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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter J » James Bond 007: NightFire - Strategy Guide (Page 03)

James Bond 007: NightFire - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for James Bond 007: NightFire - Strategy Guide (Page 03).

Go through the small dining room in the servants quarters towards the back
room.  As soon as you see (or hear) a servant come out of a door on the right,
toss another stun grenade into the room.  There's another yakuza that will
come out of the room the servant came from, also armed with a magnum.

PLATINUM: There's a 007 Icon in the storage room, which is the door opposite
where the yakuza and servant just came from.

Now head back out into the courtyard between the library and the servants
quarters.  On the far end of the yard from the library is a door, behind
which you'll find 3 yakuza.  Don't open the door!  Toss a stun grenade
through the open window above the door and turn around.  The yakuza inside
should be alerted by the grenade just in time to get stunned by it.  Go
inside and finish them off.

If you aren't at full armor, go up the ladder in that room and walk across
the beams.  There's armor on top of a shelf right next to the window you
threw the grenade through - you'll need it for the next section.

The level exit is a wood door to the right from where you came into the room.

Ninja Fighting 101
------------------

The Ninja you fight at the end of Double Cross is a nasty fellow.  He's armed
with a Deutch DK9, Stun Grenades, and a Katana.  He takes a lot of damage to
kill, and is deadly up close (a hit from his sword will take off all your
armor and then some on 00 difficulty).

Up close, he'll be using his sword a lot.  At medium ranges, he'll mostly
be shooting his DK9 (and not missing much, either).  If you get to longer
ranges, he'll start lobbing stun grenades a lot, which can be very dangerous
if you are blinded by them.

The best tactic to fight him with depends entirely on what weapons you have.
If you have all the pistol upgrades and are equipped with the Gold P2K, I
would suggest using it.  Just keep pumping rounds into him until he drops.
The 18 round clip makes this pretty easy to do.  Aim for the head if you can,
as it will take a lot fewer shots to kill him that way.

If you don't have the Gold P2K, I would use either the Frinesi Auto 12 shotgun
or the Sniper Rifle.  If you're good at taking snap-shots with the rifle,
it only takes a few hits to kill him.

If you're using the shotgun, put it on Auto instead of Pump, you'll want the
faster rate of fire.  Get up close and keep shooting him in the face.  If
you are close enough, you'll see him bring his right hand up towards the
hilt of his sword, which is strapped to his back.  When you see him do that,
MOVE AWAY!  If he manages to hit you with the Katana, you'll be in a lot of
pain.

If you do get blinded by a stun grenade, the best tactic is to keep running
and jumping, slowly turning in a circle.  You'll be taking some damage as
he shoots you, but he shouldn't be able to slice you to pieces this way.  And,
in case you were wondering, no, he cannot be stunned by your own grenades.

There is armor over by the gate leading out of the driveway if you need it.

There are also some Storm M32's scattered around the area, presumably to give
you a supply of ammo if you need it... but the only guns you might have that
use 9mm ammo in this mission are the Storm and the P2K.  If you are using the
P2K, you won't need more than the 64 rounds you can carry for it to kill the
Ninja (unless you are missing a LOT).  If you are using the Storm... you...
shouldn't be.  It just doesn't do enough damage to be truly effective against
the ninja.

He's not an easy boss on 00 difficulty, so it may take a few tries to kill
him.  If you're having a lot of trouble with him, try killing him a few times
on a lower difficulty to get a better feel for how he moves and shoots, then
try again on 00.

Bond Moves:
- Kill the guard on the bridge from under the bridge
- Use the underwater entrance to the bath house to rescue the geisha inside
- Shoot the lamps on the wire and brachiate into the computer building
- Shoot the yakuza threatening the geisha in the kitchen through the glass
- Rescue the servant in the library using the secret entrance
- Shoot the yakuza threatening the hostage in the servants quarters through
  the skylight

007 Icons:
- In the far right corner of the courtyard just outside the starting room
- On the walkway above the trophy room
- In the gong house across the pond from the tool shed
- On the walkway past the bath house in the far corner to the right
- Behind the screen in the dining room
- On a ledge outside the second floor of the library
- In a storage room in the servants quarters

