Intellivision Lives! - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Intellivision Lives! - Strategy Guide (Page 01).
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Intellivision Lives! (PS2) Version
FAQ 1.0
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Welcome to the Intellivision Lives! FAQ for PS2! It is copyright Mark Raby
2003 via GameFAQs. It is not to be used for commercial use without proper
permission. Please keep coming back for updates!
CONTACT ME!!
If you see something on this FAQ that is not correct, you have a
question/comment about the FAQ, or you have a question about Intellivision
Lives, please contact me!! Do not let the last-updated date throw you. I will
be happy to answer your questions as long as it is before the year 2010. Your
name will go in the credits if you point out a problem, or mention something I
think should be added. Here's my e-mail address:
markraby86@hotmail.com
I'd love to hear from you!! (I'll usually respond within 24 hours no matter
what your e-mail is about)
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CONTENTS
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0) Version history
1) Game specifications
2) Intellivision info
3) Games list
4) Individual game FAQs/Walkthroughs
4.1 "Space" games
4.2 "Arcade" games
4.3 "Gaming" games
4.4 "Sports" games
4.5 "Combat & Sorcery" games
4.6 "Kids" games
4.7 Unreleased games
5) Moving around Hal's Pizza
5.1 Arcade machines
5.2 Jukebox
6) Play goals/unlockables
7) Radical gameplay modes
8) Other exclusive content
9) Credits
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0) Version history
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--Dates note when I submitted the FAQ or update, not necessarily when it was
posted on the site--
Version 1.0 (2/9/04):
*Finished FAQ. No complete walkthroughs for individual games yet.
Version 0.8 (2/8/04):
*Started FAQ -- missing just a few things
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1) Game specifications
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Published By: Crave Entertainment
Genre: Compilation
Rating: "E" For Everyone (Gambling)
Players: 1-6 (No multitap required)
Memory Card: 60 KB
Other: Analog Control & Vibration Function
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2) Intellivision info
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The Intellivision system was released in 1979, being one of the very first
video game consoles ever, beaten only by the Atari 2600, Pong, and Odyssey. It
was superior to all its predecessors, however, but costed $299!! Also, the
Intellivision was the first to offer a wide variety of educational software.
It used special controls with 1-9 number pads (like a remote control) and
D-pads. Each game came with an overlay for the controllers, themed for the
game, to let the players know which button did what for that particular game.
There have been few Intellivision compilations before Intellivision Lives! and
this is by far the biggest one, with over 60 games to play. Just for fun, the
games that are in this $20 PS2 title would have costed upwards of $3,000 when
they first came out. Plus, the system itself was $300. Considering that,
Intellivision Lives! has a reasonable price tag ;)
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3) Games list
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This is strictly an alphabetical list of the games that are available in
Intellivision Lives! For more detailed info on each one, go to section 4.
Armor Battle
Astrosmash
Auto Racing
B-17 Bombing
Backgammon
Baseball
Basketball
Battle Tanks
Biplanes
Body Slam: Super Pro Wrestling
Bomb Squad
Bowling
Boxing
Brickout
Buzz Bombers
Checkers
Chip Shot: Super Pro Golf
Crosswords
Deep Pockets: Pool & Billiards
Demo Cartridge
Factor Fun
Football
Frog Bog
Golf
Hard Hat
Hockey
Horseracing
Hover Force
Hypnotic Lights
Las Vegas Poker & Blackjack
Las Vegas Roulette
Magic Carousel
Math Master
Memory Fun
Motocross
Mountain Madness: Super Pro Skiing
Night Stalker
Pinball
Racing Cars
Reversi
Royal Dealer
Sea Battle
Shark! Shark!
Sharp Shot
Skiing
Slam Dunk: Super Pro Basketball
Slap Shot: Super Pro Hockey
SNAFU
Soccer
Space Armada
Space Battle
Space Hawk
Space Spartans
Spiker: Super Pro Volleyball
Stadium Mudbuggies
Star Strike
Sub Hunt
Super Pro Decathalon
Super Pro Football
Tennis
Thin Ice
Thunder Castle
Tower of Doom
Utopia
Vectron
Word Hunt
Word Rockets
World Championship Baseball
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4) Individual game FAQs/Walkthroughs
-----------------------------------
Intellivision Lives! splits up the games into seven different categories:
space, arcade, gaming, sports, combat & sorcery, kids, and unreleased.
