel charge, we're going to blow open the windows to the
security room (there's a computer with the code to open the locked door much
later in the level, but blowing open the windows is a heck of a lot faster
and safer).  Go out the door at the end of the hallway and place a satchel
charge near the big windows looking out of the security room.  You can hit
the alternate fire button to put more time on the detonator, but 5 seconds
should be enough to clear the area.  Just put the charge near the windows (it
has a very large blast radius) and get back into the hallway to avoid being
hurt by the blast.

There are 2 guards on the floor below you and 2 more above in the central
room, but you don't need to kill them if you don't want to.  If you don't
spend much time in the central area and the security room and keep moving,
they won't get good shots on you.

If you go into the security room through the middle window, you'll grab
the AT-600 Scorpion and the box of ammo for it on the table, as well as the
armor if you need it).  Make sure you get both the missile launcher AND the
ammo, you'll need both to take out the helicopter I mentioned before.

Press action on both of the computer terminals on the bank of TV's while you
are inside the security room, one opens the security shutters on the sky-
bridge and the other activates the elevator to the lobby.

Take out the Scorpion and head back towards where you started and down the
hallway towards the sky bridge (where I told you not to go before).  A heli
-copter will come around the building from the left as you get to the sky-
bridge intersection.  Stay behind cover while it's facing you, it'll do a lot
of damage with it's machine guns, and will also fire guided rockets at you.

You can take it out with 6 hits from the Scorpion.  It is best to fire at it
from the windows in the hall (not from the bridge) and shoot when it is off
to the far right.  Don't fire rockets at the helicopter when it is able
to fire machine guns at you, as it will almost always hit the rocket you
just shot almost as soon as it leaves the launcher, blowing it up in your
face.  Destroying the helicopter will earn you a Bond Move.

PLATINUM: Make sure you grab the 007 Icon at the end of the hall to the
left of the sky bridge.

Head across the bridge once you've shot the helicopter down.  There will
be two guards patrolling the hallway at the end of the bridge.  Usually they
will be a ways down to the left.  You can usually take them from behind
before they even know you are there.  Now head down the hall to the first door
on the right into room 70A.

PLATINUM: There will be a 007 Icon on the floor in front of you as you go
into the room.

Head around the cubicle to the other door and open it, but do not go into
the hallway.  There is a Phoenix Ronin set up in the elevator lobby aiming
down this hall.  Stand in the doorway until you see a pair of guards coming
from the hall across the way and a little to the right.  Then duck behind
the wall into cover.  The guards will walk into the hall to attack you and
be shot by the Ronin.  When the pair is dead, stand in the doorway again
until you see two more guards coming for you.  Be patient, they will come.
You can lure a total of 10 guards to their doom this way.

After the guards have been slaughtered by their own Ronin, head out the
door you came in and around to the left, past the sky bridge.  The opening
to the right past the bridge is the elevator lobby.  There are two guards
inside, as well as the Ronin.  Lob a couple frag grenades inside to take
care of the Ronin (if it hasn't used all it's ammunition on the guards in
the hallway, that is), and then move in to take care of the guards.  If you
aren't going for a Platinum, you can step into the elevator shaft now and
move on to the next section.

PLATINUM: Head down the hall the guards we're coming from when you were
standing in room 70A.  The first door on the right leads into the cafeteria.
If you waited for all 10 guards to be killed by the Ronin, there should only
be two left inside.  One will be to the right behind the bar, and the other
to the left in the middle of the tables.  The 007 Icon is in the far left
corner on the floor.  There is also armor, as well as some ammo and grenades,
behind the bar.

Elevator Shaft
--------------

The safest place to be as you ride down on top of the elevator is in the
corner to your left as you start, up against the wall opposite the open shaft
and the wall with the doors in it.  There are guards that will shoot at you
from the open doors, but they won't hit you much at all if you are in that
corner and crouched down.  Take out the SG5 Commando and aim up at the right
side of the open shaft.  There are a total of 3 guards that will repel down,
and they are the only one's you really need to worry about.

Not too long after the first repeller comes down, you'll see a scene with the
guards above you dropping a satchel charge onto the elevator.  After the
scene is over, get back into your corner before you worry about the bomb.
After you are back crouched in your corner, take out your laser and use it
to disarm the satchel charge (you'll have about 15 seconds total).