Scoring Summary:      Target   Points Possible
Bond Moves:           2        50,000
Opponents Dispatched: 45       50,000
Subdued:              3        25,000
Surrendered:          3        25,000
Stealth Rating:       100%     25,000
Accuracy Rating:      100%     50,000
Health Remaining:     100%     50,000
Time:                 8:00     25,000+
007 Bonus:            7        150,000

Rewards:
Bronze:   Mayhew Card
Silver:   Uplink Multiplayer Scenario
Gold:     Sniper Rifle Upgrade
Platinum: Xenia Onatopp Multiplayer Skin

========[ Mission 6 ]=========================================================
========[ Night Shift ]=======================================================

Format: FPS

Objectives:
- Don't let the security guards raise the alarm
- Get to the lobby and activate the main elevator system
- Install the Q-Worm on office computer systems
- Find the security center and unlock exterior door
- Find door to outer balcony
- Install Q-Worm on Mayhew's computer system
- Locate the Secure Terminal Room
- Retrieve the Nightfire files from the Secure Terminal
- Escape to the roof
- Acquire parachute from helicopter then jump off tower roof

Parking Garage and Lobby
------------------------

Ok, first things first.  Put away the Korsakov K5 Dart Gun.  Never use it.
Ever.  I mean that.  Just use your fists to punch out the guards instead.
The dart gun is annoying to shoot with because of the travel time, and guards
you hit with it are only knocked out for a short time, after which they will
most likely go and set off the alarms.  Your fists, on the other hand, knock
guards out indefinitely (they disappear), have unlimited ammo, and don't hurt
you accuracy rating when you "miss" with them.

PLATINUM: Punch out the guard walking in front of you when you start the
mission.  Now go and grab the 007 Icon in a little alcove on the right side
of the garage area in in front of where you start out.

Turn around and go through the door behind you (it will be hidden by the
pillar you start right in front of.  There's a guard patrolling the stairs
in there, just run up and punch him once to take care of him.  Head up the
stairs and out the door into the lobby.

There's another guard patrolling the lobby right in front of you, either to
the left or right depending on how long you took to get there.  Run up and
punch him out as well.

PLATINUM: Head out to the left towards the front doors of the building.  There
are two guards in the reception area you'll need to punch, one patrolling the
area, the other behind the front desk.  When they're out of the way, grab the
007 Icon near the doors.

There's a security room behind a big green glass window, head into the alcove
to the left of the window and go through the door.  There's a guard that
patrols from the lobby and into the security room that you'll need to punch
out.

Once inside the room, grab the armor next to computers on the far side of the
room from the door.  Now step up to both computers that have a picture on
them and press action (the little red box in the upper left of the screen
should turn green).  One activates the elevators, the other turns off all
laser trip switches on the next floor.

Head back out into the lobby, turn left, and go into the elevator with the
doors open.  Sometimes you'll need to hit the action button once in the
elevator to end this section of the mission.

Office Floor
------------

Turn right out of the elevator and head out on to the office floor.

PLATINUM: Turn left out of the elevator room, then turn left and go to the
end of the sky-bridge (the hall with windows on both sides) and grab the 007
Icon there.  If you do this, there's a guard patrolling around the hall
straight out from the elevator room and through room 70A that you may need
to punch out.

Go straight out of the elevator room and turn right down the first hallway.
Go through the second door on the left (70C).

PLATINUM: The last cubicle on the left has a 007 Icon in one corner.

There is a guard that patrols through rooms 70C, D, and E.  Sometimes he just
stands in the middle of 70D, other times he'll be walking around.  As soon
as you see him, you'll need to punch him out.

Go through the door to 70D, the across the room and through the door to
room 70E.

Go left around the cubicle/desks, you'll see a red/orange glow on the wall
coming from a red computer screen.  Whip out the Q-Worm gadget and install
the worm on the computer to the right of the screen (it's a little box next
to the keyboard).  Just put your cross hairs and the box and hit action with
the Q-Worm to install it.

Now continue left around the desk/cubicle things, go left through the
partition and out the door next to the water cooler.  Go straight across the
hall and through the door there (it has a little picture of what looks kind
of like boxes on shelves or something).

