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Game Cheats » Microsoft Xbox Cheat Codes » Games Starting with the Letter J » James Bond 007: NightFire - Strategy Guide (Page 02)

James Bond 007: NightFire - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for James Bond 007: NightFire - Strategy Guide (Page 02).

Move up to the passage on the right side of the courtyard, but don't go
through it.  There's a guard patrolling on the ground in there.  If he isn't
visible, wait for him to appear coming out of the right side passage on the
far wall.  Take him out as soon as you see him.  There's a sniper above that
area on the far wall, but you don't need to kill him - just run through
archway to the left and head up the stairs to the right towards the
door with the columns on either side.  This is the entrance to the castle
proper, and the end of this section.

Inside the Castle
-----------------

Once you get inside, you'll be unarmed (we wouldn't want to alarm the other
guests, would we?  Oh yeah... don't punch anyone, this will fail the
mission).  Head down the hallways following the red carpet on the floor.
Go through the room with all the people standing in little clumps (Kiko is
here in a red dress looking out a window, you'll meet her later).  The door
after that room will open as you approach and you'll see Rook come out
dressed as a butler.  Go through the door as soon as he's out of the way and
head to the left and up the stairs, then through the door at the top.

You'll see a scene with Drake giving a little speech and see Dominique beside
him.  When it's over, go back out the door you just came through, down the
stairs, across, and then left down the hall (you'll see Rook and Kiko off
to the left as you head down the stairs if you're fast enough, but you can't
follow them because there are guards blocking the way).  Go through the door
into the library where you'll meet with Dominique and CIA Agent Zoe
Nightshade.  After the reunion, grab the armor on the table and head out the
door, you'll have your pistol back now.

PLATINUM: Make sure you grab the 007 Icon on the floor to the left of the
door before going out.

Go down the hall and make a U-turn to the right, following the carpet, and
through the door.  The hall takes a little zag to the left, and beyond the
zag are 5 armed guards.  Stop just inside the door and turn left to look at
the bust in the alcove.  Aim at its neck: this is about head height for the
guards you are about to fight.

The guards here all drop Kowloon Type 40's when you take them out.  If you
have the regular PP7, switch to the Kowloon, it's better.  If you have any
of the pistol upgrade (Gold PP7, P2K, or Gold P2K), keep using your default
pistol instead.

Head through the door on the far end of the room.  There are 3 more guards at
the top of the stairs to the left.  Take them out and proceed through
the door at the top.  If you're using the Kowloon, switch back to your normal
pistol and put the silencer on it, you'll want a silenced weapon in a bit.

PLATINUM: Get the 007 Icon in front of the fireplace down to the left inside
the door.  DO NOT go through the door to the right until you get the Icon.
Pressing action at that door (its flashing and has a diamond pattern in the
wood) will end this section of the mission and you will not be able to get
the 007 Icon in the room.

Go up to the door on the right and press action to end this section of the
mission.

Inside the Castle, part 2
-------------------------

Move forward just a bit and you'll start a scene with Drake meeting Mayhew
and the guards bringing in Zoe who's creating a distraction.

Don't bother with the guards below you in the meeting room, they aren't
worth killing unless you're feeling particularly cruel.  Don't jump down, but
head to the window at the end of the walkway.  Hit the action button to open
it and hop out.

PLATINUM: Out the window to the right is a 007 Icon.

You'll find yourself in a small area overlooking a building across a small
yard.  There's two guards and the roof and two down below.  You can use the
manual-aim trick to take out both sets of guards very easily.  Kill the guards
on the roof first.  These guards won't react as quickly as the two in the
first part of the Castle Yard section, so just put your cross hairs on one
guards head, manual aim at the others head, and then pull trigger, release
manual aim, pull trigger.  If you do this fast enough, you'll head shot both
before they have time to react.  Not only is this convenient, it looks cool
and will impress your friends!

After all 4 guards are down, go the the edge of the roof you are on.  There's
a zip line just to the right (you'll see the "overhead" icon in the upper-
right hand corner of the screen).  Hit jump, ride it down to the far roof, 
and earn a Bond Move.  Now grab the guns and stun grenades the guards on the
roof dropped before hopping over the ramparts on to the slanted part
of the roof, then down in to the yard.  You'll hear gunfire: that's Zoe in
the gondola shooting at guards, don't worry about her, she can take care of
herself.

