James Bond 007: Agent Under Fire - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for James Bond 007: Agent Under Fire - Strategy Guide (Page 02).
Location of 007 tokens: (1) In one of the shop windows in this side alley you should also spot a 007 token. You’ll need to firstly smash the shop window. Then jump onto the roof of the car nearby, before jumping into the shop window and grabbing that token. (2) There is a 007 token in the sniper’s nest here. (3) After killing the gangster here, watch where the hostage runs. Go through the door to the right of where she crouches, and you should find the 007 token just to the right of the door as you enter. (4) Before shooting the gunship down, find the last 007 token behind one of the sets of crates here. Mission 7: Streets of Bucharest Available Weapons: (Driving Section) Machine Gun Rockets Missiles (Rail Shooter Section) Chaingun Cannon This mission is composed of two sections. In the first, you’re behind the wheel of an Aston Martin DB5, and in the second, you are in a tank, complete with chaingun and cannon. This mission isn’t too tough to collect a Gold Medal in, as long as you collect all the Bond Moves, and get through the mission as quickly as possible. You can also up your accuracy and ammo efficiency in the first section by only using rockets and missiles against enemies. If you’ve picked up the Infinite Missiles reward from Mission 3, then you can just use missiles to destroy all the enemies, which makes the first section a lot easier. Note that in the driving section of this mission you can pick up a gadget called the Q-Slick. If you ever manage to end up in front of an enemy car (press L2 to check behind you) then you can use the Q-Slick to send the car sliding all over the place. If you manage to slip up a car using this method, then you’ll receive your first Bond Move. At the beginning, follow the path of the main road, and you should soon spot a car on the road in front, which you should quickly destroy with missiles once they lock on. When the road splits in two here, take the left path (1), go through the arch, and where the two paths rejoin again, you should spot another car coming in from the right. Destroy this car with missiles, before taking a sharp turn to the left. As you go through the next arch, you should spot two cars up ahead forming a roadblock. Slow down, and fire a few missiles/rockets at them to destroy the roadblock. Now skirt around the battered cars and into the road that was behind them. As you drive along the curved road, you should spot two armoured vans forming another roadblock blocking off a side road to your right. Maintain your speed, and blast a couple of missiles at them as you pass. However, you should ignore them, and continue along the curved road until you reach a junction. Handbrake turn around to the right (turn while holding down Square) and follow this road, which should have a lot of arches on. Almost immediately an armoured van will come in from the right. A couple of rockets/missiles should suffice to finish him off. Pick up the rockets on the road ahead, and continue along the road. A couple of arches later, you’ll spot another car which comes in from a side road to your left, and which has a gunman leaning out of the window. Again, destroy the car with missiles as you proceed along the road. You will soon spot a number of side roads to your left and right, but don’t go down them – stay on the main road. Another car will appear on the road in front, with the gunman on top this time firing missiles at you. It is therefore essential to finish him off using missiles/rockets quickly, before he has a chance to fire at you. Ignore the side roads to the left and right after killing the car, but follow the main road as it curves to the left. In front of you will be the train station. Pick up the Q-Slick, and then head straight for the glass doors you should see at the front of the station. Smash through them, pick up the armour, and then smash through the other set of doors, (2) turning left around the train when you get onto the tracks. At the left end of the station, you should spot a helicopter. Use a couple of missiles to finish the helicopter off, and then drive over to where he was. Handbrake turn around the end of the train on your right to get onto the platform, and drive along the platform to pick up the locator. From here, you should spot another helicopter at the other end of the station. Shoot that with a couple of missiles to get a second Bond Move. Now you need to leave the station, and get to the chip. Drive back out of the station, and follow the central road back to the road with lots of arches on. Drive down this road, and you should soon be met by a limo, which you might be able to get ahead of. If you can, use the Q-Slick on the car to get that Bond Move. If not, just destroy it using missiles/rockets. As you drive along the road, you’ll also be hindered by a helicopter flying above you, which fires rockets in your general direction. Just ignore the helicopter and maintain maximum speed to evade the helicopter’s rockets. Very soon, you’ll also spot a helicopter hovering to the left of the road, which will shoot a rocket into the bridge in front of you, destroying it, but making a small ramp that you can use to jump across the gap. Maintain maximum speed and a steady course (if you keep veering left and right you’ll lose speed) and you should fly across the gap and land safely on the other side (third Bond Move.) Ignore the first road to your left, and follow the main road. On the map, you should eventually spot a curve in the main road to your left, and a small, secret route (shown by a thinner line on the map) which lies to your left just before the road curves. When you get near to this thin line, look to your left, and you should spot an arch with a set of stairs going up beyond. Drive through the arch and up the stairs into the secret route, in which you should find some Armour (3). At the end of the secret pathway, rejoin the main road, and follow the armoured van that you should spot coming in from a road to your left. Destroy it using a couple of missiles, before turning left just after the arch that you spot (if you don’t turn left, you’ll smack into a dead end.) Now follow the road upwards, and where the road splits into two, you should spot an arch in between them. Go through the arch, and follow the pavement to collect