In the left corner of the ceiling is a ventilation duct.  Jump up and hit
action to open the grate, then take out the grapple and aim at the green
target on the ceiling of the duct.  You'll need to press forward and duck
when you release the grapple, or else you'll fall back down into the
storage room.  Follow the duct around to the left.  Press action to open
the grate on the floor of the duct and hop down into the security room,
earning a Bond Move.

On the desk to your right there will a bank of TV screens.  Two of them
have keyboards in front and pictures on them like the two in the security
room in the lobby.  Activate both of them, one to unlock the exterior door,
the other to turn off the laser trips on the executive floor.

No get out the decryptor gadget.  Turning left from the bank of TV's you'll
see a door.  There's a keypad next to the door with a red flashing light
on the right side (meaning it's locked).  Put your cross hairs on the keypad
and hold down the trigger on the decryptor until all 4 digits of the code are
found and the door unlocks (the light on the keypad turns green).

Head out the door and follow the wall to the right.  There's a camera mounted
on the right wall with a red cone of light coming out of it you need to watch
out for.  Don't get hit by the red cone or you'll hear some beeping and then
a machine gun turret will activate.  It sweeps from side to side and is fairly
easy to avoid.  You can also walk directly under it without being detected
as long as the beams don't hit as you pass under.

PLATINUM: Negotiate the camera beam and head down the hall, following the
right wall to get the 007 Icon at the very end of the hallway.

In front of the camera is a little alcove, the door on the right is the
access to the building exterior and the exit to this section of the mission.

Executive Floor and Rooftop
---------------------------

Follow the wall to the right all the way to the end of the ledge.  There's
an exterior elevator that goes up and down, you'll need to jump on top of
it.  If you run forward as soon as the game finishes loading and skip the
scene with Dominique in the helicopter as soon as it starts, you can make it
to the elevator before it goes up to the executive floor the first time (this
will save you about 30 seconds).  If you miss the elevator, it will come back
down eventually.  Optionally, you can jump off the building and hit Replay
when the menu comes up after seeing Bond fall to his death.  Replay will start
the section of the mission over, hitting Restart from the pause menu will
start the WHOLE mission over again.

Ride the elevator up and hit the action button to open the grate covering
the ventilation duct.  Head down the duct, and press action again to open
the grate in the floor at the end, dropping you down into a storage room.
Outside the storage room is a small room that looks like some kind of
employee lounge.

PLATINUM: Go through the door on the right into the board room (the room with
the long table in it), there's a 007 Icon at the end of the table.

Head out of the lounge through the door on the opposite side from the storage
room.  There's a security camera just outside the door to the left.  Go out to
the left past the camera, and through the elevator lobby area.  Go through the
door on the left at the far end (the one on the right is the roof access door
you'll go through later).  There's another camera you'll have to avoid here.

Through the door you'll find a small room with a secretary's desk and another
keypad locked door.  Break out the decryptor and unlock the door (which leads
to Mayhew's office).

On the desk in Mayhew's office will be another red-screened computer you'll
need to install the Q-Worm on to.  Don't forget to grab the AT-600 Scorpion
on the desk (apparently Mayhew was really, really paranoid).

Now head out of Mayhew's office, through the secretary's office, and out to
the left (make sure you avoid the camera beam).  Follow the hall to the left
and turn left at the intersection to face a huge metal door.  On the wall to
the right of the door is a card slot with a red light on it.  Press the action
button on the slot to insert the key card you got from Mayhew's safe in
Double Cross and open the door.

Inside is a big round room with water around the edges and two not-yet-active
machine gun turrets on the far side.  The terminal to the secure mainframe
will come spinning up out of the floor in the middle of the room.  If you
turned off all the laser trip switches on the executive floor from the office
floor, this room is really simple.  You'll get a Bond Move just for stepping
up to the secure terminal.

If, however, you didn't deactivate the lasers, you'll need to put on your
infrared glasses (hit select to change vision modes, the one with the blue
tint is infrared).  You'll see a whole bunch of laser trip wires you'll have
to avoid to get to the terminal.

Take out your pistol and get ready to run.  As soon as you access the terminal
by hitting the action button, the two turrets in the room will become active
and two guards will spawn on the executive floor out by the elevator.  Hit
the terminal, then run out of the room and duck down the hall to either side
to avoid being shot at by the turrets.