Move towards the big metal doors (don't go through the doors with the windows
in them yet).  Inside will be a pair of guards on the stairs up to your left.
If you go forward far enough, you can lob a stun grenade up onto the stairs
in front of you - turn around and head back towards the doors to get under
cover and make sure you aren't looking at the grenade when it goes off, it
will blind you for quite a while.  With or without stunning them, take
them out.  There's a metal door up the first flight of stairs with a small
panel next to it.  Stand off to the side of the door (not in front of it),
open up the panel, and burn the circuit board inside to unlock and open the
door.

There are two guards in the room, and the easiest way to take them down
is to throw and stun grenade inside and turn away (yes, stun grenades will
blind you through walls if you are facing them).  Kill the two guards inside
and grab the armor on the locker at the foot of the bed if you need it.

Now get out your handy watch laser again and look at the safe.  There are
two big black bars in the hinges that you'll need to heat up with the laser
until the fall out (don't ever buy a safe with hinges on the outside, by
the way).  Grab the AT-420 Sentinel and the attache case (which has the 
guidance chip inside) and head back down the stairs.

Here's the fun part:  Equip the Sentinel, but switch to unguided mode.
Go down to the door with the windows in it, open it up, back off, and launch
a rocket into the room (killing the 3 guards inside).  Now go through that
room, through the door into the gondola engine room, and down the first
set of stairs to the landing.  Turn right and face down the stairs towards the
door at the bottom.  Aim at the middle of the right side of the pair of doors,
and launch another rocket as soon as a guard opens it.  Now wait for a second
guard to come through the door and launch another rocket.

Now head down the stairs and out to the loading dock.  There is sometimes
a third guard to your left, but often Zoe kills him before you notice he's
there.  If you have any armor left, don't grab the armor sitting on the box
in front of the gondola - you'll pick it up right before you go inside.
Instead, head down the stairs past the gondola and around to the right.

There's a room down there with a few guards in it that you want to make sure
are all dead.  If you aimed the rockets at the right side of the door in the
engine room, most of the guards in this room will have been killed by the
explosions (through the floor... they're very powerful rockets, ok?).

PLATINUM: There's a 007 Icon behind the boxes inside that room.

As soon as you make sure they're all dead, head back up, grab the armor, and
step into the gondola.  If you don't make sure these guards are all dead,
they'll come out and shoot at you when you're in the gondola, and it's
really annoying, and possibly dangerous.

The best place to be in the gondola is crouching just to the left of the door
up against the wall and the box there.  You'll pick up rocket ammo no matter
where you are in the gondola, so reload the sentinel now, crouch down, and
aim up through the hole in the ceiling (you can aim through the windows, but
sometimes the gondola shakes when it gets hit and can cause your rockets to
explode inside, doing a ton of damage to you).  Oh yes, make sure you put
the Sentinel back into Guided mode.

After the gondola moves down the wires a bit, you'll get a short scene where
the gondola stops and the lights go out, followed by a helicopter coming
out from behind the castle.

Once you have control again, start shooting guided rockets at the helicopter.
It will take a good 6 hits to destroy it on 00, but if you are crouching
to the left of the door, you won't be taking much damage during the fight,
and if you have full armor you should be fine.  When you get the final hit
on the chopper, the mission is complete.

Bond Moves:
- Jump into the back of the truck and ride it all the way up to the gate
- Get past the window in wall hug mode without being seen (alternate route)
- Cut the green wire in the security panel in the guard room
- Slide down the zip line outside the meeting room

007 Icons:
- At the end of the road where the truck comes from
- In the ravine to the right of the gate house
- In the wine cellar
- At the end of the walkway on the castle ramparts (alt. route entrance)
- In the library where you meet with Dominique and Zoe
- In the room Drake gives a speech in near the fireplace
- Outside the window from the room Drake meets with Mayhew
- In the room below the gondola loading area
(Yes, there are actually 8 on the level, but you only need to pick up 7).