Now get the SG5 out again and aim back up towards where the repellers will
be coming from.  After second, you'll see another satchel charge fall down
and start beeping.  Do NOT move yet, another guard will begin repelling down
at the same time the second charge is dropped.  If you switch to the laser
immediately and start to disarm the bomb, he'll shoot you to pieces before you
get a change to take him out.  Drop him as soon as possible, then switch
over to the laser and take care of the bomb.

After the third repeller and second satchel charge, take out your Militek
grenade launcher (you'll want it at the start of the next section) and sit
tight.  Before too long you'll see a scene with the guards blowing up the
elevator cable, dropping the elevator car (and Bond) down to the lobby.

Lobby
-----

There will be 4 or 5 guards to the left as you begin this section.  A grenade
from the Militek will take care of the first couple of them.  Move out of
the elevator and a bit to the left until you see the others, then fire a
grenade towards the near pillar in the lobby to take care of the others.

Now move to the right and fire a grenade at the big green window in front of
the security room to blow it open.  Sometimes there will be a guard or two
shooting at you from the second story of the lobby.  If you have any rounds
left for your Scorpion from the helicopter fight, a heat seeking missile is
a great way to take care of any guards sniping at you from above.

Move up to the window to the security room and look inside.  There will be
a guard along the wall with the computers, and another on the far side.  Both
will be unaware of your presence, and a grenade from the Militek fired right
between them will take them both out.

Now take out the Phoenix Ronin (the one you grabbed at the start of the Office
Floor section of the mission).  Place it in the opening between the elevator
and the security window, facing out into the lobby.  It will cover your back
while you go into the security room and make a run to the lobby doors.

Hop into the security room, activate the computer on the right side to open
the shutters on the lobby door, and grab the armor on the counter on the
far side of the room in the corner.  Keep moving here, as guards will have
spawned behind you and will be shooting at you.  Don't turn to fight them,
just keep moving and let the Ronin cover you.

PLATINUM: Make sure you grab the 00 Icon in the middle of the floor in the
security room.

Now head out the door on the left side of the room and out into the lobby.

PLATINUM: The last 007 Icon is in the lobby to the left of the doorway you
need to get to.  If the Ronin is still shooting, you should be able to get
the Icon without taking lethal damage from whatever guards are in the lobby.

Go through the open doorway out into the front area and end the mission.

Bond Moves:
- Enter storage room from ventilation shaft
- Shoot down helicopter outside of sky bridge

007 Icons:
- On ledge outside of Mayhew's office
- In the board room
- At the end of the hallway near the sky bridge
- In room 70A
- In the cafeteria
- In the lobby security room
- In the lobby to the left of the exit

Scoring Summary:      Target   Points Possible
Bond Moves:           2        50,000
Opponents Dispatched: 65       75,000
Subdued:              0        0
Surrendered:          0        0
Stealth Rating:       0%       0
Accuracy Rating:      100%     75,000
Health Remaining:     100%     75,000
Time:                 12:00    25,000
007 Bonus:            7        150,000

Rewards:
Bronze:   Alura Card
Silver:   Demolition Multiplayer Scenario
Gold:     Pistol Upgrade
Platinum: Drake Suit Multiplayer Skin

========[ Mission 9 ]=========================================================
========[ Deep Descent ]======================================================

Format: Driving (well, sort of... what do you call driving a sub? Piloting?)

Objectives:
- Make it to beach undetected
- Fine alternate way into Drake's base
- Destroy communications node
- Plant charges on missiles
- Follow sub into base
- Place Q-Charges on docked submarines
- Destroy enemy attack sub

When the mission starts, head a little to the right and go around the rock
pillar.  If you go around the right side of the pillar, you'll be aimed right
at the hole in the sunken tanker after the short scene with the enemy sub
lurking nearby.  Now go through the hole into the tanker.

PLATINUM: There's a 007 Icon below and to the right just after the dividing
wall in the tanker.

Head through the other hole in the back of the tanker and you'll see a short
scene with an enemy mini-sub and a warning from Alura.  Head down the tunnel
to the right until you get into a room in front of a tunnel with propellers
in it.