Head out towards the elevator area where you'll find two guards.  You can run
straight to the roof access door and avoid them, but you won't get full points
for opponents dispatched if you don't kill them.  If you get hit, there's
armor in the board room (the other door in the employee lounge outside the
storage room you came in through).

Get out the AT-600 Scorpion and make sure it's in Heat seeking mode before
you head through the door to the roof (it has a little green and white picture
of a man running and an arrow next to it).  You'll see a short scene with
Dominique before ending up on the roof.

There are six guards on the roof, all armed with SG5 Commando's.  They're
pretty easy to take out with the Scorpion, because the heat seeking missiles
will tend to go after the guards rather than the helicopter.  You can
get a Bond Move for shooting down the flying helicopter, but it's pretty
tough to do (I usually have to use unguided missiles just so they don't go
after the guards).

Be careful when you launch missiles at the guards, though.  If they are in
the middle of a burst of gunfire, very often they'll hit the missile you
just launched, causing it to explode in your face and do a lot of damage.

PLATINUM: There's a 007 Icon in the far left corner of the roof.  You'll
pretty much need to kill all the guards before you can go grab it safely.

Once the guards are taken care of, go to the helicopter sitting on the pad.
There's a parachute inside it, which you'll need to get off the roof.  Once
you have it, just jump off the building and the mission is over.

Bond Moves:
- Enter office floor security room via ventilation duct
- Gain access to Secure Terminal
- Shoot down helicopter on the roof

007 Icons:
- In the garage area in front where Bond starts on the right side
- In the lobby near the front door
- At the end of the hallway to the left out of the elevator room
- In the last cubicle on the left in room 70C
- At the end of the hallway near the roof access door
- In the board room on the executive floor
- On the roof in the far left corner

Scoring Summary:      Target   Points Possible
Bond Moves:           2        50,000
Opponents Dispatched: 8        50,000
Subdued:              0        0
Surrendered:          0        0
Stealth Rating:       100%     50,000
Accuracy Rating:      100%     50,000
Health Remaining:     100%     50,000
Time:                 4:30     50,000+
007 Bonus:            7        150,000

Rewards:
Bronze:   Kiko Card
Silver:   Team King of the Hill Multiplayer Scenario
Gold:     Pistol Upgrade
Platinum: Christmas Jones Multiplayer Skin

========[ Mission 7 ]=========================================================
========[ Chain Reaction ]====================================================

Format: FPS

Objectives:
- Investigate building ST-1
- Photograph the Jetpack Prototype
- Advance through Warehouse TR-2
- Investigate building ST-3
- Photograph the Laser Prototype
- Destroy door C5 with mounted laser on catwalk

Building ST-1 and the first yard
--------------------------------

You'll start out on the roof of building ST-1 with the sniper rifle out.  You
can snipe at the guards around the buildings in front of you, but there is
really no point.  They'll all be re-spawned when you come back out, and you
really don't need to kill them to rack up kills to get a full bonus for
opponents dispatched.

Pull out the laser gadget and turn around.  In the back of the building is
a grate over a ventilation shaft with 4 metal clasps holding it in place.
Burn off all four clasps, then hop down the shaft to earn a Bond Move.

The guards inside ST-1 are placed somewhat randomly.  There will usually be
one guard patrolling the catwalk in front of you, sometimes two.  There can
also be a guard standing behind the boxes to the left.  Before you start
shooting, see where the guards up top are.  If the patrolling guards are both
on the catwalk near the barrel in the middle, you can shoot it a few times
and take out both of them.  If there's a guard on the left, you can drop him
with a shot to the head or a few shots to the body from your pistol if you
have the P2K (if you've been getting golds on all the previous missions,
you'll have the normal P2K now).

When the guards up top are taken care of, duck down behind the boxes and take
out the sniper rifle.  There will be several guards below, some may be
patrolling along the walkways on towards the far end of the building.  If you
take cover behind the boxes and be patient, you should be able to take any
guards in positions to shoot at you with some careful sniping.