Scoring Summary:      Target   Points Possible
Bond Moves:           2        50,000
Opponents Dispatched: 30       50,000
Subdued:              3        25,000
Surrendered:          3        25,000
Stealth Rating:       100%     25,000
Accuracy Rating:      100%     50,000
Health Remaining:     100%     50,000
Time:                 9:00     25,000+
007 Bonus:            7        150,000

Rewards:
Bronze:   Zoe Nightshade Card
Silver:   Oddjob Multiplayer Skin
Gold:     Pistol Upgrade
Platinum: Baron Samedi Multiplayer Skin

========[ Mission 3 ]=========================================================
========[ Alpine Escape ]=====================================================

Format: Rail shooter

Objectives:
- Escape from Drake's castle compound
- Evade Drake's pursuing forces

On this level, a number of the snowmobiles you'll face will not be the armored
"military" type as described here if you aren't playing on 00 difficulty.  It
is, however, impossible to earn a Platinum medal without playing on 00 and
collecting all 3 of the 007 Icons.

You'll start out in the garage waiting for Zoe to get the snowmobile started.
A guard will appear on the left side of the open door in front of you first.
Then a red guard (harder to kill) will come from the right and a guard will
pop up from behind the front of the closer car.

The gondola will come down now, shoot the blue circle flashing on top of it
to earn a Bond Move and crush the guards below.

Now a guard will pop up behind the left side of the rear car.  After that the
left side garage door will open and two guards will run out and then a red
guard will come from the right.  Then two guards will run from behind the big
tank on the left of the parking lot.  Shoot the flashing blue square close
to the front of the tank to kill the guards and earn the second Bond Move.

A red guard will come from the left side, and then the right garage door will
open with one normal and one red guard behind it.  Just after that the small
door to the right of them will open with another normal guard behind it.
About this time Zoe will start the snowmobile, finally, and you'll start to
move out of the garage.

Now hit the "spin" button to turn around, you'll want to be facing forward
soon.  A building will come in to view on the right side.  Shoot the barrels
in front of it and a box of ammo will pop out that Zoe will drive over (the
explosion will also kill the two guards shooting at you).

PLATINUM: A 007 Icon will be on top of the box of ammo if you shoot the
barrels.

Now shoot the barrels at the base of the right leg of the guard tower as soon
as you see them.  This will drop the tower on the 3 guards below it, as well
as earn you another Bond Move.

After the scene on the road, you'll be facing to the rear and will pick up
some armor.  Two armored snowmobiles will come from the left and cross over
to your right side and behind you.  Shoot at the gunners rather than the
driver.  It takes a lot longer to chew through the armor to kill the driver,
and as soon as you kill the exposed gunner they stop being a threat.  A third
snowmobile will come from the rear.

Now spin around towards the front, you're about to pass through a tunnel
under a road.  Ignore the SUV on the road and shoot the grate covering the
tunnel to earn a Bond Move.

Now switch to missiles, you'll want them for the next snowmobile.  After
going through the tunnel you'll see a small scene showing a guard on a
snowmobile in front of you.

PLATINUM: Kill the driver and a 007 Icon will pop up in front of you.  The
easiest way to kill him is to hit him with a two missile shots.  Make sure
you lead you target because the missiles have some travel time.

Switch back to machine guns and turn to the left.  An armored snowmobile will
come out of the forest there shortly.  As soon as you take care of it, spin
around to face backwards.  Another armored snowmobile will come from the rear.
Not too long after that you'll end up driving along a wall, with two guards
shooting at you from in front.  Kill them by shooting the barrels behind them
(it's not a Bond Move or anything, but it's easier to hit the barrels than to
hit the guards themselves).  After you kill them or pass by them, spin back
around to face forwards as you approach the gate.

GOLD: If you are going for a Gold medal, you'll want to use the machine gun
here.  There's a small glowing blue box on the left side of the gate: shoot
it before the gate closes to earn another Bond Move.  If you don't hit the box
in time, shoot the gate with a missile to blow it open.

PLATINUM: Switch to missiles if you are going for Platinum.  You'll need
to kill the two guards on top of the gate very quickly.  If you kill them
in time, a 007 Icon will pop up in the middle of the gate.  Shoot a missile
at the gate itself to blow it open.