the chip. Your next task is to escape from Malprave’s men. Continue following the path, and just before the arch at the end of this park-area, you should spot a white sign. Drive towards that and hit it with only the left side of your vehicle, so that you go up on two wheels between the cars standing just outside the arch (fourth Bond Move.) Now descend down the stairs into another park area, and follow the path until you see the park sloping upwards, forming a ramp. You now need to head at full speed, and on a straight course, towards the ramp, making sure you don’t hit any of the obstacles on your run up to the ramp. If you’re going fast enough, you’ll fly across the gap (fifth Bond Move.) You should now follow the course of the narrow passage before smashing through some railings (4), and dropping down onto a lower path, which is equally narrow. Follow this until it opens out onto the main road. Head straight forwards over the grassy knoll, and pick up the Q-Booster you should spot in front of you before going down the passage behind it. As you head down this passage, ignore the helicopter, and pick up the Q-Booster that you should have just picked up. Skirt around the fountain, and head for the set of stairs that you should see in front of you. As you hit the bottom of the stairs, activate the Q-Booster, and your speed should be sufficient to carry you over the river, landing safely in a warehouse on the other side. Coincidentally, Bond manages to land in a warehouse right next to a fully functional Russian tank. Isn’t that lucky? Ah well, I’m not complaining, since you get to play the next part of the mission from the cockpit of the afore-mentioned tank. The tank is fully equipped with a chaingun (complete with zoom feature) and a cannon (although the cannon is a bit lousy since it takes ages to turn around, except if you use L2.) I advise that you use the chaingun for most of the mission, except where I state otherwise. At the beginning, you’ll spot two cars come in and stop on the junction in front of you. Use the chaingun to destroy both cars before they get a chance to fire at you. As you turn to the right, spin round using L2, and destroy the car tailing you when it comes in from a side road. When that car is destroyed, turn back so that you’re facing forward. When you are moving along the road with the tramline along the middle of it, use the scope feature of the chaingun to spot and destroy a car that comes towards you from the road in front. If you don’t manage to destroy him before he goes past you, swivel round, and destroy him before he can fire any rockets at you. You should shortly turn off into a small passage to the right, and should eventually come to an arch, beyond which you should see a small courtyard. Shoot the gunman just on the right of the arch as you go through. In the courtyard, you should spot a small pile of barrels to the left of the armoured van. Shoot them to blow up the armoured van (sixth Bond Move) and kill anyone else left in the courtyard before picking up the armour and leaving through another arch. After progressing through the arch, you should stop, with two rocket-launching cars a little way in front of you. Use the chaingun/cannon to rip the cars apart before they can start shooting rockets at you, and continue on your merry way. A helicopter should appear from around the corner, which you should destroy using the chaingun (seventh Bond Move.) Continue looking forward, and you should spot another car come in from a road to your left. Shoot this using the chaingun, and as the tank turns right, spin round to look behind you, and finish the car off before it can shoot at you from behind. Very soon, a cut scene will show a rocket-launching helicopter hovering above a bridge. Look up, and shoot the helicopter down using the chaingun. As it falls, it will destroy the bridge, and the car waiting under the bridge (eighth Bond Move.) The tank will now progress over a flowerbed, before turning right along a small passage with Armour in it. As you rejoin the main road, you will spot several armoured vans on the road in front of you, as well as an oil tanker. Shoot the oil tanker until it explodes, destroying the armoured vans (5). You will now turn to the right, and the tank will cruise along a seemingly featureless road. However, two helicopters soon appear over the buildings to your left and right. As they appear, shoot one of them with the chaingun until it crashes, and then concentrate on the other one. As you go up the steps to the hotel, swivel round so that you can still focus on destroying the other helicopter. (6) You will now smash your way through a hotel before going down some steps onto the main road again. Shoot the guard standing on the ledge in front of you before focusing on the car that should be swerving along the road in front of you. You should now pick up the Q-Vision goggles, which will allow you to spot the guards standing on ledges and on the pavement much more easily. As you turn left, you should spot two guards, one on the left and one on the right. Kill both of these before dealing with the helicopter that comes in from the left. Swivel round so that you can hit it while it is behind you. Then turn back so that you’re facing forwards. Shoot the guard on the ledge in front of you, and then the guard on the ledge to your left. There is another guard on a ledge in front, who you should kill, before turning around. As the van comes up behind you and passes you by, shoot it using the chaingun until it smashes into the wall of the building in front of you and explodes. As you enter the next road, kill the two guards standing on the right hand pavement. A while later, you’ll spot another guard to your left, and another couple of guards on a ledge to your left. On the next road, you should spot a man standing near to a car on the left-hand pavement. Instead of shooting them, use the scope feature of the chaingun to find some barrels standing to their left (they are quite hard to see.) Blow them up to destroy both the car and the man (ninth Bond Move). Kill the man on the ledge to your left, and the car that appears from a road on your left. Now look up, and destroy the helicopter that comes over the buildings in front of you. After the helicopter has been destroyed, switch to the cannon, and look slightly up as you go round the corner. A cut scene will show two tanks standing under a bridge, over