There will be at least two, sometimes 3 guards on the platform directly under
the area with the boxes you dropped down into.  Three shots from the P2K (or
one to the head) will take them all down.  You can use the sniper rifle, but
they'll be close enough to hit you with their pistols fairly often, so unless
you are really good making snap shots with the rifle, I'd stick with the
pistol to take them down as fast as possible.

Once the guards below are out of the way, go down the stairs to the level
with the Jetpack Prototype on it.  Grab the armor on the boxes near the
bottom of the stairs, and then take out the micro-camera gadget to take a
photo of the jetpack.  Use manual aim, make sure the entire jetpack is within
the frame, and pull the trigger to take the picture and complete the
objective.

PLATINUM: Grab the 007 Icon on top of the forklift on the ground level.

Exit the building through the tunnel leading out (it will be on your left if
you are on the ground level and looking towards the platform with the jetpack
on it.  You'll want your sniper rifle ready when you get outside.

Like the spawns inside, the snipers outside are placed somewhat randomly.
There are only 2 that are always present.  You will usually have warning when
one of them sees you (they'll call out that they've spotted you on the radio).
When you hear them say they've seen you, duck back behind whatever cover you
just emerged from and proceed with caution.

One of the spawns that always seems to be there is in the hanger.  As you come
out of the tunnel, turn to the left until you are facing down the alley
between building ST-1 and the wall next to it.  Sometimes there is a sniper
on a platform attached to building TR-2 or on the round tower visible.  If
you hear them say they've spotted you, duck back behind ST-1 and take out your
camera.  If you got the upgrade from earning a Gold on Enemies Vanquished,
the you'll see little green reticles around each sniper, even if you are
looking through buildings and walls.

If there are any snipers that see you from the alley, take them out.  Now back
all the way into the corner of the wall nearest the doorway that you came out
of ST-1 from.  If you look towards the green hanger building (just visible over
the top of the wall to your right), and zoom in, looking just above the
concrete wall, and just inside the left wall of the hanger, you'll see the arm
of a sniper.  Any hit from the sniper rifle, regardless of location, will kill
the enemy snipers, so you can shoot this one in the arm and take him out.

Now head to your left down the alley in back of building ST-1.  When you get
to the far side of the building, there will be a sniper in the alley to your
right.  This is the other sniper that is always present.  Sometimes there is
a sniper, and very rarely, two, on the green tower you can see at the end of
the tower.  Use ST-1 as cover and take out the camera to help locate them if
you have trouble spotting them (if they are there).

There's a round concrete that you'll see the top of when you get to where the
sniper in the alley was standing.  There's a walkway around it about 1/4 of
the way down.  There is usually a sniper or two standing on that walkway on
the left side of the tower.  If you don't see them, take out the camera again
and check to see if they're moving around to get a shot on you.  At least one
of the spawn patterns only has a single sniper on the walkway, and he will
stay on the far side of the tower until you move around far enough to shoot
at him.  If there are any snipers visible on the tower, or moving to where
you can see them, take them out and then head down the alley.

When you get close to the end, you'll see where the alley turns to the right
before opening up into the main yard.  There is a forklift parked just outside
the mouth of the ally you'll see as soon as you can see the end of the alley
wall.  There is usually a sniper standing on top of the forklift, sometimes 2.
There is almost always a sniper standing behind it, as well.  Sometimes a
sniper will be present near some barrels to the right of the forklift, as well.

Once the snipers in the yard near the forklift and/or barrels are all dead,
you can head out into the yard.  If there was a sniper on the back side of
the round concrete tower, move around the the left to take him down.  There
can also be snipers on the green towers behind it, though usually they will
have moved into position to shoot at you when you were still in the alley.

Take out your camera and look towards the hanger building.  There will almost
always be a sniper, sometimes as many as 3 or 4, on the catwalks inside.  Just
locate them with the camera and proceed with caution until they are taken
care of.

If you get hit and need armor (one shot from a sniper will take off almost
all of your armor on 00), there's a pit between building ST-1 and the hanger
that has armor in it and some AP rounds for the rifle on top of it.

On the building next to the hanger, on the far side from ST-1, is a broken
staircase with a grapple point above it.  You can get some more AP ammo for
the rifle and earn a Bond Move by grappling up to the top of the stairs from
the moving forklift.  You don't need to do this, however, unless you are
running low on ammo, as both normal and AP rounds are both one hit kills.