After going through the gate and veering back off the road, you'll grab some
armor.  Just sit back and enjoy the ride until Zoe drives you through the
restaurant.  As soon as you finish the quick scenes there will be an armored
snowmobile right behind you (you'll be facing to the rear again, so just
start shooting).  Turn left as soon as you've taken care of the one behind
you as another appears there.

When both snowmobiles are destroyed, spin towards the front.  Another armored
snowmobile will appear along the frozen river in little ways up ahead.  The
gunner will be firing missiles, so take him out fast.  A missile hit or two
will take care of him quickly, but remember to lead the target due to the
missiles travel time.  That is the last opponent, so sit back and enjoy the
stunt sequence coming up.

Bond Moves:
- Shoot the flashing blue circle above the gondola to drop it on the guards
- Shoot the flashing blue box on the gas tank when the guards from behind it
- Shoot the barrels at the base of the guard tower
- Shoot the grate covering the tunnel below the road
- Shoot the flashing blue box on the left before the gate closes

007 Icons:
- Shoot the barrels in front of the first building after you start moving
- Kill the guard on the snowmobile that "jousts" with you
- Kill both guards on the wall above the gate

Scoring Summary:      Target   Points Possible
Bond Moves:           5        100,000
Opponents Dispatched: 55       75,000
Accuracy Rating:      100%     50,000
Health Remaining:     92%      50,000
Time:                 4:08     50,000+
007 Bonus:            3        100,000

Rewards:
Bronze:   Military Snowmobile Card
Silver:   Assassination Multiplayer Scenario
Gold:     Grapple Multiplayer Mode
Platinum: Max Zorin Multiplayer Skin

========[ Mission 4 ]=========================================================
========[ Enemies Vanquished ]================================================

Format: Driving

Objectives:
- Rendezvous with Q at the extraction point
- Avoid civilian casualties
- Evade local police using non-lethal means

As with Alpine Escape, many of the enemy vehicles in this mission will be
easier to kill (sedans instead of big SUV's, generally) if you are not playing
on 00 difficulty.

The main weapon to use in this mission is the missiles.  If you don't fire
them when you don't have a lock, and pick up all the ammo packs mentioned
in the guide, you won't run out of ammo.  If you have the missile upgrade and
are firing 4 missiles at a time, you can only miss once or you will run out
of ammo when you get to the frozen river section, so don't shoot unless you
see the missile lock reticles.

Hit the gas as soon as you get control.  A pair of snowmobiles will come into
view shortly, one from the left, one from the right.  As soon as you see the
target reticles pop up, fire missiles at them.  A single salvo of 4 missiles
(you got the missile upgrade for earning a Gold medal on Paris Prelude, didn't
you?) will take them both out.

Around a turn to the right you'll see a billboard ahead.  There's a police
car behind it.  As soon as you pass by, the Q-Smoke gadget will become active
and you can deploy a smoke screen to deter the "local authorities", earning
a Bond Move.

A white SUV will come on to the road from the right side in front of you.  Four
missiles will take care of it.

PLATINUM: After the SUV there will be a turn to the right.  On the left side
of the road just after the turn will be a small sidewalk cafe area with a
007 Icon in it.

After the road straightens out, you'll get locks on two enemies on foot on
either side of a stairway in front of you.  Launch some missiles at them, and
then go up the stairs.  You'll jump into a small square, earning a Bond Move.

PLATINUM: There's a 007 Icon in the middle of the building you crash through
(it's right in front of you when you land in the square).

Make sure you get the armor in the alley after crashing through the building.

Slow down just slightly before you get back on the road.  Two SUV's will be
driving down it, and it's much easier to take them out if you let them get
ahead a bit.  Four missiles a piece should take care of them nicely.

After two small turns to the right, you'll see a small turn-out on the right
side of the road where the road goes to the left.  Make sure you grab the
box of missiles there, you'll need them.

Two more SUV's will be in front of you, as well as a single guard on the side
of the road up ahead.  Fire a salvo of missiles as soon as you see the lock
reticle on the single guard, one will take him out and the other(s) will go
for the SUV's.  If you timed the shot correctly, a second salvo of 4 missiles
will take out both of the SUV's.  If not, shoot once more to take care of
them.