which the supply train is moving. Note the red petrol tankers that appear every so often. What you need to do is target the supply train. As the end of the carriage just before a petrol tanker passes through your crosshairs, fire a shell, and the shell should hit the tanker. The tanker will explode, destroying the bridge, and the tanks underneath it, allowing you to complete the mission. A Gold Medal on this mission will reward you with the Lotus Esprit car for all driving missions. The Lotus Esprit moves a lot faster than any of the other cars, allowing you to complete them much more easily when you’re trying to get a Platinum Medal on them. Location of 007 tokens: (1) Before going through the arch, turn right, and you should spot the 007 token in an area in front of you. (2) After smashing through the two sets of glass doors, turn right, and follow the tracks all the way to the end. You should spot a 007 token on the tracks here. (3) In this shortcut path, you should spot a 007 token just before the Armour. (4) The token is hanging in mid-air just after the railings. Keep a straight course, and smash through the railings to collect the token. (5) If you shoot the tanker to explode the armoured vans the 007 token will appear on the road in front of you. (6) If you shoot both of the helicopters here, a 007 token will appear in the hotel lobby. Mission 8: Fire and Water Available Weapons: Golden Gun (12) Calypso (80) FSU-4 (40) Defender (6) SSR 4000 (5) MRL-22 (1) Golden Grenades (1) Fixed Gun (Unlimited ammo) Allegedly this is a really tough level to get Gold on, but I didn’t think so. The key to getting the Gold medal is to get as many Bond Moves as possible, and get through the level as quickly as possible. Therefore, I will show you a route through this level that allows you to get through the level extremely quickly, and get all those points for mission time. Naturally, you should have the difficulty on 00 Agent, to bump your points up as much as possible. When you start, immediately run on to the pipes, and up the ladder. Shoot the guard on this level (who, by the way, will point his gun at you for ages before shooting), and climb up the ladder onto the next level, on which there is another easy guard to kill. Turn around, and look up at the opening onto the next level. After a while, you should see a man patrolling this level, who you should also shoot quickly before he can run for the alarm. Now ascend the ladder, immediately turn left, and you should see another guard trying to hide himself (somewhat in vain) behind a box. Shoot him in the head using the Calypso before he can emerge and project a huge volley of shots at you. Collect his ammo, turn round and look up, and you should see a helicopter hovering in mid-air. Unload just over one clip of Calypso ammo into the machinery of the helicopter to explode it (this will save you trouble later.) Now ascend the ladder on this level, and, while still on the ladder, quickly shoot a guard (who you should see typing in a room at the top of the ladder) in the back using your Golden Gun before Bloch starts shooting through the window and the guard notices you. Now jump into the room, and watch the cut scene, before running towards Bloch a short distance, and then crawling the rest (this stops Bloch hitting you at all – as soon as he starts letting rip, immediately duck to avoid his fire.) As soon as you get near, Bloch will run off, leaving you in peace. Firstly you should obtain the Crane Program from the computer in this room using the Q-Remote (first Bond Move), and then go out of the door in this room that isn’t locked, onto a ledge overlooking the rig. Look down, and you should see two cranes with program receivers on them. Activate both cranes using the Q-Remote (second and third Bond Moves), and grab the Armour standing on this ledge of you need to. Now enter the computer room, and go over to the window. Look up, and you should see another program receiver on the crane outside, at the top. Activate this to collect another Bond Move, and blow up the crate that the crane was holding, revealing some grenades. Now turn on the spot, and cut the lock on the door on your left using the Q-Laser (fifth Bond Move), but don’t go outside. Instead, duck behind the protective glass, and watch two guards who have now moved behind the boxes just outside. When then come out from their cover, pop up, and eliminate them using the Calypso. You can now go outside (1), and collect the ammo those guards dropped, as well as those grenades dropped by the crane. Now proceed down the stairs on the left of the outside area. Jump down them to get down quicker. When you get to the bottom, switch to your Q-Laser, and look slightly upwards, as you proceed onwards towards Bloch, who is standing behind that wire fence. Quickly cut the lock that you can see on the door in the fence before Bloch opens fire, and as the gate swings open he should run off. Now cut the lock on the grate you should see on your left (sixth Bond Move) but don’t go through it (2, 3 and 4). Instead, cut the one on you right (seventh Bond Move), crawl through it, and Q-Laser the lock at the end. Climb up the ladder on your right, and as soon as you get to the top, eliminate the guard there. Jump onto the gantry, and walk slightly forward. Another guard should soon come running over, who you should easily be able to eliminate before he gets a lock on you. Now run along the gantry towards the sniper, and shoot him when you are quite close (this way, he’ll drop the SSR 4000, and draw out a Defender, meaning that you can pick up both Defender and SSR 4000 ammo that he drops when he dies.) You can now pick up your eighth Bond Move by sniping the pilot in the helicopter that should now be hovering in the sky, but this is risky, especially if you’re standing above a load of barrels, and is also time consuming. My advice is simply to run to the end of the gantry and hit the switch to the right of the door to complete your objective. Once in the pump room, walk past the crates in front of you, and shoot the first guard as he emerges from some crates on your left. Continue forward, and shoot the guard behind the crates directly in front of you, and also the guard hiding behind the crates in the corner of the room. Now cross over to the boxes to the left of the entrance door, and turn left. You should see a guard patrolling a walkway, who you can kill using the SSR 