Go back to the forklift parked near the concrete tower, climb up on top of it
and grapple up to the walkway on the tower (you can also climb up the ladder
on the side of the tower, but it takes a lot longer).  Now go around to the
left until you reach a wire you can hand-over-hand across to one of the
green towers.

Head around towards the other green tower.  There's another wire leading
across to the next tower, but you can ignore it and just run to where the
towers come together and jump across to the other walkway.  Now continue
around until you get to the end of the walkway.  There's a wire leading
across to building TR-2, but don't go across just yet.

This next section is optional, unless you are going for Platinum, but getting
the Delta Repeater and Phoenix Ronin will make the second part of the mission
a little easier.  If you don't want to bother getting them and aren't going
for a Platinum medal, just skip ahead to the section marked "Building TR-2".

If you stand on the very end of the walkway and look up, there's a vent pipe
coming out of the top of TR-2 with a grapple point on it.  Grapple up, and
the head across the roof towards the hanger.  On the side of TR-2 you'll find
a zip line that will take you to the right side catwalk of the hanger.  On
the catwalk you'll find a Delta Repeater and some armor.

PLATINUM: Grab the 007 Icon at the end of the catwalk, as well.

Now jump down on to the building inside the hanger.  In the middle there's a
fan propped up vertically with a grate in the roof of the building next to
it.  Laser the clasp holding the grate in place (it's on the far side of the
grate from the fan) and drop down inside the building.

PLATINUM: You'll land on a 007 Icon inside.

At the other end of the room is a Phoenix Ronin (it looks like a little
suitcase).  Next to the Ronin is a door you can open and head back out into
the yard.  Now go back up the concrete tower, across the green towers, and
across the wire onto the platform leading into building TR-2.

Building TR-2
-------------

There are a number of guards inside, also with fairly random locations.
They all have Storms, so they aren't much of a threat to you at long range.
Crouch in the doorway and shoot any you can see.  There are usually a few
on the walkways in front of you on lower levels, and usually one or two
that walk along the catwalk on the far side of the building, or sometimes
one that will stand facing the exit door on the far side.

There's a turbine on the floor on the far side of the building, and usually
a guard or two behind it that will sometimes come out from behind to shoot
at you.  There are also usually guards near boxes on the left side of the
building.

The only guard that is always present is on the same level as the door you
come in, but you can't shoot him until you drop down from the doorway.  Turn
to the left, stand up, and you should be able to see his head sticking up
behind the boxes on the catwalk above the one you are standing on now.

PLATINUM: Go down the broken stairs near you on to the floor and grab the
007 Icon behind the turbine.  Then get back up onto the catwalks via the
stairs near the turbine.

Head around to where the big metal support beam has fallen with one end
resting on the catwalks.  If you've been hit at all, you can grapple up
onto the walkway above from the beam or the box nearby and grab the armor in
the corner.

Now walk carefully across the broken beam, jump down onto the boxes or barrels
on the walkway on the far end, and head towards the door with the flickering
green sign above it.  Press action when you're up against the door to move on
to the next section of the mission.

The second yard
---------------

This is probably the hardest part of this mission.  You'll be facing a number
of enemy snipers, and you won't always have good cover to fight them from.
There is armor right in front of where you spawn, but unless you get hit
before moving on, it's difficult to get back to (you can jump up on the
railing and jump across the gap in the stairs if you really need to).  There
is also armor on some broken stairs in the yard, and in the room with the
broken windows high above the yard.

When you start out, duck down and move to the corner in back and to the right.
There will be a sniper walking along the crane on the right side of your
vision.  Take him down and then aim over towards the left side of the crane
he was walking on.  There's another crane behind it and a sniper that will
pop into view as soon as you kill the first one.

Once the two on the cranes are dead, torn slightly to the left and aim a bit
downwards.  When you stand up there will be a sniper standing in the corner
of an overhang.  When he's dead, you can head down the broken stairs you are
on.