Here is a key to some of the terms I'll be using:
*Keypad interaction*
By pushing the select button during the game, a keypad similar to the original
Intellivision one will appear on the screen. From there, you can choose one of
the 1-9 buttons. In some games, you need to do this. There is also a way to
use the right analog stick, but that gets too confusing and it messes up a lot.
In some instances, you need to choose a level of difficulty or speed before the
game actually starts by using the keypad (I've denoted these games with the
word "Preliminary" under the Keypad interaction section). Ususally, the game
will prompt you, asking you to enter a difficulty level. However, sometimes,
it will not prompt you, and you are stuck with the default settings. I point
out which games have this problem.
When I say "in-game", that means you will actually have to toggle between the
keypad and the regular PS2 controls during the actual game.
*Original Copyright*
This is the year the game was copyrighted -- it's generally a year before the
game actually came out.
As of right now, I do not have detailed walkthroughs for every game. Stay
tuned for those!
*Voice*
Some games had voice synthesis in them (meaning, they talked). This was pretty
monumental back then, so Intellivision made a big point out of it.
-4.1 "Space" games-
**Astromash**
-Original Copyright: 1981
-Players: 1
-Keypad interaction: Preliminary (unprompted)
-Summary: This is kind of an "updated" version of Space Invaders. Instead of
the columns and rows of enemies, however, they float around the screen in all
directions.
**Space Armada**
-Original Copyright: 1981
-Players: 1
-Keypad interaction: Preliminary
-Summary: This is the classic Space Invaders game. Just shoot the rows of
enemies, being careful not to let them reach the bottom of the screen.
**Space Battle**
-Original Copyright: 1979
-Players: 1
-Keypad interaction: In-game
-Summary: In Space Battle, you want to keep aliens, which appear on the edges
of the screen, from coming to the center of the screen, by attacking them.
**Space Hawk**
-Original Copyright: 1981
-Players: 1
-Keypad interaction: Preliminary (unprompted)
-Summary: It is just like the classic "Asteroids" game. Shoot the incoming
objects from all angles.
**Space Spartans**
-Original Copyright: 1981
-Players: 1
-Keypad interaction: Preliminary
-Summary: Space Spartans is mainly a first-person space shooter game.
-Voice: This game had synthesized voice in it.
**Star Strike**
-Original Copyright: 1981
-Players: 1
-Keypad interaction: Preliminary (unprompted); in-game (just to change speed)
-Summary: One of the very first "3D" games, this was a space-shooter game,
similar to some Star Wars shooter games out there.
-4.2 "Arcade" games-
**Bomb Squad**
-Original Copyright: 1982
-Players: 1
-Keypad interaction: Preliminary & in-game
-Summary: Bomb Squad is a complex "break the code" game.
**Buzz Bombers**
-Original Copyright: 1982
-Players: 1
-Keypad interaction: None
-Summary: This is another Space Invaders variation. Instead of the little
alien guys, though, there are bees.
**Racing Cars**
-Original Copyright: 1981
-Players: 1 or 2
-Keypad interaction: Preliminary
-It's basically a race -- for 1-player mode, it's a "beat the clock" exercise.
It's a lot like Pole Position, except the entire thing is from a bird's eye
view. It's very fun and addictive in my opinion.
**Night Stalker**
-Original Copyright: 1982
-Players: 1
-Keypad interaction: Preliminary (unprompted)
-Summary: It's all about finding your way through a maze (from a bird's eye
view) and taking care of the obstacles throughout.
**Pinball**
-Original Copyright: 1981
-Players: 1 or 2
-Keypad interaction: Preliminary
-Summary: It's your basic pinball game. It's not a very big table, but there
are enough bumpers and such to keep you entertained.
**Shark! Shark!**
-Original Copyright: 1982
-Players: 1 or 2
-Keypad interaction: Preliminary
-Summary: It's a very unique game in which you must eat fish smaller than you
to gain points. Hit a bigger fish and you die. However, once you eat enough
small fish, you grow, and can now eat fish that would have killed you before.