4000. Before leaving this area, charge up your Q-Jet using the canisters of compressed air you should see near the wall. Go back to the stairs, and walk halfway down. Access the scope on the SSR 4000, and shoot both the snipers who are standing either side of that central pillar, before they spot you. Now head down into the main room and over to the central pillar. A guard should appear from behind a small pillar, who you should immediately shoot, and there is another guard behind a pillar further in front of you, who you should also gun down as soon as he ducks out from his pillar. Now cross to the other side of the room, and climb the left-hand ladder. When you reach the top, quickly shoot the grenadier just as he switches to the Defender, and then jump onto the ledge. Turn left, and wait, with your FSU-4 on grenade mode. When you see a super thug and a guard in the opening in front of you, project a grenade through it to (hopefully) blow up both the super thug and the guard. If one or both escape the grenade, switch back to the regular mode on the FSU-4, and shoot them down before they can do much damage. After the guard and the thug have been subdued, walk through the opening, and follow the passage until you get to the computer room. Don’t touch the button yet, but go out of the entrance on your left, and around the central pillar, to collect two SSR 4000s and some Body Armour. Now go back into the room, hit that button and the oil pumps should start moving up and down. Go back onto the ledge leading up to the central pillar and you should see two super thugs, one on your left, and another on your right, both below you. Pull out the SSR 4000 and dispose of those thugs by sniping them in the head. The one on the right is difficult to kill due to the fact that part of the time, he is obscured by the oil pump when it is at its lowest point. (5) When the guards have been killed, walk past the central pillar, and get onto the gantry that you should see in front of you by Q-Clawing the perforated hatch that is on the ceiling just above the gantry (ninth Bond Move.) Now walk along the gantry, and turn so that you are facing the end of the oil pump. When it reaches its lowest point, jump onto it, and use your Q-Jet to blast upwards onto the platform above when the pump is at its highest. Immediately run for cover behind the lone block that you should see here, and switch to the FSU-4’s grenade mode. Stand up, and shoot one grenade through the gap close to the left of that central pillar, and another through a gap just right of that central pillar. This should dispose of every guard except one, who you can see right at the other end of the room, just to the right. Use the SSR 4000 to target him and defeat him. Now pick up all the ammo in this room before leaving through the door at the end, to complete your objective. (6 and 7) In this open area, immediately run forward and to the right, and then turn left to see a ladder. Climb up the ladder, jump up onto the ledge, immediately turn left, and take the guard there out using the Calypso. Now run to the end of the ledge, switch to the FSU-4, and shoot the sniper before he notices you. Q-Claw over to his platform (tenth Bond Move) and pick up his SSR 4000 and some Body Armour, before Q-Clawing back, and using the tram cable to reach the tower. A load of guards will immediately appear. Quickly run and duck behind the boxes just in front of you. Pop out to shoot the guard hiding behind the boxes on your left, and the guard hiding behind the box in front of you (you may want to use the grenade function on the FSU-4 to achieve this.) Now look up, and watch the elevator coming down. As soon as it gets to the bottom, shoot another grenade onto the elevator platform to eliminate the two guards travelling on it. Now walk right around the central pillar, and shoot the guard who appears. Switch to the Q-Remote when you see the grenadier hiding behind the crates, and activate the crane just above him to defeat him and earn yourself another Bond Move. Gather any Armour or ammo that you need from this level before you take the elevator up to the next level. As soon as you reach it, blow up the crates in front of you, turn around, and walk to the window. Switch to the SSR 4000, and use the scope function to target the pilot. Attempt to shoot him, but this time he moves around the tower, which can make hitting him difficult. You get a short chance at the beginning and at the end of his chance to easily shoot him, as he stays still for a while. If you manage to shoot him with the SSR 4000, then you can collect your eleventh Bond Move. There is an MRL-22 hidden behind some barrels on this level, just in case you run out of SSR 4000 ammo. (8) Before going up to the next level, look upwards in the area where you got the MRL-22, and you should see a sniper standing on a platform supported by a crane. Activate this crane to ‘give the sniper the drop.’ There is a similar sniper’s platform above and to the left of the ladder, so activate this crane as well to eliminate the threat of the snipers. Now you can climb up to the next level. Shoot the barrels in front of you, and then cross over to where they were. Turn round, and look right up to the top platform. Looking through the scope of the SSR 4000, you should be able to see a grenadier, who you should snipe from this safe distance. Now Q-Claw up to his platform (there is a perforated hatch that you should be able to see just above and to the left of the platform) and Q-Laser the lock on the grate above you to complete the mission. A Gold Medal in this mission will get you the Rapid Fire for your Golden Gun. This means that, by tapping the X button repeatedly, you can make the gun fire really fast. If only there were more ammo for the gun… Location of 007 tokens: (1) Immediately after you open the door here to get outside you should spot a barrel directly in front of you. Blow up the barrel and you should spot a 007 token behind it. (2) While you’re trying to get the platinum medal, you’ll need to take the left duct here. When you get to the end of the duct, blow up the barrels in the following room to kill both the guards. Now Q-Laser your way out of the duct and into the room. In this room, you should spot a 007 token on top of the packing cases. (3) After getting 007 token number 2, open the door at the end of this room using the button on the left of it. Now lower crane 2 and jump onto the crate on the end of it. Raise crane 2, and lower crane 3 so that you can jump onto the crate on the end of crane 3. Now raise crane 3, and jump onto the platform in front of you. Climb the ladder, dispose of the guards, and use the fixed gun on this platform to dispose of all the guards in this area. Once the area is clear, you should be able to get 007 tokens 3 and 4. 