At the far end of the tunnel past all 3 propellers is the communications node
you need to destroy (it's a big tower with flashing blue stuff on it).  You
can hit it with a well timed set of regular torpedoes, but it's a lot easier to
fire a single remote torpedo and guide it past the propellers.  You'll get a
Bond Move if you destroy the communications node while you are still in the
big room and haven't gone down the propeller tunnel yet.

Once the node is destroyed, head down the tunnel past the propellers.  Just
be a little careful with timing and they're easy enough to avoid.  The
Vanquish in sub form is not quick to accelerate, so it's easier to get up
to speed and steer to avoid the blades rather than stop in front of them and
try to accelerate forward to pass through them.

PLATINUM: On the floor of the room with the communications node, right under
the last propeller, is a 007 Icon.

Stop in the communications node room and fire a remote torpedo down the tunnel
leading up to the left.  The mini-sub you saw before is sitting beyond the
end of the tunnel over some air tanks on the floor.  Hit the air tanks with
your torpedo to destroy the mini-sub without alerting it and earn a Bond
Move.

Now head up the tunnel to where the mini-sub was and you'll see a passageway
covered by a laser grid.  Fire a remote and guide it through the grid and
hit the vaguely bug-like box with the flashing lights on it on the other
side of the grid, on the lower left side of the tunnel.  The lasers will
detonate your remote, so you need to avoid them.  The easiest places to get
through are the big gaps at the corners.

With the laser grid out of action, head down the tunnel towards the first of
several mine fields.

At the 00 difficulty, hitting a single mine will cause a tunnel collapse and
mission failure.  Someone once made a comparison between Han Solo (Star Wars
and Jean Luc Picard (Star Trek) in regards to navigating an asteroid field.
Jean Luc Picard slows to 1/4 Impulse and maneuvers on thrusters.  Han Solo
floors it and kicks ass.

For the first two mine fields (both are in the same section of tunnel with a
small gap between them), I prefer the Han Solo method of navigation.  Keep
your speed up and rely on reflexes to get you through.  You may also want to
switch to first person view, as the V12 can block your view of mines in front
and below you in third person mode.  Stay high and there aren't too many mines
you'll need to worry about.  You can maneuver slowly if you like, but I have
found that it is actually somewhat harder to avoid all the mines because of the
V12 subs slow rate of acceleration, and almost complete inability to turn at
low speed.  Also, if you want to make a par time for the mission, you have to
move fast.

There's a short gap after the first mine field, then the second begins.  Stay
high and keep your speed up and it shouldn't be too hard.

You'll reach a second laser door a bit after the second field ends.  Fire
another remote and follow the cables on the left side of the cave (they
have a string of lights on them for your convenience) down to the control
box and blow it up to deactivate the grid.  Now head down into the third
and final mine field.

You'll want to move slowly here.  If you floor it and stay high, there are
two mines that come up to the very top of the tunnel and you will almost
certainly hit one of them.

PLATINUM: There is a 007 Icon at the bottom of the cave, under the last mine.
This can be a tough one to get.  Be patient and avoid the mine moving from
side to side over the Icon.  If you are all the way at the bottom, nudged up
against the floor, that last mine will actually pass over you.  Getting turned
around so you can actually see when it's clear can be difficult, but turning
sharply while going backwards and forwards can spin you around.

There is a tunnel leading up from just above the bottom of the cave with the
mines in it that you need to go down (it's the only way out, but it can be
hard to see).

Head up the tunnel until you see it open out into a room with six missile
launch platforms (and the missiles on them).  After the short scene is over,
use the regular homing torpedoes to destroy the mini sub in front of you (it
will take 3 hits total).  Now you'll have to place Q-Charges on the little
panels at at the base of each missile platform.  The door you'll need to
leave through is high up on the far side from the tunnel you came in.  If
you go counter clock-wise starting with the second missile platform on the
right from the tunnel, when you place the last charge, you'll be heading
towards the door when it opens.

You can take the time to destroy the two mini-subs that come out of the exit,
but you don't have a lot of time (the timer at 00 difficulty starts at 50
seconds from when you place the first charge).