After the road sweeps around to the right, there will be another police car
on the right side.  Hit the smokescreen as soon as you pass by to earn another
Bond Move.

Yet another SUV will be on the right side of the road after the police car.
Four more missiles will take care of it.

After you drive through the tunnel, drive down snow covered path going off the
road to the right.  If you crash into the police barricade in front of you,
you'll fail the mission.  There's armor in the middle of the path just ahead,
so make sure you grab it.  Keep your foot on the gas here, if you aren't
going fast enough up the slope just after the armor, you won't make the jump
over the bridge and will fail the mission.

PLATINUM: Make sure you're going fast and straight down the center of the
path as you approach the jump on to the frozen river.  There's a 007 Icon
in the air after the jump.

A snowmobile will appear on the left as you are jumping down onto the river.
Wait until you have landed before destroying it.  If you fire missiles while
still in the air, they'll just explode on the trees that are in front of it.
There's a missile pack on in the middle of the river just ahead, make sure
you grab it.

PLATINUM: Take the left fork up ahead, there's a 007 Icon in the middle of it.

Another snowmobile will appear on the right side, wait for a clean shot and
take it out with missiles.  There will be another snowmobile on the right
side before too long, take it out as soon as you see it.

Up ahead will be a bridge over the frozen river, as soon as you see missile
lock reticles on it, fire a salvo.  When it explodes a box of missiles will
fall down to the river for you to grab.

Just after the bridge there will be a snowmobile on the left side of the
river, take it out with missiles as soon as you see it.
 
After the snowmobile there's a small jump down.  If you are just a tad to the
right side of center, there's a box of missiles you'll pick up when you land.
Keep driving forwards and you'll go off a big jump down on to a frozen lake.

You'll fight 3 helicopters and 4 snowmobiles on the lake.  There are missile
packs scattered around, and armor behind where you start.  The best tactic for
taking out the snowmobiles and helicopters is using the emergency brake to
spin around.  It's very difficult to get a shot on a target behind you
without using the e-brake to perform a "bootlegger reverse".  Just turn hard
and hold the e-brake button down and you'll spin around neatly.

PLATINUM: There's a 007 Icon on the lake near the island on the left (you'll
see it as you jump down).

As soon as all the enemies on the lake are destroyed the mission is over.

Bond Moves:
- Use Q-Smoke after you pass the first police car
- Go up the stairs and jump into the village square
- Use Q-smoke on the second police car after you pass by

007 Icons:
- In the cafe area on the left side of the road
- In the middle of the building you crash through after jumping into the square
- After the bridge jump scene, in the air after the jump off onto the river
- In the middle of the left hand fork in the frozen river
- On the frozen lake, near the island on the left

Scoring Summary:      Target   Points Possible
Bond Moves:           3        100,000
Opponents Dispatched: 41       75,000
Accuracy Rating:      100%     50,000
Health Remaining:     100%     50,000
Time:                 3:10     50,000+
007 Bonus:            5        100,000

Rewards:
Bronze:   Vanquish Card
Silver:   Scaramanga Multiplayer Skin
Gold:     Camera Upgrade
Platinum: May Day Multiplayer Skin

========[ Mission 5 ]=========================================================
========[ Double Cross ]======================================================

Format: FPS

Objectives:
- Escort Mayhew to bunker
- Destroy Mayhew's computer
- Rescue geisha girls
- Find door to servants quarters
- Retrieve Dragon Safe contents
- Rescue Mayhew's servants
- Find the door leading to Mayhew
- Defeat the assassin

Escorting Mayhew
----------------

You'll start in a room with Mayhew with 3 yakuza rushing in to shoot at you
(or Mayhew, if they get bored shooting at you).  Kill them as fast as
possible.  If you have the Gold PP7 from getting a Gold medal on The
Exchange, it should only take 3 hits to the body (or one to the head) to drop
them.

Mayhew will run over to the entrance to the next building after the room is
clear.  There's 2 boxes of ammo for your pistol on the table in the starting
room, make sure you grab them.