007 token number 3 is just behind the bottom of crane two. (4) This 007 token is on the rig floor just under the bridge Bloch raises to make his escape. (5) After killing the guards, drop down from the catwalk, and walk towards the end of the room with the two ladders on it. Go towards the right hand ladder, but don’t climb it. Instead, go right, around the glass, and jump over the packing crates to get the 007 token. (6) As you leave the pump room through the door at the top of the pump room look right, and you should spot a pile of barrels. Stand well back, shoot the barrels, and collect the 007 token behind them. (7) This token is in the same area as token 6. Go forwards and to your left, and you should spot a small gap underneath a metal platform. Crawl under the gap that is underneath the sniper’s platform to collect the token. (8) After destroying the helicopter here, blow up the barrels near the packing crates, and you should find a 007 token between the packing crates and the glass fencing. Mission 9: Forbidden Depths (Rail Shooting Mission) Available Weapons: KA-57S (40) Shotgun (12) CH-6 (6) RCH-1 (1) This level is a tough one to get a Gold Medal on, but it is possible. It is quite difficult to get a lot of points for Accuracy or Ammo Efficiency in this level, since you’re using a KA-57S for most of the level, so you’re gonna need to kill all the enemies, and take little damage. You should also be able to quite easily get the maximum points for the Bond Moves in this level, since there are only four in the whole level. As usual, set the difficulty to 00 Agent to bump up your points. At the beginning, shoot the man who is standing at the end of the tunnel in front of you, and he should drop some KA-57S ammo. As you go around the corner, there is a gun turret on the ceiling (you can spot it because of the flashing lights that are on the gun turret case.) Shoot that quickly using the KA-57S, before descending down a slope, and taking a turn to the right, where you should soon spot a tram moving along the tunnel in front of you. As you head along the straight, keep shooting the tram until it explodes and crashes into the tunnel wall. The tunnel should curve left, and then right and you should soon see a change in the texture of the tunnel wall from a solid, thick wall, to a transparent glass tunnel, and you should be able to see the sea through the glass panels. Above the entrance to this new tunnel, you should spot a small room behind a perforated vent. Shoot the two guards in this room (1), before entering the glass tunnel, in which you should just spot, at the end of the tunnel, two gun turrets on the ceiling. Shoot them quickly, suing the zoom function of the KA-57S if necessary, before they open and start shooting at you. When you get to the end of the tunnel, the view will zoom in front of you, showing Bloch stopping at a junction, and ordering a load of guards into the junction. As your tram pulls into the junction, look to your left, and shoot as many guards as possible as you slow down. As you stop, you should spot a row of computers behind a desk to your left, with guards popping up from behind the desk. Eliminate the guard standing in front of the Identicon symbol to make the metal shield with the Identicon symbol on it rise up, revealing a red computer screen. Before shooting this screen, look up to your left, and you should see a blue panel near the top of one of the pillars supporting the ceiling, with another Identicon symbol on it. Shoot this panel out, and then look to your right, and you should see another Identicon symbol on the pillar to your right. Shoot this out as well, and this will make a CH-6 appear near the exit of the junction. Now shoot the red computer screen to make the exit door open, and your tram will begin moving again (first Bond Move). You should pick up the CH-6 that appeared, and Body Armour that was just behind the exit door. As you leave the junction, you should spot a tram moving along the track in front of you, before disappearing down a slope. Keep shooting at the guard on the tram until he disappears down the slope, and then switch to the CH-6. When you start going down the slope, you should spot the guard below you. What you need to do is point the CH-6 at the track a little way in front of the tram, and shoot. Hopefully, the tram will move onto that part of the track just as the rocket reaches it, destroying the tram. (This technique is quite difficult to do, and requires a great deal of luck, but it means that you destroy the tram at a good range before the rocket launching guard has the chance to take a pot shot at you.) If you don’t hit the guard, then wait until you get a bit closer, and just blow him away using the CH-6 before he has a chance to use the rocket launcher. You should now enter another glass-walled tunnel, where you will just glide along uneventfully. Switch to the KA-57S as you glide along, and destroy the gun turret on the ceiling that you should spot as you near the exit to the glass tunnel. As you leave the glass tunnel, you should hear a voice saying ‘Just you and me.’ Spin round using L2, and you should spot a tram speeding along behind you. Quickly switch to the CH-6, and blow the tram off the track. The next part of the track is uneventful, and nothing will happen until you reach a door, which opens, allowing you to see a guard moving along the track in front of you. Keep shooting him using the KA-57S until he veers over to the right and blows up upon hitting a door, while you turn left. Another door should open, allowing you to see another tram moving along the track in front of you, with Bloch on board. You can’t kill Bloch at this point, so just use short bursts of KA-57S fire to distract him from shooting you. Soon, he’ll turn off to the left, and escape, while you turn off to the right into another tunnel. As you turn to the left, look up, and at the top of the slope you should spot a gun turret, which you should destroy before it can open and fire at you. At the top of the slope, the tunnel wall texture should change, you should spot a guard just to the right of the road in front of you. Shoot that guard quickly, and he’ll drop a Shotgun, which you can pick up. When you reach the end of this bit of tunnel, you should spot another guard to the right, who you should easily be able to dispatch before you start ascending another slope. As usual, there’s a gun turret at the top of the slope, which you should quickly kill using the KA-57S before it manages to open. When you reach the top of the slope, you should spot the tunnel opening out into another junction. As you slow down, look to your right, and you should spot a load of guards clustered around a group of barrels. Use the manual aim of the KA-57S to target the barrels, and shoot the barrels to dispose of most of the guards (second Bond Move). Now turn your attention to the catwalk at the back of this area, on which you should spot a guard. Finish him off quickly before he can shoot any rockets at you. Now shoot the guard on the right of your screen, before turning left so that you’re facing forwards again. Shoot the two blue panels with Identicon symbols on that you should see on the pillars in front of you (which makes another CH-6 appear near the exit to this room). Then shoot the guard on the right of the right-hand pillar, and the guard on the left of the left-hand pillar. As soon as you see the door opening in front of you, switch to the CH-6, and use it to eliminate the tram that is parked just behind the door, before its driver can shoot any rockets at you. Immediately as you leave this area you should look up and shoot the gun turret just above you before it can open up and shoot at you. In the next section of tunnel there are another three gun turrets, with guards placed in between the gun turrets. As you spot each guard and gun turret, quickly shoot them before they can get a lock on you. You don’t have long to destroy each guard/gun turret, so try to be accurate. Soon, you should spot another glass tunnel, with a room containing two guards above the entrance to it. Kill the guards using the KA-57S before you enter the tunnel. (2) At the end of the glass tunnel, you should spot Bloch’s tram join the path again in front of him. Use the KA-57S in short bursts of fire to prevent Bloch from shooting at you, until he accelerates away from you. He will now start dropping land mines onto the track, which you need to shoot in order to prevent yourself taking damage. Keep your crosshairs focused on the track just behind Bloch, and when he drops a mine, the auto-aim will automatically pull the crosshairs over to the mine, and you can simply shoot to destroy the mine. The first two mines are easy to get, because he lays them on a straight piece of track a long way in front of you. However, the others are more difficult because he lays them around corners. The way to destroy these is to focus your crosshairs on the track a little way in front of you, and keep moving them so that they remain in the middle of the track. When you hear Bloch dropping the mine, start firing at the track in front of you, and when you get near the mine, the auto-aim will pull the crosshairs onto the mine, and destroy it before you go over it. (3) Immediately after you destroy the last mine, switch to the CH-6, and shoot a rocket at the gun turret that should be on the ceiling a little way in front of you (4). Bloch will again escape through a door on the left, while you are forced to break through a grating to the right. When you get to the fans, target the centre of them, and destroy them with a short burst of KA-57S fire. Destroy every fan to get your third Bond Move. After the fans, you’ll break through another grating into a section of tunnel with steam vents in it. As you approach each steam vent, you should notice a red button on the left-hand wall just before the vents. Shoot these buttons to shut off the vents, and make it safe to proceed. If you shoot both of the red switches before you hit the steam vents, you’ll receive a fourth Bond Move. After breaking through another grating, you will end up in a big circular room inside a volcano, and should be seen a cut scene with Bloch running into the big structure in the middle of the room. When the cut scene ends, shoot the three guards that are standing on small platforms in this room as you approach them. When all three guards are dead, Bloch will appear on one of the catwalks protruding out from the central structure in this room, and will start shooting at you. As you circle around the room, shoot Bloch when he comes into view, using the KA-57S’ scope feature if necessary. Once Bloch has taken enough hits, he will withdraw back into the central structure, and three rocket launcher guards will appear in the places where the three normal guards were earlier. Shoot these as quickly as possible, using the CH-6 if you’ve got any ammo left, since their rockets are quite damaging. When you’ve killed all the guards, Bloch will shut off the fan in this room in an attempt to kill you with the heat of the volcano. When the view zooms back to you, your health will slowly get lower and lower, and your view will slowly get more and more blurred. It is therefore essential that you finish the mission as quickly as possible. Switch to the RCH-1, and look upwards, and you should spot three lights (which look black, with red stripes on them) above the fan. Every time you destroy a light it will plummet downwards and destroy one of the central structure supports, and when you’ve destroyed all three lights, the central structure will be destroyed, and your mission will be complete. To destroy the lights, roughly target one of the lights, and shoot a rocket. Your view will now switch to that of the rocket. Use the left analogue pad to move the rocket so that the crosshairs always rest on the light, and hopefully the rocket should impact upon the light. If you just miss the light, then press X to explode the rocket manually, and the explosion might just destroy the light. When all three lights have been destroyed, the central structure will plummet downwards, Bloch will fall to his death, and your mission is complete. Bloch is now out of the way, allowing you to get on with destroying Malprave’s evil plans. Or is he… A Gold Medal in this level will reward you with Golden Armour, which basically means that you lose less health when you’re hit. Location of 007 tokens: (1) Shooting the two men behind the first perforated hatch will make a 007 token appear in the tunnel ahead. (2) Shooting the two men behind the second perforated hatch will make a 007 token appear in the tunnel ahead. (3) If you manage to destroy all Bloch’s mines before you run into them, then you’ll be rewarded with a 007 token, that appears after you destroy his last mine. (4) If you destroy this gun turret using the CH-6, and have destroyed all eleven of the gun turrets in this level, then a token will appear just in front of the fans. Mission 10: Poseidon Available Weapons: Golden Gun (12) UGW (40) PS100 (50) SSR 4000 (5) Grenades (1) Viper (6) Getting the gold medal on this level requires speed and accuracy, and although there are no major shortcuts in this mission (like there were on Fire and Water), you should be aiming to be running through this level as quickly as possible. It is also quite easy to get loads of points for not taking much damage on this level, so try to avoid taking damage wherever possible. At the start, turn around so that you’re facing the smaller grate which has the ‘Authorised Personal Only.’ (1) Cut the lock using your Q-Laser (as I’m sure you’re accustomed to doing now), and climb inside (first Bond Move.) Q-Laser the lock at the other end while you’re crawling down the vent. Before you leave the vent, look around in the area beyond, and soon a patrolling guard should come into view. Shoot him quickly (note how rapidly the Golden Gun can now fire with the ‘Rapid Fire’ function you got from Fire and Water) as he has a rather nasty Viper, which can cause a lot of damage if it hits you. Now go up to the door in front of you and to your right, and use your Q-Decryptor on the lock. As the lock is being decrypted, you should stand in the middle of the doors, facing the doors. Hopefully when the doors opening, your gun should be pointing straight at the chest of a guard typing at a computer, and you can shoot him before he hides behind his desk. Walk around this room, and as well as the PS100 the guard dropped, you should also find some PS100 ammo and some grenades on the shelves in this room. Now you should go back into the previous room, and press the button at the end of the room to open the door, before backing away slightly. As the door opens, you should spot a grenadier hiding behind some boxes, and to the right of him is a guard with the PS100, who you may not be able to see at the moment. To begin with, lob a golden grenade into the room with the two guards in (you may need to hold down the X button for a couple of seconds to get the distance you need.) If you’re skilful (or lucky) you may be able to blow up one or both of the guards, but even if you don’t, you’ll usually blow up their cover even if you don’t kill them. Before advancing into their room, shoot any guards left in the room using the Golden Gun, and then walk up to the lift, whose doors will open as you approach. Collect any ammo that those guards dropped before entering the lift, and pressing the button to leave this area. When the lift doors open, you should see two pillars rising from the ground to the left and right of you. Go towards the left one, and as the black pillar recedes, you should see a super thug standing inside a hollow clear pillar. Target him right in the chest, and start firing using the PS100 as soon as the pillar recedes. Almost as soon as he starts moving, he should be hit by a load of PS100 bullets, and immediately die. Now, as you may have realised, that other black pillar contained a super thug, and he should now be on your right, and heading straight for you. Quickly turn right, and look out for the super thug. He is usually standing on the other side of the shark container, in which case you should just target him, and shoot through the glass, killing him quickly before he can react. Now pick up his ammo, and take the door to the left of the lift. Follow the path around, until you arrive at another door. Select the PS100, and quickly run through the door. Unload a load of bullets into the patrolling guard before he even realises you are there, and then eliminate the guy in the biohazard suit that is standing in the room just beyond, and firing at you. Now select the Grenade, start holding down the X button, and side step until you can see another biohazard suit guy, standing in a room in front of you and to your left. Target him, and release the X button, before running back to the left to cover. Wait for the explosion, and if the firing stops, then you’ve succeeded. Look in the rooms that contained the biohazard guys to pick up their ammo, and some Armour (which is in the left-hand room.) After you’ve got everything; leave through the double doors at the end of this room. You should now be in the lab. (2) Go forwards a few paces, and you should spot a guard in front of you and to your left. Use your PS100 to shoot him in the back a few times, and that should cause all the other guards to come running. Therefore, you should crouch down, and turn to the left so that the guards appear around the shelves to the right, and you can just gun them down as they appear around the corner. After disposing of each guard, quickly run forward and pick up their ammo before going back to where you were before, and crouching back down again. This prevents you running out of ammo. Once you can hear no more shouts, run forwards, around the shelves, and into the middle of the room. Once you reach a certain point, you should hear a load of voices, and three guards will appear from the entrance that you came through (I must assume – they can’t have appeared from out of thin air.) Turn round, and as each guard comes running around the corner, quickly gun them down before they can do you much damage. If, after a while, they haven’t come after you, pursue them, and shoot them down. Remember, every second wasted means valuable points down the drain. Now that you’ve subdued all the guards, you can pick up the Armour lying in a corner of the room reasonably near to where you came in. You can also obtain the Chemical Regulator, System Pressure, and Temperature Control Programs from program emitters that you can pretty easily see near to the huge tanks of chemicals (obtaining each program gets you one Bond Move, so you can get a total of three Bond Moves here.) Once you have the three programs, head towards the door at the end of the room here (it is just past