When you head out through the door, you'll see a mini-sub start to run away
from you, and a short scene where Alura tells you to follow it.  This is the
beginning of the fabled chase.

Hit the gas and stay on it.  Don't follow the enemy subs path exactly.  There
are two reasons for this.  The first is that it drops little mines behind it
that will hit you if you are following it exactly.  The second is early on in
the chase where the sub darts to the right around a rock pillar in the tunnel
after the first door.  A big rock slides down blocking the right path, which
will delay you long enough that you won't make it to the second door in time
unless you went left.

PLATINUM: After the second door the tunnel will open up a bit into a wider
area with some pillars and a couple man-made structures.  After that it will
narrow down into a rock tunnel briefly, and then open up again.  Stay high and
you'll see a natural rock bridge.  There's a 007 Icon high up on the right
side of the tunnel just before the third door.  If you went above the natural
bridge you'll see it clearly and should be able to grab it as you pass by.

After the third door the tunnel will open up into a large area with the
rusting frame of a WWII bomber and you'll follow the mini-sub up towards the
surface.  The chase then leads through a section with a lot of metal
structures, at the end of which is the final door.

As soon as you see the objective complete text come up it means you've
followed the sub to the base.  You still have to make it through the last
door, but you can blow it up now.  A single homing torpedo will destroy it.

The tunnel after the door will curve around to the left.  Don't do all the
way out or the three subs in the next area will become alert and you won't
be able to get the Bond Move for destroying them with the air tanks.  Move up
the tunnel slowly until you can see the second pipe coming from the right side
of the room outside the tunnel.  Now fire a remote torpedo and guide it all
the way across the room.  You'll see the enemy mini-subs on little cranes (if
you don't see the subs, or you don't see all three of them spawned yet, you
won't get the bonus for dispatching all three, but don't worry about it).
Even if you don't destroy all three, as long as you got one of them with the
air tanks you'll get the Bond Move, and all three will be disabled.

PLATINUM: Above the mini-sub launching area and behind a little concrete
barrier is a 007 Icon.

There is another laser grid door on the far side of the room from where you
came in.  The control panel for is it down the tunnel a bit on the left side.
In the middle of the tunnel on the bottom is some armor you'll want to grab.

PLATINUM: As you exit the tunnel into the sub pen, head straight up the wall,
all the way up to the water.  There's a small alcove in the rock right above
the tunnel exit almost at the surface with a 007 Icon in it.

There are three big submarines docked in the sub pen that you'll need to
set Q-Charges on.  The panel to place the charge is up where the gantry is
attached, just above the conning tower.  You'll have 90 seconds to escape
after placing the first charge, and you have to fight an attack submarine
guarding the exit before you can leave.  If you aren't sure you can destroy
it quickly, you might want to go fight the sub before placing the charges
and then go back to plant them.

The best way to fight the attack sub is to sit behind the conning tower of
the third docked up, dart out and fire a salvo of homing torpedoes, and then
duck back behind the docked sub so the torpedo from the enemy blows up on
the conning tower (and not you).  A direct hit from the attack subs
torpedoes will do significant damage, so you don't want to fight it out in the
open.

Another tactic is to stay behind the third sub, launch remote torpedoes, and
guide them into the attack sub.  The problem with this is it takes a long
time, and you may not have enough remote torpedoes left to kill it.  It takes
11 or 12 hits from a remote torpedo to take it down on 00 difficulty, and only
4 hits from the normal homing torpedoes.  If you've been using remotes to
destroy all the "hard to reach" targets, you most likely won't have enough to
destroy the attack sub.

One the attack sub is dead and the Q-Charges are all planted on the docked
subs, head out past where the attack sub was and you'll finish the mission.