**SNAFU**
-Original Copyright: 1981
-Players: 1 or 2
-Keypad interaction: Preliminary
-Summary: Again, a very cool game. It is a multiple-player "Snake" game. If
you're unfamiliar with snake, you move along the game area and your tail grows
the more you play. Hit a wall or part of your tail and you're out. SNAFU
takes that concept and puts three other "snakes" in the game. Now you have to
watch out for them too! The non-human players are AI-controlled.
**Thin Ice**
-Original Copyright: 1983
-Players: 1 or 2
-Keypad interaction: Preliminary
-Summary: As Duncan the penguin (an avid ice skater), you must skate around
enemies in a rectangle to make the ice fall out from under them, thus killing
them. Watch out for the purple seal and white polar bear though!
**Vectron**
-Original Copyright: 1982
-Players: 1 or 2
-Keypad interaction: Preliminary
-Summary: In sort of a first-person shooter game, you must "fend off the
nasties."
-4.3 "Gaming" games-
Unless it really needs one, I'm not going to write a summary about these games,
as they are just games like Checkers and Blackjack, with no variation from the
board games.
**Backgammon**
-Original Copyright: 1978
-Players: 1 or 2
-Keypad interaction: Preliminary (unprompted)
**Checkers**
-Original Copyright: 1979
-Players: 1 or 2
-Keypad interaction: Preliminary (unprompted, but you need to use it to start
the game)
**Horseracing**
-Original Copyright: 1980
-Players: 1 or 2
-Keypad interaction: Preliminary & in-game (just to check past records)
**Las Vegas Poker & Blackjack**
NOTE: Even if you're playing the 1-player version of Las Vegas Poker &
Blackjack, you need two controllers plugged in to your PS2 console.
-Original Copyright: 1979
-Players: 1 or 2
-Keypad interaction: In-game (just to place bets)
**Reversi**
-Original Copyright: 1981
-Players: 1 or 2
-Keypad interaction: Preliminary
**Las Vegas Roulette**
NOTE: Even if you're playing the 1-player version of Las Vegas Roulette, you
need two controllers plugged in to your PS2 console.
-Original Copyright: 1979
-Players: 1 or 2
-Keypad interaction: Preliminary
**Royal Dealer**
-Original Copyright: 1981
-Players: 1
-Keypad interaction: Preliminary & in-game (very minor things, like what to
change the suit to when you lay an 8 in Crazy Eights)
-Summary: It contains four classic card games: Crazy Eights, Rummy, Gin Rummy,
and Hearts.
-4.4 "Sports" games-
The "Sports" arcade machine has, by far, the most games in it. They are
actually split up into sub-categories (by sport type).
BASEBALL
**Baseball**
-Original Copyrigt: 1978
-Players: 2 only
-Keypad interaction: In-game
-Summary: It's a basic baseball game. With the keypad, you're able to throw to
whoever you want, making it a little easier (depending on how you look at it)
thank some baseball video games.
**World Championship Baseball**
-Original Copyright: 1983
-Players: 1 or 2
-NOTE: I'm actually having trouble getting this game to work. If anyone can
help me out, please e-mail me at markraby86@hotmail.com.
BASKETBALL
**Basketball**
-Original Copyright: 1978
-Players: 2 only
-Keypad interaction: Preliminary & In-game (very vital part of the game)
-Summary: Again, it's just basketball. And again, with the keypad, it makes
passing a little easier.
**Slam Dunk: Super Pro Basketball**
-Original Copyright: 1987
-Players: 1 or 2
-Keypad interaction: Preliminary & In-game (very vital part of the game)
-Summary: The graphics are a little better thank "Basketball" and there are
more options to choose from.
BOWLING
**Bowling**
-Original Copyright: 1980
-Players: 1 or 2
-Keypad interaction: Preliminary & In-game (just to check score or change
settings)
-Summary: It's your basic bowling game. For the time, it had an impressive
amount of options (i.e. Ball weight, right or left handed, etc.) The actual
physics is not perfect though.
BOXING
**Boxing**
-Original Copyright: 1980
-Players: 2 only
-Keypad interaction: Preliminary (some unprompted) & In-game (very vital part
of the game)
-Summary: It's your standard boxing game. Not much to be said until I get
around to doing full walkthroughs.