PLATINUM: There's a 007 Icon in the little courtyard just outside the room
you start in.  It's on the walkway in the far right corner.

Follow Mayhew to the entrance to the next building, but don't go to the right
yet.  Go the the left and stand in the corner up against the door.  Now turn
around and look at the Japanese characters on the wall hanging.  The one on
the far right has a part that looks kind of like a circle with an X in the
middle.  Aim at the center of the X.  This will be head height on the 2 yakuza
you're about to fight.

Now go into the security room through the door you just opened (you can back
in if you know where the armor is, to make it easier to maintain your aim
elevation).  As soon as you grab the armor in the area on the far side from
the door, two yakuza will spawn outside and come in to shoot at you (one
usually stays in the hall outside, actually).

As soon as they are dead, go to the other door in the hallway.  You'll see
a scene of a few yakuza preparing an ambush for you.  Don't open the door just
yet, however.

Go stand in the left corner up against the door.  Now turn around and look at
the wall hanging (it's a copy of the one near the security door).  Jump once
to reset your height (yes, this can make a difference) - if you are standing
in the right place and not touching the movement stick, your jump should seem
cut off at the top, like you hit your head on something.  Now aim at the
character on the right, but this time, aim at the top of the circle with the
little X in it.  This should be about the same height as the head of the red
trench coat yakuza in the room with the shotgun.  You'll want to kill him with
a head shot if you can - it takes as many as 6 shots to the body with the
Gold PP7 to kill the red yakuza on 00 difficulty.

There will be another yakuza in the room (sometimes he's behind the wall to
the right) with a shotgun, and a third with a pistol.  If they're behind the
wall and don't pop out to shoot at you, go into the room slowly until you
can see them and take them out.

There will be another red yakuza on the far side of the room with a shotgun
that you'll want to kill as quickly as possible.  Along with him, there will
be a total of 6 or 7 yakuza in the room, including some that will come in
from the hall.  Occasionally one of them will be a red trench coat wearer (the
actual spawns are somewhat random, so the number and weapon layouts will
vary slightly each time you play the mission).  Don't worry too much about
taking a little damage, there's armor in the next hallway.

As soon as the room is clear and no one else is coming in from the hall
beyond, go back and collect all the weapons (especially the stun grenades!)
on the floor.  Grab the armor to the left just outside the door and head
down the hall.  Stop just before you get to the corner, though.

Four yakuza will come around the corner, one after the other.  One of the later
ones will be red.  If you can get aimed at the first one's head, the others
will conveniently pop around the corner and stick their heads in your cross
hairs (though you make have to strafe right or left a tad for some of them).

After those four are dealt with, proceed cautiously around the corner.  There
is a yakuza with a Storm M32 on a walkway above where you come in to the
trophy room.  Turn around and look up and back slowly into the room until you
can see his head, then shoot it.  He may shoot at you, but he'll tend to hit
the railing or the floor unless you go too far into the room.

PLATINUM: Go across the room to the left, then turn right up the stairs and
go around to where the yakuza on the walkway was and grab the 007 Icon
there.

Now follow Mayhew through the secret door and down to the security bunker.

Rescuing Geisha
---------------

When you're done listening to Mayhew's list of requests, grab the armor on the
table if you need it, then grab the box of stun grenades in the corner at the
foot of the bed.  Now hop up on to the bed and open the grate covering the
ventilation shaft.  Hop inside and head up the ladder.

When you get up top, don't move forward at all.  Turn to your left and make
the red yakuza next to the rock surrender, then subdue him.  Now make sure
you have a silencer on your pistol and head to the left of the tool shed the
yakuza was looking at.  Crouch down as you go past the shed so the other
yakuza don't see you.

There's a guard that patrols along the left shore of the big pond, take him
down with a silenced round to the head to avoid alerting any of the other
yakuza in the area.

Now turn to the right and head for the small bridge and the yakuza standing
on top of it.  There is another yakuza patrolling the walkway on the buildings
in front of you.  Keep crouching all the way up to the water, and make sure
he's not looking in your direction when you enter the pond.  You'll auto-
matically stand up when you go into the water, and if he's looking in your
direction sometimes he'll spot you.