Bond Moves:
- Destroy communications node from room behind propellers
- Take out enemy mini-sub by destroying air tanks
- Take out 3 enemy mini-subs by destroying air tanks

007 Icons:
- In the sunken tanker to the right after the partition wall
- On the floor in front of the communications node
- Below the mines after the second laser door
- High and to the right before third door during the chase
- Above and behind the sub cranes in the factory room
- High above the entrance to the sub pen

Scoring Summary:      Target   Points Possible
Bond Moves:           3        100,000
Opponents Dispatched: 9        75,000
Accuracy Rating:      100%     50,000
Health Remaining:     90%      50,000
Time:                 6:05     50,000+
007 Bonus:            6        100,000

Rewards:
Bronze:   Vanquish Sub Card
Silver:   Nick Nack Multiplayer Skin
Gold:     Decryptor Upgrade
Platinum: Elektra King Multiplayer Skin

========[ Mission 10 ]========================================================
========[ Island Infiltration ]===============================================

Format: Driving/Rail Shooter

Objectives:
- Dismantle Drake's island defenses
- Download defense system code from compound
- Disable island defense Sentinels
- Disable primary access route
- Protect Alura as she completes the mission

Driving the SUV
---------------

The SUV doesn't drive like the V12 Vanquish.  It actually handles a lot like
a real SUV: unwieldy when turning sharply and slow to break.  It's pretty
easy to fishtail if you are turning sharply around the turns in the road,
so slow down if you hear the tires slipping.  Like the Vanquish, it has a
missile system as primary weapon with a machine gun as backup.  The missiles
fire in pairs if you got a gold medal on Paris Prelude (if you haven't, go
back and do that now, it'll make this mission a lot easier).

PLATINUM: As soon as you have control, hit the brakes and back up all the way
to the beginning of the road at the beach where you'll pick up the first 007
Icon.

Head up the road and go to the right when it forks.  As soon as you see the
security center, slow down.  You'll want to stop right in front of the gate,
and if you're going to fast you'll skid right through it, alerting the guards
on duty.  When you come to a stop just short of the gate, it'll will open
(because you're driving one of their vehicles) and you'll earn a Bond Move.

Be careful when driving around the base.  If you hit the walls or railing it
is ok, but if you run into a light pole, the guards will be alerted and attack.
Head to the right under the first building, there's a box of missiles under
the overpass there.  Now go between the tower on the left and the ramp up
to the helipad and grab the armor there.  Back up carefully after getting the
armor and then head up the ramp.

PLATINUM: There's a 007 Icon on the left side of the helipad.

Hit the action button once you are on the helipad (you'll see an action
available in the lower right part of the screen) to download the security
codes for the island.  Now drive carefully out of the base and crash through
the gates.  The guards inside will be alerted when you crash the gate, but
you'll leave them in the dust.

Take the right path at the fork (the left is where you came from).  Shortly
after the fork there's a pair of guards on a bridge over the road.  A salvo
of missiles will take care of them.

Towards the end of the long right turn after the guard bridge an SUV will
come on to the road from the left.  It takes three missile hits to destroy
an enemy SUV on 00 difficulty.  Fire a pair of missiles as soon as you see
it and follow it around the last part of the turn.  You'll see another bridge
ahead, and when you fire the second salvo of missiles, one will destroy the
SUV and the other will destroy the bridge.  Watch where the destroyed SUV ends
up on the road, because it can be an annoying obstacle (if you hit it, you'll
send it careening down the road ahead of you).

The road takes a little right-left-right S turn, at the end of which a second
SUV will come from the right.  Two salvos of missiles will take care of it in
short order, you can fire the first as soon as you see the missile lock show
up and the missiles will follow it around the bend in the road.

A little ways up the road after the second SUV will be a gate.  When you get
close you'll see the upload action appear on the lower right side of your
screen.  Hit the action button to upload the code and open the gate.  You'll
see a short scene of a defense Sentinel rising up out of the ground.  The best
place to destroy it from is at the gate.  It will take 3 missile hits to
destroy it, but as soon as you fire the second salvo you can start moving up
the road and the Sentinel will be destroyed before it can start shooting at
you.

An enemy plane will appear high above the beach to your right.  Ignore it.  If
you are moving fast enough, it won't have time to shoot at you and it's not
worth spending the ammo to destroy it.  A little ways up the road will be a
second gate.  Hit the action button as soon as the upload icon appear to
open it.