Run down the stairs and jump out onto some rusty containers next to the stairs.
There is a doorway you'll see ahead of you as you run across the top of the
containers.  Inside the doorway is a small room with some more ammo, as well
as 1-3 snipers.  If you have the Delta Repeater, take it out and wait to the
right of the doorway.  The snipers will come out into view and you can drop
them with a single bolt.  If you didn't get the crossbow, you can take them
out with your pistol or with snap-shots from the rifle, but the crossbow is
the easiest way to drop them quickly.

As soon as you've cleared that room, head out into the yard, but go between
the two metal containers, they'll give you good cover from the next two
snipers.  In the far left corner of the yard, the corner farthest from the
room you just came from is another round concrete tower.  There are two
snipers on it.  You may have to maneuver around a bit to get a shot on them
as both cranes are in the way, but don't go too far out into the yard if you
can avoid it, or the guards in the room high above you will start shooting at
you.

Once you've taken down the two on the round tower, head into the alcove to the
right.  You'll want to get behind the wall of building TR-2 and use it as
cover to fight the snipers in the room above.  On the top of the tall
building connected to ST-3 is a room with 3 broken windows.  There will be
1-3 snipers inside the room (between the room below and broken window room
there will always be a total of 4).  You may need to move around in the yard
a bit to get them to come to the windows to start shooting at you, but get
behind TR-2 as soon as they do, then use the micro-camera to locate them and
take them out with your rifle.  They seem to really like hiding behind the
small pieces of glass in the bottom left corner of each window, so you can
often shoot in through the glass to take some of them out.

Occasionally, you'll get a sniper up in that room that won't move to where you
can shoot him (and he can shoot you), no matter how far into the yard you move.
Sometimes standing on the forklift at the base of the big crane will coax him
into showing himself, other times, he'll stay put until you actually grapple
up on the the crane itself.  If this happens, you'll have a tough time with
the snipers that spawn on top of ST-3 when he's dead.

As soon as the snipers in the high room are all dead, a single sniper will
spawn on the roof of ST-3 .  You'll be able to see him come over into view
if you are looking up at the top of the building.  Take him down as fast as
possible, because he'll probably have a good shot on you.

When he's dead, hop up onto the forklift at the end of the crane and then
grapple up onto the crane itself.  When you get up top, 5 snipers will spawn
on the roof of ST-3, though usually only 4 will actually come into view.

You can stay behind what cover is available at the end of the crane and fight
them.  Another option is to run to the far end of the crane as soon as you
get up top, take the zip line down the ground, and duel them from behind
cover of the two metal containers.  Do whatever works for you.  You have to
be pretty lucky not to get hit in the fight with them, as they WILL get shots
on you, no matter how good you are.

When they are all dead, you can grab the armor on top of the broken stairs in
the yard, or, if you need to, climb back up to where you started the section
and grab the armor there (you can get past the broken part of the stairs by
standing on the rail and jumping across, but it's tricky).

Now head back up to the top of the big crane (unless you're already up there)
and climb the ladder to the platform on top of it.  Go hand-over-hand to
the smaller crane, but move quickly.  If you pause for very long at all, you
risk running out of strength to hang on (the bar on top of the screen).

Go into the control booth of the smaller crane and hit the button inside to
swing it around.

PLATINUM: Once the crane has finished moving, you can jump onto a small ledge
running along the side of ST-3.  Follow it to the end and climb up the ladder
to the roof of ST-3.  Usually there's a sniper that stayed at the back of the
building when the one's on the roof spawned, so you may need to take him out
when you get up there.  On rare occasions, there's actually 2 of them that
stayed at the back.  There's a bent pipe leading up to a ledge in front of the
room with the broken windows the snipers were in.  Jump on to it and walk up
it until you see the wall-hug icon, then press action.  Wall hug along the
ledge until it widens out a bit.  Be careful here, because if you are still
holding the stick to move in the wall-hug mode, you can actually strafe off
the ledge to the left and fall.  Jump through the window into the room and
grab the 007 Icon inside.  There's also armor and more AP ammo in there.  Take
the zip line back down to the big crane, and head back across the wire to the
small crane.

Walk out along the arm of the crane after it's finished moving and drop down
onto the platform on the side of building ST-3, then go inside.