Go under the bridge and then aim up through the slats and take out the yakuza
on top with a shot to the head.  Stay under the bridge until he dies to earn
a Bond Move.

Now head out and take down the guard patrolling the buildings, who may be
alerted by the death of his pal on the bridge.  Turn left back towards the
pond and go down the side of the building.  The last yakuza in this yard is
patrolling out by a gazebo with a big gong in it.  Take him down when you get
a good shot.  You can duck into a small passage under the building in the
water to keep him from seeing you if he's headed your way.

PLATINUM: Grab the 007 Icon in the back of the the gong house.

Now go under the gazebo in the water where you'll find a ladder up to a small
cache of weapons with a sniper rifle and pistol in it.  Head back out and
go into the underwater passage under the building nearest the gong house.
Get your Shaver stun-grenade gadget ready, you're going to use in inside the
bath house.

On the left side will be a ladder leading up into the bathhouse, go up and
turn left once you're in the room.  There's a red yakuza threatening a geisha
and one normal yakuza on either side of him.  Drop the Shaver grenade between
the two bathtubs in the floor and step forward a bit so you aren't blinded
by it.  Set it off and then take down the yakuza.  Depending on where you
placed the grenade, it may not have stunned all 3 of them, so you may have
to take one or two down quickly.  Make sure you don't hit the geisha during
the fire fight.  Once all 3 are dead, you should get a Bond Move.

Don't pick up the armor in the bath house unless you really need it, we'll
come back to get it after a more dangerous part of this area.

Now head out of the bath house through the regular entrance and take the hall
to the left which will lead you to the second yard.  There's a guard on a
walkway on the far side that will see you when you are just about to get out
into the yard.  He's silhouetted nicely against the back lit paper windows.
Stop moving when he sees you and wait for him to come around and pop out from
behind the building again, then take him down.

Now take out the sniper rifle you got from the gong house cache and make sure
you pre-zoom it all the way out.  There's a sniper in a building across the
yard to the left.  Take him out with the rifle as soon as you see him.

Now move down the walkway along the building to your right.  Two yakuza will
be coming towards you across a couple of bridges to your left, but they're
easy prey for your sniper rifle.

PLATINUM: Grab the 007 Icon at the end of the walkway leading off to the right
out of the bath-house.

If you're running low on sniper ammo, grab the rifle sniper dropped.  It isn't
always there for some reason, and sometimes it is under the house where you
can't pick it up, so hopefully you haven't missed much with the rifle, we'll
still need it for a few more key shots.

Head around the building that the sniper was standing on.  There's another
yakuza in the yard on the far side of it, though sometimes he comes out to
where the sniper was standing to shoot at you.  Take him down with your
weapon of choice, but make sure you don't use the last of your rifle ammo.

There's a string of lamps on a wire coming out from the building that you
can shoot out, and the hand-over-hand into the building to earn a Bond Move,
but you don't need to do this.  The center lamp fixture will spark from time
to time, which will hurt you, ignoring armor, and this is annoying.

If you decide not to do that, take out your Storm M32, make sure it's on Auto
and fully loaded, and head up into the house through the door on the far side
from the bath house.  There's a door to your left that will open up to a
hallway with 3 yakuza in it (they aren't there if you came in via the lamp-
wire).  Just start firing with the Storm and charging down the hallway.  If
you're aiming somewhere close to head height, you should kill them all before
the clip runs out and not take too much damage, even from the guy with the
shotgun.

Turn around and go back out of the hallway, then turn to your right.  You
should see Mayhew's computer on a desk in the main part of the building.  Put
a bullet into any part of it to blow it up, completing that objective.  (Just
don't ask how shooting a computer erases all data on it's hard drive, please).

If the guards in the hall shot you much you can head back to the bath house
to grab the armor inside now.

Take out your sniper rifle and head down the hall from the building with
Mayhew's Computer.  If you haven't gotten 2 Bond Moves already, you can get
another here.  Head across the dining room at the end of the hall and go into
the hallway on the other side and turn left.  Shoot the yakuza you see through
the window with the sniper rifle (no other weapon will penetrate the glass).
If you're standing at the far end of the hall when he dies, you'll get a Bond
Move.