The second Sentinal gun is up ahead in a little village at the end of the
long right turn in the road.  Slow down when you see the hut in front of you
(it will be round and beige with a straw roof, and looks vaguely like a very
squat mushroom).  Creep up the road while trying to a bit to the right and
eventually you'll see a missile lock reticle (and probably hear the Sentinel
firing at you).  You can use the side of the road as cover and shoot two
salvo's of missiles to destroy the Sentinel gun without being hit (it will
chew your armor and health down very rapidly if you let it shoot at you).

As soon as the Sentinel is destroyed, head up the road into the village.
There's a pedestrian bridge with guards on it ahead, easily destroyed with
a salvo of missiles.  Below the bridge on the left side of the road is another
missile pack you'll want to grab.

Now follow the road up into a deep chasm cutting through the rock.  At the
end of long straight section of the road you'll see some bushes on the right
side.  Switch to machine gun and shoot the side of the road where the bushes
are and you'll destroy a barrier and uncover a secret path.  Take the path
up to the right, and keep your foot on the gas.  At the end of the secret
path is a jump over the chasm that you won't make if you are going too slow.
Clearing the chasm earns you a Bond Move, as well as not failing the mission.

You'll land on a section of paved road through a tunnel after the jump, and
there's armor in the middle of the tunnel you'll want to collect (it's pretty
hard to not get it, actually).  Just past where the road rejoins the main
path will be a large arena with 2 enemy SUV's in it.  If you creep up until
you get missile lock on them you can destroy them without taking too much
damage.  Interestingly enough, if you switch to first person view you can
get lock on them earlier, because the viewpoint is from the front of the
vehicle in first person mode.

After destroying both SUV's, proceed slowly into the arena.  A Sentinel gun
will pop up in the middle and cave the tunnel in behind you.  Back up a bit
after you regain control and fire a pair of missiles as soon as you see the
lock reticle appear.

PLATINUM: There's a 007 Icon on the right side of the Sentinel, as soon as you
fire the first set of missiles, hit the gas and grab the icon.  You'll need
to use the e-brake to fishtail to a stop facing the Sentinel to get off the
second shot to destroy it.

As soon as you fire your second pair of missiles, hit the gas and head for the
armor on the left side of the Sentinel.  You should have just enough time to
grab the armor before the Sentinel finishes blowing up and you move on to the
next section of the mission.

Flying in the Ultralight
------------------------

You'll start out diving towards a large bridge with a convoy going across it.
This is the "primary access route" you need to disable.  A single salvo of
missiles anywhere in the center section of the bridge will bring it down.
You can wait until you get a missile lock on the truck going across the bridge
and fire at the truck to destroy the bridge as well.

After the bridge there will be a SAM tower on the right side of the canyon.
Destroy it with a missile shot as soon as you have lock (or before, if you
have steady enough aim).

PLATINUM: After destroying the SAM tower with missiles, a 007 Icon will pop
up in your flight path directly above it.

A Sentinel gun will pop up on high on the left side of the canyon.  Destroy
it with two pairs of missiles as fast as you can fire them.  Then turn to the
right and fire a pair of missiles at the SAM tower in the bottom of the
canyon just above the river.

You'll see a road on the left side of the canyon leading out of a tunnel.
Alura will drop down along side the road so you can shoot up the SUV's
driving along it.  It takes 5 or 6 missiles to destroy an SUV, and they can
do a lot of damage with their machine gun.  Shoot 3 pairs of missiles at the
rear-most SUV (it will be emerging from the tunnel as you pull up along
the road).  Now aim up ahead towards the bridge in the road.  You'll lose
lock on the second SUV briefly as it passes behind a bend in the road.  As
soon as you have lock on it again, fire missiles at it.  You should hit it
just as it's driving over the bridge, destroying the bridge and earning a
Bond Move.  Now fire missiles at the lead SUV when you get lock on it until
it is destroyed.

Another Sentinel gun will pop up on the right side of the canyon after you
pass the road with the SUV's on it.  Like the first, destroy it with 2 salvos
of missiles as soon as you can.

Up ahead you'll see another bridge with a big concrete tower in the middle of
it.  Fire a pair of missiles into the tower at the level of the bridge and
you'll destroy both sections of the bridge, and the SUV's parked on it.  If
you miss the tower, you can still take out the bridge sections individually
when you get missile locks on the SUV's.

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