Inside ST-3
-----------

Once inside ST-3, head to the right and out into the control booth.  There is
armor in the room to the left, but it's best to save it until you've dealt
with all the guards on the floor if you can, you'll want to have full armor
when you start the last part of the mission.

Out on the floor, and on some catwalks in the far right corner will be a
number of guards, all armed with Storms.  Like in TR-2, they aren't much of a
threat to you at long range, so don't worry about being hit a few times.  Use
cover where it is available, and snipe then as they pop out to shoot at you.

When no more guards are visible, head down the stairs to the right on to the
floor, and make sure they're all dead.  There is usually one guard on the
catwalks on the right that won't pop out until you come around the corner,
and occasionally a guard or two that will be standing in front of the big
metal door (C5) on the left.  Once you are sure all the guards in the area
are dead, you can head back up to the control booth.

If you got the Phoenix Ronin in the first part of the mission, you'll want to
make use of it now.  There are 3 big metal plates hanging from the beam near
the catwalks with the laser mounted on them.  Place the Ronin in front of the
one directly opposite the big door marked C5, facing the door.

PLATINUM: On the left side of the wall opposite the control booth is a door
leading to a storage room.  There are 3 guards inside, one on the floor and
two on the shelves in the back.  Take them out, grabbing the armor on the
boxes next to the forklift if you need it.  Now jump up onto the boxes
with the armor, and then jump across onto the left side of the lower shelf.
There's a 007 Icon behind the boxes on the shelf.

Grab the armor in the room through the control booth if you need it.  Now
hit the action button while in front of the controls in the booth to activate
the crane.  Stand on the stairs just outside the booth and grapple up to the
hook in the ceiling.  Hold the trigger on the grapple so you don't fall.  When
the crane comes close, jump down on to it to earn a Bond Move.

PLATINUM: Jump off the crane on to the beam the crane moves along on the right
(if you are facing away from the control booth).  There's a 007 Icon on the
beam on the far end from the booth.

Hop down on to the catwalks in alcove in the far right corner when you get
there.  There's a laser mounted in the middle of the walkway.  As soon as you
see it you'll get an objective to take a picture of it.  Take out the camera
and take a shot with the whole laser mount in frame, just like with the
jetpack.

Now you'll need to use the laser to destroy the big door marked C5 so you can
escape the building.  Hit action to begin using the laser.  If you put the
Ronin down on the floor, it will start shooting at the guards and snipers that
spawn down there.  With the Ronin in place, you'll only need to worry about
the guards that come along the catwalks to the right, and rarely, a sniper on
the far left behind the big tanks.  If you didn't get the Ronin and put it on
the floor, you'll have to make sure you kill all the snipers on the floor as 
they appear.

Use the laser in short bursts to take out the guards.  The laser will overheat
if you use it for two long, leaving you vulnerable, with no way to shoot your
enemies (unless you disengage from the laser and use your normal weapons).

As you have time, use the laser to heat up the C5 door until it explodes.
Now, hit action again to disengage from the laser, then run down the walkway
to the right.  You'll probably have to shoot a guard or two on the catwalk,
but the Ronin should be covering the floor for you.  (If you didn't get the
Ronin, you'll have to watch for the snipers on the floor, too).

At the end of the walkway, jump down on to the boxes below, and then head out
the doorway to and down the tunnel to complete the mission.

Bond Moves:
- Gain access to building ST-1 through the covered shaft at the rear
- Grapple on to the platform with armor and ammo from the moving forklift
- Grapple up on to moving crane in ST-3

007 Icons:
- On top of the forklift in ST-1
- On one of the catwalks in the hanger building
- In the turbine in the hanger building
- On the floor behind the big transformer on the floor of TR-2
- In the room high above the second yard with the broken windows
- At the end of the rail the crane moves along in ST-3
- Behind some boxes on the left side of the middle shelf in the back room of
  building ST-3

Scoring Summary:      Target   Points Possible
Bond Moves:           2        50,000
Opponents Dispatched: 45       75,000
Subdued:              0        0
Surrendered:          0        0
Stealth Rating:       0        0     
Accuracy Rating:      100%     50,000
Health Remaining:     100%     50,000
Time:                 20:00    25,000+
007 Bonus:            7        150,000

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