Now move out into the dining room and take care of the other two yakuza in the
kitchen, one of which will be a red trench-coat wearer with a shotgun.

PLATINUM: Grab the 007 Icon behind the paper screen in the dining room.

The door to the servants quarters (the exit for this part of the mission) is
a sliding paper door in the hallway you shot the yakuza through the window
from.  It'll be flashing when your cross hairs are on top of it if you've
completed all the objectives in this area.  Hit the action button to move on
to the next section of the mission.

Rescuing Servants and Feeding the Dragon
----------------------------------------

Head across the courtyard through the open doorway on the left.  Turn once
inside and you should see a yakuza with his back to you standing in Mayhew's
dressing room.  Sneak up behind him with a weapon out, then punch him after
he surrenders for surrender/subdue bonuses.

Now turn around and head into the den.  You'll see the Dragon you're supposed
to "feed" on the left, but ignore it for now (activating it and getting the
safe contents spawns two yakuza, and the gun fight will alert the ones in 
the library, which we don't want to be alert just yet).

Head across the den into Mayhew's bedroom.  There's another yakuza in the
bedroom facing away from you, begging to become another surrender/subdue bonus.
He's kind of hard to see in the shadows, but stay on the right side of the
room and he won't see you.

There's a painting on the wall across from Mayhew's bed that is hanging a
little crooked.  Go up to it and press the action button to open a secret
door to the left of it (you can see the door if you put on the infrared
glasses by hitting select a couple times - they're the one's with the blue
tint to them).

Go through the secret passage and open the door at the end.  You'll see a red
yakuza threatening one of Mayhew's servants.  Take him out with a shot to
the head, but don't get to close behind him or he'll notice you.  You'll get
a Bond Move when he dies for saving the servant by using the secret
passage.  There are two more guards in the library on the ground floor, and
another two above.

Toss a stun grenade into the room and turn around until you hear it go off.
This should stun at least a couple of the yakuza in the library.  Take them
out with single shots, and then dispatch any that the grenade didn't stun,
being careful not to shoot the servant (she should be cowering under the
stairs, so this shouldn't be a problem).  One of the yakuza on the second
floor it outside on the balcony.  He'll usually stay outside, so you only
have to worry about the one's inside, and can take him down when you're done
with them.

Head back to the den where the Dragon Safe is, activate it by hitting the
action button when you're standing in front of it.  Have a stun grenade
ready, because two yakuza will spawn in the hallway outside the den as soon
as you grab the contents of the safe.  Toss the stun grenade back towards the
dressing room, but not INTO the dressing room (it won't stun the yakuza if
you throw it all the way into the dressing room).  Turn away and head into
the bedroom and duck behind the wall to the left (if the stun grenade doesn't
get both yakuza, this is good cover to fight them from).

Once those two are taken care of, go back to the library and up to the second
story, getting out your sniper rifle in the process.  There's a sniper on the
roof of the building across the courtyard to the left that will shoot at you
when you get close to the balcony.  Take him down with a shot from your own
rifle and grab the armor on the table to the left of the balcony doorway if
you need to.

Go out onto the balcony and hop over the railing onto the overhang.  There's
a small beam to the left that connects two sections of the roof you can cross
over if you're careful and walk slowly.

PLATINUM: Grab the 007 Icon on the ledge to the left after walking over the
beam.

Now head towards the skylight near where the sniper was standing.  You'll hear
a yakuza and a whimpering servant in the building.  Go up to the skylight and
look down: you should see a red yakuza pointing a gun at a servant.  Take
him out before he shoots her to earn another Bond Move.

When the red yakuza is dead, toss a stun grenade through the skylight.  A
second yakuza with a shotgun is down below, but you can't see him until you
jump down into the room.  A stun grenade is an easy way to prevent him from
getting a shot on you, just make sure you turn away so you don't get blinded.

Jump down and toss another stun grenade into the room on the left.  A yakuza
will be coming out of a door in there as you jump down.  He's armed with a
Raptor Magnum, so incapacitating him before he starts shooting at you is a
good way to avoid taking a lot of damage.

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