FOOTBALL
**Football**
-Original Copyright: 1978
-Players: 2 only
-Keypad interaction: Preliminary (unprompted) & In-game (to choose plays)
-Summary: The interesting part about this football game is that it's a
side-scrolling view.
**Super Pro Football**
-Original Copyright: ?? (I could not find it)
-Players: 1 or 2
-Keypad interaction: Preliminary & In-game (to choose plays)
-Summary: Not a whole lot of improvement over "Football".
GOLF
**Golf**
-Original Copyright: 1979
-Players: 1 - 4
-Keypad interaction: Preliminary & In-game (to choose clubs)
**Chip Shot: Super Pro Golf**
-Original Copyright: 1987
-Players: 1 or 2
-Keypad interaction: Preliminary & In-game (to choose clubs)
-Summary: Many more features than "Golf", like a Pro Shop and tournaments, but
it is now only for 1 or 2 players...
HOCKEY
**Hockey**
-Original Copyright: 1979
-Players: 2 only
-Keypad interaction: Preliminary (unprompted)
-Summary: There is a lot to this game, as the instructions are 25 pages long!
(As opposed to most games that are only 3)
**Slap Shot: Super Pro Hockey**
-Original Copyright: ?? (I could not find it)
-Players: 1 or 2
-Keypad interaction: Preliminary
-Summary: Very much like "Hockey", only you can now play against the computer
instead of another human player.
RACING
**Auto Racing**
-Original Copyright: 1979
-Players: 1 or 2
-Keypad interaction: Preliminary
-Summary: Standard racing game from a "sideline" perspective
**Motocross**
-Original Copyright: 1982
-Players: 1 or 2
-Keypad interaction: Preliminary
-Summary: Another primitived 3D game, I can best describe Motocross as a 3D
version of the NES game "Excitebike"
**Stadium Mudbuggies**
-Original Copyright: ?? (I could not find it)
-Players: 1 or 2
-Keypad interaction: Preliminary
SKIING
**Skiing**
-Original Copyright: 1980
-Players: 1 or 2
-Keypad interaction: Preliminary
-Summary: Choose between a standard downhill or slalom racing game.
**Mountain Madness: Super Pro Skiing**
-Original Copyright: 1987
-Players: 1 - 6
-Keypad interaction: Preliminary
-Summary: Again, there are a few more options in the "pro" version of Skiing.
This is one of two games in Intellivision Lives! that offers up to 6 players
(not simultaneously).
SOCCER
**Soccer**
-Original Copyright: 1979
-Players: 2 only
-Keypad interaction: Preliminary (unprompted)
-Summary: It's a standard Soccer game, like many others back in that era of
video games.
TENNIS
**Tennis**
-Original Copyright: 1980
-Players: 2 only
-Keypad interaction: Preliminary (unprompted) and in-game (just to choose your
serving zone)
-Summary: Standard tennis game, with a view parallel to the net (as opposed to
pepindicular to it, as some Tennis video games are)
TRACK & FIELD
**Super Pro Decathalon**
-Original Copyright: 1988
-Players: 1 - 4
-Keypad interaction: Preliminary
-Summary: It's a whole bunch of sporting events back-to-back. It's one of the
few games in Intellivision Lives! for more than two players.
VOLLEYBALL
**Spiker: Super Pro Volleyball**
-Original Copyright: ?? (I could not find it)
-Players: 1 - 6
-Keypad interaction: Preliminary
-Summary: It's a lot like "Tennis", but since this game allows up to six
players, you can have a take-turns tournament style of play.
WRESTLING
**Body Slam: Super Pro Wrestling**
-Original Copyright: ?? (I could not find it)
-Players: 1 or 2
-Keypad interaction: Preliminary & in-game
-Summary: It's a lot like the Boxing game.
-4.5 "Combat & Sorcery" games-
**Armor Battle**
-Original Copyright: 1978
-Players: 2 only
-Keypad interaction: Preliminary (unprompted)
-Summary: You and an opponent each control your own tank. You must try to take
each other out.
**Battle Tanks**
-Original Copyright: 1981
-Players: 2 only
-Keypad interaction: Preliminary
-Summary: It's very similar to "Armor Battle" but the graphics are a little
less impressive. It's a lot like its Atari 2600 counterpart.