the huge chemical tanks.) As soon as you get neat the door, it will open, and a super thug will appear, spraying all manner of weaponry in your direction. As soon as the door opens, let rip using your PS100, and he will be mown down just as he gets near to you. Enter the lift that the super thug came out of, and take it to descend further down (by the way, if your health is not too good, then just before taking the lift, turn to the right, and blow up the barrels that you should see. Behind the barrels is another Body Armour.) As soon as the lift doors open, run down the stairs in front of you. (3) As soon as you reach the bottom of them, drop down to avoid the gaze of the guard inside the autogun room, and crawl towards the entrance to the left. Once through the entrance, stand up again, and start running. Turn right at the turning, and go through the entrance to your right. Immediately shoot the guard in this room before he can run for the autogun button, and when he’s been disposed of, hit that autogun button (fifth Bond Move), which will immediately begin shooting at the guards in this room. Unfortunately, most of them will no longer be in the main room anyway, and will now be running to attack you. Quickly turn round, and watch the entrance for guards. When they all appear in the entrance, lob a grenade towards the entrance to eliminate all of them in one fell swoop. It is not safe to leave this room until the autoguns turn off. To find out whether the guns are off or not, look at the autogun button. When it starts to flash, you know that it’s safe to leave the room. Before leaving, grab the verification code (which looks like a sort of Keycard) from one of the computer tables. Now re-enter the main room, and you should see a load of biohazard guys protected by shatterproof glass. These guys are relatively easy to beat – just stand so that there is just the edge of the pane of shatterproof glass separating you and the guard, and then side step so that the glass is no longer in the way, shooting before the guard realises that you’ve moved. Once you’ve dispatched the guards, activate the three program receivers which are all just behind the panes of shatterproof glass, and this will destroy the cloning facility (just a note to those who think that that is how cloning takes place – it isn’t. You cannot clone a fully-grown man to the exact age of the original – you must grow it from the original tiny egg, which makes most of the events of this game an impossibility. Ah well, I suppose that’s what James Bond is all about – its primary aim is not really to be realistic.) Now pick up the Body Armour in this room, before using the Q-Decryptor on the exit door. As the doors open, you should spot a super thug standing directly behind them, who you should eliminate quickly without too many problems. Now proceed towards the stairs to finish this part of the mission. Your final objective is to get a submarine out of here, which is easier said than done. You will start in a control room overlooking the submarine pen, with a couple of laser beams passing backwards and forwards over the room, as snipers check for intruders. If your health is low, then run over to the right, and open the door on the right-hand wall. Inside, you should find Armour and a few grenades (you may want to come back for this armour later – however, remember, time means points.) (4) Now crawl over to the left-hand side of the room, where you should see an opening out to a catwalk. Switch to the UGW, and as you reach the opening, use the zoom function to look out onto the catwalk. You should see a guard standing on it, who you should quickly gun down before he notices you. Now switch to the PS100, run out of the opening, and look to your right. You should see a sniper on a platform as you turn to your right, and you should pump him full of ammo before he manages to get a lock on you. Now, the whole of that catwalk in front of you is in full view of the sniper on the other side of the submarine pen, so you’re gonna need to run along it to avoid being shot by that sniper. Firstly, run over to the sniper’s platform, grab the SSR 4000, and hit that button in front of you to lower the submarine bridge (ninth Bond Move.) Once this is done, immediately run out of the other side of the platform, run along the catwalk past the barrels and boxes, and across to the stairs. Once you’re on the stairs, you’re safe from the sniper, so you can afford to go a bit more cautiously. Walk down the stairs, and once you’re near the bottom, select the SSR 4000, and, using the scope, find the sniper, who is on a platform high up on the other side of the submarine pen. If you can’t see him, then take a few steps forward, and then try again. Snipe him, and also shoot the grenadier that is just to the right of him. (5) Now switch to the PS100, and shoot the barrels you should see running along the wall in front of you and to the right. This enables you to hide behind the boxes near the barrels without danger of guards shooting the barrels, and killing you in the process as the barrels detonate. Before running up and hiding behind the boxes in front of you, there is Armour lying underneath the stairs (just behind you now) so take that if you really need it. Note that you can always come back to it later if you really need to. As soon as you run forwards to hide behind the boxes, a whole load of guards should appear in the scenery in front of you. Shoot the first guard who comes out from a pile of boxes near you. There is a whole load of barrels in this area, so try shooting them to blow up guards hiding behind them. Also throw a couple of golden grenades in the general direction of the guards to attempt to blow them up as they attempt to hide behind various boxes. Finally, use the UGW’s scope to see if there are any guards left, and shoot them if you see any emerging. Once the coast is clear, get out from behind the boxes, and start running forwards. Another load of guards should appear, but don’t stop running, just keep going, and attempt to gun down the guards, or throw a couple of grenades, as you run. Turn left once you come to the submarine bridge, and left again once on the submarine, jumping into the hatch to complete the mission. A Gold Medal in this mission will get you Golden Bullets for the Golden Gun, which basically makes your gun a lot more deadly.
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