**Biplanes**
-Original Copyright: 1981
-Players: 2 only
-Keypad interaction: Preliminary
-Summary: The object is to shoot down balloons in the air, while avoiding being
shot by your opponent as well.
**B-17 Bomber**
-Original Copyright: 1981
-Players: 1
-Keypad interaction: In-game (just to view stats)
-Summary: Just try to bomb as many targets as possible, watching out for
attacks against you.
-Voice: This game has synthesized voice in it.
**Hover Force**
-Original Copyright: 1986
-Players: 1
-Keypad interaction: Preliminary
-Summary: It's a shoot 'em game from a bird's eye view.
**Sea Battle**
-Original Copyright: 1980
-Players: 2 only
-Keypad interaction: In-game (just to set up fleet; does not interfere w/
gameplay)
-Summary: I can best describe Sea Battle as an "interactive" version of the
board game Battleship.
**Sub Hunt**
-Original Copyright: 1981
-Players: 1
-Keypad interaction: Preliminary (unprompted) & in-game (just for a couple
minor things)
-Summary: Using your fleet of submarines, you must sink the convoys before they
wreck havoc on the harbor.
**Thunder Castle**
-Original Copyright: 1982
-Players: 1 or 2
-Keypad: Preliminary
-Summary: This game is quite interesting. I find it as a take on Pac-Man, but
the super power items ("power pellets" in Pac-Man) do not go away when you
touch them. The enemies are also much more intelligent than the ghosts in
Pac-Man.
**Tower of Doom**
-Original Copyright: 1986
-Players: 1
-Keypad interaction: None
-Summary: It's a very primitive action RPG that is actually a very cool game if
you go through the whole thing.
**Utopia**
-Original Copyright: 1981
-Players: 1 or 2
-Keypad interaction: Preliminary
-Summary: This was one of the very first "Sim"/"Tycoon" type games. You have
to build and manage a city.
-4.6 "Kids" games-
**Crosswords**
-Original Copyright: 1987 (included in the Intellivision game "Learning Fun II")
-Players: 1 or 2
-Keypad interaction: In-game
-Summary: It's Scrabble without the double and triple stuff. I also have not
figured out how to play it with just 1 player. If anyone knows, please e-mail
me at markraby86@hotmail.com
**Factor Fun**
-Original Copyright: 1987 (included in the Intellivision game "Learning Fun I")
-Players: 1 or 2
-Keypad interaction: In-game
-Summary: Use available numbers and +, -, x, and / signs to reach a target
number.
**Frog Bog**
-Original Copyright: 1982
-Players: 1 or 2
-Keypad interaction: Preliminary (unprompted)
-Summary: As a frog, you must jump back and forth between two lily pads, trying
to catch bugs as you do so.
**Math Master**
NOTE: Even if you're playing the 1-player version of Math Master, you need to
have two controllers plugged in to your PS2 console.
-Original Copyright: 1987 (included in the Intellivision game "Learning Fun I")
-Players: 1 or 2
-Keypad interaction: Preliminary & in-game
-Summary: Using the keypad's numbers, you must enter the answers to equations
that pop up on the screen.
**Memory Fun**
NOTE: Even if you're playing the 1-player version of Memory Fun, you need to
have two controllers plugged in to your PS2 console.
-Original Copyright: 1987 (included in the Intellivision game "Learning Fun II")
-Players: 1 or 2
-Keypad interaction: Preliminary
-Summary: It's your basic memory game. Flip over cards, remember what they
were, and try to find a pair.
**Sharp Shot**
-Original Copyright: 1982
-Players: 1 or 2
-Keypad interaction: In-game (just to switch between games)
-Summary: Sharp Shot is a collection of relatively simple games, most of which
just use one button.
**Word Hunt**
NOTE: Even if you're playing the 1-player version of Word Hunt, you need to
have two controllers plugged in to your PS2 console.
-Original Copyright: 1987 (included in the Intellivision game "Learning Fun II")
-Players: 1 or 2
-Keypad interaction: Preliminary
-Summary: A bunch of letter will be scattered throughout the screen. It's your
job to make six words (less than 8 letters) using the available letters.
**Word Rockets**
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